PRC8/trunk/psionics/psi_pow_charmper.nss

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/*
----------------
Charm, Psionic
psi_pow_charmper
----------------
21/10/04 by Stratovarius
*/ /** @file
Charm, Psionic
Telepathy (Charm) [Mind-Affecting]
Level: Telepath 1
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid
Duration: 1 hour/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1
Metapsionics: Extend, Twin
In the eyes of the target humanoid, the personal reputation of the
manifester is improved by 50%.
Augment: You can augment this power in one or more of the following ways.
1. If you spend 2 additional power points, this power can also affect an
animal, fey, giant, magical beast, or monstrous humanoid.
2. If you spend 4 additional power points, this power can also affect an
aberration, dragon, elemental, or outsider in addition to the creature
types mentioned above.
3. If you spend 4 additional power points, this power<65>s duration
increases to one day per level.
In addition, for every 2 additional power points you spend to achieve any
of these effects, this power<65>s save DC increases by 1.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
int CheckRace(struct manifestation manif, object oTarget);
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(2,
2, 1,
4, 1,
4, 1
),
METAPSIONIC_EXTEND | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester) + manif.nTimesGenericAugUsed;
int nPen = GetPsiPenetration(oManifester);
int bValidType = CheckRace(manif, oTarget);
// Determine duration
float fDuration;
if(manif.nTimesAugOptUsed_3 == 1)
fDuration = HoursToSeconds(24 * manif.nManifesterLevel);
else
fDuration = HoursToSeconds(manif.nManifesterLevel);
if(manif.bExtend) fDuration *= 2;
// If the target is of valid type
if(bValidType)
{
// Create effects
/*
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
effect eCharm = EffectCharmed();
eCharm = PRCGetScaledEffect(eCharm, oTarget); // Game difficulty adjustments
effect eLink = EffectLinkEffects(eMind, eCharm);
*/
effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
effect eCharm = EffectCharmed();
eCharm = PRCGetScaledEffect(eCharm, oTarget);
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
//Link persistant effects
effect eLink = EffectLinkEffects(eMind, eCharm);
eLink = EffectLinkEffects(eLink, eDur);
// Fire cast spell at event for the specified target
PRCSignalSpellEvent(oTarget, FALSE, manif.nSpellID, oManifester);
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
// Check for Power Resistance
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
// Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
//Apply VFX Impact and daze effect
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
}// end if - Failed save
}// end if - SR check
}// end for - Twin Power
}// end if - Target is of correct type
}// end if - Successfull manifestation
}
int CheckRace(struct manifestation manif, object oTarget)
{
int nRacial = MyPRCGetRacialType(oTarget);
int bTargetRace = FALSE;
// Check if the target is a humanoid
if(nRacial == RACIAL_TYPE_DWARF ||
nRacial == RACIAL_TYPE_ELF ||
nRacial == RACIAL_TYPE_GNOME ||
nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID ||
nRacial == RACIAL_TYPE_HALFLING ||
nRacial == RACIAL_TYPE_HUMAN ||
nRacial == RACIAL_TYPE_HALFELF ||
nRacial == RACIAL_TYPE_HALFORC ||
nRacial == RACIAL_TYPE_HUMANOID_ORC ||
nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN
)
{
bTargetRace = TRUE;
}
// First augmentation option adds animal, fey, giant, magical beast, and monstrous humanoid to possible target types
if((manif.nTimesAugOptUsed_1 == 1 ||
GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 7
) &&
(nRacial == RACIAL_TYPE_ANIMAL ||
nRacial == RACIAL_TYPE_FEY ||
nRacial == RACIAL_TYPE_GIANT ||
nRacial == RACIAL_TYPE_MAGICAL_BEAST ||
nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS ||
nRacial == RACIAL_TYPE_BEAST
))
{
bTargetRace = TRUE;
}
// First augmentation option adds aberration, dragon, elemental, and outsider to possible target types
if((manif.nTimesAugOptUsed_2 == 1 ||
GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 9
) &&
(nRacial == RACIAL_TYPE_ABERRATION ||
nRacial == RACIAL_TYPE_DRAGON ||
nRacial == RACIAL_TYPE_ELEMENTAL ||
nRacial == RACIAL_TYPE_OUTSIDER
))
{
bTargetRace = TRUE;
}
return bTargetRace;
}