Like a whirlwind, you twist and spin across the battlefield, tossing foes away left and right.
Make a trip attempt against your target. You cannot be tripped if you fail on this attempt, and use Dexterity or Strength, whichever is better.
If you succeed on the check, your enemy is thrown 10 feet away plus 5 feet for every 5 you succeed on the trip check by. The target takes 2d6 damage plus 1d6 for every extra five feet thrown.
You gain a +2 bonus on the trip check for every 5 feet moved after the first throw.
Repeat until you have moved sixty feet or there are no more enemies within range.
*/
#include "tob_inc_move"
#include "tob_movehook"
#include "prc_inc_combmove"
void TornadoThrow(object oInitiator, object oTarget, int nBonus)
{
// Trip attempt
int nSucceed = DoTrip(oInitiator, oTarget, nBonus, FALSE, FALSE);
// If you succeed, toss em away 10 feet and knock em down
if (nSucceed)
{
int nSkill = GetLocalInt(oInitiator, "TripDifference")/5;
// Another five feet of distance for every 5 you succeed the check by