139 lines
5.7 KiB
Plaintext
139 lines
5.7 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Name Desert Wind ToB maintain script
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//:: FileName wol_m_dwtob
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//:://////////////////////////////////////////////
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/*
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LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
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Attack Penalty: -1 at 6th, -2 at 13th
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Fortitude Save Penalty: -1 at 7th, -2 at 9th, -3 at 15th, -4 at 20th
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Hit Point Penalty: -2 at 7th, -4 at 8th, -6 at 10th, -8 at 14th, -10 at 16th, -12 at 20th
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LEGACY ITEM BONUSES
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9th - +1 Flaming Scimitar
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11th - +2 Flaming Scimitar
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16th - +2 Flaming Burst Scimitar
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18th - +3 Flaming Burst Scimitar
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20th - +4 Flaming Burst Scimitar
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LEGACY ITEM ABILITIES
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Desert Child (Su): Beginning at 5th level, you get the Heat Endurance feat.
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Fiery Slash (Sp): At 6th level and higher, can cast the burning hands spell three times per day. The save DC is 11, or 11 + your Charisma modifier, whichever is higher. Caster level 5th.
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Dance of Flame and Wind (Su): At 7th level, Desert Wind grants you a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 14th level and to +6 at 17th level.
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Burning Blade (Su): At 12th level and higher, you can initiate the burning blade maneuver up to three times per day.
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Fan the Flames (Su): Beginning at 15th level, you can use the fan the flames maneuver at will.
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Wyrm's Flame (Su): At 19th level and higher, you can use the wyrm<72>s flame maneuver three times per day.
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*/
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#include "prc_inc_template"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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int nHD = GetHitDice(oPC);
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int nHPPen = 0;
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object oWOL = GetItemPossessedBy(oPC, "WOL_DesertWindTOB");
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object oAmmo, oItem;
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// You get nothing if you aren't wielding the legacy item
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if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC))
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{
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SetCompositeAttackBonus(oPC, "DesertWindToB_Atk", 0, ATTACK_BONUS_MISC);
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SetCompositeBonus(oSkin, "DesertWindToB_SavesR", 0, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE);
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SetCompositeBonus(oSkin, "DesertWind_Dex", 0, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_DEX);
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return;
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}
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// 5th to 10th level abilities
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if (GetHasFeat(FEAT_LEAST_LEGACY, oPC))
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{
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if(nHD >= 5)
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{
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_HEAT_ENDURANCE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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if(nHD >= 6)
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{
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SetCompositeAttackBonus(oPC, "DesertWindToB_Atk", -1, ATTACK_BONUS_MISC);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_DW_FIERY_SLASH), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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if(nHD >= 7)
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{
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nHPPen += 2;
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SetCompositeBonus(oSkin, "DesertWind_Dex", 2, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_DEX);
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SetCompositeBonus(oSkin, "DesertWindToB_SavesR", 1, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE);
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}
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if(nHD >= 8)
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{
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nHPPen += 2;
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}
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if(nHD >= 9)
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{
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SetCompositeBonus(oSkin, "DesertWindToB_SavesR", 2, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE);
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IPSafeAddItemProperty(oWOL, ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEBONUS_1d6));
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}
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if(nHD >= 10)
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{
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nHPPen += 2;
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}
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}
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// 11th to 16th level abilities
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if (GetHasFeat(FEAT_LESSER_LEGACY, oPC))
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{
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if(nHD >= 11)
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{
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IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(2));
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}
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if(nHD >= 12)
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{
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_DWTOB_BURNING_BLADE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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if(nHD >= 13)
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{
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SetCompositeAttackBonus(oPC, "DesertWindToB_Atk", -2, ATTACK_BONUS_MISC);
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}
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if(nHD >= 14)
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{
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nHPPen += 2;
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SetCompositeBonus(oSkin, "DesertWind_Dex", 4, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_DEX);
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}
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if(nHD >= 15)
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{
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SetCompositeBonus(oSkin, "DesertWindToB_SavesR", 3, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_DWTOB_FAN_THE_FLAMES), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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if(nHD >= 16)
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{
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nHPPen += 2;
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IPSafeAddItemProperty(oWOL, ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEBONUS_2d6));
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}
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}
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// 17th+ level abilities
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if (GetHasFeat(FEAT_GREATER_LEGACY, oPC))
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{
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if(nHD >= 17)
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{
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SetCompositeBonus(oSkin, "DesertWind_Dex", 6, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_DEX);
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}
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if(nHD >= 18)
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{
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IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(3));
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}
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if(nHD >= 19)
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{
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_DWTOB_WYRMS_FLAME), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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if(nHD >= 20)
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{
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SetCompositeBonus(oSkin, "DesertWindToB_SavesR", 4, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE);
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nHPPen += 2;
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IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(4));
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}
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}
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SetLocalInt(oPC, "WoLHealthPenalty", nHPPen);
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if (!GetLocalInt(oPC, "WoLHealthPenaltyHB") && nHPPen > 0)
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{
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WoLHealthPenaltyHB(oPC);
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SetLocalInt(oPC, "WoLHealthPenaltyHB", TRUE);
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}
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}
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