29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
|
////////////////////////////////////////////////////////
|
|||
|
// Softfoot
|
|||
|
// sp_softfoot.nss
|
|||
|
////////////////////////////////////////////////////////
|
|||
|
|
|||
|
/*
|
|||
|
Softfoot: Softfoot is a fine gray powder that muffles
|
|||
|
sound when applied to the bottom of a foot or boot. It
|
|||
|
provides a +1 alchemical bonus on Move Silently checks
|
|||
|
for 1 hour.
|
|||
|
One dose of softfoot is enough to affect one Medium
|
|||
|
creature that has one pair of feet; each additional pair
|
|||
|
of feet (or similar appendages) requires another dose.
|
|||
|
Applying softfoot is a standard action that provokes
|
|||
|
attacks of opportunity. If softfoot is applied over a boot
|
|||
|
or other foot covering, its benefit is lost if the foot covering
|
|||
|
is removed. Likewise, if it is applied to a creature<72>s
|
|||
|
skin or hide, its benefit is lost if the creature later dons
|
|||
|
footwear.
|
|||
|
*/
|
|||
|
|
|||
|
#include "prc_inc_spells"
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
object oTarget = PRCGetSpellTargetObject();
|
|||
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSkillIncrease(SKILL_MOVE_SILENTLY,1), oTarget, HoursToSeconds(1));
|
|||
|
SendMessageToPC(oTarget, "Your footsteps are muffled.");
|
|||
|
}
|