PRC8/trunk/spells/sp_ray_inflmod.nss

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//::////////////////////////////////////////////////////////
//:: Name Eye of the Beholder: Inlfict Moderate Wounds
//:: FileName sp_ray_slow.nss
//::////////////////////////////////////////////////////////
#include "prc_inc_sp_tch"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
//Make touch attack
int nTouch = PRCDoRangedTouchAttack(oTarget);
//Beam VFX. Ornedan is my hero.
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL, oPC, BODY_NODE_HAND, !nTouch), oTarget, 1.0f);
if(nTouch)
DoSpellRay(SPELL_INFLICT_MODERATE_WOUNDS, 13, 18);
}