PRC8/nwn/nwnprc/trunk/spells/sp_detect_magic.nss

22 lines
484 B
Plaintext
Raw Normal View History

/*
Detect Magic
*/
#include "prc_inc_s_det"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_DIVINATION);
object oCaster = OBJECT_SELF;
int nLevel = PRCGetCasterLevel(oCaster);
float fDuration = TurnsToSeconds(nLevel) * 10;
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_DETECT), oCaster, fDuration);
DetectMagicAura(0, GetLocation(oCaster), VFX_BEAM_MIND, FeetToMeters(60.0));
PRCSetSchool();
}