34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Foe Hunter
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//:://////////////////////////////////////////////
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/*
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Warchief devoted bodyguards
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Oni5115
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//:: Created On: Mar 17, 2004
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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int iDamageTaken = GetTotalDamageDealt();
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int nCheck = FALSE;
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, GetLocation(oPC), TRUE);
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while(GetIsObjectValid(oTarget) && !nCheck)
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{
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if(spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oPC) && oTarget != oPC)
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{
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// This is the damage being shifted from the Warchief to an ally
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(iDamageTaken), oTarget);
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nCheck = TRUE;
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, GetLocation(oPC), TRUE);
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}
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if(nCheck)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(iDamageTaken), oPC);
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}
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