PRC8/trunk/scripts/prc_lasher_stun.nss

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//::///////////////////////////////////////////////
//:: Lasher - Stunning Snap
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By: Flaming_Sword
//:: Created On: Sept 27, 2005
//:: Modified: Sept 29, 2005
//:://////////////////////////////////////////////
#include "prc_inc_combat"
void main()
{
object oPC = OBJECT_SELF;
if(!GetLocalInt(oPC, "LASHER_STUN_USED"))
{ //setting a flag for one round
SetLocalInt(oPC, "LASHER_STUN_USED", TRUE);
DelayCommand(6.0f, DeleteLocalInt(oPC, "LASHER_STUN_USED"));
object oTarget = PRCGetSpellTargetObject();
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
int nDC = 10 + (GetLevelByClass(CLASS_TYPE_LASHER)) + GetAbilityModifier(ABILITY_STRENGTH, oPC);
int nSpellId = GetSpellId();
float fRange = 4.5;
float fDistance = GetDistanceToObject(oTarget);
effect eBlank;
if(fDistance < fRange)
{
SignalEvent(oTarget, EventSpellCastAt(oPC, nSpellId));
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, 6.0);
ActionDoCommand(PerformAttackRound(oTarget, oPC, eBlank));
}
else
{
SendMessageToPC(oPC, "The target is too far away");
IncrementRemainingFeatUses(oPC, FEAT_LASHER_STUNNING_SNAP);
}
}
else
{
SendMessageToPC(oPC, "You cannot use Stunning Snap more than once per round");
IncrementRemainingFeatUses(oPC, FEAT_LASHER_STUNNING_SNAP);
}
}