PRC8/nwn/nwnprc/trunk/newspellbook/tob_dmnd_prlbdt.nss

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/*
----------------
Pearl of Black Doubt
tob_dmnd_prlbdt
----------------
15/07/07 by Stratovarius
*/ /** @file
Pearl of Black Doubt
Diamond Mind (Stance)
Level: Swordsage 3, Warmage 3
Prerequisite: One Diamond Mind maneuver.
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance
With every miss, your opponents become more uncertain,
their doubt growing like an irritating pearl in the mouth
of a helpless oyster.
You prey on your opponents' fear and lack of confidence.
Each failed attack against you reminds them that their
skill cannot hope to match yours.
When you enter this stance, you become more difficult to
hit with each successive attack that misses you. Each
time an opponent misses you with a melee attack, you
gain a +2 dodge bonus to AC. This bonus lasts until the
start of your next turn and is cumulative for the round.
The bonus applies to any attacks made by all opponents
until the beginning of your next turn.
*/
#include "x0_i0_match"
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void PoBDACRecursive(object oTarget, object oAttacker);
// All this one does is zero out the boost every six seconds.
void PoBDZeroRecursive(object oTarget)
{
if(GetHasSpellEffect(MOVE_DM_PEARL_BLACK_DOUBT, oTarget))
{
DeleteLocalInt(oTarget, "PearlOfBlackDoubtBonus");
DelayCommand(6.0, PoBDZeroRecursive(oTarget));
}
}
int GetApproximateAPR(object oCreature)
{
int nBAB = GetBaseAttackBonus(oCreature);
int nAttacks = 1;
// +1 attack per +5 BAB over 6
if (nBAB >= 6) nAttacks++;
if (nBAB >= 11) nAttacks++;
if (nBAB >= 16) nAttacks++;
// Add 1 if hasted
if (GetHasEffect(EFFECT_TYPE_HASTE, oCreature))
{
nAttacks++;
}
// NOTE: Dual-wielding or monk logic not included here
return nAttacks;
}
void PoBDACRecursive(object oTarget, object oAttacker)
{
// No need to do this if the spell doesn't exist
if(GetHasSpellEffect(MOVE_DM_PEARL_BLACK_DOUBT, oTarget))
{ // No bonuses when not in combat
if (GetIsInCombat(oTarget))
{
int nAPR = GetApproximateAPR(oAttacker);
int nBonus = GetLocalInt(oTarget, "PearlOfBlackDoubtBonus");
nBonus += 2 * nAPR;
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectACIncrease(nBonus)), oTarget, 6.0f);
SetLocalInt(oTarget, "PearlOfBlackDoubtBonus", nBonus);
DelayCommand(0.0, PoBDACRecursive(oTarget, oAttacker));
DelayCommand(6.0, PoBDZeroRecursive(oTarget));
}
else
{
DeleteLocalInt(oTarget, "PearlOfBlackDoubtBonus");
}
}
}
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oAttacker = GetLastAttacker();
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oInitiator);
// Add the OnHit
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
effect eDur = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eDur), oTarget, 9999.0);
PoBDACRecursive(oInitiator, oAttacker);
}
}