PRC8/trunk/smp/phs_s_rayofenfee.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Ray of Enfeeblement
//:: Spell FileName PHS_S_RayofEnfee
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Necromancy
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (8M)
Effect: Ray
Duration: 1 min./level
Saving Throw: None
Spell Resistance: Yes
A coruscating ray springs from your hand. You must succeed on a ranged touch
attack to strike a target. The subject takes a penalty to Strength equal to
1d6+1 per two caster levels (maximum 1d6+5). The subject<63>s Strength score
cannot drop below 1.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
As the description.
Touch attack doesn't affect ability "damage".
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_RAY_OF_ENFEEBLEMENT)) return;
// Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration in minutes
float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
// Amount of strength damage. 1d6, +1/2 caster levels
int nExtra = PHS_LimitInteger(nCasterLevel/2, 5);// Max of 5
// Penalty to strength determined
int nStrength = PHS_MaximizeOrEmpower(6, 1, nMetaMagic, nExtra);
// Declare effects
effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
effect eStr = EffectAbilityDecrease(ABILITY_STRENGTH, nStrength);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eStr, eCessate);
// Do ray visuals
PHS_ApplyTouchBeam(oTarget, VFX_BEAM_ODD, nTouch);
// Signal event
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_RAY_OF_ENFEEBLEMENT);
// Ray, ranged touch attack
if(PHS_SpellTouchAttack(PHS_TOUCH_RAY, oTarget, TRUE))
{
// PvP check
if(!GetIsReactionTypeFriendly(oTarget))
{
// Spell Resistance check
if(!PHS_SpellResistanceCheck(oCaster, oTarget))
{
// Remove previous spell effects (they don't stack anyway)
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_RAY_OF_ENFEEBLEMENT, oTarget);
// Apply effects
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}
}
}
}