64 lines
2.5 KiB
Plaintext
64 lines
2.5 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Polymorph
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//:: Spell FileName PHS_S_Poly
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Sor/Wiz 4
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: Willing living creature touched
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Duration: 1 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell functions like alter self, except that you change the willing
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subject into another form of living creature. The new form may be of the
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same type as the subject or any of the following types: aberration, animal,
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dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze,
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plant, or vermin. The assumed form can<61>t have more Hit Dice than your
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caster level (or the subject<63>s HD, whichever is lower), to a maximum of 15
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HD at 15th level. You can<61>t cause a subject to assume a form smaller than
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Fine, nor can you cause a subject to assume an incorporeal or gaseous form.
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The subject<63>s creature type and subtype (if any) change to match the new
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form.
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Upon changing, the subject regains lost hit points as if it had rested for
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a night (though this healing does not restore temporary ability damage and
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provide other benefits of resting; and changing back does not heal the
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subject further). If slain, the subject reverts to its original form, though
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it remains dead.
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The subject gains the Strength, Dexterity, and Constitution scores of the
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new form but retains its own Intelligence, Wisdom, and Charisma scores. It
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also gains all extraordinary special attacks possessed by the form but does
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not gain the extraordinary special qualities possessed by the new form or
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any supernatural or spell-like abilities.
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Incorporeal or gaseous creatures are immune to being polymorphed, and a
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creature with the shapechanger subtype can revert to its natural form as a
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standard action.
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Material Component: An empty cocoon.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Need to add the relivant polymorph entries before this is even attempted,
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I'm afraid.
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The choice will likely be immense!
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Placeholder script.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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