113 lines
5.3 KiB
Plaintext
113 lines
5.3 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: NUI Constants
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//:: prc_nui_consts
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//:://////////////////////////////////////////////
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/*
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This file holds all the constants used by the various PRC NUI scripts.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Rakiov
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//:: Created On: 24.05.2005
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//:://////////////////////////////////////////////
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const int NUI_PAYLOAD_BUTTON_LEFT_CLICK = 0;
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const int NUI_PAYLOAD_BUTTON_MIDDLE_CLICK = 1;
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const int NUI_PAYLOAD_BUTTON_RIGHT_CLICK = 2;
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//////////////////////////////////////////////////
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// //
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// NUI Spellbook //
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// //
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//////////////////////////////////////////////////
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// This is the NUI Spellbook window ID
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const string PRC_SPELLBOOK_NUI_WINDOW_ID = "prcSpellbookNui";
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// This is the base Id for the Class buttons in the NUI Spellbook, the ID will
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// have the ClassID attached to it (i.e. spellbookClassButton_123)
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const string PRC_SPELLBOOK_NUI_CLASS_BUTTON_BASEID = "spellbookClassButton_";
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// This is the base Id for the Spell Circle buttons in the NUI Spellbook, the ID will
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// have the Circle attached to it (i.e. spellbookCircleButton__6)
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const string PRC_SPELLBOOK_NUI_CIRCLE_BUTTON_BASEID = "spellbookCircleButton_";
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// This is the base Id for the Spell Buttons in the NUI Spellbook, the ID will
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// have the SpellbookId (the row of the class's spell's 2da or equivalent)
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// attached to it (i.e. spellbookSpellButton_6)
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const string PRC_SPELLBOOK_NUI_SPELL_BUTTON_BASEID = "spellbookSpellButton_";
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// This is the base Id for the Meta Feat buttons in the NUI Spellbook, the ID will
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// have the FeatID attached to it (i.e. spellbookMetaButton_12345)
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const string PRC_SPELLBOOK_NUI_META_BUTTON_BASEID = "spellbookMetaButton_";
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// This is the selected ClassID var used to store what class was selected to the Player
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// locally
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const string PRC_SPELLBOOK_SELECTED_CLASSID_VAR = "prcSpellbookSelectedClassID";
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// This is the selected Circle var used to store what spell circle was selected
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// to the Player locally
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const string PRC_SPELLBOOK_SELECTED_CIRCLE_VAR = "prcSpellbookSelectedCircle";
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// This is the Spellbook NUI geomeotry var, used to allow the location and sizing
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// of the NUI to be remembered if it is ever rerendered.
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const string PRC_SPELLBOOK_NUI_GEOMETRY_VAR = "sbNuiGeometry";
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// This is the Selected SpellID Var, used to tell the OnTarget script what spell
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// we are using after manual targetting
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const string NUI_SPELLBOOK_SELECTED_SPELLID_VAR = "NUI_Spellbook_SpellId";
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// This is the Selected FeatID Var, used to tell the OnTarget script what feat
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// we are using after manual targetting
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const string NUI_SPELLBOOK_SELECTED_FEATID_VAR = "NUI_Spellbook_FeatID";
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// This is the Selected SubSpellID Var, used in conjuncture with the Selected FeatID
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// to allow radial spells to work (it needs the master spell's featID and the sub spell's
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// SpellID for it to work.
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const string NUI_SPELLBOOK_SELECTED_SUBSPELL_SPELLID_VAR = "NUI_Spellbook_SubSpellID";
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// This is the OnTarget action var saved to the player locally to say if we are
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// using the NUI Spellbook spell or not.
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const string NUI_SPELLBOOK_ON_TARGET_ACTION_VAR = "ONPLAYERTARGET_ACTION";
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// This is a Boolean to tell the target script if the selected feat is a persoanl feat
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// and can only be used on the executing object.
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const string NUI_SPELLBOOK_ON_TARGET_IS_PERSONAL_FEAT = "NUI_Spellbook_IsPersonalFeat";
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const string NUI_SPELL_DESCRIPTION_WINDOW_ID = "NUI_Spell_Description";
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const string NUI_SPELL_DESCRIPTION_OK_BUTTON = "NUIDescriptionOKButton";
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// This is the limit of how many spell buttons we can have in a row before we
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// need to start a new row on the NUI Spellbook.
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const int NUI_SPELLBOOK_SPELL_BUTTON_LENGTH = 9;
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const string NUI_SPELLBOOK_BINDER_DICTIONARY_CACHE_VAR = "NUI_Spellbook_GetBinderSpellToFeatDictionaryCache";
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const string NUI_SPELLBOOK_CLASS_STANCES_CACHE_BASE_VAR = "NUI_Spellbook_GetToBStanceSpellListCache_";
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const string NUI_SPELLBOOK_CLASS_SHAPES_CACHE_BASE_VAR = "NUI_Spellbook_GetInvokerShapeSpellListCache_";
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const string NUI_SPELLBOOK_CLASS_ESSENCE_CACHE_BASE_VAR = "NUISpellbookClassEssence_";
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//////////////////////////////////////////////////
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// //
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// NUI Power Attack //
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// //
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//////////////////////////////////////////////////
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// The Window ID for the Power Attack NUI
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const string NUI_PRC_POWER_ATTACK_WINDOW = "nui_prc_power_attack_window";
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// LocalVar for the geometry of the Power Attack NUI window
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const string NUI_PRC_PA_GEOMETRY_VAR = "paNuiGeometry";
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// Event For Left "-" button of the Power Attack NUI
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const string NUI_PRC_PA_LEFT_BUTTON_EVENT = "nui_prc_pa_left_button_event";
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// Event For Right "+" Button of the Power Attack NUI
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const string NUI_PRC_PA_RIGHT_BUTTON_EVENT = "nui_prc_pa_right_button_event";
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// Bind for Text of the Power Attack NUI saying what the current Power Attack level is
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const string NUI_PRC_PA_TEXT_BIND = "nui_prc_pa_text_bind";
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// Left Button Enabled Bind for Power Attack NUI
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const string NUI_PRC_PA_LEFT_BUTTON_ENABLED_BIND = "leftButtonEnabled";
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// Right Button Enabled Bind for Power Attack NUI
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const string NUI_PRC_PA_RIGHT_BUTTON_ENABLED_BIND = "rightButtonEnabled";
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