74 lines
2.7 KiB
Plaintext
74 lines
2.7 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Eagle<6C>s Splendor
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//:: Spell FileName PHS_S_EaglesSpl
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Brd 2, Clr 2, Pal 2, Sor/Wiz 2
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 min./level
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes
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The transmuted creature becomes more poised, articulate, and personally
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forceful. The spell grants a +4 enhancement bonus to Charisma, adding the
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usual benefits to Charisma-based skill checks and other uses of the
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Charisma modifier. Sorcerers and bards (and other spellcasters who rely
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on Charisma) affected by this spell do not gain any additional bonus
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spells for the increased Charisma, but the save DCs for spells they cast
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while under this spell<6C>s effect do increase.
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Arcane Material Component: A few feathers or a pinch of droppings from an
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eagle.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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+4 to stat, doesn't stack with mass version.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_EAGLES_SPLENDOR)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Ability to use
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int nAbility = ABILITY_CHARISMA;
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// Duration - 1 minute/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Make sure they are not immune to spells
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if(PHS_TotalSpellImmunity(oTarget)) return;
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// Check if oTarget has better effects already
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if(PHS_GetHasAbilityBonusOfPower(oTarget, nAbility, 4) == 2) return;
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// Delcare Effects
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effect eAbility = EffectAbilityIncrease(nAbility, 4);
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eAbility, eCessate);
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// Signal the spell cast at event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_EAGLES_SPLENDOR, FALSE);
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// Remove these abilities effects
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PHS_RemoveAnyAbilityBonuses(oTarget, nAbility);
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// Apply effects and VFX to target
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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