PRC8/trunk/scripts/prc_telep_lname.nss

24 lines
810 B
Plaintext
Raw Normal View History

//:://////////////////////////////////////////////
//:: Script used in marking teleport locations
//:: prc_telep_lname
//:://////////////////////////////////////////////
/** @file
This script stores the string spoken by the player
into a local variable on them.
*/
//:://////////////////////////////////////////////
//:: Created By: Ornedan
//:: Created On: 20.06.2005
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_chat"
void main()
{
object oPC = OBJECT_SELF;
// Store the spoken value
string sName = GetLocalString(oPC, PRC_PLAYER_RESPONSE);
SetLocalString(oPC, "PRC_Teleport_LocationBeingStored_Name", sName);
// "Name gotten:"
SendMessageToPC(oPC, GetStringByStrRef(16825307) + " " + sName);
}