PRC8/trunk/scripts/xchst_hb.nss

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#include "xchst_inc"
void main()
{
// dismiss chest if player left the game or left chests area
object oChest = OBJECT_SELF;
if(GetArea(oChest) != GetArea(GetLocalObject(oChest, XCHST_OWN)))
{
DismissChest(oChest);
}
}