PRC8/trunk/scripts/tempus_identify.nss

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#include "prc_inc_nwscript"
void main()
{
object oPC = OBJECT_SELF;
object oItem = PRCGetSpellTargetObject();
int iType = GetBaseItemType(oItem);
string iSlot = Get2DACache("baseitems", "EquipableSlots", iType);
if(iSlot == "0x1C030" || iSlot == "0x1C010" || iSlot == "0x02000"
|| iSlot == "0x01000" || iSlot == "0x00800" || iSlot == "0x00030"
|| iSlot == "0x00020" || iSlot == "0x00010" || iSlot == "0x00002")
{
if(GetPlotFlag(oItem))
{
FloatingTextStringOnCreature("Don't work on Artifact", oPC, FALSE);
return;
}
SetIdentified(oItem, TRUE);
}
else
{
FloatingTextStringOnCreature("Work only on armors and Weapons", oPC, FALSE);
}
}