51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
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//:://////////////////////////////////////////////
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//:: Name Vision of Glory
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//:: FileName sp_visionglory.nss
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//:://////////////////////////////////////////////
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/** @file Divination
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Level: Cleric 1, Paladin 1,
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Components: V, S, DF,
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 minute or until discharged
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Saving Throw: None
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Spell Resistance: Yes
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You give the subject creature a brief vision of a divine
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entity that is giving it support and inspiring it to
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continue. The creature gets a morale bonus equal to your
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Charisma modifier on a single saving throw. It must choose
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to use the bonus before making the roll to which it applies.
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Using the bonus discharges the spell.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tenjac
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//:: Created On: 7/25/2022
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur = RoundsToSeconds(nCasterLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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object oTarget = PRCGetSpellTargetObject();
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int nBonus = GetAbilityModifier(ABILITY_CHARISMA, oPC);
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SetLocalInt(oTarget, "PRCVisGlory", nBonus);
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DelayCommand(60.0f, DeleteLocalInt(oTarget, "PRCVisGlory"));
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PRCSetSchool();
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}
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