92 lines
2.9 KiB
Plaintext
92 lines
2.9 KiB
Plaintext
|
/*:://////////////////////////////////////////////
|
|||
|
//:: Spell Name Slow
|
|||
|
//:: Spell FileName PHS_S_Slow
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: In Game Spell desctiption
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
Range: Close (8M)
|
|||
|
Targets: One enemy creature/level in a 5M.-radius sphere
|
|||
|
Duration: 1 round/level
|
|||
|
Saving Throw: Will negates
|
|||
|
Spell Resistance: Yes
|
|||
|
|
|||
|
An affected creature moves and attacks at a drastically slowed rate. A slowed
|
|||
|
creature takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed
|
|||
|
creature moves at half its normal speed.
|
|||
|
|
|||
|
Multiple slow effects don<6F>t stack. Slow counters and dispels haste.
|
|||
|
|
|||
|
Material Component: A drop of molasses.
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: Spell Effects Applied / Notes
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
Haste
|
|||
|
|
|||
|
- 5M (15Ft, large) all allies affected
|
|||
|
- Removes any haste OR
|
|||
|
- Applies slow.
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: Created By: Jasperre
|
|||
|
//::////////////////////////////////////////////*/
|
|||
|
|
|||
|
#include "PHS_INC_SPELLS"
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
// Spell Hook Check.
|
|||
|
if(!PHS_SpellHookCheck(PHS_SPELL_SLOW)) return;
|
|||
|
|
|||
|
// Declare major variables
|
|||
|
object oCaster = OBJECT_SELF;
|
|||
|
object oTarget;
|
|||
|
location lTarget = GetSpellTargetLocation();
|
|||
|
int nCasterLevel = PHS_GetCasterLevel();
|
|||
|
int nMetaMagic = PHS_GetMetaMagicFeat();
|
|||
|
int nSpellSaveDC = PHS_GetSpellSaveDC();
|
|||
|
float fDelay;
|
|||
|
|
|||
|
// 1 creature a level
|
|||
|
int nTagetsDone;
|
|||
|
|
|||
|
// Duration - rounds
|
|||
|
float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
|
|||
|
|
|||
|
// Declare effects
|
|||
|
effect eSlow = EffectSlow();
|
|||
|
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
|||
|
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
|
|||
|
effect eRemoveVis = EffectVisualEffect(VFX_IMP_DISPEL);
|
|||
|
|
|||
|
// Link
|
|||
|
effect eLink = EffectLinkEffects(eSlow, eCessate);
|
|||
|
|
|||
|
// Just loops those in the AOE (5M)
|
|||
|
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 5.0, lTarget, TRUE);
|
|||
|
while(GetIsObjectValid(oTarget) && nTagetsDone < nCasterLevel)
|
|||
|
{
|
|||
|
// Check if an enemy and no PvP
|
|||
|
if(GetIsReactionTypeHostile(oTarget))
|
|||
|
{
|
|||
|
// Add one to targets done.
|
|||
|
nTagetsDone++;
|
|||
|
|
|||
|
// Get delay
|
|||
|
fDelay = GetDistanceBetweenLocations(GetLocation(oTarget), lTarget)/20;
|
|||
|
|
|||
|
// Check for haste and dispel it
|
|||
|
if(PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_HASTE, oTarget, fDelay))
|
|||
|
{
|
|||
|
// Removed
|
|||
|
DelayCommand(fDelay, PHS_ApplyVFX(oTarget, eRemoveVis));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// Apply slow
|
|||
|
DelayCommand(fDelay, PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration));
|
|||
|
}
|
|||
|
}
|
|||
|
// Get next target
|
|||
|
oTarget = GetNextObjectInShape(SHAPE_SPHERE, 5.0, lTarget, TRUE);
|
|||
|
}
|
|||
|
}
|