void main() { object oExiting = GetExitingObject(); if (GetIsPC(oExiting)) { //SendMessageToPC(oExiting, "Area cleanup event fired."); object oObjectToClean = GetFirstObjectInArea(OBJECT_SELF); while (GetIsObjectValid(oObjectToClean)) { if ( !GetIsPC(oObjectToClean) && !GetIsDM(oObjectToClean) && !GetPlotFlag(oObjectToClean) && GetObjectType(oObjectToClean) == OBJECT_TYPE_CREATURE ) { //SendMessageToPC(oExiting, "Destroying " + GetName(oObjectToClean)); DestroyObject(oObjectToClean, 0.1); } oObjectToClean = GetNextObjectInArea(OBJECT_SELF); } } }