diff --git a/_module/Module.Packer.deps.json b/_module/Module.Packer.deps.json new file mode 100644 index 0000000..03ac992 --- /dev/null +++ b/_module/Module.Packer.deps.json @@ -0,0 +1,23 @@ +{ + "runtimeTarget": { + "name": ".NETCoreApp,Version=v3.1", + "signature": "" + }, + "compilationOptions": {}, + "targets": { + ".NETCoreApp,Version=v3.1": { + "Module.Packer/1.0.0": { + "runtime": { + "Module.Packer.dll": {} + } + } + } + }, + "libraries": { + "Module.Packer/1.0.0": { + "type": "project", + "serviceable": false, + "sha512": "" + } + } +} \ No newline at end of file diff --git a/_module/Module.Packer.dll b/_module/Module.Packer.dll new file mode 100644 index 0000000..e896006 Binary files /dev/null and b/_module/Module.Packer.dll differ diff --git a/_module/Module.Packer.exe b/_module/Module.Packer.exe new file mode 100644 index 0000000..0980ce6 Binary files /dev/null and b/_module/Module.Packer.exe differ diff --git a/_module/Module.Packer.pdb b/_module/Module.Packer.pdb new file mode 100644 index 0000000..d5dc1e1 Binary files /dev/null and b/_module/Module.Packer.pdb differ diff --git a/_module/Module.Packer.runtimeconfig.dev.json b/_module/Module.Packer.runtimeconfig.dev.json new file mode 100644 index 0000000..389d567 --- /dev/null +++ b/_module/Module.Packer.runtimeconfig.dev.json @@ -0,0 +1,9 @@ +{ + "runtimeOptions": { + "additionalProbingPaths": [ + "C:\\Users\\Tyler\\.dotnet\\store\\|arch|\\|tfm|", + "C:\\Users\\Tyler\\.nuget\\packages", + "C:\\Program Files\\dotnet\\sdk\\NuGetFallbackFolder" + ] + } +} \ No newline at end of file diff --git a/_module/Module.Packer.runtimeconfig.json b/_module/Module.Packer.runtimeconfig.json new file mode 100644 index 0000000..bc456d7 --- /dev/null +++ b/_module/Module.Packer.runtimeconfig.json @@ -0,0 +1,9 @@ +{ + "runtimeOptions": { + "tfm": "netcoreapp3.1", + "framework": { + "name": "Microsoft.NETCore.App", + "version": "3.1.0" + } + } +} \ No newline at end of file diff --git a/_module/PackModule.cmd b/_module/PackModule.cmd new file mode 100644 index 0000000..eed65d9 --- /dev/null +++ b/_module/PackModule.cmd @@ -0,0 +1 @@ +Module.Packer.exe "Pretty Good Character Creator [PRC8].mod" p \ No newline at end of file diff --git a/_module/Pretty Good Character Creator [PRC8].mod b/_module/Pretty Good Character Creator [PRC8].mod new file mode 100644 index 0000000..9dd32fb Binary files /dev/null and b/_module/Pretty Good Character Creator [PRC8].mod differ diff --git a/_module/UnpackModule.cmd b/_module/UnpackModule.cmd new file mode 100644 index 0000000..e4bdbd4 --- /dev/null +++ b/_module/UnpackModule.cmd @@ -0,0 +1 @@ +Module.Packer.exe "Pretty Good Character Creator [PRC8].mod" u \ No newline at end of file diff --git a/_module/are/arena.are.json b/_module/are/arena.are.json new file mode 100644 index 0000000..c216d97 --- /dev/null +++ b/_module/are/arena.are.json @@ -0,0 +1,1722 @@ +{ + "__data_type": "ARE ", + "ChanceLightning": { + "type": "int", + "value": 0 + }, + "ChanceRain": { + "type": "int", + "value": 0 + }, + "ChanceSnow": { + "type": "int", + "value": 0 + }, + "Comments": { + "type": "cexostring", + "value": "" + }, + "Creator_ID": { + "type": "int", + "value": -1 + }, + "DayNightCycle": { + "type": "byte", + "value": 1 + }, + "Expansion_List": { + "type": "list", + "value": [] + }, + "Flags": { + "type": "dword", + "value": 3 + }, + "FogClipDist": { + "type": "float", + "value": 45.0 + }, + "Height": { + "type": "int", + "value": 6 + }, + "ID": { + "type": "int", + "value": -1 + }, + "IsNight": { + "type": "byte", + "value": 0 + }, + "LightingScheme": { + "type": "byte", + "value": 0 + }, + "LoadScreenID": { + "type": "word", + "value": 0 + }, + "ModListenCheck": { + "type": "int", + "value": 0 + }, + "ModSpotCheck": { + "type": "int", + "value": 0 + }, + "MoonAmbientColor": { + "type": "dword", + "value": 0 + }, + "MoonDiffuseColor": { + "type": "dword", + "value": 13132900 + }, + "MoonFogAmount": { + "type": "byte", + "value": 0 + }, + "MoonFogColor": { + "type": "dword", + "value": 6566450 + }, + "MoonShadows": { + "type": "byte", + "value": 1 + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Arena" + } + }, + "NoRest": { + "type": "byte", + "value": 0 + }, + "OnEnter": { + "type": "resref", + "value": "arx_orbsound" + }, + "OnExit": { + "type": "resref", + "value": "arx_cleanup" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "PlayerVsPlayer": { + "type": "byte", + "value": 2 + }, + "ResRef": { + "type": "resref", + "value": "arena" + }, + "ShadowOpacity": { + "type": "byte", + "value": 50 + }, + "SkyBox": { + "type": "byte", + "value": 1 + }, + "SunAmbientColor": { + "type": "dword", + "value": 6566450 + }, + "SunDiffuseColor": { + "type": "dword", + "value": 16777215 + }, + "SunFogAmount": { + "type": "byte", + "value": 0 + }, + "SunFogColor": { + "type": "dword", + "value": 9535080 + }, + "SunShadows": { + "type": "byte", 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This action is not reversable. What would you like to do?" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Any cursed or non-droppable items in your inventory will be made droppable. This action is not reversable. DMFI items are not affected. What would you like to do?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "All unidientified items in your inventory will become identified. This action is not reversable. What would you like to do?" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 50 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", 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"type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Autofollow widget." + } + } + }, + { + "__struct_id": 49, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "vat_stripdmfi" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "All of them." + } + } + }, + { + "__struct_id": 50, + "Animation": { + "type": 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(DMFI items are non-droppable.)" + } + } + }, + { + "__struct_id": 51, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "vat_opencrafting" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Crafting components store." + } + } + }, + { + "__struct_id": 52, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "vat_openwarrior" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Warrior store. (Fighter / Barbarian)" + } + } + }, + { + "__struct_id": 53, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "vat_openpriest" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Temple store. (Cleric / Paladin / Druid / Ranger)" + } + } + }, + { + "__struct_id": 54, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "vat_openexotic" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Exotic store. (Rogue / Monk)." + } + } + }, + { + "__struct_id": 55, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "vat_openarcane" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Arcane store. (Wizard / Sorcerer / Bard)" + } + } + }, + { + "__struct_id": 56, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "vat_openbasic" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Basic store." + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/dlg/exit_module.dlg.json b/_module/dlg/exit_module.dlg.json new file mode 100644 index 0000000..7f12d16 --- /dev/null +++ b/_module/dlg/exit_module.dlg.json @@ -0,0 +1,3316 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The Exit Portal has been closed by the server host or a DM." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "vtw_false" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "vat_spl_token" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Which type of module would you like to start?" + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The Selectable Portal Link is currently . You can change the module link by having the portal listen for text entered into the chat bar. The link will not work unless you EXACTLY MATCH name of a file in your Modules directory, not including the \".mod\" file extension." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 5, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 6, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 7, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 8, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 9, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 10, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 11, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 12, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Which module?" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "There are so many modules out there, I couldn't possibily list them all. I tried to pick a good collection of modules that are either on people's hard drives, or should be. I left out many excellent modules because they start at level one or adjust your level and inventory when you enter, so using PGC3 beforehand is sort of pointless. 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"FactionRep": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 10, + "FactionID1": { + "type": "dword", + "value": 1 + }, + "FactionID2": { + "type": "dword", + "value": 5 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 11, + "FactionID1": { + "type": "dword", + "value": 2 + }, + "FactionID2": { + "type": "dword", + "value": 1 + }, + "FactionRep": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 12, + "FactionID1": { + "type": "dword", + "value": 2 + }, + "FactionID2": { + "type": "dword", + "value": 2 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 13, + "FactionID1": { + "type": "dword", + "value": 2 + }, + "FactionID2": { + "type": "dword", + "value": 3 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 14, + "FactionID1": { + "type": "dword", + "value": 2 + }, + "FactionID2": { + "type": "dword", + "value": 4 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 15, + "FactionID1": { + "type": "dword", + "value": 2 + }, + "FactionID2": { + "type": "dword", + "value": 5 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 16, + "FactionID1": { + "type": "dword", + "value": 3 + }, + "FactionID2": { + "type": "dword", + "value": 1 + }, + "FactionRep": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 17, + "FactionID1": { + "type": "dword", + "value": 3 + }, + "FactionID2": { + "type": "dword", + "value": 2 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 18, + "FactionID1": { + "type": "dword", + "value": 3 + }, + "FactionID2": { + "type": "dword", + "value": 3 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 19, + "FactionID1": { + "type": "dword", + "value": 3 + }, + "FactionID2": { + "type": "dword", + "value": 4 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 20, + "FactionID1": { + "type": "dword", + "value": 3 + }, + "FactionID2": { + "type": "dword", + "value": 5 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 21, + "FactionID1": { + "type": "dword", + "value": 4 + }, + "FactionID2": { + "type": "dword", + "value": 1 + }, + "FactionRep": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 22, + "FactionID1": { + "type": "dword", + "value": 4 + }, + "FactionID2": { + "type": "dword", + "value": 2 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 23, + "FactionID1": { + "type": "dword", + "value": 4 + }, + "FactionID2": { + "type": "dword", + "value": 3 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 24, + "FactionID1": { + "type": "dword", + "value": 4 + }, + "FactionID2": { + "type": "dword", + "value": 4 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 25, + "FactionID1": { + "type": "dword", + "value": 4 + }, + "FactionID2": { + "type": "dword", + "value": 5 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 26, + "FactionID1": { + "type": "dword", + "value": 5 + }, + "FactionID2": { + "type": "dword", + "value": 0 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 27, + "FactionID1": { + "type": "dword", + "value": 5 + }, + "FactionID2": { + "type": "dword", + "value": 1 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 28, + "FactionID1": { + "type": "dword", + "value": 5 + }, + "FactionID2": { + "type": "dword", + "value": 2 + }, + "FactionRep": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 29, + "FactionID1": { + "type": "dword", + "value": 5 + }, + "FactionID2": { + "type": "dword", + "value": 3 + }, + "FactionRep": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 30, + "FactionID1": { + "type": "dword", + "value": 5 + }, + "FactionID2": { + "type": "dword", + "value": 4 + }, + "FactionRep": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 31, + "FactionID1": { + "type": "dword", + "value": 5 + }, + "FactionID2": { + "type": "dword", + "value": 5 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + } + ] + } +} diff --git a/_module/gic/arena.gic.json b/_module/gic/arena.gic.json new file mode 100644 index 0000000..54c0767 --- /dev/null +++ b/_module/gic/arena.gic.json @@ -0,0 +1,136 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Purple" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + } + ] + } +} diff --git a/_module/gic/charactersetup.gic.json b/_module/gic/charactersetup.gic.json new file mode 100644 index 0000000..e233a30 --- /dev/null +++ b/_module/gic/charactersetup.gic.json @@ -0,0 +1,281 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Anvil" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)\r\n\r\nHardness DC: 40" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Combat Dummy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Merchant's Placard - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/desolateanddespa.gic.json b/_module/gic/desolateanddespa.gic.json new file mode 100644 index 0000000..982ca53 --- /dev/null +++ b/_module/gic/desolateanddespa.gic.json @@ -0,0 +1,212 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Breach" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/ey_dpcon_erewood.gic.json b/_module/gic/ey_dpcon_erewood.gic.json new file mode 100644 index 0000000..fe341fc --- /dev/null +++ b/_module/gic/ey_dpcon_erewood.gic.json @@ -0,0 +1,346 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Bedding Rolls" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Evil" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Purple" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Butterflies" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/frostedpits.gic.json b/_module/gic/frostedpits.gic.json new file mode 100644 index 0000000..4695d11 --- /dev/null +++ b/_module/gic/frostedpits.gic.json @@ -0,0 +1,360 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/frozentimes.gic.json b/_module/gic/frozentimes.gic.json new file mode 100644 index 0000000..de2fd84 --- /dev/null +++ b/_module/gic/frozentimes.gic.json @@ -0,0 +1,427 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "Frost Giant, female" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dragon Skull" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/limbo001.gic.json b/_module/gic/limbo001.gic.json new file mode 100644 index 0000000..c18564e --- /dev/null +++ b/_module/gic/limbo001.gic.json @@ -0,0 +1,90 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "A storage for manifestation tokens, which are used to keep track of psionic power use interruption." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/mordmagman01.gic.json b/_module/gic/mordmagman01.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman01.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/mordmagman02.gic.json b/_module/gic/mordmagman02.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman02.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/mordmagman03.gic.json b/_module/gic/mordmagman03.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman03.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/mordmagman04.gic.json b/_module/gic/mordmagman04.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman04.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/mordmagman05.gic.json b/_module/gic/mordmagman05.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman05.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/mordmagman06.gic.json b/_module/gic/mordmagman06.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman06.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/playground.gic.json b/_module/gic/playground.gic.json new file mode 100644 index 0000000..797aad9 --- /dev/null +++ b/_module/gic/playground.gic.json @@ -0,0 +1,668 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "TempleDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "TempleDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "WallDoor" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Signpost - 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": 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+ } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + } + ] + } +} diff --git a/_module/gic/prc_maze_01.gic.json b/_module/gic/prc_maze_01.gic.json new file mode 100644 index 0000000..62358fc --- /dev/null +++ b/_module/gic/prc_maze_01.gic.json @@ -0,0 +1,1287 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { 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"__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/ruinedminds001.gic.json b/_module/gic/ruinedminds001.gic.json new file mode 100644 index 0000000..c710eda --- /dev/null +++ b/_module/gic/ruinedminds001.gic.json @@ -0,0 +1,209 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. \r\n\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/thequietofthemin.gic.json b/_module/gic/thequietofthemin.gic.json new file mode 100644 index 0000000..aaf4fb5 --- /dev/null +++ b/_module/gic/thequietofthemin.gic.json @@ -0,0 +1,285 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fallen Timber" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/git/arena.git.json b/_module/git/arena.git.json new file mode 100644 index 0000000..4821347 --- /dev/null +++ b/_module/git/arena.git.json @@ -0,0 +1,1908 @@ +{ + "__data_type": "GIT ", + "AreaProperties": { + "__struct_id": 100, + "type": "struct", + "value": { + "__struct_id": 100, + "AmbientSndDay": { + "type": "int", + "value": 91 + }, + "AmbientSndDayVol": { + "type": "int", + "value": 32 + }, + "AmbientSndNight": { + "type": "int", + "value": 91 + }, + "AmbientSndNitVol": { + "type": "int", + "value": 32 + }, + "EnvAudio": { + "type": "int", + "value": 95 + }, + "MusicBattle": { + "type": "int", + "value": 72 + }, + "MusicDay": { + "type": "int", + "value": 0 + }, + "MusicDelay": { + "type": "int", + "value": 90000 + }, + "MusicNight": { + "type": "int", + "value": 0 + } + } + }, + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 0 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "Bearing": { + "type": "float", + "value": -3.141590595245361 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 60 + }, + "Description": { + "type": "cexolocstring", + "value": { + "id": 9076 + } + }, + "DisarmDC": { + "type": "byte", + "value": 28 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 28 + }, + "GenericType_New": { + "type": "dword", + "value": 7 + }, + "Hardness": { + "type": "byte", 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b/_module/nss/_setcgrd.nss new file mode 100644 index 0000000..5bebe15 --- /dev/null +++ b/_module/nss/_setcgrd.nss @@ -0,0 +1,21 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" +#include "fcb_inc_parser" + +//==========================================/ +void main() +//==========================================/ + { + string name = retrieve_arg(1); + + int r1 = StringToInt(retrieve_arg(2)); + int g1 = StringToInt(retrieve_arg(3)); + int b1 = StringToInt(retrieve_arg(4)); + + int r2 = StringToInt(retrieve_arg(5)); + int g2 = StringToInt(retrieve_arg(6)); + int b2 = StringToInt(retrieve_arg(7)); + + set_function_result(set_gradation(name, r1, g1, b1, r2, g2, b2)); + set_function_result_valid(); + } diff --git a/_module/nss/_setcolor.nss b/_module/nss/_setcolor.nss new file mode 100644 index 0000000..405e56a --- /dev/null +++ b/_module/nss/_setcolor.nss @@ -0,0 +1,13 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" +#include "fcb_inc_parser" + +//==========================================/ +void main() +//==========================================/ + { + string result = set_string_color(retrieve_arg(1), StringToInt(retrieve_arg(2)), StringToInt(retrieve_arg(3)), StringToInt(retrieve_arg(4))); + + set_function_result(result); + set_function_result_valid(); + } diff --git a/_module/nss/_setgp.nss b/_module/nss/_setgp.nss new file mode 100644 index 0000000..3add907 --- /dev/null +++ b/_module/nss/_setgp.nss @@ -0,0 +1,30 @@ +#include "fcb_inc_vars" +#include "fcb_inc_parser" +#include "fcb_inc_general" + +//==========================================/ +void main() +//==========================================/ + { + //uncomment to use - gives infinite gold + /* + string arg = retrieve_arg(1); + if(get_is_number(arg)) + { + int gp_amount = StringToInt(arg); + + if(gp_amount < 0) + { + gp_amount = 0; + } + + object user = GetLocalObject(FCB_HOST, USER); + int gp_current = GetGold(user); + + give_gold(gp_amount - gp_current, user); + + set_function_result(IntToString(GetGold(user))); + set_function_result_valid(); + } + */ + } diff --git a/_module/nss/_sw_forge.nss b/_module/nss/_sw_forge.nss new file mode 100644 index 0000000..695400d --- /dev/null +++ b/_module/nss/_sw_forge.nss @@ -0,0 +1,42 @@ +#include "fcb_inc_vars" +#include "fcb_inc_parser" +#include "fcb_inc_cvdisp" +#include "fcb_inc_general" + +//==========================================/ +void main() +//==========================================/ + { + //uncomment to use - controls forge enable/disable + /* + string arg = retrieve_arg(1); + if(get_is_number(arg)) + { + string result = ""; + + switch(StringToInt(arg)) + { + case 0: + { + switch_forge_enable(0); + result = "Forge disabled"; + + break; + } + + default: + { + switch_forge_enable(1); + result = "Forge enabled"; + + break; + } + } + + start_conversation(GetLocalObject(FCB_HOST, USER)); + + set_function_result(result); + set_function_result_valid(); + } + */ + } diff --git a/_module/nss/_sw_ilr.nss b/_module/nss/_sw_ilr.nss new file mode 100644 index 0000000..bf259a2 --- /dev/null +++ b/_module/nss/_sw_ilr.nss @@ -0,0 +1,39 @@ +#include "fcb_inc_vars" +#include "fcb_inc_parser" +#include "fcb_inc_general" + +//==========================================/ +void main() +//==========================================/ + { + //uncomment to use - controls ILR enable/disable + /* + string arg = retrieve_arg(1); + if(get_is_number(arg)) + { + string result = ""; + + switch(StringToInt(arg)) + { + case 0: + { + switch_ILR_enable(0); + result = "ILR disabled"; + + break; + } + + default: + { + switch_ILR_enable(1); + result = "ILR enabled"; + + break; + } + } + + set_function_result(result); + set_function_result_valid(); + } + */ + } diff --git a/_module/nss/always_false.nss b/_module/nss/always_false.nss new file mode 100644 index 0000000..c83eaa5 --- /dev/null +++ b/_module/nss/always_false.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + if (2 < 1) + return TRUE; + else + return FALSE; + +} diff --git a/_module/nss/area_clean_inc.nss b/_module/nss/area_clean_inc.nss new file mode 100644 index 0000000..fb8993f --- /dev/null +++ b/_module/nss/area_clean_inc.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Area_Clean_Inc +//:: Copyright (c) 2004 Indigo-Red +//::////////////////////////////////////////////// +/* + Designed to clean the area when no players are present. + Functions/scripts contained here are used as follows for the Area: + + OnEnter: [CheckForPC()] + - Keeps track of the number of players in the area + OnExit: [TimerCheck()] + - Checks to see if any players remain in the area + - Starts cleanup process when no PC is present + * In addition the following script is needed: + OnUserDefined: "area_clean_usr" + - Performs the actual clearing of the area + + NOTE: The first two are presented as functions so that they can + be easily incorporated with any existing area scripts. +*/ +//::////////////////////////////////////////////// +//:: Created By: Johnnie "Nekyia" Casiano +//:: Created On: 20040208 +//::////////////////////////////////////////////// + +// **** FUNCTION DECLARATIONS + +// Function is used to keep track of the number of players present in the area +// Ex: (As part of the Area's OnEnter) CheckForPC(GetEnteringObject()); +void CheckForPC(object PC, object Area=OBJECT_SELF); + +// Function makes sure no PCs are left in the area before starting the clean timer +// Ex: (As part of the Area's OnExit) TimerCheck(GetExitingObject()); +void TimerCheck(object PC, object Area=OBJECT_SELF); + + +// **** CUSTOM FUNCTIONS +void CheckForPC(object PC, object Area=OBJECT_SELF) +{ + if(!GetIsPC(PC)||GetIsDM(PC)){return;} + + object Last=GetLocalObject(PC,"Area"); + //SendMessageToPC(PC,"Last Area: "+GetName(Last)); + if(Last==Area){ + int Count=GetLocalInt(Area,"PCCount"); + //SendMessageToPC(PC,"Last Area Same. Count: "+IntToString(Count)); + return; + } + int Count=GetLocalInt(Area,"PCCount")+1; + SetLocalInt(Area,"PCCount",Count); + SetLocalObject(PC,"Area",Area); + //SendMessageToPC(PC,"Area Set To: "+GetName(GetLocalObject(PC,"Area"))); + //SendMessageToPC(PC,GetName(Area)+" Count: "+IntToString(GetLocalInt(Area,"PCCount"))); +} + +void TimerCheck(object PC, object Area=OBJECT_SELF) +{ + if(!GetIsPC(PC)||GetIsDM(PC)){return;} + int Count=GetLocalInt(Area,"PCCount")-1; + int Timer=GetLocalInt(Area,"Timer"); + if(Count==0 && Timer==0){ + SetLocalInt(Area,"Timer",1); + SignalEvent(Area,EventUserDefined(69)); + //SendMessageToPC(PC,"Cleanup check signal sent for "+GetName(Area)); + } + SetLocalInt(Area,"PCCount",Count); + //SendMessageToPC(PC,GetName(Area)+"PC Count: "+IntToString(Count)); +} diff --git a/_module/nss/area_clean_usr.nss b/_module/nss/area_clean_usr.nss new file mode 100644 index 0000000..d68aa8c --- /dev/null +++ b/_module/nss/area_clean_usr.nss @@ -0,0 +1,117 @@ +//:://///////////////////////////////////////////// +//:: Area_Clean_Usr +//:: Copyright (c) 2004 Indigo-Red +//::////////////////////////////////////////////// +/* + Designed to clean the area when no players are present. + Works in conjunction with the following two functions: + CheckForPC() & TimerCheck() + (Examine the "area_clean_inc" script for more detail) +*/ +//::////////////////////////////////////////////// +//:: Created By: Johnnie "Nekyia" Casiano +//:: Created On: 20040208 +//::////////////////////////////////////////////// + +// **** CONSTANTS +float Default=1.0; //If no time is specified for the area, the default is 3 minutes + + +// **** FUNCTION DECLARATIONS + +// Function gets the area's delay; if none found assigns it the default (300 secs) +float GetDelay(object Area=OBJECT_SELF); + +// Function screens objects in the area to make sure they should be destroyed +int CleanCheck(object Trash, object Area=OBJECT_SELF); + +// Function used to clear the area of any NPCs, loot bags and general trash +void CleanArea(object Area=OBJECT_SELF); + +//Function to clear the inventory prior to destroying the container (BodyBag) +void CleanInventory(object Bag); + + +// **** CUSTOM FUNCTIONS +float GetDelay(object Area=OBJECT_SELF) +{ + float Delay=GetLocalFloat(Area,"Delay"); + // Set a default delay to an area that has not been specifically defined + if(Delay==0.0){ + SetLocalFloat(Area,"Delay",Default);} + //SendMessageToPC(GetFirstPC(), + //"Delay setting for "+GetName(Area)+" is "+FloatToString(Delay)); + return Delay; // Delay set on area +} + +int CleanCheck(object Trash, object Area=OBJECT_SELF) +{ + //SendMessageToPC(GetFirstPC(),"Checking: "+GetName(Trash)); + if(GetIsPC(Trash) && !GetIsDM(Trash)){ // Halt if a PC is found + return 3;} + if(GetIsEncounterCreature(Trash)){ + return TRUE;} + if(GetObjectType(Trash)==OBJECT_TYPE_ITEM){ + // Designed to recycle dropped items & loot if there is a shop assigned + // to the area. A separate script can be used on the loot shop + // to further move the loot to their appropriate treasure pile. + object Loot=GetObjectByTag(GetLocalString(Area,"Loot")); + if(GetIsObjectValid(Loot) && !GetIsPC(Loot) && GetHasInventory(Loot)) + {CopyItem(Trash,Loot,TRUE);} + return TRUE;} + if(GetObjectType(Trash)==OBJECT_TYPE_PLACEABLE && GetTag(Trash)=="BodyBag"){ + CleanInventory(Trash); + return TRUE;} + return FALSE; +} + + +void CleanArea(object Area=OBJECT_SELF) +{ // Halts cleanup if a player is present + if(GetLocalInt(Area,"PCCount")>=1){ + //SendMessageToPC(GetFirstPC(),"Cleanup Aborted"); + return;} + // Begin scanning through the various objects in the area + //SendMessageToPC(GetFirstPC(),"Cleanup Started for area: "+GetTag(Area)); + object Trash=GetFirstObjectInArea(Area); + while(GetIsObjectValid(Trash)){ + int Verify=CleanCheck(Trash); + if(Verify==3){ + return;} + if(Verify==TRUE){ + float Delay=GetDelay()-Random(FloatToInt(GetDelay())); + DelayCommand(Delay,DestroyObject(Trash)); + //SendMessageToPC(GetFirstPC(),"Will Destroy: "+GetName(Trash)); + //SendMessageToPC(GetFirstPC(),"Object Tag: "+GetTag(Trash)); + //SendMessageToPC(GetFirstPC(),"Time To Purge: "+FloatToString(Delay)); + } + Trash=GetNextObjectInArea(Area); + } + SetLocalInt(Area,"Timer",0); + //SendMessageToPC(GetFirstPC(), + //"Cleanup for "+GetName(Area)+" is complete."); +} + + +void CleanInventory(object Bag) +{ + object Item=GetFirstItemInInventory(Bag); + while(GetIsObjectValid(Item)){ + //SendMessageToPC(GetExitingObject(),"Destroying from BodyBag:"+GetName(Item)); + DestroyObject(Item); + Item=GetNextItemInInventory(Bag); + } + //SendMessageToPC(GetExitingObject(),GetName(Bag)+" now empty."); +} + + +void main() +{ + if(GetUserDefinedEventNumber()==69){ + float Delay=GetDelay()+Random(FloatToInt(GetDelay())); + DelayCommand(Delay,CleanArea()); + //SendMessageToPC(GetFirstPC(),"Signal Received"); + //SendMessageToPC(GetFirstPC(),"Delay:"+FloatToString(Delay)); + } + return; +} diff --git a/_module/nss/area_enter.nss b/_module/nss/area_enter.nss new file mode 100644 index 0000000..31b2d5e --- /dev/null +++ b/_module/nss/area_enter.nss @@ -0,0 +1,6 @@ +#include "area_clean_inc" + +void main() +{ + CheckForPC(GetEnteringObject()); +} diff --git a/_module/nss/area_exit.nss b/_module/nss/area_exit.nss new file mode 100644 index 0000000..58b4d7e --- /dev/null +++ b/_module/nss/area_exit.nss @@ -0,0 +1,6 @@ +#include "area_clean_inc" + +void main() +{ + TimerCheck(GetExitingObject()); +} diff --git a/_module/nss/arx_cleanup.nss b/_module/nss/arx_cleanup.nss new file mode 100644 index 0000000..949dc7d --- /dev/null +++ b/_module/nss/arx_cleanup.nss @@ -0,0 +1,26 @@ +void main() +{ + object oExiting = GetExitingObject(); + + if (GetIsPC(oExiting)) + { + //SendMessageToPC(oExiting, "Area cleanup event fired."); + object oObjectToClean = GetFirstObjectInArea(OBJECT_SELF); + while (GetIsObjectValid(oObjectToClean)) + { + if ( + !GetIsPC(oObjectToClean) && + !GetIsDM(oObjectToClean) && + !GetPlotFlag(oObjectToClean) && + GetObjectType(oObjectToClean) == OBJECT_TYPE_CREATURE + ) + { + //SendMessageToPC(oExiting, "Destroying " + GetName(oObjectToClean)); + DestroyObject(oObjectToClean, 0.1); + } + + oObjectToClean = GetNextObjectInArea(OBJECT_SELF); + } + } +} + diff --git a/_module/nss/arx_orbsound.nss b/_module/nss/arx_orbsound.nss new file mode 100644 index 0000000..60b8e2e --- /dev/null +++ b/_module/nss/arx_orbsound.nss @@ -0,0 +1,9 @@ +void main() +{ + int nActive = GetLocalInt (GetObjectByTag("CS_ORBSUMMON"),"X2_L_PLC_ACTIVATED_STATE"); + + if (!nActive) + { + SoundObjectStop(GetObjectByTag("MagicGlowingBall")); + } +} diff --git a/_module/nss/bltr_tat_remove.nss b/_module/nss/bltr_tat_remove.nss new file mode 100644 index 0000000..0480aca --- /dev/null +++ b/_module/nss/bltr_tat_remove.nss @@ -0,0 +1,9 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int iToModify; + for (iToModify=2; iToModify <=13; iToModify++) + { + if (iToModify != 6 && iToModify != 8 && iToModify != 9) SetCreatureBodyPart(iToModify, 1, oPC); + } +} diff --git a/_module/nss/btlr_colornext.nss b/_module/nss/btlr_colornext.nss new file mode 100644 index 0000000..861005d --- /dev/null +++ b/_module/nss/btlr_colornext.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: BODY TAILOR: increase hair, skin, tattoo color +//:: onconv bodytailor +//:: Created By: styzygy +//:: based on the mil tailor by Jake E. Fitch (Milambus Mandragon) +//::////////////////////////////////////////////// +//#include "inc_bodytailor" + +void main() +{ + object oPC = GetPCSpeaker(); + int iColorChannel = GetLocalInt(oPC, "iColorChannel"); + int iColor = GetLocalInt(oPC, "iColorBod" + IntToString(iColorChannel)); + //SendMessageToPC(oPC, "Channel=" + IntToString(iColorChannel) + ", Color =" + IntToString(iColor)); + int iNewColor; + + if (iColor < 175) + iNewColor = iColor + 1; + else iNewColor = 0; + + SetColor(oPC, iColorChannel, iNewColor); + + SetLocalInt(oPC, "iColorBod" + IntToString(iColorChannel), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); +} diff --git a/_module/nss/btlr_colorprev.nss b/_module/nss/btlr_colorprev.nss new file mode 100644 index 0000000..de6be91 --- /dev/null +++ b/_module/nss/btlr_colorprev.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: BODY TAILOR: increase hair, skin, tattoo color +//:: onconv bodytailor +//:: Created By: styzygy +//:: based on the mil tailor by Jake E. Fitch (Milambus Mandragon) +//::////////////////////////////////////////////// +//#include "inc_bodytailor" + +void main() +{ + object oPC = GetPCSpeaker(); + int iColorChannel = GetLocalInt(oPC, "iColorChannel"); + int iColor = GetLocalInt(oPC, "iColorBod" + IntToString(iColorChannel)); + //SendMessageToPC(oPC, "Channel=" + IntToString(iColorChannel) + ", Color =" + IntToString(iColor)); + int iNewColor; + + if (iColor > 0) + iNewColor = iColor - 1; + else iNewColor = 175; + + SetColor(oPC, iColorChannel, iNewColor); + + SetLocalInt(oPC, "iColorBod" + IntToString(iColorChannel), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); +} diff --git a/_module/nss/btlr_decrease.nss b/_module/nss/btlr_decrease.nss new file mode 100644 index 0000000..80ddd10 --- /dev/null +++ b/_module/nss/btlr_decrease.nss @@ -0,0 +1,210 @@ +//:://///////////////////////////////////////////// +//:: BODY TAILOR: decrease +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + this just decrements the piece number and slaps it on. + well, checking for restrictions and looping back to top, + too. +*/ +//::////////////////////////////////////////////// +//:: Modified By: styzygy +//:: Created By: bloodsong +//:: based on the mil tailor by Jake E. Fitch (Milambus Mandragon) +//::////////////////////////////////////////////// +#include "inc_bodytailor" + + + +void main() +{ + object oPC = GetPCSpeaker(); + + string sToModify = GetLocalString(oPC, "ToModify"); + //-- WINGS, TAIL, HEAD, EYES... + int iToModify = GetLocalInt(oPC, "ToModify"); + //-- bodypart #... + string s2DAFile = GetLocalString(oPC, "2DAFile"); + //-- "" for items with no 2da file...? + string s2DAend; //-- the endoffile check + + int iNewApp; + +//--WING SECTION vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv + if(sToModify == "WINGS") + { + //-- advance wing type. + iNewApp = GetCreatureWingType(oPC)-1; + + if(iNewApp < 0) { GetCachedLimit(s2DAFile); } + + //--if it is restricted, skip ahead. + while(WingIsInvalid(iNewApp)) + {//-- decrease + iNewApp--; + s2DAend = Get2DACheck(s2DAFile, iNewApp); + //-- check for blank lines + if (s2DAend == "SKIP") + {//-- be careful reading 2da in a fast loop. + iNewApp--; + s2DAend = Get2DACheck(s2DAFile, iNewApp); + } + //-- check we didnt hit the end + if (iNewApp < 0) + {//-- if hit the end, loop back to top + iNewApp = GetCachedLimit(s2DAFile); + } + } + + //--do the loop around check + s2DAend = Get2DACheck(s2DAFile, iNewApp); + while (s2DAend == "SKIP" || s2DAend == "FAIL") + { + if (iNewApp < 0) + { + iNewApp = GetCachedLimit(s2DAFile); + } else { + iNewApp--; + } + + s2DAend = Get2DACheck(s2DAFile, iNewApp); + } //-- end loop around check + + SetCreatureWingType(iNewApp, oPC); //--now slap the new wing on! + } +//--END WINGS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + + +//--TAIL SECTION vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv + if(sToModify == "TAIL") + { + //-- advance tail type. + iNewApp = GetCreatureTailType(oPC)-1; + if(iNewApp < 0) { GetCachedLimit(s2DAFile); } + + //--if it is restricted, skip ahead. + while(TailIsInvalid(iNewApp)) + {//-- increase + iNewApp--; + + s2DAend = Get2DACheck(s2DAFile, iNewApp); + //-- check for blank lines + if (s2DAend == "SKIP") + {//-- be careful reading 2da in a fast loop. + iNewApp--; + s2DAend = Get2DACheck(s2DAFile, iNewApp); + } + //-- check we didnt hit the end + if (iNewApp < 0) + {//-- if hit the end, loop back to top + iNewApp = GetCachedLimit(s2DAFile); + } + } + + //--do the loop around check + s2DAend = Get2DACheck(s2DAFile, iNewApp); + while (s2DAend == "SKIP" || s2DAend == "FAIL") + { + if (iNewApp < 0) + { + iNewApp = GetCachedLimit(s2DAFile); + } else { + iNewApp--; + } + + s2DAend = Get2DACheck(s2DAFile, iNewApp); + } //-- end loop around check + + SetCreatureTailType(iNewApp, oPC); //--now slap the new tail on! + } +//--END TAIL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +//--the rest of the parts dont have 2da files to read from. +//-- be sure you set your max numbers in the include file (btlr__inc) + + int nGender = GetGender(oPC); + int nRace = GetAppearanceType(oPC); + int nMax = 256; + +//--HEAD BITS------------------------------------------------------- + if(sToModify == "HEAD") + { + iNewApp = GetCreatureBodyPart(CREATURE_PART_HEAD, oPC)-1; + //-- check we didnt hit the end(s) + if(nGender==GENDER_FEMALE) + { + switch(nRace) + { + case 0: nMax=DFHEADMAX; break; + case 1: nMax = EFHEADMAX; break; + case 2: nMax = GFHEADMAX; break; + case 4: + case 6: nMax = HFHEADMAX; break; + case 3: nMax = AFHEADMAX; break; + case 5: nMax = OFHEADMAX; break; + } + } + else //--males and everything else + { + switch(nRace) + { + case 0: nMax=DMHEADMAX; break; + case 1: nMax = EMHEADMAX; break; + case 2: nMax = GMHEADMAX; break; + case 4: + case 6: nMax = HMHEADMAX; break; + case 3: nMax = AMHEADMAX; break; + case 5: nMax = OMHEADMAX; break; + } + } + + if(iNewApp < 0) + {//-- loop to 0 + iNewApp = nMax; + } + + SetCreatureBodyPart(CREATURE_PART_HEAD, iNewApp, oPC); + } //-- end HEAD section + + +//--MISC BITS------------------------------------------------------ + + if(sToModify == "PARTS") + { + iNewApp = GetCreatureBodyPart(iToModify, oPC) -1; + //--check the ceiling + if(iNewApp <= 255) + { //-- more than our 3 parts + if(iNewApp < 0) + { //-- if it is 0, loop to 255 + iNewApp = 255; + } + else if(iNewApp < 255 && iNewApp > CUSTOMPARTS) + { //-- or else jump from 255 to max custom pieces + iNewApp = CUSTOMPARTS; + } + } //-- end loop check + + SetCreatureBodyPart(iToModify, iNewApp, oPC); + } + + +//--PHENO PART------------------------------------------------------ + if(sToModify == "PHENO") + { + iNewApp = GetPhenoType(oPC) -1; + //--check the ceiling + if(iNewApp < 0) + { + iNewApp = MAXPHENO; + } //-- end loop check + + SetPhenoType(iNewApp, oPC); + } +//--END PHENO PART------------------------------------------------------ + + + +//--EVERYBODY/THING SECTION --------------------------------------------- + SendMessageToPC(oPC, "New Appearance: " + IntToString(iNewApp)); +} diff --git a/_module/nss/btlr_increase.nss b/_module/nss/btlr_increase.nss new file mode 100644 index 0000000..6dca761 --- /dev/null +++ b/_module/nss/btlr_increase.nss @@ -0,0 +1,207 @@ +//:://///////////////////////////////////////////// +//:: BODY TAILOR: increase +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + this just increments the piece number and slaps it on. + well, checking for restrictions and looping back to 0, + too. +*/ +//::////////////////////////////////////////////// +//:: Modified By: styzygy +//:: Created By: bloodsong +//:: based on the mil tailor by Jake E. Fitch (Milambus Mandragon) +//::////////////////////////////////////////////// +#include "inc_bodytailor" + +void main() +{ + object oPC = GetPCSpeaker(); + + string sToModify = GetLocalString(oPC, "ToModify"); + //-- WINGS, TAIL, HEAD, EYES... + int iToModify = GetLocalInt(oPC, "ToModify"); + //-- bodypart #... + string s2DAFile = GetLocalString(oPC, "2DAFile"); + //-- "" for items with no 2da file...? + string s2DAend; //-- the endoffile check + + int iNewApp; + +//--WING SECTION vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv + if(sToModify == "WINGS") + { + //-- advance wing type. + iNewApp = GetCreatureWingType(oPC)+1; + + //--if it is restricted, skip ahead. + while(WingIsInvalid(iNewApp)) + {//-- increase + iNewApp++; + + s2DAend = Get2DACheck(s2DAFile, iNewApp); + //-- check for blank lines + if (s2DAend == "SKIP") + {//-- be careful reading 2da in a fast loop. + iNewApp++; + s2DAend = Get2DACheck(s2DAFile, iNewApp); + } + //-- check we didnt hit the end + if (s2DAend == "FAIL" || iNewApp > GetCachedLimit(s2DAFile)) + {//-- if hit the end, loop back to 0 + iNewApp = 0; + } + } + + //--do the loop around check + s2DAend = Get2DACheck(s2DAFile, iNewApp); + while (s2DAend == "SKIP" || s2DAend == "FAIL") + { + if (s2DAend == "FAIL" || iNewApp > GetCachedLimit(s2DAFile)) + { + iNewApp = 0; + } else { + iNewApp++; + } + + s2DAend = Get2DACheck(s2DAFile, iNewApp); + } //-- end loop around check + + SetCreatureWingType(iNewApp, oPC); //--now slap the new wing on! + } +//--END WINGS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + + +//--TAIL SECTION vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv + if(sToModify == "TAIL") + { + //-- advance tail type. + iNewApp = GetCreatureTailType(oPC)+1; + + //--if it is restricted, skip ahead. + while(TailIsInvalid(iNewApp)) + {//-- increase + iNewApp++; + + s2DAend = Get2DACheck(s2DAFile, iNewApp); + //-- check for blank lines + if (s2DAend == "SKIP") + {//-- be careful reading 2da in a fast loop. + iNewApp++; + s2DAend = Get2DACheck(s2DAFile, iNewApp); + } + //-- check we didnt hit the end + if (s2DAend == "FAIL" || iNewApp > GetCachedLimit(s2DAFile)) + {//-- if hit the end, loop back to 0 + iNewApp = 0; + } + } + + //--do the loop around check + s2DAend = Get2DACheck(s2DAFile, iNewApp); + while (s2DAend == "SKIP" || s2DAend == "FAIL") + { + if (s2DAend == "FAIL" || iNewApp > GetCachedLimit(s2DAFile)) + { + iNewApp = 0; + } else { + iNewApp++; + } + + s2DAend = Get2DACheck(s2DAFile, iNewApp); + } //-- end loop around check + + SetCreatureTailType(iNewApp, oPC); //--now slap the new tail on! + } +//--END TAIL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +//--the rest of the parts dont have 2da files to read from. +//-- be sure you set your max numbers in the include file (btlr__inc) + + int nGender = GetGender(OBJECT_SELF); + int nRace = GetAppearanceType(OBJECT_SELF); + int nMax = 256; + +//--HEAD BITS------------------------------------------------------- + if(sToModify == "HEAD") + { + iNewApp = GetCreatureBodyPart(CREATURE_PART_HEAD, oPC)+1; + //-- check we didnt hit the end(s) + if(nGender==GENDER_FEMALE) + { + switch(nRace) + { + case 0: nMax=DFHEADMAX; break; + case 1: nMax = EFHEADMAX; break; + case 2: nMax = GFHEADMAX; break; + case 4: + case 6: nMax = HFHEADMAX; break; + case 3: nMax = AFHEADMAX; break; + case 5: nMax = OFHEADMAX; break; + } + } + else //--males and everything else + { + switch(nRace) + { + case 0: nMax=DMHEADMAX; break; + case 1: nMax = EMHEADMAX; break; + case 2: nMax = GMHEADMAX; break; + case 4: + case 6: nMax = HMHEADMAX; break; + case 3: nMax = AMHEADMAX; break; + case 5: nMax = OMHEADMAX; break; + } + } + + if(iNewApp > nMax) + {//-- loop to 0 + iNewApp = 0; + } + + SetCreatureBodyPart(CREATURE_PART_HEAD, iNewApp, oPC); + } //-- end HEAD section + + +//--MISC BITS------------------------------------------------------ + + if(sToModify == "PARTS") + { + iNewApp = GetCreatureBodyPart(iToModify, oPC) +1; + //--check the ceiling + if(iNewApp > CUSTOMPARTS) + { //-- more than our 3 parts + if(iNewApp >= 255) + { //-- if it is 256, loop to 0 + iNewApp = 0; + } + else + { //-- or else jump from max custom to 256 + iNewApp = 255; + } + } //-- end loop check + + SetCreatureBodyPart(iToModify, iNewApp, oPC); + //SendMessageToPC(oPC, "Part=" + IntToString(iToModify) + ", #=" + IntToString(iNewApp)); + } + + +//--PHENO PART------------------------------------------------------ + if(sToModify == "PHENO") + { + iNewApp = GetPhenoType(oPC) +1; + //--check the ceiling + if(iNewApp > MAXPHENO) + { //-- more than our 3 parts + iNewApp = 0; + } //-- end loop check + + SetPhenoType(iNewApp, oPC); + } +//--END PHENO PART------------------------------------------------------ + + + +//--EVERYBODY/THING SECTION --------------------------------------------- + SendMessageToPC(oPC, "New Appearance: " + IntToString(iNewApp)); +} diff --git a/_module/nss/btlr_initbodycol.nss b/_module/nss/btlr_initbodycol.nss new file mode 100644 index 0000000..4830201 --- /dev/null +++ b/_module/nss/btlr_initbodycol.nss @@ -0,0 +1,21 @@ +// Prepare for body colorization + +void main() +{ + object oPC = GetPCSpeaker(); + + // what are PC's initial colors? + SetLocalInt(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_SKIN), GetColor(oPC, COLOR_CHANNEL_SKIN)); + SetLocalInt(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_HAIR), GetColor(oPC, COLOR_CHANNEL_HAIR)); + SetLocalInt(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_TATTOO_1), GetColor(oPC, COLOR_CHANNEL_TATTOO_1)); + SetLocalInt(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_TATTOO_2), GetColor(oPC, COLOR_CHANNEL_TATTOO_2)); + + //SendMessageToPC(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_SKIN) + "=" + IntToString(GetColor(oPC, COLOR_CHANNEL_SKIN))); + //SendMessageToPC(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_HAIR) + "=" + IntToString(GetColor(oPC, COLOR_CHANNEL_HAIR))); + //SendMessageToPC(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_TATTOO_1) + "=" + IntToString(GetColor(oPC, COLOR_CHANNEL_TATTOO_1))); + //SendMessageToPC(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_TATTOO_2) + "=" + IntToString(GetColor(oPC, COLOR_CHANNEL_TATTOO_2))); + + // take off gear so we can see body + AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_HEAD, oPC))); + AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))); +} diff --git a/_module/nss/btlr_modhair.nss b/_module/nss/btlr_modhair.nss new file mode 100644 index 0000000..b2427dd --- /dev/null +++ b/_module/nss/btlr_modhair.nss @@ -0,0 +1,9 @@ +//:: Created By: styzygy +//:: based on the Mil_Tailor by Milambus Mandragon + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "iColorChannel", COLOR_CHANNEL_HAIR); + SetCustomToken(91154, "Hair"); +} diff --git a/_module/nss/btlr_modhead.nss b/_module/nss/btlr_modhead.nss new file mode 100644 index 0000000..ad27ff1 --- /dev/null +++ b/_module/nss/btlr_modhead.nss @@ -0,0 +1,22 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Modified By: styzygy +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalString(oPC, "ToModify", "HEAD"); + SetLocalString(oPC, "2DAFile", ""); + SetCustomToken(91154, "Head"); + AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_HEAD, oPC))); +} diff --git a/_module/nss/btlr_modlbicep.nss b/_module/nss/btlr_modlbicep.nss new file mode 100644 index 0000000..c959072 --- /dev/null +++ b/_module/nss/btlr_modlbicep.nss @@ -0,0 +1,18 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_LEFT_BICEP); +} diff --git a/_module/nss/btlr_modlfoot.nss b/_module/nss/btlr_modlfoot.nss new file mode 100644 index 0000000..fe3e46c --- /dev/null +++ b/_module/nss/btlr_modlfoot.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_LEFT_FOOT); + +} diff --git a/_module/nss/btlr_modlforearm.nss b/_module/nss/btlr_modlforearm.nss new file mode 100644 index 0000000..c64d805 --- /dev/null +++ b/_module/nss/btlr_modlforearm.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_LEFT_FOREARM); + +} diff --git a/_module/nss/btlr_modlhand.nss b/_module/nss/btlr_modlhand.nss new file mode 100644 index 0000000..892adef --- /dev/null +++ b/_module/nss/btlr_modlhand.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_LEFT_HAND); + +} diff --git a/_module/nss/btlr_modlshin.nss b/_module/nss/btlr_modlshin.nss new file mode 100644 index 0000000..8f3b4ac --- /dev/null +++ b/_module/nss/btlr_modlshin.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_LEFT_SHIN); + +} diff --git a/_module/nss/btlr_modlthigh.nss b/_module/nss/btlr_modlthigh.nss new file mode 100644 index 0000000..021eaeb --- /dev/null +++ b/_module/nss/btlr_modlthigh.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_LEFT_THIGH); + +} diff --git a/_module/nss/btlr_modneck.nss b/_module/nss/btlr_modneck.nss new file mode 100644 index 0000000..9d7bad5 --- /dev/null +++ b/_module/nss/btlr_modneck.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_NECK); + +} diff --git a/_module/nss/btlr_modparts.nss b/_module/nss/btlr_modparts.nss new file mode 100644 index 0000000..7cbe797 --- /dev/null +++ b/_module/nss/btlr_modparts.nss @@ -0,0 +1,23 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalString(oPC, "ToModify", "PARTS"); + SetLocalString(oPC, "2DAFile", ""); + SetCustomToken(91154, "Body Parts"); + AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))); + + +} diff --git a/_module/nss/btlr_modpelvis.nss b/_module/nss/btlr_modpelvis.nss new file mode 100644 index 0000000..97a2812 --- /dev/null +++ b/_module/nss/btlr_modpelvis.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_PELVIS); + +} diff --git a/_module/nss/btlr_modrbicep.nss b/_module/nss/btlr_modrbicep.nss new file mode 100644 index 0000000..e44e002 --- /dev/null +++ b/_module/nss/btlr_modrbicep.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_RIGHT_BICEP); + +} diff --git a/_module/nss/btlr_modrfoot.nss b/_module/nss/btlr_modrfoot.nss new file mode 100644 index 0000000..9a26382 --- /dev/null +++ b/_module/nss/btlr_modrfoot.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_RIGHT_FOOT); + +} diff --git a/_module/nss/btlr_modrforearm.nss b/_module/nss/btlr_modrforearm.nss new file mode 100644 index 0000000..dc0cf30 --- /dev/null +++ b/_module/nss/btlr_modrforearm.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_RIGHT_FOREARM); + +} diff --git a/_module/nss/btlr_modrhand.nss b/_module/nss/btlr_modrhand.nss new file mode 100644 index 0000000..20721d7 --- /dev/null +++ b/_module/nss/btlr_modrhand.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_RIGHT_HAND); + +} diff --git a/_module/nss/btlr_modrshin.nss b/_module/nss/btlr_modrshin.nss new file mode 100644 index 0000000..6682485 --- /dev/null +++ b/_module/nss/btlr_modrshin.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_RIGHT_SHIN); + +} diff --git a/_module/nss/btlr_modrthigh.nss b/_module/nss/btlr_modrthigh.nss new file mode 100644 index 0000000..49fe8de --- /dev/null +++ b/_module/nss/btlr_modrthigh.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_RIGHT_THIGH); + +} diff --git a/_module/nss/btlr_modskin.nss b/_module/nss/btlr_modskin.nss new file mode 100644 index 0000000..557dd49 --- /dev/null +++ b/_module/nss/btlr_modskin.nss @@ -0,0 +1,9 @@ +//:: Created By: styzygy +//:: based on the Mil_Tailor by Milambus Mandragon + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "iColorChannel", COLOR_CHANNEL_SKIN); + SetCustomToken(91154, "Skin"); +} diff --git a/_module/nss/btlr_modtail.nss b/_module/nss/btlr_modtail.nss new file mode 100644 index 0000000..02bb9c3 --- /dev/null +++ b/_module/nss/btlr_modtail.nss @@ -0,0 +1,24 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Modified By: styzygy +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalString(oPC, "ToModify", "TAIL"); + SetLocalString(oPC, "2DAFile", "tailmodel"); + SetCustomToken(91154, "Tail"); + AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))); + AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC))); +} + diff --git a/_module/nss/btlr_modtattoo1.nss b/_module/nss/btlr_modtattoo1.nss new file mode 100644 index 0000000..617c006 --- /dev/null +++ b/_module/nss/btlr_modtattoo1.nss @@ -0,0 +1,9 @@ +//:: Created By: styzygy +//:: based on the Mil_Tailor by Milambus Mandragon + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "iColorChannel", COLOR_CHANNEL_TATTOO_1); + SetCustomToken(91154, "Tattoo 1"); +} diff --git a/_module/nss/btlr_modtattoo2.nss b/_module/nss/btlr_modtattoo2.nss new file mode 100644 index 0000000..284119b --- /dev/null +++ b/_module/nss/btlr_modtattoo2.nss @@ -0,0 +1,9 @@ +//:: Created By: styzygy +//:: based on the Mil_Tailor by Milambus Mandragon + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "iColorChannel", COLOR_CHANNEL_TATTOO_2); + SetCustomToken(91154, "Tattoo 2"); +} diff --git a/_module/nss/btlr_modtorso.nss b/_module/nss/btlr_modtorso.nss new file mode 100644 index 0000000..6fc7baa --- /dev/null +++ b/_module/nss/btlr_modtorso.nss @@ -0,0 +1,19 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "ToModify", CREATURE_PART_TORSO); + +} diff --git a/_module/nss/btlr_modwing.nss b/_module/nss/btlr_modwing.nss new file mode 100644 index 0000000..6f5726a --- /dev/null +++ b/_module/nss/btlr_modwing.nss @@ -0,0 +1,24 @@ +//::////////////////////////////////////////////// +//:: BODY TAILOR: modify ... +//:: onconv bodytailor +//::////////////////////////////////////////////// +/* + sets the system to know what part to change +*/ +//::////////////////////////////////////////////// +//:: Modified By: styzygy +//:: Created By: bloodsong +//:: based on the Mil_Tailor by Milambus Mandragon +//::////////////////////////////////////////////// + + +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalString(oPC, "ToModify", "WINGS"); + SetLocalString(oPC, "2DAFile", "wingmodel"); + SetCustomToken(91154, "Wing"); + AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))); + AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC))); +} + diff --git a/_module/nss/btlr_tat_add.nss b/_module/nss/btlr_tat_add.nss new file mode 100644 index 0000000..95dd070 --- /dev/null +++ b/_module/nss/btlr_tat_add.nss @@ -0,0 +1,9 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int iToModify; + for (iToModify=2; iToModify <=13; iToModify++) + { + if (iToModify != 6 && iToModify != 8 && iToModify != 9) SetCreatureBodyPart(iToModify, 2, oPC); + } +} diff --git a/_module/nss/calcmodvalue1.nss b/_module/nss/calcmodvalue1.nss new file mode 100644 index 0000000..f522dcb --- /dev/null +++ b/_module/nss/calcmodvalue1.nss @@ -0,0 +1,24 @@ +#include "inc_itemprop002" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + + itemproperty ip = GetNewProperty(oItem); + + //Copy item and modify to get new value + if ( GetIsItemPropertyValid(ip)) + { + object oCopy = CopyItem(oItem, OBJECT_SELF); + CustomAddProperty(oCopy, ip); + SetLocalObject(oPC, "MODIFY_COPY", oCopy); + int iItemLevel = GetItemLevel(oCopy); + SetLocalInt(oPC, "iItemLevel", iItemLevel); + SetCustomToken(103, IntToString(iItemLevel)); + } + else + SendMessageToPC(oPC, "ERROR: Invalid Property"); + + +} diff --git a/_module/nss/calcmodvalue2.nss b/_module/nss/calcmodvalue2.nss new file mode 100644 index 0000000..0387016 --- /dev/null +++ b/_module/nss/calcmodvalue2.nss @@ -0,0 +1,29 @@ +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + object oCopy = GetLocalObject(oPC, "MODIFY_COPY"); + SetCustomToken(102, IntToString(GetGold(oPC))); + + //Get values of original item and modified copy, then destroy copy + int iCurrentValue = GetGoldPieceValue(oItem); + int iNewValue = GetGoldPieceValue(oCopy); + DestroyObject(oCopy); + + //Either amount to pay, refund or no change + int iValue = 0; + int iDiff = 0; + if (iNewValue > iCurrentValue) + { + iValue = iNewValue - iCurrentValue; + iDiff = 1; //iValue is amount to pay + } + else if (iNewValue < iCurrentValue) + { + iValue = iCurrentValue - iNewValue; + iDiff = -1; //iValue is refund + }; + SetLocalInt(oPC, "MODIFY_VALUE", iValue); + SetLocalInt(oPC, "MODIFY_DIFF", iDiff); + SetCustomToken(101, IntToString(iValue)); +} diff --git a/_module/nss/cannotafford.nss b/_module/nss/cannotafford.nss new file mode 100644 index 0000000..16d1183 --- /dev/null +++ b/_module/nss/cannotafford.nss @@ -0,0 +1,13 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int iDiff = GetLocalInt(oPC, "MODIFY_DIFF"); + if (iDiff = 1) + { + int iValue = GetLocalInt(oPC, "MODIFY_VALUE"); + int iGold = GetGold(oPC); + return( iGold < iValue); + } + else + return FALSE; +} diff --git a/_module/nss/cc_listen.nss b/_module/nss/cc_listen.nss new file mode 100644 index 0000000..dfc0a9e --- /dev/null +++ b/_module/nss/cc_listen.nss @@ -0,0 +1,28 @@ +/* +Thanks for help from PASSWORD PROTECTED DOOR by mod_urn@yahoo.com +*/ + +#include "nw_i0_generic" + +void main() +{ + int iListen = GetListenPatternNumber(); + string sHeard; + + if(iListen == 777) // listen pattern set in s_listener + { + sHeard = GetMatchedSubstring(0); + SpeakString("Echo = " + sHeard); + } + + else if (iListen == -1) + { + // Not a match -- start an ordinary conversation + if (GetCommandable(OBJECT_SELF)) + { + ClearActions(CLEAR_NW_C2_DEFAULT4_29); + BeginConversation(); + } + } + +} diff --git a/_module/nss/cc_propertyhelp.nss b/_module/nss/cc_propertyhelp.nss new file mode 100644 index 0000000..c50ac12 --- /dev/null +++ b/_module/nss/cc_propertyhelp.nss @@ -0,0 +1,38 @@ +/* +Thanks for help from PASSWORD PROTECTED DOOR by mod_urn@yahoo.com +*/ + +#include "nw_i0_generic" + +void main() +{ + int iListen = GetListenPatternNumber(); + string sNewName; + + if(iListen == 777) // listen pattern set in s_listener + { + sNewName = GetMatchedSubstring(0); + + if (GetLocalInt(OBJECT_SELF, "iListenFlag") == TRUE) + { + //SpeakString("Echo = " + sNewName); + object oAnvil = GetNearestObjectByTag("pAnvilOfWonder"); + object oItem = GetFirstItemInInventory(oAnvil); + string sOldName = GetName(oItem); + SetName(oItem, sNewName); + SpeakString(sOldName + " is renamed to " + sNewName); + } + } + + else if (iListen == -1) + { + // Not a match -- start an ordinary conversation + if (GetCommandable(OBJECT_SELF)) + { + ClearActions(CLEAR_NW_C2_DEFAULT4_29); + BeginConversation(); + } + } + +} + diff --git a/_module/nss/cc_setuphelp.nss b/_module/nss/cc_setuphelp.nss new file mode 100644 index 0000000..6e075b8 --- /dev/null +++ b/_module/nss/cc_setuphelp.nss @@ -0,0 +1,37 @@ +/* +Thanks for help from PASSWORD PROTECTED DOOR by mod_urn@yahoo.com +*/ + +#include "nw_i0_generic" + +void main() +{ + int iListen = GetListenPatternNumber(); + string sNewName; + + if(iListen == 777) // listen pattern set in s_listener + { + sNewName = GetMatchedSubstring(0); + + if (GetLocalInt(OBJECT_SELF, "iListenFlag") == TRUE) + { + //SpeakString("Echo = " + sNewName); + object oPortal = GetNearestObjectByTag("PV_EXITPORTAL"); + //SetLocalString(oPortal, "sSelectablePortalLink", sNewName); + SetCampaignString("PGC3_DATA", "sSelectablePortalLink", sNewName); + SpeakString("The Selectable Portal Link is " + sNewName + "."); + } + } + + else if (iListen == -1) + { + // Not a match -- start an ordinary conversation + if (GetCommandable(OBJECT_SELF)) + { + ClearActions(CLEAR_NW_C2_DEFAULT4_29); + BeginConversation(); + } + } + +} + diff --git a/_module/nss/cec_classbuild.nss b/_module/nss/cec_classbuild.nss new file mode 100644 index 0000000..3e40dff --- /dev/null +++ b/_module/nss/cec_classbuild.nss @@ -0,0 +1,29 @@ +//:://///////////////////////////////////////////// +//:: Default: End of Combat Round +//:: NW_C2_DEFAULT3 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Calls the end of combat script every round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// + +#include "INC_I0_GENERIC" +void main() +{ + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) + { + DetermineCombatRound(); + } + if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1003)); + } +} diff --git a/_module/nss/cs_archer.nss b/_module/nss/cs_archer.nss new file mode 100644 index 0000000..7d5dbb7 --- /dev/null +++ b/_module/nss/cs_archer.nss @@ -0,0 +1,316 @@ +// On spawn for Arcane Archer + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" +#include "x2_inc_switches" + +//DMFI CODE ADDITIONS BEGIN HERE +#include "dmfi_dmw_inc" +//DMFI CODE ADDITIONS END HERE + +const int EVENT_USER_DEFINED_PRESPAWN = 1510; +const int EVENT_USER_DEFINED_POSTSPAWN = 1511; + +void main() +{ + // User defined OnSpawn event requested? + int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS"); + + // Pre Spawn Event requested + if (nSpecEvent == 1 || nSpecEvent == 3 ) + { + SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN )); + } + + + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + //-------------------------------------------------------------------------- + // Enable stealth mode by setting a variable on the creature + // Great for ambushes + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_STEALTH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_STEALTH); + } + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + //-------------------------------------------------------------------------- + // Make creature enter search mode after spawning by setting a variable + // Great for guards, etc + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_SEARCH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_SEARCH); + } + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + //-------------------------------------------------------------------------- + // Enable immobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT_IMMOBILE) == TRUE) + { + SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + } + // * Same as above, except NPC will wander randomly around the + // * area. + // * + // SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + + //-------------------------------------------------------------------------- + // Enable mobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT) == TRUE) + { + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + } + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + // SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + // SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + // SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + //* Create a small amount of treasure on the creature + if ((GetLocalInt(GetModule(), "X2_L_NOTREASURE") == FALSE) && + (GetLocalInt(OBJECT_SELF, "X2_L_NOTREASURE") == FALSE) ) + { + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + } + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + + // * If Incorporeal, apply changes + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE) + { + effect eConceal = EffectConcealment(50, MISS_CHANCE_TYPE_NORMAL); + eConceal = ExtraordinaryEffect(eConceal); + effect eGhost = EffectCutsceneGhost(); + eGhost = ExtraordinaryEffect(eGhost); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eConceal, OBJECT_SELF); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF); + + } + + //DMFI CODE ADDITIONS BEGIN HERE + if ((DMFI_LISTENING_GLOBAL) || (GetLocalInt(OBJECT_SELF, "DMFI_LISTEN")==1)) + { + SetListening(OBJECT_SELF, TRUE); + SetListenPattern(OBJECT_SELF, "**", 20600); + SetLocalInt(OBJECT_SELF, "hls_Listening", 1); //listen to all text + } + //DMFI CODE ADDITIONS END HERE + + //Post Spawn event request + if (nSpecEvent == 2 || nSpecEvent == 3) + { + SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN)); + } + +} diff --git a/_module/nss/cs_classbuilds.nss b/_module/nss/cs_classbuilds.nss new file mode 100644 index 0000000..4e9bd6c --- /dev/null +++ b/_module/nss/cs_classbuilds.nss @@ -0,0 +1,60 @@ +//:://///////////////////////////////////////////// +//:: Name x2_def_spawn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Default On Spawn script + + + 2003-07-28: Georg Zoeller: + + If you set a ninteger on the creature named + "X2_USERDEFINED_ONSPAWN_EVENTS" + The creature will fire a pre and a post-spawn + event on itself, depending on the value of that + variable + 1 - Fire Userdefined Event 1510 (pre spawn) + 2 - Fire Userdefined Event 1511 (post spawn) + 3 - Fire both events + +*/ +//::////////////////////////////////////////////// +//:: Created By: Keith Warner, Georg Zoeller +//:: Created On: June 11/03 +//::////////////////////////////////////////////// + +const int EVENT_USER_DEFINED_PRESPAWN = 1510; +const int EVENT_USER_DEFINED_POSTSPAWN = 1511; + + +#include "x2_inc_switches" +void main() +{ + // User defined OnSpawn event requested? + int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS"); + + // Pre Spawn Event requested + if (nSpecEvent == 1 || nSpecEvent == 3 ) + { + SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN )); + } + + /* Fix for the new golems to reduce their number of attacks */ + + int nNumber = GetLocalInt(OBJECT_SELF,CREATURE_VAR_NUMBER_OF_ATTACKS); + if (nNumber >0 ) + { + SetBaseAttackBonus(nNumber); + } + + // Execute default OnSpawn script. + ExecuteScript("inc_c2_default9", OBJECT_SELF); + + + //Post Spawn event requeste + if (nSpecEvent == 2 || nSpecEvent == 3) + { + SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN)); + } + +} diff --git a/_module/nss/cs_echo.nss b/_module/nss/cs_echo.nss new file mode 100644 index 0000000..6960c09 --- /dev/null +++ b/_module/nss/cs_echo.nss @@ -0,0 +1,12 @@ +/* +Thanks for help from PASSWORD PROTECTED DOOR by mod_urn@yahoo.com +*/ + +void main() +{ + //using "**" listens to all text + //the 777 is arbitrary and can be any number you like + SetListenPattern(OBJECT_SELF, "**", 777); + SetListening(OBJECT_SELF, TRUE); //be sure NPC is listening + +} diff --git a/_module/nss/cs_prophelper.nss b/_module/nss/cs_prophelper.nss new file mode 100644 index 0000000..e2191f7 --- /dev/null +++ b/_module/nss/cs_prophelper.nss @@ -0,0 +1,20 @@ +// onSpawn for Item Property Helper to enable listening for new item name + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +//#include "x0_i0_treasure" +//#include "x2_inc_switches" + +void main() +{ + //using "**" listens to all text + //the 777 is arbitrary and can be any number you like + SetListenPattern(OBJECT_SELF, "**", 777); + SetListening(OBJECT_SELF, TRUE); //be sure NPC is listening + + SetLocalInt(OBJECT_SELF, "iListenFlag", FALSE); +// SetListeningPatterns(); + WalkWayPoints(); + +} + diff --git a/_module/nss/cud_classbuilds.nss b/_module/nss/cud_classbuilds.nss new file mode 100644 index 0000000..4b8dc12 --- /dev/null +++ b/_module/nss/cud_classbuilds.nss @@ -0,0 +1,97 @@ +//:://///////////////////////////////////////////// +//:: Name x2_def_userdef +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Default On User Defined Event script +*/ +//::////////////////////////////////////////////// +//:: Created By: Keith Warner +//:: Created On: June 11/03 +//::////////////////////////////////////////////// + +#include "nw_i0_generic" + +const int EVENT_USER_DEFINED_PRESPAWN = 1510; +const int EVENT_USER_DEFINED_POSTSPAWN = 1511; +void main() +{ + int nUser = GetUserDefinedEventNumber(); + + if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT + { + + } + else if(nUser == EVENT_PERCEIVE) // PERCEIVE + { + + } + else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT + { + + } + else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE + { + + } + else if(nUser == EVENT_ATTACKED) // ATTACKED + { + object oPC = GetLastAttacker(OBJECT_SELF); + int nCRMax = GetHitDice(oPC); + //ActionUseTalentOnObject(GetCreatureTalentBest(TALENT_CATEGORY_BENEFICIAL_OBTAIN_ALLIES, nCRMax), OBJECT_SELF); + + + } + else if(nUser == EVENT_DAMAGED) // DAMAGED + { + int iFeatCheck = GetLocalInt(OBJECT_SELF, "iFeatCheck"); + int iHalfHP; + if (GetCurrentHitPoints() < (GetMaxHitPoints()/2)) iHalfHP = 1; + + if (iFeatCheck != 1 && iHalfHP == 1) + { + + int iFeat; + + //Shifter + if (GetLevelByClass(CLASS_TYPE_SHIFTER) > 0) + { + if (GetHasFeat(FEAT_EPIC_WILD_SHAPE_DRAGON)) iFeat = FEAT_EPIC_WILD_SHAPE_DRAGON; + else if (GetHasFeat(FEAT_EPIC_OUTSIDER_SHAPE)) iFeat = FEAT_EPIC_OUTSIDER_SHAPE; + else if (GetHasFeat(FEAT_EPIC_CONSTRUCT_SHAPE)) iFeat = FEAT_EPIC_CONSTRUCT_SHAPE; + else if (GetHasFeat(FEAT_EPIC_WILD_SHAPE_UNDEAD)) iFeat = FEAT_EPIC_WILD_SHAPE_UNDEAD; + else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_4)) iFeat = FEAT_GREATER_WILDSHAPE_4; + else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_3)) iFeat = FEAT_GREATER_WILDSHAPE_3; + else if (GetHasFeat(FEAT_HUMANOID_SHAPE)) iFeat = FEAT_HUMANOID_SHAPE; + else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_2)) iFeat = FEAT_GREATER_WILDSHAPE_2; + else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_1)) iFeat = FEAT_GREATER_WILDSHAPE_1; + + ActionUseFeat(iFeat, OBJECT_SELF); + } + + SetLocalInt(OBJECT_SELF, "iFeatCheck", 1); + + } + + } + else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time + { + + } + else if(nUser == EVENT_DISTURBED) // DISTURBED + { + + } + else if (nUser == EVENT_USER_DEFINED_PRESPAWN) + { + + } + else if (nUser == EVENT_USER_DEFINED_POSTSPAWN) + { + + } + + +} + + diff --git a/_module/nss/dmfi_activate.nss b/_module/nss/dmfi_activate.nss new file mode 100644 index 0000000..87e25df --- /dev/null +++ b/_module/nss/dmfi_activate.nss @@ -0,0 +1,527 @@ +void dmw_CleanUp(object oMySpeaker) +{ + int nCount; + int nCache; + DeleteLocalObject(oMySpeaker, "dmfi_univ_target"); + DeleteLocalLocation(oMySpeaker, "dmfi_univ_location"); + DeleteLocalObject(oMySpeaker, "dmw_item"); + DeleteLocalString(oMySpeaker, "dmw_repamt"); + DeleteLocalString(oMySpeaker, "dmw_repargs"); + nCache = GetLocalInt(oMySpeaker, "dmw_playercache"); + for(nCount = 1; nCount <= nCache; nCount++) + { + DeleteLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCount)); + } + DeleteLocalInt(oMySpeaker, "dmw_playercache"); + nCache = GetLocalInt(oMySpeaker, "dmw_itemcache"); + for(nCount = 1; nCount <= nCache; nCount++) + { + DeleteLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount)); + } + DeleteLocalInt(oMySpeaker, "dmw_itemcache"); + for(nCount = 1; nCount <= 10; nCount++) + { + DeleteLocalString(oMySpeaker, "dmw_dialog" + IntToString(nCount)); + DeleteLocalString(oMySpeaker, "dmw_function" + IntToString(nCount)); + DeleteLocalString(oMySpeaker, "dmw_params" + IntToString(nCount)); + } + DeleteLocalString(oMySpeaker, "dmw_playerfunc"); + DeleteLocalInt(oMySpeaker, "dmw_started"); +} + + +void main() +{ + object oUser=OBJECT_SELF; + if (!GetIsObjectValid(oUser)) oUser = GetItemActivator(); + object oItem = GetLocalObject(oUser, "dmfi_item"); + if (!GetIsObjectValid(oItem)) oItem=GetItemActivated(); + object oOther = GetLocalObject(oUser, "dmfi_target"); + if (!GetIsObjectValid(oOther)) oOther=GetItemActivatedTarget(); + location lLocation=GetLocalLocation(oUser, "dmfi_location"); + if (!GetIsObjectValid(GetAreaFromLocation(lLocation))) lLocation = GetItemActivatedTargetLocation(); + string sItemTag=GetTag(oItem); + + + +//initialize the listening commands reminder + if (GetLocalInt(GetModule(), "dmfi_voice_initial")!=1 && (GetLocalInt(oUser, "dmfi_reminded")!=1) + &&(GetIsDM(oUser))) + { + SetLocalInt(oUser, "dmfi_reminded", 1); + SendMessageToAllDMs("Target a creature with Voice Widget to initialize system."); + FloatingTextStringOnCreature("Target a creature with Voice Widget to initialize system", oUser); + } + +//*************************************INITIALIZATION CODE*************************************** +//***************************************RUNS ONE TIME *************************************** + +//voice stuff is module wide + + if (GetLocalInt(GetModule(), "dmfi_initialized")!=1) + { + SetLocalInt(GetModule(), "dmfi_initialized", 1); + int iLoop = 20610; + string sText; + while (iLoop<20680) + { + sText = GetCampaignString("dmfi", "hls" + IntToString(iLoop)); + SetCustomToken(iLoop, sText); + iLoop++; + } + SendMessageToAllDMs("Voice custom tokens initialized."); + } + + +//remainder of settings are user based + + if ((GetLocalInt(oUser, "dmfi_initialized")!=1) && GetIsDM(oUser)) + { + //if you have campaign variables set - use those settings + if (GetCampaignInt("dmfi", "Settings", oUser)==1) + { + FloatingTextStringOnCreature("Settings Restored", oUser, FALSE); + SetLocalInt(oUser, "dmfi_initialized", 1); + + int n = GetCampaignInt("dmfi", "dmfi_alignshift", oUser); + SetCustomToken(20781, IntToString(n)); + SetLocalInt(oUser, "dmfi_alignshift", n); + SendMessageToPC(oUser, "Settings: Alignment shift: "+IntToString(n)); + + + n = GetCampaignInt("dmfi", "dmfi_safe_factions", oUser); + SetLocalInt(oUser, "dmfi_safe_factions", n); + SendMessageToPC(oUser, "Settings: Factions (1 is DMFI Safe Faction): "+IntToString(n)); + + n = GetCampaignInt("dmfi", "dmfi_damagemodifier", oUser); + SetLocalInt(oUser, "dmfi_damagemodifier",n); + SendMessageToPC(oUser, "Settings: Damage Modifier: "+IntToString(n)); + + n = GetCampaignInt("dmfi","dmfi_buff_party",oUser); + SetLocalInt(oUser, "dmfi_buff_party", n); + if (n==1) + SetCustomToken(20783, "Party"); + else + SetCustomToken(20783, "Single Target"); + + SendMessageToPC(oUser, "Settings: Buff Party (1 is Party): "+IntToString(n)); + + string sLevel = GetCampaignString("dmfi", "dmfi_buff_level", oUser); + SetCustomToken(20782, sLevel); + SetLocalString(oUser, "dmfi_buff_level", sLevel); + SendMessageToPC(oUser, "Settings: Buff Level: "+ sLevel); + + n = GetCampaignInt("dmfi", "dmfi_dicebag", oUser); + SetLocalInt(oUser, "dmfi_dicebag", n); + + string sText; + if (n==0) + {SetCustomToken(20681, "Private"); + sText = "Private"; + } + else if (n==1) + {SetCustomToken(20681, "Global"); + sText = "Global"; + } + else if (n==2) + {SetCustomToken(20681, "Local"); + sText = "Local"; + } + else if (n==3) + {SetCustomToken(20681, "DM Only"); + sText = "DM Only"; + } + SendMessageToPC(oUser, "Settings: Dicebag Reporting: "+sText); + + n = GetCampaignInt("dmfi", "dmfi_dice_no_animate", oUser); + SetLocalInt(oUser, "dmfi_dice_no_animate", n); + SendMessageToPC(oUser, "Settings: Roll Animations (1 is OFF): "+IntToString(n)); + + float f = GetCampaignFloat("dmfi", "dmfi_reputaion", oUser); + SetLocalFloat(oUser, "dmfi_reputation", f); + SendMessageToPC(oUser, "Settings: Reputation Adjustment: "+FloatToString(f)); + + f = GetCampaignFloat("dmfi", "dmfi_effectduration", oUser); + SetLocalFloat(oUser, "dmfi_effectduration", f); + SendMessageToPC(oUser, "Settings: Effect Duration: "+FloatToString(f)); + + f = GetCampaignFloat("dmfi", "dmfi_sound_delay", oUser); + SetLocalFloat(oUser, "dmfi_sound_delay", f); + SendMessageToPC(oUser, "Settings: Sound Delay: "+FloatToString(f)); + + f = GetCampaignFloat("dmfi", "dmfi_beamduration", oUser); + SetLocalFloat(oUser, "dmfi_beamduration", f); + SendMessageToPC(oUser, "Settings: Beam Duration: "+FloatToString(f)); + + f = GetCampaignFloat("dmfi", "dmfi_stunduration", oUser); + SetLocalFloat(oUser, "dmfi_stunduration", f); + SendMessageToPC(oUser, "Settings: Stun Duration: "+FloatToString(f)); + + f = GetCampaignFloat("dmfi", "dmfi_saveamount", oUser); + SetLocalFloat(oUser, "dmfi_saveamount", f); + SendMessageToPC(oUser, "Settings: Save Adjustment: "+FloatToString(f)); + + f = GetCampaignFloat("dmfi", "dmfi_effectdelay", oUser); + SetLocalFloat(oUser, "dmfi_effectdelay", f); + SendMessageToPC(oUser, "Settings: Effect Delay: "+FloatToString(f)); + + + } + else + { + FloatingTextStringOnCreature("Default Settings Initialized", oUser, FALSE); + //Setting FOUR campaign variables so 1st use will be slow. + //Recommend initializing your preferences with no players or + //while there is NO fighting. + SetLocalInt(oUser, "dmfi_initialized", 1); + SetCampaignInt("dmfi", "Settings", 1, oUser); + + SetCustomToken(20781, "5"); + SetLocalInt(oUser, "dmfi_alignshift", 5); + SetCampaignInt("dmfi", "dmfi_alignshift", 5, oUser); + SendMessageToPC(oUser, "Settings: Alignment shift: 5"); + + SetCustomToken(20783, "Single Target"); + SetLocalInt(oUser, "dmfi_buff_party", 0); + SetCampaignInt("dmfi", "dmfi_buff_party", 0, oUser); + SendMessageToPC(oUser, "Settings: Buff set to Single Target: "); + + SetCustomToken(20782, "Low"); + SetLocalString(oUser, "dmfi_buff_level", "LOW"); + SetCampaignString("dmfi", "dmfi_buff_level", "LOW", oUser); + SendMessageToPC(oUser, "Settings: Buff Level set to LOW: "); + + SetLocalInt(oUser, "dmfi_dicebag", 0); + SetCustomToken(20681, "Private"); + SetCampaignInt("dmfi", "dmfi_dicebag", 0, oUser); + SendMessageToPC(oUser, "Settings: Dicebag Rolls set to PRIVATE"); + + SetLocalInt(oUser, "", 0); + SetCampaignInt("dmfi", "dmfi_safe_factions", 0, oUser); + SendMessageToPC(oUser, "Settings: Factions set to BW base behavior"); + + SetLocalFloat(oUser, "dmfi_reputation", 5.0); + SetCustomToken(20784, "5"); + SetCampaignFloat("dmfi", "dmfi_reputation", 5.0, oUser); + SendMessageToPC(oUser, "Settings: Reputation adjustment: 5"); + + SetCampaignFloat("dmfi", "dmfi_effectduration", 60.0, oUser); + SetLocalFloat(oUser, "dmfi_effectduration", 60.0); + SetCampaignFloat("dmfi", "dmfi_sound_delay", 0.2, oUser); + SetLocalFloat(oUser, "dmfi_sound_delay", 0.2); + SetCampaignFloat("dmfi", "dmfi_beamduration", 5.0, oUser); + SetLocalFloat(oUser, "dmfi_beamduration", 5.0); + SetCampaignFloat("dmfi", "dmfi_stunduration", 1000.0, oUser); + SetLocalFloat(oUser, "dmfi_stunduration", 1000.0); + SetCampaignFloat("dmfi", "dmfi_saveamount", 5.0, oUser); + SetLocalFloat(oUser, "dmfi_saveamount", 5.0); + SetCampaignFloat("dmfi", "dmfi_effectdelay", 1.0, oUser); + SetLocalFloat(oUser, "dmfi_effectdelay", 1.0); + + SendMessageToPC(oUser, "Settings: Effect Duration: 60.0"); + SendMessageToPC(oUser, "Settings: Effect Delay: 1.0"); + SendMessageToPC(oUser, "Settings: Beam Duration: 5.0"); + SendMessageToPC(oUser, "Settings: Stun Duration: 1000.0"); + SendMessageToPC(oUser, "Settings: Sound Delay: 0.2"); + SendMessageToPC(oUser, "Settings: Save Adjustment: 5.0"); + + } + } +//********************************END INITIALIZATION*************************** + + + + dmw_CleanUp(oUser); + + if (GetStringLeft(sItemTag,8) == "hlslang_") + { + //Destroy any existing Voice attached to the user + if (GetIsObjectValid(GetLocalObject(oUser, "dmfi_MyVoice"))) + { + DestroyObject(GetLocalObject(oUser, "dmfi_MyVoice")); + FloatingTextStringOnCreature("You have destroyed your previous Voice", oUser, FALSE); + } + + //Set the Voice to interpret language of the appropriate widget + string ssLanguage = GetStringRight(sItemTag, 2); + if (GetStringLeft(ssLanguage, 1) == "_") + ssLanguage = GetStringRight(sItemTag, 1); + SetLocalInt(oUser, "hls_MyLanguage", StringToInt(ssLanguage)); + SetLocalString(oUser, "hls_MyLanguageName", GetName(oItem)); + DelayCommand(1.0f, FloatingTextStringOnCreature("You are speaking " + GetName(oItem) + ". Type /dm [(what you want to say in brackets)]", oUser, FALSE)); + object oArea = GetFirstObjectInArea(GetArea(oUser)); + while (GetIsObjectValid(oArea)) + { + if (GetObjectType(oArea) == OBJECT_TYPE_CREATURE && + !GetIsDead(oArea) && + GetLocalInt(oArea, "hls_Listening") && + GetDistanceBetween(oUser, oArea) < 20.0f && + oArea != GetLocalObject(oUser, "dmfi_MyVoice")) + { + DeleteLocalObject(oUser, "dmfi_MyVoice"); + return; + } + oArea = GetNextObjectInArea(GetArea(oUser)); + } + //Create the Voice + object oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", GetLocation(oUser)); + //Set the Voice to Autofollow the User + AssignCommand(oVoice, ActionForceFollowObject(oUser, 3.0f)); + //Set Ownership of the Voice to the User + SetLocalObject(oUser, "dmfi_MyVoice", oVoice); + return; + } + + if (GetStringLeft(sItemTag, 8) == "dmfi_pc_") + { + if (sItemTag == "dmfi_pc_follow") + { + if (GetIsObjectValid(oOther)) + { + FloatingTextStringOnCreature("Now following "+ GetName(oOther),oUser, FALSE); + DelayCommand(2.0f, AssignCommand(oUser, ActionForceFollowObject(oOther, 2.0f))); + } + return; + } + SetLocalObject(oUser, "dmfi_univ_target", oUser); + SetLocalLocation(oUser, "dmfi_univ_location", lLocation); + SetLocalString(oUser, "dmfi_univ_conv", GetStringRight(sItemTag, GetStringLength(sItemTag) - 5)); + AssignCommand(oUser, ClearAllActions()); + AssignCommand(oUser, ActionStartConversation(OBJECT_SELF, "dmfi_universal", TRUE)); + return; + } + + if (GetStringLeft(sItemTag, 5) == "dmfi_") + { + int iPass = FALSE; + + if (GetIsDM(oUser) || GetIsDMPossessed(oUser)) + iPass = TRUE; + + if (!GetIsPC(oUser)) + iPass = TRUE; + + if (!iPass) + /* + (!GetIsDM(oUser) && + !GetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oUser)) && + !GetLocalInt(oUser, "hls_Listening") && + !GetIsDMPossessed(oUser)) + */ + + { + FloatingTextStringOnCreature("You cannot use this item." ,oUser, FALSE); + SendMessageToAllDMs(GetName(oUser)+ " is attempting to use a DM item."); + return; + } + + if (sItemTag == "dmfi_exploder") + { + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_afflict"))) CreateItemOnObject("dmfi_afflict", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_dicebag"))) CreateItemOnObject("dmfi_dicebag", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_pc_dicebag"))) CreateItemOnObject("dmfi_pc_dicebag", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_pc_follow"))) CreateItemOnObject("dmfi_pc_follow", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_pc_emote"))) CreateItemOnObject("dmfi_pc_emote", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_server"))) CreateItemOnObject("dmfi_server", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_emote"))) CreateItemOnObject("dmfi_emote", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_encounter"))) CreateItemOnObject("dmfi_encounte", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_faction"))) CreateItemOnObject("dmfi_faction", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_fx"))) CreateItemOnObject("dmfi_fx", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_music"))) CreateItemOnObject("dmfi_music", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_sound"))) CreateItemOnObject("dmfi_sound", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_voice"))) CreateItemOnObject("dmfi_voice", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_xp"))) CreateItemOnObject("dmfi_xp", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_500xp"))) CreateItemOnObject("dmfi_500xp", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_en_ditto"))) CreateItemOnObject("dmfi_en_ditto", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_mute"))) CreateItemOnObject("dmfi_mute", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_peace"))) CreateItemOnObject("dmfi_peace", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_voicewidget"))) CreateItemOnObject("dmfi_voicewidget", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_dmw"))) CreateItemOnObject("dmfi_dmw", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_target"))) CreateItemOnObject("dmfi_target", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_buff"))) CreateItemOnObject("dmfi_buff", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_dmbook"))) CreateItemOnObject("dmfi_dmbook", oOther); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_playerbook"))) CreateItemOnObject("dmfi_playerbook", oOther); + return; + } + if (sItemTag == "dmfi_peace") + { //This widget sets all creatures in the area to a neutral stance and clears combat. + object oArea = GetFirstObjectInArea(GetArea(oUser)); + object oP; + while (GetIsObjectValid(oArea)) + { + if (GetObjectType(oArea) == OBJECT_TYPE_CREATURE && !GetIsPC(oArea)) + { + AssignCommand(oArea, ClearAllActions()); + oP = GetFirstPC(); + while (GetIsObjectValid(oP)) + { + if (GetArea(oP) == GetArea(oUser)) + { + ClearPersonalReputation(oArea, oP); + SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 25, oP); + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 91, oP); + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 91, oP); + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 91, oP); + } + oP = GetNextPC(); + } + AssignCommand(oArea, ClearAllActions()); + } + oArea = GetNextObjectInArea(GetArea(oUser)); + } + } + if (sItemTag == "dmfi_voicewidget") + { + object oVoice; + //Destroy any existing Voice attached to the user + if (GetIsObjectValid(GetLocalObject(oUser, "dmfi_MyVoice"))) + { + DestroyObject(GetLocalObject(oUser, "dmfi_MyVoice")); + FloatingTextStringOnCreature("You have destroyed your previous Voice", oUser, FALSE); + } + if (GetIsObjectValid(oOther)) + { + if (GetObjectSeen(oUser, oOther)!=TRUE) + { + FloatingTextStringOnCreature("You must be visible to target a creature with this widget.", oUser); + return; + } + + SetListening(oOther, TRUE); + SetListenPattern(oOther, "**", 20600); + SetLocalInt(oOther, "hls_Listening", 1); //listen to all text + SetLocalObject(oUser, "dmfi_VoiceTarget", oOther); + + FloatingTextStringOnCreature("You have targeted " + GetName(oOther) + " with the Voice Widget", oUser, FALSE); + if(!GetIsObjectValid(GetItemPossessedBy(oOther, "dmfi_voicewidget"))) CreateItemOnObject("dmfi_voicewidget", oOther); + + if (GetLocalInt(GetModule(), "dmfi_voice_initial")!=1) + { + SetLocalInt(GetModule(), "dmfi_voice_initial", 1); + SendMessageToAllDMs("Listening Initialized: .commands, .skill checks, and much more now available."); + DelayCommand(4.0, FloatingTextStringOnCreature("Listening Initialized: .commands, .skill checks, and more available", oUser)); + } + + object oArea = GetFirstObjectInArea(GetArea(oUser)); + while (GetIsObjectValid(oArea)) + { + if (GetObjectType(oArea) == OBJECT_TYPE_CREATURE && + !GetIsDead(oArea) && + GetLocalInt(oArea, "hls_Listening") && + GetDistanceBetween(oUser, oArea) < 20.0f && + oArea != GetLocalObject(oUser, "dmfi_MyVoice")) + { + DeleteLocalObject(oUser, "dmfi_MyVoice"); + return; + } + oArea = GetNextObjectInArea(GetArea(oUser)); + } + //Create the Voice + object oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", GetLocation(oUser)); + //Set Ownership of the Voice to the User + AssignCommand(oVoice, ActionForceFollowObject(oUser, 3.0f)); + SetLocalObject(oUser, "dmfi_MyVoice", oVoice); + return; + } + else + { + //Create the Voice + oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", lLocation); + AssignCommand(oVoice, ActionForceFollowObject(oUser, 3.0f)); + SetLocalObject(oUser, "dmfi_VoiceTarget", oVoice); + //Set Ownership of the Voice to the User + SetLocalObject(oUser, "dmfi_MyVoice", oVoice); + DelayCommand(1.0f, FloatingTextStringOnCreature("The Voice is operational", oUser, FALSE)); + return; + } + return; + } + if (sItemTag == "dmfi_mute") + { + SetLocalObject(oUser, "dmfi_univ_target", oUser); + SetLocalString(oUser, "dmfi_univ_conv", "voice"); + SetLocalInt(oUser, "dmfi_univ_int", 8); + ExecuteScript("dmfi_execute", oUser); + return; + } + if (sItemTag == "dmfi_en_ditto") + { + SetLocalObject(oUser, "dmfi_univ_target", oOther); + SetLocalLocation(oUser, "dmfi_univ_location", lLocation); + SetLocalString(oUser, "dmfi_univ_conv", "encounter"); + SetLocalInt(oUser, "dmfi_univ_int", GetLocalInt(oUser, "EncounterType")); + ExecuteScript("dmfi_execute", oUser); + return; + } + if (sItemTag == "dmfi_target") + { + SetLocalObject(oUser, "dmfi_univ_target", oOther); + FloatingTextStringOnCreature("DMFI Target set to " + GetName(oOther),oUser); + } + + if (sItemTag == "dmfi_500xp") + { + SetLocalObject(oUser, "dmfi_univ_target", oOther); + SetLocalLocation(oUser, "dmfi_univ_location", lLocation); + SetLocalString(oUser, "dmfi_univ_conv", "xp"); + SetLocalInt(oUser, "dmfi_univ_int", 53); + ExecuteScript("dmfi_execute", oUser); + return; + } + + if (sItemTag == "dmfi_encounter") + { + + if (GetIsObjectValid(GetWaypointByTag("DMFI_E1"))) + SetCustomToken(20771, GetName(GetWaypointByTag("DMFI_E1"))); + else + SetCustomToken(20771, "Encounter Invalid"); + if (GetIsObjectValid(GetWaypointByTag("DMFI_E2"))) + SetCustomToken(20772, GetName(GetWaypointByTag("DMFI_E2"))); + else + SetCustomToken(20772, "Encounter Invalid"); + if (GetIsObjectValid(GetWaypointByTag("DMFI_E3"))) + SetCustomToken(20773, GetName(GetWaypointByTag("DMFI_E3"))); + else + SetCustomToken(20773, "Encounter Invalid"); + if (GetIsObjectValid(GetWaypointByTag("DMFI_E4"))) + SetCustomToken(20774, GetName(GetWaypointByTag("DMFI_E4"))); + else + SetCustomToken(20774, "Encounter Invalid"); + if (GetIsObjectValid(GetWaypointByTag("DMFI_E5"))) + SetCustomToken(20775, GetName(GetWaypointByTag("DMFI_E5"))); + else + SetCustomToken(20775, "Encounter Invalid"); + if (GetIsObjectValid(GetWaypointByTag("DMFI_E6"))) + SetCustomToken(20776, GetName(GetWaypointByTag("DMFI_E6"))); + else + SetCustomToken(20776, "Encounter Invalid"); + if (GetIsObjectValid(GetWaypointByTag("DMFI_E7"))) + SetCustomToken(20777, GetName(GetWaypointByTag("DMFI_E7"))); + else + SetCustomToken(20777, "Encounter Invalid"); + if (GetIsObjectValid(GetWaypointByTag("DMFI_E8"))) + SetCustomToken(20778, GetName(GetWaypointByTag("DMFI_E8"))); + else + SetCustomToken(20778, "Encounter Invalid"); + if (GetIsObjectValid(GetWaypointByTag("DMFI_E9"))) + SetCustomToken(20779, GetName(GetWaypointByTag("DMFI_E9"))); + else + SetCustomToken(20779, "Encounter Invalid"); + } + if (sItemTag == "dmfi_afflict") + { + int nDNum; + + nDNum = GetLocalInt(oUser, "dmfi_damagemodifier"); + SetCustomToken(20780, IntToString(nDNum)); + } + + + SetLocalObject(oUser, "dmfi_univ_target", oOther); + SetLocalLocation(oUser, "dmfi_univ_location", lLocation); + SetLocalString(oUser, "dmfi_univ_conv", GetStringRight(sItemTag, GetStringLength(sItemTag) - 5)); + AssignCommand(oUser, ClearAllActions()); + AssignCommand(oUser, ActionStartConversation(OBJECT_SELF, "dmfi_universal", TRUE, FALSE)); + } +} diff --git a/_module/nss/dmfi_cond_dmw.nss b/_module/nss/dmfi_cond_dmw.nss new file mode 100644 index 0000000..a740b99 --- /dev/null +++ b/_module/nss/dmfi_cond_dmw.nss @@ -0,0 +1,21 @@ +int StartingConditional() +{ + int nMyNum = GetLocalInt(OBJECT_SELF, "dmfi_dmwOffset"); + SetLocalInt(OBJECT_SELF, "dmfi_dmwOffset", nMyNum+1); + + object oMySpeaker = GetPCSpeaker(); + object oMyTarget = GetLocalObject(oMySpeaker, "dmfi_univ_target"); + location lMyLoc = GetLocalLocation(oMySpeaker, "dmfi_univ_location"); + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else + { + SetCustomToken(8000 + nMyNum, sMyString); + return TRUE; + } +} diff --git a/_module/nss/dmfi_dmw_inc.nss b/_module/nss/dmfi_dmw_inc.nss new file mode 100644 index 0000000..8ce182f --- /dev/null +++ b/_module/nss/dmfi_dmw_inc.nss @@ -0,0 +1,611 @@ +// VOICE CONFIGURATION - NEW IN 1.07 and UP + +// Set this to 0 if you want to DISABLE listening by NPCs for performance reasons. +// See readme for additional information regarding possible issues and effects. +const int DMFI_LISTENING_GLOBAL = 1; + + +// NOTE: OMW_COLORS is an invisible object that must be present in your module. +// It has high ascii characters in the name and is used to get the color codes. +// This was ripped wholeheartedly by an example posted by Richterm on the bioboards. + +string DST_COLOR_TAGS = GetName(GetObjectByTag("dem_color_text")); +string DST_COLOR_WHITE = GetSubString(DST_COLOR_TAGS, 0, 6); +string DST_COLOR_YELLOW = GetSubString(DST_COLOR_TAGS, 6, 6); +string DST_COLOR_MAGENTA = GetSubString(DST_COLOR_TAGS, 12, 6); +string DST_COLOR_CYAN = GetSubString(DST_COLOR_TAGS, 18, 6); +string DST_COLOR_RED = GetSubString(DST_COLOR_TAGS, 24, 6); +string DST_COLOR_GREEN = GetSubString(DST_COLOR_TAGS, 30, 6); +string DST_COLOR_BLUE = GetSubString(DST_COLOR_TAGS, 36, 6); + +// Colors for each type of roll. Change the colors if you like. +string DMFI_ROLL_COLOR = DST_COLOR_CYAN; +string DST_COLOR_NORMAL = DST_COLOR_WHITE; + +int DMW_START_CUSTOM_TOKEN = 8000; + +//Retrieve targetting information +object oMySpeaker = GetLastSpeaker(); +object oMyTarget = GetLocalObject(oMySpeaker, "dmfi_univ_target"); +location lMyLoc = GetLocalLocation(oMySpeaker, "dmfi_univ_location"); + +// checks if a nearby object is destroyable +int dmwand_isnearbydestroyable(); +// Check if the target can be created with CreateObject +int dmwand_istargetcreateable(); +//Check if target is a destroyable object +int dmwand_istargetdestroyable(); +// checks if the wand was NOT clicked on an object +int dmwand_istargetinvalid(); +// check if the target has an inventory +int dmwand_istargetinventory(); +//Check if the target is not the wand's user +int dmwand_istargetnotme(); +//Check if target is an NPC or monster +int dmwand_istargetnpc(); +//Check if the target is a PC +int dmwand_istargetpc(); +//Check if the target is a PC and not me +int dmwand_istargetpcnme(); +// Check if the target is a PC or NPC +// uses the CON score currently +int dmwand_istargetpcornpc(); +//Check if the target is a PC or an npc and not me +int dmwand_istargetpcornpcnme(); +// Check if target is a placeable +int dmwand_istargetplaceable(); +//bulds the conversion +int dmwand_BuildConversationDialog(int nCurrent, int nChoice, string sConversation, string sParams); +int dmw_conv_ListPlayers(int nCurrent, int nChoice, string sParams = ""); +int dmw_conv_Start(int nCurrent, int nChoice, string sParams = ""); +void dmwand_BuildConversation(string sConversation, string sParams); +void dmwand_StartConversation(); + +// DMFI Color Text function. It returns a colored string. +// sText is the string that will be colored and sColor is the color +// options: yellow, magenta, cyan, red, green, blue - truncated at first letter +// Ex: sMsg = ColorText(sMsg, "y"); //Add the include file - yields yellow colored msg. +string ColorText(string sText, string sColor); +string ColorText(string sText, string sColor) +{ + string sApply = DST_COLOR_NORMAL; + string sTest = GetStringLowerCase(GetStringLeft(sColor, 1)); + if (sTest=="y") sApply = DST_COLOR_YELLOW; + else if (sTest == "m") sApply = DST_COLOR_MAGENTA; + else if (sTest == "c") sApply = DST_COLOR_CYAN; + else if (sTest == "r") sApply = DST_COLOR_RED; + else if (sTest == "g") sApply = DST_COLOR_GREEN; + else if (sTest == "r") sApply = DST_COLOR_BLUE; + + string sFinal = sApply + sText + DST_COLOR_NORMAL; + return sFinal; +} + + +int dmwand_isnearbydestroyable() +{ + object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); + int nTargetType = GetObjectType(oMyTest); + return (GetIsObjectValid(oMyTest) && (! GetIsPC(oMyTest)) && ((nTargetType == OBJECT_TYPE_ITEM) || (nTargetType == OBJECT_TYPE_PLACEABLE) || (nTargetType == OBJECT_TYPE_CREATURE))); +} + +int dmwand_istargetcreateable() +{ + if(! GetIsObjectValid(oMyTarget)) { return FALSE; } + + int nTargetType = GetObjectType(oMyTarget); + return ((nTargetType == OBJECT_TYPE_ITEM) || (nTargetType == OBJECT_TYPE_PLACEABLE) || (nTargetType == OBJECT_TYPE_CREATURE)); +} + +int dmwand_istargetdestroyable() +{ + if(! GetIsObjectValid(oMyTarget)) { return FALSE; } + + int nTargetType = GetObjectType(oMyTarget); + if(! GetIsPC(oMyTarget)) + { + return ((nTargetType == OBJECT_TYPE_ITEM) || (nTargetType == OBJECT_TYPE_PLACEABLE) || (nTargetType == OBJECT_TYPE_CREATURE)); + } + return FALSE; +} + +int dmwand_istargetinvalid() +{ + return !GetIsObjectValid(oMyTarget); +} + +int dmwand_istargetinventory() +{ + return (GetIsObjectValid(oMyTarget) && GetHasInventory(oMyTarget)); +} + +int dmwand_istargetnotme() +{ + return (GetIsObjectValid(oMyTarget) && (oMySpeaker != oMyTarget)); +} + +int dmwand_istargetpc() +{ + return (GetIsObjectValid(oMyTarget) && GetIsPC(oMyTarget)); +} + +int dmwand_istargetpcnme() +{ + return (GetIsObjectValid(oMyTarget) && GetIsPC(oMyTarget) && (oMySpeaker != oMyTarget)); +} + +int dmwand_istargetpcornpc() +{ + return (GetIsObjectValid(oMyTarget) && GetAbilityScore(oMyTarget, ABILITY_CONSTITUTION)); +} + +int dmwand_istargetnpc() +{ + return (dmwand_istargetpcornpc() && (!GetIsPC(oMyTarget))); +} + +int dmwand_istargetpcornpcnme() +{ + return (dmwand_istargetpcornpc() && (oMySpeaker != oMyTarget)); +} + +int dmwand_istargetplaceable() +{ + if(! GetIsObjectValid(oMyTarget)) { return FALSE; } + + int nTargetType = GetObjectType(oMyTarget); + return (nTargetType == OBJECT_TYPE_PLACEABLE); +} + +int dmw_conv_Start(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "Hello there, DM. What can I do for you?"; + sCall = ""; + sCallParams = ""; + break; + + case 1: + nCurrent = 1; + if(dmwand_istargetpcnme()) + { + sText = "Penguin this player."; + sCall = "func_Toad"; + sCallParams = ""; + break; + } + case 2: + nCurrent = 2; + if(dmwand_istargetpcnme()) + { + sText = "Unpenguin this player."; + sCall = "func_Untoad"; + sCallParams = ""; + break; + } + case 3: + nCurrent = 3; + if(dmwand_istargetpcnme()) + { + sText = "Boot this player."; + sCall = "func_KickPC"; + sCallParams = ""; + break; + } + case 4: + nCurrent = 4; + if(dmwand_istargetinvalid()) + { + sText = "List all players..."; + sCall = "conv_ListPlayers"; + sCallParams = "func_PlayerListConv"; + break; + } + + case 5: + nCurrent = 5; + if(dmwand_istargetpcnme()) + { + sText = "Jump this player to my location."; + sCall = "func_JumpPlayerHere"; + sCallParams = ""; + break; + } + case 6: + nCurrent = 6; + if(dmwand_istargetpcnme()) + { + sText = "Jump me to this player's location."; + sCall = "func_JumpToPlayer"; + sCallParams = ""; + break; + } + case 7: + nCurrent = 7; + if(dmwand_istargetpcnme()) + { + sText = "Jump this player's party to my location."; + sCall = "func_JumpPartyHere"; + sCallParams = ""; + break; + } + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +void DMFI_untoad(object oTarget, object oUser) +{ +if (GetLocalInt(oTarget, "toaded")==1) + { + effect eMyEffect = GetFirstEffect(oTarget); + while(GetIsEffectValid(eMyEffect)) + { + if(GetEffectType(eMyEffect) == EFFECT_TYPE_POLYMORPH || + GetEffectType(eMyEffect) == EFFECT_TYPE_PARALYZE) + RemoveEffect(oTarget, eMyEffect); + + eMyEffect = GetNextEffect(oTarget); + } + } +else + { + FloatingTextStringOnCreature("Dude, he is no toad!", oUser); + } +} + +void DMFI_toad(object oTarget, object oUser) +{ + effect ePenguin = EffectPolymorph(POLYMORPH_TYPE_PENGUIN); + effect eParalyze = EffectParalyze(); + SendMessageToPC(oUser, "Penguin? Don't you mean toad?"); + AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePenguin, oTarget)); + AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eParalyze, oTarget)); + SetLocalInt(oTarget, "toaded", 1); +} + +void dmwand_KickPC(object oTarget, object oUser) +{ + // Create a lightning strike, thunder, scorch mark, and random small + // lightnings at target's location + location lMyLoc = GetLocation (oTarget); + AssignCommand( oUser, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), lMyLoc)); + AssignCommand ( oUser, PlaySound ("as_wt_thundercl3")); + object oScorch = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_weathmark", lMyLoc, FALSE); + object oTargetArea = GetArea(oUser); + int nXPos, nYPos, nCount; + for(nCount = 0; nCount < 5; nCount++) + { + nXPos = Random(10) - 5; + nYPos = Random(10) - 5; + + vector vNewVector = GetPositionFromLocation(lMyLoc); + vNewVector.x += nXPos; + vNewVector.y += nYPos; + + location lNewLoc = Location(oTargetArea, vNewVector, 0.0); + AssignCommand( oUser, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_S), lNewLoc)); + } + DelayCommand ( 20.0, DestroyObject ( oScorch)); + + SendMessageToAllDMs (GetName(oTarget) + " was booted from the game. PC CD KEY: " + GetPCPublicCDKey(oTarget) + " PC IP ADDRESS: " + GetPCIPAddress(oTarget)); + PrintString(GetName(oTarget) + " was booted from the game. PC CD KEY: " + GetPCPublicCDKey(oTarget) + " PC IP ADDRESS: " + GetPCIPAddress(oTarget)); + + // Kick the target out of the game + BootPC(oTarget); +} + +void dmwand_JumpPlayerHere() +{ + location lJumpLoc = GetLocation(oMySpeaker); + AssignCommand(oMyTarget, ClearAllActions()); + AssignCommand(oMyTarget, ActionJumpToLocation(lJumpLoc)); +} + +//Added by hahnsoo, jumps a party to the DM +void dmwand_JumpPartyHere() +{ + location lJumpLoc = GetLocation(oMySpeaker); + object oParty = GetFirstFactionMember(oMyTarget); + while (GetIsObjectValid(oParty)) + { + AssignCommand(oParty, ClearAllActions()); + AssignCommand(oParty, ActionJumpToLocation(lJumpLoc)); + oParty = GetNextFactionMember(oMyTarget); + } +} + +void dmwand_JumpToPlayer() +{ + location lJumpLoc = GetLocation(oMyTarget); + AssignCommand(oMySpeaker, ActionJumpToLocation(lJumpLoc)); +} + +void dmwand_PlayerListConv(string sParams) +{ + int nPlayer = StringToInt(sParams); + int nCache; + int nCount; + + object oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nPlayer)); + oMyTarget = oPlayer; + SetLocalObject(oMySpeaker, "dmfi_univ_target", oMyTarget); + + //Go back to the first conversation level + dmwand_BuildConversation("Start", ""); +} + +//:://///////////////////////////////////////////// +//:: File: dmw_conv_inc +//:: +//:: Conversation functions for the DM's Helper +//::////////////////////////////////////////////// + +int dmwand_BuildConversationDialog(int nCurrent, int nChoice, string sConversation, string sParams) +{ + + if(TestStringAgainstPattern(sConversation, "ListPlayers")) + { + return dmw_conv_ListPlayers(nCurrent, nChoice, sParams); + } + + if(TestStringAgainstPattern(sConversation, "Start")) + { + return dmw_conv_Start(nCurrent, nChoice, sParams); + } + + return FALSE; +} + +void dmwand_BuildConversation(string sConversation, string sParams) +{ + int nLast; + int nTemp; + int nChoice = 1; + int nCurrent = 1; + int nMatch; + + if(TestStringAgainstPattern(sParams, "prev")) + { + //Get the number choice to start with + nCurrent = GetLocalInt(oMySpeaker, "dmw_dialogprev"); + + //Since we're going to the previous page, there will be a next + SetLocalString(oMySpeaker, "dmw_dialog9", "Next ->"); + SetLocalString(oMySpeaker, "dmw_function9", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params9", "next"); + SetLocalInt(oMySpeaker, "dmw_dialognext", nCurrent); + + nChoice = 8; + for(;nChoice >= 0; nChoice--) + { + int nTemp1 = nCurrent; + int nTemp2 = nCurrent; + nMatch = nTemp2; + while((nCurrent == nMatch) && (nTemp2 > 0)) + { + nTemp2--; + nMatch = dmwand_BuildConversationDialog(nTemp2, nChoice, sConversation, sParams); + } + + if(nTemp2 <= 0) + { + //we went back too far for some reason, so make this choice blank + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), ""); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), ""); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), ""); + } + nLast = nTemp; + nTemp = nTemp1; + nTemp1 = nMatch; + nCurrent = nMatch; + } + + if(nMatch > 0) + { + SetLocalString(oMySpeaker, "dmw_dialog1", "<- previous"); + SetLocalString(oMySpeaker, "dmw_function1", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params1", "prev"); + SetLocalInt(oMySpeaker, "dmw_dialogprev", nLast); + } + + //fill the NPC's dialog spot + //(saved for last because the build process tromps on it) + dmwand_BuildConversationDialog(0, 0, sConversation, sParams); + } + else + { + //fill the NPC's dialog spot + dmwand_BuildConversationDialog(0, 0, sConversation, sParams); + + //No parameters specified, start at the top of the conversation + if(sParams == "") + { + nChoice = 1; + nCurrent = 1; + } + + //A "next->" choice was selected + if(TestStringAgainstPattern(sParams, "next")) + { + //get the number choice to start with + nCurrent = GetLocalInt(oMySpeaker, "dmw_dialognext"); + + //set this as the number for the "previous" choice to use + SetLocalInt(oMySpeaker, "dmw_dialogprev", nCurrent); + + //Set the first dialog choice to be "previous" + nChoice = 2; + SetLocalString(oMySpeaker, "dmw_dialog1", "<- Previous"); + SetLocalString(oMySpeaker, "dmw_function1", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params1", "prev"); + } + + //Loop through to build the dialog list + for(;nChoice <= 10; nChoice++) + { + nMatch = dmwand_BuildConversationDialog(nCurrent, nChoice, sConversation, sParams); + //nLast will be the value of the choice before the last one + nLast = nTemp; + nTemp = nMatch; + if(nMatch > 0) { nCurrent = nMatch; } + if(nMatch == 0) { nLast = 0; } + nCurrent++; + } + + //If there were enough choices to fill 10 spots, make spot 9 a "next" + if(nLast > 0) + { + SetLocalString(oMySpeaker, "dmw_dialog9", "Next ->"); + SetLocalString(oMySpeaker, "dmw_function9", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params9", "next"); + SetLocalInt(oMySpeaker, "dmw_dialognext", nLast); + } + } +} + +int dmw_conv_ListPlayers(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + object oPlayer; + int nCache; + + if((! TestStringAgainstPattern(sParams, "next")) && (! TestStringAgainstPattern(sParams, "prev"))) + { + //This is the first time running this function, so cache the objects + // of all players... we don't want our list swapping itself around every + // time you change a page + SetLocalString(oMySpeaker, "dmw_playerfunc", sParams); + int nCount = 1; + oPlayer = GetFirstPC(); + while(GetIsObjectValid(oPlayer)) + { + SetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCount), oPlayer); + oPlayer = GetNextPC(); + nCount++; + } + nCount--; + SetLocalInt(oMySpeaker, "dmw_playercache", nCount); + } + + string sFunc = GetLocalString(oMySpeaker, "dmw_playerfunc"); + nCache = GetLocalInt(oMySpeaker, "dmw_playercache"); + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "Who would you like to work on?"; + sCall = ""; + sCallParams = ""; + break; + default: + //Find the next player in the cache who is valid + oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCurrent)); + while((! GetIsObjectValid(oPlayer)) && (nCurrent <= nCache)) + { + nCurrent++; + oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCurrent)); + } + + if(nCurrent > nCache) + { + //We've run out of cache, any other spots in this list should be + //skipped + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + } + else + { + //We found a player, set up the list entry + sText = GetName(oPlayer) + " (" + GetPCPlayerName(oPlayer) + ")"; + sCall = sFunc; + sCallParams = IntToString(nCurrent); + } + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +void dmwand_DoDialogChoice(int nChoice) +{ + string sCallFunction = GetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice)); + string sCallParams = GetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice)); + string sNav = ""; + + string sStart = GetStringLeft(sCallFunction, 5); + int nLen = GetStringLength(sCallFunction) - 5; + string sCall = GetSubString(sCallFunction, 5, nLen); + + if(TestStringAgainstPattern("conv_", sStart)) + { + dmwand_BuildConversation(sCall, sCallParams); + } + else + { + + if(TestStringAgainstPattern("PlayerListConv", sCall)) + { + dmwand_PlayerListConv(sCallParams); + return; + } + + if(TestStringAgainstPattern("Toad", sCall)) + { + DMFI_toad(oMyTarget, oMySpeaker); + return; + } + if(TestStringAgainstPattern("Untoad", sCall)) + { + DMFI_untoad(oMyTarget, oMySpeaker); + return; + } + if(TestStringAgainstPattern("KickPC", sCall)) + { + dmwand_KickPC(oMyTarget, oMySpeaker); + return; + } + + if(TestStringAgainstPattern("JumpPlayerHere", sCall)) + { + dmwand_JumpPlayerHere(); + return; + } + if(TestStringAgainstPattern("JumpToPlayer", sCall)) + { + dmwand_JumpToPlayer(); + return; + } + if(TestStringAgainstPattern("JumpPartyHere", sCall)) + { + dmwand_JumpPartyHere(); + return; + } + } +} diff --git a/_module/nss/dmfi_execute.nss b/_module/nss/dmfi_execute.nss new file mode 100644 index 0000000..92c255e --- /dev/null +++ b/_module/nss/dmfi_execute.nss @@ -0,0 +1,3608 @@ +/*DMFI Universal Wand executable by hahnsoo and Demetrious + +Version 1.07 + +Credits: Bioware - Dicebag + Arawen - Skill Check Wand (implemented with the Dicebag) + Jhenne (tallonzek@hotmail.com) \ Authors of the original FX Wand, + Doppleganger / DM Wand and Emote Wand + Demetrious - XP wand + Dezran (dezran@roguepenguin.com) - Rod of Affliction + Lurker - Music Wand + Oddbod - FX wand improvements + Ty Worsham (volition) - Sound Creator Beta + OldManWhistler - NPC corpse functions + + hahnsoo (hahns_shin@hotmail.com) - Final Improved FX wand, Universal wand scripts, + Encounter wand, DM Voice scripts, Faction wand + J.R.R.Tolkien +*/ +#include "dmfi_dmw_inc" +#include "x2_inc_toollib" + + +int iNightMusic; +int iDayMusic; +int iBattleMusic; + + +object DMFI_NextTarget(object oTarget, object oUser) +{ +object oNew; + +if (GetIsPC(oTarget)) +{ +if (GetIsObjectValid(GetNextFactionMember(oTarget))) + oNew = GetNextFactionMember(oTarget); + else + oNew = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oTarget, 1); +} +else + oNew = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_NOT_PC, oTarget, 1); + + +if (!GetIsObjectValid(oNew)) + { + SendMessageToPC(oUser, "No valid target to transfer to."); + oNew = oTarget; + } + +SetLocalObject(oUser, "dmfi_univ_target", oNew); +SetCustomToken(20680, GetName(oNew)); +FloatingTextStringOnCreature("Target changed to: "+ GetName(oNew), oUser); +return oNew; +} + +int DMFI_GetNetWorth(object oTarget) +{ +int n; +object oItem = GetFirstItemInInventory(oTarget); + while(GetIsObjectValid(oItem)) + { + n= n + GetGoldPieceValue(oItem); + oItem = GetNextItemInInventory(oTarget); + } + + + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_ARMS, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_ARROWS, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_BELT, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_BOLTS, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_BOOTS, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_BULLETS, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_CARMOUR, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_CLOAK, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_HEAD, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_NECK, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget)); + n = n + GetGoldPieceValue(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oTarget)); +return n; +} + +//DMFI Creates the "settings" creature +void CreateSetting(object oUser) +{ + object oSetting = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_setting", GetLocation(oUser)); + DelayCommand(0.5f, AssignCommand(oSetting, ActionSpeakString(GetLocalString(oUser, "EffectSetting") + " is currently set at " + FloatToString(GetLocalFloat(oUser, GetLocalString(oUser, "EffectSetting")))))); + SetLocalObject(oSetting, "MyMaster", oUser); + SetListenPattern(oSetting, "**", 20600); //listen to all text + SetLocalInt(oSetting, "hls_Listening", 1); //listen to all text + SetListening(oSetting, TRUE); //be sure NPC is listening +} + +//DMFI Processes the dice rolls +void RollDemBones(object oUser, int iBroadcast, int iMod = 0, string sAbility = "", int iNum = 1, int iSide = 20) +{ + + string sString = ""; + int iRoll = 0; + int iTotal = 0; + //Build the string + sString = sAbility+"Roll " + IntToString(iNum) + "d" + IntToString(iSide) + ": "; + while(iNum > 1) + { + iRoll = Random(iSide) + 1; + iTotal = iTotal + iRoll; + sString = sString + IntToString(iRoll) + " + "; + iNum--; + } + iRoll = Random(iSide) + 1; + iTotal = iTotal + iRoll; + sString = sString + IntToString(iRoll); + if (iMod) + { + iTotal = iTotal + iMod; + sString = sString + " + Modifier: " + IntToString(iMod); + } + sString = sString + " = Total: " + IntToString(iTotal); + + //Perform appropriate animation + if (GetLocalInt(OBJECT_SELF, "dmfi_dice_no_animate")!=1) + { + switch(GetLocalInt(oUser, "dmfi_univ_int")) + { + case 71: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_TALK_PLEADING, 1.0, 5.0f)); break; + case 72: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0)); break; + case 73: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_TAUNT, 1.0)); break; + case 74: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0)); break; + case 78: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 5.0f)); break; + case 81: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_CONJURE1, 1.0, 5.0f)); break; + case 82: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_DODGE_SIDE, 1.0)); break; + case 83: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_TAUNT, 1.0)); break; + case 84: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_LISTEN, 1.0, 5.0f)); break; + case 85: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0)); break; + case 89: AssignCommand(oUser, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BARD_SONG), oUser, 6.0f)); break; + case 91: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_TALK_PLEADING, 1.0, 5.0f)); break; + case 95: AssignCommand(oUser, PlayAnimation(ANIMATION_LOOPING_CONJURE2, 1.0, 5.0f)); break; + case 97: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_TAUNT, 1.0)); break; + case 98: AssignCommand(oUser, PlayAnimation(ANIMATION_FIREFORGET_DODGE_DUCK, 1.0)); break; + default: AssignCommand(oUser, PlayAnimation (ANIMATION_LOOPING_GET_MID, 1.0, 3.0)); break; + } + } + + sString = ColorText(sString, "cyan"); + //-------------------------------------------------------- + switch(iBroadcast) + { + case 3: break; //dm only + case 1: AssignCommand(oUser, SpeakString(sString , TALKVOLUME_SHOUT)); break; + case 2: AssignCommand(oUser, SpeakString(sString)); break; + default: if (GetIsPC(oUser)) SendMessageToPC(oUser, sString); break; + } + //-------------------------------------------------------- + AssignCommand(oUser, SpeakString( sString, TALKVOLUME_SILENT_SHOUT)); + return; +} + +//This function is for the DMFI PC Dicebag +void DoDiceBagFunction(int iDice, object oUser, int iDMOverride = 0) +{ + string sAbility = ""; + int iTrain =0; + int iNum = 0; + int iSide = 0; + int iMod = 0; + int iLeft; + if (iDice < 100) + iLeft = StringToInt(GetStringLeft(IntToString(iDice), 1)); + else + iLeft = 10; + int iRight = StringToInt(GetStringRight(IntToString(iDice), 1)); + switch(iDice) + { + case 61: iNum = 1; iSide = 20; sAbility="Strength Check, "; iMod = GetAbilityModifier(ABILITY_STRENGTH, oUser); break; + case 62: iNum = 1; iSide = 20; sAbility="Dexterity Check, "; iMod = GetAbilityModifier(ABILITY_DEXTERITY, oUser); break; + case 63: iNum = 1; iSide = 20; sAbility="Constitution Check, "; iMod = GetAbilityModifier(ABILITY_CONSTITUTION, oUser); break; + case 64: iNum = 1; iSide = 20; sAbility="Intelligence Check, "; iMod = GetAbilityModifier(ABILITY_INTELLIGENCE, oUser); break; + case 65: iNum = 1; iSide = 20; sAbility="Wisdom Check, "; iMod = GetAbilityModifier(ABILITY_WISDOM, oUser); break; + case 66: iNum = 1; iSide = 20; sAbility="Charisma Check, "; iMod = GetAbilityModifier(ABILITY_CHARISMA, oUser); break; + case 67: iNum = 1; iSide = 20; sAbility="Fortitude Save, "; iMod = GetFortitudeSavingThrow(oUser); break; + case 68: iNum = 1; iSide = 20; sAbility="Reflex Save, "; iMod = GetReflexSavingThrow(oUser); break; + case 69: iNum = 1; iSide = 20; sAbility="Will Save, "; iMod = GetWillSavingThrow(oUser); break; + + case 71: iNum = 1; iSide = 20; iTrain = 1; sAbility="Animal Empathy Check, "; iMod = GetSkillRank(SKILL_ANIMAL_EMPATHY, oUser); break; + case 72: iNum = 1; iSide = 20; sAbility="Appraise Check, "; iMod = GetSkillRank(SKILL_APPRAISE, oUser); break; + case 73: iNum = 1; iSide = 20; sAbility="Bluff Check, "; iMod = GetSkillRank(SKILL_BLUFF, oUser); break; + case 74: iNum = 1; iSide = 20; sAbility="Concentration Check, "; iMod = GetSkillRank(SKILL_CONCENTRATION, oUser); break; + case 75: iNum = 1; iSide = 20; sAbility="Craft Armor Check, "; iMod = GetSkillRank(SKILL_CRAFT_ARMOR, oUser); break; + case 76: iNum = 1; iSide = 20; sAbility="Craft Trap Check, "; iMod = GetSkillRank(SKILL_CRAFT_TRAP, oUser); break; + case 77: iNum = 1; iSide = 20; sAbility="Craft Weapon Check, "; iMod = GetSkillRank(SKILL_CRAFT_WEAPON, oUser); break; + case 78: iNum = 1; iSide = 20; iTrain = 1; sAbility="Disable Trap Check, "; iMod = GetSkillRank(SKILL_DISABLE_TRAP, oUser); break; + case 79: iNum = 1; iSide = 20; sAbility="Discipline Check, "; iMod = GetSkillRank(SKILL_DISCIPLINE, oUser); break; + + case 81: iNum = 1; iSide = 20; sAbility="Heal Check, "; iMod = GetSkillRank(SKILL_HEAL, oUser); break; + case 82: iNum = 1; iSide = 20; sAbility="Hide Check, "; iMod = GetSkillRank(SKILL_HIDE, oUser); break; + case 83: iNum = 1; iSide = 20; sAbility="Intimidate Check, "; iMod = GetSkillRank(SKILL_INTIMIDATE, oUser); break; + case 84: iNum = 1; iSide = 20; sAbility="Listen Check, "; iMod = GetSkillRank(SKILL_LISTEN, oUser); break; + case 85: iNum = 1; iSide = 20; sAbility="Lore Check, "; iMod = GetSkillRank(SKILL_LORE, oUser); break; + case 86: iNum = 1; iSide = 20; sAbility="Move Silently Check, "; iMod = GetSkillRank(SKILL_MOVE_SILENTLY, oUser); break; + case 87: iNum = 1; iSide = 20; iTrain = 1; sAbility="Open Lock Check, "; iMod = GetSkillRank(SKILL_OPEN_LOCK, oUser); break; + case 88: iNum = 1; iSide = 20; sAbility="Parry Check, "; iMod = GetSkillRank(SKILL_PARRY, oUser); break; + case 89: iNum = 1; iSide = 20; sAbility="Perform Check, "; iMod = GetSkillRank(SKILL_PERFORM, oUser); break; + + case 91: iNum = 1; iSide = 20; sAbility="Persuade Check, "; iMod = GetSkillRank(SKILL_PERSUADE, oUser); break; + case 92: iNum = 1; iSide = 20; iTrain = 1; sAbility="Pick Pocket Check, "; iMod = GetSkillRank(SKILL_PICK_POCKET, oUser); break; + case 93: iNum = 1; iSide = 20; sAbility="Search Check, "; iMod = GetSkillRank(SKILL_SEARCH, oUser); break; + case 94: iNum = 1; iSide = 20; iTrain = 1; sAbility="Set Trap Check, "; iMod = GetSkillRank(SKILL_SET_TRAP, oUser); break; + case 95: iNum = 1; iSide = 20; iTrain = 1; sAbility="Spellcraft Check, "; iMod = GetSkillRank(SKILL_SPELLCRAFT, oUser); break; + case 96: iNum = 1; iSide = 20; sAbility="Spot Check, "; iMod = GetSkillRank(SKILL_SPOT, oUser); break; + case 97: iNum = 1; iSide = 20; sAbility="Taunt Check, "; iMod = GetSkillRank(SKILL_TAUNT, oUser); break; + case 98: iNum = 1; iSide = 20; iTrain = 1; sAbility="Tumble Check, "; iMod = GetSkillRank(SKILL_TUMBLE, oUser); break; + case 99: iNum = 1; iSide = 20; iTrain = 1; sAbility="Use Magic Device Check, "; iMod = GetSkillRank(SKILL_USE_MAGIC_DEVICE, oUser); break; + + case 101: SetLocalInt(oUser, "dmfi_dicebag", 2); SetCampaignInt("dmfi", "dmfi_dicebag", 2, oUser); SetCustomToken(20681, "Local"); FloatingTextStringOnCreature("Broadcast Mode set to Local", oUser, FALSE); return; break; + case 102: SetLocalInt(oUser, "dmfi_dicebag", 1); SetCampaignInt("dmfi", "dmfi_dicebag", 1, oUser); SetCustomToken(20681, "Global"); FloatingTextStringOnCreature("Broadcast Mode set to Global", oUser, FALSE); return; break; + case 103: SetLocalInt(oUser, "dmfi_dicebag", 0); SetCampaignInt("dmfi", "dmfi_dicebag", 0, oUser); SetCustomToken(20681, "Private"); FloatingTextStringOnCreature("Broadcast Mode set to Private", oUser, FALSE); return; break; + + default: iNum = iRight; + switch(iLeft) + { + case 1: iSide = 4; break; + case 2: iSide = 6; break; + case 3: iSide = 8; break; + case 4: iSide = 10; break; + case 5: iSide = 20; break; + } + break; + } + if ((iTrain)&&(iMod==0)) + { + string sMsg = ColorText("No dice roll: Skill requires training", "red"); + SendMessageToPC(oUser, sMsg); + AssignCommand(oUser, SpeakString( sMsg, TALKVOLUME_SILENT_SHOUT)); + return; + } + + + int iTell = GetLocalInt(oUser, "dmfi_dicebag"); + RollDemBones(oUser, iTell, iMod, sAbility, iNum, iSide); +} + + + + +//By OldManWhistler for the DMFI Control Wand +void DestroyAllItems() +{ + if(GetIsDead(OBJECT_SELF)) + { + object oItem = GetFirstItemInInventory(); + while(GetIsObjectValid(oItem)) + { + DestroyObject(oItem); + oItem = GetNextItemInInventory(); + } + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_ARMS))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_BELT))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_BOOTS))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CARMOUR))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CHEST))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CLOAK))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_B))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_L))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_CWEAPON_R))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_HEAD))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_LEFTHAND))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_LEFTRING))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_NECK))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND))) + DestroyObject(oItem); + if(GetIsObjectValid(oItem=GetItemInSlot(INVENTORY_SLOT_RIGHTRING))) + DestroyObject(oItem); + } +} + +// Function to destroy a target, by OldManWhistler, for the DMFI Control Wand +void DestroyCreature(object oTarget) +{ + AssignCommand(oTarget,SetIsDestroyable(TRUE,FALSE,FALSE)); + DestroyObject(oTarget); +} + +//DMFI NPC Control Wand +void DoControlFunction(int iFaction, object oUser) +{ + object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); + object oArea = GetArea(oUser); + object oChange; + float fAlignShift; + int nAlignShift; + int nReport; + int nMessage; + + object oAlignTarget = GetNearestObject(OBJECT_TYPE_CREATURE, oUser); + + fAlignShift = GetLocalFloat(oUser, "dmfi_reputation"); + + if (fAlignShift == 0.0f) + fAlignShift = 10.0f; + + + nAlignShift = FloatToInt(fAlignShift); + + switch(iFaction) + { + case 11: ChangeToStandardFaction(oTarget, STANDARD_FACTION_HOSTILE); break; + case 12: ChangeToStandardFaction(oTarget, STANDARD_FACTION_COMMONER); break; + case 13: ChangeToStandardFaction(oTarget, STANDARD_FACTION_DEFENDER); break; + case 14: ChangeToStandardFaction(oTarget, STANDARD_FACTION_MERCHANT); break; + case 15: oChange = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oChange)) + {if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) + ChangeToStandardFaction(oChange, STANDARD_FACTION_HOSTILE); + oChange = GetNextObjectInArea(oArea);}break; + case 16: oChange = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oChange)) + {if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) + ChangeToStandardFaction(oChange, STANDARD_FACTION_COMMONER); + oChange = GetNextObjectInArea(oArea);}break; + case 17: oChange = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oChange)) + {if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) + ChangeToStandardFaction(oChange, STANDARD_FACTION_DEFENDER); + oChange = GetNextObjectInArea(oArea);}break; + case 18: oChange = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oChange)) + {if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)) + ChangeToStandardFaction(oChange, STANDARD_FACTION_MERCHANT); + oChange = GetNextObjectInArea(oArea);}break; + case 21: oChange = GetFirstPC(); + while (GetIsObjectValid(oChange)) + { SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 0, oChange); + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 100, oChange); + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 100, oChange); + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 100, oChange); + oChange = GetNextPC();}break; + case 22: oChange = GetFirstPC(); + while (GetIsObjectValid(oChange)) + { SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 20, oChange); + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 91, oChange); + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 100, oChange); + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 50, oChange); + oChange = GetNextPC();}break; + case 23: oChange = GetFirstPC(); + while (GetIsObjectValid(oChange)) + { SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 0 , oChange); + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 0, oChange); + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 0, oChange); + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 0, oChange); + oChange = GetNextPC();}break; + case 24: oChange = GetFirstPC(); + while (GetIsObjectValid(oChange)) + { SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 100, oChange); + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 100, oChange); + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 100, oChange); + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 100, oChange); + oChange = GetNextPC();}break; + case 25: oChange = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oChange)) + {if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE){ + SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 0, oChange); + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 0, oChange); + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 0, oChange); + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 0, oChange);} + oChange = GetNextObjectInArea(oArea);}break; + case 26: oChange = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oChange)) + {if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE){ + AssignCommand(oChange, ClearAllActions(TRUE)); + SetStandardFactionReputation(STANDARD_FACTION_HOSTILE, 50, oChange); + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 50, oChange); + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 50, oChange); + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 50, oChange);} + oChange = GetNextObjectInArea(oArea);}break; + case 31: SetLocalObject(oUser, "dmfi_customfaction1", oTarget); nMessage = -1; break; + case 32: SetLocalObject(oUser, "dmfi_customfaction2", oTarget); nMessage = -1;break; + case 33: SetLocalObject(oUser, "dmfi_customfaction3", oTarget); nMessage = -1;break; + case 34: SetLocalObject(oUser, "dmfi_customfaction4", oTarget); nMessage = -1;break; + case 35: SetLocalObject(oUser, "dmfi_customfaction5", oTarget); nMessage = -1;break; + case 36: SetLocalObject(oUser, "dmfi_customfaction6", oTarget); nMessage = -1;break; + case 37: SetLocalObject(oUser, "dmfi_customfaction7", oTarget); nMessage = -1;break; + case 38: SetLocalObject(oUser, "dmfi_customfaction8", oTarget); nMessage = -1;break; + case 39: SetLocalObject(oUser, "dmfi_customfaction9", oTarget); nMessage = -1;break; + case 41: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction1")); nMessage = -1;break; + case 42: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction2")); nMessage = -1;break; + case 43: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction3")); nMessage = -1;break; + case 44: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction4")); nMessage = -1;break; + case 45: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction5")); nMessage = -1;break; + case 46: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction6")); nMessage = -1;break; + case 47: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction7")); nMessage = -1;break; + case 48: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction8")); nMessage = -1;break; + case 49: ChangeFaction(oTarget, GetLocalObject(oUser, "dmfi_customfaction9")); nMessage = -1;break; + case 51: RemoveHenchman(GetMaster(oTarget), oTarget); + SetLocalObject(oUser, "dmfi_henchman", oTarget); nMessage = -1;break; + case 52: RemoveHenchman(oTarget, GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oTarget)); + AddHenchman(oTarget, GetLocalObject(oUser, "dmfi_henchman")); nMessage = -1;break; + case 61: AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionMoveAwayFromObject(oUser, TRUE)); nMessage = -1;break; + case 62: AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionForceMoveToObject(oUser, TRUE, 2.0f, 30.0f)); nMessage = -1;break; + case 63: AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionRandomWalk());nMessage = -1; break; + case 64: AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionRest());nMessage = -1; break; + case 65: oChange = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oChange)) + {if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)){ + AssignCommand(oChange, ClearAllActions()); AssignCommand(oChange, ActionMoveAwayFromObject(oUser, TRUE));} + oChange = GetNextObjectInArea(oArea);}nMessage = -1; break; + case 66: oChange = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oChange)) + {if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)){ + AssignCommand(oChange, ClearAllActions()); AssignCommand(oChange, ActionForceMoveToObject(oUser, TRUE, 2.0f, 30.0f));} + oChange = GetNextObjectInArea(oArea);}nMessage = -1; break; + case 67: oChange = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oChange)) + {if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)){ + AssignCommand(oChange, ClearAllActions()); AssignCommand(oChange, ActionRandomWalk());} + oChange = GetNextObjectInArea(oArea);}nMessage = -1; break; + case 68: oChange = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oChange)) + {if (GetObjectType(oChange) == OBJECT_TYPE_CREATURE && !GetIsPC(oChange)){ + AssignCommand(oChange, ClearAllActions()); AssignCommand(oChange, ActionRest());} + oChange = GetNextObjectInArea(oArea);} nMessage = -1;break; + case 69: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDisappear(), oTarget); + DestroyObject(oTarget, 1.0); nMessage = -1;break; + case 70: DestroyCreature(oTarget); nMessage = -1;break; + case 71: AssignCommand(oTarget, SetIsDestroyable(FALSE, TRUE, TRUE)); nMessage = -1;break; + case 72: AssignCommand(oTarget, SetIsDestroyable(FALSE, FALSE, TRUE)); nMessage = -1;break; + case 73: AssignCommand(oTarget, SetIsDestroyable(FALSE, FALSE, FALSE));nMessage = -1; break; + case 74: AssignCommand(oTarget, SetIsDestroyable(TRUE, FALSE, FALSE));nMessage = -1; break; + case 75: AssignCommand(oTarget, SetIsDestroyable(FALSE, TRUE, TRUE)); + DelayCommand(0.1, AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDeath(), oTarget))); nMessage = -1;break; + case 76: AssignCommand(oTarget, SetIsDestroyable(FALSE, FALSE, TRUE)); + DelayCommand(0.1, AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDeath(), oTarget))); nMessage = -1;break; + case 77: AssignCommand(oTarget, SetIsDestroyable(FALSE, FALSE, FALSE)); + DelayCommand(0.1, AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDeath(), oTarget))); nMessage = -1;break; + case 78: AssignCommand(oTarget, SetIsDestroyable(TRUE, FALSE, FALSE)); + DelayCommand(0.1, AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDeath(), oTarget)));nMessage = -1; break; + case 79: AssignCommand(oTarget, DestroyAllItems()); + DelayCommand(1.0, DestroyCreature(oTarget));nMessage = -1;break; + case 81: //AdjustReputation(oAlignTarget, oTarget, nAlignShift); + AdjustReputation(oTarget, oAlignTarget, nAlignShift); + nReport = GetReputation(oAlignTarget, oTarget); + FloatingTextStringOnCreature("Current Reputation: "+ GetName(oTarget) + " vs. " +GetName(oAlignTarget)+": " + IntToString(nReport), oUser); + nReport = GetReputation(oTarget, oAlignTarget); + FloatingTextStringOnCreature("Current Reputation: "+ GetName(oAlignTarget) + " vs. " +GetName(oTarget)+": " + IntToString(nReport), oUser); + break; + case 82: //AdjustReputation(oAlignTarget, oTarget, -nAlignShift); + AdjustReputation(oTarget, oAlignTarget, -nAlignShift); + nReport = GetReputation(oAlignTarget, oTarget); + FloatingTextStringOnCreature("Current Reputation: "+ GetName(oTarget) + " vs. " +GetName(oAlignTarget)+": " + IntToString(nReport), oUser); + nReport = GetReputation(oTarget, oAlignTarget); + FloatingTextStringOnCreature("Current Reputation: "+ GetName(oAlignTarget) + " vs. " +GetName(oTarget)+": " + IntToString(nReport), oUser); + break; + case 83: SetLocalString(oUser, "EffectSetting", "dmfi_reputaion"); + CreateSetting(oUser);nMessage = -1; break; + case 84: nReport = GetReputation(oAlignTarget, oTarget); + FloatingTextStringOnCreature("Current Reputation: "+ GetName(oTarget) + " vs. " +GetName(oAlignTarget)+": " + IntToString(nReport), oUser); + nReport = GetReputation(oTarget, oAlignTarget); + FloatingTextStringOnCreature("Current Reputation: "+ GetName(oAlignTarget) + " vs. " +GetName(oTarget)+": " + IntToString(nReport), oUser); + nMessage = -1;break; + case 9: { + if (GetLocalInt(GetModule(), "dmfi_safe_factions")!=1) + { + SetLocalInt(GetModule(), "dmfi_safe_factions", 1); + SetCampaignInt("dmfi", "dmfi_safe_factions", 1, oUser); + FloatingTextStringOnCreature("Default non-hostile faction should ignore PC attacks",oUser, FALSE); + } + else + { + SetLocalInt(GetModule(), "dmfi_safe_factions", 0); + SetCampaignInt("dmfi", "dmfi_safe_factions", 0, oUser); + FloatingTextStringOnCreature("Bioware faction behavior restored",oUser, FALSE); + } + } + + default: nMessage = -1;break; + + } + + if (nMessage!=-1) + { + if (GetIsImmune(oTarget, IMMUNITY_TYPE_BLINDNESS)) + FloatingTextStringOnCreature("Targeted creature is blind immune - no attack will occur until new perception event is fired", oUser); + else + { + effect eInvis =EffectBlindness(); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oTarget, 6.1); + FloatingTextStringOnCreature("Faction Adjusted - Perception event will fire in 6 seconds", oUser); + } + } + +} + +void IdenStuff(object oTarget) +{ + object oItem = GetFirstItemInInventory(oTarget); + while(GetIsObjectValid(oItem)) + { + if (GetIdentified(oItem)==FALSE) + SetIdentified(oItem, TRUE); + + oItem = GetNextItemInInventory(oTarget); + } +} + +void TakeStuff(int Level, object oTarget, object oUser) + { + object oItem = GetFirstItemInInventory(oTarget); + while(GetIsObjectValid(oItem)) + { + DestroyObject(oItem); + oItem = GetNextItemInInventory(oTarget); + } + + if (Level == 1) + { + DestroyObject(GetItemInSlot(INVENTORY_SLOT_ARMS,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_ARROWS,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_BELT,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_BOLTS,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_BOOTS,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_BULLETS,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_CARMOUR,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_CHEST,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_CLOAK,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_HEAD,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_LEFTRING,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_NECK,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oTarget)); + DestroyObject(GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oTarget)); + } +FloatingTextStringOnCreature("DM Intervention: Inventory Destroyed by DM", oTarget); +} + + +void TakeUber(object oTarget) +{ + int nMultiplier; + if (GetHitDice(oTarget)<11) + nMultiplier = 1; + else if (GetHitDice(oTarget)<16) + nMultiplier = 2; + else if (GetHitDice(oTarget)<20) + nMultiplier = 3; + else + nMultiplier = 5; + object oItem = GetFirstItemInInventory(oTarget); + while(GetIsObjectValid(oItem)) + { + if (GetGoldPieceValue(oItem)>1000*nMultiplier*GetHitDice(oTarget)) + DestroyObject(oItem); + oItem = GetNextItemInInventory(oTarget); + } +FloatingTextStringOnCreature("DM Intervention: Uber type items have been removed", oTarget); +} + +void RotateMe(object oTarget, int Amount, object oUser) +{ + location lLocation = GetLocation (oTarget); + if (GetObjectType(oTarget) != OBJECT_TYPE_PLACEABLE) + { + oTarget = GetNearestObject(OBJECT_TYPE_PLACEABLE, oUser); + FloatingTextStringOnCreature("Target was not a placable, used placeable closest to your avitar", oUser); + } + if (Amount == -2) + { + AssignCommand(oTarget, SetFacing(90.0)); + return; + } + if (Amount == -1) + { + AssignCommand(oTarget, SetFacing(0.0)); + return; + } + if (GetIsObjectValid(oTarget)) + AssignCommand(oTarget, SetFacing(GetFacing(oTarget)+Amount)); +} + +void DMFI_Object (object oTarget, int Action, object oUser) + { + location lLocation = GetLocation (oTarget); + if (GetObjectType(oTarget) != OBJECT_TYPE_PLACEABLE) + { + oTarget = GetNearestObject(OBJECT_TYPE_PLACEABLE, oUser); + FloatingTextStringOnCreature("Target was not a placable, used placeable closest to your avitar", oUser); + } + if (GetIsObjectValid(oTarget)) + { + if (Action==1) + { + DestroyObject(oTarget); + DelayCommand(2.0, FloatingTextStringOnCreature(GetName(oTarget) + "destroyed. If 'static', you must leave and return to see effect.", oUser)); + } + else if (Action ==2) + { + AssignCommand(oTarget, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); + DelayCommand(0.4,SetPlaceableIllumination(oTarget, FALSE)); + DelayCommand(0.5,RecomputeStaticLighting(GetArea(oTarget))); + } + else if (Action ==3) + { + AssignCommand(oTarget, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); + DelayCommand(0.4,SetPlaceableIllumination(oTarget, TRUE)); + DelayCommand(0.5,RecomputeStaticLighting(GetArea(oTarget))); + } + } + } + +void dmwand_SwapDayNight(int nDay) +{ + int nCurrentHour; + int nCurrentMinute = GetTimeMinute(); + int nCurrentSecond = GetTimeSecond(); + int nCurrentMilli = GetTimeMillisecond(); + + nCurrentHour = ((nDay == 1)?7:19); + + SetTime(nCurrentHour, nCurrentMinute, nCurrentSecond, nCurrentMilli); +} + +void dmwand_AdvanceTime(int nHours) +{ + int nCurrentHour = GetTimeHour(); + int nCurrentMinute = GetTimeMinute(); + int nCurrentSecond = GetTimeSecond(); + int nCurrentMilli = GetTimeMillisecond(); + + nCurrentHour += nHours; + SetTime(nCurrentHour, nCurrentMinute, nCurrentSecond, nCurrentMilli); +} + +void DMFI_Align(object oUser, object oTarget, int nAlign, int nParty) +{ +if (GetObjectType(oTarget)== OBJECT_TYPE_CREATURE) + { + int nAmount = GetLocalInt(oUser, "dmfi_alignshift"); + + if (nParty) + { + object oParty = GetFirstFactionMember(oTarget, TRUE); + while (GetIsObjectValid(oParty)) + { + AdjustAlignment(oParty, nAlign, nAmount); + oParty = GetNextFactionMember(oTarget, TRUE); + } + FloatingTextStringOnCreature("Party Alignment shifted by " + IntToString(nAmount), oUser); + } + else + { + AdjustAlignment(oTarget, nAlign, nAmount); + FloatingTextStringOnCreature("Target Alignment shifted by " + IntToString(nAmount), oUser); + } + } +else + FloatingTextStringOnCreature("Must target a creature for this action", oUser); + +} + +void DMFI_Roll(object oUser) + { + object oStoreState = GetItemPossessedBy(oUser, "dmfi_dmw"); + int n = GetLocalInt(oUser, "dmfi_alignshift"); + if (n == 1) + n = 2; + else if (n ==2) + n = 5; + else if (n ==5) + n = 10; + else if (n == 10) + n = 1; + FloatingTextStringOnCreature("Adjustment changed to " + IntToString(n), oUser); + SetLocalInt(oUser, "dmfi_alignshift", n); + SetCustomToken(20781, IntToString(n)); + SetCampaignInt("dmfi", "dmfi_alignshift", n, oUser); + } + + +int GetAreaXAxis(object oArea) +{ + + location locTile; + int iX = 0; + int iY = 0; + vector vTile = Vector(0.0, 0.0, 0.0); + + for (iX = 0; iX < 32; ++iX) + { + vTile.x = IntToFloat(iX); + locTile = Location(oArea, vTile, 0.0); + int iRes = GetTileMainLight1Color(locTile); + if (iRes > 32 || iRes < 0) + return(iX); + } + + return 32; +} + +int GetAreaYAxis(object oArea) +{ + location locTile; + int iX = 0; + int iY = 0; + vector vTile = Vector(0.0, 0.0, 0.0); + + for (iY = 0; iY < 32; ++iY) + { + vTile.y = IntToFloat(iY); + locTile = Location(oArea, vTile, 0.0); + int iRes = GetTileMainLight1Color(locTile); + if (iRes > 32 || iRes < 0) + return(iY); + } + + return 32; +} + + +void TilesetMagic(object oUser, int nEffect, int nType) +{ +int iXAxis = GetAreaXAxis(GetArea(oUser)); +int iYAxis = GetAreaYAxis(GetArea(oUser)); +int nBase = GetLocalInt(GetModule(), "dmfi_tileset"); + +// nType definitions: +// 0 fill +// 1 flood +// 2 groundcover + +// nBase definitions: +// 0 default +// 1 Sewer and City - raise the fill effect to -0.1 + + +float ZEffectAdjust = 0.0; +float ZTypeAdjust = 0.1; //default is groundcover +float ZTileAdjust = 0.0; +float ZFinalAxis; + +/* +if (nEffect == X2_TL_GROUNDTILE_ICE) + ZEffectAdjust = -1.0; // lower the effect based on trial and error +*/ +if (nEffect == X2_TL_GROUNDTILE_SEWER_WATER) + ZEffectAdjust = 0.8; + +//now sep based on nType +if (nType == 0) //fill + ZTypeAdjust=-2.0; +else if (nType ==1) + ZTypeAdjust = 2.0; + +ZFinalAxis = ZEffectAdjust + ZTypeAdjust + ZTileAdjust; + +//special case for filling of water and sewer regions +if ((nBase==1) && (nType==0)) + ZFinalAxis = -0.1; + +TLResetAreaGroundTiles(GetArea(oUser), iXAxis, iYAxis); +TLChangeAreaGroundTiles(GetArea(oUser), nEffect , iXAxis, iYAxis, ZFinalAxis); +} + + +//New DM Wand by Demetrious +void DoNewDMThingy(int iChoice, object oUser) + { + location lLocation = GetLocalLocation(oUser, "dmfi_univ_location"); + object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); + int iXAxis = GetAreaXAxis(GetArea(oUser)); + int iYAxis = GetAreaYAxis(GetArea(oUser)); + object oCopy; object oParty; + int n; string sName; + + switch (iChoice) + { + case 11: TakeStuff(1, oTarget, oUser); break; + case 12: TakeStuff(0, oTarget, oUser); break; + case 13: IdenStuff(oTarget); break; + case 14: TakeUber(oTarget); break; + case 15: DMFI_NextTarget(oTarget, oUser);break; + case 20: DMFI_NextTarget(oTarget, oUser);break; + case 21: DMFI_Align(oUser, oTarget, ALIGNMENT_GOOD, 0);break; + case 22: DMFI_Align(oUser, oTarget, ALIGNMENT_EVIL, 0);break; + case 23: DMFI_Align(oUser, oTarget, ALIGNMENT_LAWFUL, 0);break; + case 24: DMFI_Align(oUser, oTarget, ALIGNMENT_CHAOTIC, 0);break; + case 25: DMFI_Align(oUser, oTarget, ALIGNMENT_GOOD, 1);break; + case 26: DMFI_Align(oUser, oTarget, ALIGNMENT_EVIL, 1);break; + case 27: DMFI_Align(oUser, oTarget, ALIGNMENT_LAWFUL, 1);break; + case 28: DMFI_Align(oUser, oTarget, ALIGNMENT_CHAOTIC, 1);break; + case 29: DMFI_Roll(oUser); break; + case 31: SendMessageToPC(oUser, "Item name: "+GetName(oTarget)); + SendMessageToPC(oUser, "Item value: "+IntToString(GetGoldPieceValue(oTarget))); + if (GetDroppableFlag(oTarget)) SendMessageToPC(oUser, "Droppable"); + else SendMessageToPC(oUser, "Not droppable"); + if (GetItemCursedFlag(oTarget)) SendMessageToPC(oUser, "Cursed"); + else SendMessageToPC(oUser, "Not cursed"); + if (GetPlotFlag(oTarget)) SendMessageToPC(oUser, "Plot related"); + else SendMessageToPC(oUser, "Not plot related"); + if (GetStolenFlag(oTarget)) SendMessageToPC(oUser, "Stolen"); + else SendMessageToPC(oUser, "Not stolen"); + SendMessageToPC(oUser, "Charges remaining: " + IntToString(GetItemCharges(oTarget))); + break; + + case 32: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) + { + SetPlotFlag(oTarget, FALSE); DestroyObject(oTarget); + FloatingTextStringOnCreature(GetName(oTarget)+": Item destroyed", oUser); + } + else + { + FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); + } + break; + case 33: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) + { + SetItemCharges(oTarget, 0); + FloatingTextStringOnCreature( GetName(oTarget)+": Remaining charges removed", oUser); + } + else + { + FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); + } + break; + + + case 34: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) + { + SetItemCharges(oTarget, 999); + FloatingTextStringOnCreature( GetName(oTarget)+": Item fully recharged",oUser); break; + } + else + { + FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); + } + break; + + case 35: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) + { + if (GetDroppableFlag(oTarget)) + { + SetDroppableFlag(oTarget, FALSE); + FloatingTextStringOnCreature(GetName(oTarget)+": can NOT be dropped", oUser); + } + else + { + SetDroppableFlag(oTarget, TRUE); + FloatingTextStringOnCreature( GetName(oTarget)+": can be dropped", oUser); + } + } + else + { + FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); + } + break; + + case 36: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) + { + if (GetItemCursedFlag(oTarget)) + { + SetItemCursedFlag(oTarget, FALSE); + FloatingTextStringOnCreature(GetName(oTarget)+": NOT cursed", oUser); + } + else + { + SetItemCursedFlag(oTarget, TRUE); + FloatingTextStringOnCreature( GetName(oTarget)+": set to CURSED", oUser); + } + } + else + { + FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); + } + break; + + case 37: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) + { + if (GetPlotFlag(oTarget)) + { + SetPlotFlag(oTarget, FALSE); + FloatingTextStringOnCreature(GetName(oTarget)+": NOT plot related", oUser); + } + else + { + SetPlotFlag(oTarget, TRUE); + FloatingTextStringOnCreature( GetName(oTarget)+": set to PLOT", oUser); + } + } + else + { + FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); + } + break; + case 38: if (GetObjectType(oTarget)==OBJECT_TYPE_ITEM) + { + if (GetStolenFlag(oTarget)) + { + SetStolenFlag(oTarget, FALSE); + FloatingTextStringOnCreature(GetName(oTarget)+": NOT stolen", oUser); + } + else + { + SetStolenFlag(oTarget, TRUE); + FloatingTextStringOnCreature( GetName(oTarget)+": set to Stolen", oUser); + } + } + else + { + FloatingTextStringOnCreature("Invalid target. Target item directly from inventory screen", oUser); + } + break; + + + case 41: DMFI_Object(oTarget, 1, oUser); break; + case 42: DMFI_Object(oTarget, 2, oUser);break; + case 43: DMFI_Object(oTarget, 3, oUser); break; + case 45: RotateMe(oTarget, -2, oUser);break; + case 46: RotateMe(oTarget, -1, oUser);break; + case 47: RotateMe(oTarget, 30, oUser);break; + case 48: RotateMe(oTarget, 45, oUser);break; + case 49: RotateMe(oTarget, 90, oUser);break; + case 40: RotateMe(oTarget, 180, oUser);break; + case 51: dmwand_AdvanceTime(1);break; + case 52: dmwand_AdvanceTime(4);break; + case 53: dmwand_AdvanceTime(8);break; + case 54: dmwand_AdvanceTime(24);break; + case 55: dmwand_SwapDayNight(0);break; + case 50: dmwand_SwapDayNight(1);break; + case 56: SetWeather(GetArea(oUser), WEATHER_CLEAR); break; + case 57: SetWeather(GetArea(oUser), WEATHER_RAIN); break; + case 58: SetWeather(GetArea(oUser), WEATHER_SNOW); break; + case 59: SetWeather(GetArea(oUser), WEATHER_USE_AREA_SETTINGS); break; + case 60: SendMessageToPC(oUser, GetName(oTarget) +" has items totaling " + IntToString(DMFI_GetNetWorth(oTarget)) + " in gp value with " + IntToString(GetGold(oTarget)) +" in gold.");break; + case 61: DMFI_toad(oTarget, oUser); break; + case 62: DMFI_untoad(oTarget, oUser); break; + case 63: AssignCommand(oUser, AddToParty( oUser, GetFactionLeader(oTarget)));break; + case 64: RemoveFromParty(oUser);break; + case 65: ExploreAreaForPlayer(GetArea(oTarget), oTarget); FloatingTextStringOnCreature("Map Given: Target", oUser);break; + case 66: { + FloatingTextStringOnCreature("Map Given: Party", oUser); + object oParty = GetFirstFactionMember(oTarget,TRUE); + while (GetIsObjectValid(oParty)) + { + ExploreAreaForPlayer(GetArea(oTarget), oTarget); + oParty = GetNextFactionMember(oTarget,TRUE); + } + break; + } + case 67: ExportAllCharacters();break; + case 68: dmwand_KickPC(oTarget, oUser);break; + case 69: sName = GetModuleName(); + StartNewModule(sName);break; + case 71: TilesetMagic(oUser, X2_TL_GROUNDTILE_WATER, 0);break; + case 72: TilesetMagic(oUser, X2_TL_GROUNDTILE_ICE, 0);break; + case 73: TilesetMagic(oUser, X2_TL_GROUNDTILE_LAVA, 0) ;break; + case 74: TilesetMagic(oUser, X2_TL_GROUNDTILE_SEWER_WATER, 0);break; + case 75: TilesetMagic(oUser, X2_TL_GROUNDTILE_WATER, 1);break; + case 76: TilesetMagic(oUser, X2_TL_GROUNDTILE_ICE, 1);break; + case 77: TilesetMagic(oUser, X2_TL_GROUNDTILE_LAVA, 1) ;break; + case 78: TilesetMagic(oUser, X2_TL_GROUNDTILE_SEWER_WATER, 1);break; + case 79: TLResetAreaGroundTiles(GetArea(oUser), iXAxis, iYAxis); break; + case 81: TilesetMagic(oUser, X2_TL_GROUNDTILE_ICE, 2);break; + case 82: TilesetMagic(oUser, X2_TL_GROUNDTILE_GRASS, 2);break; + case 83: TilesetMagic(oUser, X2_TL_GROUNDTILE_CAVEFLOOR, 2) ;break; + case 89: TLResetAreaGroundTiles(GetArea(oUser), iXAxis, iYAxis); break; + case 91: StoreCampaignObject("dmfi", "dmfi_copyplayer1", oTarget); + FloatingTextStringOnCreature("Target stored", oUser);break; + case 92: oParty = GetFirstFactionMember(oTarget, TRUE); + n=1; + while (GetIsObjectValid(oParty)) + { + StoreCampaignObject("dmfi", "dmfi_copyplayer"+IntToString(n), oParty); + SendMessageToPC(oUser, GetName(oParty) + " stored"); + n=n+1; + oParty = GetNextFactionMember(oTarget, TRUE); + } + FloatingTextStringOnCreature("Party stored", oUser); + break; + + case 93:n=1; + oCopy = RetrieveCampaignObject("dmfi", "dmfi_copyplayer"+IntToString(n), lLocation); + while (GetIsObjectValid(oCopy)) + { + ChangeToStandardFaction(oCopy, STANDARD_FACTION_COMMONER); + n=n+1; + oCopy = RetrieveCampaignObject("dmfi", "dmfi_copyplayer"+IntToString(n), lLocation); + } + break; + case 101: SetLocalInt(GetModule(), "dmfi_tileset" , 0); break; + case 102: SetLocalInt(GetModule(), "dmfi_tileset" , 1); break; //sewer/city + + default: break; + } + +} + +//This is for the DMFI Dicebag Wand +void DoDMDiceBagFunction(int iDice, object oUser) +{ + object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); + if (!GetIsObjectValid(oTarget)) + oTarget = oUser; + int iOverride = GetLocalInt(oUser, "dmfi_dicebag"); + object oArea = GetArea(oUser); + object oRoll; + int iLeft; + if (iDice < 100) + iLeft = StringToInt(GetStringLeft(IntToString(iDice), 1)); + else + iLeft = 10; + switch(iLeft) + { + case 1: + case 2: + case 3: + case 4: //Single Creature Roll + DoDiceBagFunction(iDice+50, oTarget, iOverride); break; + case 5: + case 6: + case 7: + case 8://All PCs/NPCs in the area + oRoll = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oRoll)) + { + if ((GetIsPC(oTarget) && GetIsPC(oRoll)) || (!GetIsPC(oTarget) && !GetIsPC(oRoll) && GetObjectType(oRoll) == OBJECT_TYPE_CREATURE)) + DoDiceBagFunction(iDice+10, oRoll, iOverride); + oRoll = GetNextObjectInArea(oArea); + } + break; + case 10: { + switch(iDice) + { + case 101: SetLocalInt(oUser, "dmfi_dicebag", 2); SetCampaignInt("dmfi", "dmfi_dicebag", 2, oUser); SetCustomToken(20681, "Local"); FloatingTextStringOnCreature("Broadcast Mode set to Local", oUser, FALSE); return; break; + case 102: SetLocalInt(oUser, "dmfi_dicebag", 1); SetCampaignInt("dmfi", "dmfi_dicebag", 1, oUser); SetCustomToken(20681, "Global"); FloatingTextStringOnCreature("Broadcast Mode set to Global", oUser, FALSE); return; break; + case 103: SetLocalInt(oUser, "dmfi_dicebag", 0); SetCampaignInt("dmfi", "dmfi_dicebag", 0, oUser); SetCustomToken(20681, "Private"); FloatingTextStringOnCreature("Broadcast Mode set to Private", oUser, FALSE); return; break; + case 104: SetLocalInt(oUser, "dmfi_dicebag", 3); SetCampaignInt("dmfi", "dmfi_dicebag", 3, oUser); SetCustomToken(20681, "DM Only"); FloatingTextStringOnCreature("Broadcast Mode set to DM Only", oUser, FALSE); return; break; + case 105: DMFI_NextTarget(oTarget, oUser);break; + case 106: { + if (GetLocalInt(oUser, "dmfi_dice_no_animate")==1) + { + SetLocalInt(oUser, "dmfi_dice_no_animate", 0); + FloatingTextStringOnCreature("Rolls will show animation", oUser); + } + else + { + SetLocalInt(oUser, "dmfi_dice_no_animate", 1); + FloatingTextStringOnCreature("Rolls will NOT show animation", oUser); + } + } + } + } + default: break; + +/* +Demetrious - Saving code for all pcs in case I find a way to put it back into the dicebag. + + //All PCs + oRoll = GetFirstPC(); + while (GetIsObjectValid(oRoll)) + { + DoDiceBagFunction(iDice, oRoll, iOverride); + oRoll = GetNextPC(); + }break; +*/ + + + } +} + +void DoOneRingFunction(int iRing, object oUser) +{ + switch(iRing) + { + case 1: SetLocalString(oUser, "dmfi_univ_conv", "afflict"); break; + case 2: SetLocalString(oUser, "dmfi_univ_conv", "faction"); break; + case 3: SetLocalString(oUser, "dmfi_univ_conv", "dicebag"); break; + case 4: SetLocalString(oUser, "dmfi_univ_conv", "dmw"); break; + case 5: SetLocalString(oUser, "dmfi_univ_conv", "emote"); break; + case 6: SetLocalString(oUser, "dmfi_univ_conv", "encounter"); break; + case 7: SetLocalString(oUser, "dmfi_univ_conv", "fx"); break; + case 8: SetLocalString(oUser, "dmfi_univ_conv", "music"); break; + case 91: SetLocalString(oUser, "dmfi_univ_conv", "sound"); break; + case 92: SetLocalString(oUser, "dmfi_univ_conv", "voice"); break; + case 93: SetLocalString(oUser, "dmfi_univ_conv", "xp"); break; + case 94: SetLocalString(oUser, "dmfi_univ_conv", "buff");break; + default: SetLocalString(oUser, "dmfi_univ_conv", "dmw"); break; + } + AssignCommand(oUser, ClearAllActions()); + AssignCommand(oUser, ActionStartConversation(OBJECT_SELF, "dmfi_universal", TRUE)); +} + +//This function is for the DMFI Sound FX Wand +void DoSoundFunction(int iSound, object oUser) +{ + + location lLocation = GetLocalLocation(oUser, "dmfi_univ_location"); + float fDuration; + float fDelay; + object oTarget; + + fDuration = GetLocalFloat(oUser, "dmfi_effectduration"); + fDelay = GetLocalFloat(oUser, "dmfi_sound_delay"); + + switch(iSound) + { + case 11: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_batsflap1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 12: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_bugsscary1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 13: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_crptvoice1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 14: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_orcgrunt1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 15: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_minepick2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 16: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_ratssqeak1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 17: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_rockfallg1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 18: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_rockfalgl2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 19: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_wt_gustcavrn1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 21: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_belltower3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 22: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_claybreak3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 23: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_glasbreak2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 24: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_gongring3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 25: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_marketgrp4"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 26: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_cv_millwheel1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 27: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_sawing1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 28: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_cv_bellwind1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 29: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_cv_smithhamr2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 31: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_firelarge1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 32: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_lavapillr1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 33: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_lavafire1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 34: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_firelarge2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 35: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_surf2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 36: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_drips1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 37: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_waterlap1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 38: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_stream4"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 39: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_na_waterfall2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 41: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_crynight3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 42: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_bushmove1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 43: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_birdsflap2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 44: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_grassmove3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 45: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_hawk1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 46: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_na_leafmove3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 47: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_gulls2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 48: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_songbirds1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 49: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_an_toads1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 51: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_beaker1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 52: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_cauldron1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 53: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_chntmagic1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 54: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_crystalev1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 55: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_crystalic1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 56: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("al_mg_portal1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 57: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_mg_telepin1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 58: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_mg_telepout1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 59: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_mg_frstmagic1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 61: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_tavclap1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 62: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_battlegrp7"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 63: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_laughincf2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 64: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_comtntgrp3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 65: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_chantingm2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 66: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_cryingf2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 67: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_laughingf3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 68: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_chantingf2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 69: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_wailingm6"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 71: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_evilchantm"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 72: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_crows2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 73: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_wailingcf1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 74: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_crptvoice2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 75: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_lafspook2"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 76: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_owlhoot1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 77: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_an_wolfhowl1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 78: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_screamf3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 79: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_pl_zombiem3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 81: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_wt_gustsoft1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 82: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_wt_thundercl3"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 83: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_wt_thunderds4"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + case 84: oTarget = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLocation); DelayCommand(fDelay, AssignCommand(oTarget, PlaySound("as_wt_gusforst1"))); DelayCommand(20.0f, DestroyObject(oTarget)); break; + + //Settings + case 91: + SetLocalString(oUser, "EffectSetting", "dmfi_effectduration"); + CreateSetting(oUser); + break; + case 92: + SetLocalString(oUser, "EffectSetting", "dmfi_sound_delay"); + CreateSetting(oUser); + break; + case 93: + SetLocalString(oUser, "EffectSetting", "dmfi_beamduration"); + CreateSetting(oUser); + break; + case 94: //Change Day Music + iDayMusic = MusicBackgroundGetDayTrack(GetArea(oUser)) + 1; + if (iDayMusic > 33) iDayMusic = 49; + if (iDayMusic > 55) iDayMusic = 1; + MusicBackgroundStop(GetArea(oUser)); + MusicBackgroundChangeDay(GetArea(oUser), iDayMusic); + MusicBackgroundPlay(GetArea(oUser)); + break; + case 95: //Change Night Music + iNightMusic = MusicBackgroundGetDayTrack(GetArea(oUser)) + 1; + if (iNightMusic > 33) iNightMusic = 49; + if (iNightMusic > 55) iNightMusic = 1; + MusicBackgroundStop(GetArea(oUser)); + MusicBackgroundChangeNight(GetArea(oUser), iNightMusic); + MusicBackgroundPlay(GetArea(oUser)); + break; + case 96: //Play Background Music + MusicBackgroundPlay(GetArea(oUser)); + break; + case 97: //Stop Background Music + MusicBackgroundStop(GetArea(oUser)); + break; + case 98: //Change and Play Battle Music + iBattleMusic = MusicBackgroundGetBattleTrack(GetArea(oUser)) + 1; + if (iBattleMusic < 34 || iBattleMusic > 48) iBattleMusic = 34; + MusicBattleStop(GetArea(oUser)); + MusicBattleChange(GetArea(oUser), iBattleMusic); + MusicBattlePlay(GetArea(oUser)); + break; + case 99: //Stop Battle Music + MusicBattleStop(GetArea(oUser)); + break; + + default: break; + } +return; +} + +//This function is for the DMFI DM Voice +void DoVoiceFunction(int iSay, object oUser) +{ + object oMod = GetModule(); + object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); + location lLocation = GetLocalLocation(oUser, "dmfi_univ_location"); + object oVoice; + string sSay; + + // Invalid target code - Loiter mode + if (!GetIsObjectValid(oTarget)) + { + switch (iSay) + { + // DM Spy Functionality - Currently BROKEN + case 8: SetCampaignInt("dmfi", "dmfi_DMSpy", abs(GetCampaignInt("dmfi", "dmfi_DMSpy", oUser) - 1), oUser); + if (GetCampaignInt("dmfi", "dmfi_DMSpy", oUser) == 1) + FloatingTextStringOnCreature("DM Spy is on.", oUser, FALSE); + else + FloatingTextStringOnCreature("DM Spy is off.", oUser, FALSE); + break; + + // Create a Ditto Voice + case 9: //Destroy any existing Voice attached to the user + if (GetIsObjectValid(GetLocalObject(oUser, "dmfi_MyVoice"))) + { + DestroyObject(GetLocalObject(oUser, "dmfi_MyVoice")); + DeleteLocalObject(oUser, "dmfi_MyVoice"); + FloatingTextStringOnCreature("You have destroyed your previous Voice", oUser, FALSE); + } + //Create the Voice + oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", lLocation); + //Sets the Voice as the object to throw to. + SetLocalObject(oUser, "dmfi_VoiceTarget", oVoice); + //Set Ownership of the Voice to the User + SetLocalObject(oUser, "dmfi_MyVoice", oVoice); + DelayCommand(1.0f, FloatingTextStringOnCreature("The Voice is operational", oUser, FALSE)); + break; + + // Create a Loiter Voice + default: oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", lLocation); + + SetLocalInt(oVoice, "dmfi_Loiter", 1); + SetLocalString(oVoice, "dmfi_LoiterSay", GetCampaignString("dmfi", "hls206" + IntToString(iSay))); + break; + } + } + + // You targetted yourself = Record Mode + else if (oTarget == oUser) + { + switch (iSay) + { + // Toggle the mute / unmute NPC function + case 8: SetCampaignInt("dmfi", "dmfi_AllMute", abs(GetCampaignInt("dmfi", "dmfi_AllMute") - 1)); + if (GetCampaignInt("dmfi", "dmfi_AllMute") == 1) + FloatingTextStringOnCreature("All NPC conversations are muted", oUser, FALSE); + else + FloatingTextStringOnCreature("All NPC conversations are unmuted", oUser, FALSE); + break; + + // Create a Ditto Voice - Duplicate functionality + case 9: //Destroy any existing Voice attached to the user + if (GetIsObjectValid(GetLocalObject(oUser, "dmfi_MyVoice"))) + { + DestroyObject(GetLocalObject(oUser, "dmfi_MyVoice")); + DeleteLocalObject(oUser, "dmfi_MyVoice"); + FloatingTextStringOnCreature("You have destroyed your previous Voice", oUser, FALSE); + } + //Create the Voice + oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", lLocation); + + SetLocalObject(oUser, "dmfi_VoiceTarget", oVoice); + //Set Ownership of the Voice to the User + SetLocalObject(oUser, "dmfi_MyVoice", oVoice); + DelayCommand(1.0f, FloatingTextStringOnCreature("The Voice is operational", oUser, FALSE)); + break; + default: FloatingTextStringOnCreature("Ready to record new phrase", oUser, FALSE); + SetLocalInt(oUser, "hls_EditPhrase", 20600 + iSay); break; + } + } + + // You targeted an NPC or Object - Say Something! + else + { + switch (iSay) + { + // Toggle a SINGLE NPC mute / unmute function + case 8: SetLocalInt(oTarget, "dmfi_Mute", abs(GetLocalInt(oTarget, "dmfi_Mute") - 1)); + + // Set a Single NPC to listen and make it your target - VOICE WIDGET FUNCTION + case 9: SetLocalObject(oUser, "dmfi_VoiceTarget", oTarget); + if(!GetIsPC(oTarget)) + { + FloatingTextStringOnCreature(GetName(oTarget) + " is listening", oUser, FALSE); + SetListenPattern(oTarget, "**", 20600); //listen to all text + SetLocalInt(oTarget, "hls_Listening", 1); //listen to all text + SetListening(oTarget, TRUE); //be sure NPC is listening + } + //You Targetted a PC - make a voice follow that sucker and listen. + else + { + //delete any valid following voices to stop duplicates + if (GetIsObjectValid(GetLocalObject(oTarget, "dmfi_VoiceFollow"))) + { + DestroyObject(GetLocalObject(oUser, "dmfi_VoiceFollow")); + FloatingTextStringOnCreature("The prior voice following this character was destroyed", oUser, FALSE); + } + + //Create the Voice + oVoice = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_voice", lLocation); + //Sets the Voice as the object to throw to. + DelayCommand(2.0, SetLocalObject(oTarget, "dmfi_VoiceFollow", oVoice)); //only set this for finding a duplicate later + DelayCommand(2.0, SetLocalObject(oVoice, "dmfi_follow", oTarget)); //set up the player as something to follow + DelayCommand(1.0f, FloatingTextStringOnCreature("The Voice will follow and listen to " +GetName(oTarget), oUser, FALSE)); + } + break; + + default: sSay = GetCampaignString("dmfi", "hls206" + IntToString(iSay)); + AssignCommand(oTarget, SpeakString(sSay)); break; + } + } +} +//This function is for the DMFI Affliction Wand +void ReportImmunity(object oT, object oUser) +{ +SendMessageToPC(oUser, "Immunities Reported: (blank if none)"); +if (GetIsImmune(oT, IMMUNITY_TYPE_ABILITY_DECREASE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Ability Decrease"); +if (GetIsImmune(oT, IMMUNITY_TYPE_AC_DECREASE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE AC Decrease"); +if (GetIsImmune(oT, IMMUNITY_TYPE_ATTACK_DECREASE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Attack Decrease"); +if (GetIsImmune(oT, IMMUNITY_TYPE_BLINDNESS)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Blindness"); +if (GetIsImmune(oT, IMMUNITY_TYPE_CHARM)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Charm"); +if (GetIsImmune(oT, IMMUNITY_TYPE_CONFUSED)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Confusion"); +if (GetIsImmune(oT, IMMUNITY_TYPE_CRITICAL_HIT)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Critical Hit"); +if (GetIsImmune(oT, IMMUNITY_TYPE_CURSED)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Cursed"); +if (GetIsImmune(oT, IMMUNITY_TYPE_DAMAGE_DECREASE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Damage Decrease"); +if (GetIsImmune(oT, IMMUNITY_TYPE_DAMAGE_IMMUNITY_DECREASE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Damage Immunity Decrease"); +if (GetIsImmune(oT, IMMUNITY_TYPE_DAZED)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Dazed"); +if (GetIsImmune(oT, IMMUNITY_TYPE_DEAFNESS)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Deafness"); +if (GetIsImmune(oT, IMMUNITY_TYPE_DEATH)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Death"); +if (GetIsImmune(oT, IMMUNITY_TYPE_DISEASE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Disease"); +if (GetIsImmune(oT, IMMUNITY_TYPE_DOMINATE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Dominate"); +if (GetIsImmune(oT, IMMUNITY_TYPE_ENTANGLE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Entangle"); +if (GetIsImmune(oT, IMMUNITY_TYPE_FEAR)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Fear"); +if (GetIsImmune(oT, IMMUNITY_TYPE_KNOCKDOWN)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Knockdown"); +if (GetIsImmune(oT, IMMUNITY_TYPE_MIND_SPELLS)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Mind Spells"); +if (GetIsImmune(oT, IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Movement Speed Decrease"); +if (GetIsImmune(oT, IMMUNITY_TYPE_NEGATIVE_LEVEL)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Negative Level"); +if (GetIsImmune(oT, IMMUNITY_TYPE_PARALYSIS)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Paralysis"); +if (GetIsImmune(oT, IMMUNITY_TYPE_POISON)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Poison"); +if (GetIsImmune(oT, IMMUNITY_TYPE_SAVING_THROW_DECREASE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Saving Throw Decrease"); +if (GetIsImmune(oT, IMMUNITY_TYPE_SILENCE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Silence"); +if (GetIsImmune(oT, IMMUNITY_TYPE_SKILL_DECREASE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Skill Decrease"); +if (GetIsImmune(oT, IMMUNITY_TYPE_SLEEP)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Sleep"); +if (GetIsImmune(oT, IMMUNITY_TYPE_SLOW)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Slow"); +if (GetIsImmune(oT, IMMUNITY_TYPE_SNEAK_ATTACK)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Sneak Attack"); +if (GetIsImmune(oT, IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Spell Resistance Decrease"); +if (GetIsImmune(oT, IMMUNITY_TYPE_STUN)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Stun"); +if (GetIsImmune(oT, IMMUNITY_TYPE_TRAP)) + SendMessageToPC(oUser, GetName(oT) + " IMMUNE Trap"); +} + +void CheckForEffect(effect eA, object oT, object oUser) +{ +int Result = FALSE; +effect Check = GetFirstEffect(oT); + +while (GetIsEffectValid(Check)) + { + if (Check == eA) + Result = TRUE; + + Check = GetNextEffect(oT); + } +if (Result) + FloatingTextStringOnCreature("Affliction Wand Saving Throw Failure: " + GetName(oT), oUser); + else + FloatingTextStringOnCreature("Affliction Wand Saving Throw Success: No Effect: " + GetName(oT), oUser); +} + +void DoAfflictFunction(int iAfflict, object oUser) +{ + effect eEffect; + object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); + float fDuration; + int nDNum; + effect eD; + effect eA; + effect eT; + effect eVis; + int nBug = 0; + int nSaveAmount; float fSaveAmount; + + nDNum = GetLocalInt(oUser, "dmfi_damagemodifier"); + fDuration = GetLocalFloat(oUser, "dmfi_stunduration"); + fSaveAmount = GetLocalFloat(oUser, "dmfi_saveamount"); + + nSaveAmount = FloatToInt(fSaveAmount); + + if (!(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE) || + GetIsDM(oTarget)) + { + FloatingTextStringOnCreature("You must target a valid creature!", oUser, FALSE); + return; + } + switch(iAfflict) + { + case 11: eD= EffectDamage(d4(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); + eVis = EffectVisualEffect(VFX_COM_BLOOD_SPARK_SMALL); break; + case 12: eD = EffectDamage(d6(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); + eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break; + case 13: eD = EffectDamage(d8(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); + eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break; + case 14: eD = EffectDamage(d10(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); + eVis = EffectVisualEffect(VFX_COM_BLOOD_SPARK_SMALL); break; + case 15: eD = EffectDamage(d12(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); + eVis = EffectVisualEffect(VFX_COM_BLOOD_SPARK_SMALL); break; + case 16: eD = EffectDamage(GetCurrentHitPoints(oTarget)/4, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); + eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break; + case 17: eD = EffectDamage(GetCurrentHitPoints(oTarget)/2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); + eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break; + case 18: eD = EffectDamage(GetCurrentHitPoints(oTarget) * 3 / 4, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); + eVis =EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); break; + case 19: eD = EffectDamage(GetCurrentHitPoints(oTarget)-1, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY); + eVis =EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); break; + case 21: eA =EffectDisease(DISEASE_FILTH_FEVER); break; + case 22: eA =EffectDisease(DISEASE_MINDFIRE); break; + case 23: eA =EffectDisease(DISEASE_DREAD_BLISTERS); break; + case 24: eA =EffectDisease(DISEASE_SHAKES); break; + case 25: eA =EffectDisease(DISEASE_VERMIN_MADNESS); break; + case 26: eA =EffectDisease(DISEASE_DEVIL_CHILLS); break; + case 27: eA =EffectDisease(DISEASE_SLIMY_DOOM); break; + case 28: eA =EffectDisease(DISEASE_RED_ACHE); break; + case 29: eA =EffectDisease(DISEASE_ZOMBIE_CREEP); break; + case 31: eA =EffectDisease(DISEASE_BLINDING_SICKNESS); break; + case 32: eA =EffectDisease(DISEASE_CACKLE_FEVER); break; + case 33: eA =EffectDisease(DISEASE_BURROW_MAGGOTS); break; + case 34: eA =EffectDisease(DISEASE_RED_SLAAD_EGGS); break; + case 35: eA =EffectDisease(DISEASE_DEMON_FEVER); break; + case 36: eA =EffectDisease(DISEASE_GHOUL_ROT); break; + case 37: eA =EffectDisease(DISEASE_MUMMY_ROT); break; + case 38: eA =EffectDisease(DISEASE_SOLDIER_SHAKES); break; + case 39: eA =EffectDisease(DISEASE_SOLDIER_SHAKES); break; + case 41: eA =EffectPoison(POISON_TINY_SPIDER_VENOM); break; + case 42: eA =EffectPoison(POISON_ARANEA_VENOM); break; + case 43: eA =EffectPoison(POISON_MEDIUM_SPIDER_VENOM); break; + case 44: eA = EffectPoison(POISON_CARRION_CRAWLER_BRAIN_JUICE); break; + case 45: eA = EffectPoison(POISON_OIL_OF_TAGGIT); break; + case 46: eA = EffectPoison(POISON_ARSENIC); break; + case 47: eA = EffectPoison(POISON_GREENBLOOD_OIL); break; + case 48: eA = EffectPoison(POISON_NITHARIT); break; + case 49: eA = EffectPoison(POISON_PHASE_SPIDER_VENOM); break; + case 51: eA = EffectPoison(POISON_LICH_DUST); break; + case 52: eA = EffectPoison(POISON_SHADOW_ESSENCE); break; + case 53: eA = EffectPoison(POISON_LARGE_SPIDER_VENOM); break; + case 54: eA = EffectPoison(POISON_PURPLE_WORM_POISON); break; + case 55: eA = EffectPoison(POISON_IRON_GOLEM); break; + case 56: eA = EffectPoison(POISON_PIT_FIEND_ICHOR); break; + case 57: eA = EffectPoison(POISON_WYVERN_POISON); break; + case 58: eA = EffectPoison(POISON_BLACK_LOTUS_EXTRACT); break; + case 59: eA = EffectPoison(POISON_GARGANTUAN_SPIDER_VENOM); break; + case 60: eT = EffectPetrify(); break; + case 61: eT = EffectBlindness(); break; + case 62: eT = EffectCurse(4,4,4,4,4,4); break; + case 63: eT = EffectFrightened(); break; + case 64: eT = EffectStunned(); break; + case 65: eT = EffectSilence(); break; + case 66: eT = EffectSleep(); break; + case 67: eT = EffectSlow(); break; + case 68: eT = EffectKnockdown(); nBug = 1; break; + case 69: eD = EffectDamage( GetCurrentHitPoints(oTarget)-1, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL); + AssignCommand( oTarget, ClearAllActions()); + AssignCommand( oTarget, ActionPlayAnimation( ANIMATION_LOOPING_DEAD_FRONT, 1.0, 99999.0)); + DelayCommand(0.5, SetCommandable( FALSE, oTarget)); break; + case 71: eA = EffectCutsceneDominated();break; + case 72: eA = EffectCutsceneGhost(); break; + case 73: eA = EffectCutsceneImmobilize(); break; + case 74: eA = EffectCutsceneParalyze(); break; + case 75: nBug = -1; break; //special case for combo death effect + case 81: eEffect = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEffect)) + { + if (GetEffectType(eEffect) == EFFECT_TYPE_POISON) RemoveEffect(oTarget, eEffect); + eEffect = GetNextEffect(oTarget); + } break; + case 82: eEffect = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEffect)) + { + if (GetEffectType(eEffect) == EFFECT_TYPE_DISEASE) RemoveEffect(oTarget, eEffect); + eEffect = GetNextEffect(oTarget); + } break; + case 83: eEffect = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEffect)) + { + if (GetEffectType(eEffect) == EFFECT_TYPE_BLINDNESS) RemoveEffect(oTarget, eEffect); + eEffect = GetNextEffect(oTarget); + } break; + case 84: eEffect = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEffect)) + { + if (GetEffectType(eEffect) == EFFECT_TYPE_CURSE) RemoveEffect(oTarget, eEffect); + eEffect = GetNextEffect(oTarget); + } break; + case 85: eEffect = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEffect)) + { + if (GetEffectType(eEffect) == EFFECT_TYPE_FRIGHTENED) RemoveEffect(oTarget, eEffect); + eEffect = GetNextEffect(oTarget); + } break; + case 86: eEffect = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEffect)) + { + if (GetEffectType(eEffect) == EFFECT_TYPE_STUNNED) RemoveEffect(oTarget, eEffect); + eEffect = GetNextEffect(oTarget); + } break; + case 87: eEffect = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEffect)) + { + if (GetEffectType(eEffect) == EFFECT_TYPE_SILENCE) RemoveEffect(oTarget, eEffect); + eEffect = GetNextEffect(oTarget); + } break; + case 88: eEffect = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEffect)) + { + RemoveEffect(oTarget, eEffect); + eEffect = GetNextEffect(oTarget); + } break; + case 89: SetCommandable(TRUE, oTarget); + AssignCommand(oTarget, ClearAllActions()); break; + case 80: eEffect = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEffect)) + { + if (GetEffectType(eEffect) == EFFECT_TYPE_PETRIFY) RemoveEffect(oTarget, eEffect); + eEffect = GetNextEffect(oTarget); + } break;//Added July 5, 2003 + +// 99 is a duplicate instance - simple copy. - Demetrious + case 91: SetLocalString(oUser, "EffectSetting", "dmfi_stunduration"); + CreateSetting(oUser); + case 92: SetCampaignInt("dmfi", "DamageModifier", nDNum+1); SetCustomToken(20780, IntToString(nDNum+1));; break; + case 93: + if (nDNum==1) + { + FloatingTextStringOnCreature("Illegal operation: Minimum modifier is 1.", oUser); + break; + } + else + { + SetCampaignInt("dmfi", "DamageModifier", nDNum-1); SetCustomToken(20780, IntToString(nDNum-1)); ;break; + break; + } + case 94: ReportImmunity(oTarget, oUser); break; + case 95: DMFI_NextTarget(oTarget, oUser); break; + case 99: SetLocalString(oUser, "EffectSetting", "SaveEffectAmount"); + CreateSetting(oUser); break; + case 101: eT = EffectSavingThrowDecrease(SAVING_THROW_FORT, nSaveAmount); break; + case 102: eT = EffectSavingThrowDecrease(SAVING_THROW_REFLEX, nSaveAmount); break; + case 103: eT = EffectSavingThrowDecrease(SAVING_THROW_WILL, nSaveAmount); break; + case 104: eT = EffectSavingThrowIncrease(SAVING_THROW_FORT, nSaveAmount); break; + case 105: eT = EffectSavingThrowIncrease(SAVING_THROW_REFLEX, nSaveAmount); break; + case 106: eT = EffectSavingThrowIncrease(SAVING_THROW_WILL, nSaveAmount); break; + case 107: eT = EffectSavingThrowDecrease(SAVING_THROW_ALL, nSaveAmount); break; + case 108: eT = EffectSavingThrowIncrease(SAVING_THROW_ALL, nSaveAmount); break; + case 109: SetLocalString(oUser, "EffectSetting", "SaveEffectAmount"); + CreateSetting(oUser); + case 100: eEffect = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEffect)) + { + if ((GetEffectType(eEffect) == EFFECT_TYPE_SAVING_THROW_INCREASE) + ||(GetEffectType(eEffect) == EFFECT_TYPE_SAVING_THROW_DECREASE)) + RemoveEffect(oTarget, eEffect); + eEffect = GetNextEffect(oTarget); + } break;//Added July 5, 2003 + + + + default: break; + } +//code down here to apply the effects an then go back and see if the +//player successfully saved or did not for the diseases and poisons. + +if ((GetEffectType(eD)!= EFFECT_TYPE_INVALIDEFFECT) || + (GetEffectType(eVis) != EFFECT_TYPE_INVALIDEFFECT)) + { + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eD, oTarget); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, oTarget); + return; + } +if (GetEffectType(eA)!= EFFECT_TYPE_INVALIDEFFECT) + { + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eA, oTarget); + DelayCommand(5.0, CheckForEffect(eA, oTarget, oUser)); + return; + } +if ((GetEffectType(eT)!= EFFECT_TYPE_INVALIDEFFECT) || (nBug ==1)) + { + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eT, oTarget, fDuration); + + if ((GetEffectType(eT)==EFFECT_TYPE_SAVING_THROW_INCREASE) || + (GetEffectType(eT)==EFFECT_TYPE_SAVING_THROW_DECREASE)) + { + DelayCommand(1.0, FloatingTextStringOnCreature("Target Saves: Fortitude " + IntToString(GetFortitudeSavingThrow(oTarget)) + + " Reflex " + IntToString(GetReflexSavingThrow(oTarget)) + " Will " + IntToString(GetWillSavingThrow(oTarget)), oUser)); + } + return; + } +if (nBug == -1) + { + object oFollowMe = GetFirstFactionMember(oTarget, TRUE); + + if (!GetIsObjectValid(oFollowMe)) + oFollowMe = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oTarget, 1,CREATURE_TYPE_IS_ALIVE, TRUE); + + if (GetIsDM(oFollowMe) || GetIsDMPossessed(oFollowMe)) + oFollowMe = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oTarget, 2,CREATURE_TYPE_IS_ALIVE, TRUE); + + if (!GetIsObjectValid(oFollowMe)) + oFollowMe = oUser; + + AssignCommand(oFollowMe, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneDominated(), oTarget)); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneGhost(), oTarget); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oTarget); + } + +return; +} + +//This function is for the DMFI XP Wand +void DoXPFunction(int iXP, object oUser) +{ + object oTarget = GetLocalObject(oUser, "dmfi_univ_target"); + object oPartyMember; + int iHD; + int iParty = 0; + int iPercent = 0; + int iReward = 0; + int iGold = 0; + int iValue = 0; + + string sFloating = "DM Granted Bonus"; + + switch(iXP) + { + case 8: DMFI_NextTarget(oTarget, oUser); + case 11: sFloating = "Roleplaying Bonus"; iPercent = 1; break; + case 12: sFloating = "Roleplaying Bonus"; iPercent = 2; break; + case 13: sFloating = "Roleplaying Bonus"; iPercent = 3; break; + case 14: sFloating = "Roleplaying Bonus"; iPercent = 4; break; + case 15: sFloating = "Roleplaying Bonus"; iPercent = 5; break; + case 21: sFloating = "Main Plot Bonus"; iPercent = 10; break; + case 22: sFloating = "Main Plot Bonus"; iPercent = 20; break; + case 23: sFloating = "Main Plot Bonus"; iPercent = 25; break; + case 24: sFloating = "Main Plot Bonus"; iPercent = 33; break; + case 25: sFloating = "Main Plot Bonus"; iPercent = 50; break; + case 31: sFloating = "Main Plot Bonus"; iPercent = 10; iParty = 1; break; + case 32: sFloating = "Main Plot Bonus"; iPercent = 20; iParty = 1; break; + case 33: sFloating = "Main Plot Bonus"; iPercent = 25; iParty = 1; break; + case 34: sFloating = "Main Plot Bonus"; iPercent = 33; iParty = 1; break; + case 35: sFloating = "Main Plot Bonus"; iPercent = 50; iParty = 1; break; + case 41: sFloating = "Best In Game Bonus"; iPercent = 2; break; + case 42: sFloating = "Best In Game Bonus"; iPercent = 5; break; + case 43: sFloating = "Best In Game Bonus"; iPercent = 10; break; + case 44: sFloating = "Best In Game Bonus"; iPercent = 20; break; + case 45: sFloating = "Best In Game Bonus"; iPercent = 25; break; + case 51: iParty = 1; iReward = 100; break; + case 52: iParty = 1; iReward = 250; break; + case 53: iParty = 1; iReward = 500; break; + case 54: iParty = 1; iReward = 1000; break; + case 55: iParty = 1; iReward = 2000; break; + case 61: iHD = GetHitDice(oTarget); + SendMessageToPC(oUser, GetName(oTarget) +" has received " + IntToString(GetLocalInt(oPartyMember, "dmfi_XPGiven")) + " DMFI WAND XP this session."); + SendMessageToPC(oUser, GetName(oTarget) +" currently has " + IntToString(GetXP(oTarget)) + " total XP."); + SendMessageToPC(oUser, GetName(oTarget) +" currently needs " + IntToString(((iHD * (iHD + 1)) / 2 * 1000) - GetXP(oTarget)) + " to level."); + SendMessageToPC(oUser, GetName(oTarget) +" has "+ IntToString(GetGold(oTarget)) + " gp."); + SendMessageToPC(oUser, GetName(oTarget) +" has items totaling " + IntToString(DMFI_GetNetWorth(oTarget)) + " in gp value."); + return; break; + case 62: oPartyMember=GetFirstFactionMember(oTarget, TRUE); + while (GetIsObjectValid(oPartyMember)==TRUE) + { + iGold = iGold + GetGold(oPartyMember); + iValue = iValue + DMFI_GetNetWorth(oPartyMember); + SendMessageToPC(oUser, GetName(oPartyMember) +" has " + IntToString(GetXP(oPartyMember)) + " XP total."); + oPartyMember = GetNextFactionMember(oTarget, TRUE); + } + SendMessageToPC(oUser, "The party has a total of "+ IntToString(iGold) + " gp."); + SendMessageToPC(oUser, "The party has items totaling " + IntToString(iValue) + " in gp value."); + return; break; + case 63: oPartyMember=GetFirstFactionMember(oTarget, TRUE); + while (GetIsObjectValid(oPartyMember)==TRUE) + { + SendMessageToPC(oUser, GetName(oPartyMember) +" has received " + IntToString(GetLocalInt(oPartyMember, "dmfi_XPGiven")) + " DMFI WAND XP this session."); + oPartyMember = GetNextFactionMember(oTarget, TRUE); + } + return; break; + case 64: oPartyMember=GetFirstFactionMember(oTarget, TRUE); + while (GetIsObjectValid(oPartyMember)==TRUE) + { + int iHD = GetHitDice(oPartyMember); + SendMessageToPC(oUser, GetName(oPartyMember) + " is level " + IntToString(GetHitDice(oPartyMember)) + " and needs " + IntToString(((iHD * (iHD + 1)) / 2 * 1000) - GetXP(oPartyMember)) + " XP to level up."); + oPartyMember = GetNextFactionMember(oTarget, TRUE); + } + return; break; + case 71: sFloating = "DM XP PENALTY"; iReward = -50; break; + case 72: sFloating = "DM XP PENALTY"; iReward = -100; break; + case 73: sFloating = "DM XP PENALTY"; iReward = -250; break; + case 74: sFloating = "DM XP PENALTY"; iReward = -500; break; + case 75: sFloating = "DM XP PENALTY"; iReward = -1000; break; + case 76: sFloating = "DM XP PENALTY"; iReward = -2000; break; + case 77: sFloating = "DM XP PENALTY"; iReward = -((GetHitDice(oTarget) * (GetHitDice(oTarget)-1))/2 * 1000); break; + case 78: sFloating = "DM XP PENALTY"; iReward = -((GetHitDice(oTarget) * (GetHitDice(oTarget)-1))/2 * 1000) - (((GetHitDice(oTarget)-1)*1000)/2); break; + case 79: sFloating = "DM XP PENALTY"; iReward = -((GetXP(oTarget))-(GetXP(oTarget))+1); break; + default: return; + } + + if (iParty==1) + { + if (iReward==0) + iReward = (GetHitDice(oTarget)*iPercent*10); + + oPartyMember=GetFirstFactionMember(oTarget, TRUE); + while (GetIsObjectValid(oPartyMember)) + { + GiveXPToCreature(oPartyMember, iReward); + SetLocalInt(oPartyMember, "dmfi_XPGiven", GetLocalInt(oPartyMember, "dmfi_XPGiven") + iReward); + FloatingTextStringOnCreature(sFloating + ": " + IntToString(iReward), oPartyMember, FALSE); + oPartyMember = GetNextFactionMember(oTarget, TRUE); + } + SendMessageToAllDMs("The entire party was granted "+ IntToString(iReward)+ " XP."); + } + + else //single player code + { + if (iReward==0) + iReward = (GetHitDice(oTarget)*iPercent*10); + + int nPrior = GetXP(oTarget); + + SetXP(oTarget, nPrior+iReward); + + SetLocalInt(oTarget, "dmfi_XPGiven", GetLocalInt(oTarget, "dmfi_XPGiven") + iReward); + FloatingTextStringOnCreature(sFloating + ": " + IntToString(iReward), oTarget, FALSE); + SendMessageToAllDMs(GetName(oTarget) +" recieved a "+GetLocalString(oUser, "BonusType")+ " experience reward of "+ IntToString(iReward)+ "."); + + } + return; +} + +//This function is for the DMFI Music Wand +void DoMusicFunction(int iMusic, object oUser) +{ + int iSet; + switch(iMusic) + { + case 11: MusicBackgroundPlay(GetArea(oUser)); return; break; + case 12: MusicBackgroundStop(GetArea(oUser)); DelayCommand(1.0, MusicBackgroundStop(GetArea(oUser))); return; break; + case 13: iSet = TRACK_BATTLE_WINTER; break; + case 14: iSet = TRACK_BATTLE_DESERT; break; + case 15: iSet = TRACK_DESERT_DAY; break; + case 16: iSet = TRACK_DESERT_NIGHT; break; + case 17: iSet = TRACK_WINTER_DAY;break; + case 18: iSet = TRACK_HOTU_UNDERMOUNTAIN; break; + case 19: iSet = TRACK_HOTU_WATERDEEP; break; + case 21: iSet = TRACK_HOTU_BATTLE_BOSS1; break; + case 22: iSet = TRACK_HOTU_BATTLE_BOSS2; break; + case 23: iSet = TRACK_HOTU_BATTLE_HELL; break; + case 24: iSet = TRACK_HOTU_THEME;break; + case 25: iSet = TRACK_HOTU_REBELCAMP;break; + case 26: iSet = TRACK_HOTU_QUEEN;break; + case 27: iSet = TRACK_HOTU_DRACOLICH;break; + case 28: iSet = TRACK_HOTU_FIREPLANE;break; + case 29: iSet = TRACK_HOTU_HELLFROZEOVER;break; + case 31: iSet = 34; break; + case 32: iSet = 35; break; + case 33: iSet = 36; break; + case 34: iSet = 37; break; + case 35: iSet = 38; break; + case 36: iSet = 39; break; + case 37: iSet = 40; break; + case 38: iSet = 41; break; + case 39: iSet = 42; break; + case 41: iSet = 43; break; + case 42: iSet = 44; break; + case 43: iSet = 45; break; + case 44: iSet = 46; break; + case 45: iSet = 47; break; + case 46: iSet = 48; break; + case 51: iSet = 15; break; + case 52: iSet = 16; break; + case 53: iSet = 17; break; + case 54: iSet = 18; break; + case 55: iSet = 19; break; + case 56: iSet = 20; break; + case 57: iSet = 21; break; + case 58: iSet = 29; break; + case 61: iSet = 22; break; + case 62: iSet = 23; break; + case 63: iSet = 24; break; + case 64: iSet = 56; break; + case 65: iSet = 25; break; + case 66: iSet = 26; break; + case 67: iSet = 27; break; + case 68: iSet = 49; break; + case 69: iSet = 50; break; + case 71: iSet = 28; break; + case 72: iSet = 7; break; + case 73: iSet = 8; break; + case 74: iSet = 9; break; + case 75: iSet = 10; break; + case 76: iSet = 11; break; + case 77: iSet = 12; break; + case 78: iSet = 13; break; + case 79: iSet = 14; break; + case 81: iSet = 1; break; + case 82: iSet = 2; break; + case 83: iSet = 3; break; + case 84: iSet = 4; break; + case 85: iSet = 5; break; + case 86: iSet = 6; break; + case 91: iSet = 30; break; + case 92: iSet = 31; break; + case 93: iSet = 32; break; + case 94: iSet = 33; break; + case 95: iSet = 51; break; + case 96: iSet = 52; break; + case 97: iSet = 53; break; + case 98: iSet = 54; break; + case 99: iSet = 55; break; + default: break; + } + + MusicBackgroundStop(GetArea(oUser)); + MusicBackgroundChangeDay(GetArea(oUser), iSet); + MusicBackgroundChangeNight(GetArea(oUser), iSet); + MusicBackgroundPlay(GetArea(oUser)); + return; +} + + + +//This function is for the DMFI Encounter Wand +void Spawn(string sCreature, location lCreature, int iTF = FALSE) +{ + CreateObject(OBJECT_TYPE_CREATURE, sCreature, lCreature, iTF); +} + +void CopyMon(object oMon, location lEncounter) +{ + CopyObject(oMon, lEncounter); +} + +void CreateCustomEncounter(string Template, location lEncounter) +{ +object oWP = GetWaypointByTag(Template); +int n = 1; +object oMon = GetNearestCreatureToLocation(CREATURE_TYPE_IS_ALIVE, TRUE, GetLocation(oWP), n); + +while (GetIsObjectValid(oMon) && (GetDistanceBetween(oWP, oMon)<8.0) && (n<9)) + { + DelayCommand(IntToFloat(n), CopyMon(oMon, lEncounter)); + n=n+1; + oMon = GetNearestCreatureToLocation(CREATURE_TYPE_IS_ALIVE, TRUE, GetLocation(oWP), n); + } +} + + + +void CreateEncounter(int iEncounter, location lEncounter, object oUser) +{ + SetLocalInt(oUser, "EncounterType", iEncounter); + switch(iEncounter) + { + case 11: //Animal - Low Badger Encounter + SetLocalString(oUser, "EncounterName", "Low Badger"); + CreateObject(OBJECT_TYPE_CREATURE, "NW_BADGER", lEncounter, FALSE); + DelayCommand(1.0f, Spawn("NW_BADGER", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BADGER", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BADGER", lEncounter, FALSE)); + break; + case 12: //Animal - Low Canine Encounter + SetLocalString(oUser, "EncounterName", "Low Canine"); + CreateObject(OBJECT_TYPE_CREATURE, "NW_WOLF", lEncounter, FALSE); + DelayCommand(1.0f, Spawn("NW_WOLF", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_WOLF", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_WOLF", lEncounter, FALSE)); + break; + case 13: //Animal - Low Feline Encounter + SetLocalString(oUser, "EncounterName", "Low Feline"); + CreateObject(OBJECT_TYPE_CREATURE, "NW_COUGAR", lEncounter, FALSE); + DelayCommand(1.0f, Spawn("NW_COUGAR", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_COUGAR", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_COUGAR", lEncounter, FALSE)); + break; + case 14: //Animal - Low Bear Encounter + SetLocalString(oUser, "EncounterName", "Low Bear (Boss)"); + CreateObject(OBJECT_TYPE_CREATURE, "NW_BEARBLCK", lEncounter, FALSE); + DelayCommand(1.0f, Spawn("NW_BEARBLCK", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BEARBLCK", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BEARBRWN", lEncounter, FALSE)); + break; + case 15: //Animal - Boar Encounter + SetLocalString(oUser, "EncounterName", "Boar (Boss)"); + CreateObject(OBJECT_TYPE_CREATURE, "NW_BOAR", lEncounter, FALSE); + DelayCommand(1.0f, Spawn("NW_BOAR", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BOAR", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BOARDIRE", lEncounter, FALSE)); + break; + case 16: //Animal - Medium Feline Encounter + SetLocalString(oUser, "EncounterName", "Medium Feline"); + CreateObject(OBJECT_TYPE_CREATURE, "NW_LION", lEncounter, FALSE); + DelayCommand(1.0f, Spawn("NW_LION", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_LION", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_LION", lEncounter, FALSE)); + break; + case 17: //Animal - High Canine Encounter + SetLocalString(oUser, "EncounterName", "High Canine"); + CreateObject(OBJECT_TYPE_CREATURE, "NW_DIREWOLF", lEncounter, FALSE); + DelayCommand(1.0f, Spawn("NW_DIREWOLF", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_DIREWOLF", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_DIREWOLF", lEncounter, FALSE)); + break; + case 18: //Animal - High Feline Encounter + SetLocalString(oUser, "EncounterName", "High Feline"); + CreateObject(OBJECT_TYPE_CREATURE, "NW_DIRETIGER", lEncounter, FALSE); + DelayCommand(1.0f, Spawn("NW_BEASTMALAR001", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BEASTMALAR001", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BEASTMALAR001", lEncounter, FALSE)); + break; + case 19: //Animal - High Bear Encounter + SetLocalString(oUser, "EncounterName", "High Bear"); + CreateObject(OBJECT_TYPE_CREATURE, "NW_BEARDIRE", lEncounter, FALSE); + DelayCommand(1.0f, Spawn("NW_BEARDIRE", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BEARDIRE", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BEARDIREBOSS", lEncounter, FALSE)); + break; + + case 21: //Construct - Flesh Golem + SetLocalString(oUser, "EncounterName", "Flesh Golem"); + DelayCommand(1.0f, Spawn("NW_GOLFLESH", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GOLFLESH", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_GOLFLESH", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_GOLFLESH", lEncounter, FALSE)); + break; + case 22: //Construct - Minogan + SetLocalString(oUser, "EncounterName", "Minogon"); + DelayCommand(1.0f, Spawn("NW_MINOGON", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_MINOGON", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_MINOGON", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_MINOGON", lEncounter, FALSE)); + break; + case 23: //Construct - Clay Golem + SetLocalString(oUser, "EncounterName", "Clay Golem"); + DelayCommand(1.0f, Spawn("NW_GolClay", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GolClay", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_GolClay", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_GolClay", lEncounter, FALSE)); + break; + case 24: //Construct - Bone Golem + SetLocalString(oUser, "EncounterName", "Bone Golem"); + DelayCommand(1.0f, Spawn("NW_GolBone", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GolBone", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_GolBone", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_GolBone", lEncounter, FALSE)); + break; + case 25: //Construct - Helmed Horror + SetLocalString(oUser, "EncounterName", "Helmed Horror"); + DelayCommand(1.0f, Spawn("NW_HELMHORR", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_HELMHORR", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_HELMHORR", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_HELMHORR", lEncounter, FALSE)); + break; + case 26: //Construct - Stone Golem + SetLocalString(oUser, "EncounterName", "Stone Golem"); + DelayCommand(1.0f, Spawn("NW_GOLSTONE", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GOLSTONE", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_GOLSTONE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_GOLSTONE", lEncounter, FALSE)); + break; + case 27: //Construct - Battle Horror + SetLocalString(oUser, "EncounterName", "Battle Horror"); + DelayCommand(1.0f, Spawn("NW_BATHORROR", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BATHORROR", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BATHORROR", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_BATHORROR", lEncounter, FALSE)); + break; + case 28: //Construct - Shield Guardian + SetLocalString(oUser, "EncounterName", "Shield Guardian"); + DelayCommand(1.0f, Spawn("NW_SHGUARD", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_SHGUARD", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_SHGUARD", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_SHGUARD", lEncounter, FALSE)); + break; + case 29: //Construct - Iron Golem + SetLocalString(oUser, "EncounterName", "Iron Golem"); + DelayCommand(1.0f, Spawn("NW_GOLIRON", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GOLIRON", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_GOLIRON", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_GOLIRON", lEncounter, FALSE)); + break; + case 31: //Dragon - Adult White Dragon + SetLocalString(oUser, "EncounterName", "Adult White Dragon"); + DelayCommand(1.0f, Spawn("NW_DRGWHITE001", lEncounter, FALSE)); + break; + case 32: //Dragon - Adult Black Dragon + SetLocalString(oUser, "EncounterName", "Adult Black Dragon"); + DelayCommand(1.0f, Spawn("NW_DRGBLACK001", lEncounter, FALSE)); + break; + case 33: //Dragon - Adult Green Dragon + SetLocalString(oUser, "EncounterName", "Adult Green Dragon"); + DelayCommand(1.0f, Spawn("NW_DRGGREEN001", lEncounter, FALSE)); + break; + case 34: //Dragon - Adult Blue Dragon + SetLocalString(oUser, "EncounterName", "Adult Blue Dragon"); + DelayCommand(1.0f, Spawn("NW_DRGBLUE001", lEncounter, FALSE)); + break; + case 35: //Dragon - Adult Red Dragon + SetLocalString(oUser, "EncounterName", "Adult Red Dragon"); + DelayCommand(1.0f, Spawn("NW_DRGRED001", lEncounter, FALSE)); + break; + case 36: //Dragon - Old White Dragon + SetLocalString(oUser, "EncounterName", "Old White Dragon"); + DelayCommand(1.0f, Spawn("NW_DRGWHITE002", lEncounter, FALSE)); + break; + case 37: //Dragon - Old Blue Dragon + SetLocalString(oUser, "EncounterName", "Old Blue Dragon"); + DelayCommand(1.0f, Spawn("NW_DRGBLUE002", lEncounter, FALSE)); + break; + case 38: //Dragon - Old Red Dragon + SetLocalString(oUser, "EncounterName", "Old Red Dragon"); + DelayCommand(1.0f, Spawn("NW_DRGRED002", lEncounter, FALSE)); + break; + case 39: //Dragon - Ancient Red Dragon + SetLocalString(oUser, "EncounterName", "Ancient Red Dragon"); + DelayCommand(1.0f, Spawn("NW_DRGRED003", lEncounter, FALSE)); + break; + case 41: //Elemental - Air Elemental + SetLocalString(oUser, "EncounterName", "Air Elemental"); + DelayCommand(1.0f, Spawn("NW_AIR", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_AIR", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_AIR", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_AIR", lEncounter, FALSE)); + break; + case 42: //Elemental - Earth Elemental + SetLocalString(oUser, "EncounterName", "Earth Elemental"); + DelayCommand(1.0f, Spawn("NW_EARTH", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_EARTH", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_EARTH", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_EARTH", lEncounter, FALSE)); + break; + case 43: //Elemental - Fire Elemental + SetLocalString(oUser, "EncounterName", "Fire Elemental"); + DelayCommand(1.0f, Spawn("NW_FIRE", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_FIRE", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_FIRE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_FIRE", lEncounter, FALSE)); + break; + case 44: //Elemental - Water Elemental + SetLocalString(oUser, "EncounterName", "Water Elemental"); + DelayCommand(1.0f, Spawn("NW_WATER", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_WATER", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_WATER", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_WATER", lEncounter, FALSE)); + break; + case 45: //Elemental - Huge Air Elemental + SetLocalString(oUser, "EncounterName", "Huge Air Elemental"); + DelayCommand(1.0f, Spawn("NW_AIRHUGE", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_AIRHUGE", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_AIRHUGE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_AIRHUGE", lEncounter, FALSE)); + break; + case 46: //Elemental - Huge Earth Elemental + SetLocalString(oUser, "EncounterName", "Huge Earth Elemental"); + DelayCommand(1.0f, Spawn("NW_EARTHHUGE", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_EARTHHUGE", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_EARTHHUGE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_EARTHHUGE", lEncounter, FALSE)); + break; + case 47: //Elemental - Huge Fire Elemental + SetLocalString(oUser, "EncounterName", "Huge Fire Elemental"); + DelayCommand(1.0f, Spawn("NW_FIREHUGE", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_FIREHUGE", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_FIREHUGE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_FIREHUGE", lEncounter, FALSE)); + break; + case 48: //Elemental - Huge Water Elemental + SetLocalString(oUser, "EncounterName", "Huge Water Elemental"); + DelayCommand(1.0f, Spawn("NW_WATERHUGE", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_WATERHUGE", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_WATERHUGE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_WATERHUGE", lEncounter, FALSE)); + break; + case 49: //Elemental - Elemental Swarm + SetLocalString(oUser, "EncounterName", "Elemental Swarm"); + DelayCommand(1.0f, Spawn("NW_AIRGREAT", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_EARTHGREAT", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_FIREGREAT", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_WATERGREAT", lEncounter, FALSE)); + break; + case 51: //Giant - Low Ogre + SetLocalString(oUser, "EncounterName", "Low Ogre"); + DelayCommand(1.0f, Spawn("NW_OGRE01", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_OGRE01", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_OGRE02", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_OGRE02", lEncounter, FALSE)); + break; + case 52: //Giant - Low Troll + SetLocalString(oUser, "EncounterName", "Low Troll"); + DelayCommand(1.0f, Spawn("NW_TROLL", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_TROLL", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_TROLL", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_TROLL", lEncounter, FALSE)); + break; + case 53: //Giant - High Ogre + SetLocalString(oUser, "EncounterName", "High Ogre"); + DelayCommand(1.0f, Spawn("NW_OGRECHIEF01", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_OGRECHIEF02", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_OGRECHIEF01", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_OGREMAGE02", lEncounter, FALSE)); + break; + case 54: //Giant - High Troll + SetLocalString(oUser, "EncounterName", "High Troll"); + DelayCommand(1.0f, Spawn("NW_TROLLCHIEF", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_TROLLCHIEF", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_TROLLWIZ", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_TROLLWIZ", lEncounter, FALSE)); + break; + case 55: //Giant - Ettin + SetLocalString(oUser, "EncounterName", "Ettin"); + DelayCommand(1.0f, Spawn("NW_ETTIN", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_ETTIN", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_ETTIN", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_ETTIN", lEncounter, FALSE)); + break; + case 56: //Giant - Hill Giant + SetLocalString(oUser, "EncounterName", "Hill Giant"); + DelayCommand(1.0f, Spawn("NW_GNTHILL", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GNTHILL", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_GNTMOUNT", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_GNTMOUNT", lEncounter, FALSE)); + break; + case 57: //Giant - Frost Giant + SetLocalString(oUser, "EncounterName", "Frost Giant"); + DelayCommand(1.0f, Spawn("NW_GNTFROST", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GNTFROST", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_GNTFROST", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_GNTFROST", lEncounter, FALSE)); + break; + case 58: //Giant - Fire Giant + SetLocalString(oUser, "EncounterName", "Fire Giant"); + DelayCommand(1.0f, Spawn("NW_GNTFIRE", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GNTFIRE", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_GNTFIRE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_GNTFIRE", lEncounter, FALSE)); + break; + case 59: //Giant - Ogre Mage (Boss) + SetLocalString(oUser, "EncounterName", "Ogre Mage (Boss)"); + DelayCommand(1.0f, Spawn("nw_ogreboss", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("nw_ogreboss", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_OGREMAGEBOSS", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_OGREMAGEBOSS", lEncounter, FALSE)); + break; + case 61: //Humanoid - Goblin + SetLocalString(oUser, "EncounterName", "Goblin"); + DelayCommand(1.0f, Spawn("NW_GOBLINA", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GOBLINA", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_GOBLINA", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_GOBLINB", lEncounter, FALSE)); + break; + case 62: //Humanoid - Kobold + SetLocalString(oUser, "EncounterName", "Kobold"); + DelayCommand(1.0f, Spawn("NW_KOBOLD002", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_KOBOLD002", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_KOBOLD002", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_KOBOLD001", lEncounter, FALSE)); + break; + case 63: //Humanoid - Low Orc + SetLocalString(oUser, "EncounterName", "Low Orc"); + DelayCommand(1.0f, Spawn("NW_ORCB", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_ORCA", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_ORCA", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_ORCA", lEncounter, FALSE)); + break; + case 64: //Humanoid - High Orc (Wiz) + SetLocalString(oUser, "EncounterName", "High Orc (Wiz)"); + DelayCommand(1.0f, Spawn("NW_OrcChiefA", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_ORCCHIEFB", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_ORCCHIEFB", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_ORCWIZA", lEncounter, FALSE)); + break; + case 65: //Humanoid - Bugbear + SetLocalString(oUser, "EncounterName", "Bugbear"); + DelayCommand(1.0f, Spawn("NW_BUGBEARA", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BUGBEARA", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BUGBEARA", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_BUGBEARB", lEncounter, FALSE)); + break; + case 66: //Humanoid - Lizardfolk + SetLocalString(oUser, "EncounterName", "Lizardfolk"); + DelayCommand(1.0f, Spawn("NW_OLDWARRA", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_OLDWARRA", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_OLDWARRA", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_OLDWARB", lEncounter, FALSE)); + break; + case 67: //Humanoid - Minotaur (Wiz) + SetLocalString(oUser, "EncounterName", "Minotaur (Wiz)"); + DelayCommand(1.0f, Spawn("NW_MINOTAUR", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_MINOTAUR", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_MINOTAUR", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_MINWIZ", lEncounter, FALSE)); + break; + case 68: //Humanoid - Fey + SetLocalString(oUser, "EncounterName", "Fey (Mixed)"); + DelayCommand(1.0f, Spawn("NW_GRIG", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GRIG", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_PIXIE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_PIXIE", lEncounter, FALSE)); + break; + case 69: //Humanoid - Yuan-Ti (Mixed) + SetLocalString(oUser, "EncounterName", "Yuan-Ti (Mixed)"); + DelayCommand(1.0f, Spawn("NW_YUAN_TI001", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_YUAN_TI001", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_YUAN_TI002", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_YUAN_TI003", lEncounter, FALSE)); + break; + case 71: //Insects - Fire Beetle + SetLocalString(oUser, "EncounterName", "Fire Beetle"); + DelayCommand(1.0f, Spawn("NW_BTLFIRE", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BTLFIRE", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BTLFIRE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_BTLFIRE", lEncounter, FALSE)); + break; + case 72: //Insects - Spitting Fire Beetle + SetLocalString(oUser, "EncounterName", "Spitting Fire Beetle"); + DelayCommand(1.0f, Spawn("NW_BTLFIRE02", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BTLFIRE02", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BTLFIRE02", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_BTLFIRE02", lEncounter, FALSE)); + break; + case 73: //Insects - Low Beetle (Mixed) + SetLocalString(oUser, "EncounterName", "Low Beetle (Mixed)"); + DelayCommand(1.0f, Spawn("NW_BTLBOMB", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BTLBOMB", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BTLSTINK", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_BTLFIRE02", lEncounter, FALSE)); + break; + case 74: //Insects - Giant Spider + SetLocalString(oUser, "EncounterName", "Giant Spider"); + DelayCommand(1.0f, Spawn("NW_SPIDGIANT", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_SPIDGIANT", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_SPIDGIANT", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_SPIDGIANT", lEncounter, FALSE)); + break; + case 75: //Insects - Sword Spider + SetLocalString(oUser, "EncounterName", "Sword Spider"); + DelayCommand(1.0f, Spawn("NW_SPIDSWRD", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_SPIDSWRD", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_SPIDSWRD", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_SPIDSWRD", lEncounter, FALSE)); + break; + case 76: //Insects - Wraith Spider + SetLocalString(oUser, "EncounterName", "Wraith Spider"); + DelayCommand(1.0f, Spawn("NW_SPIDWRA", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_SPIDWRA", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_SPIDWRA", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_SPIDWRA", lEncounter, FALSE)); + break; + case 77: //Insects - Stag Beetle + SetLocalString(oUser, "EncounterName", "Stag Beetle"); + DelayCommand(1.0f, Spawn("NW_BTLSTAG", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BTLSTAG", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BTLSTAG", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_BTLSTAG", lEncounter, FALSE)); + break; + case 78: //Insects - Dire Spider + SetLocalString(oUser, "EncounterName", "Dire Spider"); + DelayCommand(1.0f, Spawn("NW_SPIDDIRE", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_SPIDDIRE", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_SPIDDIRE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_SPIDDIRE", lEncounter, FALSE)); + break; + case 79: //Insects - Queen Spider + SetLocalString(oUser, "EncounterName", "Queen Spider"); + DelayCommand(1.0f, Spawn("NW_SPIDERBOSS", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_SPIDERBOSS", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_SPIDERBOSS", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_SPIDERBOSS", lEncounter, FALSE)); + break; + case 81: //Undead - Low Zombie + SetLocalString(oUser, "EncounterName", "Zombie"); + DelayCommand(1.0f, Spawn("NW_ZOMBIE01", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_ZOMBIE02", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_ZOMBIE01", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_ZOMBIE02", lEncounter, FALSE)); + break; + case 82: //Undead - Low Skeleton + SetLocalString(oUser, "EncounterName", "Low Skeleton"); + DelayCommand(1.0f, Spawn("NW_SKELETON", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_SKELETON", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_SKELETON", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_SKELETON", lEncounter, FALSE)); + break; + case 83: //Undead - Ghoul + SetLocalString(oUser, "EncounterName", "Ghoul"); + DelayCommand(1.0f, Spawn("NW_GHOUL", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GHOUL", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_GHOUL", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_GHOUL", lEncounter, FALSE)); + break; + case 84: //Undead - Shadow + SetLocalString(oUser, "EncounterName", "Shadow"); + DelayCommand(1.0f, Spawn("NW_SHADOW", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_SHADOW", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_SHADOW", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_SHADOW", lEncounter, FALSE)); + break; + case 85: //Undead - Mummy + SetLocalString(oUser, "EncounterName", "Mummy"); + DelayCommand(1.0f, Spawn("NW_MUMMY", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_MUMMY", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_MUMMY", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_MUMMY", lEncounter, FALSE)); + break; + case 86: //Undead - High Skeleton + SetLocalString(oUser, "EncounterName", "High Skeleton (Mixed)"); + DelayCommand(1.0f, Spawn("NW_SKELWARR01", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_SKELWARR02", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_SKELMAGE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_SKELPRIEST", lEncounter, FALSE)); + break; + case 87: //Undead - Curst (Mixed) + SetLocalString(oUser, "EncounterName", "Curst (Mixed)"); + DelayCommand(1.0f, Spawn("NW_CURST001", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_CURST002", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_CURST003", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_CURST004", lEncounter, FALSE)); + break; + case 88: //Undead - Doom Knight + SetLocalString(oUser, "EncounterName", "Doom Knight"); + DelayCommand(1.0f, Spawn("NW_DOOMKGHT", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_DOOMKGHT", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_DOOMKGHT", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_DOOMKGHT", lEncounter, FALSE)); + break; + case 89: //Undead - Vampire (Mixed) + SetLocalString(oUser, "EncounterName", "Vampire (Mixed)"); + DelayCommand(1.0f, Spawn("NW_VAMPIRE001", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_VAMPIRE002", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_VAMPIRE003", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_VAMPIRE004", lEncounter, FALSE)); + break; + case 91: //NPC - Low Gypsy + SetLocalString(oUser, "EncounterName", "Low Gypsy"); + DelayCommand(1.0f, Spawn("NW_GYPMALE", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_GYPMALE", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_GYPFEMALE", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_GYPFEMALE", lEncounter, FALSE)); + break; + case 92: //NPC - Low Bandit + SetLocalString(oUser, "EncounterName", "Low Bandit"); + DelayCommand(1.0f, Spawn("NW_BANDIT001", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BANDIT001", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BANDIT001", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_BANDIT002", lEncounter, FALSE)); + break; + case 93: //NPC - Medium Bandit (Mixed) + SetLocalString(oUser, "EncounterName", "Medium Bandit (Mixed)"); + DelayCommand(1.0f, Spawn("NW_BANDIT005", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_BANDIT002", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_BANDIT003", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_BANDIT004", lEncounter, FALSE)); + break; + case 94: //NPC - Low Mercenary (Mixed) + SetLocalString(oUser, "EncounterName", "Low Mercenary (Mixed)"); + DelayCommand(1.0f, Spawn("NW_HUMANMERC001", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_HALFMERC001", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_DWARFMERC001", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_ELFMERC001", lEncounter, FALSE)); + break; + case 95: //NPC - Elf Ranger + SetLocalString(oUser, "EncounterName", "Elf Ranger"); + DelayCommand(1.0f, Spawn("NW_ELFRANGER005", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_ELFRANGER005", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_ELFRANGER005", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_ELFRANGER005", lEncounter, FALSE)); + break; + case 96: //NPC - Low Drow (Mixed) + SetLocalString(oUser, "EncounterName", "Low Drow (Mixed)"); + DelayCommand(1.0f, Spawn("NW_DROWFIGHT005", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_DROWMAGE005", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_DROWROGUE005", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_DROWCLER005", lEncounter, FALSE)); + break; + case 97: //NPC - Medium Mercenary (Mixed) + SetLocalString(oUser, "EncounterName", "Medium Mercenary (Mixed)"); + DelayCommand(1.0f, Spawn("NW_HUMANMERC004", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_HALFMERC004", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_DWARFMERC004", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_ELFMERC004", lEncounter, FALSE)); + break; + case 98: //NPC - High Drow (Mixed) + SetLocalString(oUser, "EncounterName", "High Drow (Mixed)"); + DelayCommand(1.0f, Spawn("NW_DROWFIGHT020", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_DROWMAGE020", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_DROWROGUE020", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_DROWCLER020", lEncounter, FALSE)); + break; + case 99: //NPC - High Mercenary (Mixed) + SetLocalString(oUser, "EncounterName", "High Mercenary (Mixed)"); + DelayCommand(1.0f, Spawn("NW_HUMANMERC006", lEncounter, FALSE)); + DelayCommand(2.0f, Spawn("NW_HALFMERC006", lEncounter, FALSE)); + DelayCommand(3.0f, Spawn("NW_DWARFMERC006", lEncounter, FALSE)); + DelayCommand(4.0f, Spawn("NW_ELFMERC006", lEncounter, FALSE)); + break; + case 101: // Custom Encounters + CreateCustomEncounter("DMFI_E1", lEncounter); break; + case 102: CreateCustomEncounter("DMFI_E2", lEncounter); break; + case 103: CreateCustomEncounter("DMFI_E3", lEncounter); break; + case 104: CreateCustomEncounter("DMFI_E4", lEncounter); break; + case 105: CreateCustomEncounter("DMFI_E5", lEncounter); break; + case 106: CreateCustomEncounter("DMFI_E6", lEncounter); break; + case 107: CreateCustomEncounter("DMFI_E7", lEncounter); break; + case 108: CreateCustomEncounter("DMFI_E8", lEncounter); break; + case 109: CreateCustomEncounter("DMFI_E9", lEncounter); break; + + + + default: + break; + } +return; +} + +//An FX Wand function +void FXWand_Firestorm(object oDM) +{ + + // FireStorm Effect + location lDMLoc = GetLocation ( oDM); + + + // tell the DM object to rain fire and destruction + AssignCommand ( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_METEOR_SWARM), lDMLoc)); + AssignCommand ( oDM, DelayCommand (1.0, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect (VFX_FNF_SCREEN_SHAKE), lDMLoc))); + + // create some fires + object oTargetArea = GetArea(oDM); + int nXPos, nYPos, nCount; + for(nCount = 0; nCount < 15; nCount++) + { + nXPos = Random(30) - 15; + nYPos = Random(30) - 15; + + vector vNewVector = GetPosition(oDM); + vNewVector.x += nXPos; + vNewVector.y += nYPos; + + location lFireLoc = Location(oTargetArea, vNewVector, 0.0); + object oFire = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_flamelarge", lFireLoc, FALSE); + object oDust = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_dustplume", lFireLoc, FALSE); + DelayCommand ( 10.0, DestroyObject ( oFire)); + DelayCommand ( 14.0, DestroyObject ( oDust)); + } + +} + +//An FX Wand function +void FXWand_Earthquake(object oDM) +{ + // Earthquake Effect by Jhenne, 06/29/02 + // declare variables used for targetting and commands. + location lDMLoc = GetLocation ( oDM); + + // tell the DM object to shake the screen + AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), lDMLoc)); + AssignCommand ( oDM, DelayCommand( 2.8, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lDMLoc))); + AssignCommand ( oDM, DelayCommand( 3.0, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_SHAKE), lDMLoc))); + AssignCommand ( oDM, DelayCommand( 4.5, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lDMLoc))); + AssignCommand ( oDM, DelayCommand( 5.8, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lDMLoc))); + // tell the DM object to play an earthquake sound + AssignCommand ( oDM, PlaySound ("as_cv_boomdist1")); + AssignCommand ( oDM, DelayCommand ( 2.0, PlaySound ("as_wt_thunderds3"))); + AssignCommand ( oDM, DelayCommand ( 4.0, PlaySound ("as_cv_boomdist1"))); + // create a dust plume at the DM and clicking location + object oTargetArea = GetArea(oDM); + int nXPos, nYPos, nCount; + for(nCount = 0; nCount < 15; nCount++) + { + nXPos = Random(30) - 15; + nYPos = Random(30) - 15; + + vector vNewVector = GetPosition(oDM); + vNewVector.x += nXPos; + vNewVector.y += nYPos; + + location lDustLoc = Location(oTargetArea, vNewVector, 0.0); + object oDust = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_dustplume", lDustLoc, FALSE); + DelayCommand ( 4.0, DestroyObject ( oDust)); + } +} + +//An FX Wand function +void FXWand_Lightning(object oDM, location lDMLoc) +{ + // Lightning Strike by Jhenne. 06/29/02 + // tell the DM object to create a Lightning visual effect at targetted location + AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), lDMLoc)); + // tell the DM object to play a thunderclap + AssignCommand ( oDM, PlaySound ("as_wt_thundercl3")); + // create a scorch mark where the lightning hit + object oScorch = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_weathmark", lDMLoc, FALSE); + object oTargetArea = GetArea(oDM); + int nXPos, nYPos, nCount; + for(nCount = 0; nCount < 5; nCount++) + { + nXPos = Random(10) - 5; + nYPos = Random(10) - 5; + + vector vNewVector = GetPositionFromLocation(lDMLoc); + vNewVector.x += nXPos; + vNewVector.y += nYPos; + + location lNewLoc = Location(oTargetArea, vNewVector, 0.0); + AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_S), lNewLoc)); + } + DelayCommand ( 20.0, DestroyObject ( oScorch)); +} + +void FnFEffect(object oUser, int VFX, location lEffect, float fDelay) +{ +if (fDelay>2.0) FloatingTextStringOnCreature("Delay effect created", oUser, FALSE); +DelayCommand( fDelay, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX),lEffect)); +} + +void CreateEffects(int iEffect, location lEffect, object oUser) +{ + float fDelay; + float fDuration; + float fBeamDuration; + object oTarget; + + fDelay = GetLocalFloat(oUser, "dmfi_effectdelay"); + fDuration = GetLocalFloat(oUser, "dmfi_effectduration"); + fBeamDuration = GetLocalFloat(oUser, "dmfi_beamduration"); + + if (!GetIsObjectValid(GetLocalObject(oUser, "dmfi_univ_target"))) + oTarget = oUser; + else + oTarget = GetLocalObject(oUser, "dmfi_univ_target"); + switch(iEffect) + { + //SoU/HotU Duration Effects(must have a target) + case 101: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BIGBYS_CLENCHED_FIST), oTarget, fDuration); break; + case 102: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BIGBYS_CRUSHING_HAND), oTarget, fDuration); break; + case 103: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BIGBYS_GRASPING_HAND), oTarget, fDuration); break; + case 104: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BIGBYS_INTERPOSING_HAND), oTarget, fDuration); break; + case 105: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ICESKIN), oTarget, fDuration); break; + case 106: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_INFERNO), oTarget, fDuration); break; + case 107: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PIXIEDUST), oTarget, fDuration); break; + case 108: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oTarget, fDuration); break; + case 109: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION), oTarget, fDuration); break; + case 100: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_GHOSTLY_PULSE), oTarget, fDuration); break; + //Magical Duration Effects + case 10: ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CALTROPS),lEffect, fDuration); break; + case 11: ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_TENTACLE),lEffect, fDuration); break; + case 12: ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_WEB_MASS),lEffect, fDuration); break; + case 13: FnFEffect(oUser, VFX_FNF_GAS_EXPLOSION_MIND,lEffect, fDelay); break; + case 14: FnFEffect(oUser, VFX_FNF_LOS_HOLY_30,lEffect, fDelay); break; + case 15: FnFEffect(oUser, VFX_FNF_LOS_EVIL_30,lEffect, fDelay); break; + case 16: FnFEffect(oUser, VFX_FNF_SMOKE_PUFF,lEffect, fDelay); break; + case 17: FnFEffect(oUser, VFX_FNF_GAS_EXPLOSION_NATURE,lEffect, fDelay); break; + case 18: FnFEffect(oUser, VFX_FNF_DISPEL_DISJUNCTION,lEffect, fDelay); break; + case 19: FnFEffect(oUser, VFX_FNF_GAS_EXPLOSION_EVIL,lEffect, fDelay); break; + //Magical Status Effects (must have a target) + case 21: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_BARKSKIN), oTarget, fDuration); break; + case 22: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_GREATER_STONESKIN), oTarget, fDuration); break; + case 23: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ENTANGLE), oTarget, fDuration); break; + case 24: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ETHEREAL_VISAGE), oTarget, fDuration); break; + case 25: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE), oTarget, fDuration); break; + case 26: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_INVISIBILITY), oTarget, fDuration); break; + case 27: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BARD_SONG), oTarget, fDuration); break; + case 28: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY), oTarget, fDuration); break; + case 29: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PARALYZED), oTarget, fDuration); break; + case 20: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR), oTarget, fDuration); break; + //Magical Burst Effects + case 31: FnFEffect(oUser, VFX_FNF_FIREBALL,lEffect, fDelay); break; + case 32: FnFEffect(oUser, VFX_FNF_FIRESTORM,lEffect, fDelay); break; + case 33: FnFEffect(oUser, VFX_FNF_HORRID_WILTING,lEffect, fDelay); break; + case 34: FnFEffect(oUser, VFX_FNF_HOWL_WAR_CRY,lEffect, fDelay); break; + case 35: FnFEffect(oUser, VFX_FNF_IMPLOSION,lEffect, fDelay); break; + case 36: FnFEffect(oUser, VFX_FNF_PWKILL,lEffect, fDelay); break; + case 37: FnFEffect(oUser, VFX_FNF_PWSTUN,lEffect, fDelay); break; + case 38: FnFEffect(oUser, VFX_FNF_SOUND_BURST,lEffect, fDelay); break; + case 39: FnFEffect(oUser, VFX_FNF_STRIKE_HOLY,lEffect, fDelay); break; + case 30: FnFEffect(oUser, VFX_FNF_WORD,lEffect, fDelay); break; + //Lighting Effects + case 41: ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BLACKOUT),lEffect, fDuration); break; + case 42: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ANTI_LIGHT_10),oTarget, fDuration); break; + case 43: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_BLUE_20),oTarget, fDuration); break; + case 44: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_GREY_20),oTarget, fDuration); break; + case 45: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_ORANGE_20),oTarget, fDuration); break; + case 46: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_PURPLE_20),oTarget, fDuration); break; + case 47: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_20),oTarget, fDuration); break; + case 48: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20),oTarget, fDuration); break; + case 49: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_YELLOW_20),oTarget, fDuration); break; + //Beam Effects + case 50: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_CHAIN, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; + case 51: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_COLD, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; + case 52: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; + case 53: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_FIRE, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; + case 54: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_FIRE_LASH, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; + case 55: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_HOLY, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; + case 56: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; + case 57: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_MIND, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; + case 58: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_ODD, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; + case 59: ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_COLD, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_EVIL, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_FIRE, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_FIRE_LASH, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_HOLY, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_LIGHTNING, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_MIND, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_ODD, oUser, BODY_NODE_CHEST, FALSE), oTarget, fBeamDuration); break; + + //Environmental Effects + case 60: FnFEffect(oUser, VFX_FNF_NATURES_BALANCE,lEffect, fDelay);break; + case 61: FXWand_Lightning(oTarget, lEffect); break; + case 62: FXWand_Firestorm(oTarget); break; + case 63: FXWand_Earthquake(oTarget); break; + case 64: FnFEffect(oUser, VFX_FNF_ICESTORM,lEffect, fDelay); break; + case 65: FnFEffect(oUser, VFX_FNF_SUNBEAM,lEffect, fDelay); break; + case 66: SetWeather(GetArea(oUser), WEATHER_CLEAR); break; + case 67: SetWeather(GetArea(oUser), WEATHER_RAIN); break; + case 68: SetWeather(GetArea(oUser), WEATHER_SNOW); break; + case 69: SetWeather(GetArea(oUser), WEATHER_USE_AREA_SETTINGS); break; + //Summon Effects + case 71: FnFEffect(oUser, VFX_FNF_SUMMON_MONSTER_1,lEffect, fDelay); break; + case 72: FnFEffect(oUser, VFX_FNF_SUMMON_MONSTER_2,lEffect, fDelay); break; + case 73: FnFEffect(oUser, VFX_FNF_SUMMON_MONSTER_3,lEffect, fDelay); break; + case 74: FnFEffect(oUser, VFX_FNF_SUMMON_CELESTIAL,lEffect, fDelay); break; + case 75: FnFEffect(oUser, VFX_FNF_SUMMONDRAGON,lEffect, fDelay); break; + case 76: FnFEffect(oUser, VFX_FNF_SUMMON_EPIC_UNDEAD,lEffect, fDelay); break; + case 77: FnFEffect(oUser, VFX_FNF_SUMMON_GATE,lEffect, fDelay); break; + case 78: FnFEffect(oUser, VFX_FNF_SUMMON_UNDEAD,lEffect, fDelay); break; + case 79: FnFEffect(oUser, VFX_FNF_UNDEAD_DRAGON,lEffect, fDelay); break; + case 70: FnFEffect(oUser, VFX_FNF_WAIL_O_BANSHEES,lEffect, fDelay); break; + //SoU/HotU Effects + case 80: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(322), oTarget, fDuration); break; + case 81: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(132), oTarget, fDuration); break; + case 82: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(133), oTarget, fDuration); break; + case 83: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(136), oTarget, fDuration); break; + case 84: ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(137), oTarget, fDuration); break; + case 85: FnFEffect(oUser, VFX_FNF_DEMON_HAND,lEffect, fDelay); break; + case 86: FnFEffect(oUser, VFX_FNF_ELECTRIC_EXPLOSION,lEffect, fDelay); break; + case 87: FnFEffect(oUser, VFX_FNF_GREATER_RUIN,lEffect, fDelay); break; + case 88: FnFEffect(oUser, VFX_FNF_MYSTICAL_EXPLOSION,lEffect, fDelay); break; + case 89: FnFEffect(oUser, VFX_FNF_SWINGING_BLADE,lEffect, fDelay); break; + //Settings + case 91: + SetLocalString(oUser, "EffectSetting", "dmfi_effectduration"); + CreateSetting(oUser); + break; + case 92: + SetLocalString(oUser, "EffectSetting", "dmfi_effectdelay"); + CreateSetting(oUser); + break; + case 93: + SetLocalString(oUser, "EffectSetting", "dmfi_beamduration"); + CreateSetting(oUser); + break; + case 94: //Change Day Music + iDayMusic = MusicBackgroundGetDayTrack(GetArea(oUser)) + 1; + if (iDayMusic > 33) iDayMusic = 49; + if (iDayMusic > 55) iDayMusic = 1; + MusicBackgroundStop(GetArea(oUser)); + MusicBackgroundChangeDay(GetArea(oUser), iDayMusic); + MusicBackgroundPlay(GetArea(oUser)); + break; + case 95: //Change Night Music + iNightMusic = MusicBackgroundGetDayTrack(GetArea(oUser)) + 1; + if (iNightMusic > 33) iNightMusic = 49; + if (iNightMusic > 55) iNightMusic = 1; + MusicBackgroundStop(GetArea(oUser)); + MusicBackgroundChangeNight(GetArea(oUser), iNightMusic); + MusicBackgroundPlay(GetArea(oUser)); + break; + case 96: //Play Background Music + MusicBackgroundPlay(GetArea(oUser)); + break; + case 97: //Stop Background Music + MusicBackgroundStop(GetArea(oUser)); + break; + case 98: //Change and Play Battle Music + iBattleMusic = MusicBackgroundGetBattleTrack(GetArea(oUser)) + 1; + if (iBattleMusic < 34 || iBattleMusic > 48) iBattleMusic = 34; + MusicBattleStop(GetArea(oUser)); + MusicBattleChange(GetArea(oUser), iBattleMusic); + MusicBattlePlay(GetArea(oUser)); + break; + case 99: //Stop Battle Music + MusicBattleStop(GetArea(oUser)); + break; + + default: break; + } + DeleteLocalObject(oUser, "EffectTarget"); +return; +} + +void EmoteDance(object oPC) +{ +object oRightHand = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC); +object oLeftHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC); + +AssignCommand(oPC,ActionUnequipItem(oRightHand)); +AssignCommand(oPC,ActionUnequipItem(oLeftHand)); + +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2,1.0)); +AssignCommand(oPC,ActionDoCommand(PlayVoiceChat(VOICE_CHAT_LAUGH,oPC))); +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_LOOPING_TALK_LAUGHING, 2.0, 2.0)); +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY1,1.0)); +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY3,2.0)); +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_LOOPING_GET_MID, 3.0, 1.0)); +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_LOOPING_TALK_FORCEFUL,1.0)); +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2,1.0)); +AssignCommand(oPC,ActionDoCommand(PlayVoiceChat(VOICE_CHAT_LAUGH,oPC))); +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_LOOPING_TALK_LAUGHING, 2.0, 2.0)); +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY1,1.0)); +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY3,2.0)); +AssignCommand(oPC,ActionDoCommand(PlayVoiceChat(VOICE_CHAT_LAUGH,oPC))); +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_LOOPING_GET_MID, 3.0, 1.0)); +AssignCommand(oPC,ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2,1.0)); + +AssignCommand(oPC,ActionDoCommand(ActionEquipItem(oLeftHand,INVENTORY_SLOT_LEFTHAND))); +AssignCommand(oPC,ActionDoCommand(ActionEquipItem(oRightHand,INVENTORY_SLOT_RIGHTHAND))); +} + +void SitInNearestChair(object oPC) +{ +object oSit,oRightHand,oLeftHand,oChair,oCouch,oBenchPew,oStool; +float fDistSit;int nth; +// get the closest chair, couch bench or stool + nth = 1;oChair = GetNearestObjectByTag("Chair", oPC,nth); + while(oChair != OBJECT_INVALID && GetSittingCreature(oChair) != OBJECT_INVALID) + {nth++;oChair = GetNearestObjectByTag("Chair", oPC,nth);} + + nth = 1;oCouch = GetNearestObjectByTag("Couch", oPC,nth); + while(oCouch != OBJECT_INVALID && GetSittingCreature(oCouch) != OBJECT_INVALID) + {nth++;oChair = GetNearestObjectByTag("Couch", oPC,nth);} + + nth = 1;oBenchPew = GetNearestObjectByTag("BenchPew", oPC,nth); + while(oBenchPew != OBJECT_INVALID && GetSittingCreature(oBenchPew) != OBJECT_INVALID) + {nth++;oChair = GetNearestObjectByTag("BenchPew", oPC,nth);} +/* 1.27 bug + nth = 1;oStool = GetNearestObjectByTag("Stool", oPC,nth); + while(oStool != OBJECT_INVALID && GetSittingCreature(oStool) != OBJECT_INVALID) + {nth++;oStool = GetNearestObjectByTag("Stool", oPC,nth);} +*/ +// get the distance between the user and each object (-1.0 is the result if no +// object is found +float fDistanceChair = GetDistanceToObject(oChair); +float fDistanceBench = GetDistanceToObject(oBenchPew); +float fDistanceCouch = GetDistanceToObject(oCouch); +float fDistanceStool = GetDistanceToObject(oStool); + +// if any of the objects are invalid (not there), change the return value +// to a high number so the distance math can work +if (fDistanceChair == -1.0) +{fDistanceChair =1000.0;} + +if (fDistanceBench == -1.0) +{fDistanceBench = 1000.0;} + +if (fDistanceCouch == -1.0) +{fDistanceCouch = 1000.0;} + +if (fDistanceStool == -1.0) +{fDistanceStool = 1000.0;} + +// find out which object is closest to the PC +if (fDistanceChair"); + SetLocalString(oMySpeaker, "dmw_function9", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params9", "next"); + SetLocalInt(oMySpeaker, "dmw_dialognext", nCurrent); + + nChoice = 8; + for(;nChoice >= 0; nChoice--) + { + int nTemp1 = nCurrent; + int nTemp2 = nCurrent; + nMatch = nTemp2; + while((nCurrent == nMatch) && (nTemp2 > 0)) + { + nTemp2--; + nMatch = dmwand_BuildConversationDialog(nTemp2, nChoice, sConversation, sParams); + } + + if(nTemp2 <= 0) + { + //we went back too far for some reason, so make this choice blank + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), ""); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), ""); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), ""); + } + nLast = nTemp; + nTemp = nTemp1; + nTemp1 = nMatch; + nCurrent = nMatch; + } + + if(nMatch > 0) + { + SetLocalString(oMySpeaker, "dmw_dialog1", "<- previous"); + SetLocalString(oMySpeaker, "dmw_function1", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params1", "prev"); + SetLocalInt(oMySpeaker, "dmw_dialogprev", nLast); + } + + //fill the NPC's dialog spot + //(saved for last because the build process tromps on it) + dmwand_BuildConversationDialog(0, 0, sConversation, sParams); + } + else + { + //fill the NPC's dialog spot + dmwand_BuildConversationDialog(0, 0, sConversation, sParams); + + //No parameters specified, start at the top of the conversation + if(sParams == "") + { + nChoice = 1; + nCurrent = 1; + } + + //A "next->" choice was selected + if(TestStringAgainstPattern(sParams, "next")) + { + //get the number choice to start with + nCurrent = GetLocalInt(oMySpeaker, "dmw_dialognext"); + + //set this as the number for the "previous" choice to use + SetLocalInt(oMySpeaker, "dmw_dialogprev", nCurrent); + + //Set the first dialog choice to be "previous" + nChoice = 2; + SetLocalString(oMySpeaker, "dmw_dialog1", "<- Previous"); + SetLocalString(oMySpeaker, "dmw_function1", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params1", "prev"); + } + + //Loop through to build the dialog list + for(;nChoice <= 10; nChoice++) + { + nMatch = dmwand_BuildConversationDialog(nCurrent, nChoice, sConversation, sParams); + //nLast will be the value of the choice before the last one + nLast = nTemp; + nTemp = nMatch; + if(nMatch > 0) { nCurrent = nMatch; } + if(nMatch == 0) { nLast = 0; } + nCurrent++; + } + + //If there were enough choices to fill 10 spots, make spot 9 a "next" + if(nLast > 0) + { + SetLocalString(oMySpeaker, "dmw_dialog9", "Next ->"); + SetLocalString(oMySpeaker, "dmw_function9", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params9", "next"); + SetLocalInt(oMySpeaker, "dmw_dialognext", nLast); + } + } +} + +void dmwand_StartConversation() +{ + if(! GetIsObjectValid(oMySpeaker)) + { + return; + } + + dmwand_BuildConversation("Start", ""); +} + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int nMyNum = 0; + + DeleteLocalInt(oPC, "Tens"); + DeleteLocalInt(oPC, "dmfi_univ_offset"); + SetLocalInt(OBJECT_SELF, "dmfi_dmwOffset", 1); + //Check whether this conversation has been started already, start it if not. + int nStarted = GetLocalInt(oMySpeaker, "dmw_started"); + if(! nStarted) + { + SetLocalInt(oMySpeaker, "dmw_started", 1); + dmwand_StartConversation(); + } + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else if (GetLocalString(oPC, "dmfi_univ_conv") == "server") + { + SetCustomToken(DMW_START_CUSTOM_TOKEN + nMyNum, sMyString); + return TRUE; + } + else + return FALSE; +} diff --git a/_module/nss/dmfi_voice1.nss b/_module/nss/dmfi_voice1.nss new file mode 100644 index 0000000..ca0b9d8 --- /dev/null +++ b/_module/nss/dmfi_voice1.nss @@ -0,0 +1,65 @@ +//:://///////////////////////////////////////////// +//:: Default On Heartbeat +//:: NW_C2_DEFAULT1 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This script will have people perform default + animations. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 23, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ + object oFollow = GetLocalObject(OBJECT_SELF, "dmfi_follow"); + int iLoiter = GetLocalInt(OBJECT_SELF, "dmfi_Loiter"); + + // Will fire ONE time only - makes the thing hard to see + if (!GetLocalInt(OBJECT_SELF, "hls_invis")) + { + SetListenPattern(OBJECT_SELF, "**", 20600); //listen to all text + SetLocalInt(OBJECT_SELF, "hls_Listening", 1); //listen to all text + SetListening(OBJECT_SELF, TRUE); //be sure NPC is listening + + //leave it here rather than add the one time loop to EVERY creature through a OS script change + ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), OBJECT_SELF); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneGhost(), OBJECT_SELF); + SetLocalInt(OBJECT_SELF, "hls_invis",1); + } + + if (GetIsObjectValid(oFollow)) + { + if (GetArea(oFollow)==GetArea(OBJECT_SELF)) + { + AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); + AssignCommand(OBJECT_SELF, ActionForceFollowObject(oFollow)); + } + else + { + AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); + AssignCommand(OBJECT_SELF, ActionJumpToObject(oFollow)); + AssignCommand(OBJECT_SELF, ActionForceFollowObject(oFollow)); + } + } + // If just following and listening, then return. + if (!iLoiter) + return; + + // If in loiter mode, look for a PC and make the announcement when appropraite + object oPC = GetFirstObjectInShape(SHAPE_SPHERE, 10.0f, GetLocation(OBJECT_SELF), TRUE); + while(GetIsObjectValid(oPC)) + { + if (GetIsPC(oPC) && + !GetIsDM(oPC) && + iLoiter) + { + SpeakString(GetLocalString(OBJECT_SELF, "dmfi_LoiterSay")); + DestroyObject(OBJECT_SELF); + } + oPC = GetNextObjectInShape(SHAPE_SPHERE, 10.0f, GetLocation(OBJECT_SELF), TRUE); + } +} diff --git a/_module/nss/dmfi_voice_exe.nss b/_module/nss/dmfi_voice_exe.nss new file mode 100644 index 0000000..fb24b1f --- /dev/null +++ b/_module/nss/dmfi_voice_exe.nss @@ -0,0 +1,3349 @@ +//DMFI Voice script + + +int AppearType (string sCom) +{ +if (sCom == "ARANEA") + return APPEARANCE_TYPE_ARANEA; +if (sCom == "ALLIP") + return APPEARANCE_TYPE_ALLIP; +if (sCom == "ARCH_TARGET") + return APPEARANCE_TYPE_ARCH_TARGET; +if (sCom == "ARIBETH") + return APPEARANCE_TYPE_ARIBETH; +if (sCom == "ASABI_CHIEFTAIN") + return APPEARANCE_TYPE_ASABI_CHIEFTAIN; +if (sCom == "ASABI_SHAMAN") + return APPEARANCE_TYPE_ASABI_SHAMAN; +if (sCom == "ASABI_WARRIOR") + return APPEARANCE_TYPE_ASABI_WARRIOR; +if (sCom == "BADGER") + return APPEARANCE_TYPE_BADGER; +if (sCom == "BADGER_DIRE") + return APPEARANCE_TYPE_BADGER_DIRE; +if (sCom == "BALOR") + return APPEARANCE_TYPE_BALOR; +if (sCom == "BARTENDER") + return APPEARANCE_TYPE_BARTENDER; +if (sCom == "BASILISK") + return APPEARANCE_TYPE_BASILISK; +if (sCom == "BAT") + return APPEARANCE_TYPE_BAT; +if (sCom == "BAT_HORROR") + return APPEARANCE_TYPE_BAT_HORROR; +if (sCom == "BEAR_BLACK") + return APPEARANCE_TYPE_BEAR_BLACK; +if (sCom == "BEAR_BROWN") + return APPEARANCE_TYPE_BEAR_BROWN; +if (sCom == "BEAR_DIRE") + return APPEARANCE_TYPE_BEAR_DIRE; +if (sCom == "BEAR_KODIAK") + return APPEARANCE_TYPE_BEAR_KODIAK; +if (sCom == "BEAR_POLAR") + return APPEARANCE_TYPE_BEAR_POLAR; +if (sCom == "BEETLE_FIRE") + return APPEARANCE_TYPE_BEETLE_FIRE; +if (sCom == "BEETLE_SLICER") + return APPEARANCE_TYPE_BEETLE_SLICER; +if (sCom == "BEETLE_STAG") + return APPEARANCE_TYPE_BEETLE_STAG; +if (sCom == "BEETLE_STINK") + return APPEARANCE_TYPE_BEETLE_STINK; +if (sCom == "BEGGER") + return APPEARANCE_TYPE_BEGGER; +if (sCom == "BLOOD_SAILER") + return APPEARANCE_TYPE_BLOOD_SAILER; +if (sCom == "BOAR") + return APPEARANCE_TYPE_BOAR; +if (sCom == "BOAR_DIRE") + return APPEARANCE_TYPE_BOAR_DIRE; +if (sCom == "BODAK") + return APPEARANCE_TYPE_BODAK; +if (sCom == "BUGBEAR_A") + return APPEARANCE_TYPE_BUGBEAR_A; +if (sCom == "BUGBEAR_B") + return APPEARANCE_TYPE_BUGBEAR_B; +if (sCom == "BUGBEAR_CHIEFTAIN_A") + return APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_A; +if (sCom == "BUGBEAR_CHIEFTAIN_B") + return APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_B; +if (sCom == "BUGBEAR_SHAMAN_A") + return APPEARANCE_TYPE_BUGBEAR_SHAMAN_A; +if (sCom == "BUGBEAR_SHAMAN_B") + return APPEARANCE_TYPE_BUGBEAR_SHAMAN_B; +if (sCom == "CAT_CAT_DIRE") + return APPEARANCE_TYPE_CAT_CAT_DIRE; +if (sCom == "CAT_COUGAR") + return APPEARANCE_TYPE_CAT_COUGAR; +if (sCom == "CAT_CRAG_CAT") + return APPEARANCE_TYPE_CAT_CRAG_CAT; +if (sCom == "CAT_JAGUAR") + return APPEARANCE_TYPE_CAT_JAGUAR; +if (sCom == "CAT_KRENSHAR") + return APPEARANCE_TYPE_CAT_KRENSHAR; +if (sCom == "CAT_LEOPARD") + return APPEARANCE_TYPE_CAT_LEOPARD; +if (sCom == "CAT_LION") + return APPEARANCE_TYPE_CAT_LION; +if (sCom == "CAT_MPANTHER") + return APPEARANCE_TYPE_CAT_MPANTHER; +if (sCom == "CAT_PANTHER") + return APPEARANCE_TYPE_CAT_PANTHER; +if (sCom == "CHICKEN") + return APPEARANCE_TYPE_CHICKEN; +if (sCom == "COCKATRICE") + return APPEARANCE_TYPE_COCKATRICE; +if (sCom == "COMBAT_DUMMY") + return APPEARANCE_TYPE_COMBAT_DUMMY; +if (sCom == "CONVICT") + return APPEARANCE_TYPE_CONVICT; +if (sCom == "COW") + return APPEARANCE_TYPE_COW; +if (sCom == "CULT_MEMBER") + return APPEARANCE_TYPE_CULT_MEMBER; +if (sCom == "DEER") + return APPEARANCE_TYPE_DEER; +if (sCom == "DEER_STAG") + return APPEARANCE_TYPE_DEER_STAG; +if (sCom == "DEVIL") + return APPEARANCE_TYPE_DEVIL; +if (sCom == "DOG") + return APPEARANCE_TYPE_DOG; +if (sCom == "DOG_BLINKDOG") + return APPEARANCE_TYPE_DOG_BLINKDOG; +if (sCom == "DOG_DIRE_WOLF") + return APPEARANCE_TYPE_DOG_DIRE_WOLF; +if (sCom == "DOG_FENHOUND") + return APPEARANCE_TYPE_DOG_FENHOUND; +if (sCom == "DOG_HELL_HOUND") + return APPEARANCE_TYPE_DOG_HELL_HOUND; +if (sCom == "DOG_SHADOW_MASTIF") + return APPEARANCE_TYPE_DOG_SHADOW_MASTIF; +if (sCom == "DOG_WINTER_WOLF") + return APPEARANCE_TYPE_DOG_WINTER_WOLF; +if (sCom == "DOG_WORG") + return APPEARANCE_TYPE_DOG_WORG; +if (sCom == "DOG_WOLF") + return APPEARANCE_TYPE_DOG_WOLF; +if (sCom == "DOOM_KNIGHT") + return APPEARANCE_TYPE_DOOM_KNIGHT; +if (sCom == "DRAGON_BLACK") + return APPEARANCE_TYPE_DRAGON_BLACK; +if (sCom == "DRAGON_BLUE") + return APPEARANCE_TYPE_DRAGON_BLUE; +if (sCom == "DRAGON_BRASS") + return APPEARANCE_TYPE_DRAGON_BRASS; +if (sCom == "DRAGON_BRONZE") + return APPEARANCE_TYPE_DRAGON_BRONZE; +if (sCom == "DRAGON_COPPER") + return APPEARANCE_TYPE_DRAGON_COPPER; +if (sCom == "DRAGON_GOLD") + return APPEARANCE_TYPE_DRAGON_GOLD; +if (sCom == "DRAGON_GREEN") + return APPEARANCE_TYPE_DRAGON_GREEN; +if (sCom == "DRAGON_RED") + return APPEARANCE_TYPE_DRAGON_RED; +if (sCom == "DRAGON_SILVER") + return APPEARANCE_TYPE_DRAGON_SILVER; +if (sCom == "DRAGON_WHITE") + return APPEARANCE_TYPE_DRAGON_WHITE; +if (sCom == "DROW_CLERIC") + return APPEARANCE_TYPE_DROW_CLERIC; +if (sCom == "DROW_FIGHTER") + return APPEARANCE_TYPE_DROW_FIGHTER; +if (sCom == "DRUEGAR_CLERIC") + return APPEARANCE_TYPE_DRUEGAR_CLERIC; +if (sCom == "DRUEGAR_FIGHTER") + return APPEARANCE_TYPE_DRUEGAR_FIGHTER; +if (sCom == "DRYAD") + return APPEARANCE_TYPE_DRYAD; +if (sCom == "DWARF") + return APPEARANCE_TYPE_DWARF; +if (sCom == "DWARF_NPC_FEMALE") + return APPEARANCE_TYPE_DWARF_NPC_FEMALE; +if (sCom == "DWARF_NPC_MALE") + return APPEARANCE_TYPE_DWARF_NPC_MALE; +if (sCom == "ELEMENTAL_AIR") + return APPEARANCE_TYPE_ELEMENTAL_AIR; +if (sCom == "ELEMENTAL_AIR_ELDER") + return APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER; +if (sCom == "ELEMENTAL_EARTH") + return APPEARANCE_TYPE_ELEMENTAL_EARTH; +if (sCom == "ELEMENTAL_EARTH_ELDER") + return APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER; +if (sCom == "ELEMENTAL_FIRE") + return APPEARANCE_TYPE_ELEMENTAL_FIRE; +if (sCom == "ELEMENTAL_FIRE_ELDER") + return APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER; +if (sCom == "ELEMENTAL_WATER") + return APPEARANCE_TYPE_ELEMENTAL_WATER; +if (sCom == "ELEMENTAL_WATER_ELDER") + return APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER; +if (sCom == "ELF") + return APPEARANCE_TYPE_ELF; +if (sCom == "ELF_NPC_FEMALE") + return APPEARANCE_TYPE_ELF_NPC_FEMALE; +if (sCom == "ELF_NPC_MALE_01") + return APPEARANCE_TYPE_ELF_NPC_MALE_01; +if (sCom == "ELF_NPC_MALE_02") + return APPEARANCE_TYPE_ELF_NPC_MALE_02; +if (sCom == "ETTERCAP") + return APPEARANCE_TYPE_ETTERCAP; +if (sCom == "ETTIN") + return APPEARANCE_TYPE_ETTIN; +if (sCom == "FAERIE_DRAGON") + return APPEARANCE_TYPE_FAERIE_DRAGON; +if (sCom == "FAIRY") + return APPEARANCE_TYPE_FAIRY; +if (sCom == "FALCON") + return APPEARANCE_TYPE_FALCON; +if (sCom == "FEMALE_01") + return APPEARANCE_TYPE_FEMALE_01; +if (sCom == "FEMALE_02") + return APPEARANCE_TYPE_FEMALE_02; +if (sCom == "FEMALE_03") + return APPEARANCE_TYPE_FEMALE_03; +if (sCom == "FEMALE_04") + return APPEARANCE_TYPE_FEMALE_04; +if (sCom == "FORMIAN_MYRMARCH") + return APPEARANCE_TYPE_FORMIAN_MYRMARCH; +if (sCom == "FORMIAN_QUEEN") + return APPEARANCE_TYPE_FORMIAN_QUEEN; +if (sCom == "FORMIAN_WARRIOR") + return APPEARANCE_TYPE_FORMIAN_WARRIOR; +if (sCom == "FORMIAN_WORKER") + return APPEARANCE_TYPE_FORMIAN_WORKER; +if (sCom == "GARGOYLE") + return APPEARANCE_TYPE_GARGOYLE; +if (sCom == "GHAST") + return APPEARANCE_TYPE_GHAST; +if (sCom == "GHOUL") + return APPEARANCE_TYPE_GHOUL; +if (sCom == "GHOUL_LORD") + return APPEARANCE_TYPE_GHOUL_LORD; +if (sCom == "GIANT_FIRE") + return APPEARANCE_TYPE_GIANT_FIRE; +if (sCom == "GIANT_FIRE_FEMALE") + return APPEARANCE_TYPE_GIANT_FIRE_FEMALE; +if (sCom == "GIANT_FROST") + return APPEARANCE_TYPE_GIANT_FROST; +if (sCom == "GIANT_FROST_FEMALE") + return APPEARANCE_TYPE_GIANT_FROST_FEMALE; +if (sCom == "GIANT_HILL") + return APPEARANCE_TYPE_GIANT_HILL; +if (sCom == "GIANT_MOUNTAIN") + return APPEARANCE_TYPE_GIANT_MOUNTAIN; +if (sCom == "GNOLL_WARRIOR") + return APPEARANCE_TYPE_GNOLL_WARRIOR; +if (sCom == "GNOLL_WIZ") + return APPEARANCE_TYPE_GNOLL_WIZ; +if (sCom == "GNOME") + return APPEARANCE_TYPE_GNOME; +if (sCom == "GNOME_NPC_FEMALE") + return APPEARANCE_TYPE_GNOME_NPC_FEMALE; +if (sCom == "GNOME_NPC_MALE") + return APPEARANCE_TYPE_GNOME_NPC_MALE; +if (sCom == "GOBLIN_A") + return APPEARANCE_TYPE_GOBLIN_A; +if (sCom == "GOBLIN_B") + return APPEARANCE_TYPE_GOBLIN_B; +if (sCom == "GOBLIN_CHIEF_A") + return APPEARANCE_TYPE_GOBLIN_CHIEF_A; +if (sCom == "GOBLIN_CHIEF_B") + return APPEARANCE_TYPE_GOBLIN_CHIEF_B; +if (sCom == "GOBLIN_SHAMAN_A") + return APPEARANCE_TYPE_GOBLIN_SHAMAN_A; +if (sCom == "GOBLIN_SHAMAN_B") + return APPEARANCE_TYPE_GOBLIN_SHAMAN_B; +if (sCom == "GOLEM_BONE") + return APPEARANCE_TYPE_GOLEM_BONE; +if (sCom == "GOLEM_CLAY") + return APPEARANCE_TYPE_GOLEM_CLAY; +if (sCom == "GOLEM_FLESH") + return APPEARANCE_TYPE_GOLEM_FLESH; +if (sCom == "GOLEM_IRON") + return APPEARANCE_TYPE_GOLEM_IRON; +if (sCom == "GOLEM_STONE") + return APPEARANCE_TYPE_GOLEM_STONE; +if (sCom == "GORGON") + return APPEARANCE_TYPE_GORGON; +if (sCom == "GREY_RENDER") + return APPEARANCE_TYPE_GREY_RENDER; +if (sCom == "GYNOSPHINX") + return APPEARANCE_TYPE_GYNOSPHINX; +if (sCom == "HALF_ELF") + return APPEARANCE_TYPE_HALF_ELF; +if (sCom == "HALF_ORC") + return APPEARANCE_TYPE_HALF_ORC; +if (sCom == "HALF_ORC_NPC_FEMALE") + return APPEARANCE_TYPE_HALF_ORC_NPC_FEMALE; +if (sCom == "HALF_ORC_NPC_MALE_01") + return APPEARANCE_TYPE_HALF_ORC_NPC_MALE_01; +if (sCom == "HALF_ORC_NPC_MALE_02") + return APPEARANCE_TYPE_HALF_ORC_NPC_MALE_02; +if (sCom == "HALFLING") + return APPEARANCE_TYPE_HALFLING; +if (sCom == "HALFLING_NPC_FEMALE") + return APPEARANCE_TYPE_HALFLING_NPC_FEMALE; +if (sCom == "HALFLING_NPC_MALE") + return APPEARANCE_TYPE_HALFLING_NPC_MALE; +if (sCom == "HELMED_HORROR") + return APPEARANCE_TYPE_HELMED_HORROR; +if (sCom == "HEURODIS_LICH") + return APPEARANCE_TYPE_HEURODIS_LICH; +if (sCom == "HOBGOBLIN_WARRIOR") + return APPEARANCE_TYPE_HOBGOBLIN_WARRIOR; +if (sCom == "HOOK_HORROR") + return APPEARANCE_TYPE_HOOK_HORROR; +if (sCom == "HOBGOBLIN_WIZARD") + return APPEARANCE_TYPE_HOBGOBLIN_WIZARD; +if (sCom == "HOUSE_GUARD") + return APPEARANCE_TYPE_HOUSE_GUARD; +if (sCom == "HUMAN") + return APPEARANCE_TYPE_HUMAN; +if (sCom == "HUMAN_NPC_FEMALE_01") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_01; +if (sCom == "HUMAN_NPC_FEMALE_02") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_02; +if (sCom == "HUMAN_NPC_FEMALE_03") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_03; +if (sCom == "HUMAN_NPC_FEMALE_04") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_04; +if (sCom == "HUMAN_NPC_FEMALE_05") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_05; +if (sCom == "HUMAN_NPC_FEMALE_06") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_06; +if (sCom == "HUMAN_NPC_FEMALE_07") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_07; +if (sCom == "HUMAN_NPC_FEMALE_08") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_08; +if (sCom == "HUMAN_NPC_FEMALE_09") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_09; +if (sCom == "HUMAN_NPC_FEMALE_10") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_10; +if (sCom == "HUMAN_NPC_FEMALE_11") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_11; +if (sCom == "HUMAN_NPC_FEMALE_12") + return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_12; +if (sCom == "HUMAN_NPC_MALE_01") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_01; +if (sCom == "HUMAN_NPC_MALE_02") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_02; +if (sCom == "HUMAN_NPC_MALE_03") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_03; +if (sCom == "HUMAN_NPC_MALE_04") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_04; +if (sCom == "HUMAN_NPC_MALE_05") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_05; +if (sCom == "HUMAN_NPC_MALE_06") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_06; +if (sCom == "HUMAN_NPC_MALE_07") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_07; +if (sCom == "HUMAN_NPC_MALE_08") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_08; +if (sCom == "HUMAN_NPC_MALE_09") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_09; +if (sCom == "HUMAN_NPC_MALE_10") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_10; +if (sCom == "HUMAN_NPC_MALE_11") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_11; +if (sCom == "HUMAN_NPC_MALE_12") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_12; +if (sCom == "HUMAN_NPC_MALE_13") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_13; +if (sCom == "HUMAN_NPC_MALE_14") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_14; +if (sCom == "HUMAN_NPC_MALE_15") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_15; +if (sCom == "HUMAN_NPC_MALE_16") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_16; +if (sCom == "HUMAN_NPC_MALE_17") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_17; +if (sCom == "HUMAN_NPC_MALE_18") + return APPEARANCE_TYPE_HUMAN_NPC_MALE_18; +if (sCom == "IMP") + return APPEARANCE_TYPE_IMP; +if (sCom == "INN_KEEPER") + return APPEARANCE_TYPE_INN_KEEPER; +if (sCom == "INTELLECT_DEVOURER") + return APPEARANCE_TYPE_INTELLECT_DEVOURER; +if (sCom == "INVISIBLE_HUMAN_MALE") + return APPEARANCE_TYPE_INVISIBLE_HUMAN_MALE; +if (sCom == "INVISIBLE_STALKER") + return APPEARANCE_TYPE_INVISIBLE_STALKER; +if (sCom == "KID_FEMALE") + return APPEARANCE_TYPE_KID_FEMALE; +if (sCom == "KID_MALE") + return APPEARANCE_TYPE_KID_MALE; +if (sCom == "KOBOLD_A") + return APPEARANCE_TYPE_KOBOLD_A; +if (sCom == "KOBOLD_B") + return APPEARANCE_TYPE_KOBOLD_B; +if (sCom == "KOBOLD_CHIEF_A") + return APPEARANCE_TYPE_KOBOLD_CHIEF_A; +if (sCom == "KOBOLD_CHIEF_B") + return APPEARANCE_TYPE_KOBOLD_CHIEF_B; +if (sCom == "KOBOLD_SHAMAN_A") + return APPEARANCE_TYPE_KOBOLD_SHAMAN_A; +if (sCom == "KOBOLD_SHAMAN_B") + return APPEARANCE_TYPE_KOBOLD_SHAMAN_B; +if (sCom == "LANTERN_ARCHON") + return APPEARANCE_TYPE_LANTERN_ARCHON; +if (sCom == "LICH") + return APPEARANCE_TYPE_LICH; +if (sCom == "LIZARDFOLK_A") + return APPEARANCE_TYPE_LIZARDFOLK_A; +if (sCom == "LIZARDFOLK_B") + return APPEARANCE_TYPE_LIZARDFOLK_B; +if (sCom == "LIZARDFOLK_SHAMAN_A") + return APPEARANCE_TYPE_LIZARDFOLK_SHAMAN_A; +if (sCom == "LIZARDFOLK_SHAMAN_B") + return APPEARANCE_TYPE_LIZARDFOLK_SHAMAN_B; +if (sCom == "LIZARDFOLK_WARRIOR_A") + return APPEARANCE_TYPE_LIZARDFOLK_WARRIOR_A; +if (sCom == "LIZARDFOLK_WARRIOR_B") + return APPEARANCE_TYPE_LIZARDFOLK_WARRIOR_B; +if (sCom == "LUSKAN_GUARD") + return APPEARANCE_TYPE_LUSKAN_GUARD; +if (sCom == "MALE_01") + return APPEARANCE_TYPE_MALE_01; +if (sCom == "MALE_02") + return APPEARANCE_TYPE_MALE_02; +if (sCom == "MALE_03") + return APPEARANCE_TYPE_MALE_03; +if (sCom == "MALE_04") + return APPEARANCE_TYPE_MALE_04; +if (sCom == "MALE_05") + return APPEARANCE_TYPE_MALE_05; +if (sCom == "MANTICORE") + return APPEARANCE_TYPE_MANTICORE; +if (sCom == "MEDUSA") + return APPEARANCE_TYPE_MEDUSA; +if (sCom == "MEPHIT_AIR") + return APPEARANCE_TYPE_MEPHIT_AIR; +if (sCom == "MEPHIT_DUST") + return APPEARANCE_TYPE_MEPHIT_DUST; +if (sCom == "MEPHIT_EARTH") + return APPEARANCE_TYPE_MEPHIT_EARTH; +if (sCom == "MEPHIT_FIRE") + return APPEARANCE_TYPE_MEPHIT_FIRE; +if (sCom == "MEPHIT_ICE") + return APPEARANCE_TYPE_MEPHIT_ICE; +if (sCom == "MEPHIT_MAGMA") + return APPEARANCE_TYPE_MEPHIT_MAGMA; +if (sCom == "MEPHIT_OOZE") + return APPEARANCE_TYPE_MEPHIT_OOZE; +if (sCom == "MEPHIT_SALT") + return APPEARANCE_TYPE_MEPHIT_SALT; +if (sCom == "MEPHIT_STEAM") + return APPEARANCE_TYPE_MEPHIT_STEAM; +if (sCom == "MEPHIT_WATER") + return APPEARANCE_TYPE_MEPHIT_WATER; +if (sCom == "MINOGON") + return APPEARANCE_TYPE_MINOGON; +if (sCom == "MINOTAUR") + return APPEARANCE_TYPE_MINOTAUR; +if (sCom == "MINOTAUR_CHIEFTAIN") + return APPEARANCE_TYPE_MINOTAUR_CHIEFTAIN; +if (sCom == "MINOTAUR_SHAMAN") + return APPEARANCE_TYPE_MINOTAUR_SHAMAN; +if (sCom == "MOHRG") + return APPEARANCE_TYPE_MOHRG; +if (sCom == "MUMMY_COMMON") + return APPEARANCE_TYPE_MUMMY_COMMON; +if (sCom == "MUMMY_FIGHTER_2") + return APPEARANCE_TYPE_MUMMY_FIGHTER_2; +if (sCom == "MUMMY_GREATER") + return APPEARANCE_TYPE_MUMMY_GREATER; +if (sCom == "MUMMY_WARRIOR") + return APPEARANCE_TYPE_MUMMY_WARRIOR; +if (sCom == "NW_MILITIA_MEMBER") + return APPEARANCE_TYPE_NW_MILITIA_MEMBER; +if (sCom == "NWN_AARIN") + return APPEARANCE_TYPE_NWN_AARIN; +if (sCom == "NWN_ARIBETH_EVIL") + return APPEARANCE_TYPE_NWN_ARIBETH_EVIL; +if (sCom == "NWN_HAEDRALINE") + return APPEARANCE_TYPE_NWN_HAEDRALINE; +if (sCom == "NWN_MAUGRIM") + return APPEARANCE_TYPE_NWN_MAUGRIM; +if (sCom == "NWN_MORAG") + return APPEARANCE_TYPE_NWN_MORAG; +if (sCom == "NWN_NASHER") + return APPEARANCE_TYPE_NWN_NASHER; +if (sCom == "NWN_SEDOS") + return APPEARANCE_TYPE_NWN_SEDOS; +if (sCom == "NYMPH") + return APPEARANCE_TYPE_NYMPH; +if (sCom == "OGRE") + return APPEARANCE_TYPE_OGRE; +if (sCom == "OGRE_CHIEFTAIN") + return APPEARANCE_TYPE_OGRE_CHIEFTAIN; +if (sCom == "OGRE_CHIEFTAINB") + return APPEARANCE_TYPE_OGRE_CHIEFTAINB; +if (sCom == "OGRE_MAGE") + return APPEARANCE_TYPE_OGRE_MAGE; +if (sCom == "OGRE_MAGEB") + return APPEARANCE_TYPE_OGRE_MAGEB; +if (sCom == "OGREB") + return APPEARANCE_TYPE_OGREB; +if (sCom == "OLD_MAN") + return APPEARANCE_TYPE_OLD_MAN; +if (sCom == "OLD_WOMAN") + return APPEARANCE_TYPE_OLD_WOMAN; +if (sCom == "ORC_A") + return APPEARANCE_TYPE_ORC_A; +if (sCom == "ORC_B") + return APPEARANCE_TYPE_ORC_B; +if (sCom == "ORC_CHIEFTAIN_A") + return APPEARANCE_TYPE_ORC_CHIEFTAIN_A; +if (sCom == "ORC_CHIEFTAIN_B") + return APPEARANCE_TYPE_ORC_CHIEFTAIN_B; +if (sCom == "ORC_SHAMAN_A") + return APPEARANCE_TYPE_ORC_SHAMAN_A; +if (sCom == "ORC_SHAMAN_B") + return APPEARANCE_TYPE_ORC_SHAMAN_B; +if (sCom == "OX") + return APPEARANCE_TYPE_OX; +if (sCom == "PENGUIN") + return APPEARANCE_TYPE_PENGUIN; +if (sCom == "PLAGUE_VICTIM") + return APPEARANCE_TYPE_PLAGUE_VICTIM; +if (sCom == "PROSTITUTE_01") + return APPEARANCE_TYPE_PROSTITUTE_01; +if (sCom == "PROSTITUTE_02") + return APPEARANCE_TYPE_PROSTITUTE_02; +if (sCom == "PSEUDODRAGON") + return APPEARANCE_TYPE_PSEUDODRAGON; +if (sCom == "QUASIT") + return APPEARANCE_TYPE_QUASIT; +if (sCom == "RAKSHASA_BEAR_MALE") + return APPEARANCE_TYPE_RAKSHASA_BEAR_MALE; +if (sCom == "RAKSHASA_TIGER_FEMALE") + return APPEARANCE_TYPE_RAKSHASA_TIGER_FEMALE; +if (sCom == "RAKSHASA_TIGER_MALE") + return APPEARANCE_TYPE_RAKSHASA_TIGER_MALE; +if (sCom == "RAKSHASA_WOLF_MALE") + return APPEARANCE_TYPE_RAKSHASA_WOLF_MALE; +if (sCom == "RAT") + return APPEARANCE_TYPE_RAT; +if (sCom == "RAT_DIRE") + return APPEARANCE_TYPE_RAT_DIRE; +if (sCom == "RAVEN") + return APPEARANCE_TYPE_RAVEN; +if (sCom == "SHADOW") + return APPEARANCE_TYPE_SHADOW; +if (sCom == "SHADOW_FIEND") + return APPEARANCE_TYPE_SHADOW_FIEND; +if (sCom == "SHIELD_GUARDIAN") + return APPEARANCE_TYPE_SHIELD_GUARDIAN; +if (sCom == "SHOP_KEEPER") + return APPEARANCE_TYPE_SHOP_KEEPER; +if (sCom == "SKELETAL_DEVOURER") + return APPEARANCE_TYPE_SKELETAL_DEVOURER; +if (sCom == "SKELETON_CHIEFTAIN") + return APPEARANCE_TYPE_SKELETON_CHIEFTAIN; +if (sCom == "SKELETON_COMMON") + return APPEARANCE_TYPE_SKELETON_COMMON; +if (sCom == "SKELETON_MAGE") + return APPEARANCE_TYPE_SKELETON_MAGE; +if (sCom == "SKELETON_WARRIOR") + return APPEARANCE_TYPE_SKELETON_WARRIOR; +if (sCom == "SKELETON_PRIEST") + return APPEARANCE_TYPE_SKELETON_PRIEST; +if (sCom == "SKELETON_WARRIOR_1") + return APPEARANCE_TYPE_SKELETON_WARRIOR_1; +if (sCom == "SKELETON_WARRIOR_2") + return APPEARANCE_TYPE_SKELETON_WARRIOR_2; +if (sCom == "SPIDER_WRAITH") + return APPEARANCE_TYPE_SPIDER_WRAITH; +if (sCom == "STINGER") + return APPEARANCE_TYPE_STINGER; +if (sCom == "STINGER_CHIEFTAIN") + return APPEARANCE_TYPE_STINGER_CHIEFTAIN; +if (sCom == "STINGER_MAGE") + return APPEARANCE_TYPE_STINGER_MAGE; +if (sCom == "STINGER_WARRIOR") + return APPEARANCE_TYPE_STINGER_WARRIOR; +if (sCom == "SUCCUBUS") + return APPEARANCE_TYPE_SUCCUBUS; +if (sCom == "TROLL") + return APPEARANCE_TYPE_TROLL; +if (sCom == "TROLL_CHIEFTAIN") + return APPEARANCE_TYPE_TROLL_CHIEFTAIN; +if (sCom == "TROLL_SHAMAN") + return APPEARANCE_TYPE_TROLL_SHAMAN; +if (sCom == "UMBERHULK") + return APPEARANCE_TYPE_UMBERHULK; +if (sCom == "UTHGARD_ELK_TRIBE") + return APPEARANCE_TYPE_UTHGARD_ELK_TRIBE; +if (sCom == "UTHGARD_TIGER_TRIBE") + return APPEARANCE_TYPE_UTHGARD_TIGER_TRIBE; +if (sCom == "VAMPIRE_FEMALE") + return APPEARANCE_TYPE_VAMPIRE_FEMALE; +if (sCom == "VAMPIRE_MALE") + return APPEARANCE_TYPE_VAMPIRE_MALE; +if (sCom == "VROCK") + return APPEARANCE_TYPE_VROCK; +if (sCom == "WAITRESS") + return APPEARANCE_TYPE_WAITRESS; +if (sCom == "WAR_DEVOURER") + return APPEARANCE_TYPE_WAR_DEVOURER; +if (sCom == "WERECAT") + return APPEARANCE_TYPE_WERECAT; +if (sCom == "WERERAT") + return APPEARANCE_TYPE_WERERAT; +if (sCom == "WEREWOLF") + return APPEARANCE_TYPE_WEREWOLF; +if (sCom == "WIGHT") + return APPEARANCE_TYPE_WIGHT; +if (sCom == "WILL_O_WISP") + return APPEARANCE_TYPE_WILL_O_WISP; +if (sCom == "WRAITH") + return APPEARANCE_TYPE_WRAITH; +if (sCom == "WYRMLING_BLACK") + return APPEARANCE_TYPE_WYRMLING_BLACK; +if (sCom == "WYRMLING_BLUE") + return APPEARANCE_TYPE_WYRMLING_BLUE; +if (sCom == "WYRMLING_BRASS") + return APPEARANCE_TYPE_WYRMLING_BRASS; +if (sCom == "WYRMLING_BRONZE") + return APPEARANCE_TYPE_WYRMLING_BRONZE; +if (sCom == "WYRMLING_COPPER") + return APPEARANCE_TYPE_WYRMLING_COPPER; +if (sCom == "WYRMLING_GOLD") + return APPEARANCE_TYPE_WYRMLING_GOLD; +if (sCom == "WYRMLING_GREEN") + return APPEARANCE_TYPE_WYRMLING_GREEN; +if (sCom == "WYRMLING_RED") + return APPEARANCE_TYPE_WYRMLING_RED; +if (sCom == "WYRMLING_SILVER") + return APPEARANCE_TYPE_WYRMLING_SILVER; +if (sCom == "WYRMLING_WHITE") + return APPEARANCE_TYPE_WYRMLING_WHITE; +if (sCom == "YUAN_TI") + return APPEARANCE_TYPE_YUAN_TI; +if (sCom == "YUAN_TI_CHIEFTEN") + return APPEARANCE_TYPE_YUAN_TI_CHIEFTEN; +if (sCom == "YUAN_TI_WIZARD") + return APPEARANCE_TYPE_YUAN_TI_WIZARD; +if (sCom == "ZOMBIE") + return APPEARANCE_TYPE_ZOMBIE; +if (sCom == "ZOMBIE_ROTTING") + return APPEARANCE_TYPE_ZOMBIE_ROTTING; +if (sCom == "ZOMBIE_TYRANT_FOG") + return APPEARANCE_TYPE_ZOMBIE_TYRANT_FOG; +if (sCom == "ZOMBIE_WARRIOR_1") + return APPEARANCE_TYPE_ZOMBIE_WARRIOR_1; +if (sCom == "ZOMBIE_WARRIOR_2") + return APPEARANCE_TYPE_ZOMBIE_WARRIOR_2; + +return -1; +} + + void dmw_CleanUp(object oMySpeaker) +{ + int nCount; + int nCache; + //DeleteLocalObject(oMySpeaker, "dmfi_univ_target"); + DeleteLocalLocation(oMySpeaker, "dmfi_univ_location"); + DeleteLocalObject(oMySpeaker, "dmw_item"); + DeleteLocalString(oMySpeaker, "dmw_repamt"); + DeleteLocalString(oMySpeaker, "dmw_repargs"); + nCache = GetLocalInt(oMySpeaker, "dmw_playercache"); + for(nCount = 1; nCount <= nCache; nCount++) + { + DeleteLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCount)); + } + DeleteLocalInt(oMySpeaker, "dmw_playercache"); + nCache = GetLocalInt(oMySpeaker, "dmw_itemcache"); + for(nCount = 1; nCount <= nCache; nCount++) + { + DeleteLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount)); + } + DeleteLocalInt(oMySpeaker, "dmw_itemcache"); + for(nCount = 1; nCount <= 10; nCount++) + { + DeleteLocalString(oMySpeaker, "dmw_dialog" + IntToString(nCount)); + DeleteLocalString(oMySpeaker, "dmw_function" + IntToString(nCount)); + DeleteLocalString(oMySpeaker, "dmw_params" + IntToString(nCount)); + } + DeleteLocalString(oMySpeaker, "dmw_playerfunc"); + DeleteLocalInt(oMySpeaker, "dmw_started"); +} +//Smoking Function by Jason Robinson +location GetLocationAboveAndInFrontOf(object oPC, float fDist, float fHeight) +{ + float fDistance = -fDist; + object oTarget = (oPC); + object oArea = GetArea(oTarget); + vector vPosition = GetPosition(oTarget); + vPosition.z += fHeight; + float fOrientation = GetFacing(oTarget); + vector vNewPos = AngleToVector(fOrientation); + float vZ = vPosition.z; + float vX = vPosition.x - fDistance * vNewPos.x; + float vY = vPosition.y - fDistance * vNewPos.y; + fOrientation = GetFacing(oTarget); + vX = vPosition.x - fDistance * vNewPos.x; + vY = vPosition.y - fDistance * vNewPos.y; + vNewPos = AngleToVector(fOrientation); + vZ = vPosition.z; + vNewPos = Vector(vX, vY, vZ); + return Location(oArea, vNewPos, fOrientation); +} + +//Smoking Function by Jason Robinson +void SmokePipe(object oActivator) +{ + string sEmote1 = "*puffs on a pipe*"; + string sEmote2 = "*inhales from a pipe*"; + string sEmote3 = "*pulls a mouthful of smoke from a pipe*"; + float fHeight = 1.7; + float fDistance = 0.1; + // Set height based on race and gender + if (GetGender(oActivator) == GENDER_MALE) + { + switch (GetRacialType(oActivator)) + { + case RACIAL_TYPE_HUMAN: + case RACIAL_TYPE_HALFELF: fHeight = 1.7; fDistance = 0.12; break; + case RACIAL_TYPE_ELF: fHeight = 1.55; fDistance = 0.08; break; + case RACIAL_TYPE_GNOME: + case RACIAL_TYPE_HALFLING: fHeight = 1.15; fDistance = 0.12; break; + case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.12; break; + case RACIAL_TYPE_HALFORC: fHeight = 1.9; fDistance = 0.2; break; + } + } + else + { + // FEMALES + switch (GetRacialType(oActivator)) + { + case RACIAL_TYPE_HUMAN: + case RACIAL_TYPE_HALFELF: fHeight = 1.6; fDistance = 0.12; break; + case RACIAL_TYPE_ELF: fHeight = 1.45; fDistance = 0.12; break; + case RACIAL_TYPE_GNOME: + case RACIAL_TYPE_HALFLING: fHeight = 1.1; fDistance = 0.075; break; + case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.1; break; + case RACIAL_TYPE_HALFORC: fHeight = 1.8; fDistance = 0.13; break; + } + } + location lAboveHead = GetLocationAboveAndInFrontOf(oActivator, fDistance, fHeight); + // emotes + switch (d3()) + { + case 1: AssignCommand(oActivator, ActionSpeakString(sEmote1)); break; + case 2: AssignCommand(oActivator, ActionSpeakString(sEmote2)); break; + case 3: AssignCommand(oActivator, ActionSpeakString(sEmote3));break; + } + // glow red + AssignCommand(oActivator, ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_5), oActivator, 0.15))); + // wait a moment + AssignCommand(oActivator, ActionWait(3.0)); + // puff of smoke above and in front of head + AssignCommand(oActivator, ActionDoCommand(ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), lAboveHead))); + // if female, turn head to left + if ((GetGender(oActivator) == GENDER_FEMALE) && (GetRacialType(oActivator) != RACIAL_TYPE_DWARF)) + AssignCommand(oActivator, ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 5.0)); +} + +void ParseEmote(string sEmote, object oPC) +{ + DeleteLocalInt(oPC, "dmfi_univ_int"); + object oRightHand = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC); + object oLeftHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC); + //PrintString(""+GetName(GetArea(oPC))+ " " + GetName(oPC) + ": " + sEmote + " "); + if (!GetIsPC(oPC)) AssignCommand(oPC, SpeakString(sEmote)); + + if (GetStringLeft(sEmote, 1) == "*") + { + int iToggle; + string sBuffer; + sBuffer = GetStringRight(sEmote, GetStringLength(sEmote)-1); + while (!iToggle && GetStringLength(sBuffer) > 1) + { + if (GetStringLeft(sBuffer,1) == "*") + iToggle = abs(iToggle - 1); + sBuffer = GetStringRight(sBuffer, GetStringLength(sBuffer)-1); + } + sEmote = GetStringLeft(sEmote, GetStringLength(sEmote)-GetStringLength(sBuffer)); + } + + int iSit; + object oArea; + object oChair; + + //*emote* rolls + if ((FindSubString(sEmote, "Strength") != -1) || + (FindSubString(sEmote, "strength") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 61); + else if ((FindSubString(sEmote, "Dexterity") != -1)|| + (FindSubString(sEmote, "dexterity") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 62); + else if ((FindSubString(sEmote, "Constitution") != -1)|| + (FindSubString(sEmote, "constitution") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 63); + else if ((FindSubString(sEmote, "Intelligence") != -1)|| + (FindSubString(sEmote, "intelligence") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 64); + else if ((FindSubString(sEmote, "Wisdom") != -1) || + (FindSubString(sEmote, "wisdom") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 65); + else if ((FindSubString(sEmote, "Charisma") != -1)|| + (FindSubString(sEmote, "charisma") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 66); + else if ((FindSubString(sEmote, "Fortitude") != -1)|| + (FindSubString(sEmote, "fortitude") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 67); + else if ((FindSubString(sEmote, "Reflex") != -1) || + (FindSubString(sEmote, "reflex") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 68); + else if ((FindSubString(sEmote, "Will") != -1) || + (FindSubString(sEmote, "will") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 69); + else if ((FindSubString(sEmote, "Animal Empathy") != -1)|| + (FindSubString(sEmote, "animal empathy") != -1)|| + (FindSubString(sEmote, "Animal Empathy") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 71); + else if ((FindSubString(sEmote, "Appraise") != -1)|| + (FindSubString(sEmote, "appraise") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 72); + else if ((FindSubString(sEmote, "Bluff") != -1) || + (FindSubString(sEmote, "bluff") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 73); + else if ((FindSubString(sEmote, "Concentration") != -1) || + (FindSubString(sEmote, "concentration") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 74); + else if ((FindSubString(sEmote, "Craft Armor") != -1) || + (FindSubString(sEmote, "Craft armor") != -1)|| + (FindSubString(sEmote, "craft armor") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 75); + else if ((FindSubString(sEmote, "Craft Trap") != -1) || + (FindSubString(sEmote, "Craft trap") != -1)|| + (FindSubString(sEmote, "craft trap") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 76); + else if ((FindSubString(sEmote, "Craft Weapon") != -1) || + (FindSubString(sEmote, "Craft weapon") != -1)|| + (FindSubString(sEmote, "craft weapon") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 77); + else if ((FindSubString(sEmote, "Disable Trap") != -1) || + (FindSubString(sEmote, "Disable trap") != -1)|| + (FindSubString(sEmote, "disable trap") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 78); + else if ((FindSubString(sEmote, "Discipline") != -1)|| + (FindSubString(sEmote, "discipline") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 79); + else if ((FindSubString(sEmote, "Heal") != -1)|| + (FindSubString(sEmote, "heal") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 81); + else if ((FindSubString(sEmote, "Hide") != -1)|| + (FindSubString(sEmote, "hide") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 82); + else if ((FindSubString(sEmote, "Intimidate") != -1) || + (FindSubString(sEmote, "intimidate") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 83); + else if ((FindSubString(sEmote, "Listen") != -1)|| + (FindSubString(sEmote, "listen") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 84); + else if ((FindSubString(sEmote, "Lore") != -1)|| + (FindSubString(sEmote, "lore") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 85); + else if ((FindSubString(sEmote, "Move Silently") != -1)|| + (FindSubString(sEmote, "Move silently") != -1)|| + (FindSubString(sEmote, "move silently") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 86); + else if ((FindSubString(sEmote, "Open Lock") != -1)|| + (FindSubString(sEmote, "Open lock") != -1)|| + (FindSubString(sEmote, "open lock") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 87); + else if ((FindSubString(sEmote, "Parry") != -1)|| + (FindSubString(sEmote, "parry") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 88); + else if ((FindSubString(sEmote, "Perform") != -1)|| + (FindSubString(sEmote, "perform") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 89); + else if ((FindSubString(sEmote, "Persuade") != -1) || + (FindSubString(sEmote, "persuade") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 91); + else if ((FindSubString(sEmote, "Pickpocket") != -1) || + (FindSubString(sEmote, "Pick Pocket") != -1) || + (FindSubString(sEmote, "pickpocket") != -1)|| + (FindSubString(sEmote, "Pick pocket") != -1)|| + (FindSubString(sEmote, "pick pocket") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 92); + else if ((FindSubString(sEmote, "Search") != -1)|| + (FindSubString(sEmote, "search") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 93); + else if ((FindSubString(sEmote, "Set Trap") != -1)|| + (FindSubString(sEmote, "Set trap") != -1)|| + (FindSubString(sEmote, "set trap") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 94); + else if ((FindSubString(sEmote, "Spellcraft") != -1)|| + (FindSubString(sEmote, "spellcraft") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 95); + else if ((FindSubString(sEmote, "Spot") != -1)|| + (FindSubString(sEmote, "spot") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 96); + else if ((FindSubString(sEmote, "Taunt") != -1)|| + (FindSubString(sEmote, "taunt") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 97); + else if ((FindSubString(sEmote, "Tumble") != -1)|| + (FindSubString(sEmote, "tumble") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 98); + else if ((FindSubString(sEmote, "Use Magic Device") != -1)|| + (FindSubString(sEmote, "use magic device") != -1)|| + (FindSubString(sEmote, "Use magic device") != -1)) + SetLocalInt(oPC, "dmfi_univ_int", 99); + + if (GetLocalInt(oPC, "dmfi_univ_int")) + { + SetLocalString(oPC, "dmfi_univ_conv", "pc_dicebag"); + ExecuteScript("dmfi_execute", oPC); + return; + } + + //*emote* + if (FindSubString(GetStringLowerCase(sEmote), "*bows") != -1 || + FindSubString(GetStringLowerCase(sEmote), " bows") != -1 || + FindSubString(GetStringLowerCase(sEmote), "curtsey") != -1) + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_BOW, 1.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "drink") != -1 || + FindSubString(GetStringLowerCase(sEmote), "sips") != -1) + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_DRINK, 1.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "drinks") != -1 && + FindSubString(GetStringLowerCase(sEmote), "sits") != -1) + { + AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0f)); + DelayCommand(1.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_FIREFORGET_DRINK, 1.0))); + DelayCommand(3.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0))); + } + else if (FindSubString(GetStringLowerCase(sEmote), "reads") != -1 && + FindSubString(GetStringLowerCase(sEmote), "sits") != -1) + { + AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0f)); + DelayCommand(1.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_FIREFORGET_READ, 1.0))); + DelayCommand(3.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0))); + } + else if (FindSubString(GetStringLowerCase(sEmote), "sit")!= -1) + { + AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0f)); + } + else if (FindSubString(GetStringLowerCase(sEmote), "greet")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "wave") != -1) + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_GREETING, 1.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "yawn")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "stretch") != -1 || + FindSubString(GetStringLowerCase(sEmote), "bored") != -1) + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_PAUSE_BORED, 1.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "scratch")!= -1) + { + AssignCommand(oPC,ActionUnequipItem(oRightHand)); + AssignCommand(oPC,ActionUnequipItem(oLeftHand)); + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0)); + } + else if (FindSubString(GetStringLowerCase(sEmote), "*reads")!= -1 || + FindSubString(GetStringLowerCase(sEmote), " reads")!= -1|| + FindSubString(GetStringLowerCase(sEmote), "read")!= -1) + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_READ, 1.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "salute")!= -1) + { + AssignCommand(oPC,ActionUnequipItem(oRightHand)); + AssignCommand(oPC,ActionUnequipItem(oLeftHand)); + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_SALUTE, 1.0)); + } + else if (FindSubString(GetStringLowerCase(sEmote), "steal")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "swipe") != -1) + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_STEAL, 1.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "taunt")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "mock") != -1) + { + PlayVoiceChat(VOICE_CHAT_TAUNT, oPC); + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_TAUNT, 1.0)); + } + else if ((FindSubString(GetStringLowerCase(sEmote), "smokes") != -1)|| + (FindSubString(GetStringLowerCase(sEmote), "smoke") != -1)) + { + SmokePipe(oPC); + } + else if (FindSubString(GetStringLowerCase(sEmote), "cheer ")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "cheer*")!= -1) + { + PlayVoiceChat(VOICE_CHAT_CHEER, oPC); + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 1.0)); + } + else if (FindSubString(GetStringLowerCase(sEmote), "hooray")!= -1) + { + PlayVoiceChat(VOICE_CHAT_CHEER, oPC); + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_VICTORY2, 1.0)); + } + else if (FindSubString(GetStringLowerCase(sEmote), "celebrate")!= -1) + { + PlayVoiceChat(VOICE_CHAT_CHEER, oPC); + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 1.0)); + } + else if (FindSubString(GetStringLowerCase(sEmote), "giggle")!= -1 && GetGender(oPC) == GENDER_FEMALE) + AssignCommand(oPC, PlaySound("vs_fshaldrf_haha")); + else if (FindSubString(GetStringLowerCase(sEmote), "flop")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "prone")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "bends")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "stoop")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "fiddle")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0, 5.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "nod")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "agree")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_LISTEN, 1.0, 4.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "peers")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "scans")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "search")!= -1) + AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_LOOK_FAR, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "*pray")!= -1 || + FindSubString(GetStringLowerCase(sEmote), " pray")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "meditate")!= -1) + { + AssignCommand(oPC,ActionUnequipItem(oRightHand)); + AssignCommand(oPC,ActionUnequipItem(oLeftHand)); + AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 99999.0)); + } + else if (FindSubString(GetStringLowerCase(sEmote), "drunk")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "woozy")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "tired")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "fatigue")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "exhausted")!= -1) + { + PlayVoiceChat(VOICE_CHAT_REST, oPC); + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_TIRED, 1.0, 3.0)); + } + else if (FindSubString(GetStringLowerCase(sEmote), "fidget")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "shifts")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE2, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "sits")!= -1 && + (FindSubString(GetStringLowerCase(sEmote), "floor")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "ground")!= -1)) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "demand")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "threaten")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "laugh")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "chuckle")!= -1) + { + PlayVoiceChat(VOICE_CHAT_LAUGH, oPC); + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING, 1.0, 2.0)); + } + else if (FindSubString(GetStringLowerCase(sEmote), "begs")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "plead")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "worship")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "snore")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "*naps")!= -1 || + FindSubString(GetStringLowerCase(sEmote), " naps")!= -1|| + FindSubString(GetStringLowerCase(sEmote), "nap")!= -1) + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SLEEP), oPC); + else if (FindSubString(GetStringLowerCase(sEmote), "*sings")!= -1 || + FindSubString(GetStringLowerCase(sEmote), " sings")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "hums")!= -1) + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BARD_SONG), oPC, 6.0f); + else if (FindSubString(GetStringLowerCase(sEmote), "whistles")!= -1) + AssignCommand(oPC, PlaySound("as_pl_whistle2")); + else if (FindSubString(GetStringLowerCase(sEmote), "talks")!= -1 || + FindSubString(GetStringLowerCase(sEmote), "chats")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "shakes head")!= -1) + { + AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 0.25f)); + DelayCommand(0.15f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 1.0, 0.25f))); + DelayCommand(0.40f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 0.25f))); + DelayCommand(0.65f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 1.0, 0.25f))); + } + else if (FindSubString(GetStringLowerCase(sEmote), "ducks")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DODGE_DUCK, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "dodge")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DODGE_SIDE, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "cantrip")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_CONJURE1, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "spellcast")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_CONJURE2, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "fall")!= -1 && + FindSubString(GetStringLowerCase(sEmote), "back")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 99999.0)); + else if (FindSubString(GetStringLowerCase(sEmote), "spasm")!= -1) + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 1.0, 99999.0)); +} + +string ConvertDrow(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { + case 0: return "il"; + case 26: return "Il"; + case 1: return "f"; + case 2: return "st"; + case 28: return "St"; + case 3: return "w"; + case 4: return "a"; + case 5: return "o"; + case 6: return "v"; + case 7: return "ir"; + case 33: return "Ir"; + case 8: return "e"; + case 9: return "vi"; + case 35: return "Vi"; + case 10: return "go"; + case 11: return "c"; + case 12: return "li"; + case 13: return "l"; + case 14: return "e"; + case 15: return "ty"; + case 41: return "Ty"; + case 16: return "r"; + case 17: return "m"; + case 18: return "la"; + case 44: return "La"; + case 19: return "an"; + case 45: return "An"; + case 20: return "y"; + case 21: return "el"; + case 47: return "El"; + case 22: return "ky"; + case 48: return "Ky"; + case 23: return "'"; + case 24: return "a"; + case 25: return "p'"; + case 27: return "F"; + case 29: return "W"; + case 30: return "A"; + case 31: return "O"; + case 32: return "V"; + case 34: return "E"; + case 36: return "Go"; + case 37: return "C"; + case 38: return "Li"; + case 39: return "L"; + case 40: return "E"; + case 42: return "R"; + case 43: return "M"; + case 46: return "Y"; + case 49: return "'"; + case 50: return "A"; + case 51: return "P'"; + + default: return sLetter; } return ""; +} + +string ProcessDrow(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertDrow(GetStringLeft(sPhrase, 1)); + + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + + + +string ConvertLeetspeak(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { + case 0: return "4"; + case 26: return "4"; + case 1: return "8"; + case 27: return "8"; + case 2: return "("; + case 28: return "("; + case 3: return "|)"; + case 29: return "|)"; + case 4: return "3"; + case 30: return "3"; + case 5: return "f"; + case 31: return "F"; + case 6: return "9"; + case 32: return "9"; + case 7: return "h"; + case 33: return "H"; + case 8: return "!"; + case 34: return "!"; + case 9: return "j"; + case 35: return "J"; + case 10: return "|<"; + case 36: return "|<"; + case 11: return "1"; + case 37: return "1"; + case 12: return "/\/\/"; + case 38: return "/\/\/"; + case 13: return "|\|"; + case 39: return "|\|"; + case 14: return "0"; + case 40: return "0"; + case 15: return "p"; + case 41: return "P"; + case 16: return "Q"; + case 42: return "Q"; + case 17: return "R"; + case 43: return "R"; + case 18: return "5"; + case 44: return "5"; + case 19: return "7"; + case 45: return "7"; + case 20: return "u"; + case 46: return "U"; + case 21: return "\/"; + case 47: return "\/"; + case 22: return "\/\/"; + case 48: return "\/\/"; + case 23: return "x"; + case 49: return "X"; + case 24: return "y"; + case 50: return "Y"; + case 25: return "2"; + case 51: return "2"; + default: return sLetter; + } + return ""; +}//end ConvertLeetspeak + +string ProcessLeetspeak(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertLeetspeak(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ConvertInfernal(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { + case 0: return "o"; + case 1: return "c"; + case 2: return "r"; + case 3: return "j"; + case 4: return "a"; + case 5: return "v"; + case 6: return "k"; + case 7: return "r"; + case 8: return "y"; + case 9: return "z"; + case 10: return "g"; + case 11: return "m"; + case 12: return "z"; + case 13: return "r"; + case 14: return "y"; + case 15: return "k"; + case 16: return "r"; + case 17: return "n"; + case 18: return "k"; + case 19: return "d"; + case 20: return "'"; + case 21: return "r"; + case 22: return "'"; + case 23: return "k"; + case 24: return "i"; + case 25: return "g"; + case 26: return "O"; + case 27: return "C"; + case 28: return "R"; + case 29: return "J"; + case 30: return "A"; + case 31: return "V"; + case 32: return "K"; + case 33: return "R"; + case 34: return "Y"; + case 35: return "Z"; + case 36: return "G"; + case 37: return "M"; + case 38: return "Z"; + case 39: return "R"; + case 40: return "Y"; + case 41: return "K"; + case 42: return "R"; + case 43: return "N"; + case 44: return "K"; + case 45: return "D"; + case 46: return "'"; + case 47: return "R"; + case 48: return "'"; + case 49: return "K"; + case 50: return "I"; + case 51: return "G"; + default: return sLetter; + } + return ""; +}//end ConvertInfernal + +string ProcessInfernal(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertInfernal(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ConvertAbyssal(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { + case 27: return "N"; + case 28: return "M"; + case 29: return "G"; + case 30: return "A"; + case 31: return "K"; + case 32: return "S"; + case 33: return "D"; + case 35: return "H"; + case 36: return "B"; + case 37: return "L"; + case 38: return "P"; + case 39: return "T"; + case 40: return "E"; + case 41: return "B"; + case 43: return "N"; + case 44: return "M"; + case 45: return "G"; + case 48: return "B"; + case 51: return "T"; + case 0: return "oo"; + case 26: return "OO"; + case 1: return "n"; + case 2: return "m"; + case 3: return "g"; + case 4: return "a"; + case 5: return "k"; + case 6: return "s"; + case 7: return "d"; + case 8: return "oo"; + case 34: return "OO"; + case 9: return "h"; + case 10: return "b"; + case 11: return "l"; + case 12: return "p"; + case 13: return "t"; + case 14: return "e"; + case 15: return "b"; + case 16: return "ch"; + case 42: return "Ch"; + case 17: return "n"; + case 18: return "m"; + case 19: return "g"; + case 20: return "ae"; + case 46: return "Ae"; + case 21: return "ts"; + case 47: return "Ts"; + case 22: return "b"; + case 23: return "bb"; + case 49: return "Bb"; + case 24: return "ee"; + case 50: return "Ee"; + case 25: return "t"; + default: return sLetter; + } + return ""; +}//end ConvertAbyssal + +string ProcessAbyssal(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertAbyssal(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ConvertCelestial(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { + case 0: return "a"; + case 1: return "p"; + case 2: return "v"; + case 3: return "t"; + case 4: return "el"; + case 5: return "b"; + case 6: return "w"; + case 7: return "r"; + case 8: return "i"; + case 9: return "m"; + case 10: return "x"; + case 11: return "h"; + case 12: return "s"; + case 13: return "c"; + case 14: return "u"; + case 15: return "q"; + case 16: return "d"; + case 17: return "n"; + case 18: return "l"; + case 19: return "y"; + case 20: return "o"; + case 21: return "j"; + case 22: return "f"; + case 23: return "g"; + case 24: return "z"; + case 25: return "k"; + case 26: return "A"; + case 27: return "P"; + case 28: return "V"; + case 29: return "T"; + case 30: return "El"; + case 31: return "B"; + case 32: return "W"; + case 33: return "R"; + case 34: return "I"; + case 35: return "M"; + case 36: return "X"; + case 37: return "H"; + case 38: return "S"; + case 39: return "C"; + case 40: return "U"; + case 41: return "Q"; + case 42: return "D"; + case 43: return "N"; + case 44: return "L"; + case 45: return "Y"; + case 46: return "O"; + case 47: return "J"; + case 48: return "F"; + case 49: return "G"; + case 50: return "Z"; + case 51: return "K"; + default: return sLetter; + } + return ""; +}//end ConvertCelestial + +string ProcessCelestial(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertCelestial(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ConvertGoblin(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { + case 0: return "u"; + case 1: return "p"; + case 2: return ""; + case 3: return "t"; + case 4: return "'"; + case 5: return "v"; + case 6: return "k"; + case 7: return "r"; + case 8: return "o"; + case 9: return "z"; + case 10: return "g"; + case 11: return "m"; + case 12: return "s"; + case 13: return ""; + case 14: return "u"; + case 15: return "b"; + case 16: return ""; + case 17: return "n"; + case 18: return "k"; + case 19: return "d"; + case 20: return "u"; + case 21: return ""; + case 22: return "'"; + case 23: return ""; + case 24: return "o"; + case 25: return "w"; + + case 26: return "U"; + case 27: return "P"; + case 28: return ""; + case 29: return "T"; + case 30: return "'"; + case 31: return "V"; + case 32: return "K"; + case 33: return "R"; + case 34: return "O"; + case 35: return "Z"; + case 36: return "G"; + case 37: return "M"; + case 38: return "S"; + case 39: return ""; + case 40: return "U"; + case 41: return "B"; + case 42: return ""; + case 43: return "N"; + case 44: return "K"; + case 45: return "D"; + case 46: return "U"; + case 47: return ""; + case 48: return "'"; + case 49: return ""; + case 50: return "O"; + case 51: return "W"; + default: return sLetter; + } + return ""; +}//end ConvertGoblin + +string ProcessGoblin(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertGoblin(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ConvertDraconic(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { + case 0: return "e"; + case 26: return "E"; + case 1: return "po"; + case 27: return "Po"; + case 2: return "st"; + case 28: return "St"; + case 3: return "ty"; + case 29: return "Ty"; + case 4: return "i"; + case 5: return "w"; + case 6: return "k"; + case 7: return "ni"; + case 33: return "Ni"; + case 8: return "un"; + case 34: return "Un"; + case 9: return "vi"; + case 35: return "Vi"; + case 10: return "go"; + case 36: return "Go"; + case 11: return "ch"; + case 37: return "Ch"; + case 12: return "li"; + case 38: return "Li"; + case 13: return "ra"; + case 39: return "Ra"; + case 14: return "y"; + case 15: return "ba"; + case 41: return "Ba"; + case 16: return "x"; + case 17: return "hu"; + case 43: return "Hu"; + case 18: return "my"; + case 44: return "My"; + case 19: return "dr"; + case 45: return "Dr"; + case 20: return "on"; + case 46: return "On"; + case 21: return "fi"; + case 47: return "Fi"; + case 22: return "zi"; + case 48: return "Zi"; + case 23: return "qu"; + case 49: return "Qu"; + case 24: return "an"; + case 50: return "An"; + case 25: return "ji"; + case 51: return "Ji"; + case 30: return "I"; + case 31: return "W"; + case 32: return "K"; + case 40: return "Y"; + case 42: return "X"; + default: return sLetter; + } + return ""; +}//end ConvertDraconic + +string ProcessDraconic(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertDraconic(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ConvertDwarf(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { + case 0: return "az"; + case 26: return "Az"; + case 1: return "po"; + case 27: return "Po"; + case 2: return "zi"; + case 28: return "Zi"; + case 3: return "t"; + case 4: return "a"; + case 5: return "wa"; + case 31: return "Wa"; + case 6: return "k"; + case 7: return "'"; + case 8: return "a"; + case 9: return "dr"; + case 35: return "Dr"; + case 10: return "g"; + case 11: return "n"; + case 12: return "l"; + case 13: return "r"; + case 14: return "ur"; + case 40: return "Ur"; + case 15: return "rh"; + case 41: return "Rh"; + case 16: return "k"; + case 17: return "h"; + case 18: return "th"; + case 44: return "Th"; + case 19: return "k"; + case 20: return "'"; + case 21: return "g"; + case 22: return "zh"; + case 48: return "Zh"; + case 23: return "q"; + case 24: return "o"; + case 25: return "j"; + case 29: return "T"; + case 30: return "A"; + case 32: return "K"; + case 33: return "'"; + case 34: return "A"; + case 36: return "G"; + case 37: return "N"; + case 38: return "L"; + case 39: return "R"; + case 42: return "K"; + case 43: return "H"; + case 45: return "K"; + case 46: return "'"; + case 47: return "G"; + case 49: return "Q"; + case 50: return "O"; + case 51: return "J"; + default: return sLetter; } return ""; +}//end ConvertDwarf + +string ProcessDwarf(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertDwarf(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ConvertElven(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { + case 0: return "il"; + case 26: return "Il"; + case 1: return "f"; + case 2: return "ny"; + case 28: return "Ny"; + case 3: return "w"; + case 4: return "a"; + case 5: return "o"; + case 6: return "v"; + case 7: return "ir"; + case 33: return "Ir"; + case 8: return "e"; + case 9: return "qu"; + case 35: return "Qu"; + case 10: return "n"; + case 11: return "c"; + case 12: return "s"; + case 13: return "l"; + case 14: return "e"; + case 15: return "ty"; + case 41: return "Ty"; + case 16: return "h"; + case 17: return "m"; + case 18: return "la"; + case 44: return "La"; + case 19: return "an"; + case 45: return "An"; + case 20: return "y"; + case 21: return "el"; + case 47: return "El"; + case 22: return "am"; + case 48: return "Am"; + case 23: return "'"; + case 24: return "a"; + case 25: return "j"; + + case 27: return "F"; + case 29: return "W"; + case 30: return "A"; + case 31: return "O"; + case 32: return "V"; + case 34: return "E"; + case 36: return "N"; + case 37: return "C"; + case 38: return "S"; + case 39: return "L"; + case 40: return "E"; + case 42: return "H"; + case 43: return "M"; + case 46: return "Y"; + case 49: return "'"; + case 50: return "A"; + case 51: return "J"; + + default: return sLetter; } return ""; +} + +string ProcessElven(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertElven(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ConvertGnome(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { +//cipher based on English -> Al Baed + case 0: return "y"; + case 1: return "p"; + case 2: return "l"; + case 3: return "t"; + case 4: return "a"; + case 5: return "v"; + case 6: return "k"; + case 7: return "r"; + case 8: return "e"; + case 9: return "z"; + case 10: return "g"; + case 11: return "m"; + case 12: return "s"; + case 13: return "h"; + case 14: return "u"; + case 15: return "b"; + case 16: return "x"; + case 17: return "n"; + case 18: return "c"; + case 19: return "d"; + case 20: return "i"; + case 21: return "j"; + case 22: return "f"; + case 23: return "q"; + case 24: return "o"; + case 25: return "w"; + + case 26: return "Y"; + case 27: return "P"; + case 28: return "L"; + case 29: return "T"; + case 30: return "A"; + case 31: return "V"; + case 32: return "K"; + case 33: return "R"; + case 34: return "E"; + case 35: return "Z"; + case 36: return "G"; + case 37: return "M"; + case 38: return "S"; + case 39: return "H"; + case 40: return "U"; + case 41: return "B"; + case 42: return "X"; + case 43: return "N"; + case 44: return "C"; + case 45: return "D"; + case 46: return "I"; + case 47: return "J"; + case 48: return "F"; + case 49: return "Q"; + case 50: return "O"; + case 51: return "W"; + default: return sLetter; } return ""; +} + +string ProcessGnome(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertGnome(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ConvertHalfling(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { +//cipher based on Al Baed -> English + case 0: return "e"; + case 1: return "p"; + case 2: return "s"; + case 3: return "t"; + case 4: return "i"; + case 5: return "w"; + case 6: return "k"; + case 7: return "n"; + case 8: return "u"; + case 9: return "v"; + case 10: return "g"; + case 11: return "c"; + case 12: return "l"; + case 13: return "r"; + case 14: return "y"; + case 15: return "b"; + case 16: return "x"; + case 17: return "h"; + case 18: return "m"; + case 19: return "d"; + case 20: return "o"; + case 21: return "f"; + case 22: return "z"; + case 23: return "q"; + case 24: return "a"; + case 25: return "j"; + + case 26: return "E"; + case 27: return "P"; + case 28: return "S"; + case 29: return "T"; + case 30: return "I"; + case 31: return "W"; + case 32: return "K"; + case 33: return "N"; + case 34: return "U"; + case 35: return "V"; + case 36: return "G"; + case 37: return "C"; + case 38: return "L"; + case 39: return "R"; + case 40: return "Y"; + case 41: return "B"; + case 42: return "X"; + case 43: return "H"; + case 44: return "M"; + case 45: return "D"; + case 46: return "O"; + case 47: return "F"; + case 48: return "Z"; + case 49: return "Q"; + case 50: return "A"; + case 51: return "J"; + default: return sLetter; } return ""; +} + +string ProcessHalfling(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertHalfling(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ConvertOrc(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { + case 0: return "ha"; + case 26: return "Ha"; + case 1: return "p"; + case 2: return "z"; + case 3: return "t"; + case 4: return "o"; + case 5: return ""; + case 6: return "k"; + case 7: return "r"; + case 8: return "a"; + case 9: return "m"; + case 10: return "g"; + case 11: return "h"; + case 12: return "r"; + case 13: return "k"; + case 14: return "u"; + case 15: return "b"; + case 16: return "k"; + case 17: return "h"; + case 18: return "g"; + case 19: return "n"; + case 20: return ""; + case 21: return "g"; + case 22: return "r"; + case 23: return "r"; + case 24: return "'"; + case 25: return "m"; + + case 27: return "P"; + case 28: return "Z"; + case 29: return "T"; + case 30: return "O"; + case 31: return ""; + case 32: return "K"; + case 33: return "R"; + case 34: return "A"; + case 35: return "M"; + case 36: return "G"; + case 37: return "H"; + case 38: return "R"; + case 39: return "K"; + case 40: return "U"; + case 41: return "B"; + case 42: return "K"; + case 43: return "H"; + case 44: return "G"; + case 45: return "N"; + case 46: return ""; + case 47: return "G"; + case 48: return "R"; + case 49: return "R"; + case 50: return "'"; + case 51: return "M"; + default: return sLetter; } return ""; +} + +string ProcessOrc(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertOrc(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ConvertAnimal(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + int iTrans = FindSubString(sTranslate, sLetter); + + switch (iTrans) + { + case 0: return "'"; + case 1: return "'"; + case 2: return "'"; + case 3: return "'"; + case 4: return "'"; + case 5: return "'"; + case 6: return "'"; + case 7: return "'"; + case 8: return "'"; + case 9: return "'"; + case 10: return "'"; + case 11: return "'"; + case 12: return "'"; + case 13: return "'"; + case 14: return "'"; + case 15: return "'"; + case 16: return "'"; + case 17: return "'"; + case 18: return "'"; + case 19: return "'"; + case 20: return "'"; + case 21: return "'"; + case 22: return "'"; + case 23: return "'"; + case 24: return "'"; + case 25: return "'"; + + case 26: return "'"; + case 27: return "'"; + case 28: return "'"; + case 29: return "'"; + case 30: return "'"; + case 31: return "'"; + case 32: return "'"; + case 33: return "'"; + case 34: return "'"; + case 35: return "'"; + case 36: return "'"; + case 37: return "'"; + case 38: return "'"; + case 39: return "'"; + case 40: return "'"; + case 41: return "'"; + case 42: return "'"; + case 43: return "'"; + case 44: return "'"; + case 45: return "'"; + case 46: return "'"; + case 47: return "'"; + case 48: return "'"; + case 49: return "'"; + case 50: return "'"; + case 51: return "'"; + default: return sLetter; } return ""; +} + +string ProcessAnimal(string sPhrase) +{ + string sOutput; + int iToggle; + while (GetStringLength(sPhrase) > 1) + { + if (GetStringLeft(sPhrase,1) == "*") + iToggle = abs(iToggle - 1); + if (iToggle) + sOutput = sOutput + GetStringLeft(sPhrase,1); + else + sOutput = sOutput + ConvertAnimal(GetStringLeft(sPhrase, 1)); + sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); + } + return sOutput; +} + +string ProcessCant(string sLetter) +{ + if (GetStringLength(sLetter) > 1) + sLetter = GetStringLeft(sLetter, 1); + + if (sLetter == "a" || sLetter == "A") return "*shields eyes*"; + if (sLetter == "b" || sLetter == "B") return "*blusters*"; + if (sLetter == "c" || sLetter == "C") return "*coughs*"; + if (sLetter == "d" || sLetter == "D") return "*furrows brow*"; + if (sLetter == "e" || sLetter == "E") return "*examines ground*"; + if (sLetter == "f" || sLetter == "F") return "*frowns*"; + if (sLetter == "g" || sLetter == "G") return "*glances up*"; + if (sLetter == "h" || sLetter == "H") return "*looks thoughtful*"; + if (sLetter == "i" || sLetter == "I") return "*looks bored*"; + if (sLetter == "j" || sLetter == "J") return "*rubs chin*"; + if (sLetter == "k" || sLetter == "K") return "*scratches ear*"; + if (sLetter == "l" || sLetter == "L") return "*looks around*"; + if (sLetter == "m" || sLetter == "M") return "*mmm hmm*"; + if (sLetter == "n" || sLetter == "N") return "*nods*"; + if (sLetter == "o" || sLetter == "O") return "*grins*"; + if (sLetter == "p" || sLetter == "P") return "*smiles*"; + if (sLetter == "q" || sLetter == "Q") return "*shivers*"; + if (sLetter == "r" || sLetter == "R") return "*rolls eyes*"; + if (sLetter == "s" || sLetter == "S") return "*scratches nose*"; + if (sLetter == "t" || sLetter == "T") return "*turns a bit*"; + if (sLetter == "u" || sLetter == "U") return "*glances idly*"; + if (sLetter == "v" || sLetter == "V") return "*runs hand through hair*"; + if (sLetter == "w" || sLetter == "W") return "*waves*"; + if (sLetter == "x" || sLetter == "X") return "*stretches*"; + if (sLetter == "y" || sLetter == "Y") return "*yawns*"; + if (sLetter == "z" || sLetter == "Z") return "*shrugs*"; + + return "*nods*"; +} + +string TranslateCommonToLanguage(int iLang, string sText) +{ + switch(iLang) + { + case 1: //Elven + return ProcessElven(sText); break; + case 2: //Gnome + return ProcessGnome(sText); break; + case 3: //Halfling + return ProcessHalfling(sText); break; + case 4: //Dwarf Note: Race 4 is normally Half Elf and Race 0 is normally Dwarf. This is changed. + return ProcessDwarf(sText); break; + case 5: //Orc + return ProcessOrc(sText); break; + case 6: //Goblin + return ProcessGoblin(sText); break; + case 7: //Draconic + return ProcessDraconic(sText); break; + case 8: //Animal + return ProcessAnimal(sText); break; + case 9: //Thieves Cant + return ProcessCant(sText); break; + case 10: //Celestial + return ProcessCelestial(sText); break; + case 11: //Abyssal + return ProcessAbyssal(sText); break; + case 12: //Infernal + return ProcessInfernal(sText); break; + case 99: //1337 + return ProcessLeetspeak(sText); break; + case 13: + return ProcessDrow(sText); break; + default: break; + } + return ""; +} + +int GetDefaultRacialLanguage(object oPC, int iRename) +{ + switch(GetRacialType(oPC)) + { + case RACIAL_TYPE_DWARF: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Dwarven"); return 4; break; + case RACIAL_TYPE_ELF: + case RACIAL_TYPE_HALFELF: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Elven"); return 1; break; + case RACIAL_TYPE_GNOME: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Gnome"); return 2; break; + case RACIAL_TYPE_HALFLING: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Halfling"); return 3; break; + case RACIAL_TYPE_HUMANOID_ORC: + case RACIAL_TYPE_HALFORC: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Orc"); return 5; break; + case RACIAL_TYPE_HUMANOID_GOBLINOID: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Goblin"); return 6; break; + case RACIAL_TYPE_HUMANOID_REPTILIAN: + case RACIAL_TYPE_DRAGON: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Draconic"); return 7; break; + default: if (GetLevelByClass(CLASS_TYPE_RANGER, oPC) || GetLevelByClass(CLASS_TYPE_DRUID, oPC)) + { + if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Animal"); + return 8; + } + if (GetLevelByClass(CLASS_TYPE_ROGUE, oPC)) + { + if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Thieves' Cant"); + return 9; + } + break; + } + return 0; +} + +int GetDefaultClassLanguage(object oPC) +{ + if (GetLevelByClass(CLASS_TYPE_RANGER, oPC) || GetLevelByClass(CLASS_TYPE_DRUID, oPC)) + return 8; + if (GetLevelByClass(CLASS_TYPE_ROGUE, oPC)) + return 9; + if ((GetSubRace(oPC)=="drow") ||(GetSubRace(oPC)=="DROW")||(GetSubRace(oPC)=="Drow")) + return 13; + + return 0; +} + +int GetIsAlphanumeric(string sCharacter) +{ + if (sCharacter == "a" || + sCharacter == "b" || + sCharacter == "c" || + sCharacter == "d" || + sCharacter == "e" || + sCharacter == "f" || + sCharacter == "g" || + sCharacter == "h" || + sCharacter == "i" || + sCharacter == "j" || + sCharacter == "k" || + sCharacter == "l" || + sCharacter == "m" || + sCharacter == "n" || + sCharacter == "o" || + sCharacter == "p" || + sCharacter == "q" || + sCharacter == "r" || + sCharacter == "s" || + sCharacter == "t" || + sCharacter == "u" || + sCharacter == "v" || + sCharacter == "w" || + sCharacter == "x" || + sCharacter == "y" || + sCharacter == "z" || + sCharacter == "A" || + sCharacter == "B" || + sCharacter == "C" || + sCharacter == "D" || + sCharacter == "E" || + sCharacter == "F" || + sCharacter == "G" || + sCharacter == "H" || + sCharacter == "I" || + sCharacter == "J" || + sCharacter == "K" || + sCharacter == "L" || + sCharacter == "M" || + sCharacter == "N" || + sCharacter == "O" || + sCharacter == "P" || + sCharacter == "Q" || + sCharacter == "R" || + sCharacter == "S" || + sCharacter == "T" || + sCharacter == "U" || + sCharacter == "V" || + sCharacter == "W" || + sCharacter == "X" || + sCharacter == "Y" || + sCharacter == "Z" || + sCharacter == "1" || + sCharacter == "2" || + sCharacter == "3" || + sCharacter == "4" || + sCharacter == "5" || + sCharacter == "6" || + sCharacter == "7" || + sCharacter == "8" || + sCharacter == "9" || + sCharacter == "0") + return TRUE; + + return FALSE; +} + +void ParseCommand(object oNPC, object oPC, string sCom) +{ + int iOffset=0; + if (GetIsDM(oNPC) && + (oNPC != oPC)) + return; //DMs can only be affected by their own .commands + + if (!GetIsObjectValid(oNPC)) + { + SendMessageToPC(oPC, "No current voice command target - no voice targetting commands will function."); + return; + } + + if (GetStringLowerCase(GetStringLeft(sCom, 12)) ==".appearance ") + { + string sNew = GetStringRight(sCom, GetStringLength(sCom)-12); + SendMessageToPC(oPC, "Parse command: " + sNew); + int Appear = AppearType(sNew); + + if (Appear!=-1) + {SetCreatureAppearanceType(GetLocalObject(oPC, "dmfi_univ_target"), Appear);} + else + {FloatingTextStringOnCreature("Invalid Appearance Type", oPC);} + + + dmw_CleanUp(oPC); + return; + } + + + if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".loc") + { + SetLocalInt(oPC, "dmfi_dicebag", 2); + SetCustomToken(20681, "Local"); + SetCampaignInt("dmfi", "dmfi_dicebag", 2, oPC); + FloatingTextStringOnCreature("Broadcast Mode set to Local", oPC, FALSE); return; + } + if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".glo") + { + SetLocalInt(oPC, "dmfi_dicebag", 1); + SetCustomToken(20681, "Global"); + SetCampaignInt("dmfi", "dmfi_dicebag", 1, oPC); + FloatingTextStringOnCreature("Broadcast Mode set to Global", oPC, FALSE); return; + } + if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".pri") + { + SetLocalInt(oPC, "dmfi_dicebag", 0); + SetCustomToken(20681, "Private"); + SetCampaignInt("dmfi", "dmfi_dicebag", 0, oPC); + FloatingTextStringOnCreature("Broadcast Mode set to Private", oPC, FALSE); return; + } + if (GetStringLowerCase(GetStringLeft(sCom, 3)) == ".dm") + { + SetLocalInt(oPC, "dmfi_dicebag", 3); + SetCustomToken(20681, "DM Only"); + SetCampaignInt("dmfi", "dmfi_dicebag", 3, oPC); + FloatingTextStringOnCreature("Broadcast Mode set to DM Only", oPC, FALSE); return; + } + if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".aniy") + { + SetLocalInt(oPC, "dmfi_dice_no_animate", 0); + FloatingTextStringOnCreature("Rolls will show animation", oPC, FALSE); return; + } + if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".anin") + { + SetLocalInt(oPC, "dmfi_dice_no_animate", 1); + FloatingTextStringOnCreature("Rolls will NOT show animation", oPC, FALSE); return; + } + + if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".stre") + iOffset= 11; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".dext") + iOffset = 12; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".cons") + iOffset = 13; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".inte") + iOffset = 14; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".wisd") + iOffset = 15; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".char") + iOffset = 16; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".fort") + iOffset = 17; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".refl") + iOffset = 18; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".anim") + iOffset = 21; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".appr") + iOffset = 22; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".bluf") + iOffset = 23; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".conc") + iOffset = 24; + else if (GetStringLowerCase(GetStringLeft(sCom, 9)) == ".craft ar") + iOffset = 25; + else if (GetStringLowerCase(GetStringLeft(sCom, 9)) == ".craft tr") + iOffset = 26; + else if (GetStringLowerCase(GetStringLeft(sCom, 9)) == ".craft we") + iOffset = 27; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".disa") + iOffset = 28; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".disc") + iOffset = 29; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".heal") + iOffset = 31; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".hide") + iOffset = 32; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".inti") + iOffset = 33; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".list") + iOffset = 34; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".lore") + iOffset = 35; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".move") + iOffset = 36; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".open") + iOffset = 37; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".parr") + iOffset = 38; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".perf") + iOffset = 39; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".pers") + iOffset = 41; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".pick") + iOffset = 42; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".sear") + iOffset = 43; + else if (GetStringLowerCase(GetStringLeft(sCom, 6)) == ".set t") + iOffset = 44; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".spel") + iOffset = 45; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".spot") + iOffset = 46; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".taun") + iOffset = 47; + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".tumb") + iOffset = 48; + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".use") + iOffset = 49; + + if (iOffset!=0) + { + if (FindSubString(GetStringLowerCase(sCom), "all") != -1) + SetLocalInt(oPC, "dmfi_univ_int", iOffset+40); + else + SetLocalInt(oPC, "dmfi_univ_int", iOffset); + + SetLocalString(oPC, "dmfi_univ_conv", "dicebag"); + //SetLocalObject(oPC, "dmfi_univ_target", oNPC); + //should still send last DMFI target + if (!GetIsObjectValid(GetLocalObject(oPC, "dmfi_univ_target"))) + { + SetLocalObject(oPC, "dmfi_univ_target", oNPC); + SendMessageToPC(oPC, "No valid DMFI target: Transferred to voice widget target"); + } + + ExecuteScript("dmfi_execute", oPC); + dmw_CleanUp(oPC); + return; + } + + + if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".set") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); + while (sCom != "") + { + if (GetStringLeft(sCom, 1) == " " || + GetStringLeft(sCom, 1) == "[" || + GetStringLeft(sCom, 1) == "." || + GetStringLeft(sCom, 1) == ":" || + GetStringLeft(sCom, 1) == ";" || + GetStringLeft(sCom, 1) == "*" || + GetIsAlphanumeric(GetStringLeft(sCom, 1))) + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + else + { + SetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sCom, 1), oNPC); + FloatingTextStringOnCreature("The Control character for " + GetName(oNPC) + " is " + GetStringLeft(sCom, 1), oPC, FALSE); + return; + } + } + FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oPC, FALSE); + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".ani") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); + //Parses the characters until there is a space. + while (GetStringLeft(sCom, 1) != " " && sCom != "") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + } + if (sCom != "" && GetStringLeft(sCom, 1) == " ") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + int iCom = StringToInt(sCom); + AssignCommand(oNPC, ClearAllActions(TRUE)); + AssignCommand(oNPC, ActionPlayAnimation(iCom, 1.0, 99999.0f)); + return; + } + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".buf") + { + if (FindSubString(GetStringLowerCase(sCom), "low") !=-1) + { + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACIncrease(3, AC_NATURAL_BONUS), oNPC, 3600.0f); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_BARKSKIN), oNPC, 3600.0f); + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_RESISTANCE, oNPC, METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_GHOSTLY_VISAGE, oNPC, METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_CLARITY, oNPC,METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + FloatingTextStringOnCreature("Low Buff applied: " + GetName(oNPC), oPC); return; + } + else if (FindSubString(GetStringLowerCase(sCom), "mid") !=-1) + { + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_LESSER_SPELL_MANTLE, oNPC, METAMAGIC_ANY, TRUE, 10, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_STONESKIN, oNPC, METAMAGIC_ANY, TRUE, 10, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_ELEMENTAL_SHIELD, oNPC,METAMAGIC_ANY, TRUE, 10, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + FloatingTextStringOnCreature("Mid Buff applied: " + GetName(oNPC), oPC); return; + } + else if (FindSubString(GetStringLowerCase(sCom), "high") !=-1) + { + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_SPELL_MANTLE, oNPC, METAMAGIC_ANY, TRUE, 15, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_STONESKIN, oNPC, METAMAGIC_ANY, TRUE,15, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_SHADOW_SHIELD, oNPC,METAMAGIC_ANY, TRUE, 15, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + FloatingTextStringOnCreature("High Buff applied: " + GetName(oNPC), oPC); return; + } + else if (FindSubString(GetStringLowerCase(sCom), "epic") !=-1) + { + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_GREATER_SPELL_MANTLE, oNPC, METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_SPELL_RESISTANCE, oNPC, METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_SHADOW_SHIELD, oNPC,METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_CLARITY, oNPC,METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); + FloatingTextStringOnCreature("Epic Buff applied: " + GetName(oNPC), oPC); return; + } + else if (FindSubString(GetStringLowerCase(sCom), "barkskin") != -1) + { + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACIncrease(3, AC_NATURAL_BONUS), oNPC, 3600.0f); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_BARKSKIN), oNPC, 3600.0f); return; + } + else if (FindSubString(GetStringLowerCase(sCom), "elements") != -1) + { + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_COLD, 20, 40), oNPC, 3600.0f); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_FIRE, 20, 40), oNPC, 3600.0f); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_ACID, 20, 40), oNPC, 3600.0f); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_SONIC, 20, 40), oNPC, 3600.0f); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, 20, 40), oNPC, 3600.0f); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS), oNPC, 3600.0f); return; + } + else if (FindSubString(GetStringLowerCase(sCom), "haste") != -1) + { + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectHaste(), oNPC, 3600.0f); return; + } + else if (FindSubString(GetStringLowerCase(sCom), "invis") != -1) + { + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectInvisibility(INVISIBILITY_TYPE_NORMAL), oNPC, 3600.0f); return; + } + else if (FindSubString(GetStringLowerCase(sCom), "unplot") != -1) + { + SetPlotFlag(oNPC, FALSE); + FloatingTextStringOnCreature("The target is set to non-Plot.", oPC, FALSE); return; + } + else if (FindSubString(GetStringLowerCase(sCom), "plot") != -1) + { + SetPlotFlag(oNPC, TRUE); + FloatingTextStringOnCreature("The target is set to Plot.", oPC, FALSE); return; + } + else if (FindSubString(GetStringLowerCase(sCom), "stoneskin") != -1) + { + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageReduction(10, DAMAGE_POWER_PLUS_THREE, 100), oNPC, 3600.0f); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_GREATER_STONESKIN), oNPC, 3600.0f); return; + } + else if (FindSubString(GetStringLowerCase(sCom), "trues") != -1) + { + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectTrueSeeing(), oNPC, 3600.0f); return; + } + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".dam") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); + //Parses the characters until there is a space. + while (GetStringLeft(sCom, 1) != " " && sCom != "") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + } + if (sCom != "" && GetStringLeft(sCom, 1) == " ") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + int iCom = StringToInt(sCom); + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(iCom, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL), oNPC); + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_LRG_RED), oNPC); + FloatingTextStringOnCreature(GetName(oNPC) + " has taken " + sCom + " damage.", oPC, FALSE); + return; + } + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".dism") + { + DestroyObject(oNPC); + FloatingTextStringOnCreature(GetName(oNPC) + " dismissed", oPC, FALSE); return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".inv") + { + OpenInventory(oNPC, oPC); + FloatingTextStringOnCreature(GetName(oNPC) + " dismissed", oPC, FALSE); return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".dmt") + { + SetLocalInt(GetModule(), "dmfi_DMToolLock", abs(GetLocalInt(GetModule(), "dmfi_DMToolLock") -1)); return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".dms") + { + SetCampaignInt("dmfi", "dmfi_DMSpy", abs(GetCampaignInt("dmfi", "dmfi_DMSpy", oPC) -1), oPC); return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fac") + { + if (FindSubString(GetStringLowerCase(sCom), "hostile") != -1) + { + ChangeToStandardFaction(oNPC, STANDARD_FACTION_HOSTILE); + FloatingTextStringOnCreature("Faction set to hostile", oPC, FALSE); + if (GetIsImmune(oNPC, IMMUNITY_TYPE_BLINDNESS)) + { + SendMessageToPC(oPC, "Targeted creature is blind immune - no attack will occur until new perception event is fired"); + return; + } + else + { + effect eInvis =EffectBlindness(); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oNPC, 6.1); + SendMessageToPC(oPC, "Faction Adjusted - will take effect in 6 seconds"); + return; + } + + + } + else if (FindSubString(GetStringLowerCase(sCom), "commoner") != -1) + { + ChangeToStandardFaction(oNPC, STANDARD_FACTION_COMMONER); + FloatingTextStringOnCreature("Faction set to commoner", oPC, FALSE); + if (GetIsImmune(oNPC, IMMUNITY_TYPE_BLINDNESS)) + { + SendMessageToPC(oPC, "Targeted creature is blind immune - no attack will occur until new perception event is fired"); + return; + } + else + { + effect eInvis =EffectBlindness(); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oNPC, 6.1); + SendMessageToPC(oPC, "Faction Adjusted - will take effect in 6 seconds"); + return; + } + + + } + else if (FindSubString(GetStringLowerCase(sCom), "defender") != -1) + { + ChangeToStandardFaction(oNPC, STANDARD_FACTION_DEFENDER); + FloatingTextStringOnCreature("Faction set to defender", oPC, FALSE); + if (GetIsImmune(oNPC, IMMUNITY_TYPE_BLINDNESS)) + { + SendMessageToPC(oPC, "Targeted creature is blind immune - no attack will occur until new perception event is fired"); + return; + } + else + { + effect eInvis =EffectBlindness(); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oNPC, 6.1); + SendMessageToPC(oPC, "Faction Adjusted - will take effect in 6 seconds"); + return; + } + } + else if (FindSubString(GetStringLowerCase(sCom), "merchant") != -1) + { + ChangeToStandardFaction(oNPC, STANDARD_FACTION_MERCHANT); + FloatingTextStringOnCreature("Faction set to merchant", oPC, FALSE); + if (GetIsImmune(oNPC, IMMUNITY_TYPE_BLINDNESS)) + { + SendMessageToPC(oPC, "Targeted creature is blind immune - no attack will occur until new perception event is fired"); + return; + } + else + { + effect eInvis =EffectBlindness(); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oNPC, 6.1); + SendMessageToPC(oPC, "Faction Adjusted - will take effect in 6 seconds"); + return; + } + } + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fle") + { + AssignCommand(oNPC, ClearAllActions(TRUE)); + AssignCommand(oNPC, ActionMoveAwayFromObject(oPC, TRUE)); + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fly") + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDisappear(), oNPC); + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fol") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); + //Parses the characters until there is a space. + while (GetStringLeft(sCom, 1) != " " && sCom != "") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + } + if (sCom != "" && GetStringLeft(sCom, 1) == " ") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + int iCom = StringToInt(sCom); + FloatingTextStringOnCreature(GetName(oNPC) + " will follow you for "+sCom+" seconds.", oPC, FALSE); + AssignCommand(oNPC, ClearAllActions(TRUE)); + AssignCommand(oNPC, ActionForceMoveToObject(oPC, TRUE, 2.0f, IntToFloat(iCom))); + DelayCommand(IntToFloat(iCom), FloatingTextStringOnCreature(GetName(oNPC) + " has stopped following you.", oPC, FALSE)); + return; + } + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fre") + { + FloatingTextStringOnCreature(GetName(oNPC) + " frozen", oPC, FALSE); + SetCommandable(TRUE, oNPC); + AssignCommand(oNPC, ClearAllActions(TRUE)); + DelayCommand(0.5f, SetCommandable(FALSE, oNPC)); + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".get") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); + while (sCom != "") + { + if (GetStringLeft(sCom, 1) == " " || + GetStringLeft(sCom, 1) == "[" || + GetStringLeft(sCom, 1) == "." || + GetStringLeft(sCom, 1) == ":" || + GetStringLeft(sCom, 1) == ";" || + GetStringLeft(sCom, 1) == "*" || + GetIsAlphanumeric(GetStringLeft(sCom, 1))) + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + else + { + object oJump = GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sCom, 1)); + if (GetIsObjectValid(oJump)) + { + AssignCommand(oJump, ClearAllActions()); + AssignCommand(oJump, ActionJumpToLocation(GetLocation(oPC))); + return; + } + else + FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oPC, FALSE); + return; + } + } + FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oPC, FALSE); + return; + + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".got") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); + while (sCom != "") + { + if (GetStringLeft(sCom, 1) == " " || + GetStringLeft(sCom, 1) == "[" || + GetStringLeft(sCom, 1) == "." || + GetStringLeft(sCom, 1) == ":" || + GetStringLeft(sCom, 1) == ";" || + GetStringLeft(sCom, 1) == "*" || + GetIsAlphanumeric(GetStringLeft(sCom, 1))) + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + else + { + object oJump = GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sCom, 1)); + if (GetIsObjectValid(oJump)) + { + AssignCommand(oPC, ClearAllActions()); + AssignCommand(oPC, ActionJumpToLocation(GetLocation(oJump))); + } + else + FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oPC, FALSE); + return; + } + } + FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oPC, FALSE); + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".hea") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); + //Parses the characters until there is a space. + while (GetStringLeft(sCom, 1) != " " && sCom != "") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + } + if (sCom != "" && GetStringLeft(sCom, 1) == " ") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + int iCom = StringToInt(sCom); + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(iCom), oNPC); + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_M), oNPC); + FloatingTextStringOnCreature(GetName(oNPC) + " has healed " + sCom + " hp.", oPC, FALSE); + return; + } + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".ite") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); + //Parses the characters until there is a space. + while (GetStringLeft(sCom, 1) != " " && sCom != "") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + } + if (sCom != "" && GetStringLeft(sCom, 1) == " ") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + object oCreate = CreateItemOnObject(sCom, oNPC, 1); + if (GetIsObjectValid(oCreate)) + FloatingTextStringOnCreature("Item " + GetName(oCreate) + " created.", oPC, FALSE); + return; + } + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".lan") //sets the language of the target + { + if (FindSubString(GetStringLowerCase(sCom), "elven") != -1 || + FindSubString(GetStringLowerCase(sCom), "elf") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 1); + SetLocalString(oNPC, "hls_MyLanguageName", "Elven"); + FloatingTextStringOnCreature("Language set to Elven", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "gnom") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 2); + SetLocalString(oNPC, "hls_MyLanguageName", "Gnome"); + FloatingTextStringOnCreature("Language set to Gnome", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "halfling") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 3); + SetLocalString(oNPC, "hls_MyLanguageName", "Halfling"); + FloatingTextStringOnCreature("Language set to Halfling", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "dwar") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 4); + SetLocalString(oNPC, "hls_MyLanguageName", "Dwarven"); + FloatingTextStringOnCreature("Language set to Dwarven", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "orc") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 5); + SetLocalString(oNPC, "hls_MyLanguageName", "Orc"); + FloatingTextStringOnCreature("Language set to Orc", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "goblin") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 6); + SetLocalString(oNPC, "hls_MyLanguageName", "Goblin"); + FloatingTextStringOnCreature("Language set to Goblin", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "draconic") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 7); + SetLocalString(oNPC, "hls_MyLanguageName", "Draconic"); + FloatingTextStringOnCreature("Language set to Draconic", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "animal") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 8); + SetLocalString(oNPC, "hls_MyLanguageName", "Animal"); + FloatingTextStringOnCreature("Language set to Animal", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "cant") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 9); + SetLocalString(oNPC, "hls_MyLanguageName", "Thieves' Cant"); + FloatingTextStringOnCreature("Language set to Thieves' Cant", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "celestial") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 10); + SetLocalString(oNPC, "hls_MyLanguageName", "Celestial"); + FloatingTextStringOnCreature("Language set to Celestial", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "abyssal") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 11); + SetLocalString(oNPC, "hls_MyLanguageName", "Abyssal"); + FloatingTextStringOnCreature("Language set to Abyssal", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "infernal") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 12); + SetLocalString(oNPC, "hls_MyLanguageName", "Infernal"); + FloatingTextStringOnCreature("Language set to Infernal", oPC, FALSE); + } + else if (FindSubString(GetStringLowerCase(sCom), "drow") != -1) + { + SetLocalInt(oNPC, "hls_MyLanguage", 12); + SetLocalString(oNPC, "hls_MyLanguageName", "Drow"); + FloatingTextStringOnCreature("Language set to Drow", oPC, FALSE); + } + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".mut") + { + FloatingTextStringOnCreature(GetName(oNPC) + " muted", oPC, FALSE); + SetLocalInt(oNPC, "dmfi_Mute", 1); + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".npc") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); + //Parses the characters until there is a space. + while (GetStringLeft(sCom, 1) != " " && sCom != "") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + } + if (sCom != "" && GetStringLeft(sCom, 1) == " ") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + object oCreate = CreateObject(OBJECT_TYPE_CREATURE, sCom, GetLocation(oNPC)); + if (GetIsObjectValid(oCreate)) + FloatingTextStringOnCreature("NPC " + GetName(oCreate) + " created.", oPC, FALSE); + return; + } + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".pla") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); + //Parses the characters until there is a space. + while (GetStringLeft(sCom, 1) != " " && sCom != "") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + } + if (sCom != "" && GetStringLeft(sCom, 1) == " ") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + object oCreate = CreateObject(OBJECT_TYPE_PLACEABLE, sCom, GetLocation(oNPC)); + if (GetIsObjectValid(oCreate)) + FloatingTextStringOnCreature("Placeable " + GetName(oCreate) + " created.", oPC, FALSE); + return; + } + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".rem") + { + effect eRemove = GetFirstEffect(oNPC); + while (GetIsEffectValid(eRemove)) + { + RemoveEffect(oNPC, eRemove); + eRemove = GetNextEffect(oNPC); + } + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".say") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 5); + int iCom = StringToInt(sCom); + if (GetCampaignString("dmfi", "hls206" + IntToString(iCom)) != "") + { + AssignCommand(oNPC, SpeakString(GetCampaignString("dmfi", "hls206" + IntToString(iCom)))); + } + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".tar") + { + object oGet = GetFirstObjectInArea(GetArea(oPC)); + if (GetStringLeft(sCom, 5) == ".tar ") sCom = GetStringRight(sCom, GetStringLength(sCom) - 5); + else if (GetStringLeft(sCom, 8) == ".target ") sCom = GetStringRight(sCom, GetStringLength(sCom) - 8); + while (GetIsObjectValid(oGet)) + { + if (FindSubString(GetName(oGet), sCom) != -1) + { + SetLocalObject(oPC, "dmfi_VoiceTarget", oGet); + FloatingTextStringOnCreature("You have targeted " + GetName(oGet) + " with the Voice Widget", oPC, FALSE); + return; + } + oGet = GetNextObjectInArea(GetArea(oPC)); + } + FloatingTextStringOnCreature("Target not found.", oPC, FALSE); + return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".unf") + { + FloatingTextStringOnCreature(GetName(oNPC) + " unfrozen", oPC, FALSE); + SetCommandable(TRUE, oNPC); return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".unm") + { + FloatingTextStringOnCreature(GetName(oNPC) + " un-muted", oPC, FALSE); + DeleteLocalInt(oNPC, "dmfi_Mute"); return; + } + else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".vfx") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); + //Parses the characters until there is a space. + while (GetStringLeft(sCom, 1) != " " && sCom != "") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + } + if (sCom != "" && GetStringLeft(sCom, 1) == " ") + { + sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); + int iCom = StringToInt(sCom); + if (GetTag(oNPC) == "dmfi_voice") + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(iCom), GetLocation(oNPC), 10.0f); + else + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(iCom), oNPC, 10.0f); + return; + } + return; + } +} + +void TranslateToLanguage(string sSaid, object oShouter) +{ + //Gets the current language that the character is speaking + int iTranslate; + if (GetLocalInt(oShouter, "hls_MyLanguage")) + iTranslate = GetLocalInt(oShouter, "hls_MyLanguage"); + else + iTranslate = GetDefaultRacialLanguage(oShouter, 1); + if (!iTranslate) return; + //Defines language name + string sLanguageName = GetLocalString(oShouter, "hls_MyLanguageName"); + + sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1); + //Thieves' Cant character limit of 25 + if (iTranslate == 9 && GetStringLength(sSaid) > 25) + sSaid = GetStringLeft(sSaid, 25); + string sSpeak = TranslateCommonToLanguage(iTranslate, sSaid); + if (GetStringRight(sSaid, 1) == "]") + sSaid = GetStringLeft(sSaid, GetStringLength(sSaid)-1); + AssignCommand(oShouter, SpeakString(sSpeak)); + + object oEavesdrop = GetFirstObjectInShape(SHAPE_SPHERE, 20.0f, GetLocation(oShouter), FALSE, OBJECT_TYPE_CREATURE); + + while (GetIsObjectValid(oEavesdrop)) + { + if (GetIsPC(oEavesdrop) && (!GetIsDM(oEavesdrop))) + { + //Translate and Send or do Lore check + if (GetIsObjectValid(GetItemPossessedBy(oEavesdrop, "hlslang_" + IntToString(iTranslate))) || + GetIsObjectValid(GetItemPossessedBy(oEavesdrop, "babelfish")) || + iTranslate == GetDefaultRacialLanguage(oEavesdrop, 0) || + iTranslate == GetDefaultClassLanguage(oEavesdrop)) + SendMessageToPC(oEavesdrop, GetName(oShouter) + " says in " + sLanguageName + ": " + sSaid); + else + { + if (d20() + GetSkillRank(SKILL_LORE, oEavesdrop) > 20 && iTranslate != 9) + SendMessageToPC(oEavesdrop, GetName(oShouter) + " is speaking in " + sLanguageName); + } + } + oEavesdrop = GetNextObjectInShape(SHAPE_SPHERE, 20.0f, GetLocation(oShouter), FALSE, OBJECT_TYPE_CREATURE); + } + //PrintString(""+GetName(GetArea(oShouter))+ " " + GetName(oShouter) + " says in " + sLanguageName + ": " + sSaid + " "); +} + + +void main() +{ + + int nMatch = GetListenPatternNumber(); + object oShouter = GetLastSpeaker(); + + if (GetIsDM(oShouter)) + SetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oShouter), 1); + + if (GetIsDMPossessed(oShouter)) + SetLocalObject(GetMaster(oShouter), "dmfi_familiar", oShouter); + + object oIntruder; + object oTarget = GetLocalObject(oShouter, "dmfi_VoiceTarget"); + object oMaster = OBJECT_INVALID; + if (GetIsObjectValid(oTarget)) + oMaster = oShouter; + + int iPhrase = GetLocalInt(oShouter, "hls_EditPhrase"); + + object oSummon; + + if (nMatch == 20600 && GetIsObjectValid(oShouter) && GetIsDM(oShouter)) + { + string sSaid = GetMatchedSubstring(0); + + if (GetTag(OBJECT_SELF) == "dmfi_setting" && GetLocalString(oShouter, "EffectSetting") != "") + { + string sPhrase = GetLocalString(oShouter, "EffectSetting"); + SetLocalFloat(oShouter, sPhrase, StringToFloat(sSaid)); + SetCampaignFloat("dmfi", sPhrase, StringToFloat(sSaid), oShouter); + DeleteLocalString(oShouter, "EffectSetting"); + DelayCommand(0.5, ActionSpeakString("The setting " + sPhrase + " has been changed to " + FloatToString(GetLocalFloat(oShouter, sPhrase)))); + DelayCommand(1.5, DestroyObject(OBJECT_SELF)); + //maybe add a return here + } + } + + if (nMatch == 20600 && GetIsObjectValid(oShouter) && GetIsPC(oShouter)) + { + string sSaid = GetMatchedSubstring(0); + + if (sSaid != GetLocalString(GetModule(), "hls_voicebuffer")) + SetLocalString(GetModule(), "hls_voicebuffer", sSaid); + else + { + return; + } + // DM spy code right at the top - this basically will send the DM what has been spoken anywhere + if (GetCampaignInt("dmfi", "dmfi_DMSpy")) + { + object oTempPC = GetFirstPC(); + while(GetIsObjectValid(oTempPC)) + { + if (GetIsDM(oTempPC)) + { + if (GetCampaignInt("dmfi", "dmfi_DMSpy", oTempPC)) + { + if (GetIsPC(GetLocalObject(oTempPC, "dmfi_familiar"))) + SendMessageToPC(GetLocalObject(oTempPC, "dmfi_familiar"), "(" + GetName(GetArea(oShouter)) + ") " + GetName(oShouter) + ": " + sSaid); + else + SendMessageToPC(oTempPC, "(" + GetName(GetArea(oShouter)) + ") " + GetName(oShouter) + ": " + sSaid); + } + } + oTempPC = GetNextPC(); + } + } + + PrintString(""+GetName(GetArea(oShouter))+ " " + GetName(oShouter) + ": " + sSaid + " "); + //if the phrase begins with .MyName, reparse the string as a voice throw + if (GetStringLeft(sSaid, GetStringLength("." + GetName(OBJECT_SELF))) == "." + GetName(OBJECT_SELF) && + (GetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oShouter)) || + GetIsDM(oShouter) || GetIsDMPossessed(oShouter))) + + { + oTarget = OBJECT_SELF; + sSaid = GetStringRight(sSaid, GetStringLength(sSaid) - GetStringLength("." + GetName(OBJECT_SELF))); + if (GetStringLeft(sSaid, 1) == " ") sSaid = GetStringRight(sSaid, GetStringLength(sSaid) - 1); + sSaid = ":" + sSaid; + return; + } + + if (iPhrase) + { + SetCustomToken(iPhrase, sSaid); + SetCampaignString("dmfi", "hls" + IntToString(iPhrase), sSaid); + DeleteLocalInt(oShouter, "hls_EditPhrase"); + FloatingTextStringOnCreature("Phrase " + IntToString(iPhrase) + " has been recorded", oShouter, FALSE); + + return; + } + + if (GetStringLeft(sSaid, 1) == "[") + { + TranslateToLanguage(sSaid, oShouter); + return; + } + + if (GetStringLeft(sSaid, 1) == "*" && !GetLocalInt(oShouter, "hls_emotemute")) + { + ParseEmote(sSaid, oShouter); + return; + } + + if (GetStringLeft(sSaid, 1) == ":") + { + //This "throws" your voice to an object and properly dumps it into the log + if (GetIsObjectValid(oTarget)) + { + sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1); + + if (GetStringLeft(sSaid, 1) == "[") + { + TranslateToLanguage(sSaid, oTarget); + return; + } + + if (GetStringLeft(sSaid, 1) == "*") + { + ParseEmote(sSaid, oTarget); + return; + } + + AssignCommand(oTarget, SpeakString(sSaid)); + //PrintString(""+GetName(GetArea(oTarget))+ " " + GetName(oTarget) + ": " + sSaid + " "); + return; + } + return; + } + + if (GetStringLeft(sSaid, 1) == ";" && //Voicethrow ";" prioritizes animal companions + (GetIsObjectValid(GetMaster(oShouter)) || + GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter)) || + GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter)) || + GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter)) || + GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter)))) + { + if (GetIsObjectValid(GetMaster(oShouter))) + oSummon = GetMaster(oShouter); + else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter))) + oSummon = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter); + else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter))) + oSummon = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter); + else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter))) + oSummon = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter); + else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter))) + oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter); + + if (GetIsObjectValid(oSummon)) + { + sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1); + + if (GetStringLeft(sSaid, 1) == "[") + { + TranslateToLanguage(sSaid, oSummon); + return; + } + + if (GetStringLeft(sSaid, 1) == "*") + { + ParseEmote(sSaid, oSummon); + return; + } + + AssignCommand(oSummon, SpeakString(sSaid)); + PrintString(""+GetName(GetArea(oSummon))+ " " + GetName(oSummon) + ": " + sSaid + " "); + return; + } + return; + } + + if (GetStringLeft(sSaid, 1) == "," && //Voicethrow "," prioritizes summons + (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter)) || + GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter)) || + GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter)) || + GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter)))) + { + if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter))) + oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter); + else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter))) + oSummon = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter); + else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter))) + oSummon = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter); + else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter))) + oSummon = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter); + + if (GetIsObjectValid(oSummon)) + { + sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1); + + if (GetStringLeft(sSaid, 1) == "[") + { + TranslateToLanguage(sSaid, oSummon); + return; + } + + if (GetStringLeft(sSaid, 1) == "*") + { + ParseEmote(sSaid, oSummon); + return; + } + + AssignCommand(oSummon, SpeakString(sSaid)); + PrintString(""+GetName(GetArea(oSummon))+ " " + GetName(oSummon) + ": " + sSaid + " "); + return; + } + return; + } + + if (GetIsObjectValid(GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sSaid, 1))) && GetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oShouter))) + { + object oControl = GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sSaid, 1)); + sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1); + + if (GetStringLeft(sSaid, 1) == "[") + { + TranslateToLanguage(sSaid, oControl); + return; + } + if (GetStringLeft(sSaid, 1) == "*") + { + ParseEmote(sSaid, oControl); + return; + } + if (GetStringLeft(sSaid, 1) == ".") + { + ParseCommand(oControl, oShouter, sSaid); + return; + } + + //This "throws" your voice to an object and properly dumps it into the log + AssignCommand(oControl, SpeakString(sSaid)); + PrintString(""+GetName(GetArea(oControl))+ " " + GetName(oControl) + ": " + sSaid + " "); + return; + } + + if (GetStringLeft(sSaid, 1) == "." && GetIsObjectValid(oMaster)) + { + ParseCommand(oTarget, oMaster, sSaid); + return; + } + + + + } + } + diff --git a/_module/nss/fcb__colorguide.nss b/_module/nss/fcb__colorguide.nss new file mode 100644 index 0000000..95ea184 --- /dev/null +++ b/_module/nss/fcb__colorguide.nss @@ -0,0 +1,75 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + string CMD_TXT_QUOTE = GetLocalString(FCB_HOST, CMD_QUOTE); + string BULLET_POINT = c_hid("**"); + + string SETCOLOR = CMD_TXT_QUOTE + "setcolor" + CMD_TXT_QUOTE; + string CONCAT = CMD_TXT_QUOTE + "concat" + CMD_TXT_QUOTE; + string SETCGRD = CMD_TXT_QUOTE + "setcgrd" + CMD_TXT_QUOTE; + + string temp0 = set_string_color("setcolor(" + CMD_TXT_QUOTE + "Apple" + CMD_TXT_QUOTE + ", 255, 0, 0)", 0, 200, 200); + string temp1 = set_string_color("setcolor(" + CMD_TXT_QUOTE + "Orange" + CMD_TXT_QUOTE + ", 220, 140, 50)", 0, 200, 200); + + string temp2 = set_string_color("setcgrd(" + CMD_TXT_QUOTE + "Evil Looki" + CMD_TXT_QUOTE + ", 200, 0, 0, 0, 0, 0)", 0, 200, 200); + string temp3 = set_string_color("setcgrd(" + CMD_TXT_QUOTE + "ng Club +4" + CMD_TXT_QUOTE + ", 0, 0, 0, 200, 0, 0)", 0, 200, 200); + + string disp_txt = + BULLET_POINT + "NOTE: This guide will cover the various uses of custom colors in item name text. To use default white text simply type the desired name as is in the chat bar and hit enter to procede." + UI_TXT_INDENT2 + + + c_hlt2("--==== Part I: Using " + SETCOLOR + " ====--") + UI_TXT_INDENT2 + + + "IGIPE provides an easy method for setting item names in various colored text. To do this first go back to main menu and select " + CMD_TXT_QUOTE + UI_TXT_SETNAME_ENTER + CMD_TXT_QUOTE + ". The following message will be displayed:" + UI_TXT_INDENT2 + + c_hdr1(UI_TXT_SETNAME_NONE) + UI_TXT_INDENT2 + + BULLET_POINT + "Enter the following command in the chat bar:" + UI_TXT_INDENT + + c_hlt1("%setcolor(" + CMD_TXT_QUOTE + "item_name" + CMD_TXT_QUOTE + ", rval, gval, bval)") + UI_TXT_INDENT + + "where rval, gval and bval correspond to red, green and blue intensities respectively on a scale of 0 to 255." + UI_TXT_INDENT2 + + + "Examples:" + UI_TXT_INDENT + + c_hlt1("%setcolor(" + CMD_TXT_QUOTE + "Bloody Dagger" + CMD_TXT_QUOTE + ", 255, 0, 0)") + UI_TXT_INDENT + + "will show up as " + set_string_color("Bloody Dagger", 260, 0, 0) + UI_TXT_INDENT + + c_hlt1("%setcolor(" + CMD_TXT_QUOTE + "Banana Kukri" + CMD_TXT_QUOTE + ", 255, 255, 0)") + UI_TXT_INDENT + + "will show up as " + set_string_color("Banana Kukri", 260, 260, 0) + UI_TXT_INDENT2 + + + c_hlt2("--==== Part II: Using " + CONCAT + " ====--") + UI_TXT_INDENT2 + + + "The " + CONCAT + " function connects multiple strings together to create one string." + UI_TXT_INDENT2 + + "For example:" + UI_TXT_INDENT + + c_hlt1("%concat(" + CMD_TXT_QUOTE + "Apple" + CMD_TXT_QUOTE + ", " + CMD_TXT_QUOTE + "Orange" + CMD_TXT_QUOTE + ")") + UI_TXT_INDENT + + "will show up as AppleOrange, which is actually just the same as having entered " + CMD_TXT_QUOTE + "AppleOrange" + CMD_TXT_QUOTE + "." + UI_TXT_INDENT2 + + "So what is the point of this?" + UI_TXT_INDENT2 + + BULLET_POINT + "This function is useful for nesting " + SETCOLOR + " as follows:" + UI_TXT_INDENT + + c_hlt1("%concat(") + temp0 + c_hlt1(", ") + temp1 + c_hlt1(")") + UI_TXT_INDENT + + "which shows up as " + set_string_color("Apple", 260, 0, 0) + set_string_color("Orange", 220, 140, 50) + "." + UI_TXT_INDENT2 + + BULLET_POINT + "Note that any number of strings may be connected together using " + CONCAT + ". Each string should be seperated by a comma as follows:" + UI_TXT_INDENT + + c_hlt1("%concat(" + CMD_TXT_QUOTE + "s0" + CMD_TXT_QUOTE + ", " + CMD_TXT_QUOTE + "s1" + CMD_TXT_QUOTE + ", " + CMD_TXT_QUOTE + "s2" + CMD_TXT_QUOTE + ", ... , " + CMD_TXT_QUOTE + "sn" + CMD_TXT_QUOTE + ")") + UI_TXT_INDENT2 + + + c_hlt2("--==== Part III: Using " + SETCGRD + " ====--") + UI_TXT_INDENT2 + + + "The " + SETCGRD + " function generates a color gradation from one color to another as follows:" + UI_TXT_INDENT + + set_gradation("Elite Banana Kukri +13", 260, 260, 0, 260, 260, 260) + UI_TXT_INDENT2 + + BULLET_POINT + "The following command is used:" + UI_TXT_INDENT + + c_hlt1("%setcgrd(" + CMD_TXT_QUOTE + "item_name" + CMD_TXT_QUOTE + ", r1, g1, b1, r2, g2, b2)") + UI_TXT_INDENT + + "where r1, g1, b1 correspond to the RGB values (0-255) of the left most color and r2, g2, b2 correspond to the RGB values (0-255) of the right most color." + UI_TXT_INDENT2 + + "For example:" + UI_TXT_INDENT + + c_hlt1("%setcgrd(" + CMD_TXT_QUOTE + "Evil Looking Club +4" + CMD_TXT_QUOTE + ", 200, 0, 0, 0, 0, 0)") + UI_TXT_INDENT + + "will show up as " + set_gradation("Evil Looking Club +4", 200, 0, 0, 0, 0, 0) + UI_TXT_INDENT2 + + "Finally, mixing with " + CONCAT + " as follows:" + UI_TXT_INDENT + + c_hlt1("%concat(") + temp2 + c_hlt1(", ") + temp3 + c_hlt1(")") + UI_TXT_INDENT + + "will show up as " + set_gradation("Evil Looki", 200, 0, 0, 0, 0, 0) + set_gradation("ng Club +4", 0, 0, 0, 200, 0, 0) + UI_TXT_INDENT2 + + + c_hlt2("--==== Some Comments ====--") + UI_TXT_INDENT2 + + + BULLET_POINT + "Color accuracy in IGIPE is VERY POOR to NON-EXSISTENT. The above functions all work on a scale of 0 to 255 but there are actually only about 17 values per color channel." + UI_TXT_INDENT2 + + + ""; + + //--------------------------------------/ + ui_set_active_disp_index(); + ui_disp_set_txt(DISP_INDEX_LOCAL1, "", disp_txt); + ui_disp_state_new(DISP_INDEX_LOCAL1, 1); + } diff --git a/_module/nss/fcb__cv.nss b/_module/nss/fcb__cv.nss new file mode 100644 index 0000000..52be5d5 --- /dev/null +++ b/_module/nss/fcb__cv.nss @@ -0,0 +1,82 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvgen" +#include "fcb_inc_cvdisp" +#include "fcb_inc_general" +#include "fcb_inc_parser" +#include "fcb_inc_typespec" + +//==========================================/ +void main() +//==========================================/ + { + object user = GetLastSpeaker(); + + switch(GetListenPatternNumber()) + { + case LISTEN_NUMBER_STANDARD: + { + //user filtering + if(user == GetLocalObject(FCB_HOST, USER)) + { + if(IsInConversation(FCB_CV)) + { + string input = parse_init(GetMatchedSubstring(0)); + + //--------------------------------------/ + switch(FILTER_F100 & GetLocalInt(FCB_HOST, SCRIPT_PARAM)) + { + //--------------------------------------/ + case SCRIPT_INDEX_LISTEN_SETNAME: + { + ui_disp_set_txt(DISP_INDEX_LOCAL1, UI_TXT_SETNAME_ENTERED, input); + SetLocalString(FCB_HOST, SETNAME_SEL, input); + + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_SETNAME | 1, 0); + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_SETNAME | 2, 0); + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_SETNAME | 3, 0); + + ui_disp_refresh_txt(); + //clear script number + clear_script_param(); + + start_conversation(user); + + break; + } + } + } + } + + break; + } + + default: + { + object item_sel = GetFirstItemInInventory(EXT_PLACEABLE); + + if(GetIsObjectValid(item_sel) + && !GetIsObjectValid(GetNextItemInInventory(EXT_PLACEABLE))) + { + SetLocalObject(FCB_HOST, USER, user); + + ui_main_initialize(MAIN_FOLDER_INDEX_MAINMENU); + + ui_set_active_disp_index(DISP_INDEX_HEADER); + + select_working_item(item_sel); + ui_disp_refresh_txt(); + start_conversation(user); + + disp_delayed_msg(user, UI_TXT_EXT_INFO); + } + + else + { + //SpeakString(c_crs(UI_TXT_EXT_INVALID)); //red + SpeakString(UI_TXT_EXT_INVALID); //normal color + } + + break; + } + } + } diff --git a/_module/nss/fcb__main.nss b/_module/nss/fcb__main.nss new file mode 100644 index 0000000..fd5de01 --- /dev/null +++ b/_module/nss/fcb__main.nss @@ -0,0 +1,644 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvgen" +#include "fcb_inc_cvdisp" +#include "fcb_inc_general" +#include "fcb_inc_typespec" + +//==========================================/ +void main() +//==========================================/ + { + int script_param = GetLocalInt(FCB_HOST, SCRIPT_PARAM); + int stack_index_sel = FILTER_F1 & script_param; + int stack_param = GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel)); + object user = GetLocalObject(FCB_HOST, USER); + + //--------------------------------------/ + switch(FILTER_F100 & script_param) + { + //--------------------------------------/ + case SCRIPT_INDEX_IPRP_SEL_0: + { + int folder_index_iprp = MAIN_FOLDER_INDEX_IPRP; + + int param0 = 0; //main + int param1 = 0; //subtype + int param2 = 0; //cost + int param3 = 0; //param1 + + string iprp_txt = ""; + + int file_dir_0 = FILTER_F11 & GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel)); + + //--------------------------------------/ + if((FILTER_F10 & file_dir_0) == folder_index_iprp) + { + param0 = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir_0)); + + //--------------------------------------/ + iprp_txt = GetStringByStrRef(StringToInt(Get2DAString("itempropdef", "GameStrRef", param0))); + //--------------------------------------/ + } + else + { + int file_dir_1 = FILTER_F11 & GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel-1)); + + if((FILTER_F10 & file_dir_1) == folder_index_iprp) + { + param0 = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir_1)); + param1 = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir_0)); + + //--------------------------------------/ + iprp_txt = GetStringByStrRef(StringToInt(Get2DAString("itempropdef", "GameStrRef", param0))); + + if(file_dir_0 > 0) + { + iprp_txt += UI_TXT_SPACE + GetLocalString(FCB_HOST, MAIN_FILE_NAME_ + IntToHexString(file_dir_0)); + } + //--------------------------------------/ + } + else + { + int file_dir_2 = FILTER_F11 & GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel-2)); + + if((FILTER_F10 & file_dir_2) == folder_index_iprp) + { + param0 = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir_2)); + param1 = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir_1)); + param2 = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir_0)); + + //--------------------------------------/ + iprp_txt = GetStringByStrRef(StringToInt(Get2DAString("itempropdef", "GameStrRef", param0))); + + if(file_dir_1 > 0) + { + iprp_txt += UI_TXT_SPACE + GetLocalString(FCB_HOST, MAIN_FILE_NAME_ + IntToHexString(file_dir_1)); + } + if(file_dir_0 > 0) + { + iprp_txt += UI_TXT_SPACE + GetLocalString(FCB_HOST, MAIN_FILE_NAME_ + IntToHexString(file_dir_0)); + } + //--------------------------------------/ + } + else + { + int file_dir_3 = FILTER_F11 & GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel-3)); + + if((FILTER_F10 & file_dir_3) == folder_index_iprp) + { + param0 = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir_3)); + param1 = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir_2)); + param2 = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir_1)); + param3 = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir_0)); + + //--------------------------------------/ + iprp_txt = GetStringByStrRef(StringToInt(Get2DAString("itempropdef", "GameStrRef", param0))); + + if(file_dir_2 > 0) + { + iprp_txt += UI_TXT_SPACE + GetLocalString(FCB_HOST, MAIN_FILE_NAME_ + IntToHexString(file_dir_2)); + } + if(file_dir_1 > 0) + { + iprp_txt += UI_TXT_SPACE + GetLocalString(FCB_HOST, MAIN_FILE_NAME_ + IntToHexString(file_dir_1)); + } + if(file_dir_0 > 0) + { + iprp_txt += UI_TXT_SPACE + GetLocalString(FCB_HOST, MAIN_FILE_NAME_ + IntToHexString(file_dir_0)); + } + //--------------------------------------/ + } + } + } + } + + SetLocalString(FCB_HOST, IPRP_SEL_TXT, iprp_txt); + + object item = get_working_item(); + object item_copy = copy_item(item, FCB_INV); + + itemproperty iprp = convert_iprp(param0, param1, param2, param3); + AddItemProperty(DURATION_TYPE_PERMANENT, iprp, item_copy); + + //--------------------------------------/ + //check cost and ILR restriction + int mod_enable = 1; + + //--------------------------------------/ + int cost = get_item_cost(item_copy) - get_item_cost(item); + int user_gold = GetGold(user); + + string cost_disp = IntToString(cost) + UI_TXT_UNIT_GP; + if(cost > user_gold) + { + cost_disp = c_crs(cost_disp + UI_TXT_INDENT + UI_TXT_COST_OUTOFBOUND); + + mod_enable = 0; + } + else + { + if(cost <= 0) + { + cost_disp = c_hlt2(cost_disp); + } + } + + //--------------------------------------/ + int item_level = get_item_level(item); + int item_copy_level = get_item_level(item_copy); + int user_level = get_character_level(user); + + string item_copy_level_disp = IntToString(item_copy_level); + if(GetLocalInt(FCB_HOST, SW_ILR_ENABLE) + && item_copy_level > user_level + && cost > 0) + { + item_copy_level_disp = c_crs(item_copy_level_disp + UI_TXT_INDENT + UI_TXT_LEVEL_OUTOFBOUND); + + mod_enable = 0; + } + + //--------------------------------------/ + if(mod_enable) + { + SetLocalInt(FCB_HOST, ITEM_WORKING_SEL_MOD_COST, cost); + + SetLocalInt(FCB_HOST, IPRP_PARAM_SEL_0_1, (param0 << BITLEN_FILE_1) | param1); + SetLocalInt(FCB_HOST, IPRP_PARAM_SEL_2_3, (param2 << BITLEN_FILE_1) | param3); + + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_IPRP_MENU | 1, 0); + } + else + { + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_IPRP_MENU | 1, 1); + } + + //--------------------------------------/ + DestroyObject(item_copy); + + //--------------------------------------/ + iprp_txt += UI_TXT_INDENT + c_hdr1(UI_TXT_COST) + UI_TXT_SPACE + cost_disp + UI_TXT_INDENT + c_hdr1(UI_TXT_LEVEL) + UI_TXT_SPACE + item_copy_level_disp; + ///// + + //--------------------------------------/ + ui_disp_set_txt(DISP_INDEX_LOCAL1, "", c_hdr1(UI_TXT_IPRP_SEL) + UI_TXT_SPACE + iprp_txt); + ui_disp_state_new(DISP_INDEX_LOCAL1, 1); + //--------------------------------------/ + + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_IPRP_SEL_1: + { + //charge player + //--------------------------------------/ + int cost = GetLocalInt(FCB_HOST, ITEM_WORKING_SEL_MOD_COST); + DeleteLocalInt(FCB_HOST, ITEM_WORKING_SEL_MOD_COST); + + if(give_gold(-cost, user)) + { + //--------------------------------------/ + int param0_1 = GetLocalInt(FCB_HOST, IPRP_PARAM_SEL_0_1); + int param2_3 = GetLocalInt(FCB_HOST, IPRP_PARAM_SEL_2_3); + itemproperty iprp = convert_iprp(param0_1 >>> BITLEN_FILE_1, FILTER_F1 & param0_1, param2_3 >>> BITLEN_FILE_1, FILTER_F1 & param2_3); + + if(GetIsItemPropertyValid(iprp)) + { + object item = get_working_item(); + + iprp_addto(item, iprp); + + //--------------------------------------/ + ui_disp_clear_local(); + } + } + + ui_stack_index(1); + visual_effect(); + + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_IPRPR_SEL_0: + { + int stack_index_sel = FILTER_F1 & GetLocalInt(FCB_HOST, STACK_STATE); + int file_dir_sel = FILTER_F11 & stack_param; + string file_name = GetLocalString(FCB_HOST, MAIN_FILE_NAME_ + IntToHexString(file_dir_sel)); + + object item = get_working_item(); + object item_copy = copy_item(GetLocalObject(FCB_HOST, ITEM_WORKING_SEL_BLANK), FCB_INV); + + int file_dir_max = GetLocalInt(FCB_HOST, MAIN_FILE_INDEX_ + IntToHexString(FILTER_F10 & file_dir_sel)); + + int file_dir = (FILTER_F10 & file_dir_sel) | UI_MAIN_DEFAULT_OFFSET; + while(file_dir <= file_dir_max) + { + if(file_dir != file_dir_sel) + { + int file_param = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir)); + AddItemProperty(DURATION_TYPE_PERMANENT, param_to_iprp(file_param), item_copy); + } + + file_dir++; + } + + //--------------------------------------/ + //check cost and ILR restriction + int mod_enable = 1; + + //--------------------------------------/ + int cost = get_item_cost(item_copy) - get_item_cost(item); + int user_gold = GetGold(user); + + string cost_disp = IntToString(cost) + UI_TXT_UNIT_GP; + if(cost > user_gold) + { + cost_disp = c_crs(cost_disp + UI_TXT_INDENT + UI_TXT_COST_OUTOFBOUND); + + mod_enable = 0; + } + else + { + if(cost <= 0) + { + cost_disp = c_hlt2(cost_disp); + } + } + + //--------------------------------------/ + int item_level = get_item_level(item); + int item_copy_level = get_item_level(item_copy); + int user_level = get_character_level(user); + + string item_copy_level_disp = IntToString(item_copy_level); + if(GetLocalInt(FCB_HOST, SW_ILR_ENABLE) + && item_copy_level > user_level + && cost > 0) + { + item_copy_level_disp = c_crs(item_copy_level_disp + UI_TXT_INDENT + UI_TXT_LEVEL_OUTOFBOUND); + + mod_enable = 0; + } + + //--------------------------------------/ + if(mod_enable) + { + SetLocalInt(FCB_HOST, ITEM_WORKING_SEL_MOD_COST, cost); + + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_IPRPR_MENU | 1, 0); + } + else + { + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_IPRPR_MENU | 1, 1); + } + + //--------------------------------------/ + file_name += UI_TXT_INDENT + c_hdr1(UI_TXT_COST) + UI_TXT_SPACE + cost_disp + UI_TXT_INDENT + c_hdr1(UI_TXT_LEVEL) + UI_TXT_SPACE + item_copy_level_disp; + ///// + + //----------------------------------------// + ui_disp_set_txt(DISP_INDEX_LOCAL1, "", c_hdr1(UI_TXT_IPRPR_SEL) + UI_TXT_SPACE + file_name); + ui_disp_state_new(DISP_INDEX_LOCAL1, 1); + + //--------------------------------------/ + + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_IPRPR_SEL_1: + { + //charge player + //--------------------------------------/ + int cost = GetLocalInt(FCB_HOST, ITEM_WORKING_SEL_MOD_COST); + + //stack: [...][offset: 10][folder_index: 10][selected: 10] + int stack_param_1 = GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel-1)); + + if(give_gold(-cost, user)) + { + //--------------------------------------/ + object item = get_working_item(); + + int item_value = cost + get_item_cost(item); + + //--------------------------------------/ + //set currently selected to 0 + SetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel-1), (FILTER_F110 & stack_param_1)); + + //--------------------------------------/ + int file_dir_sel = FILTER_F11 & stack_param_1; + int file_index_sel = FILTER_F1 & stack_param_1; + int file_index_offset = stack_param_1 >>> BITLEN_FILE_2; + + int folder_index = FILTER_F10 & stack_param_1; + + int file_index_start = FILTER_F1 & stack_param_1; + int file_type_menu = create_main_file_type_link(SCRIPT_INDEX_IPRPR_SEL_0 | MAIN_FOLDER_INDEX_IPRPR_MENU); + + //clear for new entry + //--------------------------------------/ + clear_main_folder(file_dir_sel - 1); + + int n = 1; + int m = 1; + + string iprp_list = ""; + + itemproperty iprp = GetFirstItemProperty(item); + while(GetIsItemPropertyValid(iprp)) + { + if(n != file_index_sel) + { + string iprp_txt = ui_iprp_display(iprp); + + if(m > 1) + { + iprp_list += UI_TXT_INDENT + iprp_txt; + } + else + { + iprp_list = iprp_txt; + } + + if(file_index_start <= m) + { + create_main_file_int(folder_index, iprp_txt, file_type_menu, iprp_to_param(iprp)); + } + m++; + } + else + { + RemoveItemProperty(item, iprp); + } + + n++; + iprp = GetNextItemProperty(item); + } + + //--------------------------------------/ + SetLocalString(FCB_HOST, ITEM_SEL_TXT, iprp_list); + + //set disp text + //--------------------------------------/ + string item_header = ui_item_header(item, item_value); + + ui_disp_set_txt(DISP_INDEX_HEADER, UI_TXT_ITEM_WORKING_CURRENT, item_header); + ui_disp_set_txt(DISP_INDEX_IPRP, UI_TXT_IPRP_CURRENT, iprp_list); + + ui_disp_clear_local(); + } + + ui_stack_index(1); + visual_effect(); + + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_SETNAME_SEL_1: + { + string name = GetLocalString(FCB_HOST, SETNAME_SEL); + + object item = set_working_item_name(name); + + string item_header = ui_item_header(item); + ui_disp_set_txt(DISP_INDEX_HEADER, UI_TXT_ITEM_WORKING_CURRENT, item_header); + ui_disp_clear_local(); + + ui_stack_index(0); + visual_effect(); + + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_SETNAME_DEFAULT: + { + string name = GetName(get_working_item(), 1); + + SetLocalString(FCB_HOST, SETNAME_SEL, name); + + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_SETNAME | 1, 0); + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_SETNAME | 2, 0); + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_SETNAME | 3, 1); + + ui_disp_set_txt(DISP_INDEX_LOCAL1, UI_TXT_SETNAME_ENTERED, name); + ui_disp_state_new(DISP_INDEX_LOCAL1, 1); + + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_CHARGE_SEL_0: + { + object item = get_working_item(); + object item_copy = copy_item(item, FCB_INV); + + int chcnt = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(FILTER_F11 & stack_param)); + + SetItemCharges(item_copy, chcnt); + + string charge_txt = IntToString(chcnt); + + //--------------------------------------/ + //check cost and ILR restriction + int mod_enable = 1; + + //--------------------------------------/ + int cost = get_item_cost(item_copy) - get_item_cost(item); + int user_gold = GetGold(user); + + string cost_disp = IntToString(cost) + UI_TXT_UNIT_GP; + if(cost > user_gold) + { + cost_disp = c_crs(cost_disp + UI_TXT_INDENT + UI_TXT_COST_OUTOFBOUND); + + mod_enable = 0; + } + else + { + if(cost <= 0) + { + cost_disp = c_hlt2(cost_disp); + } + } + + //--------------------------------------/ + int item_level = get_item_level(item); + int item_copy_level = get_item_level(item_copy); + int user_level = get_character_level(user); + + string item_copy_level_disp = IntToString(item_copy_level); + if(GetLocalInt(FCB_HOST, SW_ILR_ENABLE) + && item_copy_level > user_level + && cost > 0) + { + item_copy_level_disp = c_crs(item_copy_level_disp + UI_TXT_INDENT + UI_TXT_LEVEL_OUTOFBOUND); + + mod_enable = 0; + } + + //--------------------------------------/ + if(mod_enable) + { + SetLocalInt(FCB_HOST, ITEM_WORKING_SEL_MOD_COST, cost); + SetLocalInt(FCB_HOST, CHARGE_SEL, FILTER_F11 & chcnt); + + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_CHARGE_MENU | 1, 0); + } + else + { + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_CHARGE_MENU | 1, 1); + } + + //--------------------------------------/ + charge_txt += UI_TXT_INDENT + c_hdr1(UI_TXT_COST) + UI_TXT_SPACE + cost_disp + UI_TXT_INDENT + c_hdr1(UI_TXT_LEVEL) + UI_TXT_SPACE + item_copy_level_disp; + ///// + + //--------------------------------------/ + DestroyObject(item_copy); + + //--------------------------------------/ + ui_disp_set_txt(DISP_INDEX_LOCAL1, "", c_hdr1(UI_TXT_CHARGE_SEL) + UI_TXT_SPACE + charge_txt); + ui_disp_state_new(DISP_INDEX_LOCAL1, 1); + //--------------------------------------/ + + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_CHARGE_SEL_1: + { + //charge player + //--------------------------------------/ + int cost = GetLocalInt(FCB_HOST, ITEM_WORKING_SEL_MOD_COST); + DeleteLocalInt(FCB_HOST, ITEM_WORKING_SEL_MOD_COST); + + if(give_gold(-cost, user)) + { + //--------------------------------------/ + int chcnt = GetLocalInt(FCB_HOST, CHARGE_SEL); + object item = get_working_item(); + + SetItemCharges(item, chcnt); + string item_header = ui_item_header(item); + + //--------------------------------------/ + ui_disp_set_txt(DISP_INDEX_HEADER, UI_TXT_ITEM_WORKING_CURRENT, item_header); + ui_disp_clear_local(); + } + + ui_stack_index(0); + visual_effect(); + + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_DUPE_SEL_0: + { + object item = get_working_item(); + + //--------------------------------------/ + int cost = get_item_cost(item); + string cost_disp = IntToString(cost) + UI_TXT_UNIT_GP; + if(cost > GetGold(user)) + { + cost_disp = c_crs(cost_disp + UI_TXT_INDENT + UI_TXT_COST_OUTOFBOUND); + + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_DUPE | 1, 1); + } + else + { + if(cost <= 0) + { + cost_disp = c_hlt2(cost_disp); + } + SetLocalInt(FCB_HOST, ITEM_WORKING_SEL_MOD_COST, cost); + + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_DUPE | 1, 0); + } + + string disp_txt = c_hdr1(UI_TXT_DUPE_COST) + UI_TXT_SPACE + cost_disp; + + //--------------------------------------/ + ui_disp_set_txt(DISP_INDEX_LOCAL1, "", disp_txt); + ui_disp_state_new(DISP_INDEX_LOCAL1, 1); + + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_DUPE_SEL_1: + { + //charge player + //--------------------------------------/ + int cost = GetLocalInt(FCB_HOST, ITEM_WORKING_SEL_MOD_COST); + DeleteLocalInt(FCB_HOST, ITEM_WORKING_SEL_MOD_COST); + + if(give_gold(-cost, user)) + { + copy_item(get_working_item(), user); + + //--------------------------------------/ + ui_disp_clear_local(); + } + + ui_stack_index(0); + visual_effect(); + + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_COLORGUIDE: + { + ExecuteScript("fcb__colorguide", FCB_HOST); + + break; + } + + //--------------------------------------/ + //--------------------------------------/ + //--------------------------------------/ + case SCRIPT_INDEX_DISP_IPRP: + { + ui_set_active_disp_index(DISP_INDEX_IPRP); + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_DISP_HEADER: + { + ui_set_active_disp_index(DISP_INDEX_HEADER); + break; + } + + //--------------------------------------/ + case SCRIPT_INDEX_DISP_BLANK: + { + ui_set_active_disp_index(); + break; + } + + //--------------------------------------/ + //--------------------------------------/ + //--------------------------------------/ + case SCRIPT_INDEX_LISTEN_SETNAME: + { + ui_set_active_disp_index(DISP_INDEX_HEADER); + + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_SETNAME | 1, 1); + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_SETNAME | 2, 1); + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_SETNAME | 3, 0); + + ui_disp_set_txt(DISP_INDEX_LOCAL1, UI_TXT_SETNAME_NONE); + ui_disp_state_new(DISP_INDEX_LOCAL1, 1); + + break; + } + } + } diff --git a/_module/nss/fcb_inc_array.nss b/_module/nss/fcb_inc_array.nss new file mode 100644 index 0000000..9508e82 --- /dev/null +++ b/_module/nss/fcb_inc_array.nss @@ -0,0 +1,392 @@ +#include "fcb_inc_prot" + +//==========================================/ +//create all +//==========================================/ + +//==========================================/ +void array_main() +//==========================================/ + { + //2DA file rows that will be read + //range: [lower bound 31:16][upper bound 15:0] + //invalid rows may be included - they are skipped during read. + SetLocalInt(FCB_HOST, "IPRP_ABILITIES_0", 5); + SetLocalInt(FCB_HOST, "IPRP_ACMODTYPE_0", 4); + SetLocalInt(FCB_HOST, "IPRP_ALIGNGRP_0", 5); + SetLocalInt(FCB_HOST, "IPRP_ALIGNMENT_0", 8); + SetLocalInt(FCB_HOST, "IPRP_AMMOCOST_0", 15); + SetLocalInt(FCB_HOST, "IPRP_AMMOTYPE_0", 2); + SetLocalInt(FCB_HOST, "IPRP_AMOUNT_0", 4); + SetLocalInt(FCB_HOST, "IPRP_ARCSPELL_0", 19); + //SetLocalInt(FCB_HOST, "IPRP_BASE1_0", 0); + SetLocalInt(FCB_HOST, "IPRP_BLADECOST_0", 5); + SetLocalInt(FCB_HOST, "IPRP_BONUSCOST_0", 12); + SetLocalInt(FCB_HOST, "IPRP_CHARGECOST_0", 13); + SetLocalInt(FCB_HOST, "IPRP_COLOR_0", 6); + SetLocalInt(FCB_HOST, "IPRP_COMBATDAM_0", 2); + SetLocalInt(FCB_HOST, "IPRP_COSTTABLE_0", 27); + + SetLocalInt(FCB_HOST, "IPRP_DAMAGECOST_0", 30); + SetLocalInt(FCB_HOST, "IPRP_DAMAGECOST_1", 71 << BITLEN_2DA_RANGE | 80); //PRC + + SetLocalInt(FCB_HOST, "IPRP_DAMAGETYPE_0", 14); //13 + SetLocalInt(FCB_HOST, "IPRP_DAMVULCOST_0", 7); + + SetLocalInt(FCB_HOST, "IPRP_FEATS_0", 39); + SetLocalInt(FCB_HOST, "IPRP_FEATS_1", 250 << BITLEN_2DA_RANGE | 254); //PRC + SetLocalInt(FCB_HOST, "IPRP_FEATS_2", 271 << BITLEN_2DA_RANGE | 385); //PRC + SetLocalInt(FCB_HOST, "IPRP_FEATS_3", 399 << BITLEN_2DA_RANGE | 570); //PRC + + SetLocalInt(FCB_HOST, "IPRP_IMMUNCOST_0", 7); + SetLocalInt(FCB_HOST, "IPRP_IMMUNITY_0", 9); + SetLocalInt(FCB_HOST, "IPRP_KITCOST_0", 50); + SetLocalInt(FCB_HOST, "IPRP_LIGHTCOST_0", 4); + SetLocalInt(FCB_HOST, "IPRP_MELEECOST_0", 20); + SetLocalInt(FCB_HOST, "IPRP_MONSTCOST_0", 58); + SetLocalInt(FCB_HOST, "IPRP_MONSTERHIT_0", 9); + SetLocalInt(FCB_HOST, "IPRP_NEG10COST_0", 10); + SetLocalInt(FCB_HOST, "IPRP_NEG5COST_0", 10); //PRC 10 + SetLocalInt(FCB_HOST, "IPRP_ONHIT_0", 25); + SetLocalInt(FCB_HOST, "IPRP_ONHITCOST_0", 70); //PRC 70 + + SetLocalInt(FCB_HOST, "IPRP_ONHITDUR_0", 4); //PRC 20 + SetLocalInt(FCB_HOST, "IPRP_ONHITDUR_1", 20 << BITLEN_2DA_RANGE | 20); + + SetLocalInt(FCB_HOST, "IPRP_ONHITSPELL_0", 140); //PRC 202 + SetLocalInt(FCB_HOST, "IPRP_ONHITSPELL_1", 200 << BITLEN_2DA_RANGE | 202); + + SetLocalInt(FCB_HOST, "IPRP_PARAMTABLE_0", 11); + SetLocalInt(FCB_HOST, "IPRP_POISON_0", 5); + SetLocalInt(FCB_HOST, "IPRP_PROTECTION_0", 19); + SetLocalInt(FCB_HOST, "IPRP_REDCOST_0", 5); + + SetLocalInt(FCB_HOST, "IPRP_RESISTCOST_0", 10); //PRC 20 + SetLocalInt(FCB_HOST, "IPRP_RESISTCOST_1", 20 << BITLEN_2DA_RANGE | 20); + + SetLocalInt(FCB_HOST, "IPRP_SAVEELEMENT_0", 21); + SetLocalInt(FCB_HOST, "IPRP_SAVINGTHROW_0", 3); + SetLocalInt(FCB_HOST, "IPRP_SKILLCOST_0", 50); + //SetLocalInt(FCB_HOST, "IPRP_SLOTSCOST_0", 0); + SetLocalInt(FCB_HOST, "IPRP_SOAKCOST_0", 13); //PRC 13 + SetLocalInt(FCB_HOST, "IPRP_SPELLCOST_0", 242); //PRC 242 + SetLocalInt(FCB_HOST, "IPRP_SPELLCSTR_0", 39); + SetLocalInt(FCB_HOST, "IPRP_SPELLLVCOST_0", 9); + SetLocalInt(FCB_HOST, "IPRP_SPELLLVLIMM_0", 9); + + SetLocalInt(FCB_HOST, "IPRP_SPELLS_0", 500); //PRC 1138 + SetLocalInt(FCB_HOST, "IPRP_SPELLS_1", 511 << BITLEN_2DA_RANGE | 569); + SetLocalInt(FCB_HOST, "IPRP_SPELLS_2", 600 << BITLEN_2DA_RANGE | 802); + + SetLocalInt(FCB_HOST, "IPRP_SPELLSHL_0", 7); + SetLocalInt(FCB_HOST, "IPRP_SRCOST_0", 60); //PRC 60 + + //SetLocalInt(FCB_HOST, "IPRP_STAMINACOAT_0", 0); + //SetLocalInt(FCB_HOST, "IPRP_TERRAINTYPE_0", 0); + SetLocalInt(FCB_HOST, "IPRP_TRAPCOAT_0", 11); + SetLocalInt(FCB_HOST, "IPRP_TRAPS_0", 4); + SetLocalInt(FCB_HOST, "IPRP_VISUALFX_0", 6); + SetLocalInt(FCB_HOST, "IPRP_WALK_0", 1); + SetLocalInt(FCB_HOST, "IPRP_WEIGHTCOST_0", 5); + SetLocalInt(FCB_HOST, "IPRP_WEIGHTINC_0", 5); + + //--------------------------------------/ + SetLocalInt(FCB_HOST, "itempropdef_0", 84); + SetLocalInt(FCB_HOST, "itemprops_0", 84); + SetLocalInt(FCB_HOST, "itemvalue_0", 59); + + SetLocalInt(FCB_HOST, "Classes_0", 38); //PRC 254 + SetLocalInt(FCB_HOST, "Classes_1", 51 << BITLEN_2DA_RANGE | 56); + SetLocalInt(FCB_HOST, "Classes_2", 65 << BITLEN_2DA_RANGE | 105); + SetLocalInt(FCB_HOST, "Classes_3", 113 << BITLEN_2DA_RANGE | 134); + SetLocalInt(FCB_HOST, "Classes_4", 149 << BITLEN_2DA_RANGE | 181); + + SetLocalInt(FCB_HOST, "racialtypes_0", 253); //CEP+PRC 253 + SetLocalInt(FCB_HOST, "skills_0", 26); + SetLocalInt(FCB_HOST, "Skills_0", 26); + + SetLocalInt(FCB_HOST, "disease_0", 16); + + SetLocalInt(FCB_HOST, "poison_0", 44); //PRC 114 + SetLocalInt(FCB_HOST, "poison_1", 100 << BITLEN_2DA_RANGE | 114); + + SetLocalInt(FCB_HOST, "gender_0", 4); + + //--------------------------------------/ + //--------------------------------------/ + menu_main(); + chcnt_main(); + + DelayCommand(0.0, iprp_main(0, 20)); + DelayCommand(0.0, iprp_main(21, 50)); + DelayCommand(0.0, iprp_main(51, 84)); + } + +//==========================================/ +//main/sub menues +//==========================================/ + +//==========================================/ +void menu_main() +//==========================================/ + { + { + int file_type_iprp = create_main_file_type_link(MAIN_FOLDER_INDEX_IPRP) | SCRIPT_INDEX_DISP_IPRP; + create_main_file_int(MAIN_FOLDER_INDEX_MAINMENU, UI_TXT_IPRP_ENTER, file_type_iprp); + } + + { + int file_type_iprpr = create_main_file_type_link(MAIN_FOLDER_INDEX_IPRPR) | SCRIPT_INDEX_DISP_IPRP; + create_main_file_int(MAIN_FOLDER_INDEX_MAINMENU, UI_TXT_IPRPR_ENTER, file_type_iprpr); + } + + { + int file_type = create_main_file_type_link(MAIN_FOLDER_INDEX_CHARGE) | SCRIPT_INDEX_DISP_HEADER; + create_main_file_int(MAIN_FOLDER_INDEX_MAINMENU, UI_TXT_CHARGE_ENTER + UI_TXT_INDENT, file_type); + } + + //--------------------------------------/ + { + int file_type = create_main_file_type_link(MAIN_FOLDER_INDEX_DUPE) | SCRIPT_INDEX_DUPE_SEL_0; + create_main_file_int(MAIN_FOLDER_INDEX_MAINMENU, UI_TXT_DUPE_ENTER, file_type); + } + + { + int file_type = create_main_file_type_link(MAIN_FOLDER_INDEX_SETNAME) | SCRIPT_INDEX_LISTEN_SETNAME; + create_main_file_int(MAIN_FOLDER_INDEX_MAINMENU, UI_TXT_SETNAME_ENTER, file_type); + } + + { + int file_type = create_main_file_type_link(MAIN_FOLDER_INDEX_COLORGUIDE) | SCRIPT_INDEX_COLORGUIDE; + create_main_file_int(MAIN_FOLDER_INDEX_MAINMENU, UI_TXT_COLORGUIDE_ENTER, file_type); + } + + set_main_folder_index_start(MAIN_FOLDER_RESERVE_INDEX); + + //--------------------------------------/ + //--------------------------------------/ + { + create_main_file_int(MAIN_FOLDER_INDEX_IPRP_MENU, UI_TXT_IPRP_MENU_ADD_NORMAL, SCRIPT_INDEX_IPRP_SEL_1); + } + + { + create_main_file_int(MAIN_FOLDER_INDEX_IPRPR_MENU, UI_TXT_IPRPR_MENU_REMOVE, SCRIPT_INDEX_IPRPR_SEL_1); + } + + //--------------------------------------/ + { + create_main_file_int(MAIN_FOLDER_INDEX_SETNAME, UI_TXT_SETNAME_MENU_ACCEPT, SCRIPT_INDEX_SETNAME_SEL_1); + create_main_file_int(MAIN_FOLDER_INDEX_SETNAME, UI_TXT_SETNAME_MENU_REENTER, SCRIPT_INDEX_LISTEN_SETNAME); + create_main_file_int(MAIN_FOLDER_INDEX_SETNAME, UI_TXT_SETNAME_MENU_DEFAULT, SCRIPT_INDEX_SETNAME_DEFAULT); + } + + { + create_main_file_int(MAIN_FOLDER_INDEX_CHARGE_MENU, UI_TXT_CHARGE_MENU_SET, SCRIPT_INDEX_CHARGE_SEL_1); + } + + { + create_main_file_int(MAIN_FOLDER_INDEX_DUPE, UI_TXT_DUPE_MENU_ACCEPT, SCRIPT_INDEX_DUPE_SEL_1); + } + } + +//==========================================/ +//item properties +//==========================================/ + +//==========================================/ +void iprp_main(int iprp_main_row, int iprp_main_endrow) +//==========================================/ + { + int folder_index = MAIN_FOLDER_INDEX_IPRP; + int file_type_menu = create_main_file_type_link(SCRIPT_INDEX_IPRP_SEL_0 | MAIN_FOLDER_INDEX_IPRP_MENU); + + while(iprp_main_row <= iprp_main_endrow) + { + string subtype_strref = Get2DAString("itempropdef", "Name", iprp_main_row); + string subtype_resref = Get2DAString("itempropdef", "SubTypeResRef", iprp_main_row); + + string costtable_resref = ""; + string costtable_row = Get2DAString("itempropdef", "CostTableResRef", iprp_main_row); + if(costtable_row != "" && costtable_row != "0") + { + costtable_resref = Get2DAString("IPRP_COSTTABLE", "Name", StringToInt(costtable_row)); + } + + string paramtable_resref = ""; + string paramtable_row = Get2DAString("itempropdef", "Param1ResRef", iprp_main_row); + if(paramtable_row != "") + { + paramtable_resref = Get2DAString("IPRP_PARAMTABLE", "TableResRef", StringToInt(paramtable_row)); + } + + int folder_target = 0; + if(subtype_resref != "") + { + folder_target = iprp_subtype_file(subtype_resref, costtable_resref, paramtable_resref, file_type_menu); + } + else if(costtable_resref != "" || paramtable_resref != "") + { + folder_target = iprp_cost_param1_file(costtable_resref, paramtable_resref, file_type_menu); + } + + int file_type = create_main_file_type_link(folder_target, file_type_menu); + create_main_file_int(folder_index, GetStringByStrRef(StringToInt(subtype_strref)), file_type, iprp_main_row); + + iprp_main_row++; + } + } + +//==========================================/ +int iprp_subtype_file(string subtype_resref, string costtable_resref, string paramtable_resref, int file_type_menu) +//==========================================/ + { + int folder_index = GetLocalInt(FCB_HOST, MAIN_FOLDER_INDEX_LINK_ + subtype_resref + costtable_resref + paramtable_resref); + if(folder_index < 1) + { + folder_index = create_main_folder(subtype_resref + costtable_resref + paramtable_resref); + + int folder_target = iprp_cost_param1_file(costtable_resref, paramtable_resref, file_type_menu); + //----------------------------------------// + int block = 0; + int subtype_range = GetLocalInt(FCB_HOST, subtype_resref + UI_TXT_UNDERSCORE + "0"); + + while(subtype_range > 0) + { + int subtype_endrow = FILTER_R1 & subtype_range; + int subtype_row = subtype_range >>> BITLEN_2DA_RANGE; + + while(subtype_row <= subtype_endrow) + { + string subtype_strref = Get2DAString(subtype_resref, "Name", subtype_row); + if(subtype_strref != "") + { + int file_type = 0; + //param1 override + //----------------------------------------// + string paramtable_row = Get2DAString(subtype_resref, "Param1ResRef", subtype_row); + if(paramtable_row != "") + { + string paramtable_resref_override = Get2DAString("IPRP_PARAMTABLE", "TableResRef", StringToInt(paramtable_row)); + int folder_target_override = iprp_cost_param1_file(costtable_resref, paramtable_resref_override, file_type_menu); + + file_type = create_main_file_type_link(folder_target_override, file_type_menu); + } + //----------------------------------------// + else + { + file_type = create_main_file_type_link(folder_target, file_type_menu); + } + + create_main_file_int(folder_index, GetStringByStrRef(StringToInt(subtype_strref)), file_type, subtype_row); + } + subtype_row++; + } + + block++; + subtype_range = GetLocalInt(FCB_HOST, subtype_resref + UI_TXT_UNDERSCORE + IntToString(block)); + } + } + + return folder_index; + } + +//==========================================/ +int iprp_cost_param1_file(string costtable_resref, string paramtable_resref, int file_type_menu) +//==========================================/ + { + int folder_index = GetLocalInt(FCB_HOST, MAIN_FOLDER_INDEX_LINK_ + costtable_resref + paramtable_resref); + if(folder_index < 1) + { + int folder_index_cost = 0; + int folder_index_param1 = 0; + + //----------------------------------------// + if(paramtable_resref != "") + { + folder_index_param1 = GetLocalInt(FCB_HOST, MAIN_FOLDER_INDEX_LINK_ + paramtable_resref); + + if(folder_index_param1 < 1) + { + folder_index_param1 = create_main_folder(paramtable_resref); + + int block = 0; + int param1_range = GetLocalInt(FCB_HOST, paramtable_resref + UI_TXT_UNDERSCORE + "0"); + + while(param1_range > 0) + { + int param1_endrow = FILTER_R1 & param1_range; + int param1_row = param1_range >>> BITLEN_2DA_RANGE; + + while(param1_row <= param1_endrow) + { + string param1_strref = Get2DAString(paramtable_resref , "Name", param1_row); + if(param1_strref != "") + { + create_main_file_int(folder_index_param1, GetStringByStrRef(StringToInt(param1_strref)), file_type_menu, param1_row); + } + param1_row++; + } + + block++; + param1_range = GetLocalInt(FCB_HOST, paramtable_resref + UI_TXT_UNDERSCORE + IntToString(block)); + } + } + + folder_index = folder_index_param1; + } + + //----------------------------------------// + if(costtable_resref != "") + { + folder_index_cost = create_main_folder(costtable_resref + paramtable_resref); + + int block = 0; + int cost_range = GetLocalInt(FCB_HOST, costtable_resref + UI_TXT_UNDERSCORE + "0"); + + while(cost_range > 0) + { + int cost_endrow = FILTER_R1 & cost_range; + int cost_row = cost_range >>> BITLEN_2DA_RANGE; + + while(cost_row <= cost_endrow) + { + string costtable_strref = Get2DAString(costtable_resref, "Name", cost_row); + if(costtable_strref != "") + { + int file_type = create_main_file_type_link(folder_index_param1, file_type_menu); + create_main_file_int(folder_index_cost, GetStringByStrRef(StringToInt(costtable_strref)), file_type, cost_row); + } + cost_row++; + } + + block++; + cost_range = GetLocalInt(FCB_HOST, costtable_resref + UI_TXT_UNDERSCORE + IntToString(block)); + } + + folder_index = folder_index_cost; + } + } + + return folder_index; + } + +//==========================================/ +//charge count +//==========================================/ + +//==========================================/ +void chcnt_main() +//==========================================/ + { + int file_type_menu = create_main_file_type_link(SCRIPT_INDEX_CHARGE_SEL_0 | MAIN_FOLDER_INDEX_CHARGE_MENU); + + //make folders + //----------------------------------------// + int n = 1; + while(n <= ITEM_CHARGE_CNT_MAX) + { + create_main_file_int(MAIN_FOLDER_INDEX_CHARGE, IntToString(n) + UI_TXT_UNIT_CHARGE, file_type_menu, n); + + n++; + } + } diff --git a/_module/nss/fcb_inc_cvdisp.nss b/_module/nss/fcb_inc_cvdisp.nss new file mode 100644 index 0000000..d39636c --- /dev/null +++ b/_module/nss/fcb_inc_cvdisp.nss @@ -0,0 +1,729 @@ +#include "fcb_inc_prot" + +//==========================================/ +//general +//==========================================/ + +//==========================================/ +string c_hdr1(string s) +//==========================================/ + { + return set_string_color(s, 0, 260, 260); + } + +//==========================================/ +string c_hdr2(string s) +//==========================================/ + { + return set_string_color(s, 260, 0, 80); + } + +//==========================================/ +string c_hlt1(string s) +//==========================================/ + { + return set_string_color(s, 160, 160, 160); + } + +//==========================================/ +string c_hlt2(string s) +//==========================================/ + { + return set_string_color(s, 30, 230, 30); + } + +//==========================================/ +string c_hid(string s) +//==========================================/ + { + return set_string_color(s, 60, 60, 60); + } + +//==========================================/ +string c_sel(string s) +//==========================================/ + { + return set_string_color(s, 260, 260, 260); + } + +//==========================================/ +string c_fld(string s) +//==========================================/ + { + return set_string_color(s, 200, 200, 260); + } + +//==========================================/ +string c_crs(string s) +//==========================================/ + { + return set_string_color(s, 200, 40, 40); + } + +//==========================================/ +string get_color_string_val(int cval) +//==========================================/ + { + string color_header_val = GetLocalString(FCB_HOST, COLOR_STRING_CACHE_ + IntToHexString(cval)); + if(color_header_val == "") + { + color_header_val = GetSubString(GetLocalString(FCB_HOST, COLOR_STRING), cval, 1); + } + + return color_header_val; + } + +//==========================================/ +string set_string_color(string s, int rval, int gval, int bval) +//==========================================/ + { + rval = rval*(COLOR_STRING_LEN - 1)/COLOR_VAL_MAX; + gval = gval*(COLOR_STRING_LEN - 1)/COLOR_VAL_MAX; + bval = bval*(COLOR_STRING_LEN - 1)/COLOR_VAL_MAX; + + string result = "" + s + COLOR_TAG_END); + } + +//==========================================/ +string set_gradation(string name, int r1, int g1, int b1, int r2, int g2, int b2) +//==========================================/ + { + string result = ""; + int name_len = GetStringLength(name); + + int dr = (r2 - r1)/name_len; + int dg = (g2 - g1)/name_len; + int db = (b2 - b1)/name_len; + + int m = 0; + while(m < name_len) + { + result += set_string_color(GetSubString(name, m, 1), r1, g1, b1); + + r1 += dr; + g1 += dg; + b1 += db; + + m++; + } + + return result; + } + +//==========================================/ +string ui_refresh_scroll_up(int condition) +//==========================================/ + { + string disp = UI_TXT_UP; + if(!condition) + { + disp = c_hid(disp); + } + + return disp; + } + +//==========================================/ +string ui_refresh_scroll_down(int condition) +//==========================================/ + { + string disp = UI_TXT_DOWN; + if(!condition) + { + disp = c_hid(disp); + } + + return disp + UI_TXT_INDENT2; + } + +//==========================================/ +//main related +//==========================================/ + +//==========================================/ +void ui_main_initialize(int folder_index) +//==========================================/ + { + //--------------------------------------/ + ui_disp_initialize(); + + //--------------------------------------/ + //set initial stack name + SetLocalString(FCB_HOST, STACK_NAME_ + IntToHexString(UI_STACK_DEFAULT_OFFSET), UI_TXT_STACK_ROOT); + + //[offset: 10][index: 10][select: 10] + //set stack state to 1, 1, 1 + SetLocalInt(FCB_HOST, STACK_STATE, (UI_STACK_DEFAULT_OFFSET << BITLEN_FILE_2) | INCR_F10 | UI_STACK_DEFAULT_SEL); + //ui_stack_refresh(UI_STACK_DEFAULT_OFFSET, 1, UI_STACK_DEFAULT_SEL); + + //--------------------------------------/ + //main refresh at folder index, 1, 0 + ui_main_refresh(folder_index | UI_MAIN_DEFAULT_OFFSET, folder_index | UI_MAIN_DEFAULT_SEL); + //[...][offset: 10][folder_index: 10][selected: 10] + //store it to stack + int stack_param = (UI_MAIN_DEFAULT_OFFSET << BITLEN_FILE_2) | folder_index | UI_MAIN_DEFAULT_SEL; + SetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(UI_STACK_DEFAULT_OFFSET), stack_param); + } + +//==========================================/ +void ui_main_refresh_index(int file_dir, int file_dir_sel, int token_index) +//==========================================/ + { + string file_name = GetLocalString(FCB_HOST, MAIN_FILE_NAME_ + IntToHexString(file_dir)); + int file_type = GetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir)); + + int color_sel = GetLocalInt(FCB_HOST, MAIN_FILE_NAME_COLOR_ + IntToHexString(file_dir)); + + //hidden + if(INCR_HIDDEN & file_type) + { + if(INCR_LINK & file_type) + { + file_name = c_hid(UI_TXT_LINK_PREFIX + file_name); + } + else + { + file_name = c_hid(file_name); + } + } + + //selected + else if(file_dir == file_dir_sel) + { + if(INCR_LINK & file_type) + { + file_name = c_sel(UI_TXT_LINK_PREFIX + file_name); + } + else + { + file_name = c_sel(file_name); + } + } + + else if(INCR_D1000 & color_sel) + { + int rval = FILTER_D1 & (color_sel >>> BITLEN_COLOR_2); + int gval = FILTER_D1 & (color_sel >>> BITLEN_COLOR_1); + int bval = FILTER_D1 & color_sel; + + file_name = set_string_color(file_name, rval, gval, bval); + + if(INCR_LINK & file_type) + { + file_name = UI_TXT_LINK_PREFIX + file_name; + } + } + + //link + else if(INCR_LINK & file_type) + { + file_name = UI_TXT_LINK_PREFIX + c_fld(file_name); + } + + SetCustomToken(UI_TOKEN_MAIN + token_index, file_name); + } + +//==========================================/ +void ui_main_refresh(int file_dir_offset, int file_dir_sel) +//==========================================/ + { + //file_dir: [...][folder_index: 10][file_index: 10] + //--------------------------------------/ + int n = 0; + + //folder index is 0 + if((FILTER_F10 & file_dir_offset) > 0) + { + //file_index: [...][folder_index: 10][file_index: 10] + int file_index = GetLocalInt(FCB_HOST, MAIN_FILE_INDEX_ + IntToHexString(FILTER_F10 & file_dir_offset)); + + while((file_dir_offset + n) <= file_index && n <= UI_MAIN_LIST_SIZE) + { + ui_main_refresh_index(file_dir_offset + n, file_dir_sel, n); + + n++; + } + + //--------------------------------------/ + SetCustomToken(UI_TOKEN_MAIN + UI_MAIN_LIST_SIZE, ui_refresh_scroll_down((file_dir_offset + UI_MAIN_LIST_SIZE) <= file_index)); + + //--------------------------------------/ + SetCustomToken(UI_TOKEN_MAIN + UI_MAIN_LIST_SIZE + 1, ui_refresh_scroll_up((FILTER_F1 & file_dir_offset) > UI_MAIN_DEFAULT_OFFSET)); + } + SetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN, n); + } + +//==========================================/ +void ui_main_select(int n) +//==========================================/ + { + //current stack index + //[offset: 10][index: 10][select: 10] + int stack_state = GetLocalInt(FCB_HOST, STACK_STATE); + int stack_index_offset = stack_state >>> BITLEN_FILE_2; + int stack_index_sel = FILTER_F1 & stack_state; + + //[...][offset: 10][folder_index: 10][selected: 10] + int stack_param = GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel)); + + //[folder_index: 10][offset: 10] + int file_dir_offset = (FILTER_F10 & stack_param) | (stack_param >>> BITLEN_FILE_2); + + int file_type = GetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir_offset + n)); + + //if not in hidden mode + //--------------------------------------/ + if(INCR_HIDDEN & (~file_type)) + { + //[folder_index: 10][selected: 10] + int file_dir_sel = FILTER_F11 & stack_param; + + //selected different file... + if((file_dir_offset + n) != file_dir_sel) + { + //update selection selection + //[offset: 10][folder_index: 10][offset+n: 10] + SetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel), (FILTER_F100 & stack_param) | (file_dir_offset + n)); + } + + //--------------------------------------/ + SetLocalInt(FCB_HOST, SCRIPT_PARAM, (FILTER_F100 & file_type) | stack_index_sel); + + //if link type + //--------------------------------------/ + if(INCR_LINK & file_type) + { + int folder_index = FILTER_F10 & file_type; + ui_main_refresh(folder_index | UI_MAIN_DEFAULT_OFFSET, folder_index | UI_MAIN_DEFAULT_SEL); + + int stack_index_sel_new = stack_index_sel+1; + + //stack: [...][offset: 10][folder_index: 10][selected: 10] + SetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel_new), (UI_MAIN_DEFAULT_OFFSET << BITLEN_FILE_2) | folder_index | UI_MAIN_DEFAULT_SEL); + + string file_name = GetLocalString(FCB_HOST, MAIN_FILE_NAME_+ IntToHexString(file_dir_offset + n)); + SetLocalString(FCB_HOST, STACK_NAME_ + IntToHexString(stack_index_sel_new), file_name); + + //[offset: 10][index: 10][select: 10] + SetLocalInt(FCB_HOST, STACK_STATE, (FILTER_F100 & stack_state) | (stack_index_sel_new << BITLEN_FILE_1) | stack_index_sel_new); + //ui_stack_refresh(stack_state >>> BITLEN_FILE_2, stack_index_sel_new, stack_index_sel_new); + + //misc + //--------------------------------------/ + //ui_disp_clear_local(); + } + else + { + //selected different file... + if((file_dir_offset + n) != file_dir_sel) + { + //redraw file_dir_offset + n + ui_main_refresh_index(file_dir_offset + n, file_dir_offset + n, n); + + //old selection in visual range + if(file_dir_sel >= file_dir_offset && file_dir_sel < (file_dir_offset + UI_MAIN_LIST_SIZE)) + { + //redraw file_dir_sel + ui_main_refresh_index(file_dir_sel, file_dir_offset + n, file_dir_sel - file_dir_offset); + } + } + } + + ExecuteScript(FCB_SCRIPT_PREFIX + SCRIPT_MAIN_OPTION_HANDLER, FCB_HOST); + ui_disp_refresh_txt(); + } + } + +//==========================================/ +void ui_main_scroll_down() +//==========================================/ + { + //current stack index + //[offset: 10][index: 10][select: 10] + int stack_index_sel = FILTER_F1 & GetLocalInt(FCB_HOST, STACK_STATE); + + //[...][offset: 10][folder_index: 10][selected: 10] + int stack_param = GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel)); + + int stack_index_offset = stack_param >>> BITLEN_FILE_2; + int file_index = GetLocalInt(FCB_HOST, MAIN_FILE_INDEX_ + IntToHexString(FILTER_F10 & stack_param)); + //if offset < file_index + if((FILTER_F1 & file_index) >= (stack_index_offset + UI_MAIN_LIST_SIZE)) + { + //stack: [...][offset: 10][folder_index: 10][selected: 10] + SetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel), stack_param + (UI_MAIN_SCROLL_INCR << BITLEN_FILE_2)); + ui_main_refresh((FILTER_F10 & stack_param) | (stack_index_offset + UI_MAIN_SCROLL_INCR), FILTER_F11 & stack_param); + } + } + +//==========================================/ +void ui_main_scroll_up() +//==========================================/ + { + //current stack index + //[offset: 10][index: 10][select: 10] + int stack_index_sel = FILTER_F1 & GetLocalInt(FCB_HOST, STACK_STATE); + + //[...][offset: 10][folder_index: 10][selected: 10] + int stack_param = GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel)); + + int stack_index_offset = stack_param >>> BITLEN_FILE_2; + if(stack_index_offset > UI_MAIN_DEFAULT_OFFSET) + { + //stack: [...][offset: 10][folder_index: 10][selected: 10] + SetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel), stack_param - (UI_MAIN_SCROLL_INCR << BITLEN_FILE_2)); + ui_main_refresh((FILTER_F10 & stack_param) | (stack_index_offset - UI_MAIN_SCROLL_INCR), FILTER_F11 & stack_param); + } + } + +//==========================================/ +void ui_main_set_hidden(int file_dir, int hidden) +//==========================================/ + { + if(hidden) + { + int file_type = GetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir)); + SetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir), INCR_HIDDEN | file_type); + } + else + { + int file_type = GetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir)); + SetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir), (~INCR_HIDDEN) & file_type); + } + } + +//==========================================/ +void ui_main_set_hidden_refresh(int file_dir, int hidden) +//==========================================/ + { + int stack_state = GetLocalInt(FCB_HOST, STACK_STATE); + //[...][offset: 10][folder_index: 10][selected: 10] + int stack_param = GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(FILTER_F1 & stack_state)); + + if(hidden) + { + int file_type = GetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir)); + SetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir), INCR_HIDDEN | file_type); + + if((FILTER_F10 & file_dir) == (FILTER_F10 & stack_param)) + { + int file_dir_offset = (FILTER_F10 & stack_param) | (stack_param >>> BITLEN_FILE_2); + + if(file_dir >= file_dir_offset && file_dir <= (file_dir_offset + UI_MAIN_LIST_SIZE)) + { + int file_dir_sel = FILTER_F11 & stack_param; + + if(file_dir == file_dir_sel) + { + SetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(FILTER_F1 & stack_state), FILTER_F110 & stack_param); + ui_main_refresh_index(file_dir, 0, file_dir_sel - file_dir_offset); + } + else + { + ui_main_refresh_index(file_dir, file_dir_sel, file_dir - file_dir_offset); + } + } + } + } + else + { + int file_type = GetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir)); + SetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir), (~INCR_HIDDEN) & file_type); + + if((FILTER_F10 & file_dir) == (FILTER_F10 & stack_param)) + { + int file_dir_offset = (FILTER_F10 & stack_param) | (stack_param >>> BITLEN_FILE_2); + + if(file_dir >= file_dir_offset && file_dir <= (file_dir_offset + UI_MAIN_LIST_SIZE)) + { + int file_dir_sel = FILTER_F11 & stack_param; + ui_main_refresh_index(file_dir, file_dir_sel, file_dir - file_dir_offset); + } + } + } + } + +//==========================================/ +void remove_main_file_dir(int file_dir, int token_index) +//==========================================/ + { + ui_main_set_hidden(file_dir, 1); + ui_main_refresh_index(file_dir, 0, token_index); + } + +//==========================================/ +void clear_main_folder(int file_dir) +//==========================================/ + { + SetLocalInt(FCB_HOST, MAIN_FILE_INDEX_ + IntToHexString(FILTER_F10 & file_dir), file_dir); + } + +//==========================================/ +void set_main_file_name_color(int file_dir, int rval, int gval, int bval) +//==========================================/ + { + if(rval > COLOR_VAL_MAX) + { + rval = COLOR_VAL_MAX; + } + + if(gval > COLOR_VAL_MAX) + { + gval = COLOR_VAL_MAX; + } + + if(bval > COLOR_VAL_MAX) + { + bval = COLOR_VAL_MAX; + } + + SetLocalInt(FCB_HOST, MAIN_FILE_NAME_COLOR_ + IntToHexString(file_dir), INCR_D1000 | (rval << BITLEN_COLOR_2) | (gval << BITLEN_COLOR_1) | bval); + } + +//==========================================/ +void clear_main_file_name_color(int file_dir) +//==========================================/ + { + DeleteLocalInt(FCB_HOST, MAIN_FILE_NAME_COLOR_ + IntToHexString(file_dir)); + } + +//==========================================/ +//stack related +//==========================================/ + +//==========================================/ +void ui_stack_back() +//==========================================/ + { + //[offset: 10][index: 10][select: 10] + int stack_state = GetLocalInt(FCB_HOST, STACK_STATE); + int stack_index_sel = FILTER_F1 & stack_state; + //int stack_index_offset = stack_state >>> BITLEN_FILE_2; + + //selected different file... + SetLocalInt(FCB_HOST, STACK_STATE, (FILTER_F110 & stack_state) | (stack_index_sel - 1)); + + //stack: [...][offset: 10][folder_index: 10][selected: 10] + int stack_param = GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(stack_index_sel - 1)); + + ui_main_refresh((FILTER_F10 & stack_param) | (stack_param >>> BITLEN_FILE_2), FILTER_F11 & stack_param); + + //misc + //--------------------------------------/ + ui_disp_clear_local(); + ui_disp_refresh_txt(); + } + +//==========================================/ +void ui_stack_index(int index) +//==========================================/ + { + //[offset: 10][index: 10][select: 10] + int stack_state = GetLocalInt(FCB_HOST, STACK_STATE); + //int stack_index_sel = FILTER_F1 & stack_state; + //int stack_index_offset = stack_state >>> BITLEN_FILE_2; + + //selected different file... + SetLocalInt(FCB_HOST, STACK_STATE, (FILTER_F110 & stack_state) | UI_STACK_DEFAULT_OFFSET + index); + + //stack: [...][offset: 10][folder_index: 10][selected: 10] + int stack_param = GetLocalInt(FCB_HOST, STACK_PARAM_ + IntToHexString(UI_STACK_DEFAULT_OFFSET + index)); + + ui_main_refresh((FILTER_F10 & stack_param) | (stack_param >>> BITLEN_FILE_2), FILTER_F11 & stack_param); + + //misc + //--------------------------------------/ + ui_disp_clear_local(); + ui_disp_refresh_txt(); + } + +//==========================================/ +//resp +//==========================================/ + +//==========================================/ +void ui_disp_initialize() +//==========================================/ + { + int n = 0; + while(n <= DISP_INDEX_POS) + { + ui_disp_state_new(n, 0); + ui_disp_set_txt(n, "", ""); + + n++; + } + } + +//==========================================/ +void ui_disp_refresh_txt() +//==========================================/ + { + int disp_state = GetLocalInt(FCB_HOST, DISP_STATE); + + int n = 0; + int token_index = 0; + int index_pos = 1; + + while(n <= DISP_INDEX_POS) + { + if(disp_state & index_pos) + { + string disp = GetLocalString(FCB_HOST, UI_DISP_TXT_ + IntToHexString(n)); + + disp_state &= ~index_pos; + if(disp != "") + { + if(disp_state > index_pos) + { + disp += UI_TXT_INDENT; + } + + SetCustomToken(UI_TOKEN_DISP + token_index, disp); + token_index++; + } + } + + index_pos <<= 1; + n++; + } + + while(token_index < DISP_LIST_SIZE) + { + SetCustomToken(UI_TOKEN_DISP + token_index, ""); + + token_index++; + } + } + +//==========================================/ +void ui_disp_state_new(int n, int disp) +//==========================================/ + { + if(disp) + { + SetLocalInt(FCB_HOST, DISP_STATE, GetLocalInt(FCB_HOST, DISP_STATE) | (1 << n)); + } + else + { + SetLocalInt(FCB_HOST, DISP_STATE, GetLocalInt(FCB_HOST, DISP_STATE) & ~(1 << n)); + } + } + +//==========================================/ +void ui_disp_set_txt(int n, string hdr, string txt = "") +//==========================================/ + { + string disp = ""; + if(hdr != "") + { + disp += c_hdr1(hdr); + + if(txt != "") + { + disp += UI_TXT_INDENT + txt; + } + } + + else if(txt != "") + { + disp += txt; + } + + SetLocalString(FCB_HOST, UI_DISP_TXT_ + IntToHexString(n), disp); + } + +//==========================================/ +void ui_disp_clear_local() +//==========================================/ + { + ui_disp_state_new(DISP_INDEX_LOCAL1, 0); + } + +//==========================================/ +void ui_set_active_disp_index(int disp_index1 = -1, int disp_index2 = -1) +//==========================================/ + { + if(disp_index1 > -1) + { + ui_disp_state_new(disp_index1, 1); + } + else + { + ui_disp_state_new(disp_index1, 0); + } + + if(disp_index2 > -1) + { + ui_disp_state_new(disp_index2, 1); + } + else + { + ui_disp_state_new(disp_index2, 0); + } + + int n = 0; + while(n <= DISP_INDEX_POS) + { + if(n != disp_index1) + { + if(n != disp_index2) + { + ui_disp_state_new(n, 0); + } + } + n++; + } + } diff --git a/_module/nss/fcb_inc_cvgen.nss b/_module/nss/fcb_inc_cvgen.nss new file mode 100644 index 0000000..7290acb --- /dev/null +++ b/_module/nss/fcb_inc_cvgen.nss @@ -0,0 +1,87 @@ +#include "fcb_inc_prot" + +//==========================================/ +void set_main_folder_index_start(int folder_index) +//==========================================/ + { + SetLocalInt(FCB_HOST, MAIN_FOLDER_INDEX, folder_index); + } + +//==========================================/ +int create_main_folder(string folder_index_link = "") +//==========================================/ + { + int folder_index = GetLocalInt(FCB_HOST, MAIN_FOLDER_INDEX) + INCR_F10; + SetLocalInt(FCB_HOST, MAIN_FOLDER_INDEX, folder_index); + + if(folder_index_link != "") + { + SetLocalInt(FCB_HOST, MAIN_FOLDER_INDEX_LINK_ + folder_index_link, folder_index); + } + return folder_index; + } + +//==========================================/ +int create_main_file_type_link(int folder_target, int file_type_alternate = 0) +//==========================================/ + { + if(folder_target > 0) + { + return INCR_LINK | folder_target; + } + else + { + return file_type_alternate; + } + } + +//==========================================/ +int create_main_file_int(int folder_index, string file_name, int file_type, int file_param = 0) +//==========================================/ + { + //file_dir: [...][folder_index: 10][file_index: 10] + int file_dir = folder_index | GetLocalInt(FCB_HOST, MAIN_FILE_INDEX_ + IntToHexString(folder_index))+1; + SetLocalInt(FCB_HOST, MAIN_FILE_INDEX_ + IntToHexString(folder_index), file_dir); + + SetLocalString(FCB_HOST, MAIN_FILE_NAME_ + IntToHexString(file_dir), file_name); + + SetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir), file_type); + //file_param: data to hold + SetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir), file_param); + + return file_dir; + } + +//==========================================/ +int create_main_file_str(int folder_index, string file_name, int file_type, string file_param = "") +//==========================================/ + { + //file_dir: [...][folder_index: 10][file_index: 10] + int file_dir = folder_index | GetLocalInt(FCB_HOST, MAIN_FILE_INDEX_ + IntToHexString(folder_index))+1; + SetLocalInt(FCB_HOST, MAIN_FILE_INDEX_ + IntToHexString(folder_index), file_dir); + + SetLocalString(FCB_HOST, MAIN_FILE_NAME_ + IntToHexString(file_dir), file_name); + + SetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir), file_type); + //file_param: data to hold + SetLocalString(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir), file_param); + + return file_dir; + } + +//==========================================/ +int create_main_file_obj(int folder_index, string file_name, int file_type, object file_param = OBJECT_INVALID) +//==========================================/ + { + //file_dir: [...][folder_index: 10][file_index: 10] + int file_dir = folder_index | GetLocalInt(FCB_HOST, MAIN_FILE_INDEX_ + IntToHexString(folder_index))+1; + SetLocalInt(FCB_HOST, MAIN_FILE_INDEX_ + IntToHexString(folder_index), file_dir); + + SetLocalString(FCB_HOST, MAIN_FILE_NAME_ + IntToHexString(file_dir), file_name); + + SetLocalInt(FCB_HOST, MAIN_FILE_TYPE_ + IntToHexString(file_dir), file_type); + //file_param: data to hold + SetLocalObject(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir), file_param); + + return file_dir; + } diff --git a/_module/nss/fcb_inc_general.nss b/_module/nss/fcb_inc_general.nss new file mode 100644 index 0000000..bbbbb27 --- /dev/null +++ b/_module/nss/fcb_inc_general.nss @@ -0,0 +1,384 @@ +#include "fcb_inc_prot" + +//==========================================/ +void switch_forge_enable(int enable) +//==========================================/ + { + //enable/disable forge functions + //ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_MAINMENU | n, !enable); + //n defines which option to control: + + //1: Add item properties + //2: Remove item properties + //3: Set charge count + + //4: Duplicate item + //5: Set name + //6: Colored item names guide + + //Commented menues will NOT be turned off when the forge is disabled. + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_MAINMENU | 1, !enable); + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_MAINMENU | 2, !enable); + ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_MAINMENU | 3, !enable); + //ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_MAINMENU | 4, !enable); + //ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_MAINMENU | 5, !enable); + //ui_main_set_hidden_refresh(MAIN_FOLDER_INDEX_MAINMENU | 6, !enable); + } + +//==========================================/ +void switch_ILR_enable(int enable) +//==========================================/ + { + SetLocalInt(FCB_HOST, SW_ILR_ENABLE, enable); + } + +//==========================================/ +void start_conversation(object user) +//==========================================/ + { + AssignCommand(FCB_CV, ActionStartConversation(user, CV_MAIN, 1, 0)); + } + +//==========================================/ +int get_character_level(object user) +//==========================================/ + { + int level = GetLevelByClass(GetClassByPosition(1, user), user); + level += GetLevelByClass(GetClassByPosition(2, user), user); + level += GetLevelByClass(GetClassByPosition(3, user), user); + + return level; + } + +//==========================================/ +int get_item_cost(object item) +//==========================================/ + { + int item_plot_flag = GetPlotFlag(item); + SetPlotFlag(item, 0); + int item_identified = GetIdentified(item); + SetIdentified(item, 1); + + int cost = GetGoldPieceValue(item); + + SetPlotFlag(item, item_plot_flag); + SetIdentified(item, item_identified); + return cost; + } + +//::::::::::::::::::::::::::::::::::::::::::/ +int item_level_search(int cost, int begin, int end) +//::::::::::::::::::::::::::::::::::::::::::/ + { + int n = begin + (end - begin)/2; + int max_single_item_value_0 = StringToInt(Get2DAString("itemvalue", "MAXSINGLEITEMVALUE", n-1)); + int max_single_item_value_1 = StringToInt(Get2DAString("itemvalue", "MAXSINGLEITEMVALUE", n)); + + if(cost > max_single_item_value_0) + { + if(cost <= max_single_item_value_1) + { + return n; + } + else if(n >= ITEM_LEVEL_MAX-1) + { + return ITEM_LEVEL_MAX-1; + } + else + { + return item_level_search(cost, n+1, end); + } + } + else if(n <= 0) + { + return 0; + } + else + { + return item_level_search(cost, begin, n-1); + } + } + +//==========================================/ +int get_item_level(object item) +//==========================================/ + { + int cost = get_item_cost(item); + + return item_level_search(cost, 0, ITEM_LEVEL_MAX-1) + 1; + } + +//==========================================/ +int get_item_level_by_cost(int cost) +//==========================================/ + { + return item_level_search(cost, 0, ITEM_LEVEL_MAX-1) + 1; + } + +//==========================================/ +object copy_item(object item, object target_inventory) +//==========================================/ + { + object item_copy = CopyItem(item, target_inventory, 0); + + SetIdentified(item_copy, 1); + return item_copy; + } + +//==========================================/ +int get_item_stack_size(object item) +//==========================================/ + { + return StringToInt(Get2DAString("baseitems", "ILRStackSize", GetBaseItemType(item))); + } + +//==========================================/ +int give_gold(int gp_amount, object user) +//==========================================/ + { + if(gp_amount >= 0) + { + GiveGoldToCreature(user, gp_amount); + } + else + { + if((GetGold(user) + gp_amount) >= 0) + { + TakeGoldFromCreature(-gp_amount, user, 1); + } + else + { + return 0; + } + } + return 1; + } + +//==========================================/ +int iprp_to_param(itemproperty iprp) +//==========================================/ + { + int itempropdef_row = FILTER_IPRP_TYPE & GetItemPropertyType(iprp); + int subtype_row = FILTER_IPRP_SUB; //all 1s + int cost_row = FILTER_IPRP_COST; //all 1s + int param1_row = FILTER_IPRP_PARAM1 & GetItemPropertyParam1Value(iprp); + + //subtype exists + string subtype_resref = Get2DAString("itempropdef", "SubTypeResRef", itempropdef_row); + if(subtype_resref != "") + { + subtype_row &= GetItemPropertySubType(iprp); + } + + //cost exists + int costtable_row = GetItemPropertyCostTable(iprp); + if(costtable_row > 0) + { + cost_row &= GetItemPropertyCostTableValue(iprp); + } + + int param = (itempropdef_row << BITLEN_IPRP_SUB) | subtype_row; + param = (param << BITLEN_IPRP_COST) | cost_row; + param = (param << BITLEN_IPRP_PARAM1) | param1_row; + + return param; + } + +//==========================================/ +itemproperty param_to_iprp(int param) +//==========================================/ + { + int param0 = 0; + int param1 = 0; + int param2 = 0; + int param3 = 0; + + //----------------------------------------// + //7 bits + int param1_row = FILTER_IPRP_PARAM1 & param; + param >>>= BITLEN_IPRP_PARAM1; + + //8 bits + int cost_row = FILTER_IPRP_COST & param; + param >>>= BITLEN_IPRP_COST; + + //10 bits + int subtype_row = FILTER_IPRP_SUB & param; + param >>>= BITLEN_IPRP_SUB; + + //7 bits type + param0 = FILTER_IPRP_TYPE & param; + + //----------------------------------------// + //subtype exists + if(subtype_row != FILTER_IPRP_SUB) + { + param1 = subtype_row; + + if(cost_row != FILTER_IPRP_COST) + { + param2 = cost_row; + param3 = param1_row; + } + else + { + param2 = param1_row; + } + } + else + { + if(cost_row != FILTER_IPRP_COST) + { + param1 = cost_row; + param2 = param1_row; + } + } + + return convert_iprp(param0, param1, param2, param3); + } + +//==========================================/ +itemproperty convert_iprp(int param0, int param1, int param2, int param3) +//==========================================/ + { + switch(param0) + { + case 0: return ItemPropertyAbilityBonus(param1, param2); + case 1: return ItemPropertyACBonus(param1); + case 2: return ItemPropertyACBonusVsAlign(param1, param2); + case 3: return ItemPropertyACBonusVsDmgType(param1, param2); + case 4: return ItemPropertyACBonusVsRace(param1, param2); + case 5: return ItemPropertyACBonusVsSAlign(param1, param2); + case 6: return ItemPropertyEnhancementBonus(param1); + case 7: return ItemPropertyEnhancementBonusVsAlign(param1, param2); + case 8: return ItemPropertyEnhancementBonusVsRace(param1, param2); + case 9: return ItemPropertyEnhancementBonusVsSAlign(param1, param2); + case 10: return ItemPropertyEnhancementPenalty(param1); + case 11: return ItemPropertyWeightReduction(param1); + case 12: return ItemPropertyBonusFeat(param1); + case 13: return ItemPropertyBonusLevelSpell(param1, param2); + //case 14: return + case 15: return ItemPropertyCastSpell(param1, param2); + case 16: return ItemPropertyDamageBonus(param1, param2); + case 17: return ItemPropertyDamageBonusVsAlign(param1, param3, param2); //special index shift + case 18: return ItemPropertyDamageBonusVsRace(param1, param3, param2); //special index shift + case 19: return ItemPropertyDamageBonusVsSAlign(param1, param3, param2); //special index shift + case 20: return ItemPropertyDamageImmunity(param1, param2); + case 21: return ItemPropertyDamagePenalty(param1); + case 22: return ItemPropertyDamageReduction(param1, param2); + case 23: return ItemPropertyDamageResistance(param1, param2); + case 24: return ItemPropertyDamageVulnerability(param1, param2); + //case 25: return + case 26: return ItemPropertyDarkvision(); + case 27: return ItemPropertyDecreaseAbility(param1, param2); + case 28: return ItemPropertyDecreaseAC(param1, param2); + case 29: return ItemPropertyDecreaseSkill(param1, param2); + //case 30: return + //case 31: return + case 32: return ItemPropertyContainerReducedWeight(param1); + case 33: return ItemPropertyExtraMeleeDamageType(param1); + case 34: return ItemPropertyExtraRangeDamageType(param1); + case 35: return ItemPropertyHaste(); + case 36: return ItemPropertyHolyAvenger(); + case 37: return ItemPropertyImmunityMisc(param1); + case 38: return ItemPropertyImprovedEvasion(); + case 39: return ItemPropertyBonusSpellResistance(param1); + case 40: return ItemPropertyBonusSavingThrowVsX(param1, param2); + case 41: return ItemPropertyBonusSavingThrow(param1, param2); + //case 42: return + case 43: return ItemPropertyKeen(); + case 44: return ItemPropertyLight(param1, param2); //special index shift* + case 45: return ItemPropertyMaxRangeStrengthMod(param1); + //case 46: return + case 47: return ItemPropertyNoDamage(); + case 48: return ItemPropertyOnHitProps(param1, param2 + (param1 == IP_CONST_ONHIT_LEVELDRAIN), param3); //special index shift + case 49: return ItemPropertyReducedSavingThrowVsX(param1, param2); + case 50: return ItemPropertyReducedSavingThrow(param1, param2); + case 51: return ItemPropertyRegeneration(param1); + case 52: return ItemPropertySkillBonus(param1, param2); + case 53: return ItemPropertySpellImmunitySpecific(param1); + case 54: return ItemPropertySpellImmunitySchool(param1); + case 55: return ItemPropertyThievesTools(param1); + case 56: return ItemPropertyAttackBonus(param1); + case 57: return ItemPropertyAttackBonusVsAlign(param1, param2); + case 58: return ItemPropertyAttackBonusVsRace(param1, param2); + case 59: return ItemPropertyAttackBonusVsSAlign(param1, param2); + case 60: return ItemPropertyAttackPenalty(param1); + case 61: return ItemPropertyUnlimitedAmmo(param2); + case 62: return ItemPropertyLimitUseByAlign(param1); + case 63: return ItemPropertyLimitUseByClass(param1); + case 64: return ItemPropertyLimitUseByRace(param1); + case 65: return ItemPropertyLimitUseBySAlign(param1); + //case 66: return + case 67: return ItemPropertyVampiricRegeneration(param1); + //case 68: return + //case 69: return + case 70: return ItemPropertyTrap(param1, param2); + case 71: return ItemPropertyTrueSeeing(); + case 72: return ItemPropertyOnMonsterHitProperties(param1, param2); + case 73: return ItemPropertyTurnResistance(param1); + case 74: return ItemPropertyMassiveCritical(param1); + case 75: return ItemPropertyFreeAction(); + //case 76: return + case 77: return ItemPropertyMonsterDamage(param1); + case 78: return ItemPropertyImmunityToSpellLevel(param1); //special index shift* + case 79: return ItemPropertySpecialWalk(param1); + case 80: return ItemPropertyHealersKit(param1); + case 81: return ItemPropertyWeightIncrease(param1); + case 82: return ItemPropertyOnHitCastSpell(param1, param2+1); //special index shift + case 83: return ItemPropertyVisualEffect(param1); + case 84: return ItemPropertyArcaneSpellFailure(param1); + } + itemproperty ipRet; + return ipRet; + } + +//==========================================/ +int get_item_inventory_slot(object item, object user) +//==========================================/ + { + int n = 0; + while(n < NUM_INVENTORY_SLOTS) + { + if(GetItemInSlot(n, user) == item) + { + return n; + } + n++; + } + + return -1; + } + +//==========================================/ +void equip_item(object item, int equip_slot, object user) +//==========================================/ + { + effect immobilize = ExtraordinaryEffect(EffectCutsceneImmobilize()); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, immobilize, user); + + //----------------------------------------// + AssignCommand(user, ActionEquipItem(item, equip_slot)); + RemoveEffect(user, immobilize); + } + +//==========================================/ +void disp_delayed_msg(object user, string msg) +//==========================================/ + { + DelayCommand(INFO_MSG_DELAY, SendMessageToPC(user, c_hlt2(msg))); + } + +//==========================================/ +void visual_effect() +//==========================================/ + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(MOD_VISUAL_EFFECT), EXT_PLACEABLE); + } + +//==========================================/ +void clear_script_param() +//==========================================/ + { + SetLocalInt(FCB_HOST, SCRIPT_PARAM, (~FILTER_F100) & GetLocalInt(FCB_HOST, SCRIPT_PARAM)); + } diff --git a/_module/nss/fcb_inc_parser.nss b/_module/nss/fcb_inc_parser.nss new file mode 100644 index 0000000..e6b11de --- /dev/null +++ b/_module/nss/fcb_inc_parser.nss @@ -0,0 +1,509 @@ +#include "fcb_inc_prot" + +//==========================================/ +int get_char_valid_num(string s) +//==========================================/ + { + string valid = "0123456789"; + + return FindSubString(valid, s) + 1; + } + +//==========================================/ +int get_char_valid_letter(string s) +//==========================================/ + { + string valid = "abcdefghijklmnopqrstuvwxyz_"; + + return FindSubString(valid, s) + 1; + } + +//==========================================/ +int get_char_valid_name(string s) +//==========================================/ + { + string valid = "abcdefghijklmnopqrstuvwxyz_0123456789"; + + return FindSubString(valid, s) + 1; + } + +//==========================================/ +int get_is_number(string num) +//==========================================/ + { + return (num == IntToString(StringToInt(num))); + } + +//==========================================/ +void store_arg(string function_arg, int exe_index) +//==========================================/ + { + int args_index = GetLocalInt(FCB_HOST, CMD_ARGS_INDEX_ + IntToHexString(exe_index)) + 1; + SetLocalInt(FCB_HOST, CMD_ARGS_INDEX_ + IntToHexString(exe_index), args_index); + + SetLocalString(FCB_HOST, CMD_ARGS_ + IntToHexString(exe_index | args_index), function_arg); + } + +//==========================================/ +string retrieve_arg(int args_index) +//==========================================/ + { + int exe_index = GetLocalInt(FCB_HOST, CMD_EXE_REF_INDEX); + + int args_index_max = GetLocalInt(FCB_HOST, CMD_ARGS_INDEX_ + IntToHexString(exe_index)); + if(args_index_max >= args_index) + { + return GetLocalString(FCB_HOST, CMD_ARGS_ + IntToHexString(exe_index | args_index)); + } + + return CMD_ERROR_STRING; + } + +//==========================================/ +void set_function_result(string result) +//==========================================/ + { + int exe_index = GetLocalInt(FCB_HOST, CMD_EXE_REF_INDEX); + + SetLocalString(FCB_HOST, CMD_FUNCTION_RESULT_ + IntToHexString(exe_index), result); + } + +//==========================================/ +string get_function_result(int exe_index) +//==========================================/ + { + return GetLocalString(FCB_HOST, CMD_FUNCTION_RESULT_ + IntToHexString(exe_index)); + } + +//==========================================/ +void set_function_result_valid() +//==========================================/ + { + int exe_index = GetLocalInt(FCB_HOST, CMD_EXE_REF_INDEX); + + SetLocalInt(FCB_HOST, CMD_FUNCTION_RESP_VALID_ + IntToHexString(exe_index), CMD_VALID_BIT); + } + +//==========================================/ +int get_function_result_valid(int exe_index) +//==========================================/ + { + int valid = CMD_VALID_BIT & GetLocalInt(FCB_HOST, CMD_FUNCTION_RESP_VALID_ + IntToHexString(exe_index)); + DeleteLocalInt(FCB_HOST, CMD_FUNCTION_RESP_VALID_ + IntToHexString(exe_index)); + + return valid; + } + +//==========================================/ +string parse_init(string input) +//==========================================/ + { + object user = GetLocalObject(FCB_HOST, USER); + + int parse_state = INPUT_PARSE_STATE_INIT; + + int cmd_str_len = GetStringLength(input); + int cmd_str_pos = 0; + + //kill end spaces + string s = GetSubString(input, cmd_str_len-1, 1); + while(cmd_str_len >= 0 && s == CMD_TXT_SPACE) + { + cmd_str_len--; + s = GetSubString(input, cmd_str_len-1, 1); + } + + s = GetSubString(input, cmd_str_pos, 1); + while(cmd_str_pos <= cmd_str_len) + { + switch(parse_state) + { + //--------------------------------------/ + case INPUT_PARSE_STATE_INIT: + { + if(s == CMD_TXT_CMDSTART) + { + parse_state = INPUT_PARSE_STATE_CMD; + } + + else if(s != CMD_TXT_SPACE) + { + return input; + } + + break; + } + + //--------------------------------------/ + case INPUT_PARSE_STATE_CMD: + { + DeleteLocalInt(FCB_HOST, CMD_EXE_INDEX); + string parsed_cmd = parse_var(GetStringRight(input, cmd_str_len - cmd_str_pos), user); + + SendMessageToPC(user, parsed_cmd); + return parsed_cmd; + + break; + } + } + + cmd_str_pos++; + s = GetSubString(input, cmd_str_pos, 1); + } + + return input; + } + +//==========================================/ +string parse_var(string cmd, object user) +//==========================================/ + { + string CMD_TXT_QUOTE = GetLocalString(FCB_HOST, CMD_QUOTE); + + string arg = ""; + + int bracket_cnt = 0; + + int parse_state = VAR_PARSE_STATE_INIT; + + int cmd_str_len = GetStringLength(cmd); + int cmd_str_pos = 0; + + //kill end spaces + string s = GetSubString(cmd, cmd_str_len-1, 1); + while(cmd_str_len >= 0 && s == CMD_TXT_SPACE) + { + cmd_str_len--; + s = GetSubString(cmd, cmd_str_len-1, 1); + } + + //begin + //begin + s = GetSubString(cmd, cmd_str_pos, 1); + while(cmd_str_pos <= cmd_str_len) + { + //--------------------------------------/ + if(s == CMD_TXT_BRACKET_START) + { + bracket_cnt++; + } + else if(s == CMD_TXT_BRACKET_END) + { + bracket_cnt--; + } + if(bracket_cnt < 0) + { + parse_state = VAR_PARSE_STATE_ERROR; + } + + //--------------------------------------/ + switch(parse_state) + { + //--------------------------------------/ + case VAR_PARSE_STATE_INIT: + { + if(s == CMD_TXT_QUOTE) + { + parse_state = VAR_PARSE_STATE_STRING; + } + + else if(get_char_valid_letter(s)) + { + arg += s; + + parse_state = VAR_PARSE_STATE_FUNCTION; + } + + else if(get_char_valid_num(s)) + { + arg += s; + + if(cmd_str_pos == cmd_str_len-1) + { + return arg; + } + else + { + parse_state = VAR_PARSE_STATE_NUM; + } + } + + else if(s != CMD_TXT_SPACE) + { + parse_state = VAR_PARSE_STATE_ERROR; + } + + break; + } + + //--------------------------------------/ + case VAR_PARSE_STATE_STRING: + { + if(s == CMD_TXT_QUOTE) + { + if(cmd_str_pos == cmd_str_len-1) + { + return arg; + } + + else + { + parse_state = VAR_PARSE_STATE_ERROR; + } + } + + else + { + arg += s; + } + + break; + } + + //--------------------------------------/ + case VAR_PARSE_STATE_FUNCTION: + { + if(s == CMD_TXT_BRACKET_START) + { + return parse_function_arg(arg, GetStringRight(cmd, cmd_str_len - cmd_str_pos-1), user); + } + + else if(get_char_valid_name(s)) + { + arg += s; + } + + else + { + parse_state = VAR_PARSE_STATE_ERROR; + } + + break; + } + + //--------------------------------------/ + case VAR_PARSE_STATE_NUM: + { + if(get_char_valid_num(s)) + { + arg += s; + + if(cmd_str_pos == cmd_str_len-1) + { + return arg; + } + } + + else + { + parse_state = VAR_PARSE_STATE_ERROR; + } + + break; + } + + //--------------------------------------/ + case VAR_PARSE_STATE_ERROR: + { + SendMessageToPC(user, "var: " + CMD_ERROR_MSG); + return CMD_ERROR_STRING; + } + } + + cmd_str_pos++; + s = GetSubString(cmd, cmd_str_pos, 1); + } + + //// + SendMessageToPC(user, "var: " + CMD_ERROR_MSG); + return CMD_ERROR_STRING; + } + +//==========================================/ +string parse_function_arg(string function_name, string cmd, object user) +//==========================================/ + { + string CMD_TXT_QUOTE = GetLocalString(FCB_HOST, CMD_QUOTE); + //function_name( a, b, c, d, ...) + //**************X <- begin here + + int exe_index = GetLocalInt(FCB_HOST, CMD_EXE_INDEX) + INCR_F10; + SetLocalInt(FCB_HOST, CMD_EXE_INDEX, exe_index); + + string function_arg = ""; + + int bracket_cnt = 1; + int quote_state = 0; + + int parse_state = CMD_PARSE_STATE_INIT; + + int cmd_str_len = GetStringLength(cmd); + int cmd_str_pos = 0; + + //kill end spaces + string s = GetSubString(cmd, cmd_str_len-1, 1); + while(cmd_str_len >= 0 && s == CMD_TXT_SPACE) + { + cmd_str_len--; + s = GetSubString(cmd, cmd_str_len-1, 1); + } + + //begin + s = GetSubString(cmd, cmd_str_pos, 1); + while(cmd_str_pos <= cmd_str_len) + { + //--------------------------------------/ + if(s == CMD_TXT_BRACKET_START) + { + bracket_cnt++; + } + else if(s == CMD_TXT_BRACKET_END) + { + bracket_cnt--; + } + if(bracket_cnt < 0) + { + parse_state = CMD_PARSE_STATE_ERROR; + } + + //--------------------------------------/ + if(s == CMD_TXT_QUOTE) + { + quote_state = !quote_state; + } + + ///// + //SpeakString("state: " + IntToString(parse_state)); + //SpeakString("arg: " + function_arg); + + //--------------------------------------/ + switch(parse_state) + { + //--------------------------------------/ + case CMD_PARSE_STATE_INIT: + { + if(s == CMD_TXT_BRACKET_END) + { + if(cmd_str_pos == cmd_str_len-1) + { + parse_state = CMD_PARSE_STATE_END; + } + else + { + parse_state = CMD_PARSE_STATE_ERROR; + } + } + + else if(s != CMD_TXT_SPACE) + { + function_arg += s; + + parse_state = CMD_PARSE_STATE_ARG; + } + + break; + } + + //--------------------------------------/ + case CMD_PARSE_STATE_ARG: + { + if(s == CMD_TXT_COMMA && bracket_cnt == 1 && !quote_state) + { + if(function_arg != CMD_TXT_BLANK) + { + string arg = parse_var(function_arg, user); + + if(arg != CMD_ERROR_STRING) + { + store_arg(arg, exe_index); + function_arg = CMD_TXT_BLANK; + } + + else + { + parse_state = CMD_PARSE_STATE_ERROR; + } + } + else + { + parse_state = CMD_PARSE_STATE_ERROR; + } + } + + else if(s == CMD_TXT_BRACKET_END && bracket_cnt == 0 && !quote_state) + { + if(function_arg != CMD_TXT_BLANK) + { + string arg = parse_var(function_arg, user); + + if(arg != CMD_ERROR_STRING) + { + store_arg(arg, exe_index); + + if(cmd_str_pos == cmd_str_len-1) + { + parse_state = CMD_PARSE_STATE_END; + } + else + { + parse_state = CMD_PARSE_STATE_ERROR; + } + } + + else + { + parse_state = CMD_PARSE_STATE_ERROR; + } + } + + else + { + parse_state = CMD_PARSE_STATE_ERROR; + } + } + + else + { + function_arg += s; + } + + break; + } + + //--------------------------------------/ + case CMD_PARSE_STATE_END: + { + SetLocalInt(FCB_HOST, CMD_EXE_REF_INDEX, exe_index); + ExecuteScript(CMD_SCRIPT_PREFIX + function_name, FCB_HOST); + + DeleteLocalInt(FCB_HOST, CMD_EXE_REF_INDEX); + DeleteLocalInt(FCB_HOST, CMD_ARGS_INDEX_ + IntToHexString(exe_index)); + + if(get_function_result_valid(exe_index)) + { + return get_function_result(exe_index); + } + + break; + } + + //--------------------------------------/ + case CMD_PARSE_STATE_ERROR: + { + SendMessageToPC(user, "function: " + CMD_ERROR_MSG); + + DeleteLocalInt(FCB_HOST, CMD_ARGS_INDEX_ + IntToHexString(exe_index)); + return CMD_ERROR_STRING; + } + } + + cmd_str_pos++; + s = GetSubString(cmd, cmd_str_pos, 1); + } + + //// + SendMessageToPC(user, "function: " + CMD_ERROR_MSG); + + DeleteLocalInt(FCB_HOST, CMD_ARGS_INDEX_ + IntToHexString(exe_index)); + return CMD_ERROR_STRING; + } diff --git a/_module/nss/fcb_inc_prot.nss b/_module/nss/fcb_inc_prot.nss new file mode 100644 index 0000000..0403e37 --- /dev/null +++ b/_module/nss/fcb_inc_prot.nss @@ -0,0 +1,154 @@ +//::::::::::::::::::::::::::::::::::::::::::/ +//core functions +//::::::::::::::::::::::::::::::::::::::::::/ + +//==========================================/ +//cvgen +//==========================================/ +void set_main_folder_index_start(int folder_index); +int create_main_folder(string folder_index_link = ""); +int create_main_file_type_link(int folder_target, int file_type_alternate = 0); +int create_main_file_int(int folder_index, string file_name, int file_type, int file_param = 0); +int create_main_file_str(int folder_index, string file_name, int file_type, string file_param = ""); +int create_main_file_obj(int folder_index, string file_name, int file_type, object file_param = OBJECT_INVALID); + +//==========================================/ +//disp_general +//==========================================/ +//main header color (light blue) +string c_hdr1(string s); +//header2 +string c_hdr2(string s); +//highlight1 (light grey) +string c_hlt1(string s); +//highlight2 +string c_hlt2(string s); +//hidden color (dark grey) +string c_hid(string s); +//selected color (white) +string c_sel(string s); +//link file color (very light purple) +string c_fld(string s); +//invalid/out of range (red) +string c_crs(string s); +//returns the color string +string get_color_string_val(int cval); +//set string color to rval, gval, bval (0-255) +string set_string_color(string s, int rval, int gval, int bval); +string set_gradation(string name, int r1, int g1, int b1, int r2, int g2, int b2); +//wrapper for displaying scroll up/down options +string ui_refresh_scroll_up(int condition); +string ui_refresh_scroll_down(int condition); + +//==========================================/ +//disp_main +//==========================================/ +void ui_main_initialize(int folder_index); +void ui_main_refresh_index(int file_dir, int file_dir_sel, int token_index); +void ui_main_refresh(int file_dir_offset, int file_dir_sel); +void ui_main_select(int n); +void ui_main_scroll_down(); +void ui_main_scroll_up(); +void ui_main_set_hidden(int file_dir, int hidden); +void ui_main_set_hidden_refresh(int file_dir, int hidden); +void remove_main_file_dir(int file_dir, int token_index); +void clear_main_folder(int file_dir); +void set_main_file_name_color(int file_dir, int rval, int gval, int bval); +void clear_main_file_name_color(int file_dir); + +//==========================================/ +//disp_stack +//==========================================/ +void ui_stack_back(); +void ui_stack_index(int index); + +//==========================================/ +//cvresp +//==========================================/ +void ui_disp_initialize(); +void ui_disp_refresh_txt(); +void ui_disp_state_new(int n, int disp); +void ui_disp_set_txt(int n, string hdr, string txt = ""); +void ui_disp_clear_local(); +void ui_set_active_disp_index(int disp_index1 = -1, int disp_index2 = -1); + +//::::::::::::::::::::::::::::::::::::::::::/ +//plugin functions +//::::::::::::::::::::::::::::::::::::::::::/ + +//==========================================/ +//parser +//==========================================/ +int get_char_valid_num(string s); +int get_char_valid_letter(string s); +int get_char_valid_name(string s); +int get_is_number(string num); +void store_arg(string function_arg, int exe_index); +string retrieve_arg(int args_index); +void set_function_result(string result); +string get_function_result(int exe_index); +void set_function_result_valid(); +int get_function_result_valid(int exe_index); +string parse_init(string input); +string parse_var(string cmd, object user); +string parse_function_arg(string function_name, string cmd, object user); + +//==========================================/ +//general +//==========================================/ +void switch_forge_enable(int enable); +void switch_ILR_enable(int enable); +void start_conversation(object user); +int get_character_level(object user); +int get_item_cost(object item); +int item_level_search(int cost, int begin, int end); +int get_item_level(object item); +int get_item_level_by_cost(int cost); +object copy_item(object item, object target_inventory); +int get_item_stack_size(object item); +int give_gold(int gp_amount, object user); +int iprp_to_param(itemproperty iprp); +itemproperty param_to_iprp(int param); +itemproperty convert_iprp(int param0, int param1, int param2, int param3); +int get_item_inventory_slot(object item, object user); +void equip_item(object item, int equip_slot, object user); +void disp_delayed_msg(object user, string msg); +void visual_effect(); +void clear_script_param(); + +//==========================================/ +//general type +//==========================================/ +void select_working_item(object item); +object get_working_item(); +object set_working_item_name(string name); + +//==========================================/ +//iprp related +//==========================================/ +string ui_iprp_display(itemproperty iprp); +string ui_item_flags_disp(object item); +string ui_item_stack_disp(object item); +string ui_iprp_list(object item); +string ui_item_header(object item, int item_cost = -1); +string initialize_iprp_list(object item); +string iprp_addto(object item, itemproperty iprp_add); +void iprp_remove_all(object item); +string get_item_type_2da_column(object item); +void ui_iprp_list_filter(object item); + +//==========================================/ +//inv related +//==========================================/ +string inv_list_index_name(object item); +void initialize_inv_list(object user); + +//==========================================/ +//array generation +//==========================================/ +void array_main(); +void menu_main(); +void iprp_main(int iprp_main_row, int iprp_main_endrow); +int iprp_subtype_file(string subtype_resref, string costtable_resref, string paramtable_resref, int file_type_menu); +int iprp_cost_param1_file(string costtable_resref, string paramtable_resref, int file_type_menu); +void chcnt_main(); diff --git a/_module/nss/fcb_inc_typespec.nss b/_module/nss/fcb_inc_typespec.nss new file mode 100644 index 0000000..7c12cfa --- /dev/null +++ b/_module/nss/fcb_inc_typespec.nss @@ -0,0 +1,331 @@ +#include "fcb_inc_prot" + +//==========================================/ +//general +//==========================================/ + +//==========================================/ +void select_working_item(object item) +//==========================================/ + { + //--------------------------------------/ + //make blank copy of item + SetIdentified(item, 1); + SetLocalObject(FCB_HOST, ITEM_WORKING_SEL, item); + + DestroyObject(GetLocalObject(FCB_HOST, ITEM_WORKING_SEL_BLANK)); + object item_copy = copy_item(item, FCB_INV); + iprp_remove_all(item_copy); + + SetLocalObject(FCB_HOST, ITEM_WORKING_SEL_BLANK, item_copy); + + //--------------------------------------/ + //filter iprp list + ui_iprp_list_filter(item); + //create iprp remove list + ui_item_header(item); + + initialize_iprp_list(item); + } + +//==========================================/ +object get_working_item() +//==========================================/ + { + return GetLocalObject(FCB_HOST, ITEM_WORKING_SEL); + } + +//==========================================/ +object set_working_item_name(string name) +//==========================================/ + { + object working_item = get_working_item(); + SetName(working_item, name); + + return working_item; + } + +//==========================================/ +//iprp related +//==========================================/ + +//==========================================/ +string ui_iprp_display(itemproperty iprp) +//==========================================/ + { + string iprp_string = ""; + string paramtable_row = ""; + + //----------------------------------------// + int itempropdef_row = GetItemPropertyType(iprp); + + string game_strref = Get2DAString("itempropdef", "GameStrRef", itempropdef_row); + if(game_strref != "") + { + iprp_string += GetStringByStrRef(StringToInt(game_strref)); + } + + //----------------------------------------// + int subtype_row = GetItemPropertySubType(iprp); + string subtype_resref = Get2DAString("itempropdef", "SubTypeResRef", itempropdef_row); + if(subtype_resref != "") + { + string subtype_strref = Get2DAString(subtype_resref, "Name", subtype_row); + + if(subtype_strref != "") + { + iprp_string += UI_TXT_SPACE + GetStringByStrRef(StringToInt(subtype_strref)); + } + + //param1 override + //----------------------------------------// + paramtable_row = Get2DAString(subtype_resref, "Param1ResRef", subtype_row); + //----------------------------------------// + } + + //----------------------------------------// + //string costtable_row = Get2DAString("itempropdef", "CostTableResRef", itempropdef_row); + int costtable_row = GetItemPropertyCostTable(iprp); + if(costtable_row > 0) + { + string costtable_resref = Get2DAString("IPRP_COSTTABLE", "Name", costtable_row); + string costtable_strref = Get2DAString(costtable_resref, "Name", GetItemPropertyCostTableValue(iprp)); + + if(costtable_strref != "") + { + iprp_string += UI_TXT_SPACE + GetStringByStrRef(StringToInt(costtable_strref)); + } + } + + //----------------------------------------// + if(paramtable_row == "") + { + paramtable_row = Get2DAString("itempropdef", "Param1ResRef", itempropdef_row); + } + + if(paramtable_row != "") + { + string param1_resref = Get2DAString("IPRP_PARAMTABLE", "TableResRef", StringToInt(paramtable_row)); + string param1_strref = Get2DAString(param1_resref, "Name", GetItemPropertyParam1Value(iprp)); + + if(param1_strref != "") + { + iprp_string += UI_TXT_SPACE + GetStringByStrRef(StringToInt(param1_strref)); + } + } + return iprp_string; + } + +//==========================================/ +string ui_item_stack_disp(object item) +//==========================================/ + { + return UI_TXT_BRACKET2_START + UI_TXT_UNIT_STACK + IntToString(GetItemStackSize(item)) + UI_TXT_BRACKET2_END; + } + +//==========================================/ +string ui_iprp_list(object item) +//==========================================/ + { + string iprp_list = ui_item_header(item); + + itemproperty iprp = GetFirstItemProperty(item); + while(GetIsItemPropertyValid(iprp)) + { + iprp_list += UI_TXT_INDENT + ui_iprp_display(iprp); + + iprp = GetNextItemProperty(item); + } + + return iprp_list; + } + +//==========================================/ +string ui_item_header(object item, int item_cost = -1) +//==========================================/ + { + string name = GetName(item); + string name_original = GetName(item, 1); + + if(name != name_original) + { + name += c_hid(UI_TXT_SPACE + UI_TXT_BRACKET2_START + name_original + UI_TXT_BRACKET2_END); + } + + name += UI_TXT_SPACE + c_hlt1(ui_item_stack_disp(item)); + + string baseitem_type = GetStringByStrRef(StringToInt(Get2DAString("baseitems", "Name", GetBaseItemType(item)))); + + string item_header = UI_TXT_HEADER_BASEITEM + baseitem_type; + item_header += UI_TXT_INDENT + UI_TXT_HEADER_CHARGE + IntToString(GetItemCharges(item)); + + //--------------------------------------/ + if(item_cost < 0) + { + item_cost = get_item_cost(item); + } + item_header += UI_TXT_INDENT + UI_TXT_HEADER_COST + IntToString(item_cost) + UI_TXT_UNIT_GP + UI_TXT_SPACE; + + int item_level = get_item_level_by_cost(item_cost); + if(item_level > get_character_level(GetLocalObject(FCB_HOST, USER))) + { + item_header += UI_TXT_BRACKET2_START + c_crs(UI_TXT_UNIT_LV + IntToString(item_level)) + UI_TXT_BRACKET2_END; + } + else + { + item_header += UI_TXT_BRACKET2_START + UI_TXT_UNIT_LV + IntToString(item_level) + UI_TXT_BRACKET2_END; + } + + //--------------------------------------/ + item_header = name + UI_TXT_INDENT + c_hlt1(item_header); + + SetLocalString(FCB_HOST, ITEM_HEADER_TXT, item_header); + ui_disp_set_txt(DISP_INDEX_HEADER, UI_TXT_ITEM_WORKING_CURRENT, item_header); + + return item_header; + } + +//==========================================/ +string initialize_iprp_list(object item) +//==========================================/ + { + clear_main_folder(MAIN_FOLDER_INDEX_IPRPR); + int file_type_menu = create_main_file_type_link(SCRIPT_INDEX_IPRPR_SEL_0 | MAIN_FOLDER_INDEX_IPRPR_MENU); + + string iprp_list = ""; + + itemproperty iprp = GetFirstItemProperty(item); + if(GetIsItemPropertyValid(iprp)) + { + string iprp_txt = ui_iprp_display(iprp); + + create_main_file_int(MAIN_FOLDER_INDEX_IPRPR, iprp_txt, file_type_menu, iprp_to_param(iprp)); + iprp_list = ui_iprp_display(iprp); + } + + iprp = GetNextItemProperty(item); + while(GetIsItemPropertyValid(iprp)) + { + string iprp_txt = ui_iprp_display(iprp); + + create_main_file_int(MAIN_FOLDER_INDEX_IPRPR, iprp_txt, file_type_menu, iprp_to_param(iprp)); + iprp_list += UI_TXT_INDENT + iprp_txt; + + iprp = GetNextItemProperty(item); + } + + SetLocalString(FCB_HOST, ITEM_SEL_TXT, iprp_list); + ui_disp_set_txt(DISP_INDEX_IPRP, UI_TXT_IPRP_CURRENT, iprp_list); + + return iprp_list; + } + +//==========================================/ +string iprp_addto(object item, itemproperty iprp_add) +//==========================================/ + { + int file_type_menu = create_main_file_type_link(SCRIPT_INDEX_IPRPR_SEL_0 | MAIN_FOLDER_INDEX_IPRPR_MENU); + + AddItemProperty(DURATION_TYPE_PERMANENT, iprp_add, item); + string iprp_txt = ui_iprp_display(iprp_add); + + string item_header = ui_item_header(item); + string iprp_list = GetLocalString(FCB_HOST, ITEM_SEL_TXT); + if(iprp_list != "") + { + iprp_list += UI_TXT_INDENT + iprp_txt; + } + else + { + iprp_list = iprp_txt; + } + + SetLocalString(FCB_HOST, ITEM_SEL_TXT, iprp_list); + + create_main_file_int(MAIN_FOLDER_INDEX_IPRPR, iprp_txt, file_type_menu, iprp_to_param(iprp_add)); + + ui_disp_set_txt(DISP_INDEX_HEADER, UI_TXT_ITEM_WORKING_CURRENT, item_header); + ui_disp_set_txt(DISP_INDEX_IPRP, UI_TXT_IPRP_CURRENT, iprp_list); + + return iprp_list; + } + +//==========================================/ +void iprp_remove_all(object item) +//==========================================/ + { + itemproperty iprp = GetFirstItemProperty(item); + while(GetIsItemPropertyValid(iprp)) + { + RemoveItemProperty(item, iprp); + + iprp = GetNextItemProperty(item); + } + } + +//::::::::::::::::::::::::::::::::::::::::::/ +string get_item_type_2da_column(object item) +//::::::::::::::::::::::::::::::::::::::::::/ + { + if(GetIsObjectValid(item)) + { + int base_item_type = GetBaseItemType(item); + string column_strref = Get2DAString("baseitems", "PropColumn", base_item_type); + + if(column_strref != "") + { + switch(StringToInt(column_strref)) + { + case 0: return "0_Melee"; + case 1: return "1_Ranged"; + case 2: return "2_Thrown"; + case 3: return "3_Staves"; + case 4: return "4_Rods"; + case 5: return "5_Ammo"; + case 6: return "6_Arm_Shld"; + case 7: return "7_Helm"; + case 8: return "8_Potions"; + case 9: return "9_Scrolls"; + case 10: return "10_Wands"; + case 11: return "11_Thieves"; + case 12: return "12_TrapKits"; + case 13: return "13_Hide"; + case 14: return "14_Claw"; + case 15: return "15_Misc_Uneq"; + case 16: return "16_Misc"; + case 17: return "17_No_Props"; + case 18: return "18_Containers"; + case 19: return "19_HealerKit"; + case 20: return "20_Torch"; + case 21: return "21_Glove"; + } + } + } + return ""; + } + +//==========================================/ +void ui_iprp_list_filter(object item) +//==========================================/ + { + string column = get_item_type_2da_column(item); + + int file_dir = MAIN_FOLDER_INDEX_IPRP + UI_MAIN_DEFAULT_OFFSET; + int file_dir_max = GetLocalInt(FCB_HOST, MAIN_FILE_INDEX_ + IntToHexString(FILTER_F10 & file_dir)); + + while(file_dir <= file_dir_max) + { + int file_param = GetLocalInt(FCB_HOST, MAIN_FILE_PARAM_ + IntToHexString(file_dir)); + + if(Get2DAString("itemprops", column, file_param) != "") + { + ui_main_set_hidden(file_dir, 0); + } + else + { + ui_main_set_hidden(file_dir, 1); + } + + file_dir++; + } + } diff --git a/_module/nss/fcb_inc_vars.nss b/_module/nss/fcb_inc_vars.nss new file mode 100644 index 0000000..e6091f4 --- /dev/null +++ b/_module/nss/fcb_inc_vars.nss @@ -0,0 +1,353 @@ +//--------------------------------------/ +//Bit distribution guide +//--------------------------------------/ +//stack_state: +//[free 31:30][stack view offset 29:20][stack index max 19:10][stack select index 9:0] +//stack param: +//[free 31:30][main view offset 29:20][main folder index 19:10][main selected index 9:0] +//file_dir: +//[free 31:20][folder index 19:10][file index 9:0] +//file type: +//[hidden bit 31][link bit 30][script index 29:20][folder target 19:10][free 9:0] +//file color: +//[free 31:25][valid bit 24][red 23:16][green 15:8][blue 7:0] +//item properties: +//[type 31:25][subtype 24:15][cost 14:7][param1 6:0] + +//--------------------------------------/ +//local var names for switches +//--------------------------------------/ +const string SW_ILR_ENABLE = "SW_ILR_ENABLE"; + +//--------------------------------------/ +//OBJECT REFERENCES +//--------------------------------------/ +//object to store all local variables +object FCB_HOST = GetObjectByTag("CS1_ITEMPROPHELP"); +//object to perform temporary item swapping/caching +object FCB_INV = GetObjectByTag("CS1_ITEMPROPHELP"); +//object to start conversation with +object FCB_CV = GetObjectByTag("CS1_ITEMPROPHELP"); +//listener to pickup commands +object FCB_LIS = GetObjectByTag("CS1_ITEMPROPHELP"); +//put an item on this object to customize it +object EXT_PLACEABLE = GetObjectByTag("pAnvilOfWonder"); + +//--------------------------------------/ +//MISC CONSTANTS +//--------------------------------------/ +//maximum item level calculated (no enchantment restriction based on level) +const int ITEM_LEVEL_MAX = 60; +//listening numbers +const int ITEM_CHARGE_CNT_MAX = 50; +//delay constant for displaying delayed message +const float INFO_MSG_DELAY = 0.1; +//modify item visual effect +const int MOD_VISUAL_EFFECT = VFX_IMP_LIGHTNING_S; +//max color intensity: 255 +const int COLOR_VAL_MAX = 0xFF; +//color string +const string COLOR_STRING = "fcb_color_string"; +const int COLOR_STRING_LEN = 17; +const string COLOR_TAG_END = ""; +//quote stored as local var +const string CMD_QUOTE = "cmd_txt_quote"; +const int LISTEN_NUMBER_STANDARD = 100; +//main conversation file +const string CV_MAIN = "fcb_cv_main"; + +//--------------------------------------/ +//script names +//--------------------------------------/ +//local variable text +const string FCB_SCRIPT_PREFIX = "fcb_"; +const string SCRIPT_MAIN_OPTION_HANDLER = "_main"; + +//--------------------------------------/ +//LOCAL VAR NAMES +//--------------------------------------/ +const string COLOR_STRING_CACHE_ = "COLOR_STRING_CACHE_"; +//misc +const string USER = "FCB_USER"; +const string SCRIPT_PARAM = "SCRIPT_PARAM"; +const string SETNAME_SEL = "SETNAME_SEL"; +const string CHARGE_SEL = "CHARGE_SEL"; + +const string IPRP_SEL_TXT = "IPRP_SEL_TXT"; +const string IPRP_PARAM_SEL_0_1 = "IPRP_PARAM_SEL_0_1"; +const string IPRP_PARAM_SEL_2_3 = "IPRP_PARAM_SEL_2_3"; +const string IPRP_PARAM_INDEX = "IPRP_PARAM_INDEX"; + +const string ITEM_SEL_TXT = "ITEM_SEL_TXT"; +const string ITEM_WORKING_SEL = "ITEM_WORKING_SEL"; +const string ITEM_WORKING_SEL_BLANK = "ITEM_WORKING_SEL_BLANK"; +const string ITEM_WORKING_SEL_MOD_COST = "ITEM_WORKING_SEL_MOD_COST"; + +const string ITEM_HEADER_TXT = "ITEM_HEADER_TXT"; + +const string FOLDER_INDEX_MAINMENU = "MAINMENU"; +const string FOLDER_INDEX_IPRP = "IPRP"; +const string FOLDER_INDEX_IPRPR = "IPRPR"; +const string FOLDER_INDEX_SETNAME = "SETNAME"; +const string FOLDER_INDEX_CHARGE = "CHARGE"; + +//--------------------------------------/ +//local variable strings +const string UI_MAIN_LIST_LEN = "UI_MAIN_LIST_LEN"; +const string UI_STACK_LIST_LEN = "UI_STACK_LIST_LEN"; +//local variable strings +const string UI_DISP_TXT_ = "UI_DISP_TXT_"; + +//--------------------------------------/ +//local variable text +const string MAIN_FOLDER_INDEX = "MAIN_FOLDER_INDEX"; +const string MAIN_FOLDER_INDEX_LINK_ = "MAIN_FOLDER_INDEX_LINK_"; +const string MAIN_FILE_INDEX_ = "MAIN_FILE_INDEX_"; +const string MAIN_FILE_NAME_ = "MAIN_FILE_NAME_"; +const string MAIN_FILE_TYPE_ = "MAIN_FILE_TYPE_"; +const string MAIN_FILE_PARAM_ = "MAIN_FILE_PARAM_"; +const string MAIN_FILE_INDEX_LINK_ = "MAIN_FILE_INDEX_LINK_"; +const string MAIN_FILE_NAME_COLOR_ = "MAIN_FILE_NAME_COLOR_"; +//local variable text +const string STACK_STATE = "STACK_STATE"; +const string STACK_NAME_ = "STACK_NAME_"; +const string STACK_PARAM_ = "STACK_PARAM_"; +const string STACK_DISP_SEL_ = "STACK_DISP_SEL_"; +//local variable text +const string DISP_STATE = "DISP_STATE"; + +//--------------------------------------/ +//bit lengths/filters/related +//--------------------------------------/ +//bit lengths +const int BITLEN_FILE_1 = 10; +const int BITLEN_FILE_2 = 20; + +const int BITLEN_COLOR_1 = 8; +const int BITLEN_COLOR_2 = 16; + +const int BITLEN_IPRP_TYPE = 7; +const int BITLEN_IPRP_SUB = 10; +const int BITLEN_IPRP_COST = 8; +const int BITLEN_IPRP_PARAM1 = 7; + +const int BITLEN_2DA_RANGE = 16; + +//--------------------------------------/ +//filters +const int FILTER_IPRP_TYPE = 0x7F; +const int FILTER_IPRP_SUB = 0x3FF; +const int FILTER_IPRP_COST = 0xFF; +const int FILTER_IPRP_PARAM1 = 0x7F; + +//bit to check/set for use color mode +const int INCR_D1000 = 0x1000000; //1000000000000000000000000 +const int FILTER_D1 = 0xFF; //11111111 +const int FILTER_D10 = 0xFF00; //1111111100000000 +const int FILTER_D100 = 0xFF0000; //111111110000000000000000 + +//useful filters for filtering 10 bit chunks +const int FILTER_F1 = 0x3FF; // 1111111111 +const int FILTER_F10 = 0xFFC00; // 11111111110000000000 +const int FILTER_F100 = 0x3FF00000; //111111111100000000000000000000 +const int FILTER_F11 = 0xFFFFF; // 11111111111111111111 +const int FILTER_F110 = 0x3FFFFC00; //111111111111111111110000000000 + +const int FILTER_R1 = 0xFFFF; +const int FILTER_R10 = 0xFFFF0000; + +//--------------------------------------/ +//single bit filters/incrementers +//increments folders, etc +const int INCR_F10 = 0x400; //10000000000 +const int INCR_F100 = 0x100000; //100000000000000000000 +//high indicates hidden file +const int INCR_HIDDEN = 0x80000000; //10000000000000000000000000000000 +//high indicates link to folder +const int INCR_LINK = 0x40000000; // 1000000000000000000000000000000 +const int INCR_INPUT_MODE = 0x40000000; + +//--------------------------------------/ +//default main option offset to set to when refreshing UI +const int UI_MAIN_DEFAULT_OFFSET = 1; +//default index selected when refreshing UI (0 = none) +const int UI_MAIN_DEFAULT_SEL = 0; +//default stack option offset to set to when refreshing UI +const int UI_STACK_DEFAULT_OFFSET = 1; +//default index selected when refreshing UI +const int UI_STACK_DEFAULT_SEL = 1; +//number of main options viewed at once +const int UI_MAIN_LIST_SIZE = 20; +//how much to scroll when using scroll up/down +const int UI_MAIN_SCROLL_INCR = 20; +//number of stack options viewed at once +const int UI_STACK_LIST_SIZE = 4; +//how much to scroll when using scroll up/down +const int UI_STACK_SCROLL_INCR = 1; + +//--------------------------------------/ +//custom token index start +const int UI_TOKEN_MAIN = 400; +const int UI_TOKEN_DISP = 300; + +//--------------------------------------/ +//folder indeces of significance pregenerated +const int MAIN_FOLDER_INDEX_MAINMENU = 0x400; +const int MAIN_FOLDER_INDEX_IPRP = 0x1000; +const int MAIN_FOLDER_INDEX_IPRPR = 0x1400; +const int MAIN_FOLDER_INDEX_SETNAME = 0x1800; +const int MAIN_FOLDER_INDEX_CHARGE = 0x2000; +const int MAIN_FOLDER_INDEX_DUPE = 0x2400; +const int MAIN_FOLDER_INDEX_COLORGUIDE = 0x2800; +//menu options folders +const int MAIN_FOLDER_INDEX_IPRP_MENU = 0x3400; +const int MAIN_FOLDER_INDEX_IPRPR_MENU = 0x3C00; +const int MAIN_FOLDER_INDEX_CHARGE_MENU = 0x4000; +//index of last pregenerated folder +const int MAIN_FOLDER_RESERVE_INDEX = 0x4000; + +//--------------------------------------/ +//file executed script indecies - arbitrary numbering +const int SCRIPT_INDEX_IPRP_SEL_0 = 0x300000; +const int SCRIPT_INDEX_IPRP_SEL_1 = 0x400000; + +const int SCRIPT_INDEX_IPRPR_SEL_0 = 0x500000; +const int SCRIPT_INDEX_IPRPR_SEL_1 = 0x600000; + +const int SCRIPT_INDEX_SETNAME_SEL_1 = 0xE00000; +const int SCRIPT_INDEX_SETNAME_DEFAULT = 0xF00000; + +const int SCRIPT_INDEX_CHARGE_SEL_0 = 0x1300000; +const int SCRIPT_INDEX_CHARGE_SEL_1 = 0x1400000; + +const int SCRIPT_INDEX_DUPE_SEL_0 = 0x1500000; +const int SCRIPT_INDEX_DUPE_SEL_1 = 0x1600000; + +const int SCRIPT_INDEX_COLORGUIDE = 0x1700000; + +//display mode toggeling +const int SCRIPT_INDEX_DISP_IPRP = 0x2000000; +const int SCRIPT_INDEX_DISP_HEADER = 0x2100000; +const int SCRIPT_INDEX_DISP_BLANK = 0x2300000; + +const int SCRIPT_INDEX_LISTEN_SETNAME = 0x3000000; + +//--------------------------------------/ +//number of disp option that can be displayed at once +const int DISP_LIST_SIZE = 4; +//indexes for disp view options +//priority order.... +const int DISP_INDEX_INFO = 1; +const int DISP_INDEX_HEADER = 2; +const int DISP_INDEX_IPRP = 3; +const int DISP_INDEX_LOCAL1 = 4; +//index position of last disp option +const int DISP_INDEX_POS = 4; + +//--------------------------------------/ +//UI text +const string UI_TXT_DOWN = "...scroll down..."; +const string UI_TXT_UP = "...scroll up..."; +const string UI_TXT_STACK_ROOT = "return to mainmenu"; +const string UI_TXT_LINK_PREFIX = ""; +//general stuff +const string UI_TXT_INDENT = "\n"; +const string UI_TXT_INDENT2 = "\n\n"; +const string UI_TXT_BRACKET_START = "["; +const string UI_TXT_BRACKET_END = "]"; +const string UI_TXT_BRACKET2_START = "("; +const string UI_TXT_BRACKET2_END = ")"; +const string UI_TXT_SPACE = " "; +const string UI_TXT_QUOTE = "'"; +const string UI_TXT_COMMA = ","; +const string UI_TXT_UNDERSCORE = "_"; +//gold unit +const string UI_TXT_UNIT_GP = " gp"; +const string UI_TXT_UNIT_LV = "level "; +const string UI_TXT_UNIT_CHARGE = " charge(s)"; +const string UI_TXT_UNIT_STACK = "x"; + +const string UI_TXT_LV0 = "level 0"; +const string UI_TXT_LV1 = "level 1"; +const string UI_TXT_LV2 = "level 2"; +const string UI_TXT_LV3 = "level 3"; +const string UI_TXT_LV4 = "level 4"; +const string UI_TXT_LV5 = "level 5"; +const string UI_TXT_LV6 = "level 6"; +const string UI_TXT_LV7 = "level 7"; +const string UI_TXT_LV8 = "level 8"; +const string UI_TXT_LV9 = "level 9"; + +//--------------------------------------/ +//menu ui texts +const string UI_TXT_EXT_INVALID = "Place a SINGLE item or a SINGLE STACK of items on the anvil and talk to me again."; //change the color in "fcb_cv" +const string UI_TXT_EXT_INFO = ""; //"Welcome to IGIPE 1.27 plugin for PGC3"; //welcome string here if any + +const string UI_TXT_ITEM_WORKING_CURRENT = "Now working on:"; +const string UI_TXT_IPRP_CURRENT = "Existing item properties:"; +const string UI_TXT_IPRP_SEL = "Add property:"; +const string UI_TXT_IPRPR_SEL = "Remove property:"; +const string UI_TXT_SETNAME_NONE = "Now listening. Enter a new name for your item in the chat bar..."; +const string UI_TXT_SETNAME_ENTERED = "Do you accept the following new name for this item?"; +const string UI_TXT_CHARGE_SEL = "New item charge count:"; +const string UI_TXT_COST = "Modification cost:"; +const string UI_TXT_COST_OUTOFBOUND = "(you do not have enough gold for this modification)"; +const string UI_TXT_LEVEL = "Resulting item level:"; +const string UI_TXT_LEVEL_OUTOFBOUND = "(you are not high enough level to use this item)"; +const string UI_TXT_DUPE_COST = "Cost to duplicate this item:"; + +const string UI_TXT_IPRP_ENTER = "Add properties to item"; +const string UI_TXT_IPRPR_ENTER = "Remove properties from item"; +const string UI_TXT_SETNAME_ENTER = "Change item name"; +const string UI_TXT_CHARGE_ENTER = "Set item charge count"; +const string UI_TXT_DUPE_ENTER = "Duplicate this item"; +const string UI_TXT_COLORGUIDE_ENTER = "Guide to colored item names"; + +const string UI_TXT_IPRPR_MENU_REMOVE = "Remove selected property from item"; +const string UI_TXT_IPRP_MENU_ADD_NORMAL = "Add selected property to item"; +const string UI_TXT_SETNAME_MENU_ACCEPT = "Accept"; +const string UI_TXT_SETNAME_MENU_REENTER = "Listen again for a new name"; +const string UI_TXT_SETNAME_MENU_DEFAULT = "Restore item's original name"; +const string UI_TXT_CHARGE_MENU_SET = "Accept"; +const string UI_TXT_DUPE_MENU_ACCEPT = "Create duplicate in my inventory"; + +const string UI_TXT_HEADER_BASEITEM = "Base item: "; +const string UI_TXT_HEADER_CHARGE = "Charges: "; +const string UI_TXT_HEADER_COST = "GP value: "; + +//--------------------------------------/ +//parse stuff +const string CMD_TXT_BRACKET_START = "("; +const string CMD_TXT_BRACKET_END = ")"; +const string CMD_TXT_SPACE = " "; +const string CMD_TXT_COMMA = ","; +const string CMD_TXT_CMDSTART = "%"; +const string CMD_TXT_BLANK = ""; + +const int INPUT_PARSE_STATE_INIT = 0; +const int INPUT_PARSE_STATE_CMD = 1; + +const int VAR_PARSE_STATE_INIT = 0; +const int VAR_PARSE_STATE_STRING = 1; +const int VAR_PARSE_STATE_FUNCTION = 2; +const int VAR_PARSE_STATE_NUM = 3; +const int VAR_PARSE_STATE_ERROR = 4; + +const int CMD_PARSE_STATE_INIT = 0; +const int CMD_PARSE_STATE_ARG = 2; +const int CMD_PARSE_STATE_END = 3; +const int CMD_PARSE_STATE_ERROR = 4; + +const string CMD_SCRIPT_PREFIX = "_"; +const string CMD_FUNCTION_RESULT_ = "CMD_FUNCTION_RESULT_"; +const string CMD_FUNCTION_RESP_VALID_ = "CMD_FUNCTION_VALID_"; +const string CMD_EXE_INDEX = "CMD_EXE_INDEX"; +const string CMD_EXE_REF_INDEX = "CMD_EXE_REF_INDEX"; +const string CMD_ARGS_INDEX_ = "CMD_ARGS_INDEX_"; +const string CMD_ARGS_ = "CMD_ARGS_"; + +const string CMD_ERROR_STRING = "#ERROR#"; +const string CMD_ERROR_MSG = "#syntax error#"; + +const int CMD_VALID_BIT = 0x80000000; //10000000000000000000000000000000 +const int CMD_NEG_BIT = 0x40000000; diff --git a/_module/nss/fcb_mod_preload.nss b/_module/nss/fcb_mod_preload.nss new file mode 100644 index 0000000..237b1c6 --- /dev/null +++ b/_module/nss/fcb_mod_preload.nss @@ -0,0 +1,63 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvgen" +#include "fcb_inc_array" +#include "x2_inc_switches" + +//==========================================/ +void main() +//==========================================/ + { + SetListening(FCB_LIS, 1); + SetListenPattern(FCB_LIS, "**", LISTEN_NUMBER_STANDARD); + + //--------------------------------------/ + array_main(); + + //--------------------------------------/ + // Tag-based scripting is used for PGC3 Configurator, and possibily other things... + + // * Item Event Scripts: The game's default event scripts allow routing of all item related events + // * into a single file, based on the tag of that item. If an item's tag is "test", it will fire a + // * script called "test" when an item based event (equip, unequip, acquire, unacquire, activate,...) + // * is triggered. Check "x2_it_example.nss" for an example. + // * This feature is disabled by default. + SetModuleSwitch (MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS, TRUE); + + if (GetModuleSwitchValue (MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) + { + // * If Tagbased scripts are enabled, and you are running a Local Vault Server + // * you should use the line below to add a layer of security to your server, preventing + // * people to execute script you don't want them to. If you use the feature below, + // * all called item scrips will be the prefix + the Tag of the item you want to execute, up to a + // * maximum of 16 chars, instead of the pure tag of the object. + // * i.e. without the line below a user activating an item with the tag "test", + // * will result in the execution of a script called "test". If you uncomment the line below + // * the script called will be "1_test.nss" + // SetUserDefinedItemEventPrefix("1_"); + } + + //--------------------------------------/ + // styzygy added this to load items for the persistant chest object + if (GetLocalInt(OBJECT_SELF, "iAllowPChest") == TRUE) + { + object oChest = GetObjectByTag("CS_PCHEST"); + string sDB = GetTag(GetModule())+"_PCHEST"; + string sTag = ""; + int iCount = 0; + + //AssignCommand(oChest, SpeakString("Attempting to load items from campaign database.")); + + int iMax = GetCampaignInt(sDB, "iCount"); + if (iMax > 0) + { + for (iCount = 0; iCount < iMax; iCount++) + { + sTag = "PITEM_" + IntToString(iCount); + RetrieveCampaignObject(sDB, sTag, GetLocation(oChest), oChest); + //DeleteCampaignVariable(sDB, sTag); + } + } + } + + //--------------------------------------/ + } diff --git a/_module/nss/fcb_ui_main0_00.nss b/_module/nss/fcb_ui_main0_00.nss new file mode 100644 index 0000000..2fd89f2 --- /dev/null +++ b/_module/nss/fcb_ui_main0_00.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 0; + } diff --git a/_module/nss/fcb_ui_main0_01.nss b/_module/nss/fcb_ui_main0_01.nss new file mode 100644 index 0000000..beb078f --- /dev/null +++ b/_module/nss/fcb_ui_main0_01.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 1; + } diff --git a/_module/nss/fcb_ui_main0_02.nss b/_module/nss/fcb_ui_main0_02.nss new file mode 100644 index 0000000..5ea9a91 --- /dev/null +++ b/_module/nss/fcb_ui_main0_02.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 2; + } diff --git a/_module/nss/fcb_ui_main0_03.nss b/_module/nss/fcb_ui_main0_03.nss new file mode 100644 index 0000000..9c417d6 --- /dev/null +++ b/_module/nss/fcb_ui_main0_03.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 3; + } diff --git a/_module/nss/fcb_ui_main0_04.nss b/_module/nss/fcb_ui_main0_04.nss new file mode 100644 index 0000000..bfd1241 --- /dev/null +++ b/_module/nss/fcb_ui_main0_04.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 4; + } diff --git a/_module/nss/fcb_ui_main0_05.nss b/_module/nss/fcb_ui_main0_05.nss new file mode 100644 index 0000000..1c9a2ce --- /dev/null +++ b/_module/nss/fcb_ui_main0_05.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 5; + } diff --git a/_module/nss/fcb_ui_main0_06.nss b/_module/nss/fcb_ui_main0_06.nss new file mode 100644 index 0000000..1f403d5 --- /dev/null +++ b/_module/nss/fcb_ui_main0_06.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 6; + } diff --git a/_module/nss/fcb_ui_main0_07.nss b/_module/nss/fcb_ui_main0_07.nss new file mode 100644 index 0000000..7b0da45 --- /dev/null +++ b/_module/nss/fcb_ui_main0_07.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 7; + } diff --git a/_module/nss/fcb_ui_main0_08.nss b/_module/nss/fcb_ui_main0_08.nss new file mode 100644 index 0000000..665075f --- /dev/null +++ b/_module/nss/fcb_ui_main0_08.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 8; + } diff --git a/_module/nss/fcb_ui_main0_09.nss b/_module/nss/fcb_ui_main0_09.nss new file mode 100644 index 0000000..b42d536 --- /dev/null +++ b/_module/nss/fcb_ui_main0_09.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 9; + } diff --git a/_module/nss/fcb_ui_main0_10.nss b/_module/nss/fcb_ui_main0_10.nss new file mode 100644 index 0000000..bdf6005 --- /dev/null +++ b/_module/nss/fcb_ui_main0_10.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 10; + } diff --git a/_module/nss/fcb_ui_main0_11.nss b/_module/nss/fcb_ui_main0_11.nss new file mode 100644 index 0000000..a1aaec5 --- /dev/null +++ b/_module/nss/fcb_ui_main0_11.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 11; + } diff --git a/_module/nss/fcb_ui_main0_12.nss b/_module/nss/fcb_ui_main0_12.nss new file mode 100644 index 0000000..f00c0ab --- /dev/null +++ b/_module/nss/fcb_ui_main0_12.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 12; + } diff --git a/_module/nss/fcb_ui_main0_13.nss b/_module/nss/fcb_ui_main0_13.nss new file mode 100644 index 0000000..72dc48c --- /dev/null +++ b/_module/nss/fcb_ui_main0_13.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 13; + } diff --git a/_module/nss/fcb_ui_main0_14.nss b/_module/nss/fcb_ui_main0_14.nss new file mode 100644 index 0000000..d6642b1 --- /dev/null +++ b/_module/nss/fcb_ui_main0_14.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 14; + } diff --git a/_module/nss/fcb_ui_main0_15.nss b/_module/nss/fcb_ui_main0_15.nss new file mode 100644 index 0000000..be0eecc --- /dev/null +++ b/_module/nss/fcb_ui_main0_15.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 15; + } diff --git a/_module/nss/fcb_ui_main0_16.nss b/_module/nss/fcb_ui_main0_16.nss new file mode 100644 index 0000000..265b90c --- /dev/null +++ b/_module/nss/fcb_ui_main0_16.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 16; + } diff --git a/_module/nss/fcb_ui_main0_17.nss b/_module/nss/fcb_ui_main0_17.nss new file mode 100644 index 0000000..1c8ca41 --- /dev/null +++ b/_module/nss/fcb_ui_main0_17.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 17; + } diff --git a/_module/nss/fcb_ui_main0_18.nss b/_module/nss/fcb_ui_main0_18.nss new file mode 100644 index 0000000..694fa2d --- /dev/null +++ b/_module/nss/fcb_ui_main0_18.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 18; + } diff --git a/_module/nss/fcb_ui_main0_19.nss b/_module/nss/fcb_ui_main0_19.nss new file mode 100644 index 0000000..abe6369 --- /dev/null +++ b/_module/nss/fcb_ui_main0_19.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return GetLocalInt(FCB_HOST, UI_MAIN_LIST_LEN) > 19; + } diff --git a/_module/nss/fcb_ui_main1_00.nss b/_module/nss/fcb_ui_main1_00.nss new file mode 100644 index 0000000..80accd2 --- /dev/null +++ b/_module/nss/fcb_ui_main1_00.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(0); + } diff --git a/_module/nss/fcb_ui_main1_01.nss b/_module/nss/fcb_ui_main1_01.nss new file mode 100644 index 0000000..2c8590d --- /dev/null +++ b/_module/nss/fcb_ui_main1_01.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(1); + } diff --git a/_module/nss/fcb_ui_main1_02.nss b/_module/nss/fcb_ui_main1_02.nss new file mode 100644 index 0000000..eba46cd --- /dev/null +++ b/_module/nss/fcb_ui_main1_02.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(2); + } diff --git a/_module/nss/fcb_ui_main1_03.nss b/_module/nss/fcb_ui_main1_03.nss new file mode 100644 index 0000000..c7436d7 --- /dev/null +++ b/_module/nss/fcb_ui_main1_03.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(3); + } diff --git a/_module/nss/fcb_ui_main1_04.nss b/_module/nss/fcb_ui_main1_04.nss new file mode 100644 index 0000000..3efd8ff --- /dev/null +++ b/_module/nss/fcb_ui_main1_04.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(4); + } diff --git a/_module/nss/fcb_ui_main1_05.nss b/_module/nss/fcb_ui_main1_05.nss new file mode 100644 index 0000000..eb2c5cd --- /dev/null +++ b/_module/nss/fcb_ui_main1_05.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(5); + } diff --git a/_module/nss/fcb_ui_main1_06.nss b/_module/nss/fcb_ui_main1_06.nss new file mode 100644 index 0000000..86b9372 --- /dev/null +++ b/_module/nss/fcb_ui_main1_06.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(6); + } diff --git a/_module/nss/fcb_ui_main1_07.nss b/_module/nss/fcb_ui_main1_07.nss new file mode 100644 index 0000000..13d264b --- /dev/null +++ b/_module/nss/fcb_ui_main1_07.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(7); + } diff --git a/_module/nss/fcb_ui_main1_08.nss b/_module/nss/fcb_ui_main1_08.nss new file mode 100644 index 0000000..eb9fcff --- /dev/null +++ b/_module/nss/fcb_ui_main1_08.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(8); + } diff --git a/_module/nss/fcb_ui_main1_09.nss b/_module/nss/fcb_ui_main1_09.nss new file mode 100644 index 0000000..2a71279 --- /dev/null +++ b/_module/nss/fcb_ui_main1_09.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(9); + } diff --git a/_module/nss/fcb_ui_main1_10.nss b/_module/nss/fcb_ui_main1_10.nss new file mode 100644 index 0000000..7b2214c --- /dev/null +++ b/_module/nss/fcb_ui_main1_10.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(10); + } diff --git a/_module/nss/fcb_ui_main1_11.nss b/_module/nss/fcb_ui_main1_11.nss new file mode 100644 index 0000000..9ad180e --- /dev/null +++ b/_module/nss/fcb_ui_main1_11.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(11); + } diff --git a/_module/nss/fcb_ui_main1_12.nss b/_module/nss/fcb_ui_main1_12.nss new file mode 100644 index 0000000..394656c --- /dev/null +++ b/_module/nss/fcb_ui_main1_12.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(12); + } diff --git a/_module/nss/fcb_ui_main1_13.nss b/_module/nss/fcb_ui_main1_13.nss new file mode 100644 index 0000000..202f5c7 --- /dev/null +++ b/_module/nss/fcb_ui_main1_13.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(13); + } diff --git a/_module/nss/fcb_ui_main1_14.nss b/_module/nss/fcb_ui_main1_14.nss new file mode 100644 index 0000000..04cef9e --- /dev/null +++ b/_module/nss/fcb_ui_main1_14.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(14); + } diff --git a/_module/nss/fcb_ui_main1_15.nss b/_module/nss/fcb_ui_main1_15.nss new file mode 100644 index 0000000..5bda642 --- /dev/null +++ b/_module/nss/fcb_ui_main1_15.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(15); + } diff --git a/_module/nss/fcb_ui_main1_16.nss b/_module/nss/fcb_ui_main1_16.nss new file mode 100644 index 0000000..011e169 --- /dev/null +++ b/_module/nss/fcb_ui_main1_16.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(16); + } diff --git a/_module/nss/fcb_ui_main1_17.nss b/_module/nss/fcb_ui_main1_17.nss new file mode 100644 index 0000000..c6d347a --- /dev/null +++ b/_module/nss/fcb_ui_main1_17.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(17); + } diff --git a/_module/nss/fcb_ui_main1_18.nss b/_module/nss/fcb_ui_main1_18.nss new file mode 100644 index 0000000..d0e68bf --- /dev/null +++ b/_module/nss/fcb_ui_main1_18.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(18); + } diff --git a/_module/nss/fcb_ui_main1_19.nss b/_module/nss/fcb_ui_main1_19.nss new file mode 100644 index 0000000..5e0a2cd --- /dev/null +++ b/_module/nss/fcb_ui_main1_19.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_select(19); + } diff --git a/_module/nss/fcb_ui_main_dn.nss b/_module/nss/fcb_ui_main_dn.nss new file mode 100644 index 0000000..6019ce4 --- /dev/null +++ b/_module/nss/fcb_ui_main_dn.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_scroll_down(); + } diff --git a/_module/nss/fcb_ui_main_up.nss b/_module/nss/fcb_ui_main_up.nss new file mode 100644 index 0000000..1ad3119 --- /dev/null +++ b/_module/nss/fcb_ui_main_up.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_main_scroll_up(); + } diff --git a/_module/nss/fcb_ui_stack0_bk.nss b/_module/nss/fcb_ui_stack0_bk.nss new file mode 100644 index 0000000..92f63fa --- /dev/null +++ b/_module/nss/fcb_ui_stack0_bk.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return ((FILTER_F1 & GetLocalInt(FCB_HOST, STACK_STATE)) > UI_STACK_DEFAULT_OFFSET + 1); + } diff --git a/_module/nss/fcb_ui_stack0_mm.nss b/_module/nss/fcb_ui_stack0_mm.nss new file mode 100644 index 0000000..4138fa8 --- /dev/null +++ b/_module/nss/fcb_ui_stack0_mm.nss @@ -0,0 +1,8 @@ +#include "fcb_inc_vars" + +//==========================================/ +int StartingConditional() +//==========================================/ + { + return ((FILTER_F1 & GetLocalInt(FCB_HOST, STACK_STATE)) > UI_STACK_DEFAULT_OFFSET); + } diff --git a/_module/nss/fcb_ui_stack1_bk.nss b/_module/nss/fcb_ui_stack1_bk.nss new file mode 100644 index 0000000..64871e8 --- /dev/null +++ b/_module/nss/fcb_ui_stack1_bk.nss @@ -0,0 +1,9 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + ui_stack_back(); + } diff --git a/_module/nss/fcb_ui_stack1_mm.nss b/_module/nss/fcb_ui_stack1_mm.nss new file mode 100644 index 0000000..87cb454 --- /dev/null +++ b/_module/nss/fcb_ui_stack1_mm.nss @@ -0,0 +1,14 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" + +//==========================================/ +void main() +//==========================================/ + { + //ui_main_initialize(MAIN_FOLDER_INDEX_MAINMENU); + + ui_set_active_disp_index(DISP_INDEX_HEADER); + //ui_disp_refresh_txt(); + + ui_stack_index(0); + } diff --git a/_module/nss/hif_onacquireite.nss b/_module/nss/hif_onacquireite.nss new file mode 100644 index 0000000..effa749 --- /dev/null +++ b/_module/nss/hif_onacquireite.nss @@ -0,0 +1,13 @@ +// prc_onaquire,x2_mod_def_aqu +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onacquireitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onaquire", OBJECT_SELF); + ExecuteScript("x2_mod_def_aqu", OBJECT_SELF); +} diff --git a/_module/nss/hif_onactivateit.nss b/_module/nss/hif_onactivateit.nss new file mode 100644 index 0000000..e58d75e --- /dev/null +++ b/_module/nss/hif_onactivateit.nss @@ -0,0 +1,13 @@ +// prc_onactivate,x2_mod_def_act +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onactivateitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onactivate", OBJECT_SELF); + ExecuteScript("x2_mod_def_act", OBJECT_SELF); +} diff --git a/_module/nss/hif_onclientente.nss b/_module/nss/hif_onclientente.nss new file mode 100644 index 0000000..cce461a --- /dev/null +++ b/_module/nss/hif_onclientente.nss @@ -0,0 +1,13 @@ +// prc_onenter,x3_mod_def_enter +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the oncliententer event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onenter", OBJECT_SELF); + ExecuteScript("x3_mod_def_enter", OBJECT_SELF); +} diff --git a/_module/nss/hif_onheartbeat.nss b/_module/nss/hif_onheartbeat.nss new file mode 100644 index 0000000..754b754 --- /dev/null +++ b/_module/nss/hif_onheartbeat.nss @@ -0,0 +1,13 @@ +// prc_onheartbeat,x3_mod_def_hb +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onheartbeat event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onheartbeat", OBJECT_SELF); + ExecuteScript("x3_mod_def_hb", OBJECT_SELF); +} diff --git a/_module/nss/hif_onmoduleload.nss b/_module/nss/hif_onmoduleload.nss new file mode 100644 index 0000000..d01aa6d --- /dev/null +++ b/_module/nss/hif_onmoduleload.nss @@ -0,0 +1,13 @@ +// prc_onmodload,fcb_mod_preload +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onmoduleload event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onmodload", OBJECT_SELF); + ExecuteScript("fcb_mod_preload", OBJECT_SELF); +} diff --git a/_module/nss/hif_onplayerdeat.nss b/_module/nss/hif_onplayerdeat.nss new file mode 100644 index 0000000..092b504 --- /dev/null +++ b/_module/nss/hif_onplayerdeat.nss @@ -0,0 +1,13 @@ +// prc_ondeath,mod_death +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerdeath event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_ondeath", OBJECT_SELF); + ExecuteScript("mod_death", OBJECT_SELF); +} diff --git a/_module/nss/hif_onplayerdyin.nss b/_module/nss/hif_onplayerdyin.nss new file mode 100644 index 0000000..2c0ee4f --- /dev/null +++ b/_module/nss/hif_onplayerdyin.nss @@ -0,0 +1,13 @@ +// prc_ondying,nw_o0_dying +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerdying event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_ondying", OBJECT_SELF); + ExecuteScript("nw_o0_dying", OBJECT_SELF); +} diff --git a/_module/nss/hif_onplayerequi.nss b/_module/nss/hif_onplayerequi.nss new file mode 100644 index 0000000..f7fa8ee --- /dev/null +++ b/_module/nss/hif_onplayerequi.nss @@ -0,0 +1,13 @@ +// prc_equip,x2_mod_def_equ +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerequipitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_equip", OBJECT_SELF); + ExecuteScript("x2_mod_def_equ", OBJECT_SELF); +} diff --git a/_module/nss/hif_onplayerresp.nss b/_module/nss/hif_onplayerresp.nss new file mode 100644 index 0000000..6b436c7 --- /dev/null +++ b/_module/nss/hif_onplayerresp.nss @@ -0,0 +1,13 @@ +// prc_onrespawn,nw_o0_respawn +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerrespawn event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onrespawn", OBJECT_SELF); + ExecuteScript("nw_o0_respawn", OBJECT_SELF); +} diff --git a/_module/nss/hif_onplayerrest.nss b/_module/nss/hif_onplayerrest.nss new file mode 100644 index 0000000..8f58bc7 --- /dev/null +++ b/_module/nss/hif_onplayerrest.nss @@ -0,0 +1,13 @@ +// prc_rest,mod_playerrest +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerrest event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_rest", OBJECT_SELF); + ExecuteScript("mod_playerrest", OBJECT_SELF); +} diff --git a/_module/nss/hif_onplayeruneq.nss b/_module/nss/hif_onplayeruneq.nss new file mode 100644 index 0000000..efab99c --- /dev/null +++ b/_module/nss/hif_onplayeruneq.nss @@ -0,0 +1,13 @@ +// prc_unequip,x2_mod_def_unequ +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerunequipitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_unequip", OBJECT_SELF); + ExecuteScript("x2_mod_def_unequ", OBJECT_SELF); +} diff --git a/_module/nss/hif_onunaquireit.nss b/_module/nss/hif_onunaquireit.nss new file mode 100644 index 0000000..f08e872 --- /dev/null +++ b/_module/nss/hif_onunaquireit.nss @@ -0,0 +1,13 @@ +// prc_onunaquire,x2_mod_def_unaqu +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onunaquireitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onunaquire", OBJECT_SELF); + ExecuteScript("x2_mod_def_unaqu", OBJECT_SELF); +} diff --git a/_module/nss/iallowforge.nss b/_module/nss/iallowforge.nss new file mode 100644 index 0000000..0646446 --- /dev/null +++ b/_module/nss/iallowforge.nss @@ -0,0 +1,8 @@ +//Allow item forge + +int StartingConditional() +{ + if((GetLocalInt(GetModule(), "iAllowForge") != 1)) return TRUE; + + return FALSE; +} diff --git a/_module/nss/inc_alignset.nss b/_module/nss/inc_alignset.nss new file mode 100644 index 0000000..32cb633 --- /dev/null +++ b/_module/nss/inc_alignset.nss @@ -0,0 +1,47 @@ +void ReportAlignment(object oTarget) +{ + int iLawChaos = GetLawChaosValue(oTarget); + int iGoodEvil = GetGoodEvilValue(oTarget); + + string sLawChaos = " (Neutral)"; + string sGoodEvil = " (Neutral)"; + + if (iLawChaos <= 30) sLawChaos = " (Chaotic)"; + if (iLawChaos >= 70) sLawChaos = " (Lawful)"; + if (iGoodEvil <= 30) sGoodEvil = " (Evil)"; + if (iGoodEvil >= 70) sGoodEvil = " (Good)"; + + string sLawChaosFeedback = IntToString(iLawChaos) + sLawChaos; + string sGoodEvilFeedback = IntToString(iGoodEvil) + sGoodEvil; + + string sAlignFeedback = "Your alignment = " + sLawChaosFeedback + ", " + sGoodEvilFeedback; + SetCustomToken(115, sAlignFeedback); + FloatingTextStringOnCreature(sAlignFeedback, oTarget); +} + +void SetAlignment(object oTarget, int iLawfulChaotic, int iGoodEvil) +{ + // start by Neutralizing both scales + AdjustAlignment(oTarget, ALIGNMENT_NEUTRAL, 50); + + // set Lawful / Chaotic scale + if (iLawfulChaotic == ALIGNMENT_LAWFUL) + AdjustAlignment(oTarget, ALIGNMENT_LAWFUL, 85); + else if (iLawfulChaotic == ALIGNMENT_CHAOTIC) + AdjustAlignment(oTarget, ALIGNMENT_CHAOTIC, 85); + + // set Good / Evil scale + if (iGoodEvil == ALIGNMENT_GOOD) + AdjustAlignment(oTarget, ALIGNMENT_GOOD, 85); + else if (iGoodEvil == ALIGNMENT_EVIL) + AdjustAlignment(oTarget, ALIGNMENT_EVIL, 85); + + // feedback to the PC on the current values + ReportAlignment(oTarget); + + //int iGoodEvil = GetGoodEvilValue(oTarget); + //int iLawChaos = GetLawChaosValue(oTarget); + //FloatingTextStringOnCreature("Good/Evil=" + IntToString(iGoodEvil) + ", Law/Chaos=" + IntToString(iLawChaos), oTarget); +} + + diff --git a/_module/nss/inc_arena.nss b/_module/nss/inc_arena.nss new file mode 100644 index 0000000..1d311ba --- /dev/null +++ b/_module/nss/inc_arena.nss @@ -0,0 +1,16 @@ +void ArenaSummon(string sTemplate) +{ + // do the summon + object oOrb = GetObjectByTag("CS_ORBSUMMON"); + object oCreature = CreateObject(OBJECT_TYPE_CREATURE, sTemplate, GetLocation(GetObjectByTag("WP_ARENASUMMON"))); + SendMessageToPC(GetPCSpeaker(), "Summoned " + GetName(oCreature) + "."); + + //visual effects + location lOrbLocation = GetLocation(oOrb); + effect eOrbEffect = EffectVisualEffect(VFX_FNF_DISPEL); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eOrbEffect, lOrbLocation, 0.5); + + location lCreatureLocation = GetLocation(oCreature); + effect eCreatureEffect = EffectVisualEffect(VFX_FNF_SMOKE_PUFF); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eCreatureEffect, lCreatureLocation, 1.0); +} diff --git a/_module/nss/inc_arenapc.nss b/_module/nss/inc_arenapc.nss new file mode 100644 index 0000000..ec7f6a4 --- /dev/null +++ b/_module/nss/inc_arenapc.nss @@ -0,0 +1,85 @@ +#include "x2_inc_itemprop" +#include "inc_baseitem" + +object ArenaSummon(string sTemplate) +{ + // do the summon + object oOrb = GetObjectByTag("CS_ORBSUMMON"); + object oCreature = CreateObject(OBJECT_TYPE_CREATURE, sTemplate, GetLocation(GetObjectByTag("WP_ARENASUMMON"))); + SendMessageToPC(GetPCSpeaker(), "Summoned " + GetName(oCreature) + "."); + + //visual effects + location lOrbLocation = GetLocation(oOrb); + effect eOrbEffect = EffectVisualEffect(VFX_FNF_DISPEL); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eOrbEffect, lOrbLocation, 0.5); + + location lCreatureLocation = GetLocation(oCreature); + effect eCreatureEffect = EffectVisualEffect(VFX_FNF_SMOKE_PUFF); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eCreatureEffect, lCreatureLocation, 1.0); + + return oCreature; +} + +int RandomDamageType() +{ + //pick a random damage type + int iDamageType; + int iSwitch = Random(6); + if (iSwitch == 0) iDamageType = IP_CONST_DAMAGETYPE_ACID; + if (iSwitch == 1) iDamageType = IP_CONST_DAMAGETYPE_COLD; + if (iSwitch == 2) iDamageType = IP_CONST_DAMAGETYPE_ELECTRICAL; + if (iSwitch == 3) iDamageType = IP_CONST_DAMAGETYPE_FIRE; + if (iSwitch == 4) iDamageType = IP_CONST_DAMAGETYPE_MAGICAL; + if (iSwitch == 5) iDamageType = IP_CONST_DAMAGETYPE_SONIC; + return iDamageType; +} + +void EquipNPC(object oNPC, int iLevel) +//assigns equipment to NPC based on level +{ + object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oNPC); + object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oNPC); + object oOffHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oNPC); + + int iWeaponBonus = iLevel/3; + if (iWeaponBonus > 12) iWeaponBonus = 12; + int iArmorBonus = (iLevel+2)/4; + int iOffhandBonus = iLevel/4; + + int iDamageType = RandomDamageType(); + + //apply main weapon bonuses + IPSafeAddItemProperty(oWeapon, ItemPropertyAttackBonus(iWeaponBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + if (isMelee(oWeapon)) + IPSafeAddItemProperty(oWeapon, ItemPropertyDamageBonus(iDamageType, iWeaponBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + else + { + object oAmmo = GetItemInSlot(INVENTORY_SLOT_ARROWS, oNPC); + if (GetObjectType(oAmmo)!= OBJECT_TYPE_INVALID) + IPSafeAddItemProperty(oAmmo, ItemPropertyDamageBonus(iDamageType, iWeaponBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + + oAmmo = GetItemInSlot(INVENTORY_SLOT_BOLTS, oNPC); + if (GetObjectType(oAmmo)!= OBJECT_TYPE_INVALID) + IPSafeAddItemProperty(oAmmo, ItemPropertyDamageBonus(iDamageType, iWeaponBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + + oAmmo = GetItemInSlot(INVENTORY_SLOT_BULLETS, oNPC); + if (GetObjectType(oAmmo)!= OBJECT_TYPE_INVALID) + IPSafeAddItemProperty(oAmmo, ItemPropertyDamageBonus(iDamageType, iWeaponBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + } + + //apply armor bonus + IPSafeAddItemProperty(oArmor, ItemPropertyACBonus(iArmorBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + + //apply shield or offhand weapon bonus + if (GetObjectType(oOffHand)!= OBJECT_TYPE_INVALID) + { + if (isArmor(oOffHand)) + IPSafeAddItemProperty(oOffHand, ItemPropertyACBonus(iOffhandBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + if (isMelee(oOffHand)) + IPSetWeaponEnhancementBonus(oOffHand, iOffhandBonus); + } + + //AssignCommand(oNPC, SpeakString("Weapon bonus = " + IntToString(iWeaponBonus), TALKVOLUME_SHOUT)); + //AssignCommand(oNPC, SpeakString("Armor bonus = " + IntToString(iArmorBonus), TALKVOLUME_SHOUT)); + //AssignCommand(oNPC, SpeakString("Offhand bonus = " + IntToString(iOffhandBonus), TALKVOLUME_SHOUT)); +} diff --git a/_module/nss/inc_arenasummon.nss b/_module/nss/inc_arenasummon.nss new file mode 100644 index 0000000..837d0ba --- /dev/null +++ b/_module/nss/inc_arenasummon.nss @@ -0,0 +1,18 @@ +void ArenaSummon(string sTemplate) +{ + // do the summon + object oOrb = GetObjectByTag("CS_ORBSUMMON"); + object oCreature = CreateObject(OBJECT_TYPE_CREATURE, sTemplate, GetLocation(GetObjectByTag("WP_ARENASUMMON"))); + ChangeToStandardFaction(oCreature, STANDARD_FACTION_HOSTILE); + SendMessageToPC(GetPCSpeaker(), "Summoned " + GetName(oCreature) + "."); + + + //visual effects + location lOrbLocation = GetLocation(oOrb); + effect eOrbEffect = EffectVisualEffect(VFX_FNF_DISPEL); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eOrbEffect, lOrbLocation, 0.5); + + location lCreatureLocation = GetLocation(oCreature); + effect eCreatureEffect = EffectVisualEffect(VFX_FNF_SMOKE_PUFF); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eCreatureEffect, lCreatureLocation, 1.0); +} diff --git a/_module/nss/inc_baseitem.nss b/_module/nss/inc_baseitem.nss new file mode 100644 index 0000000..85673dc --- /dev/null +++ b/_module/nss/inc_baseitem.nss @@ -0,0 +1,127 @@ +int isArmor(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_ARMOR ) || + (iTyp == BASE_ITEM_LARGESHIELD ) || + (iTyp == BASE_ITEM_SMALLSHIELD ) || + (iTyp == BASE_ITEM_TOWERSHIELD ) + ) return TRUE; + else return FALSE; +} + +int isWearable(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_HELMET ) || + (iTyp == BASE_ITEM_BELT ) || + (iTyp == BASE_ITEM_BOOTS ) || + (iTyp == BASE_ITEM_BRACER ) || + (iTyp == BASE_ITEM_CLOAK )|| + (iTyp == BASE_ITEM_AMULET ) || + (iTyp == BASE_ITEM_RING ) + ) return TRUE; + else return FALSE; +} + +int isGauntlet(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if (iTyp == BASE_ITEM_GLOVES ) + return TRUE; + else return FALSE; +} + +int isMelee(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_BASTARDSWORD ) || + (iTyp == BASE_ITEM_BATTLEAXE ) || + (iTyp == BASE_ITEM_CLUB ) || + (iTyp == BASE_ITEM_DAGGER ) || + (iTyp == BASE_ITEM_DIREMACE ) || + (iTyp == BASE_ITEM_DOUBLEAXE ) || + (iTyp == BASE_ITEM_DWARVENWARAXE ) || + (iTyp == BASE_ITEM_GREATAXE ) || + (iTyp == BASE_ITEM_GREATSWORD ) || + (iTyp == BASE_ITEM_HALBERD ) || + (iTyp == BASE_ITEM_HANDAXE ) || + (iTyp == BASE_ITEM_HEAVYFLAIL ) || + (iTyp == BASE_ITEM_KAMA ) || + (iTyp == BASE_ITEM_KATANA ) || + (iTyp == BASE_ITEM_KUKRI ) || + (iTyp == BASE_ITEM_LIGHTFLAIL ) || + (iTyp == BASE_ITEM_LIGHTHAMMER ) || + (iTyp == BASE_ITEM_LIGHTMACE ) || + (iTyp == BASE_ITEM_LONGSWORD ) || + (iTyp == BASE_ITEM_MAGICSTAFF ) || + (iTyp == BASE_ITEM_MORNINGSTAR ) || + (iTyp == BASE_ITEM_QUARTERSTAFF ) || + (iTyp == BASE_ITEM_RAPIER ) || + (iTyp == BASE_ITEM_SCIMITAR ) || + (iTyp == BASE_ITEM_SCYTHE ) || + (iTyp == BASE_ITEM_SHORTSPEAR ) || + (iTyp == BASE_ITEM_SHORTSWORD ) || + (iTyp == BASE_ITEM_SICKLE ) || + (iTyp == BASE_ITEM_TWOBLADEDSWORD ) || + (iTyp == BASE_ITEM_WARHAMMER ) || + (iTyp == BASE_ITEM_WHIP ) + ) return TRUE; + else return FALSE; +} + +int isRanged(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_HEAVYCROSSBOW ) || + (iTyp == BASE_ITEM_LIGHTCROSSBOW ) || + (iTyp == BASE_ITEM_LONGBOW ) || + (iTyp == BASE_ITEM_SHORTBOW ) || + (iTyp == BASE_ITEM_SLING ) + ) return TRUE; + else return FALSE; +} + +int isThrowing(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_DART ) || + (iTyp == BASE_ITEM_SHURIKEN ) || + (iTyp == BASE_ITEM_THROWINGAXE ) + ) return TRUE; + else return FALSE; +} + +int isAmmunition(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_ARROW ) || + (iTyp == BASE_ITEM_BOLT ) || + (iTyp == BASE_ITEM_BULLET ) + ) return TRUE; + else return FALSE; +} + +int isArcane(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_MAGICROD ) || + (iTyp == BASE_ITEM_MAGICSTAFF ) || + (iTyp == BASE_ITEM_MAGICWAND ) || + (iTyp == BASE_ITEM_BLANK_WAND ) || + (iTyp == BASE_ITEM_BLANK_SCROLL ) || + (iTyp == BASE_ITEM_BLANK_POTION ) || + (iTyp == BASE_ITEM_MISCLARGE ) || + (iTyp == BASE_ITEM_MISCMEDIUM ) || + (iTyp == BASE_ITEM_MISCSMALL ) || + (iTyp == BASE_ITEM_MISCTHIN ) || + (iTyp == BASE_ITEM_MISCWIDE ) + ) return TRUE; + else return FALSE; +} diff --git a/_module/nss/inc_baseitem001.nss b/_module/nss/inc_baseitem001.nss new file mode 100644 index 0000000..85673dc --- /dev/null +++ b/_module/nss/inc_baseitem001.nss @@ -0,0 +1,127 @@ +int isArmor(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_ARMOR ) || + (iTyp == BASE_ITEM_LARGESHIELD ) || + (iTyp == BASE_ITEM_SMALLSHIELD ) || + (iTyp == BASE_ITEM_TOWERSHIELD ) + ) return TRUE; + else return FALSE; +} + +int isWearable(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_HELMET ) || + (iTyp == BASE_ITEM_BELT ) || + (iTyp == BASE_ITEM_BOOTS ) || + (iTyp == BASE_ITEM_BRACER ) || + (iTyp == BASE_ITEM_CLOAK )|| + (iTyp == BASE_ITEM_AMULET ) || + (iTyp == BASE_ITEM_RING ) + ) return TRUE; + else return FALSE; +} + +int isGauntlet(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if (iTyp == BASE_ITEM_GLOVES ) + return TRUE; + else return FALSE; +} + +int isMelee(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_BASTARDSWORD ) || + (iTyp == BASE_ITEM_BATTLEAXE ) || + (iTyp == BASE_ITEM_CLUB ) || + (iTyp == BASE_ITEM_DAGGER ) || + (iTyp == BASE_ITEM_DIREMACE ) || + (iTyp == BASE_ITEM_DOUBLEAXE ) || + (iTyp == BASE_ITEM_DWARVENWARAXE ) || + (iTyp == BASE_ITEM_GREATAXE ) || + (iTyp == BASE_ITEM_GREATSWORD ) || + (iTyp == BASE_ITEM_HALBERD ) || + (iTyp == BASE_ITEM_HANDAXE ) || + (iTyp == BASE_ITEM_HEAVYFLAIL ) || + (iTyp == BASE_ITEM_KAMA ) || + (iTyp == BASE_ITEM_KATANA ) || + (iTyp == BASE_ITEM_KUKRI ) || + (iTyp == BASE_ITEM_LIGHTFLAIL ) || + (iTyp == BASE_ITEM_LIGHTHAMMER ) || + (iTyp == BASE_ITEM_LIGHTMACE ) || + (iTyp == BASE_ITEM_LONGSWORD ) || + (iTyp == BASE_ITEM_MAGICSTAFF ) || + (iTyp == BASE_ITEM_MORNINGSTAR ) || + (iTyp == BASE_ITEM_QUARTERSTAFF ) || + (iTyp == BASE_ITEM_RAPIER ) || + (iTyp == BASE_ITEM_SCIMITAR ) || + (iTyp == BASE_ITEM_SCYTHE ) || + (iTyp == BASE_ITEM_SHORTSPEAR ) || + (iTyp == BASE_ITEM_SHORTSWORD ) || + (iTyp == BASE_ITEM_SICKLE ) || + (iTyp == BASE_ITEM_TWOBLADEDSWORD ) || + (iTyp == BASE_ITEM_WARHAMMER ) || + (iTyp == BASE_ITEM_WHIP ) + ) return TRUE; + else return FALSE; +} + +int isRanged(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_HEAVYCROSSBOW ) || + (iTyp == BASE_ITEM_LIGHTCROSSBOW ) || + (iTyp == BASE_ITEM_LONGBOW ) || + (iTyp == BASE_ITEM_SHORTBOW ) || + (iTyp == BASE_ITEM_SLING ) + ) return TRUE; + else return FALSE; +} + +int isThrowing(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_DART ) || + (iTyp == BASE_ITEM_SHURIKEN ) || + (iTyp == BASE_ITEM_THROWINGAXE ) + ) return TRUE; + else return FALSE; +} + +int isAmmunition(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_ARROW ) || + (iTyp == BASE_ITEM_BOLT ) || + (iTyp == BASE_ITEM_BULLET ) + ) return TRUE; + else return FALSE; +} + +int isArcane(object oItem) +{ + int iTyp = GetBaseItemType(oItem); + if ( + (iTyp == BASE_ITEM_MAGICROD ) || + (iTyp == BASE_ITEM_MAGICSTAFF ) || + (iTyp == BASE_ITEM_MAGICWAND ) || + (iTyp == BASE_ITEM_BLANK_WAND ) || + (iTyp == BASE_ITEM_BLANK_SCROLL ) || + (iTyp == BASE_ITEM_BLANK_POTION ) || + (iTyp == BASE_ITEM_MISCLARGE ) || + (iTyp == BASE_ITEM_MISCMEDIUM ) || + (iTyp == BASE_ITEM_MISCSMALL ) || + (iTyp == BASE_ITEM_MISCTHIN ) || + (iTyp == BASE_ITEM_MISCWIDE ) + ) return TRUE; + else return FALSE; +} diff --git a/_module/nss/inc_bodytailor.nss b/_module/nss/inc_bodytailor.nss new file mode 100644 index 0000000..a23aefe --- /dev/null +++ b/_module/nss/inc_bodytailor.nss @@ -0,0 +1,253 @@ +//:://///////////////////////////////////////////// +//:: BODY TAILOR: include file +//:: btlr_* scripts +//::////////////////////////////////////////////// +/* + allows restrictions for wings/tails. + sets MAX for wings, tails, heads. + and misc switches for control. + +*/ +//::////////////////////////////////////////////// +//:: Modified By: styzygy +//:: Created By: bloodsong +//:: based on the mil tailor by Jake E. Fitch (Milambus Mandragon) +//::////////////////////////////////////////////// + +//-- CONSTANTS for the soft MAX of each type; +//-- the wing/tail 2das can't go above 256 anyway. +//-- change these to reflect the max number of whatever +//-- that you have in your module. +//-- ie: you may not have 200 female human heads, though it is possible. +int WINGMAX = 256; +int TAILMAX = 256; + +int HFHEADMAX = 200; //-- human female +int HMHEADMAX = 200; //-- human male +int AFHEADMAX = 100; //-- halfling female +int AMHEADMAX = 50; //-- halfling male +int EFHEADMAX = 150; //-- elf female +int EMHEADMAX = 50; //-- elf male +int GFHEADMAX = 50; //-- gnome female +int GMHEADMAX = 50; //-- gnome male +int DFHEADMAX = 150; //-- dwarf female +int DMHEADMAX = 50; //-- dwarf male +int OFHEADMAX = 50; //-- halforc female +int OMHEADMAX = 50; //-- halforc male + +int CUSTOMPARTS = 2; //-- set this to how many pc parts you have + //-- before it should switch up to part 255. default is 0, 1, 2. +int MAXPHENO = 2; //-- set to your highest phenotype you are using. 2 if you dont have pheno haks + + +//--CONSTANTS for switches; set to 0 to turn off +int SKIP2DALINES = 0; //--my wings/tails skip 2da lines, so finding a blank + //--is not an end-of-file indication. use 1 if your 2das skip, + //--and then use the restrictions list and MAX constants + //--to define the wing/tail limits. + +int ALLOWBONEARM = 1; //-- anybody can get a palemaster arm +int ALLOWBONEREMOVAL= 1; //-- palemasters can remove bone arms +int ALLOWRDDWING = 1; //-- anybody can get red dragon wings +int ALLOWRDDREMOVAL = 1; //-- red dragon disciples can remove wings +int ALLOWEYES = 1; //-- let anybody get glowing eyes +//--REMOVED //-- allow monks to remove glowing eyes -- THEY CANT anyway. + +//--notes on EYE numbers; i dont know what the real numbers are, +//-- so i set these as tracking numbers. +//-- 0=none, 1=red, 2=green, 3=yellow + +//--RESTRICTION LISTS: WINGS/TAILS +/* instructions: + you can set individual wings/tails or ranges of them + to be un-selectable in the body shop tailor. + for example, if you dont want people to have angel or demon wings, + set a case # for those, like this: + case CREATURE_WING_TYPE_ANGEL: + case CREATURE_WING_TYPE_DEMON: + return TRUE; + + you can also use straight numbers, which match the 2da line numbers. + ie: demon = 1 and angel = 2. custom wings will use plain numbers. + the scripts should skip blank 2da lines, but to make this process + run more smoothly, you should indicate any large gaps in your 2da files, + using the invalid range sets, thus: + if(n >= 43 && n <= 93) return TRUE; + + this will skip lines 43-93. + + if you touch nothing, there won't be any restrictions. + you can still use the soft max constants to tell the scripts + when to loop back to the beginning. + +*/ + + +//checks if n is a valid number; TRUE is INvalid, FALSE is valid +int WingIsInvalid(int n) +{ + //-- restriction list switch + switch(n) + { + //case #: + // return TRUE; + } + + // if(n >= [low#] && n<= [high#]) return TRUE; + + return FALSE; +} + + +//checks if n is a valid number; TRUE is INvalid, FALSE is valid +int TailIsInvalid(int n) +{ + //-- restriction list switch + switch(n) + { + //case #: + // return TRUE; + } + + // if(n >= [low#] && n<= [high#]) return TRUE; + + return FALSE; +} + + + +//--OUTSIDE FUNCTIONS----------------------------------------------- +//-- do not modify stuff below + +// Remove an effect of the given type +void RemoveEffectOfType(object oTarget, int nEffectType) +{ + effect eEff = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEff)) { + if ( GetEffectType(eEff) == nEffectType) { + RemoveEffect(oTarget, eEff); + } + eEff = GetNextEffect(oTarget); + } +} + + + +//--sticks nFX eyes on oCreature +//--with routine by the guy who figured out how to figure out eye numbers, +//-- but didnt put his/her name on the scripts +void ApplyEyes(int nFX, object oCreature) +{ + int nGender = GetGender(oCreature); + int nRace = GetAppearanceType(oCreature); + //--FX EYE # LIST: 0=none, 1=red, 2=green, 3=yellow. there. + + switch(nRace) + {//-- this will make the races translate to proper advances on the fx constants. trust me. + case 0: nRace = 2; break; + case 1: nRace = 4; break; + case 2: nRace = 6; break; + case 3: nRace = 8; break; + case 4: nRace = 0; break; + case 5: nRace = 10; break; + default: nRace = 0; break; + } + + switch (nFX) + { + case 1: + { + RemoveEffectOfType(oCreature, EFFECT_TYPE_VISUALEFFECT); + effect eEyes = SupernaturalEffect(EffectVisualEffect( VFX_EYES_RED_FLAME_HUMAN_MALE+nGender+nRace)); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEyes, oCreature); + break; + } + case 2: + { + RemoveEffectOfType(oCreature, EFFECT_TYPE_VISUALEFFECT); + effect eEyes = SupernaturalEffect(EffectVisualEffect( VFX_EYES_GREEN_HUMAN_MALE+nGender+nRace)); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEyes, oCreature); + break; + } + case 3: + { + RemoveEffectOfType(oCreature, EFFECT_TYPE_VISUALEFFECT); + + effect eEyes1 = SupernaturalEffect(EffectVisualEffect( VFX_EYES_GREEN_HUMAN_MALE+nGender+nRace)); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEyes1, oCreature); + + effect eEyes2 = SupernaturalEffect(EffectVisualEffect( VFX_EYES_RED_FLAME_HUMAN_MALE+nGender+nRace)); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEyes2, oCreature); + break; + } + case 0: + { + RemoveEffectOfType(oCreature, EFFECT_TYPE_VISUALEFFECT); + break; + } + } +} + + + + +string Get2DACheck(string sFile, int iRow) +{ + //-- this reads a string from the module...!? + string sACBonus = GetLocalString(GetModule(), sFile + IntToString(iRow)); + //-- if the module string is blank... + if (sACBonus == "") + { //--read the 2da of the file, for the MODEL column, on our current row. + sACBonus = Get2DAString(sFile, "MODEL", iRow); + + if (sACBonus == "" && iRow != 0)//-- dont skip blank row 0, none + {//-- if that is blank, we SKIP that line. + sACBonus = "SKIP"; + //-- unless the LABEL row is also blank... + string sCost = Get2DAString(sFile, "LABEL", iRow); + if (sCost == "" && !SKIP2DALINES) sACBonus = "FAIL"; + //--AND we are not skipping blank 2da lines. + //-- in which case its a FAIL. + } + //--store the 2da row/column value on the module. + SetLocalString(GetModule(), sFile + IntToString(iRow), sACBonus); + } + //--this returns a number-string, or SKIP or FAIL. + return sACBonus; +} + + + +int GetCachedLimit(string sFile) +{ + if(!SKIP2DALINES) + {//-- we're not skipping blank lines + if(sFile == "wingmodel.2da") + { return WINGMAX; } + else //--its tails + { return TAILMAX; } + } + //-- if we're not skipping blank lines, we can find the max + //-- line number of the 2da using this + + int iLimit = GetLocalInt(GetModule(), sFile + "Limit"); + + if (iLimit == 0) + { + int iCount = 0; + + while (Get2DAString(sFile, "MODEL", iCount + 1) != "") + { + iCount++; + } + + SetLocalInt(GetModule(), sFile + "Limit", iCount); + iLimit = iCount; + } + + return iLimit; +} + + +/* +void main(){} diff --git a/_module/nss/inc_changearmor.nss b/_module/nss/inc_changearmor.nss new file mode 100644 index 0000000..9e86cbd --- /dev/null +++ b/_module/nss/inc_changearmor.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: inc_changearmor +//::////////////////////////////////////////////// + +#include "x2_inc_itemprop" +#include "x2_inc_craft" + +void armorModelNext(int iItemAppr) +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + oItem = IPGetModifiedArmor(oItem, iItemAppr, X2_IP_ARMORTYPE_NEXT, TRUE); + AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST)); +} + +void armorModelPrev(int iItemAppr) +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + oItem = IPGetModifiedArmor(oItem, iItemAppr, X2_IP_ARMORTYPE_PREV, TRUE); + AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST)); +} + +void armorModelRobe(int iRobeType) +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + object oNewItem = IPCreateAndModifyArmorRobe(oItem, iRobeType); + DestroyObject(oItem); + AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_CHEST)); +} + +void weaponModelNext(int iWeaponModel) +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC); + oItem = IPGetModifiedWeapon(oItem, iWeaponModel, X2_IP_WEAPONTYPE_NEXT, TRUE); + AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_RIGHTHAND)); +} + +void weaponModelPrev(int iWeaponModel) +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC); + oItem = IPGetModifiedWeapon(oItem, iWeaponModel, X2_IP_WEAPONTYPE_PREV, TRUE); + AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_RIGHTHAND)); +} + diff --git a/_module/nss/inc_i0_generic.nss b/_module/nss/inc_i0_generic.nss new file mode 100644 index 0000000..927ff21 --- /dev/null +++ b/_module/nss/inc_i0_generic.nss @@ -0,0 +1,2021 @@ +//:://///////////////////////////////////////////// +//:: Generic Scripting Include v1.0 +//:: NW_I0_GENERIC +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + + December 7 2002, Naomi Novik + Many functions removed to separate libraries: + + x0_i0_anims + PlayMobileAmbientAnimations_NonAvian + PlayMobileAmbientAnimations_Avian + (with PlayMobileAmbientAnimations changed to + just a call to one of these two) + PlayImmobileAmbientAnimations + + x0_i0_assoc + associate constants (NW_ASC_...) + GetPercentageHPLoss (only used in GetAssociateHealMaster) + SetAssociateState + GetAssociateState + ResetHenchmenState + AssociateCheck + GetAssociateHealMaster + GetFollowDistance + SetAssociateStartLocation + GetAssociateStartLocation + + x0_i0_behavior + behavior constants + SetBehaviorState + GetBehaviorState + + x0_i0_spawncond + OnSpawn condition constants + SetSpawnInCondition + GetSpawnInCondition + SetSpawnInLocals + SetListeningPatterns + + x0_i0_walkway + WalkWayPoints + RunNextCircuit + RunCircuit + CheckWayPoints + GetIsPostOrWalking + + x0_i0_talent + ALL the talent functions + + x0_i0_equip + Equipping functions + + x0_i0_match + Matching functions + + x0_i0_debug + MyPrintString + DebugPrintTalentId + newdebug + + x0_inc_generic + Pretty much everything else + + ***********************************************' + CHANGE SUMMARY + + + February 6 2003: Commented out the Henchman RespondToShout because now using + the newer bkRespondToShout function in x0_i0_henchman + + + September 18 2002: DetermineCombatRound broken into smaller functions + 19 : Removed randomness from Talent system. You can't + have smart AI and random behavior. Only healing + has the possiblity of being random. + + I may want to add the possibility of getting a + random talent only in the Talent filter if + something fails (*) + + + ******************************************** + WARNING THIS SCRIPT IS CHANGED AT YOUR PERIL + ******************************************** + + This is the master generic script and currently + handles all combat and some plot behavior + within NWN. If this script is tampered + with there is a chance of introducing game + breaking bugs. But other than that enjoy. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Sept 20, 2001 +//::////////////////////////////////////////////// + +//#include "x0_i0_assoc" - included in x0_inc_generic +//#include "x0_inc_generic" - included in x0_i0_talent +//#include "x0_i0_talent" - included in x0_i0_combat + +//#include "x0_i0_combat" - include in x0_i0_anims + +//#include "x0_i0_walkway" - include in x0_i0_anims +#include "x0_i0_behavior" +#include "x0_i0_anims" + + +/********************************************************************** + * CONSTANTS + **********************************************************************/ + +/********************************************************************** + * Flee and move constants + **********************************************************************/ + +const int NW_GENERIC_FLEE_EXIT_FLEE = 0; +const int NW_GENERIC_FLEE_EXIT_RETURN = 1; +const int NW_GENERIC_FLEE_TELEPORT_FLEE = 2; +const int NW_GENERIC_FLEE_TELEPORT_RETURN = 3; + +/********************************************************************** + * Shout constants + **********************************************************************/ + +// NOT USED +const int NW_GENERIC_SHOUT_I_WAS_ATTACKED = 1; + +//IN OnDeath Script +const int NW_GENERIC_SHOUT_I_AM_DEAD = 12; + +//IN TalentMeleeAttacked +const int NW_GENERIC_SHOUT_BACK_UP_NEEDED = 13; + +const int NW_GENERIC_SHOUT_BLOCKER = 2; + +/********************************************************************** + * chooseTactics constants + **********************************************************************/ + +const int chooseTactics_MEMORY_OFFENSE_MELEE = 0; +const int chooseTactics_MEMORY_DEFENSE_OTHERS = 1; +const int chooseTactics_MEMORY_DEFENSE_SELF = 2; +const int chooseTactics_MEMORY_OFFENSE_SPELL = 3; + + +/********************************************************************** + * FUNCTION PROTOTYPES + **********************************************************************/ + +// * New Functions September - 2002 + + +// * The class-specific tactics have been broken out from DetermineCombatRound +// * for readability. This function determines the actual tactics each class +// * will use. +int chooseTactics(object oIntruder); + +// Adds all three of the class levels together. Used before +// GetHitDice became available +int GetCharacterLevel(object oTarget); + +//If using ambient sleep this will remove the effect +void RemoveAmbientSleep(); + +//Searches for the nearest locked object to the master +object GetLockedObject(object oMaster); + +/********************************************************************** + * DetermineCombatRound subfunctions + **********************************************************************/ + +// Used in DetermineCombatRound to keep a +// henchmen bashing doors. +int BashDoorCheck(object oIntruder = OBJECT_INVALID); + +// Determines which of a NPCs three classes to +// use in DetermineCombatRound +int DetermineClassToUse(); + + +/********************************************************************** + * Core AI Functions + **********************************************************************/ + +//:://///////////////////////////////////////////// +//:: DetermineCombatRound +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This function is the master function for the + generic include and is called from the main + script. This function is used in lieu of + any actual scripting. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// +void DetermineCombatRound(object oIntruder = OBJECT_INVALID, int nAI_Difficulty = 10); + +//:://///////////////////////////////////////////// +//:: Respond To Shouts +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +// Allows the listener to react in a manner +// consistant with the given shout but only to one +// combat shout per round +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +//NOTE ABOUT COMMONERS +// Commoners are universal cowards. If you attack anyone +// they will flee for 4 seconds away from the attacker. +// However to make the commoners into a mob, make a single +// commoner at least 10th level of the same faction. +// If that higher level commoner is attacked or killed then +// the commoners will attack the attacker. They will disperse again +// after some of them are killed. Should NOT make multi-class +// creatures using commoners. +// +//NOTE ABOUT BLOCKERS +// It should be noted that the Generic Script for On Dialogue +// attempts to get a local set on the shouter by itself. +// This object represents the LastOpenedBy object. It is this +// object that becomes the oIntruder within this function. +// +//NOTE ABOUT INTRUDERS +// The intruder object is for cases where a placable needs to +// pass a LastOpenedBy Object or a AttackMyAttacker +// needs to make his attacker the enemy of everyone. +void RespondToShout(object oShouter, int nShoutIndex, object oIntruder = OBJECT_INVALID); + + +//******** PLOT FUNCTIONS + +// NPCs who have warning status set to TRUE will allow +// one 'free' attack by PCs from a non-hostile faction. +void SetNPCWarningStatus(int nStatus = TRUE); + +// NPCs who have warning status set to TRUE will allow +// one 'free' attack by PCs from a non-hostile faction. +int GetNPCWarningStatus(); + +// * Presently Does not work with the current implementation +// * of encounter triggers! +// +// This function works in tandem with an encounter +// to spawn in guards to fight for the attacked +// NPC. MAKE SURE THE ENCOUNTER TAG IS SET TO: +// +// "ENC_" + NPC TAG +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 29, 2001 +void SetSummonHelpIfAttacked(); + +// The target object flees to the specified +// way point and then destroys itself, to be +// respawned at a later point. For unkillable +// sign post characters who are not meant to fight +// back. +// This function is used only because ActionDoCommand can +// only accept void functions. +void CreateSignPostNPC(string sTag, location lLocal); + +// The target object flees to the specified +// way point and then destroys itself, to be +// respawned at a later point. For unkillable +// sign post characters who are not meant to fight +// back. +void ActivateFleeToExit(); + +// The target object flees to the specified +// way point and then destroys itself, to be +// respawned at a later point. For unkillable +// sign post characters who are not meant to fight +// back. +int GetFleeToExit(); + +// Checks that an item was unlocked. +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 19, 2001 +void CheckIsUnlocked(object oLastObject); + +// This function is now just a wrapper around the functions +// PlayMobileAmbientAnimations_Nonavian() and +// PlayMobileAmbientAnimations_Avian(), in x0_i0_anims +void PlayMobileAmbientAnimations(); + +// Determines the special behavior used by the NPC. +// Generally all NPCs who you want to behave differently +// than the defualt behavior. +// For these behaviors, passing in a valid object will +// cause the creature to become hostile the the attacker. +void DetermineSpecialBehavior(object oIntruder = OBJECT_INVALID); + +// * Am I in a invisible or stealth state or sanctuary? +int InvisibleTrue(object oSelf = OBJECT_SELF); + +/********************************************************************** + * FUNCTION DEFINITIONS + **********************************************************************/ + +//:://///////////////////////////////////////////// +//:: AdjustBehaviorVariable +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* +Overriding "behavior" variables. +If a variable has been stored on the creature it overrides the above +class defaults +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// + +int AdjustBehaviorVariable(int nVar, string sVarName) +{ + int nPlace =GetLocalInt(OBJECT_SELF, sVarName); + if (nPlace > 0) + { + return nPlace; + } + //return nVar; // * return the original value + return 0; +} + +//:://///////////////////////////////////////////// +//:: InvisibleBecome +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + A more intelligent invisibility solution, + along the lines of the one used in + the various end-user AIs. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: June 14, 2003 +//::////////////////////////////////////////////// +int InvisibleBecome(object oSelf = OBJECT_SELF) +{ + int iDarkness = FALSE; + if(GetHasSpell(SPELL_DARKNESS) && GetHasSpell(SPELL_DARKVISION)) iDarkness = TRUE; + if(GetHasSpell(SPELL_IMPROVED_INVISIBILITY) || GetHasSpell(SPELL_INVISIBILITY) || + GetHasSpell(SPELL_INVISIBILITY_SPHERE) || (iDarkness) || GetHasSpell(SPELL_SANCTUARY) + || GetHasSpell(SPELL_ETHEREALNESS) + || GetHasFeat(FEAT_HIDE_IN_PLAIN_SIGHT, oSelf) == TRUE) + { + + // * cannot already be invisible, otherwise what is the point + if(InvisibleTrue(oSelf) == FALSE) + { + // * this bit ported directly from Jasperre + // Can anyone see me? (has spell effects of X) + // * The point of this is to see if its even worthwhile to go invisbile + // * or will it be immediately dispeled. + object oSeeMe = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_HAS_SPELL_EFFECT, SPELL_TRUE_SEEING); + if(!GetIsObjectValid(oSeeMe)) + { + oSeeMe = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_HAS_SPELL_EFFECT, SPELL_SEE_INVISIBILITY); + // if(!GetIsObjectValid(oSeeMe)) + // { + // oSeeMe = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_HAS_SPELL_EFFECT, SPELL_INVISIBILITY_PURGE); + // } + } + + + if(!GetIsObjectValid(oSeeMe)) + { + int nDiff = GetCombatDifficulty(oSelf, TRUE); + //SpeakString(IntToString(nDiff)); + if (nDiff > -1) + { + + ClearActions(1001); + if (iDarkness==TRUE) + { + ActionCastSpellAtObject(SPELL_DARKVISION, oSelf); + ActionCastSpellAtObject(SPELL_DARKNESS, oSelf); + return TRUE; + } +// if (GetHasSpell(SPELL_IMPROVED_INVISIBILITY, oSelf) == TRUE) + if (GetHasSpell(SPELL_IMPROVED_INVISIBILITY, oSelf)) + { + ActionCastSpellAtObject(SPELL_IMPROVED_INVISIBILITY, oSelf); + return TRUE; + } + else +// if (GetHasSpell(SPELL_INVISIBILITY, oSelf) == TRUE) + if (GetHasSpell(SPELL_INVISIBILITY, oSelf)) + { + ActionCastSpellAtObject(SPELL_INVISIBILITY, oSelf); + return TRUE; + } + else +// if (GetHasSpell(SPELL_INVISIBILITY_SPHERE, oSelf) == TRUE) + if (GetHasSpell(SPELL_INVISIBILITY_SPHERE, oSelf)) + { + ActionCastSpellAtObject(SPELL_INVISIBILITY_SPHERE, oSelf); + return TRUE; + } + else +// if (GetHasSpell(SPELL_ETHEREALNESS, oSelf) == TRUE) + if (GetHasSpell(SPELL_ETHEREALNESS, oSelf)) + { + ActionCastSpellAtObject(SPELL_ETHEREALNESS, oSelf); + return TRUE; + } + else +// if (GetHasSpell(SPELL_SANCTUARY, oSelf) == TRUE) + if (GetHasSpell(SPELL_SANCTUARY, oSelf)) + { + ActionCastSpellAtObject(SPELL_SANCTUARY, oSelf); + return TRUE; + } + else + if (GetHasFeat(FEAT_HIDE_IN_PLAIN_SIGHT, oSelf)) + // * go into stealth mode + { + // SpeakString("Attempting stealth mode"); + SetActionMode(OBJECT_SELF, ACTION_MODE_STEALTH, TRUE); + WrapperActionAttack(GetNearestEnemy()); + return TRUE; + } + + } + } + }// is NOT invisible + } + return FALSE; +} + +//:://///////////////////////////////////////////// +//:: InvisibleTrue +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + Returns TRUE if oSelf is hidden either + magically or via stealth + +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: July 14, 2003 +//::////////////////////////////////////////////// + +int InvisibleTrue(object oSelf =OBJECT_SELF) +{ + if(GetHasEffect(EFFECT_TYPE_INVISIBILITY, oSelf) || GetHasEffect(EFFECT_TYPE_IMPROVEDINVISIBILITY, oSelf) + || (GetHasSpellEffect(SPELL_DARKNESS, oSelf) && GetHasSpellEffect(SPELL_DARKVISION, oSelf)) + || GetActionMode(oSelf, ACTION_MODE_STEALTH) || GetHasEffect(EFFECT_TYPE_SANCTUARY, oSelf) + || GetHasEffect(EFFECT_TYPE_ETHEREAL, oSelf)) + { + return TRUE; + + } + return FALSE; +} + +// * Returns true if a wizard or sorcerer and wearing armor +int GetShouldNotCastSpellsBecauseofArmor(object oTarget, int nClass) +{ + + if (GetArcaneSpellFailure(oTarget) > 15 && (nClass == CLASS_TYPE_SORCERER || nClass == CLASS_TYPE_WIZARD)) + { + return TRUE; + } + return FALSE; +} + + +//:://///////////////////////////////////////////// +//:: chooseTactics +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Separated this function out from DetermineCombatRound + for readibility +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: September 2002 +//::////////////////////////////////////////////// + +int chooseTactics(object oIntruder) +{ + + // SELF PRESERVATION: Always attempt to heal self first + if(TalentHealingSelf() == TRUE) return 99; //Use spells and potions + + // Next, try the special tactics routines + // specific to XP1 + if (SpecialTactics(oIntruder)) return 99; + + // * These constants in ChooseTactics routine + // * remember previous rounds choices + + //moved to top of script, made into real constants + //int MEMORY_OFFENSE_MELEE = 0; + //int MEMORY_DEFENSE_OTHERS = 1; + //int MEMORY_DEFENSE_SELF = 2; + //int MEMORY_OFFENSE_SPELL = 3; + + // * If defensive last round, try to be offensive this round + // * this is to prevent wasting time on multiple protections + int nPreviousMemory = GetLocalInt(OBJECT_SELF, "NW_L_MEMORY"); + + int nClass = DetermineClassToUse(); + + //This does not seem to be used, so no point declaring it... + //int nCrazy = 0; + + // * Defaulted high so unspecified classes will not be cowards + int nOffense = 50; + + int nCompassion = 25; + + // * Defaulted this high because non standard creatures + // * with spells should try and use them. + int nMagic = 55; + + // * setup base BEHAVIOR + switch (nClass) + { + case CLASS_TYPE_COMMONER: + // Commoners should run away from fights + //SpawnScriptDebugger(); + nOffense = 0; nCompassion = 0; nMagic = 0; break; + case CLASS_TYPE_PALEMASTER: + case CLASS_TYPE_WIZARD: + case CLASS_TYPE_SORCERER: + // SpawnScriptDebugger(); + nOffense = 40; nCompassion = 40; nMagic = 100; break; + case CLASS_TYPE_BARD: + case CLASS_TYPE_HARPER: + case CLASS_TYPE_DRAGONDISCIPLE: + { + if(TalentBardSong() == TRUE) return 99; + nOffense = 40; nCompassion = 42; nMagic = 43; break; + } + case CLASS_TYPE_CLERIC: + case CLASS_TYPE_DRUID: + case CLASS_TYPE_SHIFTER: + { + nOffense = 40; + nCompassion = 45; + nMagic = 44; + // * Clerics shouldn't constantly cast spells + if (nPreviousMemory != chooseTactics_MEMORY_OFFENSE_MELEE) + nMagic = Random(50) + 1; + break; + } + case CLASS_TYPE_PALADIN : + case CLASS_TYPE_RANGER : + nOffense = 40; nCompassion = 25; nMagic = Random(50) + 1; break; + case CLASS_TYPE_BARBARIAN: + { + // SpawnScriptDebugger(); + // * GetHasFeat(...) does not work correctly with no-leveled up + // * characters. So for now, only Xanos gets to do this. + string sTag = GetTag(OBJECT_SELF); + //if (sTag == "x0_hen_xan" || sTag == "x2_hen_daelan") + //{ + if (GetHasFeatEffect(FEAT_BARBARIAN_RAGE) == FALSE) + { + + if (GetHasFeat(FEAT_BARBARIAN_RAGE) == TRUE) + { + ActionUseFeat(FEAT_BARBARIAN_RAGE, OBJECT_SELF); + return 99; + } + } + //} + nOffense = 50; nCompassion = 25; nMagic = 20; break; + // * set high magic to use rage + // * suggestion don't give barbarians lots of magic or else they will fight oddly + } + case CLASS_TYPE_WEAPON_MASTER: + case CLASS_TYPE_ARCANE_ARCHER: + case CLASS_TYPE_BLACKGUARD: + case CLASS_TYPE_SHADOWDANCER: + case CLASS_TYPE_DWARVENDEFENDER: + case CLASS_TYPE_ASSASSIN: + case CLASS_TYPE_FIGHTER: + case CLASS_TYPE_ROGUE : //SpawnScriptDebugger(); + case CLASS_TYPE_MONK : + nOffense = 40; nCompassion = 0; nMagic = 0; break; + case CLASS_TYPE_UNDEAD: + nOffense = 40; nCompassion = 40; nMagic = 40; break; + case CLASS_TYPE_OUTSIDER: + { + nOffense = 40; nMagic = 40; + if (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_GOOD) + { + nCompassion = 40; + } + else nCompassion = 0; + break; + } + case CLASS_TYPE_CONSTRUCT: + case CLASS_TYPE_ELEMENTAL: + nOffense = 40; nCompassion = 0; nMagic = 40; break; + case CLASS_TYPE_DRAGON: + nOffense = 40; nCompassion = 20; nMagic = 40; break; + default: + nOffense = 50; nCompassion = 25; nMagic = 55; break; + } + + //really minor optimization - since this bit doesn't rely on the variables set + //below, might as well check it before we do all those calculations + // * Dragon Disciple Breath + if (GetHasFeat(FEAT_DRAGON_DIS_BREATH) && Random(100) > 50) + { + ClearActions(2000); + ActionCastSpellAtObject(690, GetNearestEnemy(), METAMAGIC_ANY, TRUE); + DecrementRemainingFeatUses(OBJECT_SELF, FEAT_DRAGON_DIS_BREATH); + return 99; + } + + + // MyPrintString("Made it past the class-specific settings"); + + + // ************************************ + // * MODIFY BEHAVIOR FOR SPECIAL CASES + // ************************************ + if (GetRacialType(OBJECT_SELF) == RACIAL_TYPE_UNDEAD) + nCompassion = nCompassion - 20; + + // Randomize things a bit + //seems that nCrazy is always 0, so might as well comment them out + nOffense = Random(10 /*+ nCrazy*/) + nOffense; + nMagic = Random(10 /*+ nCrazy*/) + nMagic; + nCompassion = Random(10 /*+ nCrazy*/) + nCompassion; + + + + // * if your opponent is close to you, then increase offense + // * as casting defensive abilities when enemies are close + // * is generally not a good idea. + // * Dec 18 2002: If you have Combat Casting, you'll still be more + // * liable to use defensive abilities + if (GetIsObjectValid(oIntruder) && !GetHasFeat(FEAT_COMBAT_CASTING)) + { + if (GetDistanceToObject(oIntruder) <= 5.0) { + nOffense = nOffense + 20; + nMagic = nMagic - 20; + } + } + + // * If enemies are further away, more chance of doing magic + if (GetDistanceToObject(oIntruder) > 3.0) + nMagic = nMagic + 15; + + // * Dec 18 2002: Add your level to your magic rating + nMagic = nMagic + GetHitDice(OBJECT_SELF); + + + // ************************************** + // * CHOOSE TALENT TO USE + // ************************************** + + //SpawnScriptDebugger(); + + // * If defensive last round, try to be offensive this round + // * this is to prevent wasting time on multiple protections + if ((nPreviousMemory == chooseTactics_MEMORY_DEFENSE_OTHERS) + || (nPreviousMemory == chooseTactics_MEMORY_DEFENSE_SELF)) + { + nOffense = nOffense + 40; + } + + + // April 2003 + // If in rage should be almost no chance of doing magic + // * June 2003 + // * If has more than 5% chance of spell failure don't try casting + // 5% chance changed to 15% + if (GetHasFeatEffect(FEAT_BARBARIAN_RAGE)== TRUE || GetShouldNotCastSpellsBecauseofArmor(OBJECT_SELF, nClass) == TRUE + || GetLocalInt(OBJECT_SELF, "X2_L_STOPCASTING") == 10) + { + nMagic = 0; + } + + + + + // ************** + // * JULY 12 2003 + // * Overriding "behavior" variables. + // * If a variable has been stored on the creature it overrides the above + // * class defaults + // * JULY 28 2003 + // * changed this so that its an additive process, not an overrwrite. + // * gives more flexiblity. + // ************** + nMagic = nMagic + AdjustBehaviorVariable(nMagic, "X2_L_BEH_MAGIC"); + nOffense = nOffense + AdjustBehaviorVariable(nOffense, "X2_L_BEH_OFFENSE"); + nCompassion = nCompassion + AdjustBehaviorVariable(nCompassion, "X2_L_BEH_COMPASSION"); + + + // * If invisbile of any sort, become Defensive and + // * magical to use any buffs you may have + // * This behavior variable setting should override all others + // * October 22 2003 - Lines 690 and 713 modified to only work if magic + // * setting has not been turned off. Nathyrra always going invisible + // * can be annoying. + if (InvisibleTrue(OBJECT_SELF) == TRUE && nMagic > 0) + { + // SpawnScriptDebugger(); + // * if wounded at all take this time to heal self + // * since I am invisible there is little danger from doing this + if (GetCurrentHitPoints(OBJECT_SELF) < GetMaxHitPoints(OBJECT_SELF)) + { + if(TalentHealingSelf(TRUE) == TRUE) return 99; + } + + nOffense = 7; + nMagic = 100; + + if (GetActionMode(OBJECT_SELF, ACTION_MODE_STEALTH) == TRUE) + { + nOffense = 100; // * if in stealth attempt sneak attacks + } + } + else + // ************** + // * JULY 14 2003 + // * Attempt To Go Invisible + // ************** + if (InvisibleBecome() == TRUE && nMagic > 0) + return 99; + + // PHYSICAL, NO OFFENSE + if (nOffense <= 5) + { + //SpawnScriptDebugger(); + //SpeakString("fleeing"); + if (TalentFlee(oIntruder) == TRUE) return 99; + } + + // protect others: MAGICAL, DEFENSE, COMPASSION + if ((nOffense<= 50) && (nMagic > 50) && (nCompassion > 50)) + { + SetLocalInt(OBJECT_SELF, "NW_L_MEMORY", chooseTactics_MEMORY_DEFENSE_OTHERS); + if (TalentHeal() == TRUE) return 99; + if (TalentCureCondition() == TRUE) return 99; + if (TalentUseProtectionOthers() == TRUE) return 99; + if (TalentEnhanceOthers() == TRUE) return 99; + + // * Temporarily be non-compassionate to buff self + // * if we got to this point. + nCompassion = 0; + } + + // protectself: MAGICAL, DEFENSE, NO COMPASSION + if ((nOffense<= 50) && (nMagic > 50) && (nCompassion <=50)) + { + SetLocalInt(OBJECT_SELF, "NW_L_MEMORY", chooseTactics_MEMORY_DEFENSE_SELF); + + /* Dec 19 2002: + Against spell-casters, cast protection spells more often + */ + int nClass = GetClassByPosition(1,oIntruder); + if (nClass == CLASS_TYPE_WIZARD || nClass == CLASS_TYPE_SORCERER + || nClass == CLASS_TYPE_CLERIC || nClass == CLASS_TYPE_DRUID) + { + if (TalentSelfProtectionMantleOrGlobe()) + return 99; + } + + if(TalentUseProtectionOnSelf() == TRUE) return 99; + if(TalentUseEnhancementOnSelf() == TRUE) return 99; + if(TalentPersistentAbilities() == TRUE) return 99; + // int TalentAdvancedBuff(float fDistance); + + //Used for Potions of Enhancement and Protection + if(TalentBuffSelf() == TRUE) return 99; + + if(TalentAdvancedProtectSelf() == TRUE) return 99; + if(TalentSummonAllies() == TRUE) return 99; + if(TalentSeeInvisible() == TRUE) return 99; + if(TalentMeleeAttacked(oIntruder) == TRUE) return 99; + if(TalentRangedAttackers(oIntruder) == TRUE) return 99; + if(TalentRangedEnemies(oIntruder) == TRUE) return 99; + + + } + + // MAGICAL, OFFENSE + if (nMagic > 50) + { + // // MyPrintString("in offensive spell"); + // SpawnScriptDebugger(); + SetLocalInt(OBJECT_SELF, "NW_L_MEMORY", chooseTactics_MEMORY_OFFENSE_SPELL); + if (TalentUseTurning() == TRUE) return 99; + if (TalentSpellAttack(oIntruder) == TRUE) return 99; + } + + // If we got here, we're going to melee offense + SetLocalInt(OBJECT_SELF, "NW_L_MEMORY", chooseTactics_MEMORY_OFFENSE_MELEE); + + // PHYSICAL, OFFENSE (if nothing else applies) + if (TryKiDamage(oIntruder) == TRUE) return 99; + if (TalentSneakAttack() == TRUE) return 99; + if (TalentDragonCombat(oIntruder)) {return 99;} + if (TalentMeleeAttack(oIntruder) == TRUE) return 99; + + + object oHostile = GetNearestSeenEnemy(); + + // * Feb 17 2003: This error could happen in the situation that someone + // * went into combat mode and their 'hostility' ended while going through ChooseTactics + if (GetIsObjectValid(oHostile) == TRUE) + { + + // * BK if it returns this it means the AI found nothing + // * Appropriate to do + //SpeakString("BUG!!!!!!!!!!!!!!!!!!!!!!!! (Let Brent Knowles know about this. Supply savegame) Nothing valid to do !!!!!!!!!!!!!!!!!!!!!"); + //SpeakString("BUG!! Magic " + IntToString(nMagic) + " Compassion " + IntToString(nCompassion) + " Offense " + IntToString(nOffense)); + } + return 1; + +} // * END of choosetactics + +//:://///////////////////////////////////////////// +//:: __InCombatRound +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Tests to see if already running a determine + combatround this round. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: July 11 2003 +//::////////////////////////////////////////////// +int __InCombatRound() +{ + + // * if just in attackaction, turn combat round off + // * if simply fighting it is okay to turn the combat round off + // * and try again because it doesn't hurt an attackaction + // * to be reiniated whereas it does break a spell + int nCurrentAction = GetCurrentAction(OBJECT_SELF); + if (nCurrentAction == ACTION_ATTACKOBJECT || nCurrentAction == ACTION_INVALID || nCurrentAction == ACTION_MOVETOPOINT) + { + return FALSE; + } + if (GetLocalInt(OBJECT_SELF, "X2_L_MUTEXCOMBATROUND") == TRUE) + { + //SpeakString("DEBUG:: In Combat Round, busy."); + return TRUE; + } + return FALSE; +} +//:://///////////////////////////////////////////// +//:: __TurnCombatRoundOn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Will set the exclusion variable on whether + in combat or not. + This is to prevent multiple firings + of determinecombatround in one round +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: July 11 2003 +//::////////////////////////////////////////////// + +void __TurnCombatRoundOn(int bBool) +{ + if (bBool == TRUE) + { + SetLocalInt(OBJECT_SELF, "X2_L_MUTEXCOMBATROUND", TRUE); + } + else + { + // * delay it turning off like an action + ActionDoCommand(SetLocalInt(OBJECT_SELF, "X2_L_MUTEXCOMBATROUND", FALSE)); + } +} +//:://///////////////////////////////////////////// +//:: DetermineCombatRound +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This function is the master function for the + generic include and is called from the main + script. This function is used in lieu of + any actual scripting. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// + +void DetermineCombatRound(object oIntruder = OBJECT_INVALID, int nAI_Difficulty = 10) +{ + // MyPrintString("************** DETERMINE COMBAT ROUND START *************"); + // MyPrintString("************** " + GetTag(OBJECT_SELF) + " ************"); + + // ---------------------------------------------------------------------------------------- + // May 2003 + // Abort out of here, if petrified + // ---------------------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_PETRIFY, OBJECT_SELF) == TRUE) + { + return; + } + + // ---------------------------------------------------------------------------------------- + // Oct 06/2003 - Georg Zoeller, + // Fix for ActionRandomWalk blocking the action queue under certain circumstances + // ---------------------------------------------------------------------------------------- + if (GetCurrentAction() == ACTION_RANDOMWALK) + { + ClearAllActions(); + } + + // ---------------------------------------------------------------------------------------- + // July 27/2003 - Georg Zoeller, + // Added to allow a replacement for determine combat round + // If a creature has a local string variable named X2_SPECIAL_COMBAT_AI_SCRIPT + // set, the script name specified in the variable gets run instead + // see x2_ai_behold for details: + // ---------------------------------------------------------------------------------------- + string sSpecialAI = GetLocalString(OBJECT_SELF,"X2_SPECIAL_COMBAT_AI_SCRIPT"); + if (sSpecialAI != "") + { + SetLocalObject(OBJECT_SELF,"X2_NW_I0_GENERIC_INTRUDER", oIntruder); + ExecuteScript(sSpecialAI, OBJECT_SELF); + if (GetLocalInt(OBJECT_SELF,"X2_SPECIAL_COMBAT_AI_SCRIPT_OK")) + { + DeleteLocalInt(OBJECT_SELF,"X2_SPECIAL_COMBAT_AI_SCRIPT_OK"); + return; + } + } + + + // ---------------------------------------------------------------------------------------- + // DetermineCombatRound: EVALUATIONS + // ---------------------------------------------------------------------------------------- + if(GetAssociateState(NW_ASC_IS_BUSY)) + { + return; + } + + if(BashDoorCheck(oIntruder)) {return;} + + // ---------------------------------------------------------------------------------------- + // BK: stop fighting if something bizarre that shouldn't happen, happens + // ---------------------------------------------------------------------------------------- + + if (bkEvaluationSanityCheck(oIntruder, GetFollowDistance()) == TRUE) + return; + + // ** Store HOw Difficult the combat is for this round + int nDiff = GetCombatDifficulty(); + SetLocalInt(OBJECT_SELF, "NW_L_COMBATDIFF", nDiff); + + // MyPrintString("COMBAT: " + IntToString(nDiff)); + + // ---------------------------------------------------------------------------------------- + // If no special target has been passed into the function + // then choose an appropriate target + // ---------------------------------------------------------------------------------------- + if (GetIsObjectValid(oIntruder) == FALSE) + oIntruder = bkAcquireTarget(); + + + if (GetIsDead(oIntruder) == TRUE) + { + // ---------------------------------------------------------------------------------------- + // If for some reason my target is dead, then leave + // the poor guy alone. Jeez. What kind of monster am I? + // ---------------------------------------------------------------------------------------- + return; + } + + // ---------------------------------------------------------------------------------------- + /* + JULY 11 2003 + If in combat round already (variable set) do not enter it again. + This is meant to prevent multiple calls to DetermineCombatRound + from happening during the *same* round. + + This variable is turned on at the start of this function call. + It is turned off at each "return" point for this function + */ + // ---------------------------------------------------------------------------------------- + if (__InCombatRound() == TRUE) + { + return; + } + + __TurnCombatRoundOn(TRUE); + + // ---------------------------------------------------------------------------------------- + // DetermineCombatRound: ACTIONS + // ---------------------------------------------------------------------------------------- + if(GetIsObjectValid(oIntruder)) + { + + if(TalentPersistentAbilities()) // * Will put up things like Auras quickly + { + __TurnCombatRoundOn(FALSE); + return; + } + + // ---------------------------------------------------------------------------------------- + // BK September 2002 + // If a succesful tactic has been chosen then + // exit this function directly + // ---------------------------------------------------------------------------------------- + + if (chooseTactics(oIntruder) == 99) + { + __TurnCombatRoundOn(FALSE); + return; + } + + // ---------------------------------------------------------------------------------------- + // This check is to make sure that people do not drop out of + // combat before they are supposed to. + // ---------------------------------------------------------------------------------------- + + object oNearEnemy = GetNearestSeenEnemy(); + DetermineCombatRound(oNearEnemy); + + return; + } + __TurnCombatRoundOn(FALSE); + + // ---------------------------------------------------------------------------------------- + // This is a call to the function which determines which + // way point to go back to. + // ---------------------------------------------------------------------------------------- + ClearActions(CLEAR_NW_I0_GENERIC_658); + SetLocalObject(OBJECT_SELF, + "NW_GENERIC_LAST_ATTACK_TARGET", + OBJECT_INVALID); + WalkWayPoints(); +} + + + +//:://///////////////////////////////////////////// +//:: Respond To Shouts +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Allows the listener to react in a manner + consistant with the given shout but only to one + combat shout per round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// + +//NOTE ABOUT COMMONERS +/* + Commoners are universal cowards. If you attack anyone they will flee for 4 seconds away from the attacker. + However to make the commoners into a mob, make a single commoner at least 10th level of the same faction. + If that higher level commoner is attacked or killed then the commoners will attack the attacker. They will disperse again + after some of them are killed. Should NOT make multi-class creatures using commoners. +*/ +//NOTE ABOUT BLOCKERS +/* + It should be noted that the Generic Script for On Dialogue attempts to get a local set on the shouter by itself. + This object represents the LastOpenedBy object. It is this object that becomes the oIntruder within this function. +*/ + +//NOTE ABOUT INTRUDERS +/* + The intruder object is for cases where a placable needs to pass a LastOpenedBy Object or a AttackMyAttacker + needs to make his attacker the enemy of everyone. +*/ + +void RespondToShout(object oShouter, int nShoutIndex, object oIntruder = OBJECT_INVALID) +{ + + // Pausanias: Do not respond to shouts if you've surrendered. + int iSurrendered = GetLocalInt(OBJECT_SELF,"Generic_Surrender"); + if (iSurrendered) return; + + switch (nShoutIndex) + { + case 1://NW_GENERIC_SHOUT_I_WAS_ATTACKED: + { + object oTarget = oIntruder; + if(!GetIsObjectValid(oTarget)) + { + oTarget = GetLastHostileActor(oShouter); + } + if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + if(!GetLevelByClass(CLASS_TYPE_COMMONER)) + { + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(GetIsObjectValid(oTarget)) + { + if(!GetIsFriend(oTarget) && GetIsFriend(oShouter)) + { + RemoveAmbientSleep(); + //DetermineCombatRound(oTarget); + DetermineCombatRound(GetLastHostileActor(oShouter)); + } + } + } + } + else if (GetLevelByClass(CLASS_TYPE_COMMONER, oShouter) >= 10) + { + WrapperActionAttack(GetLastHostileActor(oShouter)); + } + else + { + DetermineCombatRound(oIntruder); + } + } + else + { + DetermineSpecialBehavior(); + } + } + break; + + case 2://NW_GENERIC_SHOUT_MOB_ATTACK: + { + if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + + //Is friendly check to make sure that only like minded commoners attack. + if(GetIsFriend(oShouter)) + { + WrapperActionAttack(GetLastHostileActor(oShouter)); + } + //if(TalentMeleeAttack()) {return;} + } + else + { + DetermineSpecialBehavior(); + } + } + break; + + case 3://NW_GENERIC_SHOUT_I_AM_DEAD: + { + if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + //Use I was attacked script above + if(!GetLevelByClass(CLASS_TYPE_COMMONER)) + { + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(GetIsObjectValid(GetLastHostileActor(oShouter))) + { + if(!GetIsFriend(GetLastHostileActor(oShouter)) && GetIsFriend(oShouter)) + { + DetermineCombatRound(GetLastHostileActor(oShouter)); + } + } + } + } + else if (GetLevelByClass(CLASS_TYPE_COMMONER, oShouter) >= 10) + { + WrapperActionAttack(GetLastHostileActor(oShouter)); + } + else + { + DetermineCombatRound(); + } + + } + else + { + DetermineSpecialBehavior(); + } + } + break; + //For this shout to work the object must shout the following + //string sHelp = "NW_BLOCKER_BLK_" + GetTag(OBJECT_SELF); + case 4: //BLOCKER OBJECT HAS BEEN DISTURBED + { + if(!GetLevelByClass(CLASS_TYPE_COMMONER)) + { + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(GetIsObjectValid(oIntruder)) + { + SetIsTemporaryEnemy(oIntruder); + DetermineCombatRound(oIntruder); + } + } + } + else if (GetLevelByClass(CLASS_TYPE_COMMONER, oShouter) >= 10) + { + WrapperActionAttack(oIntruder); + } + else + { + DetermineCombatRound(); + } + } + break; + + case 5: //ATTACK MY TARGET + { + AdjustReputation(oIntruder, OBJECT_SELF, -100); + if(GetIsFriend(oShouter)) + { + SetIsTemporaryEnemy(oIntruder); + ClearActions(CLEAR_NW_I0_GENERIC_834); + DetermineCombatRound(oIntruder); + } + } + break; + + case 6: //CALL_TO_ARMS + { + //This was once commented out. + DetermineCombatRound(); + } + break; + + //ASSOCIATE SHOUT RESPONSES ****************************************************************************** + + /* This was moved into X0_I0_HENCHMAN as bkRespondToHenchmenShout + case ASSOCIATE_COMMAND_ATTACKNEAREST: //Used to de-activate AGGRESSIVE DEFEND MODE + { + ResetHenchmenState(); + SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE); + SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE); + DetermineCombatRound(); + } + break; + + case ASSOCIATE_COMMAND_FOLLOWMASTER: //Only used to retreat, or break free from Stand Ground Mode + { + ResetHenchmenState(); + SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE); + DelayCommand(2.5, VoiceCanDo()); + + if(GetAssociateState(NW_ASC_AGGRESSIVE_STEALTH)) + { + //ActionUseSkill(SKILL_HIDE, OBJECT_SELF); + } + if(GetAssociateState(NW_ASC_AGGRESSIVE_SEARCH)) + { + ActionUseSkill(SKILL_SEARCH, OBJECT_SELF); + } + ActionForceFollowObject(GetMaster(), GetFollowDistance()); + SetAssociateState(NW_ASC_IS_BUSY); + DelayCommand(5.0, SetAssociateState(NW_ASC_IS_BUSY, FALSE)); + } + break; + + case ASSOCIATE_COMMAND_GUARDMASTER: //Used to activate AGGRESSIVE DEFEND MODE + { + ResetHenchmenState(); + DelayCommand(2.5, VoiceCanDo()); + //Companions will only attack the Masters Last Attacker + SetAssociateState(NW_ASC_MODE_DEFEND_MASTER); + SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE); + if(GetIsObjectValid(GetLastHostileActor(GetMaster()))) + { + DetermineCombatRound(GetLastHostileActor(GetMaster())); + } + } + break; + + case ASSOCIATE_COMMAND_HEALMASTER: //Ignore current healing settings and heal me now + { + ResetHenchmenState(); + //SetCommandable(TRUE); + if(TalentCureCondition()) {DelayCommand(2.0, VoiceCanDo()); return;} + if(TalentHeal(TRUE)) {DelayCommand(2.0, VoiceCanDo()); return;} + DelayCommand(2.5, VoiceCannotDo()); + } + break; + + case ASSOCIATE_COMMAND_MASTERFAILEDLOCKPICK: //Check local for Re-try locked doors and + { + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) + { + if(GetAssociateState(NW_ASC_RETRY_OPEN_LOCKS)) + { + int bValid = TRUE; + object oLastObject = GetLockedObject(GetMaster()); + int nSkill = GetSkillRank(SKILL_OPEN_LOCK) - GetAbilityModifier(ABILITY_DEXTERITY); + + if(GetIsObjectValid(oLastObject) && GetPlotFlag(oLastObject) == FALSE) + { + if(GetIsDoorActionPossible(oLastObject, DOOR_ACTION_KNOCK) || GetIsPlaceableObjectActionPossible(oLastObject, PLACEABLE_ACTION_KNOCK)) + { + ClarAllActions(); + VoiceCanDo(); + ActionCastSpellAtObject(SPELL_KNOCK, oLastObject); + ActionWait(1.0); + bValid = FALSE; + } + else if (GetIsDoorActionPossible(oLastObject, DOOR_ACTION_UNLOCK)|| GetIsPlaceableObjectActionPossible(oLastObject, PLACEABLE_ACTION_UNLOCK)) + { + ClarAllActions(); + VoicePicklock(); + ActionWait(1.0); + ActionUseSkill(SKILL_OPEN_LOCK,oLastObject); + bValid = FALSE; + } + else if(nSkill < 5 && GetAbilityScore(OBJECT_SELF, ABILITY_STRENGTH) >= 16 && GetSkillRank(SKILL_OPEN_LOCK) <= 0) + { + if(GetIsDoorActionPossible(oLastObject, DOOR_ACTION_BASH) || GetIsPlaceableObjectActionPossible(oLastObject, PLACEABLE_ACTION_BASH)) + { + ClarAllActions(); + VoiceCanDo(); + ActionEquipMostDamagingMelee(oLastObject); + WrapperActionAttack(oLastObject); + SetLocalObject(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH", oLastObject); + bValid = FALSE; + } + } + if(bValid == TRUE) + { + //ClarAllActions(); + VoiceCannotDo(); + } + else + { + ActionDoCommand(VoiceTaskComplete()); + } + } + } + } + } + break; + + case ASSOCIATE_COMMAND_MASTERUNDERATTACK: //Check whether the master has you in AGGRESSIVE DEFEND MODE + { + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) + { + //Check the henchmens current target + object oTarget = GetAttemptedAttackTarget(); + if(!GetIsObjectValid(oTarget)) + { + oTarget = GetAttemptedSpellTarget(); + if(!GetIsObjectValid(oTarget)) + { + if(GetAssociateState(NW_ASC_MODE_DEFEND_MASTER)) + { + DetermineCombatRound(GetLastHostileActor(GetMaster())); + } + else + { + DetermineCombatRound(); + } + } + } + //Switch targets only if the target is not attacking the master and is greater than 6.0 from + //the master. + if(GetAttackTarget(oTarget) != GetMaster() && GetDistanceBetween(oTarget, GetMaster()) > 6.0) + { + if(GetAssociateState(NW_ASC_MODE_DEFEND_MASTER) && GetIsObjectValid(GetLastHostileActor(GetMaster()))) + { + DetermineCombatRound(GetLastHostileActor(GetMaster())); + } + } + } + } + break; + + case ASSOCIATE_COMMAND_STANDGROUND: //No longer follow the master or guard him + { + SetAssociateState(NW_ASC_MODE_STAND_GROUND); + SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE); + DelayCommand(2.0, VoiceCanDo()); + WrapperActionAttack(OBJECT_INVALID); + ClarAllActions(); + } + break; + + case ASSOCIATE_COMMAND_MASTERSAWTRAP: + { + int nCheck = 0; + if(!GetIsInCombat()) + { + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) + { + object oTrap = GetLastTrapDetected(); + if(GetIsObjectValid(oTrap)) + { + int nTrapDC = GetTrapDisarmDC(oTrap); + int nSkill = GetSkillRank(SKILL_DISABLE_TRAP); + int nMod = GetAbilityModifier(ABILITY_DEXTERITY); + if((nSkill - nMod) > 0) + { + nSkill = nSkill + 20 - nTrapDC; + } + else + { + nSkill = 0; + nCheck = 1; + } + + if(GetCurrentAction(OBJECT_SELF) != ACTION_DISABLETRAP && nSkill > 0) + { + VoiceStop(); + if(GetHasSkill(SKILL_DISABLE_TRAP, OBJECT_SELF)) + { + ClarAllActions(); + ActionUseSkill(SKILL_DISABLE_TRAP, oTrap); + ActionDoCommand(SetCommandable(TRUE)); + ActionDoCommand(VoiceTaskComplete()); + SetCommandable(FALSE); + nCheck = 2; + } + } + else if(nCheck = 0 && + GetSkillRank(SKILL_DISABLE_TRAP) > 0 && + GetCurrentAction(OBJECT_SELF) != ACTION_DISABLETRAP) + { + VoiceCannotDo(); + } + } + } + } + } + break; + + case ASSOCIATE_COMMAND_MASTERATTACKEDOTHER: + { + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) + { + if(!GetAssociateState(NW_ASC_MODE_DEFEND_MASTER)) + { + if(!GetIsFighting(OBJECT_SELF)) + { + object oAttack = GetAttackTarget(GetMaster()); + if(GetIsObjectValid(oAttack) && GetObjectSeen(oAttack)) + { + ClarAllActions(); + DetermineCombatRound(oAttack); + } + } + } + } + } + break; + + case ASSOCIATE_COMMAND_MASTERGOINGTOBEATTACKED: + { + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) + { + if(!GetIsFighting(OBJECT_SELF)) + { + object oAttacker = GetGoingToBeAttackedBy(GetMaster()); + if(GetIsObjectValid(oAttacker) && GetObjectSeen(oAttacker)) + { + ClarAllActions(); + DetermineCombatRound(oAttacker); + } + } + } + } + break; + + case ASSOCIATE_COMMAND_LEAVEPARTY: + { + object oMaster = GetMaster(); + if(GetIsObjectValid(oMaster)) + { + ClarAllActions(); + if(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, GetMaster()) == OBJECT_SELF) + { + AddJournalQuestEntry("Henchman",50,GetMaster(),FALSE,FALSE,TRUE); + } + SetLocalObject(OBJECT_SELF,"NW_L_FORMERMASTER", oMaster); + RemoveHenchman(oMaster, OBJECT_SELF); + } + + } + break; */ + } +} + +//:://///////////////////////////////////////////// +//:: Set and Get NPC Warning Status +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This function sets a local int on OBJECT_SELF + which will be checked in the On Attack, On + Damaged and On Disturbed scripts to check if + the offending party was a PC and was friendly. + The Get will return the status of the local. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 29, 2001 +//::////////////////////////////////////////////// + +// NPCs who have warning status set to TRUE will allow +// one 'free' attack by PCs from a non-hostile faction. +void SetNPCWarningStatus(int nStatus = TRUE) +{ + SetLocalInt(OBJECT_SELF, "NW_GENERIC_WARNING_STATUS", nStatus); +} + +// NPCs who have warning status set to TRUE will allow +// one 'free' attack by PCs from a non-hostile faction. +int GetNPCWarningStatus() +{ + return GetLocalInt(OBJECT_SELF, "NW_GENERIC_WARNING_STATUS"); +} + +//:://///////////////////////////////////////////// +//:: Set SummonHelpIfAttacked +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This function works in tandem with an encounter + to spawn in guards to fight for the attacked + NPC. MAKE SURE THE ENCOUNTER TAG IS SET TO: + + "ENC_" + NPC TAG +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 29, 2001 +//::////////////////////////////////////////////// + +//Presently Does not work with the current implementation of encounter trigger +void SetSummonHelpIfAttacked() +{ + string sEncounter = "ENC_" + GetTag(OBJECT_SELF); + object oTrigger = GetObjectByTag(sEncounter); + + if(GetIsObjectValid(oTrigger)) + { + SetEncounterActive(TRUE, oTrigger); + } +} + +//************************************************************************************************************************************ +//************************************************************************************************************************************ +// +// ESCAPE FUNCTIONS +// +//************************************************************************************************************************************ +//************************************************************************************************************************************ + +//:://///////////////////////////////////////////// +//:: Set, Get Activate,Flee to Exit +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + The target object flees to the specified + way point and then destroys itself, to be + respawned at a later point. For unkillable + sign post characters who are not meant to fight + back. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 29, 2001 +//::////////////////////////////////////////////// + +//This function is used only because ActionDoCommand can only accept void functions +void CreateSignPostNPC(string sTag, location lLocal) +{ + CreateObject(OBJECT_TYPE_CREATURE, sTag, lLocal); +} + +void ActivateFleeToExit() +{ + //minor optimizations - only grab these variables when actually needed + //can make for larger code, but it's faster + //object oExitWay = GetWaypointByTag("EXIT_" + GetTag(OBJECT_SELF)); + //location lLocal = GetLocalLocation(OBJECT_SELF, "NW_GENERIC_START_POINT"); + //string sTag = GetTag(OBJECT_SELF); + + //I suppose having this as a variable made it easier to change at one point.... + //but it never changes, and is only used twice, so we don't need it + //float fDelay = 6.0; + + int nPlot = GetLocalInt(OBJECT_SELF, "NW_GENERIC_MASTER"); + + if(nPlot & NW_FLAG_TELEPORT_RETURN || nPlot & NW_FLAG_TELEPORT_LEAVE) + { + effect eVis = EffectVisualEffect(VFX_IMP_UNSUMMON); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); + if(nPlot & NW_FLAG_TELEPORT_RETURN) + { + location lLocal = GetLocalLocation(OBJECT_SELF, "NW_GENERIC_START_POINT"); + string sTag = GetTag(OBJECT_SELF); + DelayCommand(6.0, ActionDoCommand(CreateSignPostNPC(sTag, lLocal))); + } + ActionDoCommand(DestroyObject(OBJECT_SELF, 0.75)); + } + else + { + if(nPlot & NW_FLAG_ESCAPE_LEAVE) + { + object oExitWay = GetWaypointByTag("EXIT_" + GetTag(OBJECT_SELF)); + ActionMoveToObject(oExitWay, TRUE); + ActionDoCommand(DestroyObject(OBJECT_SELF, 1.0)); + } + else if(nPlot & NW_FLAG_ESCAPE_RETURN) + { + string sTag = GetTag(OBJECT_SELF); + object oExitWay = GetWaypointByTag("EXIT_" + sTag); + ActionMoveToObject(oExitWay, TRUE); + location lLocal = GetLocalLocation(OBJECT_SELF, "NW_GENERIC_START_POINT"); + DelayCommand(6.0, ActionDoCommand(CreateSignPostNPC(sTag, lLocal))); + ActionDoCommand(DestroyObject(OBJECT_SELF, 1.0)); + } + } +} + +int GetFleeToExit() +{ + int nPlot = GetLocalInt(OBJECT_SELF, "NW_GENERIC_MASTER"); + if(nPlot & NW_FLAG_ESCAPE_RETURN) + { + return TRUE; + } + else if(nPlot & NW_FLAG_ESCAPE_LEAVE) + { + return TRUE; + } + else if(nPlot & NW_FLAG_TELEPORT_RETURN) + { + return TRUE; + } + else if(nPlot & NW_FLAG_TELEPORT_LEAVE) + { + return TRUE; + } + return FALSE; +} + + + +//********************************** +//********************************** +//********************************** +// PRIVATE FUNCTIONS +//********************************** +//********************************** +//********************************** + +//This is experimental and has not been looked at closely. +void ExitAOESpellArea(object oAOEObject) +{ + ClearActions(CLEAR_NW_I0_GENERIC_ExitAOESpellArea); + ActionMoveAwayFromObject(oAOEObject, TRUE, 5.0); + AssignCommand(OBJECT_SELF, DetermineCombatRound()); +} + + +//:://///////////////////////////////////////////// +//:: Get Character Levels +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Returns the combined class levels of the + target. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 22, 2001 +//::////////////////////////////////////////////// + +int GetCharacterLevel(object oTarget) +{ + return GetHitDice(oTarget); +} + + + + +//:://///////////////////////////////////////////// +//:: Remove Ambient Sleep +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Checks if the NPC has sleep on them because + of ambient animations. Sleeping creatures + must make a DC 15 listen check. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Feb 27, 2002 +//::////////////////////////////////////////////// + +void RemoveAmbientSleep() +{ + if(GetHasEffect(EFFECT_TYPE_SLEEP)) + { + effect eSleep = GetFirstEffect(OBJECT_SELF); + while(GetIsEffectValid(eSleep)) + { + if(GetEffectCreator(eSleep) == OBJECT_SELF) + { + int nRoll = d20(); + nRoll += GetSkillRank(SKILL_LISTEN); + nRoll += GetAbilityModifier(ABILITY_WISDOM); + if(nRoll > 15) + { + RemoveEffect(OBJECT_SELF, eSleep); + } + } + eSleep = GetNextEffect(OBJECT_SELF); + } + } +} + + +//:://///////////////////////////////////////////// +//:: Get Locked Object +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Finds the closest locked object to the object + passed in up to a maximum of 10 objects. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: March 15, 2002 +//::////////////////////////////////////////////// + +object GetLockedObject(object oMaster) +{ + int nCnt = 1; + int bValid = TRUE; + object oLastObject = GetNearestObjectToLocation(OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, GetLocation(oMaster), nCnt); + while (GetIsObjectValid(oLastObject) && bValid == TRUE) + { + //COMMENT THIS BACK IN WHEN DOOR ACTION WORKS ON PLACABLE. + + //object oItem = GetFirstItemInInventory(oLastObject); + if(GetLocked(oLastObject)) + { + return oLastObject; + } + nCnt++; + if(nCnt == 10) + { + bValid = FALSE; + } + oLastObject = GetNearestObjectToLocation(OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, GetLocation(oMaster), nCnt); + } + return OBJECT_INVALID; +} + + + + + +//:://///////////////////////////////////////////// +//:: Check if an item is locked +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Checks that an item was unlocked. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 19, 2001 +//::////////////////////////////////////////////// + +void CheckIsUnlocked(object oLastObject) +{ + if(GetLocked(oLastObject)) + { + ActionDoCommand(VoiceCuss()); + } + else + { + ActionDoCommand(VoiceCanDo()); + } +} + + +//:://///////////////////////////////////////////// +//:: Play Mobile Ambient Animations +//:: This function is now just a wrapper around +//:: code from x0_i0_anims. +//::////////////////////////////////////////////// +void PlayMobileAmbientAnimations() +{ + if(!GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN)) { + // not a bird + PlayMobileAmbientAnimations_NonAvian(); + } else { + // a bird + PlayMobileAmbientAnimations_Avian(); + } +} + +//:://///////////////////////////////////////////// +//:: Determine Special Behavior +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the special behavior used by the NPC. + Generally all NPCs who you want to behave differently + than the defualt behavior. + For these behaviors, passing in a valid object will + cause the creature to become hostile the the attacker. + + MODIFIED February 7 2003: + - Rearranged logic order a little so that the creatures + will actually randomwalk when not fighting +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Dec 14, 2001 +//::////////////////////////////////////////////// + +void DetermineSpecialBehavior(object oIntruder = OBJECT_INVALID) +{ + object oTarget = GetNearestSeenEnemy(); + if(GetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE)) + { + int bAttack = FALSE; + if(!GetIsObjectValid(oIntruder)) + { + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && + !GetIsObjectValid(GetAttemptedSpellTarget()) && + !GetIsObjectValid(GetAttackTarget())) + { + if(GetIsObjectValid(oTarget) && GetDistanceToObject(oTarget) <= 8.0) + { + if(!GetIsFriend(oTarget)) + { + if(GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 && GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0) + { + SetIsTemporaryEnemy(oTarget, OBJECT_SELF, FALSE, 20.0); + bAttack = TRUE; + DetermineCombatRound(oTarget); + } + } + } + } + } + else if(!IsInConversation(OBJECT_SELF)) + { + bAttack = TRUE; + DetermineCombatRound(oIntruder); + } + + // * if not attacking, the wander + if (bAttack == FALSE) + { + ClearActions(CLEAR_NW_I0_GENERIC_DetermineSpecialBehavior1); + ActionRandomWalk(); + return; + } + } + else if(GetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE)) + { + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && + !GetIsObjectValid(GetAttemptedSpellTarget()) && + !GetIsObjectValid(GetAttackTarget())) + { + if(GetIsObjectValid(oTarget) && GetDistanceToObject(oTarget) <= 6.0) + { + if(!GetIsFriend(oTarget)) + { + if(GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 && GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0) + { + TalentFlee(oTarget); + } + } + } + } + else if(!IsInConversation(OBJECT_SELF)) + { + ClearActions(CLEAR_NW_I0_GENERIC_DetermineSpecialBehavior2); + ActionRandomWalk(); + return; + } + } +} + +//:://///////////////////////////////////////////// +//:: Bash Doors +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Used in DetermineCombatRound to keep a + henchmen bashing doors. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: April 4, 2002 +//::////////////////////////////////////////////// + +int BashDoorCheck(object oIntruder = OBJECT_INVALID) +{ + int bDoor = FALSE; + //This code is here to make sure that henchmen keep bashing doors and placables. + object oDoor = GetLocalObject(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH"); + + // * MODIFICATION February 7 2003 BK + // * don't bash trapped doors. + if (GetIsTrapped(oDoor) ) return FALSE; + + if(GetIsObjectValid(oDoor)) + { + int nDoorMax = GetMaxHitPoints(oDoor); + int nDoorNow = GetCurrentHitPoints(oDoor); + int nCnt = GetLocalInt(OBJECT_SELF,"NW_GENERIC_DOOR_TO_BASH_HP"); + if(!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)) + || (!GetIsObjectValid(oIntruder) && !GetIsObjectValid(GetMaster()))) + { + if(GetLocked(oDoor)) + { + if(nDoorMax == nDoorNow) + { + nCnt++; + SetLocalInt(OBJECT_SELF,"NW_GENERIC_DOOR_TO_BASH_HP", nCnt); + } + if(nCnt <= 0) + { + bDoor = TRUE; + if(GetHasFeat(FEAT_IMPROVED_POWER_ATTACK)) + { + ActionUseFeat(FEAT_IMPROVED_POWER_ATTACK, oDoor); + } + else if(GetHasFeat(FEAT_POWER_ATTACK)) + { + ActionUseFeat(FEAT_POWER_ATTACK, oDoor); + } + else + { + WrapperActionAttack(oDoor); + } + } + } + } + if(bDoor == FALSE) + { + VoiceCuss(); + DeleteLocalObject(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH"); + DeleteLocalInt(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH_HP"); + } + } + return bDoor; +} + +//:://///////////////////////////////////////////// +//:: Determine Class to Use +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines which of a NPCs three classes to + use in DetermineCombatRound +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: April 4, 2002 +//::////////////////////////////////////////////// + +int DetermineClassToUse() +{ + int nClass; + int nTotal = GetHitDice(OBJECT_SELF); + + //this is silly... +/* + float fTotal = IntToFloat(nTotal); + int nState1 = FloatToInt((IntToFloat(GetLevelByClass(GetClassByPosition(1))) / fTotal) * 100); + // MyPrintString(GetTag(OBJECT_SELF) + "Class: " + IntToString(GetClassByPosition(1)) + " %" + IntToString(nState1)); + + int nState2 = FloatToInt((IntToFloat(GetLevelByClass(GetClassByPosition(2))) / fTotal) * 100) + nState1; + // MyPrintString(GetTag(OBJECT_SELF) + "Class: " + IntToString(GetClassByPosition(2)) + " %" + IntToString(nState2)); + + int nState3 = FloatToInt((IntToFloat(GetLevelByClass(GetClassByPosition(3))) / fTotal) * 100) + nState2; + // MyPrintString(GetTag(OBJECT_SELF) + "Class: " + IntToString(GetClassByPosition(3)) + " %" + IntToString(nState3)); +*/ + int nClass1 = GetClassByPosition(1); + int nClass2 = GetClassByPosition(2); + + int nState1 = GetLevelByClass(nClass1) * 100 / nTotal; + int nState2 = GetLevelByClass(nClass2) * 100 / nTotal; +// int nState3 = GetLevelByClass(GetClassByPosition(3)) * 100 / nTotal; + + int nUseClass = d100(); + // MyPrintString("D100 Roll " + IntToString(nUseClass)); + + if(nUseClass <= nState1) + { + nClass = nClass1; + } + else if(nUseClass > nState1 && nUseClass <= nState2) + { + nClass = nClass2; + } + else + { + nClass = GetClassByPosition(3); + } + // MyPrintString(GetName(OBJECT_SELF) + " Return Class = " + IntToString(nClass)); + + return nClass; +} + + + +/* DO NOT CLOSE THIS TOP COMMENT! + This main() function is here only for compilation testing. +void main() {} +/* */ diff --git a/_module/nss/inc_itemprop001.nss b/_module/nss/inc_itemprop001.nss new file mode 100644 index 0000000..41cc1c8 --- /dev/null +++ b/_module/nss/inc_itemprop001.nss @@ -0,0 +1,137 @@ +#include "x2_inc_itemprop" + +itemproperty GetNewProperty(object oItem) +{ + object oPC = GetPCSpeaker(); + string sProp = GetLocalString(oPC, "MODIFY_PROPERTY"); + int iParam1 = GetLocalInt(oPC, "MODIFY_PARAM1"); + int iParam2 = GetLocalInt(oPC, "MODIFY_PARAM2"); + int iParam3 = GetLocalInt(oPC, "MODIFY_PARAM3"); + if (iParam3 == -1) + iParam3 = 1; + + itemproperty ip; + + if ( sProp == "Ability Bonus") + ip = ItemPropertyAbilityBonus(iParam2, iParam3); + else if ( sProp == "AC Bonus") + ip = ItemPropertyACBonus(iParam3); + else if ( sProp == "Enhancement") + ip = ItemPropertyEnhancementBonus(iParam3); + else if ( sProp == "Bonus Feat") + ip = ItemPropertyBonusFeat(iParam3); + else if ( sProp == "Damage Bonus") + ip = ItemPropertyDamageBonus(iParam2, iParam3); + else if ( sProp == "Damage Immunity") + ip = ItemPropertyDamageImmunity(iParam2, iParam3); + else if ( sProp == "Damage Reduction") + ip = ItemPropertyDamageReduction(iParam2, iParam3); + else if ( sProp == "Damage Resistance") + ip = ItemPropertyDamageResistance(iParam2, iParam3); + else if ( sProp == "Darkvision") + ip = ItemPropertyDarkvision(); + else if ( sProp == "Haste") + ip = ItemPropertyHaste(); + else if ( sProp == "Holy Avenger") + ip = ItemPropertyHolyAvenger(); + else if ( sProp == "Improved Magic Resistance") + ip = ItemPropertyBonusSpellResistance(iParam3); + else if ( sProp == "Improved Saving Throws") + ip = ItemPropertyBonusSavingThrow(iParam2, iParam3); + else if ( sProp == "Improved Saving Throws Vs") + ip = ItemPropertyBonusSavingThrowVsX(iParam2, iParam3); + else if ( sProp == "Light") + ip = ItemPropertyLight(iParam2, iParam3); + else if ( sProp == "Keen") + ip = ItemPropertyKeen(); + else if ( sProp == "Massive Criticals") + ip = ItemPropertyMassiveCritical(iParam3); + else if ( sProp == "Mighty") + ip = ItemPropertyMaxRangeStrengthMod(iParam3); + else if ( sProp == "Miscellaneous Immunity") + ip = ItemPropertyImmunityMisc(iParam3); + else if ( sProp == "On Hit Properties") + ip = ItemPropertyOnHitProps(iParam1, iParam2, iParam3); + else if ( sProp == "Regeneration") + ip = ItemPropertyRegeneration(iParam3); + else if ( sProp == "Skill Bonus") + ip = ItemPropertySkillBonus(iParam2, iParam3); + else if ( sProp == "Attack Bonus") + ip = ItemPropertyAttackBonus(iParam3); + else if ( sProp == "Vampiric Regeneration") + ip = ItemPropertyVampiricRegeneration(iParam3); + else if ( sProp == "True Seeing") + ip = ItemPropertyTrueSeeing(); + else if ( sProp == "Freedom of Movement") + ip = ItemPropertyFreeAction(); + else if ( sProp == "Weight Reduction") + ip = ItemPropertyWeightReduction(iParam3); + else if ( sProp == "Arcane Spell Failure") + ip = ItemPropertyArcaneSpellFailure(iParam3); + else if ( sProp == "Unlimited Ammo") + ip = ItemPropertyUnlimitedAmmo(iParam3); + +//start styzygy's add + else if ( sProp == "Bonus Spell Slot") + ip = ItemPropertyBonusLevelSpell(iParam2, iParam3); + else if ( sProp == "Cast Spell") + ip = ItemPropertyCastSpell(iParam1, iParam2); + else if ( sProp == "Improved Evasion") + ip = ItemPropertyImprovedEvasion(); + else if ( sProp == "On Hit Cast Spell") + ip = ItemPropertyOnHitCastSpell(iParam2, iParam3); + else if ( sProp == "VisualEffect") + ip = ItemPropertyVisualEffect(iParam1); +//end styzygy's add + return ip; +} + +//Add property ip to object oItem +void CustomAddProperty(object oItem, itemproperty ip) +{ + //Find and remove existing property with same type as ip, then add ip + int iTyp = GetItemPropertyType(ip); + int iSubTyp = GetItemPropertySubType(ip); + + //Loop through item properties looking for match + object oPC = GetPCSpeaker(); + string sProp = GetLocalString(oPC, "MODIFY_PROPERTY"); + + if ( sProp != "Bonus Spell Slot") + { + itemproperty ipLoop = GetFirstItemProperty(oItem); + int bFound = FALSE; + while ((! bFound) && GetIsItemPropertyValid(ipLoop)) + { + int iTyp1 = GetItemPropertyType(ipLoop); + int iSubTyp1 = GetItemPropertySubType(ipLoop); + + bFound = ((iTyp1 == iTyp) && ((iSubTyp == -1) || (iSubTyp1 == iSubTyp))); + if (! bFound) + ipLoop = GetNextItemProperty(oItem); + } + + if (bFound) + RemoveItemProperty(oItem, ipLoop); + } + + if (GetLocalInt(GetPCSpeaker(), "MODIFY_PARAM3") > -1) + AddItemProperty(DURATION_TYPE_PERMANENT, ip, oItem); + +} + +int GetItemLevel(object oItem) +{ + int n; + string sMaxVal; + int iValue = GetGoldPieceValue(oItem); + for (n = 0; n < 60; n++) + { + sMaxVal = Get2DAString("itemvalue", "MAXSINGLEITEMVALUE", n); + if (iValue <= StringToInt(sMaxVal)) + { + return (n+1); + } + } + return 60; +} diff --git a/_module/nss/inc_itemprop002.nss b/_module/nss/inc_itemprop002.nss new file mode 100644 index 0000000..41cc1c8 --- /dev/null +++ b/_module/nss/inc_itemprop002.nss @@ -0,0 +1,137 @@ +#include "x2_inc_itemprop" + +itemproperty GetNewProperty(object oItem) +{ + object oPC = GetPCSpeaker(); + string sProp = GetLocalString(oPC, "MODIFY_PROPERTY"); + int iParam1 = GetLocalInt(oPC, "MODIFY_PARAM1"); + int iParam2 = GetLocalInt(oPC, "MODIFY_PARAM2"); + int iParam3 = GetLocalInt(oPC, "MODIFY_PARAM3"); + if (iParam3 == -1) + iParam3 = 1; + + itemproperty ip; + + if ( sProp == "Ability Bonus") + ip = ItemPropertyAbilityBonus(iParam2, iParam3); + else if ( sProp == "AC Bonus") + ip = ItemPropertyACBonus(iParam3); + else if ( sProp == "Enhancement") + ip = ItemPropertyEnhancementBonus(iParam3); + else if ( sProp == "Bonus Feat") + ip = ItemPropertyBonusFeat(iParam3); + else if ( sProp == "Damage Bonus") + ip = ItemPropertyDamageBonus(iParam2, iParam3); + else if ( sProp == "Damage Immunity") + ip = ItemPropertyDamageImmunity(iParam2, iParam3); + else if ( sProp == "Damage Reduction") + ip = ItemPropertyDamageReduction(iParam2, iParam3); + else if ( sProp == "Damage Resistance") + ip = ItemPropertyDamageResistance(iParam2, iParam3); + else if ( sProp == "Darkvision") + ip = ItemPropertyDarkvision(); + else if ( sProp == "Haste") + ip = ItemPropertyHaste(); + else if ( sProp == "Holy Avenger") + ip = ItemPropertyHolyAvenger(); + else if ( sProp == "Improved Magic Resistance") + ip = ItemPropertyBonusSpellResistance(iParam3); + else if ( sProp == "Improved Saving Throws") + ip = ItemPropertyBonusSavingThrow(iParam2, iParam3); + else if ( sProp == "Improved Saving Throws Vs") + ip = ItemPropertyBonusSavingThrowVsX(iParam2, iParam3); + else if ( sProp == "Light") + ip = ItemPropertyLight(iParam2, iParam3); + else if ( sProp == "Keen") + ip = ItemPropertyKeen(); + else if ( sProp == "Massive Criticals") + ip = ItemPropertyMassiveCritical(iParam3); + else if ( sProp == "Mighty") + ip = ItemPropertyMaxRangeStrengthMod(iParam3); + else if ( sProp == "Miscellaneous Immunity") + ip = ItemPropertyImmunityMisc(iParam3); + else if ( sProp == "On Hit Properties") + ip = ItemPropertyOnHitProps(iParam1, iParam2, iParam3); + else if ( sProp == "Regeneration") + ip = ItemPropertyRegeneration(iParam3); + else if ( sProp == "Skill Bonus") + ip = ItemPropertySkillBonus(iParam2, iParam3); + else if ( sProp == "Attack Bonus") + ip = ItemPropertyAttackBonus(iParam3); + else if ( sProp == "Vampiric Regeneration") + ip = ItemPropertyVampiricRegeneration(iParam3); + else if ( sProp == "True Seeing") + ip = ItemPropertyTrueSeeing(); + else if ( sProp == "Freedom of Movement") + ip = ItemPropertyFreeAction(); + else if ( sProp == "Weight Reduction") + ip = ItemPropertyWeightReduction(iParam3); + else if ( sProp == "Arcane Spell Failure") + ip = ItemPropertyArcaneSpellFailure(iParam3); + else if ( sProp == "Unlimited Ammo") + ip = ItemPropertyUnlimitedAmmo(iParam3); + +//start styzygy's add + else if ( sProp == "Bonus Spell Slot") + ip = ItemPropertyBonusLevelSpell(iParam2, iParam3); + else if ( sProp == "Cast Spell") + ip = ItemPropertyCastSpell(iParam1, iParam2); + else if ( sProp == "Improved Evasion") + ip = ItemPropertyImprovedEvasion(); + else if ( sProp == "On Hit Cast Spell") + ip = ItemPropertyOnHitCastSpell(iParam2, iParam3); + else if ( sProp == "VisualEffect") + ip = ItemPropertyVisualEffect(iParam1); +//end styzygy's add + return ip; +} + +//Add property ip to object oItem +void CustomAddProperty(object oItem, itemproperty ip) +{ + //Find and remove existing property with same type as ip, then add ip + int iTyp = GetItemPropertyType(ip); + int iSubTyp = GetItemPropertySubType(ip); + + //Loop through item properties looking for match + object oPC = GetPCSpeaker(); + string sProp = GetLocalString(oPC, "MODIFY_PROPERTY"); + + if ( sProp != "Bonus Spell Slot") + { + itemproperty ipLoop = GetFirstItemProperty(oItem); + int bFound = FALSE; + while ((! bFound) && GetIsItemPropertyValid(ipLoop)) + { + int iTyp1 = GetItemPropertyType(ipLoop); + int iSubTyp1 = GetItemPropertySubType(ipLoop); + + bFound = ((iTyp1 == iTyp) && ((iSubTyp == -1) || (iSubTyp1 == iSubTyp))); + if (! bFound) + ipLoop = GetNextItemProperty(oItem); + } + + if (bFound) + RemoveItemProperty(oItem, ipLoop); + } + + if (GetLocalInt(GetPCSpeaker(), "MODIFY_PARAM3") > -1) + AddItemProperty(DURATION_TYPE_PERMANENT, ip, oItem); + +} + +int GetItemLevel(object oItem) +{ + int n; + string sMaxVal; + int iValue = GetGoldPieceValue(oItem); + for (n = 0; n < 60; n++) + { + sMaxVal = Get2DAString("itemvalue", "MAXSINGLEITEMVALUE", n); + if (iValue <= StringToInt(sMaxVal)) + { + return (n+1); + } + } + return 60; +} diff --git a/_module/nss/inc_levelset.nss b/_module/nss/inc_levelset.nss new file mode 100644 index 0000000..505552e --- /dev/null +++ b/_module/nss/inc_levelset.nss @@ -0,0 +1,310 @@ +//:://///////////////////////////////////////////// +//:: FileName: inc_levelset +//:: Created By: Styzygy +//:: +//:: Sets PC to a specified level, +//:: gives PC gold amount per DMG v3.5, pg 43 +//:: and wipes inventory so PC is ready for "legal" equipping +//::////////////////////////////////////////////// + +int GetIsDMFI(object oItem) +{ + string sItemTag = GetTag(oItem); + if ( + (sItemTag == "dmfi_pc_dicebag") || (sItemTag == "dmfi_pc_emote") || + (sItemTag == "dmfi_pc_follow") || (sItemTag == "dmfi_playerbook") || + (sItemTag == "hlslang_1") || (sItemTag == "hlslang_2") || + (sItemTag == "hlslang_3") || (sItemTag == "hlslang_4") || + (sItemTag == "hlslang_5") || (sItemTag == "hlslang_6") || + (sItemTag == "hlslang_7") || (sItemTag == "hlslang_8") || + (sItemTag == "hlslang_9") || (sItemTag == "hlslang_10") || + (sItemTag == "hlslang_11") || (sItemTag == "hlslang_12") || + (sItemTag == "hlslang_13") + ) return TRUE; + else return FALSE; +} + +void stripInventory(object oTarget) +{ + //for testing + //AssignCommand(oTarget, SpeakString("stripInventory fired")); + + //valid only for creatures + //if ( GetObjectType(oTarget) != OBJECT_TYPE_CREATURE) return; + + // set the variables + int i; + object oItem = GetFirstItemInInventory(oTarget); + + // destroy unequipped items in inventory + while ( GetIsObjectValid(oItem) ) + { + if (!GetIsDMFI(oItem)) DestroyObject(oItem); + oItem = GetNextItemInInventory(oTarget); + } + // destroy equipped items in slots + for ( i = 0; i < NUM_INVENTORY_SLOTS; i++ ) + { + oItem = GetItemInSlot(i, oTarget); + if ( GetIsObjectValid(oItem) ) + DestroyObject(oItem); + } +} + +void setLevel(int iLevel, object oPC) +{ + //testing + //AssignCommand(oPC, SpeakString("setLevel fired")); + + //strip inventory + if (GetLocalInt(GetModule(), "iStripInventory") == 1) + stripInventory(oPC); + + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + + if (iLevel==1) + { + SetXP(oPC, 0); + GiveGoldToCreature(oPC, 300); + } + + else if (iLevel==2) + { + SetXP(oPC, 1000); + GiveGoldToCreature(oPC, 900); + } + + else if (iLevel==3) + { + SetXP(oPC, 3000); + GiveGoldToCreature(oPC, 2700); + } + + else if (iLevel==4) + { + SetXP(oPC, 6000); + GiveGoldToCreature(oPC, 5400); + } + + else if (iLevel==5) + { + SetXP(oPC, 10000); + GiveGoldToCreature(oPC, 9000); + } + + else if (iLevel==6) + { + SetXP(oPC, 15000); + GiveGoldToCreature(oPC, 13000); + } + + else if (iLevel==7) + { + SetXP(oPC, 21000); + GiveGoldToCreature(oPC, 19000); + } + + else if (iLevel==8) + { + SetXP(oPC, 28000); + GiveGoldToCreature(oPC, 27000); + } + + else if (iLevel==9) + { + SetXP(oPC, 36000); + GiveGoldToCreature(oPC, 36000); + } + + else if (iLevel==10) + { + SetXP(oPC, 45000); + GiveGoldToCreature(oPC, 49000); + } + + else if (iLevel==11) + { + SetXP(oPC, 55000); + GiveGoldToCreature(oPC, 66000); + } + + else if (iLevel==12) + { + SetXP(oPC, 66000); + GiveGoldToCreature(oPC, 88000); + } + + else if (iLevel==13) + { + SetXP(oPC, 78000); + GiveGoldToCreature(oPC, 110000); + } + + else if (iLevel==14) + { + SetXP(oPC, 91000); + GiveGoldToCreature(oPC, 150000); + } + + else if (iLevel==15) + { + SetXP(oPC, 105000); + GiveGoldToCreature(oPC, 200000); + } + + else if (iLevel==16) + { + SetXP(oPC, 120000); + GiveGoldToCreature(oPC, 260000); + } + + else if (iLevel==17) + { + SetXP(oPC, 136000); + GiveGoldToCreature(oPC, 340000); + } + + else if (iLevel==18) + { + SetXP(oPC, 153000); + GiveGoldToCreature(oPC, 440000); + } + + else if (iLevel==19) + { + SetXP(oPC, 171000); + GiveGoldToCreature(oPC, 580000); + } + + else if (iLevel==20) + { + SetXP(oPC, 190000); + GiveGoldToCreature(oPC, 760000); + } + + else if (iLevel==21) + { + SetXP(oPC, 210000); + GiveGoldToCreature(oPC, 940000); + } + + else if (iLevel==22) + { + SetXP(oPC, 231000); + GiveGoldToCreature(oPC, 1120000); + } + + else if (iLevel==23) + { + SetXP(oPC, 253000); + GiveGoldToCreature(oPC, 1300000); + } + + else if (iLevel==24) + { + SetXP(oPC, 276000); + GiveGoldToCreature(oPC, 1480000); + } + + else if (iLevel==25) + { + SetXP(oPC, 300000); + GiveGoldToCreature(oPC, 1660000); + } + + else if (iLevel==26) + { + SetXP(oPC, 325000); + GiveGoldToCreature(oPC, 1840000); + } + + else if (iLevel==27) + { + SetXP(oPC, 351000); + GiveGoldToCreature(oPC, 2020000); + } + + else if (iLevel==28) + { + SetXP(oPC, 378000); + GiveGoldToCreature(oPC, 2200000); + } + + else if (iLevel==29) + { + SetXP(oPC, 406000); + GiveGoldToCreature(oPC, 2380000); + } + + else if (iLevel==30) + { + SetXP(oPC, 435000); + GiveGoldToCreature(oPC, 2560000); + } + + else if (iLevel==31) + { + SetXP(oPC, 465000); + GiveGoldToCreature(oPC, 2740000); + } + + else if (iLevel==32) + { + SetXP(oPC, 496000); + GiveGoldToCreature(oPC, 2920000); + } + + else if (iLevel==33) + { + SetXP(oPC, 528000); + GiveGoldToCreature(oPC, 3100000); + } + + else if (iLevel==34) + { + SetXP(oPC, 561000); + GiveGoldToCreature(oPC, 3280000); + } + + else if (iLevel==35) + { + SetXP(oPC, 595000); + GiveGoldToCreature(oPC, 3460000); + } + + else if (iLevel==36) + { + SetXP(oPC, 630000); + GiveGoldToCreature(oPC, 3640000); + } + + else if (iLevel==37) + { + SetXP(oPC, 666000); + GiveGoldToCreature(oPC, 3820000); + } + + else if (iLevel==38) + { + SetXP(oPC, 703000); + GiveGoldToCreature(oPC, 4000000); + } + + else if (iLevel==39) + { + SetXP(oPC, 741000); + GiveGoldToCreature(oPC, 4180000); + } + + else if (iLevel==40) + { + SetXP(oPC, 780000); + GiveGoldToCreature(oPC, 4360000); + } + + else + FloatingTextStringOnCreature("Level set failed.", oPC); + +} + diff --git a/_module/nss/inc_playground.nss b/_module/nss/inc_playground.nss new file mode 100644 index 0000000..cc331e6 --- /dev/null +++ b/_module/nss/inc_playground.nss @@ -0,0 +1,5 @@ +void PGteleport(object oPC, string sTarget) +{ + object oTarget = GetObjectByTag(sTarget); + AssignCommand(oPC, JumpToObject(oTarget)); +} diff --git a/_module/nss/inc_simple_lcs.nss b/_module/nss/inc_simple_lcs.nss new file mode 100644 index 0000000..4443695 --- /dev/null +++ b/_module/nss/inc_simple_lcs.nss @@ -0,0 +1,95 @@ +int lcs_GetNextValidShieldModel(object oItem) +{ + int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0); + int nBaseItemType = GetBaseItemType(oItem); + if(nCurrentAppearance == 4) + { + //if(nBaseItemType == BASE_ITEM_SMALLSHIELD) + //{ + return 1; + //} + //else + //{ + // return 11; + //} + } + //else if(nCurrentAppearance == 15) + //{ + // return 1; + //} + else + { + return nCurrentAppearance + 1; + } +} + +int lcs_GetPreviousValidShieldModel(object oItem) +{ + int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0); + int nBaseItemType = GetBaseItemType(oItem); + //if(nCurrentAppearance == 11) + //{ + // return 4; + //} + if(nCurrentAppearance == 1) + { + //if(nBaseItemType == BASE_ITEM_SMALLSHIELD) + //{ + return 4; + //} + //else + //{ + // return 15; + //} + } + else + { + return nCurrentAppearance - 1; + } +} + +int lcs_GetNextValidShieldColor(object oItem) +{ + int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0); + if(nAppearance == 3) + { + nAppearance = 1; + } + else + { + nAppearance = nAppearance + 1; + } + return nAppearance; +} + +int lcs_GetPreviousValidShieldColor(object oItem) +{ + int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0); + if(nAppearance == 1) + { + nAppearance = 3; + } + else + { + nAppearance = nAppearance - 1; + } + return nAppearance; +} + +void lcs_ModifyandEquipNewShield(object oItem, int nAppearance) +{ + object oPC = GetItemPossessor(oItem); + object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0, nAppearance); + DestroyObject(oItem); + SetCommandable(TRUE, oPC); + AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_LEFTHAND)); +} + +void lcs_ModifyColorandEquipNewShield(object oItem, int nAppearance) +{ + object oPC = GetItemPossessor(oItem); + object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0, nAppearance); + DestroyObject(oItem); + SetCommandable(TRUE, oPC); + AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_LEFTHAND)); +} diff --git a/_module/nss/isamtrefund.nss b/_module/nss/isamtrefund.nss new file mode 100644 index 0000000..4ea68d6 --- /dev/null +++ b/_module/nss/isamtrefund.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ + return (GetLocalInt(GetPCSpeaker(), "MODIFY_DIFF") == -1); +} + + diff --git a/_module/nss/isamttopay.nss b/_module/nss/isamttopay.nss new file mode 100644 index 0000000..f5cec0a --- /dev/null +++ b/_module/nss/isamttopay.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ + return (GetLocalInt(GetPCSpeaker(), "MODIFY_DIFF") == 1); +} + + diff --git a/_module/nss/isitemonanvil.nss b/_module/nss/isitemonanvil.nss new file mode 100644 index 0000000..4bfb7e5 --- /dev/null +++ b/_module/nss/isitemonanvil.nss @@ -0,0 +1,202 @@ +void SetTokens(object oItem) +{ + SetCustomToken(100, GetName(oItem)); + int iBase = GetBaseItemType(oItem); + string sBase; + switch ( iBase ) + { + case BASE_ITEM_AMULET: + sBase = "Amulet"; + break; + case BASE_ITEM_ARMOR: + sBase = "Armor"; + break; + case BASE_ITEM_ARROW: + sBase = "Arrow"; + break; + case BASE_ITEM_BASTARDSWORD: + sBase = "Sword"; + break; + case BASE_ITEM_BATTLEAXE: + sBase = "Axe"; + break; + case BASE_ITEM_BELT: + sBase = "Belt"; + break; + case BASE_ITEM_BOLT: + sBase = "Bolt"; + break; + case BASE_ITEM_BOOTS: + sBase = "Boots"; + break; + case BASE_ITEM_BRACER: + sBase = "Bracers"; + break; + case BASE_ITEM_BULLET: + sBase = "Bullet"; + break; + case BASE_ITEM_CLOAK: + sBase = "Cloak"; + break; + case BASE_ITEM_CLUB: + sBase = "Club"; + break; + case BASE_ITEM_DAGGER: + sBase = "Dagger"; + break; + case BASE_ITEM_DART: + sBase = "Dart"; + break; + case BASE_ITEM_DIREMACE: + sBase = "Dire Mace"; + break; + case BASE_ITEM_DOUBLEAXE: + sBase = "Double Axe"; + break; + case BASE_ITEM_DWARVENWARAXE: + sBase = "War Axe"; + break; + case BASE_ITEM_GLOVES: + sBase = "Gloves"; + break; + case BASE_ITEM_GREATAXE: + sBase = "Axe"; + break; + case BASE_ITEM_GREATSWORD: + sBase = "Sword"; + break; + case BASE_ITEM_HALBERD: + sBase = "Halberd"; + break; + case BASE_ITEM_HANDAXE: + sBase = "Axe"; + break; + case BASE_ITEM_HEAVYCROSSBOW: + sBase = "Crossbow"; + break; + case BASE_ITEM_HEAVYFLAIL: + sBase = "Flail"; + break; + case BASE_ITEM_HELMET: + sBase = "Helm"; + break; + case BASE_ITEM_KAMA: + sBase = "Kama"; + break; + case BASE_ITEM_KATANA: + sBase = "Katana"; + break; + case BASE_ITEM_KUKRI: + sBase = "Kukri"; + break; + case BASE_ITEM_LARGESHIELD: + sBase = "Shield"; + break; + case BASE_ITEM_LIGHTCROSSBOW: + sBase = "Crossbow"; + break; + case BASE_ITEM_LIGHTFLAIL: + sBase = "Flail"; + break; + case BASE_ITEM_LIGHTHAMMER: + sBase = "Hammer"; + break; + case BASE_ITEM_LIGHTMACE: + sBase = "Mace"; + break; + case BASE_ITEM_LONGBOW: + sBase = "Bow"; + break; + case BASE_ITEM_LONGSWORD: + sBase = "Sword"; + break; + case BASE_ITEM_MAGICSTAFF: + sBase = "Staff"; + break; + case BASE_ITEM_MORNINGSTAR: + sBase = "Morningstar"; + break; + case BASE_ITEM_QUARTERSTAFF: + sBase = "Staff"; + break; + case BASE_ITEM_RAPIER: + sBase = "Rapier"; + break; + case BASE_ITEM_RING: + sBase = "Ring"; + break; + case BASE_ITEM_SCIMITAR: + sBase = "Scimitar"; + break; + case BASE_ITEM_SCYTHE: + sBase = "Scythe"; + break; + case BASE_ITEM_SHORTBOW: + sBase = "Bow"; + break; + case BASE_ITEM_SHORTSPEAR: + sBase = "Spear"; + break; + case BASE_ITEM_SHORTSWORD: + sBase = "Sword"; + break; + case BASE_ITEM_SHURIKEN: + sBase = "Shuriken"; + break; + case BASE_ITEM_SICKLE: + sBase = "Sickle"; + break; + case BASE_ITEM_SLING: + sBase = "Sling"; + break; + case BASE_ITEM_SMALLSHIELD: + sBase = "Shield"; + break; + case BASE_ITEM_THROWINGAXE: + sBase = "Axe"; + break; + case BASE_ITEM_TOWERSHIELD: + sBase = "Shield"; + break; + case BASE_ITEM_TWOBLADEDSWORD: + sBase = "Sword"; + break; + case BASE_ITEM_WARHAMMER: + sBase = "Hammer"; + break; + case BASE_ITEM_WHIP: + sBase = "Whip"; + break; + default: + sBase = "Item"; + break; + } + SetCustomToken(102, sBase); + SetCustomToken(103, GetName(GetPCSpeaker())); +} + +int StartingConditional() +{ + object oAnvil = GetNearestObjectByTag("pAnvilOfWonder"); + //Look for anvil object + if (oAnvil != OBJECT_INVALID) + { + //Make sure an item is on the anvil + object oItem = GetFirstItemInInventory(oAnvil); + if (oItem != OBJECT_INVALID) + { + //Make sure no extra items are on the anvil + object oNext = GetNextItemInInventory(oAnvil); + if (oNext == OBJECT_INVALID) + { + //Debug + int iValue = GetGoldPieceValue(oItem); + //Real + SetLocalObject(GetPCSpeaker(), "MODIFY_ITEM", oItem); + SetTokens(oItem); + return TRUE; + } + } + } + return FALSE; +} diff --git a/_module/nss/ismeleeorarmor.nss b/_module/nss/ismeleeorarmor.nss new file mode 100644 index 0000000..996cb1e --- /dev/null +++ b/_module/nss/ismeleeorarmor.nss @@ -0,0 +1,66 @@ +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + int iTyp = GetBaseItemType(oItem); + return ( + (iTyp == BASE_ITEM_ARMOR ) || + (iTyp == BASE_ITEM_LARGESHIELD ) || + (iTyp == BASE_ITEM_SMALLSHIELD ) || + (iTyp == BASE_ITEM_TOWERSHIELD ) || + (iTyp == BASE_ITEM_BASTARDSWORD ) || + (iTyp == BASE_ITEM_BATTLEAXE ) || + (iTyp == BASE_ITEM_CLUB ) || + (iTyp == BASE_ITEM_DAGGER ) || + (iTyp == BASE_ITEM_DIREMACE ) || + (iTyp == BASE_ITEM_DOUBLEAXE ) || + (iTyp == BASE_ITEM_DWARVENWARAXE ) || + (iTyp == BASE_ITEM_GREATAXE ) || + (iTyp == BASE_ITEM_GREATSWORD ) || + (iTyp == BASE_ITEM_HALBERD ) || + (iTyp == BASE_ITEM_HANDAXE ) || + (iTyp == BASE_ITEM_HEAVYFLAIL ) || + (iTyp == BASE_ITEM_KAMA ) || + (iTyp == BASE_ITEM_KATANA ) || + (iTyp == BASE_ITEM_KUKRI ) || + (iTyp == BASE_ITEM_LIGHTFLAIL ) || + (iTyp == BASE_ITEM_LIGHTHAMMER ) || + (iTyp == BASE_ITEM_LIGHTMACE ) || + (iTyp == BASE_ITEM_LONGSWORD ) || + (iTyp == BASE_ITEM_MAGICSTAFF ) || + (iTyp == BASE_ITEM_MORNINGSTAR ) || + (iTyp == BASE_ITEM_QUARTERSTAFF ) || + (iTyp == BASE_ITEM_RAPIER ) || + (iTyp == BASE_ITEM_SCIMITAR ) || + (iTyp == BASE_ITEM_SCYTHE ) || + (iTyp == BASE_ITEM_SHORTSPEAR ) || + (iTyp == BASE_ITEM_SHORTSWORD ) || + (iTyp == BASE_ITEM_SICKLE ) || + (iTyp == BASE_ITEM_SLING ) || + (iTyp == BASE_ITEM_WARHAMMER ) || + (iTyp == BASE_ITEM_WHIP )|| + //Cep Melee Weapons + (iTyp == 300 ) || + (iTyp == 301 ) || + (iTyp == 302 ) || + (iTyp == 303 ) || + (iTyp == 304 ) || + (iTyp == 305 ) || + (iTyp == 306 ) || + (iTyp == 308 ) || + (iTyp == 309 ) || + (iTyp == 310 ) || + (iTyp == 312 ) || + (iTyp == 313 ) || + (iTyp == 316 ) || + (iTyp == 317 ) || + (iTyp == 318 ) || + (iTyp == 319 ) || + (iTyp == 320 ) || + (iTyp == 321 ) || + (iTyp == 322 ) || + (iTyp == 323 ) || + (iTyp == 324 ) + ); +} + + diff --git a/_module/nss/lcs_a_belt_next.nss b/_module/nss/lcs_a_belt_next.nss new file mode 100644 index 0000000..2f007cb --- /dev/null +++ b/_module/nss/lcs_a_belt_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_BELT, "parts_belt", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_belt_prev.nss b/_module/nss/lcs_a_belt_prev.nss new file mode 100644 index 0000000..172a015 --- /dev/null +++ b/_module/nss/lcs_a_belt_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_BELT, "parts_belt", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_bic_next.nss b/_module/nss/lcs_a_bic_next.nss new file mode 100644 index 0000000..197c648 --- /dev/null +++ b/_module/nss/lcs_a_bic_next.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LBICEP, "parts_bicep", oPC); + item_new = set_armor_model_next(item_new, ITEM_APPR_ARMOR_MODEL_RBICEP, "parts_bicep", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_bic_prev.nss b/_module/nss/lcs_a_bic_prev.nss new file mode 100644 index 0000000..8d0d77a --- /dev/null +++ b/_module/nss/lcs_a_bic_prev.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LBICEP, "parts_bicep", oPC); + item_new = set_armor_model_prev(item_new, ITEM_APPR_ARMOR_MODEL_RBICEP, "parts_bicep", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_bicl_next.nss b/_module/nss/lcs_a_bicl_next.nss new file mode 100644 index 0000000..fbb17c8 --- /dev/null +++ b/_module/nss/lcs_a_bicl_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LBICEP, "parts_bicep", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_bicl_prev.nss b/_module/nss/lcs_a_bicl_prev.nss new file mode 100644 index 0000000..a376ca0 --- /dev/null +++ b/_module/nss/lcs_a_bicl_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LBICEP, "parts_bicep", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_bicr_next.nss b/_module/nss/lcs_a_bicr_next.nss new file mode 100644 index 0000000..8acb802 --- /dev/null +++ b/_module/nss/lcs_a_bicr_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_RBICEP, "parts_bicep", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_bicr_prev.nss b/_module/nss/lcs_a_bicr_prev.nss new file mode 100644 index 0000000..6bbcfd7 --- /dev/null +++ b/_module/nss/lcs_a_bicr_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_RBICEP, "parts_bicep", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_fa_next.nss b/_module/nss/lcs_a_fa_next.nss new file mode 100644 index 0000000..b8ad7b2 --- /dev/null +++ b/_module/nss/lcs_a_fa_next.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LFOREARM, "parts_forearm", oPC); + item_new = set_armor_model_next(item_new, ITEM_APPR_ARMOR_MODEL_RFOREARM, "parts_forearm", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_fa_prev.nss b/_module/nss/lcs_a_fa_prev.nss new file mode 100644 index 0000000..ee1d677 --- /dev/null +++ b/_module/nss/lcs_a_fa_prev.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LFOREARM, "parts_forearm", oPC); + item_new = set_armor_model_prev(item_new, ITEM_APPR_ARMOR_MODEL_RFOREARM, "parts_forearm", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_fal_next.nss b/_module/nss/lcs_a_fal_next.nss new file mode 100644 index 0000000..e37fc98 --- /dev/null +++ b/_module/nss/lcs_a_fal_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LFOREARM, "parts_forearm", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_fal_prev.nss b/_module/nss/lcs_a_fal_prev.nss new file mode 100644 index 0000000..9731abe --- /dev/null +++ b/_module/nss/lcs_a_fal_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LFOREARM, "parts_forearm", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_far_next.nss b/_module/nss/lcs_a_far_next.nss new file mode 100644 index 0000000..ddfa88a --- /dev/null +++ b/_module/nss/lcs_a_far_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_RFOREARM, "parts_forearm", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_far_prev.nss b/_module/nss/lcs_a_far_prev.nss new file mode 100644 index 0000000..a35be85 --- /dev/null +++ b/_module/nss/lcs_a_far_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_RFOREARM, "parts_forearm", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_ft_next.nss b/_module/nss/lcs_a_ft_next.nss new file mode 100644 index 0000000..b48985a --- /dev/null +++ b/_module/nss/lcs_a_ft_next.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LFOOT, "parts_foot", oPC); + item_new = set_armor_model_next(item_new, ITEM_APPR_ARMOR_MODEL_RFOOT, "parts_foot", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_ft_prev.nss b/_module/nss/lcs_a_ft_prev.nss new file mode 100644 index 0000000..4864a63 --- /dev/null +++ b/_module/nss/lcs_a_ft_prev.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LFOOT, "parts_foot", oPC); + item_new = set_armor_model_prev(item_new, ITEM_APPR_ARMOR_MODEL_RFOOT, "parts_foot", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_ftl_next.nss b/_module/nss/lcs_a_ftl_next.nss new file mode 100644 index 0000000..ce4a852 --- /dev/null +++ b/_module/nss/lcs_a_ftl_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LFOOT, "parts_foot", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_ftl_prev.nss b/_module/nss/lcs_a_ftl_prev.nss new file mode 100644 index 0000000..bcf5d34 --- /dev/null +++ b/_module/nss/lcs_a_ftl_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LFOOT, "parts_foot", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_ftr_next.nss b/_module/nss/lcs_a_ftr_next.nss new file mode 100644 index 0000000..2f6bd3b --- /dev/null +++ b/_module/nss/lcs_a_ftr_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_RFOOT, "parts_foot", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_ftr_prev.nss b/_module/nss/lcs_a_ftr_prev.nss new file mode 100644 index 0000000..149fe24 --- /dev/null +++ b/_module/nss/lcs_a_ftr_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_RFOOT, "parts_foot", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_hand_next.nss b/_module/nss/lcs_a_hand_next.nss new file mode 100644 index 0000000..5dab08f --- /dev/null +++ b/_module/nss/lcs_a_hand_next.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LHAND, "parts_hand", oPC); + item_new = set_armor_model_next(item_new, ITEM_APPR_ARMOR_MODEL_RHAND, "parts_hand", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_hand_prev.nss b/_module/nss/lcs_a_hand_prev.nss new file mode 100644 index 0000000..b24bfb7 --- /dev/null +++ b/_module/nss/lcs_a_hand_prev.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LHAND, "parts_hand", oPC); + item_new = set_armor_model_prev(item_new, ITEM_APPR_ARMOR_MODEL_RHAND, "parts_hand", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_handl_next.nss b/_module/nss/lcs_a_handl_next.nss new file mode 100644 index 0000000..67db5ad --- /dev/null +++ b/_module/nss/lcs_a_handl_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LHAND, "parts_hand", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_handl_prev.nss b/_module/nss/lcs_a_handl_prev.nss new file mode 100644 index 0000000..cdb9169 --- /dev/null +++ b/_module/nss/lcs_a_handl_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LHAND, "parts_hand", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_handr_next.nss b/_module/nss/lcs_a_handr_next.nss new file mode 100644 index 0000000..0171fd6 --- /dev/null +++ b/_module/nss/lcs_a_handr_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_RHAND, "parts_hand", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_handr_prev.nss b/_module/nss/lcs_a_handr_prev.nss new file mode 100644 index 0000000..eeff7de --- /dev/null +++ b/_module/nss/lcs_a_handr_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_RHAND, "parts_hand", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_neck_next.nss b/_module/nss/lcs_a_neck_next.nss new file mode 100644 index 0000000..b3c5265 --- /dev/null +++ b/_module/nss/lcs_a_neck_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_NECK, "parts_neck", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_neck_prev.nss b/_module/nss/lcs_a_neck_prev.nss new file mode 100644 index 0000000..ae0408b --- /dev/null +++ b/_module/nss/lcs_a_neck_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_NECK, "parts_neck", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_pelv_next.nss b/_module/nss/lcs_a_pelv_next.nss new file mode 100644 index 0000000..84ae6c1 --- /dev/null +++ b/_module/nss/lcs_a_pelv_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_PELVIS, "parts_pelvis", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_pelv_prev.nss b/_module/nss/lcs_a_pelv_prev.nss new file mode 100644 index 0000000..4aaede0 --- /dev/null +++ b/_module/nss/lcs_a_pelv_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_PELVIS, "parts_pelvis", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_robe_next.nss b/_module/nss/lcs_a_robe_next.nss new file mode 100644 index 0000000..23b1a0a --- /dev/null +++ b/_module/nss/lcs_a_robe_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_ROBE, "parts_robe", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_robe_prev.nss b/_module/nss/lcs_a_robe_prev.nss new file mode 100644 index 0000000..7cb68f8 --- /dev/null +++ b/_module/nss/lcs_a_robe_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_ROBE, "parts_robe", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shin_next.nss b/_module/nss/lcs_a_shin_next.nss new file mode 100644 index 0000000..41c1126 --- /dev/null +++ b/_module/nss/lcs_a_shin_next.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LSHIN, "parts_shin", oPC); + item_new = set_armor_model_next(item_new, ITEM_APPR_ARMOR_MODEL_RSHIN, "parts_shin", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shin_prev.nss b/_module/nss/lcs_a_shin_prev.nss new file mode 100644 index 0000000..127bb9e --- /dev/null +++ b/_module/nss/lcs_a_shin_prev.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LSHIN, "parts_shin", oPC); + item_new = set_armor_model_prev(item_new, ITEM_APPR_ARMOR_MODEL_RSHIN, "parts_shin", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shinl_next.nss b/_module/nss/lcs_a_shinl_next.nss new file mode 100644 index 0000000..f793263 --- /dev/null +++ b/_module/nss/lcs_a_shinl_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LSHIN, "parts_shin", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shinl_prev.nss b/_module/nss/lcs_a_shinl_prev.nss new file mode 100644 index 0000000..c17581d --- /dev/null +++ b/_module/nss/lcs_a_shinl_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LSHIN, "parts_shin", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shinr_next.nss b/_module/nss/lcs_a_shinr_next.nss new file mode 100644 index 0000000..9ac3bbe --- /dev/null +++ b/_module/nss/lcs_a_shinr_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_RSHIN, "parts_shin", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shinr_prev.nss b/_module/nss/lcs_a_shinr_prev.nss new file mode 100644 index 0000000..3363a33 --- /dev/null +++ b/_module/nss/lcs_a_shinr_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_RSHIN, "parts_shin", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shl_next.nss b/_module/nss/lcs_a_shl_next.nss new file mode 100644 index 0000000..83ada67 --- /dev/null +++ b/_module/nss/lcs_a_shl_next.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LSHOULDER, "parts_shoulder", oPC); + item_new = set_armor_model_next(item_new, ITEM_APPR_ARMOR_MODEL_RSHOULDER, "parts_shoulder", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shl_prev.nss b/_module/nss/lcs_a_shl_prev.nss new file mode 100644 index 0000000..c23bfe8 --- /dev/null +++ b/_module/nss/lcs_a_shl_prev.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LSHOULDER, "parts_shoulder", oPC); + item_new = set_armor_model_prev(item_new, ITEM_APPR_ARMOR_MODEL_RSHOULDER, "parts_shoulder", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shll_next.nss b/_module/nss/lcs_a_shll_next.nss new file mode 100644 index 0000000..be27d5c --- /dev/null +++ b/_module/nss/lcs_a_shll_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LSHOULDER, "parts_shoulder", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shll_prev.nss b/_module/nss/lcs_a_shll_prev.nss new file mode 100644 index 0000000..69e7b56 --- /dev/null +++ b/_module/nss/lcs_a_shll_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LSHOULDER, "parts_shoulder", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shlr_next.nss b/_module/nss/lcs_a_shlr_next.nss new file mode 100644 index 0000000..f351857 --- /dev/null +++ b/_module/nss/lcs_a_shlr_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_RSHOULDER, "parts_shoulder", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_shlr_prev.nss b/_module/nss/lcs_a_shlr_prev.nss new file mode 100644 index 0000000..414349a --- /dev/null +++ b/_module/nss/lcs_a_shlr_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_RSHOULDER, "parts_shoulder", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_th_next.nss b/_module/nss/lcs_a_th_next.nss new file mode 100644 index 0000000..7ff0c55 --- /dev/null +++ b/_module/nss/lcs_a_th_next.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LTHIGH, "parts_legs", oPC); + item_new = set_armor_model_next(item_new, ITEM_APPR_ARMOR_MODEL_RTHIGH, "parts_legs", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_th_prev.nss b/_module/nss/lcs_a_th_prev.nss new file mode 100644 index 0000000..8a58164 --- /dev/null +++ b/_module/nss/lcs_a_th_prev.nss @@ -0,0 +1,15 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LTHIGH, "parts_legs", oPC); + item_new = set_armor_model_prev(item_new, ITEM_APPR_ARMOR_MODEL_RTHIGH, "parts_legs", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_thl_next.nss b/_module/nss/lcs_a_thl_next.nss new file mode 100644 index 0000000..c789f18 --- /dev/null +++ b/_module/nss/lcs_a_thl_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LTHIGH, "parts_legs", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_thl_prev.nss b/_module/nss/lcs_a_thl_prev.nss new file mode 100644 index 0000000..22c5fe2 --- /dev/null +++ b/_module/nss/lcs_a_thl_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_LTHIGH, "parts_legs", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_thr_next.nss b/_module/nss/lcs_a_thr_next.nss new file mode 100644 index 0000000..21f763a --- /dev/null +++ b/_module/nss/lcs_a_thr_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_RTHIGH, "parts_legs", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_thr_prev.nss b/_module/nss/lcs_a_thr_prev.nss new file mode 100644 index 0000000..f12ee48 --- /dev/null +++ b/_module/nss/lcs_a_thr_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_amodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_armor_model_prev(oItem, ITEM_APPR_ARMOR_MODEL_RTHIGH, "parts_legs", oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_torso_next.nss b/_module/nss/lcs_a_torso_next.nss new file mode 100644 index 0000000..f4ceac7 --- /dev/null +++ b/_module/nss/lcs_a_torso_next.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_chmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_chest_model_next(oItem, oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_a_torso_prev.nss b/_module/nss/lcs_a_torso_prev.nss new file mode 100644 index 0000000..0cfff68 --- /dev/null +++ b/_module/nss/lcs_a_torso_prev.nss @@ -0,0 +1,14 @@ +//#include "lcs_shld_include" +#include "lcs_inc_chmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + object item_new = set_chest_model_prev(oItem, oPC); + equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); +} diff --git a/_module/nss/lcs_helm_include.nss b/_module/nss/lcs_helm_include.nss new file mode 100644 index 0000000..c76589b --- /dev/null +++ b/_module/nss/lcs_helm_include.nss @@ -0,0 +1,73 @@ +int lcs_GetNextValidHelmModel(object oItem) +{ + int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); + + if(nCurrentAppearance == 32) + { + return 1; + } + else + { + return nCurrentAppearance + 1; + } +} + +int lcs_GetPreviousValidHelmModel(object oItem) +{ + int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); + + if(nCurrentAppearance == 1) + { + return 32; + } + else + { + return nCurrentAppearance - 1; + } +} + +int lcs_GetNextValidHelmColor(object oItem, int nPart) +{ + int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, nPart); + if(nAppearance == 63) + { + nAppearance = 0; + } + else + { + nAppearance = nAppearance + 1; + } + return nAppearance; +} + +int lcs_GetPreviousValidHelmColor(object oItem, int nPart) +{ + int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, nPart); + if(nAppearance == 0) + { + nAppearance = 63; + } + else + { + nAppearance = nAppearance - 1; + } + return nAppearance; +} + +void lcs_ModifyandEquipNewHelm(object oItem, int nAppearance) +{ + object oPC = GetItemPossessor(oItem); + object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0, nAppearance); + DestroyObject(oItem); + SetCommandable(TRUE, oPC); + AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_HEAD)); +} + +void lcs_ModifyColorandEquipNewHelm(object oItem, int nPart, int nAppearance) +{ + object oPC = GetItemPossessor(oItem); + object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, nPart, nAppearance); + DestroyObject(oItem); + SetCommandable(TRUE, oPC); + AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_HEAD)); +} diff --git a/_module/nss/lcs_helm_next.nss b/_module/nss/lcs_helm_next.nss new file mode 100644 index 0000000..2aabf1b --- /dev/null +++ b/_module/nss/lcs_helm_next.nss @@ -0,0 +1,13 @@ +//#include "lcs_helm_include" +#include "lcs_inc_wmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC); + //int nNewLine = lcs_GetNextValidHelmModel(oItem); + + //lcs_ModifyandEquipNewHelm(oItem, nNewLine); + + set_model_next(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0, oPC, HELMET_MODEL_VAL_MIN, HELMET_MODEL_VAL_MAX); +} diff --git a/_module/nss/lcs_helm_prev.nss b/_module/nss/lcs_helm_prev.nss new file mode 100644 index 0000000..7a93fa2 --- /dev/null +++ b/_module/nss/lcs_helm_prev.nss @@ -0,0 +1,13 @@ +//#include "lcs_helm_include" +#include "lcs_inc_wmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC); + //int nNewLine = lcs_GetPreviousValidHelmModel(oItem); + + //lcs_ModifyandEquipNewHelm(oItem, nNewLine); + + set_model_prev(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0, oPC, HELMET_MODEL_VAL_MIN, HELMET_MODEL_VAL_MAX); +} diff --git a/_module/nss/lcs_inc_amodel.nss b/_module/nss/lcs_inc_amodel.nss new file mode 100644 index 0000000..606393b --- /dev/null +++ b/_module/nss/lcs_inc_amodel.nss @@ -0,0 +1,49 @@ +#include "lcs_inc_general" + +//==========================================/ +object set_armor_model_next(object item, int index, string s2da, object user) +//==========================================/ + { + int apart_row = GetItemAppearance(item, ITEM_APPR_TYPE_ARMOR_MODEL, index); + int apart_index = get_apart_2da_index(s2da, apart_row); + int apart_index_max = get_apart_max_index(s2da); + + if(apart_index < apart_index_max) + { + apart_index++; + } + else + { + apart_index = 1; + } + + apart_row = get_apart_2da_row(s2da, apart_index); + SendMessageToPC(user, "part number: " + IntToString(apart_row)); + + DestroyObject(item); + return CopyItemAndModify(item, ITEM_APPR_TYPE_ARMOR_MODEL, index, apart_row); + } + +//==========================================/ +object set_armor_model_prev(object item, int index, string s2da, object user) +//==========================================/ + { + int apart_row = GetItemAppearance(item, ITEM_APPR_TYPE_ARMOR_MODEL, index); + int apart_index = get_apart_2da_index(s2da, apart_row); + int apart_index_max = get_apart_max_index(s2da); + + if(apart_index > 1) + { + apart_index--; + } + else + { + apart_index = apart_index_max; + } + + apart_row = get_apart_2da_row(s2da, apart_index); + SendMessageToPC(user, "part number: " + IntToString(apart_row)); + + DestroyObject(item); + return CopyItemAndModify(item, ITEM_APPR_TYPE_ARMOR_MODEL, index, apart_row); + } diff --git a/_module/nss/lcs_inc_chmodel.nss b/_module/nss/lcs_inc_chmodel.nss new file mode 100644 index 0000000..b6c2d99 --- /dev/null +++ b/_module/nss/lcs_inc_chmodel.nss @@ -0,0 +1,102 @@ +//lcs_inc_chmodel + +#include "lcs_inc_general" + +//==========================================/ +object set_chest_model_next(object item, object user) +//==========================================/ + { + string s2da = "parts_chest"; + int index = ITEM_APPR_ARMOR_MODEL_TORSO; + + int apart_row = GetItemAppearance(item, ITEM_APPR_TYPE_ARMOR_MODEL, index); + int ac_current = StringToInt(Get2DAString(s2da, "ACBONUS", apart_row)); + + int apart_index = get_apart_2da_index(s2da, apart_row); + int apart_index_max = get_apart_max_index(s2da); + + if(apart_index < apart_index_max) + { + apart_index++; + } + else + { + apart_index = 1; + } + + apart_row = get_apart_2da_row(s2da, apart_index); + int ac_new = StringToInt(Get2DAString(s2da, "ACBONUS", apart_row)); + + //SendMessageToPC(user, IntToString(ac_new)); + + while(ac_new != ac_current) + { + if(apart_index < apart_index_max) + { + apart_index++; + } + else + { + apart_index = 1; + } + + apart_row = get_apart_2da_row(s2da, apart_index); + ac_new = StringToInt(Get2DAString(s2da, "ACBONUS", apart_row)); + + //SendMessageToPC(user, IntToString(ac_new)); + } + + SendMessageToPC(user, "part number: " + IntToString(apart_row)); + + DestroyObject(item); + return CopyItemAndModify(item, ITEM_APPR_TYPE_ARMOR_MODEL, index, +apart_row); + } + +//==========================================/ +object set_chest_model_prev(object item, object user) +//==========================================/ + { + string s2da = "parts_chest"; + int index = ITEM_APPR_ARMOR_MODEL_TORSO; + + int apart_row = GetItemAppearance(item, ITEM_APPR_TYPE_ARMOR_MODEL, index); + int ac_current = StringToInt(Get2DAString(s2da, "ACBONUS", apart_row)); + + int apart_index = get_apart_2da_index(s2da, apart_row); + int apart_index_max = get_apart_max_index(s2da); + + if(apart_index > 1) + { + apart_index--; + } + else + { + apart_index = apart_index_max; + } + + apart_row = get_apart_2da_row(s2da, apart_index); + int ac_new = StringToInt(Get2DAString(s2da, "ACBONUS", apart_row)); + + while(ac_new != ac_current) + { + if(apart_index > 1) + { + apart_index--; + } + else + { + apart_index = apart_index_max; + } + + apart_row = get_apart_2da_row(s2da, apart_index); + ac_new = StringToInt(Get2DAString(s2da, "ACBONUS", apart_row)); + } + + SendMessageToPC(user, "part number: " + IntToString(apart_row)); + + DestroyObject(item); + return CopyItemAndModify(item, ITEM_APPR_TYPE_ARMOR_MODEL, index, +apart_row); + } + diff --git a/_module/nss/lcs_inc_general.nss b/_module/nss/lcs_inc_general.nss new file mode 100644 index 0000000..abf2985 --- /dev/null +++ b/_module/nss/lcs_inc_general.nss @@ -0,0 +1,68 @@ +const string APART_ROW = "lc0_"; +const string APART_MAX_INDEX = "1c1_"; +const string APART_INDEX = "1c2_"; + +//==========================================/ +int get_item_equip_slot(object item, object user) +//==========================================/ + { + int n = 0; + while(n < NUM_INVENTORY_SLOTS) + { + if(GetItemInSlot(n, user) == item) + { + return n; + } + n++; + } + + return -1; + } + +//==========================================/ +void equip_item(object item, int equip_slot, object user) +//==========================================/ + { + effect immobilize = ExtraordinaryEffect(EffectCutsceneImmobilize()); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, immobilize, user); + + //----------------------------------------// + AssignCommand(user, ActionEquipItem(item, equip_slot)); + RemoveEffect(user, immobilize); + } + +//==========================================/ +void set_apart_2da_row(string s2da, int index, int apart_row) +//==========================================/ + { + SetLocalInt(OBJECT_SELF, APART_ROW + s2da + IntToHexString(index), apart_row); + SetLocalInt(OBJECT_SELF, APART_INDEX + s2da + IntToHexString(apart_row), index); + } + +//==========================================/ +int get_apart_2da_row(string s2da, int index) +//==========================================/ + { + return GetLocalInt(OBJECT_SELF, APART_ROW + s2da + IntToHexString(index)); + } + +//==========================================/ +int get_apart_2da_index(string s2da, int apart_row) +//==========================================/ + { + return GetLocalInt(OBJECT_SELF, APART_INDEX + s2da + IntToHexString(apart_row)); + } + +//==========================================/ +void set_apart_max_index(string s2da, int index) +//==========================================/ + { + SetLocalInt(OBJECT_SELF, APART_MAX_INDEX + s2da, index); + } + +//==========================================/ +int get_apart_max_index(string s2da) +//==========================================/ + { + return GetLocalInt(OBJECT_SELF, APART_MAX_INDEX + s2da); + } diff --git a/_module/nss/lcs_inc_preload.nss b/_module/nss/lcs_inc_preload.nss new file mode 100644 index 0000000..c1ce786 --- /dev/null +++ b/_module/nss/lcs_inc_preload.nss @@ -0,0 +1,123 @@ +#include "lcs_inc_general" + +const int FILTER_2DA_RANGE_HIGH = 0xFFFF; +const int FILTER_2DA_RANGE_LOW = 0xFFFF0000; +const int BITLEN_2DA_RANGE = 16; + +const string UI_CHAR_UNDERSCORE = "_"; + +//==========================================/ +void read_2da_apart(string s2da) +//==========================================/ + { + PrintString(s2da); + + int i = 0; + + int block = 0; + int appr_range = GetLocalInt(OBJECT_SELF, s2da + UI_CHAR_UNDERSCORE + "0"); + + while(appr_range > 0) + { + int appr_endrow = FILTER_2DA_RANGE_HIGH & appr_range; + int appr_row = appr_range >>> BITLEN_2DA_RANGE; + + while(appr_row <= appr_endrow) + { + string appr_acbonus = Get2DAString(s2da, "ACBONUS", appr_row); + if(appr_acbonus != "") + { + i++; + + set_apart_2da_row(s2da, i, appr_row); + + PrintString(IntToString(appr_row)); + } + appr_row++; + } + block++; + appr_range = GetLocalInt(OBJECT_SELF, s2da + UI_CHAR_UNDERSCORE + IntToString(block)); + } + + set_apart_max_index(s2da, i); + } + +//==========================================/ +void main() +//==========================================/ + { + SetLocalInt(OBJECT_SELF, "parts_belt_0", 21); + SetLocalInt(OBJECT_SELF, "parts_belt_1", 110 << BITLEN_2DA_RANGE | 115); + SetLocalInt(OBJECT_SELF, "parts_belt_2", 150 << BITLEN_2DA_RANGE | 156); + + SetLocalInt(OBJECT_SELF, "parts_bicep_0", 15); + SetLocalInt(OBJECT_SELF, "parts_bicep_1", 110 << BITLEN_2DA_RANGE | 134); + SetLocalInt(OBJECT_SELF, "parts_bicep_2", 150 << BITLEN_2DA_RANGE | 163); + SetLocalInt(OBJECT_SELF, "parts_bicep_3", 180 << BITLEN_2DA_RANGE | 181); + + SetLocalInt(OBJECT_SELF, "parts_chest_0", 53); + SetLocalInt(OBJECT_SELF, "parts_chest_1", 110 << BITLEN_2DA_RANGE | 129); + SetLocalInt(OBJECT_SELF, "parts_chest_2", 150 << BITLEN_2DA_RANGE | 177); + SetLocalInt(OBJECT_SELF, "parts_chest_3", 210 << BITLEN_2DA_RANGE | 210); + + SetLocalInt(OBJECT_SELF, "parts_foot_0", 16); + SetLocalInt(OBJECT_SELF, "parts_foot_1", 80 << BITLEN_2DA_RANGE | 83); + SetLocalInt(OBJECT_SELF, "parts_foot_2", 110 << BITLEN_2DA_RANGE | 122); + SetLocalInt(OBJECT_SELF, "parts_foot_3", 150 << BITLEN_2DA_RANGE | 160); + SetLocalInt(OBJECT_SELF, "parts_foot_4", 180 << BITLEN_2DA_RANGE | 181); + + SetLocalInt(OBJECT_SELF, "parts_forearm_0", 23); + SetLocalInt(OBJECT_SELF, "parts_forearm_1", 110 << BITLEN_2DA_RANGE | 112); + SetLocalInt(OBJECT_SELF, "parts_forearm_2", 120 << BITLEN_2DA_RANGE | 128); + SetLocalInt(OBJECT_SELF, "parts_forearm_3", 150 << BITLEN_2DA_RANGE | 167); + SetLocalInt(OBJECT_SELF, "parts_forearm_4", 181 << BITLEN_2DA_RANGE | 181); + + SetLocalInt(OBJECT_SELF, "parts_hand_0", 9); + SetLocalInt(OBJECT_SELF, "parts_hand_1", 109 << BITLEN_2DA_RANGE | 113); + SetLocalInt(OBJECT_SELF, "parts_hand_2", 121 << BITLEN_2DA_RANGE | 122); + SetLocalInt(OBJECT_SELF, "parts_hand_3", 150 << BITLEN_2DA_RANGE | 155); + SetLocalInt(OBJECT_SELF, "parts_hand_4", 181 << BITLEN_2DA_RANGE | 181); + + SetLocalInt(OBJECT_SELF, "parts_legs_0", 16); + SetLocalInt(OBJECT_SELF, "parts_legs_1", 80 << BITLEN_2DA_RANGE | 94); + SetLocalInt(OBJECT_SELF, "parts_legs_2", 112 << BITLEN_2DA_RANGE | 122); + SetLocalInt(OBJECT_SELF, "parts_legs_3", 150 << BITLEN_2DA_RANGE | 162); + SetLocalInt(OBJECT_SELF, "parts_legs_4", 181 << BITLEN_2DA_RANGE | 182); + + SetLocalInt(OBJECT_SELF, "parts_neck_0", 6); + SetLocalInt(OBJECT_SELF, "parts_neck_1", 108 << BITLEN_2DA_RANGE | 113); + SetLocalInt(OBJECT_SELF, "parts_neck_2", 120 << BITLEN_2DA_RANGE | 127); + SetLocalInt(OBJECT_SELF, "parts_neck_3", 150 << BITLEN_2DA_RANGE | 160); + SetLocalInt(OBJECT_SELF, "parts_neck_4", 181 << BITLEN_2DA_RANGE | 181); + + SetLocalInt(OBJECT_SELF, "parts_pelvis_0", 37); + SetLocalInt(OBJECT_SELF, "parts_pelvis_1", 112 << BITLEN_2DA_RANGE | 122); + SetLocalInt(OBJECT_SELF, "parts_pelvis_2", 150 << BITLEN_2DA_RANGE | 161); + + SetLocalInt(OBJECT_SELF, "parts_robe_0", 6); + SetLocalInt(OBJECT_SELF, "parts_robe_1", 110 << BITLEN_2DA_RANGE | 173); + SetLocalInt(OBJECT_SELF, "parts_robe_2", 180 << BITLEN_2DA_RANGE | 187); + + SetLocalInt(OBJECT_SELF, "parts_shin_0", 21); + SetLocalInt(OBJECT_SELF, "parts_shin_1", 80 << BITLEN_2DA_RANGE | 93); + SetLocalInt(OBJECT_SELF, "parts_shin_2", 110 << BITLEN_2DA_RANGE | 120); + SetLocalInt(OBJECT_SELF, "parts_shin_3", 128 << BITLEN_2DA_RANGE | 132); + SetLocalInt(OBJECT_SELF, "parts_shin_4", 150 << BITLEN_2DA_RANGE | 164); + SetLocalInt(OBJECT_SELF, "parts_shin_5", 181 << BITLEN_2DA_RANGE | 181); + + SetLocalInt(OBJECT_SELF, "parts_shoulder_0", 25); + SetLocalInt(OBJECT_SELF, "parts_shoulder_1", 120 << BITLEN_2DA_RANGE | 122); + + read_2da_apart("parts_belt"); + read_2da_apart("parts_bicep"); + read_2da_apart("parts_chest"); + read_2da_apart("parts_foot"); + read_2da_apart("parts_forearm"); + read_2da_apart("parts_hand"); + read_2da_apart("parts_legs"); + read_2da_apart("parts_neck"); + read_2da_apart("parts_pelvis"); + read_2da_apart("parts_robe"); + read_2da_apart("parts_shin"); + read_2da_apart("parts_shoulder"); + } diff --git a/_module/nss/lcs_inc_wmodel.nss b/_module/nss/lcs_inc_wmodel.nss new file mode 100644 index 0000000..7a0072f --- /dev/null +++ b/_module/nss/lcs_inc_wmodel.nss @@ -0,0 +1,73 @@ +#include "lcs_inc_general" + +const int WEAPON_MODEL_TOP_VAL_MIN = 0; +const int WEAPON_MODEL_TOP_VAL_MAX = 25; + +const int WEAPON_MODEL_MID_VAL_MIN = 0; +const int WEAPON_MODEL_MID_VAL_MAX = 25; + +const int WEAPON_MODEL_BTM_VAL_MIN = 0; +const int WEAPON_MODEL_BTM_VAL_MAX = 25; + +const int SHIELD_MODEL_VAL_MIN = 0; +const int SHIELD_MODEL_VAL_MAX = 260; + +const int HELMET_MODEL_VAL_MIN = 0; +const int HELMET_MODEL_VAL_MAX = 105; + +//==========================================/ +//use for: +//- weapons (top, middle, bottom) +//- shields +//- helmets +void set_model_next(object item, int type, int index, object user, int val_min, int val_max) +//==========================================/ + { + int val = GetItemAppearance(item, type, index); + object new_item; + + int inventory_slot = get_item_equip_slot(item, user); + + while(!GetIsObjectValid(new_item)) + { + val++; + + if(val > val_max) + { + val = val_min; + } + new_item = CopyItemAndModify(item, type, index, val); + } + DestroyObject(item); + + equip_item(new_item, inventory_slot, user); + } + +//==========================================/ +//use for: +//- weapons (top, middle, bottom) +//- shields +//- helmets +void set_model_prev(object item, int type, int index, object user, int val_min, int val_max) +//==========================================/ + { + int val = GetItemAppearance(item, type, index); + object new_item; + + int inventory_slot = get_item_equip_slot(item, user); + + while(!GetIsObjectValid(new_item)) + { + val--; + + if(val < val_min) + { + val = val_max; + } + new_item = CopyItemAndModify(item, type, index, val); + } + DestroyObject(item); + + equip_item(new_item, inventory_slot, user); + } + diff --git a/_module/nss/lcs_shld_c_next.nss b/_module/nss/lcs_shld_c_next.nss new file mode 100644 index 0000000..cf46f01 --- /dev/null +++ b/_module/nss/lcs_shld_c_next.nss @@ -0,0 +1,10 @@ +#include "lcs_shld_include" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); + int nNewLine = lcs_GetNextValidShieldColor(oItem); + + lcs_ModifyColorandEquipNewShield(oItem, nNewLine); +} diff --git a/_module/nss/lcs_shld_c_prev.nss b/_module/nss/lcs_shld_c_prev.nss new file mode 100644 index 0000000..be55a21 --- /dev/null +++ b/_module/nss/lcs_shld_c_prev.nss @@ -0,0 +1,10 @@ +#include "lcs_shld_include" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); + int nNewLine = lcs_GetPreviousValidShieldColor(oItem); + + lcs_ModifyColorandEquipNewShield(oItem, nNewLine); +} diff --git a/_module/nss/lcs_shld_include.nss b/_module/nss/lcs_shld_include.nss new file mode 100644 index 0000000..4443695 --- /dev/null +++ b/_module/nss/lcs_shld_include.nss @@ -0,0 +1,95 @@ +int lcs_GetNextValidShieldModel(object oItem) +{ + int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0); + int nBaseItemType = GetBaseItemType(oItem); + if(nCurrentAppearance == 4) + { + //if(nBaseItemType == BASE_ITEM_SMALLSHIELD) + //{ + return 1; + //} + //else + //{ + // return 11; + //} + } + //else if(nCurrentAppearance == 15) + //{ + // return 1; + //} + else + { + return nCurrentAppearance + 1; + } +} + +int lcs_GetPreviousValidShieldModel(object oItem) +{ + int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0); + int nBaseItemType = GetBaseItemType(oItem); + //if(nCurrentAppearance == 11) + //{ + // return 4; + //} + if(nCurrentAppearance == 1) + { + //if(nBaseItemType == BASE_ITEM_SMALLSHIELD) + //{ + return 4; + //} + //else + //{ + // return 15; + //} + } + else + { + return nCurrentAppearance - 1; + } +} + +int lcs_GetNextValidShieldColor(object oItem) +{ + int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0); + if(nAppearance == 3) + { + nAppearance = 1; + } + else + { + nAppearance = nAppearance + 1; + } + return nAppearance; +} + +int lcs_GetPreviousValidShieldColor(object oItem) +{ + int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0); + if(nAppearance == 1) + { + nAppearance = 3; + } + else + { + nAppearance = nAppearance - 1; + } + return nAppearance; +} + +void lcs_ModifyandEquipNewShield(object oItem, int nAppearance) +{ + object oPC = GetItemPossessor(oItem); + object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0, nAppearance); + DestroyObject(oItem); + SetCommandable(TRUE, oPC); + AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_LEFTHAND)); +} + +void lcs_ModifyColorandEquipNewShield(object oItem, int nAppearance) +{ + object oPC = GetItemPossessor(oItem); + object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0, nAppearance); + DestroyObject(oItem); + SetCommandable(TRUE, oPC); + AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_LEFTHAND)); +} diff --git a/_module/nss/lcs_shld_next.nss b/_module/nss/lcs_shld_next.nss new file mode 100644 index 0000000..8c01bbd --- /dev/null +++ b/_module/nss/lcs_shld_next.nss @@ -0,0 +1,13 @@ +//#include "lcs_shld_include" +#include "lcs_inc_wmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); + //int nNewLine = lcs_GetNextValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + set_model_next(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0, oPC, SHIELD_MODEL_VAL_MIN, SHIELD_MODEL_VAL_MAX); +} diff --git a/_module/nss/lcs_shld_prev.nss b/_module/nss/lcs_shld_prev.nss new file mode 100644 index 0000000..27f0c35 --- /dev/null +++ b/_module/nss/lcs_shld_prev.nss @@ -0,0 +1,13 @@ +//#include "lcs_shld_include" +#include "lcs_inc_wmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); + //int nNewLine = lcs_GetPreviousValidShieldModel(oItem); + + //lcs_ModifyandEquipNewShield(oItem, nNewLine); + + set_model_prev(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0, oPC, SHIELD_MODEL_VAL_MIN, SHIELD_MODEL_VAL_MAX); +} diff --git a/_module/nss/lcs_wpn_b_next.nss b/_module/nss/lcs_wpn_b_next.nss new file mode 100644 index 0000000..e1506ab --- /dev/null +++ b/_module/nss/lcs_wpn_b_next.nss @@ -0,0 +1,13 @@ +//#include "lcs_wpn_include" +#include "lcs_inc_wmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + //int nNewLine = lcs_GetNextValidWeaponModel(oItem, ITEM_APPR_WEAPON_MODEL_BOTTOM); + + //lcs_ModifyandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_MODEL_BOTTOM, nNewLine); + + set_model_next(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_BOTTOM, oPC, WEAPON_MODEL_BTM_VAL_MIN, WEAPON_MODEL_BTM_VAL_MAX); +} diff --git a/_module/nss/lcs_wpn_b_prev.nss b/_module/nss/lcs_wpn_b_prev.nss new file mode 100644 index 0000000..074acaa --- /dev/null +++ b/_module/nss/lcs_wpn_b_prev.nss @@ -0,0 +1,13 @@ +//#include "lcs_wpn_include" +#include "lcs_inc_wmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + //int nNewLine = lcs_GetPreviousValidWeaponModel(oItem, ITEM_APPR_WEAPON_MODEL_BOTTOM); + + //lcs_ModifyandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_MODEL_BOTTOM, nNewLine); + + set_model_prev(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_BOTTOM, oPC, WEAPON_MODEL_BTM_VAL_MIN, WEAPON_MODEL_BTM_VAL_MAX); +} diff --git a/_module/nss/lcs_wpn_bc_next.nss b/_module/nss/lcs_wpn_bc_next.nss new file mode 100644 index 0000000..7a65388 --- /dev/null +++ b/_module/nss/lcs_wpn_bc_next.nss @@ -0,0 +1,10 @@ +#include "lcs_wpn_include" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + int nNewLine = lcs_GetNextValidWeaponColor(oItem, ITEM_APPR_WEAPON_COLOR_BOTTOM); + + lcs_ModifyColorandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_COLOR_BOTTOM, nNewLine); +} diff --git a/_module/nss/lcs_wpn_bc_prev.nss b/_module/nss/lcs_wpn_bc_prev.nss new file mode 100644 index 0000000..abd8f01 --- /dev/null +++ b/_module/nss/lcs_wpn_bc_prev.nss @@ -0,0 +1,10 @@ +#include "lcs_wpn_include" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + int nNewLine = lcs_GetPreviousValidWeaponColor(oItem, ITEM_APPR_WEAPON_COLOR_BOTTOM); + + lcs_ModifyColorandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_COLOR_BOTTOM, nNewLine); +} diff --git a/_module/nss/lcs_wpn_include.nss b/_module/nss/lcs_wpn_include.nss new file mode 100644 index 0000000..4975db1 --- /dev/null +++ b/_module/nss/lcs_wpn_include.nss @@ -0,0 +1,332 @@ +int lcs_GetWeaponModelLowerBound(object oItem, int nPart) +{ + int nWeaponType = GetBaseItemType(oItem); + if(nPart == ITEM_APPR_WEAPON_MODEL_TOP) + { + switch(nWeaponType) + { + case BASE_ITEM_BASTARDSWORD : return 6; + case BASE_ITEM_BATTLEAXE : return 8; + case BASE_ITEM_CLUB : return 4; + case BASE_ITEM_DAGGER : return 6; + case BASE_ITEM_DIREMACE : return 4; + case BASE_ITEM_DOUBLEAXE : return 3; + case BASE_ITEM_DWARVENWARAXE : return 8; + case BASE_ITEM_GREATAXE : return 4; + case BASE_ITEM_GREATSWORD : return 4; + case BASE_ITEM_HALBERD : return 4; + case BASE_ITEM_HANDAXE : return 4; + case BASE_ITEM_HEAVYCROSSBOW : return 4; + case BASE_ITEM_HEAVYFLAIL : return 4; + //case BASE_ITEM_KAMA : return ; + case BASE_ITEM_KATANA : return 4; + //case BASE_ITEM_KUKRI : return ; + case BASE_ITEM_LIGHTCROSSBOW : return 4; + case BASE_ITEM_LIGHTFLAIL : return 4; + case BASE_ITEM_LIGHTHAMMER : return 4; + case BASE_ITEM_LIGHTMACE : return 4; + case BASE_ITEM_LONGBOW : return 8; + case BASE_ITEM_LONGSWORD : return 8; + case BASE_ITEM_MAGICSTAFF : return 6; + case BASE_ITEM_MORNINGSTAR : return 4; + case BASE_ITEM_QUARTERSTAFF : return 4; + case BASE_ITEM_RAPIER : return 4; + case BASE_ITEM_SCIMITAR : return 5; + case BASE_ITEM_SCYTHE : return 4; + case BASE_ITEM_SHORTBOW : return 6; + case BASE_ITEM_SHORTSPEAR : return 4; + case BASE_ITEM_SHORTSWORD : return 6; + //case BASE_ITEM_SICKLE : return ; + //case BASE_ITEM_SLING : return ; + case BASE_ITEM_THROWINGAXE : return 4; + case BASE_ITEM_TWOBLADEDSWORD : return 3; + case BASE_ITEM_WARHAMMER : return 6; + } + } + else if(nPart == ITEM_APPR_WEAPON_MODEL_MIDDLE) + { + switch(nWeaponType) + { + case BASE_ITEM_BASTARDSWORD : return 6; + case BASE_ITEM_BATTLEAXE : return 6; + case BASE_ITEM_CLUB : return 4; + case BASE_ITEM_DAGGER : return 6; + case BASE_ITEM_DIREMACE : return 4; + case BASE_ITEM_DOUBLEAXE : return 3; + case BASE_ITEM_DWARVENWARAXE : return 6; + case BASE_ITEM_GREATAXE : return 4; + case BASE_ITEM_GREATSWORD : return 4; + case BASE_ITEM_HALBERD : return 4; + case BASE_ITEM_HANDAXE : return 4; + case BASE_ITEM_HEAVYCROSSBOW : return 4; + case BASE_ITEM_HEAVYFLAIL : return 4; + //case BASE_ITEM_KAMA : return ; + case BASE_ITEM_KATANA : return 4; + //case BASE_ITEM_KUKRI : return ; + case BASE_ITEM_LIGHTCROSSBOW : return 4; + case BASE_ITEM_LIGHTFLAIL : return 4; + case BASE_ITEM_LIGHTHAMMER : return 4; + case BASE_ITEM_LIGHTMACE : return 4; + case BASE_ITEM_LONGBOW : return 8; + case BASE_ITEM_LONGSWORD : return 8; + case BASE_ITEM_MAGICSTAFF : return 8; + case BASE_ITEM_MORNINGSTAR : return 4; + case BASE_ITEM_QUARTERSTAFF : return 4; + case BASE_ITEM_RAPIER : return 4; + case BASE_ITEM_SCIMITAR : return 5; + case BASE_ITEM_SCYTHE : return 4; + case BASE_ITEM_SHORTBOW : return 6; + case BASE_ITEM_SHORTSPEAR : return 4; + case BASE_ITEM_SHORTSWORD : return 6; + //case BASE_ITEM_SICKLE : return ; + //case BASE_ITEM_SLING : return ; + case BASE_ITEM_THROWINGAXE : return 4; + case BASE_ITEM_TWOBLADEDSWORD : return 3; + case BASE_ITEM_WARHAMMER : return 6; + } + } + else if(nPart == ITEM_APPR_WEAPON_MODEL_BOTTOM) + { + switch(nWeaponType) + { + case BASE_ITEM_BASTARDSWORD : return 6; + case BASE_ITEM_BATTLEAXE : return 6; + case BASE_ITEM_CLUB : return 4; + case BASE_ITEM_DAGGER : return 6; + case BASE_ITEM_DIREMACE : return 4; + case BASE_ITEM_DOUBLEAXE : return 3; + case BASE_ITEM_DWARVENWARAXE : return 6; + case BASE_ITEM_GREATAXE : return 4; + case BASE_ITEM_GREATSWORD : return 4; + case BASE_ITEM_HALBERD : return 4; + case BASE_ITEM_HANDAXE : return 4; + case BASE_ITEM_HEAVYCROSSBOW : return 4; + case BASE_ITEM_HEAVYFLAIL : return 4; + //case BASE_ITEM_KAMA : return ; + case BASE_ITEM_KATANA : return 4; + //case BASE_ITEM_KUKRI : return ; + case BASE_ITEM_LIGHTCROSSBOW : return 4; + case BASE_ITEM_LIGHTFLAIL : return 4; + case BASE_ITEM_LIGHTHAMMER : return 4; + case BASE_ITEM_LIGHTMACE : return 4; + case BASE_ITEM_LONGBOW : return 8; + case BASE_ITEM_LONGSWORD : return 8; + case BASE_ITEM_MAGICSTAFF : return 6; + case BASE_ITEM_MORNINGSTAR : return 4; + case BASE_ITEM_QUARTERSTAFF : return 4; + case BASE_ITEM_RAPIER : return 4; + case BASE_ITEM_SCIMITAR : return 5; + case BASE_ITEM_SCYTHE : return 4; + case BASE_ITEM_SHORTBOW : return 6; + case BASE_ITEM_SHORTSPEAR : return 4; + case BASE_ITEM_SHORTSWORD : return 6; + //case BASE_ITEM_SICKLE : return ; + //case BASE_ITEM_SLING : return ; + case BASE_ITEM_THROWINGAXE : return 4; + case BASE_ITEM_TWOBLADEDSWORD : return 3; + case BASE_ITEM_WARHAMMER : return 6; + } + } + return 1; +} + +//For Shadowhawk Weapons Hak use ONLY +int lcs_GetWeaponModelUpperBound(object oItem, int nPart) +{ + int nWeaponType = GetBaseItemType(oItem); + if(nPart == ITEM_APPR_WEAPON_MODEL_TOP) + { + switch(nWeaponType) + { + case BASE_ITEM_BASTARDSWORD : return 22; + case BASE_ITEM_BATTLEAXE : return 25; + case BASE_ITEM_DOUBLEAXE : return 14; + case BASE_ITEM_GREATAXE : return 22; + case BASE_ITEM_GREATSWORD : return 15; + case BASE_ITEM_KATANA : return 12; + case BASE_ITEM_LIGHTMACE : return 22; + case BASE_ITEM_LONGBOW : return 11; + case BASE_ITEM_LONGSWORD : return 21; + case BASE_ITEM_RAPIER : return 13; + case BASE_ITEM_SCIMITAR : return 18; + case BASE_ITEM_SHORTSWORD : return 19; + case BASE_ITEM_TWOBLADEDSWORD : return 16; + case BASE_ITEM_WARHAMMER : return 20; + } + } + else if(nPart == ITEM_APPR_WEAPON_MODEL_MIDDLE) + { + switch(nWeaponType) + { + case BASE_ITEM_BASTARDSWORD : return 24; + case BASE_ITEM_BATTLEAXE : return 25; + case BASE_ITEM_DOUBLEAXE : return 12; + case BASE_ITEM_GREATAXE : return 13; + case BASE_ITEM_GREATSWORD : return 18; + case BASE_ITEM_KATANA : return 13; + case BASE_ITEM_LIGHTMACE : return 18; + case BASE_ITEM_LONGBOW : return 20; + case BASE_ITEM_LONGSWORD : return 22; + case BASE_ITEM_RAPIER : return 24; + case BASE_ITEM_SCIMITAR : return 15; + case BASE_ITEM_SHORTSWORD : return 20; + case BASE_ITEM_TWOBLADEDSWORD : return 16; + case BASE_ITEM_WARHAMMER : return 16; + } + } + else if(nPart == ITEM_APPR_WEAPON_MODEL_BOTTOM) + { + switch(nWeaponType) + { + case BASE_ITEM_BASTARDSWORD : return 20; + case BASE_ITEM_BATTLEAXE : return 16; + case BASE_ITEM_DOUBLEAXE : return 18; + case BASE_ITEM_GREATAXE : return 18; + case BASE_ITEM_GREATSWORD : return 15; + case BASE_ITEM_KATANA : return 13; + case BASE_ITEM_LIGHTMACE : return 11; + case BASE_ITEM_LONGSWORD : return 22; + case BASE_ITEM_RAPIER : return 16; + case BASE_ITEM_SCIMITAR : return 15; + case BASE_ITEM_SHORTSWORD : return 13; + case BASE_ITEM_TWOBLADEDSWORD : return 18; + case BASE_ITEM_WARHAMMER : return 21; + } + } + return 1; +} + +int lcs_GetNextValidWeaponModel(object oItem, int nPart) +{ + int nLowerBound = lcs_GetWeaponModelLowerBound(oItem, nPart); + //int nUpperBound = lcs_GetWeaponModelUpperBound(oItem, nPart); + int nUpperBound = 1; + + int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, nPart); + + if(nCurrentAppearance == nLowerBound) + { + if(nUpperBound >= 11) + { + return 11; + } + else + { + return 1; + } + } + else if((nCurrentAppearance == nUpperBound) && (nUpperBound >= 11)) + { + return 1; + } + else if(((GetBaseItemType(oItem) == BASE_ITEM_DOUBLEAXE) && (nPart == ITEM_APPR_WEAPON_MODEL_TOP)) && (nCurrentAppearance == 11)) + { + return 13; + } + else if(((GetBaseItemType(oItem) == BASE_ITEM_BASTARDSWORD) && (nPart == ITEM_APPR_WEAPON_MODEL_TOP)) && (nCurrentAppearance == 19)) + { + return 21; + } + else if(((GetBaseItemType(oItem) == BASE_ITEM_LONGSWORD) && (nPart == ITEM_APPR_WEAPON_MODEL_BOTTOM)) && (nCurrentAppearance == 17)) + { + return 20; + } + else + { + return nCurrentAppearance + 1; + } +} + +int lcs_GetPreviousValidWeaponModel(object oItem, int nPart) +{ + int nLowerBound = lcs_GetWeaponModelLowerBound(oItem, nPart); + //int nUpperBound = lcs_GetWeaponModelUpperBound(oItem, nPart); + int nUpperBound = 1; + + int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, nPart); + + if(nCurrentAppearance == 11) + { + return nLowerBound; + } + else if(nCurrentAppearance == 1) + { + if(nUpperBound >= 11) + { + return nUpperBound; + } + else + { + return nLowerBound; + } + } + else if(((GetBaseItemType(oItem) == BASE_ITEM_DOUBLEAXE) && (nPart == ITEM_APPR_WEAPON_MODEL_TOP)) && (nCurrentAppearance == 13)) + { + return 11; + } + else if(((GetBaseItemType(oItem) == BASE_ITEM_BASTARDSWORD) && (nPart == ITEM_APPR_WEAPON_MODEL_TOP)) && (nCurrentAppearance == 21)) + { + return 19; + } + else if(((GetBaseItemType(oItem) == BASE_ITEM_LONGSWORD) && (nPart == ITEM_APPR_WEAPON_MODEL_BOTTOM)) && (nCurrentAppearance == 20)) + { + return 17; + } + else + { + return nCurrentAppearance - 1; + } +} + +int lcs_GetNextValidWeaponColor(object oItem, int nPart) +{ + int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, nPart); + if(nAppearance == 3) + { + nAppearance = 1; + } + else + { + nAppearance = nAppearance + 1; + } + return nAppearance; +} + +int lcs_GetPreviousValidWeaponColor(object oItem, int nPart) +{ + int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, nPart); + if(nAppearance == 1) + { + nAppearance = 3; + } + else + { + nAppearance = nAppearance - 1; + } + return nAppearance; +} + +void lcs_ModifyColorandEquipNewWeapon(object oItem, int nPart, int nAppearance) +{ + object oPC = GetItemPossessor(oItem); + object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, nPart, nAppearance); + DestroyObject(oItem); + SetCommandable(TRUE, oPC); + AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_RIGHTHAND)); +} + +void lcs_ModifyandEquipNewWeapon(object oItem, int nPart, int nAppearance) +{ + object oPC = GetItemPossessor(oItem); + + //int nColorAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, nPart); + //if(nColorAppearance > 3) + //{ + //SendMessageToPC(oPC, ("Your current weapon color is " + IntToString(nAppearance) + ". Please change the color to be set to 3 or lower before changing the weapon model.")); + //return; + //} + object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, nPart, nAppearance); + DestroyObject(oItem); + SetCommandable(TRUE, oPC); + AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_RIGHTHAND)); +} diff --git a/_module/nss/lcs_wpn_m_next.nss b/_module/nss/lcs_wpn_m_next.nss new file mode 100644 index 0000000..0c53d11 --- /dev/null +++ b/_module/nss/lcs_wpn_m_next.nss @@ -0,0 +1,13 @@ +//#include "lcs_wpn_include" +#include "lcs_inc_wmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + //int nNewLine = lcs_GetNextValidWeaponModel(oItem, ITEM_APPR_WEAPON_MODEL_MIDDLE); + + //lcs_ModifyandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_MODEL_MIDDLE, nNewLine); + + set_model_next(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_MIDDLE, oPC, WEAPON_MODEL_MID_VAL_MIN, WEAPON_MODEL_MID_VAL_MAX); +} diff --git a/_module/nss/lcs_wpn_m_prev.nss b/_module/nss/lcs_wpn_m_prev.nss new file mode 100644 index 0000000..4910b1f --- /dev/null +++ b/_module/nss/lcs_wpn_m_prev.nss @@ -0,0 +1,13 @@ +//#include "lcs_wpn_include" +#include "lcs_inc_wmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + //int nNewLine = lcs_GetPreviousValidWeaponModel(oItem, ITEM_APPR_WEAPON_MODEL_MIDDLE); + + //lcs_ModifyandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_MODEL_MIDDLE, nNewLine); + + set_model_prev(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_MIDDLE, oPC, WEAPON_MODEL_MID_VAL_MIN, WEAPON_MODEL_MID_VAL_MAX); +} diff --git a/_module/nss/lcs_wpn_mc_next.nss b/_module/nss/lcs_wpn_mc_next.nss new file mode 100644 index 0000000..edf9704 --- /dev/null +++ b/_module/nss/lcs_wpn_mc_next.nss @@ -0,0 +1,10 @@ +#include "lcs_wpn_include" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + int nNewLine = lcs_GetNextValidWeaponColor(oItem, ITEM_APPR_WEAPON_COLOR_MIDDLE); + + lcs_ModifyColorandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_COLOR_MIDDLE, nNewLine); +} diff --git a/_module/nss/lcs_wpn_mc_prev.nss b/_module/nss/lcs_wpn_mc_prev.nss new file mode 100644 index 0000000..df9f872 --- /dev/null +++ b/_module/nss/lcs_wpn_mc_prev.nss @@ -0,0 +1,10 @@ +#include "lcs_wpn_include" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + int nNewLine = lcs_GetPreviousValidWeaponColor(oItem, ITEM_APPR_WEAPON_COLOR_MIDDLE); + + lcs_ModifyColorandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_COLOR_MIDDLE, nNewLine); +} diff --git a/_module/nss/lcs_wpn_t_next.nss b/_module/nss/lcs_wpn_t_next.nss new file mode 100644 index 0000000..d9d45cc --- /dev/null +++ b/_module/nss/lcs_wpn_t_next.nss @@ -0,0 +1,13 @@ +//#include "lcs_wpn_include" +#include "lcs_inc_wmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + //int nNewLine = lcs_GetNextValidWeaponModel(oItem, ITEM_APPR_WEAPON_MODEL_TOP); + + //lcs_ModifyandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_MODEL_TOP, nNewLine); + + set_model_next(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_TOP, oPC, WEAPON_MODEL_TOP_VAL_MIN, WEAPON_MODEL_TOP_VAL_MAX); +} diff --git a/_module/nss/lcs_wpn_t_prev.nss b/_module/nss/lcs_wpn_t_prev.nss new file mode 100644 index 0000000..84d4d03 --- /dev/null +++ b/_module/nss/lcs_wpn_t_prev.nss @@ -0,0 +1,13 @@ +//#include "lcs_wpn_include" +#include "lcs_inc_wmodel" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + //int nNewLine = lcs_GetPreviousValidWeaponModel(oItem, ITEM_APPR_WEAPON_MODEL_TOP); + + //lcs_ModifyandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_MODEL_TOP, nNewLine); + + set_model_prev(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_TOP, oPC, WEAPON_MODEL_TOP_VAL_MIN, WEAPON_MODEL_TOP_VAL_MAX); +} diff --git a/_module/nss/lcs_wpn_tc_next.nss b/_module/nss/lcs_wpn_tc_next.nss new file mode 100644 index 0000000..2db1133 --- /dev/null +++ b/_module/nss/lcs_wpn_tc_next.nss @@ -0,0 +1,10 @@ +#include "lcs_wpn_include" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + int nNewLine = lcs_GetNextValidWeaponColor(oItem, ITEM_APPR_WEAPON_COLOR_TOP); + + lcs_ModifyColorandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_COLOR_TOP, nNewLine); +} diff --git a/_module/nss/lcs_wpn_tc_prev.nss b/_module/nss/lcs_wpn_tc_prev.nss new file mode 100644 index 0000000..3e1b9e7 --- /dev/null +++ b/_module/nss/lcs_wpn_tc_prev.nss @@ -0,0 +1,10 @@ +#include "lcs_wpn_include" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + int nNewLine = lcs_GetPreviousValidWeaponColor(oItem, ITEM_APPR_WEAPON_COLOR_TOP); + + lcs_ModifyColorandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_COLOR_TOP, nNewLine); +} diff --git a/_module/nss/mod_death.nss b/_module/nss/mod_death.nss new file mode 100644 index 0000000..8342ab7 --- /dev/null +++ b/_module/nss/mod_death.nss @@ -0,0 +1,127 @@ +//:://///////////////////////////////////////////// +//:: Death Script +//:: NW_O0_DEATH.NSS +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This script handles the default behavior + that occurs when a player dies. + + BK: October 8 2002: Overriden for Expansion +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent Knowles +//:: Created On: November 6, 2001 +//::////////////////////////////////////////////// + /* +void ClearAllFactionMembers(object oMember, object oPlayer) +{ +// AssignCommand(oMember, SpeakString("here")); + AdjustReputation(oPlayer, oMember, 100); + SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + object oClear = GetFirstFactionMember(oMember, FALSE); + while (GetIsObjectValid(oClear) == TRUE) + { + ClearPersonalReputation(oPlayer, oClear); + oClear = GetNextFactionMember(oMember, FALSE); + } +} */ +void Raise(object oPlayer) +{ + effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION); + + effect eBad = GetFirstEffect(oPlayer); + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPlayer); + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oPlayer)), oPlayer); + + //Search for negative effects + while(GetIsEffectValid(eBad)) + { + if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS || + GetEffectType(eBad) == EFFECT_TYPE_DEAF || + GetEffectType(eBad) == EFFECT_TYPE_PARALYZE || + GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL) + { + //Remove effect if it is negative. + RemoveEffect(oPlayer, eBad); + } + eBad = GetNextEffect(oPlayer); + } + //Fire cast spell at event for the specified target + SignalEvent(oPlayer, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oPlayer); +} + +void main() +{ + + object oPlayer = GetLastPlayerDied(); + // * increment global tracking number of times that I died + SetLocalInt(oPlayer, "NW_L_PLAYER_DIED", GetLocalInt(oPlayer, "NW_L_PLAYER_DIED") + 1); + + // * BK: Automation Control. Autopcs ignore death + if (GetLocalInt(oPlayer, "NW_L_AUTOMATION") == 10) + { + Raise(oPlayer); + DelayCommand(1.0, ExecuteScript("crawl", OBJECT_SELF)); + return; // Raise and return + } + + + // * Handle Spirit of the Wood Death + string sArea = GetTag(GetArea(oPlayer)); +/* + if (sArea == "MAP_M2Q2F2" && GetDistanceBetweenLocations(GetLocation(GetObjectByTag("M2Q2F2_M2Q2G")), GetLocation(oPlayer)) < 5.0 && GetLocalInt(GetModule(),"NW_M2Q2E_WoodsFreed") == 0) + { + int bValid; + + Raise(oPlayer); + string sDestTag = "WP_M2Q2GtoM2Q2F"; + object oSpawnPoint = GetObjectByTag(sDestTag); + AssignCommand(oPlayer,JumpToLocation(GetLocation(oSpawnPoint))); + return; + + } +*/ + // * in last level of the Sourcestone, move the player to the beginning of the area + // * May 16 2002: or the main area of the Snowglobe (to prevent plot logic problems). + // * May 21 2002: or Castle Never + if (sArea == "M4Q1D2" || sArea == "M3Q3C" || sArea == "MAP_M1Q6A") + { + + //Raise(oPlayer); + //string sDestTag = "M4QD07_ENTER"; + //object oSpawnPoint = GetObjectByTag(sDestTag); +// AssignCommand(oPlayer, DelayCommand(1.0, JumpToLocation(GetLocation(oSpawnPoint)))); +// * MAY 2002: Just popup the YOU ARE DEAD panel at this point + DelayCommand(2.5, PopUpDeathGUIPanel(oPlayer,FALSE, TRUE, 66487)); + return; + } + + // * make friendly to Each of the 3 common factions + AssignCommand(oPlayer, ClearAllActions()); + // * Note: waiting for Sophia to make SetStandardFactionReptuation to clear all personal reputation + if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer); + } + if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer); + } + if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer); + } + + DelayCommand(2.5, PopUpGUIPanel(oPlayer,GUI_PANEL_PLAYER_DEATH)); + +} diff --git a/_module/nss/mod_playerrest.nss b/_module/nss/mod_playerrest.nss new file mode 100644 index 0000000..36d619e --- /dev/null +++ b/_module/nss/mod_playerrest.nss @@ -0,0 +1,48 @@ +// mod_onplayrest +// +// quick rest and heal + + +void main() +{ + object oTarget = GetLastPCRested(); + + //make the PC instantly rest + //AssignCommand(oTarget, ForceRest(OBJECT_SELF)); + + //make sure any ill effects are removed (modified temple healing script + effect eBad = GetFirstEffect(oTarget); + //Search for negative effects + while(GetIsEffectValid(eBad)) + { + if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS || + GetEffectType(eBad) == EFFECT_TYPE_DEAF || + GetEffectType(eBad) == EFFECT_TYPE_CURSE || + GetEffectType(eBad) == EFFECT_TYPE_DISEASE || + GetEffectType(eBad) == EFFECT_TYPE_POISON || + GetEffectType(eBad) == EFFECT_TYPE_PARALYZE || + GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL) + { + //Remove effect if it is negative. + RemoveEffect(oTarget, eBad); + } + eBad = GetNextEffect(oTarget); + } + if(GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) + { + //Apply the VFX impact and effects + int nHeal = GetMaxHitPoints(oTarget) - GetCurrentHitPoints(oTarget); + effect eHeal = EffectHeal(nHeal); + if (nHeal > 0) + ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); + } +} + diff --git a/_module/nss/modifyitem.nss b/_module/nss/modifyitem.nss new file mode 100644 index 0000000..38cc0ca --- /dev/null +++ b/_module/nss/modifyitem.nss @@ -0,0 +1,26 @@ +#include "inc_itemprop002" + +void main() +{ + object oPC = GetPCSpeaker(); + + //Transfer gold + int iValue = GetLocalInt(oPC, "MODIFY_VALUE"); + int iDiff = GetLocalInt(oPC, "MODIFY_DIFF"); + if (iDiff == 1) + TakeGoldFromCreature(iValue, oPC, TRUE); + else if (iDiff == -1) + GiveGoldToCreature(oPC, iValue); + + //Modify item + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + itemproperty ip = GetNewProperty(oItem); + + if ( GetIsItemPropertyValid(ip)) + CustomAddProperty(oItem, ip); + + object oAnvil = GetNearestObjectByTag("pAnvilOfWonder"); + effect eEffect = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oAnvil, 1.0); + +} diff --git a/_module/nss/modifyitema.nss b/_module/nss/modifyitema.nss new file mode 100644 index 0000000..f28f4c3 --- /dev/null +++ b/_module/nss/modifyitema.nss @@ -0,0 +1,126 @@ +#include "x2_inc_itemprop" + +itemproperty GetNewProperty(object oItem) +{ + object oPC = GetPCSpeaker(); + string sProp = GetLocalString(oPC, "MODIFY_PROPERTY"); + int iParam1 = GetLocalInt(oPC, "MODIFY_PARAM1"); + int iParam2 = GetLocalInt(oPC, "MODIFY_PARAM2"); + int iParam3 = GetLocalInt(oPC, "MODIFY_PARAM3"); + if (iParam3 == -1) + iParam3 = 1; + + itemproperty ip; + + if ( sProp == "Ability Bonus") + ip = ItemPropertyAbilityBonus(iParam2, iParam3); + else if ( sProp == "AC Bonus") + ip = ItemPropertyACBonus(iParam3); + else if ( sProp == "Enhancement") + ip = ItemPropertyEnhancementBonus(iParam3); + else if ( sProp == "Bonus Feat") + ip = ItemPropertyBonusFeat(iParam3); + else if ( sProp == "Damage Bonus") + ip = ItemPropertyDamageBonus(iParam2, iParam3); + else if ( sProp == "Damage Immunity") + ip = ItemPropertyDamageImmunity(iParam2, iParam3); + else if ( sProp == "Damage Reduction") + ip = ItemPropertyDamageReduction(iParam2, iParam3); + else if ( sProp == "Damage Resistance") + ip = ItemPropertyDamageResistance(iParam2, iParam3); + else if ( sProp == "Darkvision") + ip = ItemPropertyDarkvision(); + else if ( sProp == "Haste") + ip = ItemPropertyHaste(); + else if ( sProp == "Holy Avenger") + ip = ItemPropertyHolyAvenger(); + else if ( sProp == "Improved Magic Resistance") + ip = ItemPropertyBonusSpellResistance(iParam3); + else if ( sProp == "Improved Saving Throws") + ip = ItemPropertyBonusSavingThrow(iParam2, iParam3); + else if ( sProp == "Improved Saving Throws Vs") + ip = ItemPropertyBonusSavingThrowVsX(iParam2, iParam3); + else if ( sProp == "Light") + ip = ItemPropertyLight(iParam2, iParam3); + else if ( sProp == "Keen") + ip = ItemPropertyKeen(); + else if ( sProp == "Massive Criticals") + ip = ItemPropertyMassiveCritical(iParam3); + else if ( sProp == "Mighty") + ip = ItemPropertyMaxRangeStrengthMod(iParam3); + else if ( sProp == "Miscellaneous Immunity") + ip = ItemPropertyImmunityMisc(iParam3); + else if ( sProp == "On Hit Properties") + ip = ItemPropertyOnHitProps(iParam1, iParam2, iParam3); + else if ( sProp == "Regeneration") + ip = ItemPropertyRegeneration(iParam3); + else if ( sProp == "Skill Bonus") + ip = ItemPropertySkillBonus(iParam2, iParam3); + else if ( sProp == "Attack Bonus") + ip = ItemPropertyAttackBonus(iParam3); + else if ( sProp == "Vampiric Regeneration") + ip = ItemPropertyVampiricRegeneration(iParam3); + else if ( sProp == "True Seeing") + ip = ItemPropertyTrueSeeing(); + else if ( sProp == "Freedom of Movement") + ip = ItemPropertyFreeAction(); + else if ( sProp == "Weight Reduction") + ip = ItemPropertyWeightReduction(iParam3); + else if ( sProp == "Arcane Spell Failure") + ip = ItemPropertyArcaneSpellFailure(iParam3); + else if ( sProp == "Unlimited Ammo") + ip = ItemPropertyUnlimitedAmmo(iParam3); +//start styzygy's add + else if ( sProp == "Improved Evasion") + ip = ItemPropertyImprovedEvasion(); + else if ( sProp == "Cast Spell") + ip = ItemPropertyCastSpell(iParam1, iParam2); +//end styzygy's add + return ip; +} + +//Add property ip to object oItem +void CustomAddProperty(object oItem, itemproperty ip) +{ + //Find and remove existing property with same type as ip, then add ip + int iTyp = GetItemPropertyType(ip); + int iSubTyp = GetItemPropertySubType(ip); + + //Loop through item properties looking for match + itemproperty ipLoop = GetFirstItemProperty(oItem); + int bFound = FALSE; + while ((! bFound) && GetIsItemPropertyValid(ipLoop)) + { + int iTyp1 = GetItemPropertyType(ipLoop); + int iSubTyp1 = GetItemPropertySubType(ipLoop); + + bFound = ((iTyp1 == iTyp) && ((iSubTyp == -1) || (iSubTyp1 == iSubTyp))); + if (! bFound) + ipLoop = GetNextItemProperty(oItem); + } + + if (bFound) + RemoveItemProperty(oItem, ipLoop); + if (GetLocalInt(GetPCSpeaker(), "MODIFY_PARAM3") > -1) + AddItemProperty(DURATION_TYPE_PERMANENT, ip, oItem); +} + +void main() +{ + object oPC = GetPCSpeaker(); + + //Transfer gold + int iValue = GetLocalInt(oPC, "MODIFY_VALUE"); + int iDiff = GetLocalInt(oPC, "MODIFY_DIFF"); + if (iDiff == 1) + TakeGoldFromCreature(iValue, oPC, TRUE); + else if (iDiff == -1) + GiveGoldToCreature(oPC, iValue); + + //Modify item + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + itemproperty ip = GetNewProperty(oItem); + + if ( GetIsItemPropertyValid(ip)) + CustomAddProperty(oItem, ip); +} diff --git a/_module/nss/nw_c2_bossdie.nss b/_module/nss/nw_c2_bossdie.nss new file mode 100644 index 0000000..2b2d0b3 --- /dev/null +++ b/_module/nss/nw_c2_bossdie.nss @@ -0,0 +1,60 @@ +//:://///////////////////////////////////////////// +//:: NW_C2_BOSSDIE +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This script fires when the boss monster dies. + It creates boss monster treasure on the creature. +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" +#include "NW_O2_CONINCLUDE" + + +void main() +{ + ExecuteScript("prc_npc_death", OBJECT_SELF); + ExecuteScript("prc_pwondeath", OBJECT_SELF); + + object oKiller = GetLastKiller(); + if (GetIsObjectValid(oKiller) == TRUE) + { + // * If I have a master then use him to determine the treasure + if (GetIsObjectValid(GetMaster(oKiller)) == TRUE) + { + oKiller = GetMaster(oKiller); + } + // * generate boss treasure + // * May 13 2002: For some reason death seems able to happen multiple + // * times. Made it so that the treasure will only spawn once + if (GetLocalInt(OBJECT_SELF, "NW_L_SPAWNTREASURE1X") == 0) + { + GenerateNPCTreasure(4, OBJECT_SELF, oKiller); + SetLocalInt(OBJECT_SELF, "NW_L_SPAWNTREASURE1X", 1); + } + } + else + AssignCommand(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC), SpeakString("No Killer!")); + + + + int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); + int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); + if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) + { + object oKiller = GetLastKiller(); + AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); + } + + SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1007)); + } +} + diff --git a/_module/nss/nw_c2_bossspawn.nss b/_module/nss/nw_c2_bossspawn.nss new file mode 100644 index 0000000..c92085e --- /dev/null +++ b/_module/nss/nw_c2_bossspawn.nss @@ -0,0 +1,80 @@ +//:://///////////////////////////////////////////// +//:: Custom On Spawn In +//:: nw_c2_bossspawn +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is the basic On Spawn Script for boss + monsters. This script allows bosses to + buff themselves before a PC can actually see + them. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: March 18, 2002 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY); + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + +// Boss monsters spawn treasure On Death not OnSpawn. +// GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + + ExecuteScript("prc_pwonspawn", OBJECT_SELF); + ExecuteScript("prc_npc_spawn", OBJECT_SELF); + +} + diff --git a/_module/nss/nw_c2_default1.nss b/_module/nss/nw_c2_default1.nss new file mode 100644 index 0000000..fe39285 --- /dev/null +++ b/_module/nss/nw_c2_default1.nss @@ -0,0 +1,107 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT1 +/* + Default OnHeartbeat script for NPCs. + + This script causes NPCs to perform default animations + while not otherwise engaged. + + This script duplicates the behavior of the default + script and just cleans up the code and removes + redundant conditional checks. + + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + + // * if not runnning normal or better Ai then exit for performance reasons + if (GetAILevel() == AI_LEVEL_VERY_LOW) return; + + ExecuteScript("prc_npc_hb", OBJECT_SELF); + + // Buff ourselves up right away if we should + if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY)) + { + // This will return TRUE if an enemy was within 40.0 m + // and we buffed ourselves up instantly to respond -- + // simulates a spellcaster with protections enabled + // already. + if(TalentAdvancedBuff(40.0)) + { + // This is a one-shot deal + SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE); + + // This return means we skip sending the user-defined + // heartbeat signal in this one case. + return; + } + } + + + if(GetHasEffect(EFFECT_TYPE_SLEEP)) + { + // If we're asleep and this is the result of sleeping + // at night, apply the floating 'z's visual effect + // every so often + + if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT)) + { + effect eVis = EffectVisualEffect(VFX_IMP_SLEEP); + if(d10() > 6) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); + } + } + } + + // If we have the 'constant' waypoints flag set, walk to the next + // waypoint. + else if ( GetWalkCondition(NW_WALK_FLAG_CONSTANT) ) + { + WalkWayPoints(); + } + + // Check to see if we should be playing default animations + // - make sure we don't have any current targets + else if ( !GetIsObjectValid(GetAttemptedAttackTarget()) + && !GetIsObjectValid(GetAttemptedSpellTarget()) + // && !GetIsPostOrWalking()) + && !GetIsObjectValid(GetNearestSeenEnemy())) + { + if (GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL) || GetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE) || + GetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE)) + { + // This handles special attacking/fleeing behavior + // for omnivores & herbivores. + DetermineSpecialBehavior(); + } + else if (!IsInConversation(OBJECT_SELF)) + { + if (GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) + || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN) + || GetIsEncounterCreature()) + { + PlayMobileAmbientAnimations(); + } + else if (GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS)) + { + PlayImmobileAmbientAnimations(); + } + } + } + + // Send the user-defined event signal if specified + if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_HEARTBEAT)); + } +} + diff --git a/_module/nss/nw_c2_default2.nss b/_module/nss/nw_c2_default2.nss new file mode 100644 index 0000000..93005c8 --- /dev/null +++ b/_module/nss/nw_c2_default2.nss @@ -0,0 +1,166 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT2 +/* + Default OnPerception event handler for NPCs. + + Handles behavior when perceiving a creature for the + first time. + */ +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + // * if not runnning normal or better Ai then exit for performance reasons + // * if not runnning normal or better Ai then exit for performance reasons + if (GetAILevel() == AI_LEVEL_VERY_LOW) return; + + ExecuteScript("prc_npc_percep", OBJECT_SELF); + + object oPercep = GetLastPerceived(); + int bSeen = GetLastPerceptionSeen(); + int bHeard = GetLastPerceptionHeard(); + if (bHeard == FALSE) + { + // Has someone vanished in front of me? + bHeard = GetLastPerceptionVanished(); + } + + // This will cause the NPC to speak their one-liner + // conversation on perception even if they are already + // in combat. + if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION) + && GetIsPC(oPercep) + && bSeen) + { + SpeakOneLinerConversation(); + } + + // March 5 2003 Brent + // Had to add this section back in, since modifications were not taking this specific + // example into account -- it made invisibility basically useless. + //If the last perception event was hearing based or if someone vanished then go to search mode + if ((GetLastPerceptionVanished()) && GetIsEnemy(GetLastPerceived())) + { + object oGone = GetLastPerceived(); + if((GetAttemptedAttackTarget() == GetLastPerceived() || + GetAttemptedSpellTarget() == GetLastPerceived() || + GetAttackTarget() == GetLastPerceived()) && GetArea(GetLastPerceived()) != GetArea(OBJECT_SELF)) + { + ClearAllActions(); + DetermineCombatRound(); + } + } + + // This section has been heavily revised while keeping the + // pre-existing behavior: + // - If we're in combat, keep fighting. + // - If not and we've perceived an enemy, start to fight. + // Even if the perception event was a 'vanish', that's + // still what we do anyway, since that will keep us + // fighting any visible targets. + // - If we're not in combat and haven't perceived an enemy, + // see if the perception target is a PC and if we should + // speak our attention-getting one-liner. + if (GetIsInCombat(OBJECT_SELF)) + { + // don't do anything else, we're busy + //MyPrintString("GetIsFighting: TRUE"); + + } + // * BK FEB 2003 Only fight if you can see them. DO NOT RELY ON HEARING FOR ENEMY DETECTION + else if (GetIsEnemy(oPercep) && bSeen) + { // SpawnScriptDebugger(); + //MyPrintString("GetIsEnemy: TRUE"); + // We spotted an enemy and we're not already fighting + if(!GetHasEffect(EFFECT_TYPE_SLEEP)) { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + //MyPrintString("DetermineSpecialBehavior"); + DetermineSpecialBehavior(); + } else + { + //MyPrintString("DetermineCombatRound"); + SetFacingPoint(GetPosition(oPercep)); + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + DetermineCombatRound(); + } + } + } + else + { + if (bSeen) + { + //MyPrintString("GetLastPerceptionSeen: TRUE"); + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { + DetermineSpecialBehavior(); + } else if (GetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION) + && GetIsPC(oPercep)) + { + // The NPC will speak their one-liner conversation + // This should probably be: + // SpeakOneLinerConversation(oPercep); + // instead, but leaving it as is for now. + ActionStartConversation(OBJECT_SELF); + } + } + else + // * July 14 2003: Some minor reactions based on invisible creatures being nearby + if (bHeard && GetIsEnemy(oPercep)) + { + // SpeakString("vanished"); + // * don't want creatures wandering too far after noises + if (GetDistanceToObject(oPercep) <= 7.0) + { +// if (GetHasSpell(SPELL_TRUE_SEEING) == TRUE) + if (GetHasSpell(SPELL_TRUE_SEEING)) + { + ActionCastSpellAtObject(SPELL_TRUE_SEEING, OBJECT_SELF); + } + else +// if (GetHasSpell(SPELL_SEE_INVISIBILITY) == TRUE) + if (GetHasSpell(SPELL_SEE_INVISIBILITY)) + { + ActionCastSpellAtObject(SPELL_SEE_INVISIBILITY, OBJECT_SELF); + } + else +// if (GetHasSpell(SPELL_INVISIBILITY_PURGE) == TRUE) + if (GetHasSpell(SPELL_INVISIBILITY_PURGE)) + { + ActionCastSpellAtObject(SPELL_INVISIBILITY_PURGE, OBJECT_SELF); + } + else + { + ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 0.5); + ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 0.5); + ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 0.5); + } + } + } + + // activate ambient animations or walk waypoints if appropriate + if (!IsInConversation(OBJECT_SELF)) { + if (GetIsPostOrWalking()) { + WalkWayPoints(); + } else if (GetIsPC(oPercep) && + (GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) + || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN) + || GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS) + || GetIsEncounterCreature())) + { + SetAnimationCondition(NW_ANIM_FLAG_IS_ACTIVE); + } + } + } + + // Send the user-defined event if appropriate + if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT) && GetLastPerceptionSeen()) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_PERCEIVE)); + } +} + + + + diff --git a/_module/nss/nw_c2_default3.nss b/_module/nss/nw_c2_default3.nss new file mode 100644 index 0000000..572e123 --- /dev/null +++ b/_module/nss/nw_c2_default3.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Default: End of Combat Round +//:: NW_C2_DEFAULT3 +//:: Copyright (c) 2008 Bioware Corp. +//::////////////////////////////////////////////// +/* + Calls the end of combat script every round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Feb 16th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + ExecuteScript("prc_npc_combat", OBJECT_SELF); + + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + { // set variables on target for mounted combat + DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL"); + DeleteLocalInt(OBJECT_SELF,"nX3_HP_BEFORE"); + DeleteLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT"); + if (GetHasFeat(FEAT_MOUNTED_COMBAT,OBJECT_SELF)) + { // check for AC increase + int nRoll=d20()+GetSkillRank(SKILL_RIDE); + nRoll=nRoll-10; + if (nRoll>4) + { // ac increase + nRoll=nRoll/5; + ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectACIncrease(nRoll),OBJECT_SELF,8.5); + } // ac increase + } // check for AC increase + } // set variables on target for mounted combat + + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) + { + DetermineCombatRound(); + } + if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1003)); + } +} + + + + diff --git a/_module/nss/nw_c2_default4.nss b/_module/nss/nw_c2_default4.nss new file mode 100644 index 0000000..6fdf1d4 --- /dev/null +++ b/_module/nss/nw_c2_default4.nss @@ -0,0 +1,108 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT4 +/* + Default OnConversation event handler for NPCs. + + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + // * if petrified, jump out + if (GetHasEffect(EFFECT_TYPE_PETRIFY, OBJECT_SELF) == TRUE) + { + return; + } + + // * If dead, exit directly. + if (GetIsDead(OBJECT_SELF) == TRUE) + { + return; + } + + + // See if what we just 'heard' matches any of our + // predefined patterns + int nMatch = GetListenPatternNumber(); + object oShouter = GetLastSpeaker(); + + + //DMFI CODE ADDITIONS BEGIN HERE + if (GetIsPC(oShouter)) + { + ExecuteScript("dmfi_voice_exe", OBJECT_SELF); + } + + if (nMatch == -1 && GetIsPC(oShouter) &&(GetLocalInt(GetModule(), "dmfi_AllMute") || GetLocalInt(OBJECT_SELF, "dmfi_Mute"))) + { + SendMessageToAllDMs(GetName(oShouter) + " is trying to speak to a muted NPC, " + GetName(OBJECT_SELF) + ", in area " + GetName(GetArea(OBJECT_SELF))); + SendMessageToPC(oShouter, "This NPC is muted. A DM will be here shortly."); + return; + } + //DMFI CODE ADDITIONS END HERE + + + + if (nMatch == -1) + { + // Not a match -- start an ordinary conversation + if (GetCommandable(OBJECT_SELF)) + { + ClearActions(CLEAR_NW_C2_DEFAULT4_29); + BeginConversation(); + } + else + // * July 31 2004 + // * If only charmed then allow conversation + // * so you can have a better chance of convincing + // * people of lowering prices + if (GetHasEffect(EFFECT_TYPE_CHARMED) == TRUE) + { + ClearActions(CLEAR_NW_C2_DEFAULT4_29); + BeginConversation(); + } + } + // Respond to shouts from friendly non-PCs only + else if (GetIsObjectValid(oShouter) + && !GetIsPC(oShouter) + && GetIsFriend(oShouter)) + { + object oIntruder = OBJECT_INVALID; + // Determine the intruder if any + if(nMatch == 4) + { + oIntruder = GetLocalObject(oShouter, "NW_BLOCKER_INTRUDER"); + } + else if (nMatch == 5) + { + oIntruder = GetLastHostileActor(oShouter); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = GetAttemptedAttackTarget(); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = GetAttemptedSpellTarget(); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = OBJECT_INVALID; + } + } + } + } + + // Actually respond to the shout + RespondToShout(oShouter, nMatch, oIntruder); + } + + // Send the user-defined event if appropriate + if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DIALOGUE)); + } +} diff --git a/_module/nss/nw_c2_default5.nss b/_module/nss/nw_c2_default5.nss new file mode 100644 index 0000000..e967678 --- /dev/null +++ b/_module/nss/nw_c2_default5.nss @@ -0,0 +1,93 @@ +//:://///////////////////////////////////////////// +//:: Default On Attacked +//:: NW_C2_DEFAULT5 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If already fighting then ignore, else determine + combat round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// + +#include "nw_i0_generic" + +//DMFI CODE ADDITIONS***************************** +void SafeFaction(object oCurrent, object oAttacker) +{ + AssignCommand(oAttacker, ClearAllActions()); + AssignCommand(oCurrent, ClearAllActions()); + // * Note: waiting for Sophia to make SetStandardFactionReptuation to clear all personal reputation + if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oAttacker) <= 10) + { SetLocalInt(oAttacker, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oAttacker); + } + if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oAttacker) <= 10) + { SetLocalInt(oAttacker, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oAttacker); + } + if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oAttacker) <= 10) + { SetLocalInt(oAttacker, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oAttacker); + } + + +} +//END DMFI CODE ADDITIONS************************* + +void main() +{ +//DMFI CODE ADDITIONS***************************** + if ((GetIsPC(GetLastAttacker()) && (GetLocalInt(GetModule(), "dmfi_safe_factions")==1))) + { + SafeFaction(OBJECT_SELF, GetLastAttacker()); + SpeakString("DM ALERT: Default non-hostile faction member attacked. Player: "+GetName(GetLastAttacker()), TALKVOLUME_SILENT_SHOUT); + SendMessageToAllDMs("DMFI Safe Faction setting is currently set to ignore."); + SendMessageToPC(GetLastAttacker(), "Script Fired."); + return; + } +//END DMFI CODE ADDITIONS**************************** + + + if(GetFleeToExit()) { + // Run away! + ActivateFleeToExit(); + } else if (GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) { + // We give an attacker one warning before we attack + // This is not fully implemented yet + SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE); + + //Put a check in to see if this attacker was the last attacker + //Possibly change the GetNPCWarning function to make the check + } else { + object oAttacker = GetLastAttacker(); + if (!GetIsObjectValid(oAttacker)) { + // Don't do anything, invalid attacker + + } else if (!GetIsFighting(OBJECT_SELF)) { + // We're not fighting anyone else, so + // start fighting the attacker + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { + SetSummonHelpIfAttacked(); + DetermineSpecialBehavior(oAttacker); + } else if (GetArea(oAttacker) == GetArea(OBJECT_SELF)) { + SetSummonHelpIfAttacked(); + DetermineCombatRound(oAttacker); + } + + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + } + } + + + if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_ATTACKED)); + } +} diff --git a/_module/nss/nw_c2_default6.nss b/_module/nss/nw_c2_default6.nss new file mode 100644 index 0000000..d362ecf --- /dev/null +++ b/_module/nss/nw_c2_default6.nss @@ -0,0 +1,109 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT6 +//:: Default OnDamaged handler +/* + If already fighting then ignore, else determine + combat round + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// +//::////////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Jan 17th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" +#include "x3_inc_horse" + +void main() +{ + ExecuteScript("prc_npc_damaged", OBJECT_SELF); + + object oDamager = GetLastDamager(); + object oMe=OBJECT_SELF; + int nHPBefore; + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + if (GetHasFeat(FEAT_MOUNTED_COMBAT)&&HorseGetIsMounted(OBJECT_SELF)) + { // see if can negate some damage + if (GetLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL")) + { // last attack was physical + nHPBefore=GetLocalInt(OBJECT_SELF,"nX3_HP_BEFORE"); + if (!GetLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT")) + { // haven't already had a chance to use this for the round + SetLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT",TRUE); + int nAttackRoll=GetBaseAttackBonus(oDamager)+d20(); + int nRideCheck=GetSkillRank(SKILL_RIDE,OBJECT_SELF)+d20(); + if (nRideCheck>=nAttackRoll&&!GetIsDead(OBJECT_SELF)) + { // averted attack + if (GetIsPC(oDamager)) SendMessageToPC(oDamager,GetName(OBJECT_SELF)+GetStringByStrRef(111991)); + //if (GetIsPC(OBJECT_SELF)) SendMessageToPCByStrRef(OBJECT_SELF,111992"); + if (GetCurrentHitPoints(OBJECT_SELF) (GetMaxHitPoints(OBJECT_SELF) / 4) + || (GetHitDice(oDamager) - 2) > GetHitDice(oTarget) + ) + ) + ) + { + // Switch targets + DetermineCombatRound(oDamager); + } + } + } + + // Send the user-defined event signal + if(GetSpawnInCondition(NW_FLAG_DAMAGED_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DAMAGED)); + } +} diff --git a/_module/nss/nw_c2_default8.nss b/_module/nss/nw_c2_default8.nss new file mode 100644 index 0000000..731908d --- /dev/null +++ b/_module/nss/nw_c2_default8.nss @@ -0,0 +1,30 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT8 +/* + Default OnDisturbed event handler for NPCs. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + ExecuteScript("prc_npc_disturb", OBJECT_SELF); + + object oTarget = GetLastDisturbed(); + + // If we've been disturbed and are not already fighting, + // attack our disturber. + if (GetIsObjectValid(oTarget) && !GetIsFighting(OBJECT_SELF)) { + DetermineCombatRound(oTarget); + } + + // Send the disturbed flag if appropriate. + if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DISTURBED)); + } +} diff --git a/_module/nss/nw_c2_default9.nss b/_module/nss/nw_c2_default9.nss new file mode 100644 index 0000000..0500fb8 --- /dev/null +++ b/_module/nss/nw_c2_default9.nss @@ -0,0 +1,323 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT9 +/* + * Default OnSpawn handler with XP1 revisions. + * This corresponds to and produces the same results + * as the default OnSpawn handler in the OC. + * + * This can be used to customize creature behavior in three main ways: + * + * - Uncomment the existing lines of code to activate certain + * common desired behaviors from the moment when the creature + * spawns in. + * + * - Uncomment the user-defined event signals to cause the + * creature to fire events that you can then handle with + * a custom OnUserDefined event handler script. + * + * - Add new code _at the end_ to alter the initial + * behavior in a more customized way. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/11/2002 +//::////////////////////////////////////////////////// +//:: Updated 2003-08-20 Georg Zoeller: Added check for variables to active spawn in conditions without changing the spawnscript + + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" +#include "x2_inc_switches" + +//DMFI CODE ADDITIONS BEGIN HERE +#include "dmfi_dmw_inc" +//DMFI CODE ADDITIONS END HERE + +void main() +{ + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + //-------------------------------------------------------------------------- + // Enable stealth mode by setting a variable on the creature + // Great for ambushes + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_STEALTH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_STEALTH); + } + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + //-------------------------------------------------------------------------- + // Make creature enter search mode after spawning by setting a variable + // Great for guards, etc + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_SEARCH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_SEARCH); + } + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + //-------------------------------------------------------------------------- + // Enable immobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT_IMMOBILE) == TRUE) + { + SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + } + // * Same as above, except NPC will wander randomly around the + // * area. + // * + // SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + + //-------------------------------------------------------------------------- + // Enable mobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT) == TRUE) + { + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + } + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + // SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + // SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + // SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + // SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + //* Create a small amount of treasure on the creature + if ((GetLocalInt(GetModule(), "X2_L_NOTREASURE") == FALSE) && + (GetLocalInt(OBJECT_SELF, "X2_L_NOTREASURE") == FALSE) ) + { + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + } + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + + // * If Incorporeal, apply changes + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE) + { + effect eConceal = EffectConcealment(50, MISS_CHANCE_TYPE_NORMAL); + eConceal = ExtraordinaryEffect(eConceal); + effect eGhost = EffectCutsceneGhost(); + eGhost = ExtraordinaryEffect(eGhost); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eConceal, OBJECT_SELF); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF); + + } + + //DMFI CODE ADDITIONS BEGIN HERE + if ((DMFI_LISTENING_GLOBAL) || (GetLocalInt(OBJECT_SELF, "DMFI_LISTEN")==1)) + { + SetListening(OBJECT_SELF, TRUE); + SetListenPattern(OBJECT_SELF, "**", 20600); + SetLocalInt(OBJECT_SELF, "hls_Listening", 1); //listen to all text + } + //DMFI CODE ADDITIONS END HERE + +} diff --git a/_module/nss/nw_c2_defaulta.nss b/_module/nss/nw_c2_defaulta.nss new file mode 100644 index 0000000..e76fe15 --- /dev/null +++ b/_module/nss/nw_c2_defaulta.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Default: On Rested +//:: NW_C2_DEFAULTA +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just rested. +*/ +//::////////////////////////////////////////////// +//:: Created By: Don Moar +//:: Created On: April 28, 2002 +//::////////////////////////////////////////////// +void main() +{ + ExecuteScript("prc_npc_rested", OBJECT_SELF); + + return; + +} diff --git a/_module/nss/nw_c2_defaultb.nss b/_module/nss/nw_c2_defaultb.nss new file mode 100644 index 0000000..1338544 --- /dev/null +++ b/_module/nss/nw_c2_defaultb.nss @@ -0,0 +1,159 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spell Cast At +//:: NW_C2_DEFAULTB +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This determines if the spell just cast at the + target is harmful or not. + + GZ 2003-Oct-02 : - New AoE Behavior AI. Will use + Dispel Magic against AOES + - Flying Creatures will ignore + Grease + +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Dec 6, 2001 +//:: Last Modified On: 2003-Oct-13 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Jan 4th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////// + +#include "nw_i0_generic" +#include "x2_i0_spells" + +void main() +{ + ExecuteScript("prc_npc_spellat", OBJECT_SELF); + + object oCaster = GetLastSpellCaster(); + + + if(GetLastSpellHarmful()) + { + SetCommandable(TRUE); + + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + { // set variables on target for mounted combat + DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL"); + } // set variables on target for mounted combat + + // ------------------------------------------------------------------ + // If I was hurt by someone in my own faction + // Then clear any hostile feelings I have against them + // After all, we're all just trying to do our job here + // if we singe some eyebrow hair, oh well. + // ------------------------------------------------------------------ + if (GetFactionEqual(oCaster, OBJECT_SELF) == TRUE) + { + ClearPersonalReputation(oCaster, OBJECT_SELF); + ClearAllActions(TRUE); + DelayCommand(1.2, ActionDoCommand(DetermineCombatRound(OBJECT_INVALID))); + // Send the user-defined event as appropriate + if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_SPELL_CAST_AT)); + } + return; + } + + int bAttack = TRUE; + // ------------------------------------------------------------------ + // GZ, 2003-Oct-02 + // Try to do something smart if we are subject to an AoE Spell. + // ------------------------------------------------------------------ + if (MatchAreaOfEffectSpell(GetLastSpell()) == TRUE) + { + int nAI = (GetBestAOEBehavior(GetLastSpell())); // from x2_i0_spells + switch (nAI) + { + case X2_SPELL_AOEBEHAVIOR_DISPEL_L: + case X2_SPELL_AOEBEHAVIOR_DISPEL_N: + case X2_SPELL_AOEBEHAVIOR_DISPEL_M: + case X2_SPELL_AOEBEHAVIOR_DISPEL_G: + case X2_SPELL_AOEBEHAVIOR_DISPEL_C: + bAttack = FALSE; + ActionCastSpellAtLocation(nAI, GetLocation(OBJECT_SELF)); + ActionDoCommand(SetCommandable(TRUE)); + SetCommandable(FALSE); + break; + + case X2_SPELL_AOEBEHAVIOR_FLEE: + ClearActions(CLEAR_NW_C2_DEFAULTB_GUSTWIND); + oCaster = GetLastSpellCaster(); + ActionForceMoveToObject(oCaster, TRUE, 2.0); + DelayCommand(1.2, ActionDoCommand(DetermineCombatRound(oCaster))); + bAttack = FALSE; + break; + + case X2_SPELL_AOEBEHAVIOR_IGNORE: + // well ... nothing + break; + + case X2_SPELL_AOEBEHAVIOR_GUST: + ActionCastSpellAtLocation(SPELL_GUST_OF_WIND, GetLocation(OBJECT_SELF)); + ActionDoCommand(SetCommandable(TRUE)); + SetCommandable(FALSE); + bAttack = FALSE; + break; + } + + } + // --------------------------------------------------------------------- + // Not an area of effect spell, but another hostile spell. + // If we're not already fighting someone else, + // attack the caster. + // --------------------------------------------------------------------- + if( !GetIsFighting(OBJECT_SELF) && bAttack) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(oCaster); + } + else + { + DetermineCombatRound(oCaster); + } + } + + // We were attacked, so yell for help + SetCommandable(TRUE); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + } + else + { + // --------------------------------------------------------------------- + // July 14, 2003 BK + // If there is a valid enemy nearby and a NON HARMFUL spell has been + // cast on me I should call DetermineCombatRound + // I may be invisible and casting spells on myself to buff myself up + // --------------------------------------------------------------------- + // Fix: JE - let's only do this if I'm currently in combat. If I'm not + // in combat, and something casts a spell on me, it'll make me search + // out the nearest enemy, no matter where they are on the level, which + // is kinda dumb. + object oEnemy =GetNearestEnemy(); + if ((GetIsObjectValid(oEnemy) == TRUE) && (GetIsInCombat() == TRUE)) + { + // SpeakString("keep me in combat"); + DetermineCombatRound(oEnemy); + } + } + + // Send the user-defined event as appropriate + if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_SPELL_CAST_AT)); + } + + +} diff --git a/_module/nss/nw_c2_defaulte.nss b/_module/nss/nw_c2_defaulte.nss new file mode 100644 index 0000000..3d8ab2c --- /dev/null +++ b/_module/nss/nw_c2_defaulte.nss @@ -0,0 +1,51 @@ +//:://///////////////////////////////////////////// +//:: Default On Blocked +//:: NW_C2_DEFAULTE +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This will cause blocked creatures to open + or smash down doors depending on int and + str. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 23, 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_npc_blocked", OBJECT_SELF); + + object oDoor = GetBlockingDoor(); + if (GetObjectType(oDoor) == OBJECT_TYPE_CREATURE) + { + // * Increment number of times blocked + /*SetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED", GetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED") + 1); + if (GetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED") > 3) + { + SpeakString("Blocked by creature"); + SetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED",0); + ClearAllActions(); + object oEnemy = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY); + if (GetIsObjectValid(oEnemy) == TRUE) + { + ActionEquipMostDamagingRanged(oEnemy); + ActionAttack(oEnemy); + } + return; + } */ + return; + } + if(GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5) + { + if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7 ) + { + DoDoorAction(oDoor, DOOR_ACTION_OPEN); + } + else if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH)) + { + DoDoorAction(oDoor, DOOR_ACTION_BASH); + } + } +} diff --git a/_module/nss/nw_ch_ac4.nss b/_module/nss/nw_ch_ac4.nss new file mode 100644 index 0000000..a27c162 --- /dev/null +++ b/_module/nss/nw_ch_ac4.nss @@ -0,0 +1,75 @@ +//:://///////////////////////////////////////////// +//:: Associate: On Dialogue +//:: NW_CH_AC4 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + by the generic script after dialogue or a + shout is initiated. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 24, 2001 +//::////////////////////////////////////////////// + + +#include "x0_inc_henai" +// * This function checks to make sure no +// * dehibilating effects are on the player that should +// * Don't use getcommandable for this since the dying system +// * will sometimes leave a player in a noncommandable state +int AbleToTalk(object oSelf) +{ + if (GetCommandable(oSelf) == FALSE) + { + if (GetHasEffect(EFFECT_TYPE_CONFUSED, oSelf) || GetHasEffect(EFFECT_TYPE_DOMINATED, oSelf) || + GetHasEffect(EFFECT_TYPE_PETRIFY, oSelf) || GetHasEffect(EFFECT_TYPE_PARALYZE, oSelf) || + GetHasEffect(EFFECT_TYPE_STUNNED, oSelf) || GetHasEffect(EFFECT_TYPE_FRIGHTENED, oSelf) + ) + { + return FALSE; + } + } + return TRUE; +} +void main() +{ + object oMaster = GetMaster(); + int nMatch = GetListenPatternNumber(); + object oShouter = GetLastSpeaker(); + object oIntruder; + + //DMFI CODE ADDITIONS BEGIN HERE + if (!GetIsInCombat(OBJECT_SELF)) + ExecuteScript("dmfi_voice_exe", OBJECT_SELF); + //DMFI CODE ADDITIONS END HERE + + if (nMatch == -1) { + if(AbleToTalk(OBJECT_SELF) || GetCurrentAction() != ACTION_OPENLOCK) + { + ClearActions(CLEAR_NW_CH_AC4_28); + + // * if in XP2, use an alternative dialog file + string sDialog = ""; + if (GetLocalInt(GetModule(), "X2_L_XP2") == 1) + { + sDialog = "x2_associate"; + } + BeginConversation(sDialog); + } + } else { + // listening pattern matched + if (GetIsObjectValid(oShouter) && oMaster == oShouter) + { + SetCommandable(TRUE); + bkRespondToHenchmenShout(oShouter, nMatch, oIntruder, TRUE); + } + } + + // Signal user-defined event + if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DIALOGUE)); + } +} + diff --git a/_module/nss/nw_ch_ac9.nss b/_module/nss/nw_ch_ac9.nss new file mode 100644 index 0000000..b3658e5 --- /dev/null +++ b/_module/nss/nw_ch_ac9.nss @@ -0,0 +1,87 @@ +//:://///////////////////////////////////////////// +//:: Associate: On Spawn In +//:: NW_CH_AC9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 19, 2001 +//::////////////////////////////////////////////// + +#include "X0_INC_HENAI" + +void main() +{ + SetAssociateListenPatterns();//Sets up the special henchmen listening patterns + + bkSetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + + SetAssociateState(NW_ASC_POWER_CASTING); + SetAssociateState(NW_ASC_HEAL_AT_50); + SetAssociateState(NW_ASC_RETRY_OPEN_LOCKS); + SetAssociateState(NW_ASC_DISARM_TRAPS); + SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE); + SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE); //User ranged weapons by default if true. + SetAssociateState(NW_ASC_DISTANCE_2_METERS); + + // April 2002: Summoned monsters, associates and familiars need to stay + // further back due to their size. + int nType = GetAssociateType(OBJECT_SELF); + switch (nType) + { + case ASSOCIATE_TYPE_ANIMALCOMPANION: + case ASSOCIATE_TYPE_DOMINATED: + case ASSOCIATE_TYPE_FAMILIAR: + case ASSOCIATE_TYPE_SUMMONED: + SetAssociateState(NW_ASC_DISTANCE_4_METERS); + break; + + } + +/* if (GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetMaster()) == OBJECT_SELF || + GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetMaster()) == OBJECT_SELF || + GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetMaster()) == OBJECT_SELF || + GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetMaster()) == OBJECT_SELF) + { + SetAssociateState(NW_ASC_DISTANCE_4_METERS); + } +*/ + // * Feb 2003: Set official campaign henchmen to have no inventory + SetLocalInt(OBJECT_SELF, "X0_L_NOTALLOWEDTOHAVEINVENTORY", 10) ; + + //SetAssociateState(NW_ASC_MODE_DEFEND_MASTER); + SetAssociateStartLocation(); + // SPECIAL CONVERSATION SETTTINGS + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + + //DMFI CODE ADDITIONS BEGIN HERE + SetListening(OBJECT_SELF, TRUE); + SetListenPattern(OBJECT_SELF, "**", 20600); //listen to all text + SetLocalInt(OBJECT_SELF, "hls_Listening", 1); //listen to all text + //DMFI CODE ADDITIONS END HERE + + + +} + + diff --git a/_module/nss/nw_ch_summon_9.nss b/_module/nss/nw_ch_summon_9.nss new file mode 100644 index 0000000..b1fa340 --- /dev/null +++ b/_module/nss/nw_ch_summon_9.nss @@ -0,0 +1,67 @@ +//:://///////////////////////////////////////////// +//:: Associate: On Spawn In +//:: NW_CH_AC9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + +This must support the OC henchmen and all summoned/companion +creatures. + +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 19, 2001 +//::////////////////////////////////////////////// +//:: Updated By: Georg Zoeller, 2003-08-20: Added variable check for spawn in animation + + +#include "X0_INC_HENAI" +#include "x2_inc_switches" +void main() +{ + //Sets up the special henchmen listening patterns + SetAssociateListenPatterns(); + + // Set additional henchman listening patterns + bkSetListeningPatterns(); + + //DMFI CODE ADDITIONS BEGIN HERE + SetListening(OBJECT_SELF, TRUE); + SetListenPattern(OBJECT_SELF, "**", 20600); //listen to all text + SetLocalInt(OBJECT_SELF, "hls_Listening", 1); //listen to all text + //DMFI CODE ADDITIONS END HERE + + // Default behavior for henchmen at start + SetAssociateState(NW_ASC_POWER_CASTING); + SetAssociateState(NW_ASC_HEAL_AT_50); + SetAssociateState(NW_ASC_RETRY_OPEN_LOCKS); + SetAssociateState(NW_ASC_DISARM_TRAPS); + SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE); + + //Use melee weapons by default + SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE); + + // Distance: make henchmen stick closer + SetAssociateState(NW_ASC_DISTANCE_4_METERS); + if (GetAssociate(ASSOCIATE_TYPE_HENCHMAN, GetMaster()) == OBJECT_SELF) { + SetAssociateState(NW_ASC_DISTANCE_2_METERS); + } + + // * If Incorporeal, apply changes + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE) + { + effect eConceal = EffectConcealment(50, MISS_CHANCE_TYPE_NORMAL); + eConceal = ExtraordinaryEffect(eConceal); + effect eGhost = EffectCutsceneGhost(); + eGhost = ExtraordinaryEffect(eGhost); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eConceal, OBJECT_SELF); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF); + } + + + // Set starting location + SetAssociateStartLocation(); +} + + diff --git a/_module/nss/nw_it_recall.nss b/_module/nss/nw_it_recall.nss new file mode 100644 index 0000000..606ea8b --- /dev/null +++ b/_module/nss/nw_it_recall.nss @@ -0,0 +1,7 @@ +void main() +{ + object oPC = GetItemActivator(); + object oTarget = GetObjectByTag("WP_RECALLTARGET"); + SendMessageToPC(oPC, "Jumping to Character Set-up Area."); + AssignCommand(oPC, ActionJumpToObject(oTarget)); +} diff --git a/_module/nss/nw_s3_actitem01.nss b/_module/nss/nw_s3_actitem01.nss new file mode 100644 index 0000000..07cf2f0 --- /dev/null +++ b/_module/nss/nw_s3_actitem01.nss @@ -0,0 +1,31 @@ +//:://///////////////////////////////////////////// +//:: Actuvate Item Script +//:: NW_S3_ActItem01 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This fires the event on the module that allows + for items to have special powers. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Dec 19, 2001 +//::////////////////////////////////////////////// + +void main() +{ + object oItem = GetSpellCastItem(); + object oTarget = GetSpellTargetObject(); + location lLocal = GetSpellTargetLocation(); + + if (GetStringLeft(GetTag(oItem), 5) == "dmfi_" || + GetStringLeft(GetTag(oItem), 8) == "hlslang_") + { + SetLocalObject(OBJECT_SELF, "dmfi_item", oItem); + SetLocalObject(OBJECT_SELF, "dmfi_target", oTarget); + SetLocalLocation(OBJECT_SELF, "dmfi_location", lLocal); + ExecuteScript("dmfi_activate", OBJECT_SELF); + return; + } + SignalEvent(GetModule(), EventActivateItem(oItem, lLocal, oTarget)); +} diff --git a/_module/nss/pc_pchest.nss b/_module/nss/pc_pchest.nss new file mode 100644 index 0000000..111d767 --- /dev/null +++ b/_module/nss/pc_pchest.nss @@ -0,0 +1,18 @@ +void main() +{ + object oPC = GetLastDisturbed(); + + object oItem = GetFirstItemInInventory(OBJECT_SELF); + + while (GetIsObjectValid(oItem)) + { + if (GetBaseItemType(oItem) == BASE_ITEM_LARGEBOX) + { + string sName = GetName(oItem); + SendMessageToPC(oPC, sName + " or other container objects can not be saved with persistant chest inventory."); + return; + } + + oItem = GetNextItemInInventory(OBJECT_SELF); + } +} diff --git a/_module/nss/pc_trash.nss b/_module/nss/pc_trash.nss new file mode 100644 index 0000000..6159b7f --- /dev/null +++ b/_module/nss/pc_trash.nss @@ -0,0 +1,18 @@ +void main() +{ + object oItem = GetFirstItemInInventory(OBJECT_SELF); + int iEmptied = 0; + + while (GetIsObjectValid(oItem)) + { + DestroyObject(oItem); + iEmptied = 1; + oItem = GetNextItemInInventory(OBJECT_SELF); + } + + if (iEmptied == 1) + { + effect eEffect = EffectVisualEffect(VFX_IMP_DESTRUCTION); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, OBJECT_SELF, 1.0); + } +} diff --git a/_module/nss/pda_bobo001.nss b/_module/nss/pda_bobo001.nss new file mode 100644 index 0000000..39d3cd3 --- /dev/null +++ b/_module/nss/pda_bobo001.nss @@ -0,0 +1,206 @@ +//:://///////////////////////////////////////////// +//:: Combat Dummy +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + + usage: + + assign this script to the OnDamaged event of a placeable + make placeable non-static & usable + assign 10.000 hp to the placeable + set hardness and all saves to 0 + +*/ +//::////////////////////////////////////////////// +//:: Created By: Knat +//:: Modified by styzygy +//::////////////////////////////////////////////// + +// ------------------------------------------------------------------- +// --------------- COMBAT DUMMY START -------------------------------- +// ------------------------------------------------------------------- +/* + + combat dummy + + does not need a creature object to simulate and track combat status. + + player needs to deplete a set amount of HP, depending on their level, to complete + a training session. + + rewards XP one time during a specific timespan (default 1 hour realtime) ONLY + if they complete a training session. (no xp if they abort/cancel a session) + players will be able to re-train asap, but will not get any XP until said timer runs out. + it's not possible to "farm" xp, it's just a small spice up... + + you can change those values easily. + + combat dummy records some basic statistics like number of hits and total damage + done. It displays them during combat and a final statistic after the session is complete. + + adds FX based on player damage + + accounts for multiplayer.. only one active training session per dummy. other PCs attacking the + same dummy get ignored (in theory at least, never tested so far) + +*/ + +int PLC_DUMMY_HP_MODIFIER = 10; // dummy-hp = modifier + (pc-level * modifier) +float PLC_DUMMY_XP_MODIFIER = 0.0; // adjust this to control XP output (xp = dummy-hp * modifier) +//float PLC_DUMMY_XP_TIMER = 3600.0; // XP timer in seconds. Player won't get XP again until this timer runs out + +void DummyRespawn(string sResRef, location lLoc) +{ + CreateObject(OBJECT_TYPE_PLACEABLE, sResRef, lLoc); +} + +void DummyCheckSession(object oDummy = OBJECT_SELF) +{ + object oUser = GetLocalObject(oDummy,"PLC_INTERACT_USER"); + if(GetIsObjectValid(oUser)) + { + if(GetIsInCombat(oUser)) // still in combat, restart timer + DelayCommand(5.0,DummyCheckSession(oDummy)); + else + { + // not in combat, abort session + FloatingTextStringOnCreature("Session Aborted...",oUser); + + // delete & re-create dummy + string sResRef = GetResRef(oDummy); location lLoc = GetLocation(oDummy); + AssignCommand(GetModule(),DelayCommand(0.1,DummyRespawn(sResRef,lLoc)));; + DestroyObject(oDummy); + } + } +} + +void DummyMain(object oPC, object oDummy) +{ + + // initial user interaction, starts training session + if( !GetLocalInt(oDummy,"PLC_INTERACT_INUSE") ) + { + //DelayCommand(5.0,CombatDummyReport(oPC, oDummy)); + // set target PC + SetLocalObject(oDummy,"PLC_INTERACT_USER",oPC); + // set InUse flag + SetLocalInt(oDummy,"PLC_INTERACT_INUSE",TRUE); + // set strength of dummy based on player level + SetLocalInt(oDummy,"PLC_INTERACT_SESSIONHP", (GetHitDice(oPC) * PLC_DUMMY_HP_MODIFIER ) + PLC_DUMMY_HP_MODIFIER ); + // initiate "check for session abort/cancel" + // this function polls every 5 sec and checks if the player is still + // fighting with the dummy. if not, session gets aborted + // and dummy gets re-created. this deletes all variables and resets + // everything to clean state. + // this "pseudo heartbeat" only runs during PC<>dummy interaction + // and is very small + DelayCommand(5.0,DummyCheckSession(oDummy)); +// FloatingTextStringOnCreature("Session Started - Dummy Strength: "+IntToString(GetLocalInt(oDummy,"PLC_INTERACT_SESSIONHP")),oPC); +// if(GetLocalInt(oPC,"PLC_INTERACT_COMBATDUMMY_NOXP")) +// FloatingTextStringOnCreature("You won't get XP this time",oPC); + } + + object oUser = GetLocalObject(oDummy,"PLC_INTERACT_USER"); + if(oUser == oPC) + { + int nSessionHP = GetLocalInt(oDummy,"PLC_INTERACT_SESSIONHP"); + int nTotalDamage = GetMaxHitPoints() - GetCurrentHitPoints(); + int nHitCount; + int nLastTotalDamage = GetLocalInt(oDummy,"PLC_INTERACT_LASTHP"); + nHitCount = GetLocalInt(oDummy,"PLC_INTERACT_HITCOUNT"); + + // register hit + if(nTotalDamage > nLastTotalDamage) + { + SetLocalInt(oDummy,"PLC_INTERACT_LASTHP", nTotalDamage); + nHitCount++; + SetLocalInt(oDummy,"PLC_INTERACT_HITCOUNT", nHitCount); + } + + // apply some effects based on damage + int nDamage = nTotalDamage - nLastTotalDamage; + if (nDamage > 24) ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(75), OBJECT_SELF); + if (nDamage > 12) ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(281), OBJECT_SELF); + if (nDamage > 6) ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(112), OBJECT_SELF); + if (nDamage > 3) ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(236 + d3()), OBJECT_SELF); + SendMessageToPC(oPC, IntToString(nTotalDamage) + " damage, " + IntToString(nHitCount) + " hits."); + + if(nTotalDamage > nSessionHP) // session done - dummy HP depleted + { + if (GetLocalInt(OBJECT_SELF,"DO_ONCE") == 1) return; + SetLocalInt(OBJECT_SELF,"DO_ONCE",1); + + FloatingTextStringOnCreature("You have finished your training session",oPC); + // report final statistic + int nAvgDam = nTotalDamage/nHitCount; + AssignCommand(GetModule(),DelayCommand(2.0,FloatingTextStringOnCreature("You inflicted "+IntToString(nTotalDamage)+ " damage to the dummy with "+IntToString(nHitCount)+" hits",oPC))); + AssignCommand(GetModule(),DelayCommand(4.0,FloatingTextStringOnCreature("Your average damage is " + IntToString(nAvgDam)+" per attack",oPC))); + + int nIdx; + int nRank; + int nHolder=0; + int nAvgDamHolder; + string sNameHolder; + for (nIdx = 10; nIdx > 0; nIdx--) + { + nHolder = GetCampaignInt("PGC3_DATA", "BOBO_AVGDAM_"+IntToString(nIdx)); + //debug SendMessageToPC(oPC, IntToString(nIdx)+"="+IntToString(nHolder)); + if (nAvgDam > nHolder) nRank = nIdx; + } + //debug SendMessageToPC(oPC, "Rank="+IntToString(nRank)); + + if (nRank < 11) + AssignCommand(GetModule(),DelayCommand(6.0,FloatingTextStringOnCreature("Your score ranks #"+IntToString(nRank)+" on the Best Bobo Bashers list.", oPC))); + + + // save stats in campaign db + + for (nIdx = 9; nIdx >= nRank; nIdx--) + { + nAvgDamHolder = GetCampaignInt("PGC3_DATA", "BOBO_AVGDAM_"+IntToString(nIdx)); + sNameHolder = GetCampaignString("PGC3_DATA", "BOBO_NAME_"+IntToString(nIdx)); + SetCampaignInt("PGC3_DATA", "BOBO_AVGDAM_"+IntToString(nIdx+1), nAvgDamHolder); + SetCampaignString("PGC3_DATA", "BOBO_NAME_"+IntToString(nIdx+1), sNameHolder); + //debug SendMessageToPC(oPC, IntToString(nIdx+1)+") Set Name="+sNameHolder+", Set AvgDam="+IntToString(nAvgDamHolder)); + } + SetCampaignInt("PGC3_DATA", "BOBO_AVGDAM_"+IntToString(nRank), nAvgDam); + //SetCampaignString("PGC3_DATA", "BOBO_NAME_"+IntToString(nRank), GetName(oPC)); + + string sWeaponName = "bare hands"; + if (GetLastWeaponUsed(oPC) != OBJECT_INVALID) sWeaponName = GetName(GetLastWeaponUsed(oPC)); + SetCampaignString("PGC3_DATA", "BOBO_NAME_"+IntToString(nRank), GetName(oPC) + ", with " + sWeaponName); + + // award xp only if permitted +// if(GetLocalInt(oPC,"PLC_INTERACT_COMBATDUMMY_NOXP")) +// AssignCommand(GetModule(),DelayCommand(8.0,FloatingTextStringOnCreature("No XP reward ! You trained too recently...",oPC))); +// else +// { +// // award xp and report it to the user +// AssignCommand(GetModule(),DelayCommand(8.0,FloatingTextStringOnCreature("You earned " + IntToString( FloatToInt( IntToFloat(nSessionHP) * PLC_DUMMY_XP_MODIFIER ) ) + " xp for your training",oPC))); +// AssignCommand(GetModule(),DelayCommand(9.0,GiveXPToCreature(oPC,FloatToInt( IntToFloat(nSessionHP)* PLC_DUMMY_XP_MODIFIER ) ) ) ); + // set no-xp flag +// SetLocalInt(oPC,"PLC_INTERACT_COMBATDUMMY_NOXP",TRUE); + // set deletion timer for no-xp flag +// AssignCommand(GetModule(),DelayCommand(PLC_DUMMY_XP_TIMER,DeleteLocalInt(oPC,"PLC_INTERACT_COMBATDUMMY_NOXP"))); +// } + // destroy & re-create dummy + string sResRef = GetResRef(oDummy); location lLoc = GetLocation(oDummy); + AssignCommand(GetModule(),DelayCommand(0.1,DummyRespawn(sResRef,lLoc)));; + DestroyObject(oDummy); + } + } + else + SendMessageToPC(oPC,"Bobo is busy now."); +} + +void main() +{ + object oLastDamager = GetLastDamager(); + + if(GetIsObjectValid(oLastDamager)) + { + //SendMessageToPC(GetFirstPC(),"Last Damager: "+GetName(oLastDamager)); + DummyMain(oLastDamager,OBJECT_SELF); + } +} diff --git a/_module/nss/pgc3_activate.nss b/_module/nss/pgc3_activate.nss new file mode 100644 index 0000000..c622cd7 --- /dev/null +++ b/_module/nss/pgc3_activate.nss @@ -0,0 +1,36 @@ +//:://///////////////////////////////////////////// +//:: Example XP2 OnActivate Script Script +//:: x2_mod_def_act +//:: (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + Put into: OnItemActivate Event + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-07-16 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +void main() +{ + object oItem = GetItemActivated(); + + // * Generic Item Script Execution Code + // * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module, + // * it will execute a script that has the same name as the item's tag + // * inside this script you can manage scripts for all events by checking against + // * GetUserDefinedItemEventNumber(). See x2_it_example.nss + if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) + { + SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACTIVATE); + int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF); + if (nRet == X2_EXECUTE_SCRIPT_END) + { + return; + } + + } + +} diff --git a/_module/nss/pgc3configurator.nss b/_module/nss/pgc3configurator.nss new file mode 100644 index 0000000..a6754bb --- /dev/null +++ b/_module/nss/pgc3configurator.nss @@ -0,0 +1,11 @@ +void main() +{ + object oUser = GetItemActivator(); + + //FloatingTextStringOnCreature("PGC3 Configurator activated.", oUser); + SendMessageToAllDMs("PGC3 Configurator activated."); + + location lLoc = GetLocation(oUser); + object oSpeaker = CreateObject(OBJECT_TYPE_PLACEABLE, "pgc3configurator", lLoc); + AssignCommand(oUser, ActionStartConversation(oSpeaker)); +} diff --git a/_module/nss/po_autoclose.nss b/_module/nss/po_autoclose.nss new file mode 100644 index 0000000..4039921 --- /dev/null +++ b/_module/nss/po_autoclose.nss @@ -0,0 +1,4 @@ +void main() +{ + DelayCommand(10.0, ActionCloseDoor(OBJECT_SELF)); +} diff --git a/_module/nss/pu_bobolist.nss b/_module/nss/pu_bobolist.nss new file mode 100644 index 0000000..76d040e --- /dev/null +++ b/_module/nss/pu_bobolist.nss @@ -0,0 +1,21 @@ +void main() +{ + object oPC = GetLastUsedBy(); + int nIdx; + string sName; + string sAvgDam; + + + if (GetCampaignString("PGC3_DATA", "BOBO_NAME_1") != "") + { + SendMessageToPC(oPC, "Best Bobo Bashers (based on highest average damage per hit):"); + + for (nIdx = 1; nIdx < 11; nIdx++) + { + sAvgDam = IntToString(GetCampaignInt("PGC3_DATA", "BOBO_AVGDAM_"+IntToString(nIdx))); + sName = GetCampaignString("PGC3_DATA", "BOBO_NAME_"+IntToString(nIdx)); + if (sName != "") SendMessageToPC(oPC, IntToString(nIdx)+") " + sName + ", " + sAvgDam + " HP/hit"); + } + } + else SendMessageToPC(oPC, "No Bobo Bashers scores available."); +} diff --git a/_module/nss/pu_cleararea.nss b/_module/nss/pu_cleararea.nss new file mode 100644 index 0000000..57c0928 --- /dev/null +++ b/_module/nss/pu_cleararea.nss @@ -0,0 +1,31 @@ +void main() +{ + if ( GetLocalInt( OBJECT_SELF, "m_bActivated" ) == TRUE ) + { + SetLocalInt( OBJECT_SELF, "m_bActivated", FALSE ); + PlayAnimation( ANIMATION_PLACEABLE_DEACTIVATE ); + } + else + { + SetLocalInt( OBJECT_SELF, "m_bActivated", TRUE ); + PlayAnimation( ANIMATION_PLACEABLE_ACTIVATE ); + } + + object oArea = GetArea(OBJECT_SELF); + object oObjectToClean = GetFirstObjectInArea(oArea); + while (GetIsObjectValid(oObjectToClean)) + { + if ( + !GetIsPC(oObjectToClean) && + !GetIsDM(oObjectToClean) && + !GetPlotFlag(oObjectToClean) && + GetObjectType(oObjectToClean) == OBJECT_TYPE_CREATURE + ) + { + //SendMessageToPC(oExiting, "Destroying " + GetName(oObjectToClean)); + DestroyObject(oObjectToClean, 0.1); + } + + oObjectToClean = GetNextObjectInArea(oArea); + } +} diff --git a/_module/nss/pu_explorearea.nss b/_module/nss/pu_explorearea.nss new file mode 100644 index 0000000..052668a --- /dev/null +++ b/_module/nss/pu_explorearea.nss @@ -0,0 +1,4 @@ +void main() +{ + ExploreAreaForPlayer(GetArea(OBJECT_SELF), GetLastUsedBy()); +} diff --git a/_module/nss/pu_mirror.nss b/_module/nss/pu_mirror.nss new file mode 100644 index 0000000..53e281c --- /dev/null +++ b/_module/nss/pu_mirror.nss @@ -0,0 +1,119 @@ +#include "inc_itemprop002" + +void main() +{ + object oPC = GetLastUsedBy(); + int iPCLevel = GetHitDice(oPC); + int i; + int iLevelExceeded = 0; + int iItemLevel; + object oItem = GetFirstItemInInventory(oPC); + int iNetWealth = GetGold(oPC); + int iGold; + + //visual effects + //location lLoc = GetLocation(OBJECT_SELF); + //effect eEffect = EffectVisualEffect(VFX_COM_SPARKS_PARRY); + //ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eEffect, lLoc, 1.0); + + effect eEffect = EffectVisualEffect(VFX_IMP_CHARM); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, OBJECT_SELF, 1.0); + + + SendMessageToPC(oPC, "========================================"); + SendMessageToPC(oPC, "Wealth evalution for " + GetName(oPC)); + + // Inventory items + while ( GetIsObjectValid(oItem) ) + { + //SendMessageToPC(oPC, "Net Worth "+IntToString(iNetWealth)+" + "+GetName(oItem)+" Cost "+IntToString(GetGoldPieceValue(oItem))); + iNetWealth += GetGoldPieceValue(oItem); + iItemLevel = GetItemLevel(oItem); + if (iItemLevel > iPCLevel) + { + SendMessageToPC(oPC, GetName(oItem) + " exceeds your level. (Item Level = " + IntToString(iItemLevel) + ")"); + iLevelExceeded = 1; + } + oItem = GetNextItemInInventory(oPC); + } + + + // Equipped items + for ( i = 0; i < NUM_INVENTORY_SLOTS; i++ ) + { + oItem = GetItemInSlot(i, oPC); + //SendMessageToPC(oPC, "Net Worth "+IntToString(iNetWealth)+" + "+GetName(oItem)+" Cost "+IntToString(GetGoldPieceValue(oItem))); + iNetWealth += GetGoldPieceValue(oItem); + iItemLevel = GetItemLevel(oItem); + if (iItemLevel > iPCLevel) + { + SendMessageToPC(oPC, GetName(oItem) + " exceeds your level. (Item Level = " + IntToString(iItemLevel) + ")"); + iLevelExceeded = 1; + } + } + + if (iLevelExceeded == 0) SendMessageToPC(oPC, "You have no items that exceed your level."); + + switch(iPCLevel) + { + case 1: iGold = 300; break; + case 2: iGold = 900; break; + case 3: iGold = 2700; break; + case 4: iGold = 5400; break; + case 5: iGold = 9000; break; + case 6: iGold = 13000; break; + case 7: iGold = 19000; break; + case 8: iGold = 27000; break; + case 9: iGold = 36000; break; + case 10: iGold = 49000; break; + case 11: iGold = 66000; break; + case 12: iGold = 88000; break; + case 13: iGold = 110000; break; + case 14: iGold = 150000; break; + case 15: iGold = 200000; break; + case 16: iGold = 260000; break; + case 17: iGold = 340000; break; + case 18: iGold = 440000; break; + case 19: iGold = 580000; break; + case 20: iGold = 760000; break; + case 21: iGold = 940000; break; + case 22: iGold = 1120000; break; + case 23: iGold = 1300000; break; + case 24: iGold = 1480000; break; + case 25: iGold = 1660000; break; + case 26: iGold = 1840000; break; + case 27: iGold = 2020000; break; + case 28: iGold = 2200000; break; + case 29: iGold = 2380000; break; + case 30: iGold = 2560000; break; + case 31: iGold = 2740000; break; + case 32: iGold = 2920000; break; + case 33: iGold = 3100000; break; + case 34: iGold = 3280000; break; + case 35: iGold = 3460000; break; + case 36: iGold = 3640000; break; + case 37: iGold = 3820000; break; + case 38: iGold = 4000000; break; + case 39: iGold = 4180000; break; + case 40: iGold = 4360000; break; + //default: iGold = -1; + } + + SendMessageToPC(oPC, "Your net wealth is " + IntToString(iNetWealth)); + SendMessageToPC(oPC, "Suggested wealth for level " + IntToString(iPCLevel) + " is " + IntToString(iGold)); + if (iGold < iNetWealth) + { + int iDiff = iNetWealth - iGold; + SendMessageToPC(oPC, "Your wealth is " + IntToString(iDiff) + " GP over."); + iLevelExceeded = 1; + } + + if (iLevelExceeded == 0) + { + SendMessageToPC(oPC, GetName(oPC) + " is the fairest of all."); + PlaySound("sco_positive"); + } + else PlaySound("as_cv_glasbreak2"); + + SendMessageToPC(oPC, "========================================"); +} diff --git a/_module/nss/pu_mirror2.nss b/_module/nss/pu_mirror2.nss new file mode 100644 index 0000000..f6286ee --- /dev/null +++ b/_module/nss/pu_mirror2.nss @@ -0,0 +1,129 @@ +#include "inc_itemprop002" + +void main() +{ + object oPC = GetLastUsedBy(); + int iPCLevel = GetHitDice(oPC); + int i; + int iLevelExceeded = 0; + int iItemLevel; + object oItem = GetFirstItemInInventory(oPC); + int iNetWealth = GetGold(oPC); + int iGold; + string sItemList = "The following items exceed your level: "; + + //visual effects + //location lLoc = GetLocation(OBJECT_SELF); + //effect eEffect = EffectVisualEffect(VFX_COM_SPARKS_PARRY); + //ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eEffect, lLoc, 1.0); + + effect eEffect = EffectVisualEffect(VFX_IMP_CHARM); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, OBJECT_SELF, 1.0); + + + SendMessageToPC(oPC, "========================================"); + SendMessageToPC(oPC, "Wealth evalution for " + GetName(oPC)); + + // Inventory items + while ( GetIsObjectValid(oItem) ) + { + //SendMessageToPC(oPC, "Net Worth "+IntToString(iNetWealth)+" + "+GetName(oItem)+" Cost "+IntToString(GetGoldPieceValue(oItem))); + iNetWealth += GetGoldPieceValue(oItem); + iItemLevel = GetItemLevel(oItem); + if (iItemLevel > iPCLevel) + { + if (iLevelExceeded = 1) InsertString(sItemList, ", " , GetStringLength(sItemList)); + InsertString(sItemList, GetName(oItem), GetStringLength(sItemList)); + SendMessageToPC(oPC, GetName(oItem) + " exceeds your level. (Item Level = " + IntToString(iItemLevel) + ")"); + iLevelExceeded = 1; + } + oItem = GetNextItemInInventory(oPC); + } + + // Equipped items + for ( i = 0; i < NUM_INVENTORY_SLOTS; i++ ) + { + oItem = GetItemInSlot(i, oPC); + //SendMessageToPC(oPC, "Net Worth "+IntToString(iNetWealth)+" + "+GetName(oItem)+" Cost "+IntToString(GetGoldPieceValue(oItem))); + iNetWealth += GetGoldPieceValue(oItem); + iItemLevel = GetItemLevel(oItem); + if (iItemLevel > iPCLevel) + { + if (iLevelExceeded = 1) InsertString(sItemList, ", " , GetStringLength(sItemList)); + InsertString(sItemList, GetName(oItem), GetStringLength(sItemList)); + SendMessageToPC(oPC, GetName(oItem) + " exceeds your level. (Item Level = " + IntToString(iItemLevel) + ")"); + iLevelExceeded = 1; + } + } + + if (iLevelExceeded == 0) + { + sItemList = "You have no items that exceed your level."; + SendMessageToPC(oPC, "You have no items that exceed your level."); + } + + switch(iPCLevel) + { + case 1: iGold = 300; break; + case 2: iGold = 900; break; + case 3: iGold = 2700; break; + case 4: iGold = 5400; break; + case 5: iGold = 9000; break; + case 6: iGold = 13000; break; + case 7: iGold = 19000; break; + case 8: iGold = 27000; break; + case 9: iGold = 36000; break; + case 10: iGold = 49000; break; + case 11: iGold = 66000; break; + case 12: iGold = 88000; break; + case 13: iGold = 110000; break; + case 14: iGold = 150000; break; + case 15: iGold = 200000; break; + case 16: iGold = 260000; break; + case 17: iGold = 340000; break; + case 18: iGold = 440000; break; + case 19: iGold = 580000; break; + case 20: iGold = 760000; break; + case 21: iGold = 940000; break; + case 22: iGold = 1120000; break; + case 23: iGold = 1300000; break; + case 24: iGold = 1480000; break; + case 25: iGold = 1660000; break; + case 26: iGold = 1840000; break; + case 27: iGold = 2020000; break; + case 28: iGold = 2200000; break; + case 29: iGold = 2380000; break; + case 30: iGold = 2560000; break; + case 31: iGold = 2740000; break; + case 32: iGold = 2920000; break; + case 33: iGold = 3100000; break; + case 34: iGold = 3280000; break; + case 35: iGold = 3460000; break; + case 36: iGold = 3640000; break; + case 37: iGold = 3820000; break; + case 38: iGold = 4000000; break; + case 39: iGold = 4180000; break; + case 40: iGold = 4360000; break; + //default: iGold = -1; + } + + SendMessageToPC(oPC, "Your net wealth is " + IntToString(iNetWealth)); + SendMessageToPC(oPC, "Suggested wealth for level " + IntToString(iPCLevel) + " is " + IntToString(iGold)); + if (iGold < iNetWealth) + { + int iDiff = iNetWealth - iGold; + SendMessageToPC(oPC, "Your wealth is " + IntToString(iDiff) + " GP over."); + iLevelExceeded = 1; + } + + if (iLevelExceeded == 0) + { + SendMessageToPC(oPC, GetName(oPC) + " is the fairest of all."); + PlaySound("sco_positive"); + } + else PlaySound("as_cv_glasbreak2"); + + SendMessageToPC(oPC, "========================================"); + + SetDescription(OBJECT_SELF, "Use this mirror to see a reflection of your character and evaluate your wealth. ~ Reflection of " + GetName(oPC) + ": " + GetDescription(oPC) + " ~ Wealth Evaluation: " + sItemList + " Your net wealth is " + IntToString(iNetWealth) + ". Suggested wealth for your level (" + IntToString(iPCLevel) + ") is " + IntToString(iGold) + "."); +} diff --git a/_module/nss/pu_pchest_lever.nss b/_module/nss/pu_pchest_lever.nss new file mode 100644 index 0000000..4924e0e --- /dev/null +++ b/_module/nss/pu_pchest_lever.nss @@ -0,0 +1,54 @@ +//pchest lever +void main() +{ + int iMyType = GetObjectType(OBJECT_SELF); + object oPC; + + if (iMyType == OBJECT_TYPE_CREATURE) + oPC = GetPCSpeaker(); + else + { + oPC = GetLastUsedBy(); + PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); + DelayCommand(3.0, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); + } + + //ActionSpeakString("Lever activated."); + + if (GetLocalInt(GetModule(), "iAllowPChest") == TRUE) + { + object oChest = GetObjectByTag("CS_PCHEST"); + string sDB = GetTag(GetModule())+"_PCHEST"; + + DestroyCampaignDatabase(sDB); + + int iCount = 0; + object oItem = GetFirstItemInInventory(oChest); + + while (GetIsObjectValid(oItem)) + { + if (GetBaseItemType(oItem) != BASE_ITEM_LARGEBOX) + { + StoreCampaignObject(sDB, "PITEM_" + IntToString(iCount), oItem); + } + else + { + string sName = GetName(oItem); + SendMessageToPC(oPC, "Container item " + sName + " was not saved."); + } + //DestroyObject(oItem); + iCount++; + oItem = GetNextItemInInventory(oChest); + } + + if (iCount > 0) + { + SetCampaignInt(sDB, "iCount", iCount); + } + FloatingTextStringOnCreature("The contents of the Storage Chest have been saved.", oPC); + } + else + { + FloatingTextStringOnCreature("Persistant storage has been deactivated by the server host or a DM.", oPC); + } +} diff --git a/_module/nss/pu_startconv.nss b/_module/nss/pu_startconv.nss new file mode 100644 index 0000000..f0e61d3 --- /dev/null +++ b/_module/nss/pu_startconv.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetLastUsedBy(); + string sConversationTag = GetLocalString(OBJECT_SELF, "sConversationTag"); + ActionStartConversation(oPC); +} diff --git a/_module/nss/pu_summonorb.nss b/_module/nss/pu_summonorb.nss new file mode 100644 index 0000000..a1275e8 --- /dev/null +++ b/_module/nss/pu_summonorb.nss @@ -0,0 +1,17 @@ +void main() +{ + int nActive = GetLocalInt (OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE"); + // * Play Appropriate Animation + if (!nActive) + { + ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); + AssignCommand(OBJECT_SELF, ActionStartConversation(GetLastUsedBy(), "orb_summon")); + SoundObjectPlay(GetObjectByTag("MagicGlowingBall")); + } + //else + //{ + // ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); + //} + // * Store New State + SetLocalInt(OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE",!nActive); +} diff --git a/_module/nss/removeall.nss b/_module/nss/removeall.nss new file mode 100644 index 0000000..0cad90c --- /dev/null +++ b/_module/nss/removeall.nss @@ -0,0 +1,16 @@ +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + int iValue = GetGoldPieceValue(oItem); + + itemproperty ip = GetFirstItemProperty(oItem); + while (GetIsItemPropertyValid(ip)) + { + RemoveItemProperty(oItem, ip); + ip = GetNextItemProperty(oItem); + } + + GiveGoldToCreature(oPC, iValue); +} + diff --git a/_module/nss/trn_greet.nss b/_module/nss/trn_greet.nss new file mode 100644 index 0000000..e31c57c --- /dev/null +++ b/_module/nss/trn_greet.nss @@ -0,0 +1,19 @@ +#include "nw_i0_tool" + +void main() +{ + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) return; + { + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + + object oPC = GetEnteringObject(); + string sGreetString; + + if (GetXP(oPC) == 0) + sGreetString = ". As a new character, you should speak to me first."; + else + sGreetString = "."; + + AssignCommand(GetObjectByTag("CS1_SETUPHELPER"), SpeakString("Welcome, " + GetName(oPC) + sGreetString)); + } +} diff --git a/_module/nss/vat_0chguse.nss b/_module/nss/vat_0chguse.nss new file mode 100644 index 0000000..f1e0a6a --- /dev/null +++ b/_module/nss/vat_0chguse.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "MODIFY_PARAM2", IP_CONST_CASTSPELL_NUMUSES_0_CHARGES_PER_USE); +} + diff --git a/_module/nss/vat_abyssal.nss b/_module/nss/vat_abyssal.nss new file mode 100644 index 0000000..17d31d9 --- /dev/null +++ b/_module/nss/vat_abyssal.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_11"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_alignfbk.nss b/_module/nss/vat_alignfbk.nss new file mode 100644 index 0000000..b207d1f --- /dev/null +++ b/_module/nss/vat_alignfbk.nss @@ -0,0 +1,7 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_animal.nss b/_module/nss/vat_animal.nss new file mode 100644 index 0000000..0c5ad01 --- /dev/null +++ b/_module/nss/vat_animal.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_8"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_autofollow.nss b/_module/nss/vat_autofollow.nss new file mode 100644 index 0000000..41f4f55 --- /dev/null +++ b/_module/nss/vat_autofollow.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "dmfi_pc_follow"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_bonusspellsl.nss b/_module/nss/vat_bonusspellsl.nss new file mode 100644 index 0000000..28da980 --- /dev/null +++ b/_module/nss/vat_bonusspellsl.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalString(GetPCSpeaker(), "MODIFY_PROPERTY", "Bonus Spell Slot"); +} + diff --git a/_module/nss/vat_bookvoicecmd.nss b/_module/nss/vat_bookvoicecmd.nss new file mode 100644 index 0000000..861d5bf --- /dev/null +++ b/_module/nss/vat_bookvoicecmd.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "dmfi_playerbook"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_cblack.nss b/_module/nss/vat_cblack.nss new file mode 100644 index 0000000..ed8b935 --- /dev/null +++ b/_module/nss/vat_cblack.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //black + int iNewColor = 23; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_cblue.nss b/_module/nss/vat_cblue.nss new file mode 100644 index 0000000..556188d --- /dev/null +++ b/_module/nss/vat_cblue.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //blue + int iNewColor = 27; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_cbrown.nss b/_module/nss/vat_cbrown.nss new file mode 100644 index 0000000..6623601 --- /dev/null +++ b/_module/nss/vat_cbrown.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //brown + int iNewColor = 3; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_celestial.nss b/_module/nss/vat_celestial.nss new file mode 100644 index 0000000..122fab3 --- /dev/null +++ b/_module/nss/vat_celestial.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_10"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_cgreen.nss b/_module/nss/vat_cgreen.nss new file mode 100644 index 0000000..27bb044 --- /dev/null +++ b/_module/nss/vat_cgreen.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //green + int iNewColor = 30; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_cgrey.nss b/_module/nss/vat_cgrey.nss new file mode 100644 index 0000000..abe68a5 --- /dev/null +++ b/_module/nss/vat_cgrey.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //grey + int iNewColor = 44; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_chaos1.nss b/_module/nss/vat_chaos1.nss new file mode 100644 index 0000000..d82f13b --- /dev/null +++ b/_module/nss/vat_chaos1.nss @@ -0,0 +1,8 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 1); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_chaos10.nss b/_module/nss/vat_chaos10.nss new file mode 100644 index 0000000..fa29603 --- /dev/null +++ b/_module/nss/vat_chaos10.nss @@ -0,0 +1,8 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 10); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_chargecost.nss b/_module/nss/vat_chargecost.nss new file mode 100644 index 0000000..9365aca --- /dev/null +++ b/_module/nss/vat_chargecost.nss @@ -0,0 +1,17 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + + int iCurrentValue = GetGoldPieceValue(oItem); + int iCurrentCharges = GetItemCharges(oItem); + int iCost = ((iCurrentValue * 99)/iCurrentCharges) - iCurrentValue; + int iChargesToAdd = 99 - iCurrentCharges; + + SetLocalInt(oPC, "iModifyCost", iCost); + + SetCustomToken(101, IntToString(iCost)); + SetCustomToken(103, IntToString(iChargesToAdd)); + + return TRUE; +} diff --git a/_module/nss/vat_cloak_next.nss b/_module/nss/vat_cloak_next.nss new file mode 100644 index 0000000..cea4b03 --- /dev/null +++ b/_module/nss/vat_cloak_next.nss @@ -0,0 +1,74 @@ +//#include "lcs_helm_include" + + + +int GetNextValidModel(object oItem) +{ + int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); + + if(nCurrentAppearance == 32) + { + return 1; + } + else + { + return nCurrentAppearance + 1; + } +} + +int GetPreviousValidModel(object oItem) +{ + int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); + + if(nCurrentAppearance == 1) + { + return 32; + } + else + { + return nCurrentAppearance - 1; + } +} + +void ModifyandEquipNew(object oItem, int nAppearance) +{ + object oPC = GetItemPossessor(oItem); + object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0, nAppearance); + DestroyObject(oItem); + SetCommandable(TRUE, oPC); + AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_CLOAK)); +} + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC); + int iStyle = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); + SendMessageToPC(oPC, "Cloak style = " + IntToString(iStyle)); + + object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0, 11); + DestroyObject(oItem); + SetCommandable(TRUE, oPC); + AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_CLOAK)); + + + //int nNewLine = GetNextValidModel(oItem); + + //ModifyandEquipNew(oItem, nNewLine); +} + +//0 **** +//1 Plain +//2 Arcane +//3 GreatCloak +//4 FineGreatCl +//5 Hooded +//6 Fancy +//7 Elegant +//8 Elvan +//9 Wizard +//10 Jeweled +//11 Blackgd_Cyric +//12 Paladin_Helm +//13 Champion_Torm +//14 DragonKnight diff --git a/_module/nss/vat_cloak_prev.nss b/_module/nss/vat_cloak_prev.nss new file mode 100644 index 0000000..6ab479c --- /dev/null +++ b/_module/nss/vat_cloak_prev.nss @@ -0,0 +1,10 @@ +#include "lcs_helm_include" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC); + int nNewLine = lcs_GetPreviousValidHelmModel(oItem); + + lcs_ModifyandEquipNewHelm(oItem, nNewLine); +} diff --git a/_module/nss/vat_colive.nss b/_module/nss/vat_colive.nss new file mode 100644 index 0000000..d81482e --- /dev/null +++ b/_module/nss/vat_colive.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //olive + int iNewColor = 18; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_cpurple.nss b/_module/nss/vat_cpurple.nss new file mode 100644 index 0000000..b05eb2f --- /dev/null +++ b/_module/nss/vat_cpurple.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //purple + int iNewColor = 41; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_cred.nss b/_module/nss/vat_cred.nss new file mode 100644 index 0000000..a8a0685 --- /dev/null +++ b/_module/nss/vat_cred.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //red + int iNewColor = 37; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_cwhite.nss b/_module/nss/vat_cwhite.nss new file mode 100644 index 0000000..16dd153 --- /dev/null +++ b/_module/nss/vat_cwhite.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //white + int iNewColor = 62; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_cyellow.nss b/_module/nss/vat_cyellow.nss new file mode 100644 index 0000000..6dbed4e --- /dev/null +++ b/_module/nss/vat_cyellow.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //yellow + int iNewColor = 32; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_dicebag.nss b/_module/nss/vat_dicebag.nss new file mode 100644 index 0000000..9060499 --- /dev/null +++ b/_module/nss/vat_dicebag.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "dmfi_pc_dicebag"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_displaydeity.nss b/_module/nss/vat_displaydeity.nss new file mode 100644 index 0000000..06cb396 --- /dev/null +++ b/_module/nss/vat_displaydeity.nss @@ -0,0 +1,6 @@ +void main() +{ + string sDeity = GetDeity(GetPCSpeaker()); + if (sDeity == "") sDeity = "No deity"; + SetCustomToken(108, sDeity); +} diff --git a/_module/nss/vat_displayrace.nss b/_module/nss/vat_displayrace.nss new file mode 100644 index 0000000..8e3d9be --- /dev/null +++ b/_module/nss/vat_displayrace.nss @@ -0,0 +1,6 @@ +void main() +{ + string sSubRace = GetSubRace(GetPCSpeaker()); + if (sSubRace == "") sSubRace = "No subrace"; + SetCustomToken(109, sSubRace); +} diff --git a/_module/nss/vat_draconic.nss b/_module/nss/vat_draconic.nss new file mode 100644 index 0000000..2ee00b4 --- /dev/null +++ b/_module/nss/vat_draconic.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_7"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_drow.nss b/_module/nss/vat_drow.nss new file mode 100644 index 0000000..169e850 --- /dev/null +++ b/_module/nss/vat_drow.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_13"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_duplicate.nss b/_module/nss/vat_duplicate.nss new file mode 100644 index 0000000..8027fad --- /dev/null +++ b/_module/nss/vat_duplicate.nss @@ -0,0 +1,11 @@ +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + + int iValue = GetGoldPieceValue(oItem); + int iGold = GetGold(oPC); + + CopyObject(oItem, GetLocation(oPC), oPC); + TakeGoldFromCreature(iValue, oPC, TRUE); +} diff --git a/_module/nss/vat_dupsetup.nss b/_module/nss/vat_dupsetup.nss new file mode 100644 index 0000000..33bf0e9 --- /dev/null +++ b/_module/nss/vat_dupsetup.nss @@ -0,0 +1,11 @@ +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + + int iValue = GetGoldPieceValue(oItem); + int iGold = GetGold(oPC); + + SetCustomToken(101, IntToString(iValue)); // item value + SetCustomToken(102, IntToString(iGold)); //PC gold +} diff --git a/_module/nss/vat_dwaven.nss b/_module/nss/vat_dwaven.nss new file mode 100644 index 0000000..d0b6118 --- /dev/null +++ b/_module/nss/vat_dwaven.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_4"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_elven.nss b/_module/nss/vat_elven.nss new file mode 100644 index 0000000..53b8727 --- /dev/null +++ b/_module/nss/vat_elven.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_1"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_emotewand.nss b/_module/nss/vat_emotewand.nss new file mode 100644 index 0000000..47a96f1 --- /dev/null +++ b/_module/nss/vat_emotewand.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "dmfi_pc_emote"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_evil1.nss b/_module/nss/vat_evil1.nss new file mode 100644 index 0000000..9f8ffa6 --- /dev/null +++ b/_module/nss/vat_evil1.nss @@ -0,0 +1,8 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_EVIL, 1); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_evil10.nss b/_module/nss/vat_evil10.nss new file mode 100644 index 0000000..58543e4 --- /dev/null +++ b/_module/nss/vat_evil10.nss @@ -0,0 +1,8 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_EVIL, 10); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_getalign.nss b/_module/nss/vat_getalign.nss new file mode 100644 index 0000000..665c187 --- /dev/null +++ b/_module/nss/vat_getalign.nss @@ -0,0 +1,69 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int iGoodEvil = GetGoodEvilValue(oPC); + int iLawChaos = GetLawChaosValue(oPC); + + SendMessageToPC(oPC, "ALIGNMENT_CHAOTIC = " + IntToString(ALIGNMENT_CHAOTIC)); + SendMessageToPC(oPC, "ALIGNMENT_EVIL = " + IntToString(ALIGNMENT_EVIL)); + SendMessageToPC(oPC, "ALIGNMENT_GOOD = " + IntToString(ALIGNMENT_GOOD)); + SendMessageToPC(oPC, "ALIGNMENT_LAWFUL = " + IntToString(ALIGNMENT_LAWFUL)); + SendMessageToPC(oPC, "ALIGNMENT_NEUTRAL = " + IntToString(ALIGNMENT_NEUTRAL)); + SendMessageToPC(oPC, "IP_CONST_ALIGNMENT_CE = " + IntToString(IP_CONST_ALIGNMENT_CE)); + SendMessageToPC(oPC, "IP_CONST_ALIGNMENT_CG = " + IntToString(IP_CONST_ALIGNMENT_CG)); + SendMessageToPC(oPC, "IP_CONST_ALIGNMENT_CN = " + IntToString(IP_CONST_ALIGNMENT_CN)); + SendMessageToPC(oPC, "IP_CONST_ALIGNMENT_LE = " + IntToString(IP_CONST_ALIGNMENT_LE)); + SendMessageToPC(oPC, "IP_CONST_ALIGNMENT_LG = " + IntToString(IP_CONST_ALIGNMENT_LG)); + SendMessageToPC(oPC, "IP_CONST_ALIGNMENT_LN = " + IntToString(IP_CONST_ALIGNMENT_LN)); + SendMessageToPC(oPC, "IP_CONST_ALIGNMENT_NE = " + IntToString(IP_CONST_ALIGNMENT_NE)); + SendMessageToPC(oPC, "IP_CONST_ALIGNMENT_NG = " + IntToString(IP_CONST_ALIGNMENT_NG)); + SendMessageToPC(oPC, "IP_CONST_ALIGNMENT_TN = " + IntToString(IP_CONST_ALIGNMENT_TN)); + + FloatingTextStringOnCreature("Good/Evil=" + IntToString(iGoodEvil) + ", Law/Chaos=" + IntToString(iLawChaos), oPC); +} + +void SetAlignment(object oTarget, int iLawfulChaotic, int iGoodEvil) +{ + +///set Lawful / Chaotic scale + if (iLawfulChaotic == ALIGNMENT_LAWFUL) + { + SendMessageToPC(oTarget, "LawfulChaotic="+IntToString(ALIGNMENT_LAWFUL)); + AdjustAlignment(oTarget, ALIGNMENT_LAWFUL, 100); + AdjustAlignment(oTarget, ALIGNMENT_CHAOTIC, 15); + } + else if (iLawfulChaotic == ALIGNMENT_CHAOTIC) + { + SendMessageToPC(oTarget, "LawfulChaotic="+IntToString(ALIGNMENT_CHAOTIC)); + AdjustAlignment(oTarget, ALIGNMENT_CHAOTIC, 100); + AdjustAlignment(oTarget, ALIGNMENT_LAWFUL, 15); + } + else + { + SendMessageToPC(oTarget, "LawfulChaotic="+IntToString(ALIGNMENT_NEUTRAL)); + AdjustAlignment(oTarget, ALIGNMENT_LAWFUL, 100); + AdjustAlignment(oTarget, ALIGNMENT_CHAOTIC, 50); + } + +///set Good / Evil scale + if (iGoodEvil == ALIGNMENT_GOOD) + { + SendMessageToPC(oTarget, "GoodEvil="+IntToString(ALIGNMENT_GOOD)); + AdjustAlignment(oTarget, ALIGNMENT_GOOD, 100); + AdjustAlignment(oTarget, ALIGNMENT_EVIL, 15); + } + else if (iGoodEvil == ALIGNMENT_EVIL) + { + SendMessageToPC(oTarget, "GoodEvil="+IntToString(ALIGNMENT_EVIL)); + AdjustAlignment(oTarget, ALIGNMENT_EVIL, 100); + AdjustAlignment(oTarget, ALIGNMENT_GOOD, 15); + } + else + { + SendMessageToPC(oTarget, "GoodEvil="+IntToString(ALIGNMENT_NEUTRAL)); + AdjustAlignment(oTarget, ALIGNMENT_GOOD, 100); + AdjustAlignment(oTarget, ALIGNMENT_EVIL, 50); + } + +} + diff --git a/_module/nss/vat_getmaxlevel.nss b/_module/nss/vat_getmaxlevel.nss new file mode 100644 index 0000000..23fc601 --- /dev/null +++ b/_module/nss/vat_getmaxlevel.nss @@ -0,0 +1,5 @@ +void main() +{ + int iMaxLevel = GetLocalInt(GetModule(), "iMaxLevelUp"); + SetCustomToken(108, IntToString(iMaxLevel)); +} diff --git a/_module/nss/vat_getnextarmor.nss b/_module/nss/vat_getnextarmor.nss new file mode 100644 index 0000000..5b3cd55 --- /dev/null +++ b/_module/nss/vat_getnextarmor.nss @@ -0,0 +1,37 @@ +//:://///////////////////////////////////////////// +//:: vat_getnextarmor +//:: Conversation Action Taken +//:: Change armor appearance +//::////////////////////////////////////////////// + +#include "inc_changearmor" + +void main() +{ + //change the armor item + int iItemAppr = GetLocalInt(GetPCSpeaker(),"iItemAppr"); + armorModelNext(iItemAppr); + + //for left pieces, modify the right piece also + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LBICEP) + DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RBICEP)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOOT) + DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RFOOT)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOREARM) + DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RFOREARM)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LHAND) + DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RHAND)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHIN) + DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RSHIN)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHOULDER) + DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RSHOULDER)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LTHIGH) + DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RTHIGH)); +} + diff --git a/_module/nss/vat_getnextleft.nss b/_module/nss/vat_getnextleft.nss new file mode 100644 index 0000000..4efc62a --- /dev/null +++ b/_module/nss/vat_getnextleft.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: vat_getnextleft +//:: Conversation Action Taken +//:: Change armor appearance +//::////////////////////////////////////////////// + +#include "inc_changearmor" + +void main() +{ + //change the armor item + int iItemAppr = GetLocalInt(GetPCSpeaker(),"iItemAppr"); + armorModelNext(iItemAppr); +} + diff --git a/_module/nss/vat_getnextright.nss b/_module/nss/vat_getnextright.nss new file mode 100644 index 0000000..17ef574 --- /dev/null +++ b/_module/nss/vat_getnextright.nss @@ -0,0 +1,36 @@ +//:://///////////////////////////////////////////// +//:: vat_getnextright +//:: Conversation Action Taken +//:: Change armor appearance +//::////////////////////////////////////////////// + +#include "inc_changearmor" + +void main() +{ + //change the armor item + int iItemAppr = GetLocalInt(GetPCSpeaker(),"iItemAppr"); + + //modify the right piece instead of left + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LBICEP) + armorModelNext(ITEM_APPR_ARMOR_MODEL_RBICEP); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOOT) + armorModelNext(ITEM_APPR_ARMOR_MODEL_RFOOT); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOREARM) + armorModelNext(ITEM_APPR_ARMOR_MODEL_RFOREARM); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LHAND) + armorModelNext(ITEM_APPR_ARMOR_MODEL_RHAND); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHIN) + armorModelNext(ITEM_APPR_ARMOR_MODEL_RSHIN); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHOULDER) + armorModelNext(ITEM_APPR_ARMOR_MODEL_RSHOULDER); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LTHIGH) + armorModelNext(ITEM_APPR_ARMOR_MODEL_RTHIGH); +} + diff --git a/_module/nss/vat_getprevarmor.nss b/_module/nss/vat_getprevarmor.nss new file mode 100644 index 0000000..2c52468 --- /dev/null +++ b/_module/nss/vat_getprevarmor.nss @@ -0,0 +1,34 @@ +//:://///////////////////////////////////////////// +//:: vat_getprevarmor +//:: Conversation Action Taken +//:: Change armor appearance +//::////////////////////////////////////////////// + +#include "inc_changearmor" + +void main() +{ + int iItemAppr = GetLocalInt(GetPCSpeaker(),"iItemAppr"); + armorModelPrev(iItemAppr); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LBICEP) + DelayCommand(0.2, armorModelPrev(ITEM_APPR_ARMOR_MODEL_RBICEP)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOOT) + DelayCommand(0.2, armorModelPrev(ITEM_APPR_ARMOR_MODEL_RFOOT)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOREARM) + DelayCommand(0.2, armorModelPrev(ITEM_APPR_ARMOR_MODEL_RFOREARM)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LHAND) + DelayCommand(0.2, armorModelPrev(ITEM_APPR_ARMOR_MODEL_RHAND)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHIN) + DelayCommand(0.2, armorModelPrev(ITEM_APPR_ARMOR_MODEL_RSHIN)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHOULDER) + DelayCommand(0.2, armorModelPrev(ITEM_APPR_ARMOR_MODEL_RSHOULDER)); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LTHIGH) + DelayCommand(0.2, armorModelPrev(ITEM_APPR_ARMOR_MODEL_RTHIGH)); +} diff --git a/_module/nss/vat_getprevleft.nss b/_module/nss/vat_getprevleft.nss new file mode 100644 index 0000000..86ad577 --- /dev/null +++ b/_module/nss/vat_getprevleft.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: vat_getprevleft +//:: Conversation Action Taken +//:: Change armor appearance +//::////////////////////////////////////////////// + +#include "inc_changearmor" + +void main() +{ + int iItemAppr = GetLocalInt(GetPCSpeaker(),"iItemAppr"); + armorModelPrev(iItemAppr); +} diff --git a/_module/nss/vat_getprevright.nss b/_module/nss/vat_getprevright.nss new file mode 100644 index 0000000..042a077 --- /dev/null +++ b/_module/nss/vat_getprevright.nss @@ -0,0 +1,36 @@ +//:://///////////////////////////////////////////// +//:: vat_getnextright +//:: Conversation Action Taken +//:: Change armor appearance +//::////////////////////////////////////////////// + +#include "inc_changearmor" + +void main() +{ + //change the armor item + int iItemAppr = GetLocalInt(GetPCSpeaker(),"iItemAppr"); + + //modify the right piece instead of left + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LBICEP) + armorModelPrev(ITEM_APPR_ARMOR_MODEL_RBICEP); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOOT) + armorModelPrev(ITEM_APPR_ARMOR_MODEL_RFOOT); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOREARM) + armorModelPrev(ITEM_APPR_ARMOR_MODEL_RFOREARM); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LHAND) + armorModelPrev(ITEM_APPR_ARMOR_MODEL_RHAND); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHIN) + armorModelPrev(ITEM_APPR_ARMOR_MODEL_RSHIN); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHOULDER) + armorModelPrev(ITEM_APPR_ARMOR_MODEL_RSHOULDER); + + if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LTHIGH) + armorModelPrev(ITEM_APPR_ARMOR_MODEL_RTHIGH); +} + diff --git a/_module/nss/vat_givedmfi.nss b/_module/nss/vat_givedmfi.nss new file mode 100644 index 0000000..0f6e562 --- /dev/null +++ b/_module/nss/vat_givedmfi.nss @@ -0,0 +1,90 @@ +void GiveDMFI(object oPC, string sResRef) +{ + //note: for DMFI items, tag and resref are identical + + object oItem = GetItemPossessedBy(oPC, sResRef); + if (!GetIsObjectValid(oItem)) + CreateItemOnObject(sResRef, oPC); +} + +void main() +{ + object oPC = GetPCSpeaker(); + int iLanguageFlag = FALSE; + + //PC Autofollow Widget + GiveDMFI(oPC, "dmfi_pc_follow"); + + //PC Dicebag + GiveDMFI(oPC, "dmfi_pc_dicebag"); + + //PC Emote Wand + GiveDMFI(oPC, "dmfi_pc_emote"); + + //Book of Player Voice Commands + GiveDMFI(oPC, "dmfi_playerbook"); + + //Abyssal + if (GetSubRace(oPC) == "Abyssal") GiveDMFI(oPC, "hlslang_11"); + if ( + (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL && GetAlignmentLawChaos(oPC) == ALIGNMENT_CHAOTIC) && + (GetLevelByClass(CLASS_TYPE_CLERIC, oPC)!=0) || (GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC)!=0) + ) GiveDMFI(oPC, "hlslang_11"); + + //Animal + if ( + (GetLevelByClass(CLASS_TYPE_DRUID, oPC)!=0) || + (GetLevelByClass(CLASS_TYPE_RANGER, oPC)!=0) + ) GiveDMFI(oPC, "hlslang_8"); + + //Celestial + if (GetSubRace(oPC) == "Celestial" || GetSubRace(oPC) == "Aasimar") GiveDMFI(oPC, "hlslang_10"); + if ( + (GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD) && + ( (GetLevelByClass(CLASS_TYPE_CLERIC, oPC)!=0) || (GetLevelByClass(CLASS_TYPE_PALADIN, oPC)!=0) ) + ) GiveDMFI(oPC, "hlslang_10"); + + //Draconic + if ( + (GetLevelByClass(CLASS_TYPE_DRAGONDISCIPLE, oPC)!=0) || + (GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE, oPC)!=0) + )GiveDMFI(oPC, "hlslang_7"); + + //Drow + if (GetSubRace(oPC) == "Drow") GiveDMFI(oPC, "hlslang_13"); + + //Dwarven + if (GetRacialType(oPC) == RACIAL_TYPE_DWARF) GiveDMFI(oPC, "hlslang_4"); + + //Elven + if ( + (GetRacialType(oPC) == RACIAL_TYPE_ELF) || + (GetRacialType(oPC) == RACIAL_TYPE_HALFELF) + ) GiveDMFI(oPC, "hlslang_1"); + + //Gnome + if (GetRacialType(oPC) == RACIAL_TYPE_GNOME) GiveDMFI(oPC, "hlslang_2"); + + //Goblin + if (GetSubRace(oPC) == "Goblin") GiveDMFI(oPC, "hlslang_6"); + + //Halfling + if (GetRacialType(oPC) == RACIAL_TYPE_HALFLING) GiveDMFI(oPC, "hlslang_3"); + + //Infernal + if (GetSubRace(oPC) == "Infernal" || GetSubRace(oPC) == "Tiefling") GiveDMFI(oPC, "hlslang_12"); + if ( + (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL && GetAlignmentLawChaos(oPC) != ALIGNMENT_CHAOTIC) && + (GetLevelByClass(CLASS_TYPE_CLERIC, oPC)!=0) || (GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC)!=0) + ) GiveDMFI(oPC, "hlslang_12"); + + //Orc + if (GetRacialType(oPC) == RACIAL_TYPE_HALFORC) GiveDMFI(oPC, "hlslang_5"); + + //Thieves' Cant + if ( + (GetLevelByClass(CLASS_TYPE_ROGUE, oPC)!=0) || + (GetLevelByClass(CLASS_TYPE_BARD, oPC)!=0) || + (GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oPC)!=0) + ) GiveDMFI(oPC, "hlslang_9"); +} diff --git a/_module/nss/vat_givespcdesc.nss b/_module/nss/vat_givespcdesc.nss new file mode 100644 index 0000000..c52e56b --- /dev/null +++ b/_module/nss/vat_givespcdesc.nss @@ -0,0 +1,15 @@ + + +void main() +{ + object oPC = GetPCSpeaker(); + object oPCDesc = GetItemPossessedBy(oPC, "IM_PCDESC"); + + /// If PC already has a PC description scroll, remove it. + if (GetItemPossessedBy(oPC, "IM_PCDESC") != OBJECT_INVALID) DestroyObject(oPCDesc); + + /// Create the scroll and transfer the description + oPCDesc = CreateItemOnObject("im_pcdesc", oPC, 1); + SetName(oPCDesc, GetName(oPC) + "'s Description"); + SetDescription(oPCDesc, GetDescription(oPC)); +} diff --git a/_module/nss/vat_givestonerec.nss b/_module/nss/vat_givestonerec.nss new file mode 100644 index 0000000..959c038 --- /dev/null +++ b/_module/nss/vat_givestonerec.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_givestonerec +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/23/2006 2:19:21 PM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker the items + CreateItemOnObject("nw_it_recall", GetPCSpeaker(), 1); + +} diff --git a/_module/nss/vat_gnome.nss b/_module/nss/vat_gnome.nss new file mode 100644 index 0000000..f7f4a2f --- /dev/null +++ b/_module/nss/vat_gnome.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_2"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_goblin.nss b/_module/nss/vat_goblin.nss new file mode 100644 index 0000000..478e867 --- /dev/null +++ b/_module/nss/vat_goblin.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_6"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_gold100.nss b/_module/nss/vat_gold100.nss new file mode 100644 index 0000000..5f893e5 --- /dev/null +++ b/_module/nss/vat_gold100.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_gold100 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/6/2005 8:03:11 PM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some gold + GiveGoldToCreature(GetPCSpeaker(), 100); + +} diff --git a/_module/nss/vat_gold100k.nss b/_module/nss/vat_gold100k.nss new file mode 100644 index 0000000..c5fd053 --- /dev/null +++ b/_module/nss/vat_gold100k.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_gold100k +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/6/2005 8:03:11 PM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some gold + GiveGoldToCreature(GetPCSpeaker(), 100000); + +} diff --git a/_module/nss/vat_gold100m.nss b/_module/nss/vat_gold100m.nss new file mode 100644 index 0000000..fc4bbf3 --- /dev/null +++ b/_module/nss/vat_gold100m.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_gold100m +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/6/2005 8:03:11 PM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some gold + GiveGoldToCreature(GetPCSpeaker(), 100000000); + +} diff --git a/_module/nss/vat_gold10k.nss b/_module/nss/vat_gold10k.nss new file mode 100644 index 0000000..0caafa6 --- /dev/null +++ b/_module/nss/vat_gold10k.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_gold10k +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/6/2005 8:03:11 PM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some gold + GiveGoldToCreature(GetPCSpeaker(), 10000); + +} diff --git a/_module/nss/vat_gold10m.nss b/_module/nss/vat_gold10m.nss new file mode 100644 index 0000000..ad0336b --- /dev/null +++ b/_module/nss/vat_gold10m.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_gold10m +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/6/2005 8:03:11 PM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some gold + GiveGoldToCreature(GetPCSpeaker(), 10000000); + +} diff --git a/_module/nss/vat_gold1k.nss b/_module/nss/vat_gold1k.nss new file mode 100644 index 0000000..8e80c4b --- /dev/null +++ b/_module/nss/vat_gold1k.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_gold1k +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/6/2005 8:03:11 PM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some gold + GiveGoldToCreature(GetPCSpeaker(), 1000); + +} diff --git a/_module/nss/vat_gold1m.nss b/_module/nss/vat_gold1m.nss new file mode 100644 index 0000000..59b450c --- /dev/null +++ b/_module/nss/vat_gold1m.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_gold1m +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/6/2005 8:03:11 PM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some gold + GiveGoldToCreature(GetPCSpeaker(), 1000000); + +} diff --git a/_module/nss/vat_good1.nss b/_module/nss/vat_good1.nss new file mode 100644 index 0000000..7a90164 --- /dev/null +++ b/_module/nss/vat_good1.nss @@ -0,0 +1,8 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_GOOD, 1); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_good10.nss b/_module/nss/vat_good10.nss new file mode 100644 index 0000000..cf24858 --- /dev/null +++ b/_module/nss/vat_good10.nss @@ -0,0 +1,8 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_GOOD, 10); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_halfling.nss b/_module/nss/vat_halfling.nss new file mode 100644 index 0000000..c05b34e --- /dev/null +++ b/_module/nss/vat_halfling.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_3"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_identify.nss b/_module/nss/vat_identify.nss new file mode 100644 index 0000000..d36bdd5 --- /dev/null +++ b/_module/nss/vat_identify.nss @@ -0,0 +1,50 @@ +#include "inc_levelset" + +void main() +{ + object oTarget = GetPCSpeaker(); + int iFoundItemFlag = 0; + int i = 0; + //for testing + //AssignCommand(oTarget, SpeakString("identify fired")); + + //valid only for creatures + //if ( GetObjectType(oTarget) != OBJECT_TYPE_CREATURE) return; + + // set the variables + object oItem = GetFirstItemInInventory(oTarget); + + // ID unequipped items in inventory + while ( GetIsObjectValid(oItem) ) + { + //SendMessageToPC(oTarget, "Evaluating " + GetName(oItem)); + + if (GetIsDMFI(oItem) != TRUE) + { + if (GetIdentified(oItem) == FALSE) + { + + SetIdentified(oItem, FALSE); + SendMessageToPC(oTarget, "Identified " + GetName(oItem) + "."); + iFoundItemFlag = 1; + } + //else SendMessageToPC(oTarget, GetName(oItem) + " was not changed."); + } + else SendMessageToPC(oTarget, GetName(oItem) + " is a DMFI item."); + + oItem = GetNextItemInInventory(oTarget); + } + + //ID equipped items in slots--just to be safe + for ( i = 0; i < NUM_INVENTORY_SLOTS; i++ ) + { + oItem = GetItemInSlot(i, oTarget); + if (GetIdentified(oItem) == FALSE) + { + SetIdentified(oItem, FALSE); + SendMessageToPC(oTarget, "Identified " + GetName(oItem) + "."); + iFoundItemFlag = 1; + } + + if (iFoundItemFlag == 0) SendMessageToPC(oTarget, "No unidentified items found."); +} } diff --git a/_module/nss/vat_infernal.nss b/_module/nss/vat_infernal.nss new file mode 100644 index 0000000..01ecf9c --- /dev/null +++ b/_module/nss/vat_infernal.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_12"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_infinitedung.nss b/_module/nss/vat_infinitedung.nss new file mode 100644 index 0000000..b399cb8 --- /dev/null +++ b/_module/nss/vat_infinitedung.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Neverwinter Nights - Infinite Dungeons"); +} diff --git a/_module/nss/vat_ipveacid.nss b/_module/nss/vat_ipveacid.nss new file mode 100644 index 0000000..72abf4e --- /dev/null +++ b/_module/nss/vat_ipveacid.nss @@ -0,0 +1,13 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + if (!GetIsObjectValid(oItem)) return; + + itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_ACID); + + IPSafeAddItemProperty(oItem, ipAdd, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); +} + diff --git a/_module/nss/vat_ipvecold.nss b/_module/nss/vat_ipvecold.nss new file mode 100644 index 0000000..4029b61 --- /dev/null +++ b/_module/nss/vat_ipvecold.nss @@ -0,0 +1,13 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + if (!GetIsObjectValid(oItem)) return; + + itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_COLD); + + IPSafeAddItemProperty(oItem, ipAdd, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); +} + diff --git a/_module/nss/vat_ipveelectica.nss b/_module/nss/vat_ipveelectica.nss new file mode 100644 index 0000000..67c2218 --- /dev/null +++ b/_module/nss/vat_ipveelectica.nss @@ -0,0 +1,13 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + if (!GetIsObjectValid(oItem)) return; + + itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_ELECTRICAL); + + IPSafeAddItemProperty(oItem, ipAdd, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); +} + diff --git a/_module/nss/vat_ipveevil.nss b/_module/nss/vat_ipveevil.nss new file mode 100644 index 0000000..b843749 --- /dev/null +++ b/_module/nss/vat_ipveevil.nss @@ -0,0 +1,12 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + if (!GetIsObjectValid(oItem)) return; + + itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_EVIL); + + IPSafeAddItemProperty(oItem, ipAdd, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); +} diff --git a/_module/nss/vat_ipvefire.nss b/_module/nss/vat_ipvefire.nss new file mode 100644 index 0000000..b0cd6e3 --- /dev/null +++ b/_module/nss/vat_ipvefire.nss @@ -0,0 +1,14 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + if (!GetIsObjectValid(oItem)) return; + + itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_FIRE); + + IPSafeAddItemProperty(oItem, ipAdd, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + +} + diff --git a/_module/nss/vat_ipveholy.nss b/_module/nss/vat_ipveholy.nss new file mode 100644 index 0000000..1144581 --- /dev/null +++ b/_module/nss/vat_ipveholy.nss @@ -0,0 +1,14 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + if (!GetIsObjectValid(oItem)) return; + + itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_HOLY); + + IPSafeAddItemProperty(oItem, ipAdd, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + +} + diff --git a/_module/nss/vat_ipvenone.nss b/_module/nss/vat_ipvenone.nss new file mode 100644 index 0000000..a9096c7 --- /dev/null +++ b/_module/nss/vat_ipvenone.nss @@ -0,0 +1,11 @@ +#include "x2_inc_itemprop" +void main() + +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + if (!GetIsObjectValid(oItem)) return; + + IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_VISUALEFFECT, -1); +} + diff --git a/_module/nss/vat_ipvesonic.nss b/_module/nss/vat_ipvesonic.nss new file mode 100644 index 0000000..762dd3f --- /dev/null +++ b/_module/nss/vat_ipvesonic.nss @@ -0,0 +1,14 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + if (!GetIsObjectValid(oItem)) return; + + itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_SONIC); + + IPSafeAddItemProperty(oItem, ipAdd, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + +} + diff --git a/_module/nss/vat_law1.nss b/_module/nss/vat_law1.nss new file mode 100644 index 0000000..ee23a1e --- /dev/null +++ b/_module/nss/vat_law1.nss @@ -0,0 +1,8 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 1); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_law10.nss b/_module/nss/vat_law10.nss new file mode 100644 index 0000000..9be8963 --- /dev/null +++ b/_module/nss/vat_law10.nss @@ -0,0 +1,8 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 10); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_mblack.nss b/_module/nss/vat_mblack.nss new file mode 100644 index 0000000..c01a0e9 --- /dev/null +++ b/_module/nss/vat_mblack.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //metal black + int iNewColor = 3; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_mblue.nss b/_module/nss/vat_mblue.nss new file mode 100644 index 0000000..53a868c --- /dev/null +++ b/_module/nss/vat_mblue.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //metal blue + int iNewColor = 32; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_mcopper.nss b/_module/nss/vat_mcopper.nss new file mode 100644 index 0000000..14b4be1 --- /dev/null +++ b/_module/nss/vat_mcopper.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //metal copper + int iNewColor = 17; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_mgold.nss b/_module/nss/vat_mgold.nss new file mode 100644 index 0000000..ab2090a --- /dev/null +++ b/_module/nss/vat_mgold.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //metal gold + int iNewColor = 9; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_mgreen.nss b/_module/nss/vat_mgreen.nss new file mode 100644 index 0000000..b944caf --- /dev/null +++ b/_module/nss/vat_mgreen.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //metal green + int iNewColor = 40; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_mod_align0.nss b/_module/nss/vat_mod_align0.nss new file mode 100644 index 0000000..1b46202 --- /dev/null +++ b/_module/nss/vat_mod_align0.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowAlignmentShift", 0); +} diff --git a/_module/nss/vat_mod_align1.nss b/_module/nss/vat_mod_align1.nss new file mode 100644 index 0000000..631bdad --- /dev/null +++ b/_module/nss/vat_mod_align1.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowAlignmentShift", 1); +} diff --git a/_module/nss/vat_mod_aoc.nss b/_module/nss/vat_mod_aoc.nss new file mode 100644 index 0000000..ba611d2 --- /dev/null +++ b/_module/nss/vat_mod_aoc.nss @@ -0,0 +1,5 @@ +void main() +{ + StartNewModule("The Arena of Champions"); +} + diff --git a/_module/nss/vat_mod_blacktho.nss b/_module/nss/vat_mod_blacktho.nss new file mode 100644 index 0000000..a7aa67f --- /dev/null +++ b/_module/nss/vat_mod_blacktho.nss @@ -0,0 +1,5 @@ +void main() +{ + StartNewModule("Black Thorn"); +} + diff --git a/_module/nss/vat_mod_daggerfo.nss b/_module/nss/vat_mod_daggerfo.nss new file mode 100644 index 0000000..f7c0dc2 --- /dev/null +++ b/_module/nss/vat_mod_daggerfo.nss @@ -0,0 +1,5 @@ +void main() +{ + StartNewModule("Darkness over Daggerford"); +} + diff --git a/_module/nss/vat_mod_dc1.nss b/_module/nss/vat_mod_dc1.nss new file mode 100644 index 0000000..f07ad34 --- /dev/null +++ b/_module/nss/vat_mod_dc1.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Dreamcatcher1"); +} diff --git a/_module/nss/vat_mod_dc2.nss b/_module/nss/vat_mod_dc2.nss new file mode 100644 index 0000000..6b1cf5f --- /dev/null +++ b/_module/nss/vat_mod_dc2.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Dreamcatcher2"); +} diff --git a/_module/nss/vat_mod_dc3.nss b/_module/nss/vat_mod_dc3.nss new file mode 100644 index 0000000..ea55819 --- /dev/null +++ b/_module/nss/vat_mod_dc3.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Dreamcatcher3"); +} diff --git a/_module/nss/vat_mod_dc4.nss b/_module/nss/vat_mod_dc4.nss new file mode 100644 index 0000000..d869e16 --- /dev/null +++ b/_module/nss/vat_mod_dc4.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Dreamcatcher4"); +} diff --git a/_module/nss/vat_mod_dc5.nss b/_module/nss/vat_mod_dc5.nss new file mode 100644 index 0000000..6ed0a42 --- /dev/null +++ b/_module/nss/vat_mod_dc5.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Dreamcatcher5"); +} diff --git a/_module/nss/vat_mod_demon1.nss b/_module/nss/vat_mod_demon1.nss new file mode 100644 index 0000000..9f2c9c2 --- /dev/null +++ b/_module/nss/vat_mod_demon1.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Demon1"); +} diff --git a/_module/nss/vat_mod_forge0.nss b/_module/nss/vat_mod_forge0.nss new file mode 100644 index 0000000..26567d3 --- /dev/null +++ b/_module/nss/vat_mod_forge0.nss @@ -0,0 +1,12 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" +#include "fcb_inc_general" + +void main() +{ + SetLocalInt(GetModule(), "iAllowForge", 0); + + switch_forge_enable(FALSE); +} + +//modified by hohos (Dec 02, 2006) diff --git a/_module/nss/vat_mod_forge1.nss b/_module/nss/vat_mod_forge1.nss new file mode 100644 index 0000000..351b83d --- /dev/null +++ b/_module/nss/vat_mod_forge1.nss @@ -0,0 +1,12 @@ +#include "fcb_inc_vars" +#include "fcb_inc_cvdisp" +#include "fcb_inc_general" + +void main() +{ + SetLocalInt(GetModule(), "iAllowForge", 1); + + switch_forge_enable(TRUE); +} + +//modified by hohos (Dec 02, 2006) diff --git a/_module/nss/vat_mod_gold0.nss b/_module/nss/vat_mod_gold0.nss new file mode 100644 index 0000000..550ca38 --- /dev/null +++ b/_module/nss/vat_mod_gold0.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowGold", 0); +} diff --git a/_module/nss/vat_mod_gold1.nss b/_module/nss/vat_mod_gold1.nss new file mode 100644 index 0000000..116b0c2 --- /dev/null +++ b/_module/nss/vat_mod_gold1.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowGold", 1); +} diff --git a/_module/nss/vat_mod_grimshad.nss b/_module/nss/vat_mod_grimshad.nss new file mode 100644 index 0000000..a7df601 --- /dev/null +++ b/_module/nss/vat_mod_grimshad.nss @@ -0,0 +1,5 @@ +void main() +{ + StartNewModule("Grimshade Run"); +} + diff --git a/_module/nss/vat_mod_hexcoda1.nss b/_module/nss/vat_mod_hexcoda1.nss new file mode 100644 index 0000000..8add86b --- /dev/null +++ b/_module/nss/vat_mod_hexcoda1.nss @@ -0,0 +1,6 @@ +void main() +{ + StartNewModule("the HeX coda 01"); +} + + diff --git a/_module/nss/vat_mod_ilr0.nss b/_module/nss/vat_mod_ilr0.nss new file mode 100644 index 0000000..bb0a7c0 --- /dev/null +++ b/_module/nss/vat_mod_ilr0.nss @@ -0,0 +1,11 @@ +#include "fcb_inc_vars" +#include "fcb_inc_general" + +void main() +{ + SetLocalInt(GetModule(), "iAllowExceedILR", 0); + + switch_ILR_enable(TRUE); +} + +//modified by hohos (Dec 02, 2006) diff --git a/_module/nss/vat_mod_ilr1.nss b/_module/nss/vat_mod_ilr1.nss new file mode 100644 index 0000000..a46419b --- /dev/null +++ b/_module/nss/vat_mod_ilr1.nss @@ -0,0 +1,11 @@ +#include "fcb_inc_vars" +#include "fcb_inc_general" + +void main() +{ + SetLocalInt(GetModule(), "iAllowExceedILR", 1); + + switch_ILR_enable(FALSE); +} + +//modified by hohos (Dec 02, 2006) diff --git a/_module/nss/vat_mod_level01.nss b/_module/nss/vat_mod_level01.nss new file mode 100644 index 0000000..e436c32 --- /dev/null +++ b/_module/nss/vat_mod_level01.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 1); +} diff --git a/_module/nss/vat_mod_level02.nss b/_module/nss/vat_mod_level02.nss new file mode 100644 index 0000000..1565fff --- /dev/null +++ b/_module/nss/vat_mod_level02.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 2); +} diff --git a/_module/nss/vat_mod_level03.nss b/_module/nss/vat_mod_level03.nss new file mode 100644 index 0000000..92d9f82 --- /dev/null +++ b/_module/nss/vat_mod_level03.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 3); +} diff --git a/_module/nss/vat_mod_level04.nss b/_module/nss/vat_mod_level04.nss new file mode 100644 index 0000000..0a94c98 --- /dev/null +++ b/_module/nss/vat_mod_level04.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 4); +} diff --git a/_module/nss/vat_mod_level05.nss b/_module/nss/vat_mod_level05.nss new file mode 100644 index 0000000..01d4582 --- /dev/null +++ b/_module/nss/vat_mod_level05.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 5); +} diff --git a/_module/nss/vat_mod_level06.nss b/_module/nss/vat_mod_level06.nss new file mode 100644 index 0000000..6e8f32e --- /dev/null +++ b/_module/nss/vat_mod_level06.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 6); +} diff --git a/_module/nss/vat_mod_level07.nss b/_module/nss/vat_mod_level07.nss new file mode 100644 index 0000000..7e5b95c --- /dev/null +++ b/_module/nss/vat_mod_level07.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 7); +} diff --git a/_module/nss/vat_mod_level08.nss b/_module/nss/vat_mod_level08.nss new file mode 100644 index 0000000..60cf16c --- /dev/null +++ b/_module/nss/vat_mod_level08.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 8); +} diff --git a/_module/nss/vat_mod_level09.nss b/_module/nss/vat_mod_level09.nss new file mode 100644 index 0000000..a6cb571 --- /dev/null +++ b/_module/nss/vat_mod_level09.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 9); +} diff --git a/_module/nss/vat_mod_level1.nss b/_module/nss/vat_mod_level1.nss new file mode 100644 index 0000000..e436c32 --- /dev/null +++ b/_module/nss/vat_mod_level1.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 1); +} diff --git a/_module/nss/vat_mod_level10.nss b/_module/nss/vat_mod_level10.nss new file mode 100644 index 0000000..bc1db8d --- /dev/null +++ b/_module/nss/vat_mod_level10.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 10); +} diff --git a/_module/nss/vat_mod_level11.nss b/_module/nss/vat_mod_level11.nss new file mode 100644 index 0000000..6d3ec0b --- /dev/null +++ b/_module/nss/vat_mod_level11.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 11); +} diff --git a/_module/nss/vat_mod_level12.nss b/_module/nss/vat_mod_level12.nss new file mode 100644 index 0000000..49d433f --- /dev/null +++ b/_module/nss/vat_mod_level12.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 12); +} diff --git a/_module/nss/vat_mod_level13.nss b/_module/nss/vat_mod_level13.nss new file mode 100644 index 0000000..fc65893 --- /dev/null +++ b/_module/nss/vat_mod_level13.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 13); +} diff --git a/_module/nss/vat_mod_level14.nss b/_module/nss/vat_mod_level14.nss new file mode 100644 index 0000000..309a861 --- /dev/null +++ b/_module/nss/vat_mod_level14.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 14); +} diff --git a/_module/nss/vat_mod_level15.nss b/_module/nss/vat_mod_level15.nss new file mode 100644 index 0000000..ac165cc --- /dev/null +++ b/_module/nss/vat_mod_level15.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 15); +} diff --git a/_module/nss/vat_mod_level16.nss b/_module/nss/vat_mod_level16.nss new file mode 100644 index 0000000..462a46f --- /dev/null +++ b/_module/nss/vat_mod_level16.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 16); +} diff --git a/_module/nss/vat_mod_level17.nss b/_module/nss/vat_mod_level17.nss new file mode 100644 index 0000000..d0afeb0 --- /dev/null +++ b/_module/nss/vat_mod_level17.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 17); +} diff --git a/_module/nss/vat_mod_level18.nss b/_module/nss/vat_mod_level18.nss new file mode 100644 index 0000000..0b52708 --- /dev/null +++ b/_module/nss/vat_mod_level18.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 18); +} diff --git a/_module/nss/vat_mod_level19.nss b/_module/nss/vat_mod_level19.nss new file mode 100644 index 0000000..7253581 --- /dev/null +++ b/_module/nss/vat_mod_level19.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 19); +} diff --git a/_module/nss/vat_mod_level20.nss b/_module/nss/vat_mod_level20.nss new file mode 100644 index 0000000..2790a6a --- /dev/null +++ b/_module/nss/vat_mod_level20.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 20); +} diff --git a/_module/nss/vat_mod_level21.nss b/_module/nss/vat_mod_level21.nss new file mode 100644 index 0000000..694b4d1 --- /dev/null +++ b/_module/nss/vat_mod_level21.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 21); +} diff --git a/_module/nss/vat_mod_level22.nss b/_module/nss/vat_mod_level22.nss new file mode 100644 index 0000000..874f8e7 --- /dev/null +++ b/_module/nss/vat_mod_level22.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 22); +} diff --git a/_module/nss/vat_mod_level23.nss b/_module/nss/vat_mod_level23.nss new file mode 100644 index 0000000..0e5aed8 --- /dev/null +++ b/_module/nss/vat_mod_level23.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 23); +} diff --git a/_module/nss/vat_mod_level24.nss b/_module/nss/vat_mod_level24.nss new file mode 100644 index 0000000..7023156 --- /dev/null +++ b/_module/nss/vat_mod_level24.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 24); +} diff --git a/_module/nss/vat_mod_level25.nss b/_module/nss/vat_mod_level25.nss new file mode 100644 index 0000000..7dfdd6a --- /dev/null +++ b/_module/nss/vat_mod_level25.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 25); +} diff --git a/_module/nss/vat_mod_level26.nss b/_module/nss/vat_mod_level26.nss new file mode 100644 index 0000000..697419d --- /dev/null +++ b/_module/nss/vat_mod_level26.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 26); +} diff --git a/_module/nss/vat_mod_level27.nss b/_module/nss/vat_mod_level27.nss new file mode 100644 index 0000000..7412f48 --- /dev/null +++ b/_module/nss/vat_mod_level27.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 27); +} diff --git a/_module/nss/vat_mod_level28.nss b/_module/nss/vat_mod_level28.nss new file mode 100644 index 0000000..2f0a0cb --- /dev/null +++ b/_module/nss/vat_mod_level28.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 28); +} diff --git a/_module/nss/vat_mod_level29.nss b/_module/nss/vat_mod_level29.nss new file mode 100644 index 0000000..a02e753 --- /dev/null +++ b/_module/nss/vat_mod_level29.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 29); +} diff --git a/_module/nss/vat_mod_level30.nss b/_module/nss/vat_mod_level30.nss new file mode 100644 index 0000000..990fea2 --- /dev/null +++ b/_module/nss/vat_mod_level30.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 30); +} diff --git a/_module/nss/vat_mod_level31.nss b/_module/nss/vat_mod_level31.nss new file mode 100644 index 0000000..e6d2499 --- /dev/null +++ b/_module/nss/vat_mod_level31.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 31); +} diff --git a/_module/nss/vat_mod_level32.nss b/_module/nss/vat_mod_level32.nss new file mode 100644 index 0000000..9860746 --- /dev/null +++ b/_module/nss/vat_mod_level32.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 32); +} diff --git a/_module/nss/vat_mod_level33.nss b/_module/nss/vat_mod_level33.nss new file mode 100644 index 0000000..bdf4046 --- /dev/null +++ b/_module/nss/vat_mod_level33.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 33); +} diff --git a/_module/nss/vat_mod_level34.nss b/_module/nss/vat_mod_level34.nss new file mode 100644 index 0000000..869fafd --- /dev/null +++ b/_module/nss/vat_mod_level34.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 34); +} diff --git a/_module/nss/vat_mod_level35.nss b/_module/nss/vat_mod_level35.nss new file mode 100644 index 0000000..4b5cbda --- /dev/null +++ b/_module/nss/vat_mod_level35.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 35); +} diff --git a/_module/nss/vat_mod_level36.nss b/_module/nss/vat_mod_level36.nss new file mode 100644 index 0000000..25cd72c --- /dev/null +++ b/_module/nss/vat_mod_level36.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 36); +} diff --git a/_module/nss/vat_mod_level37.nss b/_module/nss/vat_mod_level37.nss new file mode 100644 index 0000000..b5568a4 --- /dev/null +++ b/_module/nss/vat_mod_level37.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 37); +} diff --git a/_module/nss/vat_mod_level38.nss b/_module/nss/vat_mod_level38.nss new file mode 100644 index 0000000..5a96e72 --- /dev/null +++ b/_module/nss/vat_mod_level38.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 38); +} diff --git a/_module/nss/vat_mod_level39.nss b/_module/nss/vat_mod_level39.nss new file mode 100644 index 0000000..4161ae2 --- /dev/null +++ b/_module/nss/vat_mod_level39.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 39); +} diff --git a/_module/nss/vat_mod_level40.nss b/_module/nss/vat_mod_level40.nss new file mode 100644 index 0000000..ce2fef4 --- /dev/null +++ b/_module/nss/vat_mod_level40.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iMaxLevelUp", 40); +} diff --git a/_module/nss/vat_mod_pchest0.nss b/_module/nss/vat_mod_pchest0.nss new file mode 100644 index 0000000..d239837 --- /dev/null +++ b/_module/nss/vat_mod_pchest0.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowPChest", 0); +} diff --git a/_module/nss/vat_mod_pchest1.nss b/_module/nss/vat_mod_pchest1.nss new file mode 100644 index 0000000..4fb36a8 --- /dev/null +++ b/_module/nss/vat_mod_pchest1.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowPChest", 1); +} diff --git a/_module/nss/vat_mod_plot0.nss b/_module/nss/vat_mod_plot0.nss new file mode 100644 index 0000000..d31af55 --- /dev/null +++ b/_module/nss/vat_mod_plot0.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowPlotFlagRemoval", 0); + +} diff --git a/_module/nss/vat_mod_plot1.nss b/_module/nss/vat_mod_plot1.nss new file mode 100644 index 0000000..4e99432 --- /dev/null +++ b/_module/nss/vat_mod_plot1.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowPlotFlagRemoval", 1); + +} diff --git a/_module/nss/vat_mod_portal0.nss b/_module/nss/vat_mod_portal0.nss new file mode 100644 index 0000000..31e6b7c --- /dev/null +++ b/_module/nss/vat_mod_portal0.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowExitPortal", 0); +} diff --git a/_module/nss/vat_mod_portal1.nss b/_module/nss/vat_mod_portal1.nss new file mode 100644 index 0000000..d5c7b83 --- /dev/null +++ b/_module/nss/vat_mod_portal1.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowExitPortal", 1); +} diff --git a/_module/nss/vat_mod_ravbtg.nss b/_module/nss/vat_mod_ravbtg.nss new file mode 100644 index 0000000..496c080 --- /dev/null +++ b/_module/nss/vat_mod_ravbtg.nss @@ -0,0 +1,6 @@ +void main() +{ + StartNewModule("Ravenloft, Beyond the Gate"); +} + + diff --git a/_module/nss/vat_mod_sl1.nss b/_module/nss/vat_mod_sl1.nss new file mode 100644 index 0000000..221e490 --- /dev/null +++ b/_module/nss/vat_mod_sl1.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Shadowlords1"); +} diff --git a/_module/nss/vat_mod_sl2.nss b/_module/nss/vat_mod_sl2.nss new file mode 100644 index 0000000..327df37 --- /dev/null +++ b/_module/nss/vat_mod_sl2.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Shadowlords2"); +} diff --git a/_module/nss/vat_mod_sl3.nss b/_module/nss/vat_mod_sl3.nss new file mode 100644 index 0000000..c7e8154 --- /dev/null +++ b/_module/nss/vat_mod_sl3.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Shadowlords3"); +} diff --git a/_module/nss/vat_mod_sl4.nss b/_module/nss/vat_mod_sl4.nss new file mode 100644 index 0000000..30e59d2 --- /dev/null +++ b/_module/nss/vat_mod_sl4.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Shadowlords4"); +} diff --git a/_module/nss/vat_mod_sl5.nss b/_module/nss/vat_mod_sl5.nss new file mode 100644 index 0000000..1e7a414 --- /dev/null +++ b/_module/nss/vat_mod_sl5.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Shadowlords5"); +} diff --git a/_module/nss/vat_mod_store0.nss b/_module/nss/vat_mod_store0.nss new file mode 100644 index 0000000..6567761 --- /dev/null +++ b/_module/nss/vat_mod_store0.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowStores", 0); +} diff --git a/_module/nss/vat_mod_store1.nss b/_module/nss/vat_mod_store1.nss new file mode 100644 index 0000000..01c6291 --- /dev/null +++ b/_module/nss/vat_mod_store1.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iAllowStores", 1); +} diff --git a/_module/nss/vat_mod_strip0.nss b/_module/nss/vat_mod_strip0.nss new file mode 100644 index 0000000..2c60d07 --- /dev/null +++ b/_module/nss/vat_mod_strip0.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iStripInventory", 0); +} diff --git a/_module/nss/vat_mod_strip1.nss b/_module/nss/vat_mod_strip1.nss new file mode 100644 index 0000000..0f9ac46 --- /dev/null +++ b/_module/nss/vat_mod_strip1.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetModule(), "iStripInventory", 1); +} diff --git a/_module/nss/vat_mod_toaawake.nss b/_module/nss/vat_mod_toaawake.nss new file mode 100644 index 0000000..fec6cd7 --- /dev/null +++ b/_module/nss/vat_mod_toaawake.nss @@ -0,0 +1,5 @@ +void main() +{ + StartNewModule("TOA_Awakening_Chapter1"); +} + diff --git a/_module/nss/vat_mod_toalost.nss b/_module/nss/vat_mod_toalost.nss new file mode 100644 index 0000000..c1f548e --- /dev/null +++ b/_module/nss/vat_mod_toalost.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("TOA_Lost"); +} diff --git a/_module/nss/vat_mod_tyrants.nss b/_module/nss/vat_mod_tyrants.nss new file mode 100644 index 0000000..df60a5d --- /dev/null +++ b/_module/nss/vat_mod_tyrants.nss @@ -0,0 +1,5 @@ +void main() +{ + StartNewModule("Tyrants of the Moonsea"); +} + diff --git a/_module/nss/vat_mod_zorcosk.nss b/_module/nss/vat_mod_zorcosk.nss new file mode 100644 index 0000000..094dcd7 --- /dev/null +++ b/_module/nss/vat_mod_zorcosk.nss @@ -0,0 +1,6 @@ +void main() +{ + StartNewModule("Zorco's Keeps"); +} + + diff --git a/_module/nss/vat_mpurple.nss b/_module/nss/vat_mpurple.nss new file mode 100644 index 0000000..92250d0 --- /dev/null +++ b/_module/nss/vat_mpurple.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //metal purple + int iNewColor = 28; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_mrainbow.nss b/_module/nss/vat_mrainbow.nss new file mode 100644 index 0000000..729df25 --- /dev/null +++ b/_module/nss/vat_mrainbow.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //metal rainbow + int iNewColor = 48; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_mred.nss b/_module/nss/vat_mred.nss new file mode 100644 index 0000000..39eef3c --- /dev/null +++ b/_module/nss/vat_mred.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //metal red + int iNewColor = 24; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_mrusted.nss b/_module/nss/vat_mrusted.nss new file mode 100644 index 0000000..73565d6 --- /dev/null +++ b/_module/nss/vat_mrusted.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //metal rusted + int iNewColor = 52; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_msteel.nss b/_module/nss/vat_msteel.nss new file mode 100644 index 0000000..0c33313 --- /dev/null +++ b/_module/nss/vat_msteel.nss @@ -0,0 +1,19 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + + //metal steel + int iNewColor = 56; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_namelisten.nss b/_module/nss/vat_namelisten.nss new file mode 100644 index 0000000..98aba75 --- /dev/null +++ b/_module/nss/vat_namelisten.nss @@ -0,0 +1,7 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "iListenFlag", TRUE); + + if (GetIsListening(OBJECT_SELF) == TRUE) SpeakString("I'm listening for text entered in the chat bar."); + +} diff --git a/_module/nss/vat_neutral1.nss b/_module/nss/vat_neutral1.nss new file mode 100644 index 0000000..23a79c2 --- /dev/null +++ b/_module/nss/vat_neutral1.nss @@ -0,0 +1,8 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_NEUTRAL, 1); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_neutral10.nss b/_module/nss/vat_neutral10.nss new file mode 100644 index 0000000..5496031 --- /dev/null +++ b/_module/nss/vat_neutral10.nss @@ -0,0 +1,8 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_NEUTRAL, 10); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_nextcolor.nss b/_module/nss/vat_nextcolor.nss new file mode 100644 index 0000000..b8f23f8 --- /dev/null +++ b/_module/nss/vat_nextcolor.nss @@ -0,0 +1,20 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + int iNewColor; + + if (iColor >= 0 && iColor < 63) iNewColor = iColor + 1; + else iNewColor = 0; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_nwn_ch1.nss b/_module/nss/vat_nwn_ch1.nss new file mode 100644 index 0000000..2dac470 --- /dev/null +++ b/_module/nss/vat_nwn_ch1.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Chapter1"); +} diff --git a/_module/nss/vat_nwn_ch2.nss b/_module/nss/vat_nwn_ch2.nss new file mode 100644 index 0000000..e70f209 --- /dev/null +++ b/_module/nss/vat_nwn_ch2.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Chapter2"); +} diff --git a/_module/nss/vat_nwn_ch3.nss b/_module/nss/vat_nwn_ch3.nss new file mode 100644 index 0000000..c508c91 --- /dev/null +++ b/_module/nss/vat_nwn_ch3.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Chapter3"); +} diff --git a/_module/nss/vat_nwn_ch4.nss b/_module/nss/vat_nwn_ch4.nss new file mode 100644 index 0000000..c2da01a --- /dev/null +++ b/_module/nss/vat_nwn_ch4.nss @@ -0,0 +1,5 @@ +void main() +{ + StartNewModule("Chapter4"); +} + diff --git a/_module/nss/vat_nwn_prelude.nss b/_module/nss/vat_nwn_prelude.nss new file mode 100644 index 0000000..9fc0444 --- /dev/null +++ b/_module/nss/vat_nwn_prelude.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Prelude"); +} diff --git a/_module/nss/vat_openarcane.nss b/_module/nss/vat_openarcane.nss new file mode 100644 index 0000000..b8d30d2 --- /dev/null +++ b/_module/nss/vat_openarcane.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_openarcane +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/31/2005 8:24:10 PM +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("MER_ARCANE"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + gplotAppraiseOpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/vat_openbasic.nss b/_module/nss/vat_openbasic.nss new file mode 100644 index 0000000..642df4e --- /dev/null +++ b/_module/nss/vat_openbasic.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_openbasic +//::////////////////////////////////////////////// + +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("MER_BASIC"); + + if(GetObjectType(oStore) != OBJECT_TYPE_STORE) + oStore = CreateObject(OBJECT_TYPE_STORE, "mer_basic", GetLocation(OBJECT_SELF)); + + OpenStore(oStore, GetPCSpeaker()); +} diff --git a/_module/nss/vat_opencep.nss b/_module/nss/vat_opencep.nss new file mode 100644 index 0000000..aaf7511 --- /dev/null +++ b/_module/nss/vat_opencep.nss @@ -0,0 +1,12 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_opencep +//::////////////////////////////////////////////// + +void main() +{ + object oStore = GetNearestObjectByTag("MER_CEP2"); + if(GetObjectType(oStore) != OBJECT_TYPE_STORE) + oStore = CreateObject(OBJECT_TYPE_STORE, "mer_cep2", GetLocation(OBJECT_SELF)); + + OpenStore(oStore, GetPCSpeaker()); +} diff --git a/_module/nss/vat_opencrafting.nss b/_module/nss/vat_opencrafting.nss new file mode 100644 index 0000000..36a1ce3 --- /dev/null +++ b/_module/nss/vat_opencrafting.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_openbasic +//::////////////////////////////////////////////// + +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("MER_CRAFT"); + + if(GetObjectType(oStore) != OBJECT_TYPE_STORE) + oStore = CreateObject(OBJECT_TYPE_STORE, "mer_craft", GetLocation(OBJECT_SELF)); + + OpenStore(oStore, GetPCSpeaker()); +} diff --git a/_module/nss/vat_openexotic.nss b/_module/nss/vat_openexotic.nss new file mode 100644 index 0000000..9858852 --- /dev/null +++ b/_module/nss/vat_openexotic.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_openexotic +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/31/2005 8:24:10 PM +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("MER_EXOTIC"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + gplotAppraiseOpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/vat_openpriest.nss b/_module/nss/vat_openpriest.nss new file mode 100644 index 0000000..dbbb2d5 --- /dev/null +++ b/_module/nss/vat_openpriest.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_openpriest +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/31/2005 8:24:10 PM +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("MER_PRIEST"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + gplotAppraiseOpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/vat_openwarrior.nss b/_module/nss/vat_openwarrior.nss new file mode 100644 index 0000000..325676f --- /dev/null +++ b/_module/nss/vat_openwarrior.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName vat_openwarrior +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/31/2005 8:24:10 PM +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("MER_WARRIOR"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + gplotAppraiseOpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/vat_orc.nss b/_module/nss/vat_orc.nss new file mode 100644 index 0000000..49c1500 --- /dev/null +++ b/_module/nss/vat_orc.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_5"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_pchestclear.nss b/_module/nss/vat_pchestclear.nss new file mode 100644 index 0000000..437a4a8 --- /dev/null +++ b/_module/nss/vat_pchestclear.nss @@ -0,0 +1,24 @@ +//pchest clear - delete everything + +void main() +{ + int iMyType = GetObjectType(OBJECT_SELF); + object oPC = GetPCSpeaker(); + + object oChest = GetObjectByTag("CS_PCHEST"); + string sDB = GetTag(GetModule())+"_PCHEST"; + + DestroyCampaignDatabase(sDB); + + object oItem = GetFirstItemInInventory(oChest); + + while (GetIsObjectValid(oItem)) + { + DestroyObject(oItem); + oItem = GetNextItemInInventory(oChest); + } + + effect eEffect = EffectVisualEffect(VFX_IMP_DESTRUCTION); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oChest, 1.0); + FloatingTextStringOnCreature("The contents of the Storage Chest have been cleared.", oPC); +} diff --git a/_module/nss/vat_pheno.nss b/_module/nss/vat_pheno.nss new file mode 100644 index 0000000..d35f63a --- /dev/null +++ b/_module/nss/vat_pheno.nss @@ -0,0 +1,18 @@ +//////////////////////////////////// +// Called from a conversation. +//////////////////////////////////// +void main() +{ +object oPerson = GetPCSpeaker(); +int sChunky = GetPhenoType(oPerson); + + if (sChunky == PHENOTYPE_BIG) + { + SetPhenoType(PHENOTYPE_NORMAL, oPerson); + } + else + { + SetPhenoType(PHENOTYPE_BIG, oPerson); + } +} +/////////////////////////////////// diff --git a/_module/nss/vat_portraitinit.nss b/_module/nss/vat_portraitinit.nss new file mode 100644 index 0000000..f6c018d --- /dev/null +++ b/_module/nss/vat_portraitinit.nss @@ -0,0 +1,9 @@ +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(oPC, "iStartingPortraitID", GetPortraitId(oPC)); + + string sStartingPortraitResRef = GetPortraitResRef(oPC); + SetLocalString(oPC, "sStartingPortraitResRef", sStartingPortraitResRef); + SetCustomToken(91154, sStartingPortraitResRef); +} diff --git a/_module/nss/vat_portraitnext.nss b/_module/nss/vat_portraitnext.nss new file mode 100644 index 0000000..1a017dd --- /dev/null +++ b/_module/nss/vat_portraitnext.nss @@ -0,0 +1,7 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int iPortraitID = GetPortraitId(oPC) + 1; + SetPortraitId(oPC, iPortraitID); + FloatingTextStringOnCreature("Portrait name = " + GetPortraitResRef(oPC) + ", Portrait ID = " + IntToString(iPortraitID), oPC, FALSE); +} diff --git a/_module/nss/vat_portraitprev.nss b/_module/nss/vat_portraitprev.nss new file mode 100644 index 0000000..44b2279 --- /dev/null +++ b/_module/nss/vat_portraitprev.nss @@ -0,0 +1,7 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int iPortraitID = GetPortraitId(oPC) - 1; + SetPortraitId(oPC, iPortraitID); + FloatingTextStringOnCreature("Portrait name = " + GetPortraitResRef(oPC) + ", Portrait ID = " + IntToString(iPortraitID), oPC, FALSE); +} diff --git a/_module/nss/vat_portraitrest.nss b/_module/nss/vat_portraitrest.nss new file mode 100644 index 0000000..7d47a97 --- /dev/null +++ b/_module/nss/vat_portraitrest.nss @@ -0,0 +1,7 @@ +void main() +{ + object oPC = GetPCSpeaker(); + string sStartingPortraitResRef = GetLocalString(oPC, "sStartingPortraitResRef"); + SetPortraitResRef(oPC, sStartingPortraitResRef); + FloatingTextStringOnCreature("Portrait name = " + sStartingPortraitResRef + ", Portrait ID = " + IntToString(GetPortraitId(oPC)), oPC, FALSE); +} diff --git a/_module/nss/vat_potsc.nss b/_module/nss/vat_potsc.nss new file mode 100644 index 0000000..612f8a0 --- /dev/null +++ b/_module/nss/vat_potsc.nss @@ -0,0 +1,4 @@ +void main() +{ + StartNewModule("Neverwinter Nights - Pirates of the Sword Coast"); +} diff --git a/_module/nss/vat_prevcolor.nss b/_module/nss/vat_prevcolor.nss new file mode 100644 index 0000000..79dc2c0 --- /dev/null +++ b/_module/nss/vat_prevcolor.nss @@ -0,0 +1,20 @@ +#include "x2_inc_itemprop" + +void main() +{ + object oPC = GetPCSpeaker(); + int iSlot = GetLocalInt(oPC, "iSlot"); + int iColorType = GetLocalInt(oPC, "iItemAppr"); + int iColor = GetLocalInt(oPC, "iColor" + IntToString(iColorType)); + int iNewColor; + + if (iColor > 0 && iColor <= 63) iNewColor = iColor - 1; + else iNewColor = 63; + + object oItem = IPDyeArmor(GetItemInSlot(iSlot, oPC), iColorType, iNewColor); + + SetLocalInt(oPC, "iColor" + IntToString(iColorType), iNewColor); + FloatingTextStringOnCreature("Color " + IntToString(iNewColor), oPC, FALSE); + + AssignCommand(oPC, ActionEquipItem(oItem, iSlot)); +} diff --git a/_module/nss/vat_rebuild_all.nss b/_module/nss/vat_rebuild_all.nss new file mode 100644 index 0000000..29220a1 --- /dev/null +++ b/_module/nss/vat_rebuild_all.nss @@ -0,0 +1,15 @@ +//vat_rebuild_all +//strip char to level 1 & restore xp for total level rebuild + +void main() +{ + object oPC = GetPCSpeaker(); + + //apply visual effect to PC + //ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DECK), oPC); + + //zap and restore xp for rebuild + int iXP = GetXP(oPC); + SetXP(oPC, 0); + SetXP(oPC, iXP); +} diff --git a/_module/nss/vat_rebuild_last.nss b/_module/nss/vat_rebuild_last.nss new file mode 100644 index 0000000..f71fd32 --- /dev/null +++ b/_module/nss/vat_rebuild_last.nss @@ -0,0 +1,138 @@ +//:://///////////////////////////////////////////// +//:: FileName: vat_singlelevel +//:: Created By: Script Wizard +//::////////////////////////////////////////////// + +//:: Give PC speaker 1 level + +void main() +{ + // set the variables + + object oSpeaker = GetPCSpeaker(); + int iXP = GetXP(oSpeaker); + + // Set XP for 1 level down + + if (iXP > 780000) // level 40 + SetXP(oSpeaker, 770000); + + else if (iXP > 741000) // level 39 + SetXP(oSpeaker, 740000); + + else if (iXP > 703000) // level 38 + SetXP(oSpeaker, 702000); + + else if (iXP > 666000) // level 37 + SetXP(oSpeaker, 665000); + + else if (iXP > 630000) // level 36 + SetXP(oSpeaker, 620000); + + else if (iXP > 595000) // level 35 + SetXP(oSpeaker, 594000); + + else if (iXP > 561000) // level 34 + SetXP(oSpeaker, 560000); + + else if (iXP > 528000) // level 33 + SetXP(oSpeaker, 527000); + + else if (iXP > 496000) // level 32 + SetXP(oSpeaker, 495000); + + else if (iXP > 465000) // level 31 + SetXP(oSpeaker, 464000); + + else if (iXP > 435000) // level 30 + SetXP(oSpeaker, 434000); + + else if (iXP > 406000) // level 29 + SetXP(oSpeaker, 405000); + + else if (iXP > 378000) // level 28 + SetXP(oSpeaker, 377000); + + else if (iXP > 351000) // level 27 + SetXP(oSpeaker, 350000); + + else if (iXP > 325000) // level 26 + SetXP(oSpeaker, 324000); + + else if (iXP > 300000) // level 25 + SetXP(oSpeaker, 299000); + + else if (iXP > 276000) // level 24 + SetXP(oSpeaker, 275000); + + else if (iXP > 253000) // level 23 + SetXP(oSpeaker, 252000); + + else if (iXP > 231000) // level 22 + SetXP(oSpeaker, 230000); + + else if (iXP > 210000) // level 21 + SetXP(oSpeaker, 200000); + + else if (iXP > 190000) // level 20 + SetXP(oSpeaker, 180000); + + else if (iXP > 171000) // level 19 + SetXP(oSpeaker, 170000); + + else if (iXP > 153000) // level 18 + SetXP(oSpeaker, 152000); + + else if (iXP > 136000) // level 17 + SetXP(oSpeaker, 135000); + + else if (iXP > 120000) // level 16 + SetXP(oSpeaker, 110000); + + else if (iXP > 105000) // level 15 + SetXP(oSpeaker, 104000); + + else if (iXP > 91000) // level 14 + SetXP(oSpeaker, 90000); + + else if (iXP > 78000) // level 13 + SetXP(oSpeaker, 77000); + + else if (iXP > 66000) // level 12 + SetXP(oSpeaker, 65000); + + else if (iXP > 55000) // level 11 + SetXP(oSpeaker, 54000); + + else if (iXP > 45000) // level 10 + SetXP(oSpeaker, 44000); + + else if (iXP > 36000) // level 9 + SetXP(oSpeaker, 35000); + + else if (iXP > 28000) // level 8 + SetXP(oSpeaker, 27000); + + else if (iXP > 21000) // level 7 + SetXP(oSpeaker, 20000); + + else if (iXP > 15000) // level 6 + SetXP(oSpeaker, 14000); + + else if (iXP > 10000) // level 5 + SetXP(oSpeaker, 9900); + + else if (iXP > 6000) // level 4 + SetXP(oSpeaker, 5900); + + else if (iXP > 3000) // level 3 + SetXP(oSpeaker, 2900); + + else if (iXP > 1000) // level 2 + SetXP(oSpeaker, 900); + + // Restore XP + SetXP(oSpeaker, iXP); + +} + diff --git a/_module/nss/vat_robe0.nss b/_module/nss/vat_robe0.nss new file mode 100644 index 0000000..45d4d5b --- /dev/null +++ b/_module/nss/vat_robe0.nss @@ -0,0 +1,8 @@ +// set robe style + +#include "inc_changearmor" + +void main() +{ + armorModelRobe(-2); +} diff --git a/_module/nss/vat_robe1.nss b/_module/nss/vat_robe1.nss new file mode 100644 index 0000000..00aa700 --- /dev/null +++ b/_module/nss/vat_robe1.nss @@ -0,0 +1,8 @@ +// set robe style + +#include "inc_changearmor" + +void main() +{ + armorModelRobe(1); +} diff --git a/_module/nss/vat_robe2.nss b/_module/nss/vat_robe2.nss new file mode 100644 index 0000000..85b15d0 --- /dev/null +++ b/_module/nss/vat_robe2.nss @@ -0,0 +1,8 @@ +// set robe style + +#include "inc_changearmor" + +void main() +{ + armorModelRobe(2); +} diff --git a/_module/nss/vat_robe3.nss b/_module/nss/vat_robe3.nss new file mode 100644 index 0000000..bddb21a --- /dev/null +++ b/_module/nss/vat_robe3.nss @@ -0,0 +1,8 @@ +// set robe style + +#include "inc_changearmor" + +void main() +{ + armorModelRobe(3); +} diff --git a/_module/nss/vat_robe4.nss b/_module/nss/vat_robe4.nss new file mode 100644 index 0000000..fc41011 --- /dev/null +++ b/_module/nss/vat_robe4.nss @@ -0,0 +1,8 @@ +// set robe style + +#include "inc_changearmor" + +void main() +{ + armorModelRobe(4); +} diff --git a/_module/nss/vat_scrolls1.nss b/_module/nss/vat_scrolls1.nss new file mode 100644 index 0000000..f2f584b --- /dev/null +++ b/_module/nss/vat_scrolls1.nss @@ -0,0 +1,51 @@ +void main() +{ + +object oPC = GetPCSpeaker(); + +CreateItemOnObject("nw_it_sparscr112", oPC); + +CreateItemOnObject("nw_it_sparscr107", oPC); + +CreateItemOnObject("nw_it_sparscr110", oPC); + +CreateItemOnObject("nw_it_sparscr101", oPC); + +CreateItemOnObject("x1_it_sparscr101", oPC); + +CreateItemOnObject("nw_it_sparscr103", oPC); + +CreateItemOnObject("x2_it_sparscr101", oPC); + +CreateItemOnObject("x2_it_sparscr104", oPC); + +CreateItemOnObject("nw_it_sparscr106", oPC); + +CreateItemOnObject("x2_it_sparscr102", oPC); + +CreateItemOnObject("nw_it_sparscr104", oPC); + +CreateItemOnObject("nw_it_sparscr109", oPC); + +CreateItemOnObject("x2_it_sparscr105", oPC); + +CreateItemOnObject("nw_it_sparscr113", oPC); + +CreateItemOnObject("nw_it_sparscr102", oPC); + +CreateItemOnObject("nw_it_sparscr111", oPC); + +CreateItemOnObject("nw_it_sparscr210", oPC); + +CreateItemOnObject("x2_it_sparscr103", oPC); + +CreateItemOnObject("x1_it_sparscr103", oPC); + +CreateItemOnObject("nw_it_sparscr108", oPC); + +CreateItemOnObject("nw_it_sparscr105", oPC); + +CreateItemOnObject("x1_it_sparscr104", oPC); + +} + diff --git a/_module/nss/vat_scrolls2.nss b/_module/nss/vat_scrolls2.nss new file mode 100644 index 0000000..bd0c4b9 --- /dev/null +++ b/_module/nss/vat_scrolls2.nss @@ -0,0 +1,63 @@ +void main() +{ + +object oPC = GetPCSpeaker(); + +CreateItemOnObject("x1_it_sparscr201", oPC); + +CreateItemOnObject("nw_it_sparscr211", oPC); + +CreateItemOnObject("nw_it_sparscr212", oPC); + +CreateItemOnObject("nw_it_sparscr213", oPC); + +CreateItemOnObject("x2_it_sparscr206", oPC); + +CreateItemOnObject("x2_it_sparscr201", oPC); + +CreateItemOnObject("x1_it_spdvscr301", oPC); + +CreateItemOnObject("nw_it_sparscr206", oPC); + +CreateItemOnObject("x2_it_sparscr202", oPC); + +CreateItemOnObject("nw_it_sparscr219", oPC); + +CreateItemOnObject("nw_it_sparscr215", oPC); + +CreateItemOnObject("x2_it_sparscr205", oPC); + +CreateItemOnObject("nw_it_sparscr220", oPC); + +CreateItemOnObject("x2_it_sparscr203", oPC); + +CreateItemOnObject("nw_it_sparscr208", oPC); + +CreateItemOnObject("nw_it_sparscr209", oPC); + +CreateItemOnObject("nw_it_sparscr207", oPC); + +CreateItemOnObject("nw_it_sparscr216", oPC); + +CreateItemOnObject("nw_it_sparscr218", oPC); + +CreateItemOnObject("nw_it_sparscr202", oPC); + +CreateItemOnObject("nw_it_sparscr221", oPC); + +CreateItemOnObject("nw_it_sparscr201", oPC); + +CreateItemOnObject("nw_it_sparscr205", oPC); + +CreateItemOnObject("x2_it_sparscr204", oPC); + +CreateItemOnObject("nw_it_sparscr203", oPC); + +CreateItemOnObject("x1_it_sparscr202", oPC); + +CreateItemOnObject("nw_it_sparscr214", oPC); + +CreateItemOnObject("nw_it_sparscr204", oPC); + +} + diff --git a/_module/nss/vat_scrolls3.nss b/_module/nss/vat_scrolls3.nss new file mode 100644 index 0000000..e69ea75 --- /dev/null +++ b/_module/nss/vat_scrolls3.nss @@ -0,0 +1,53 @@ +void main() +{ + +object oPC = GetPCSpeaker(); + +CreateItemOnObject("nw_it_sparscr307", oPC); + +CreateItemOnObject("nw_it_sparscr217", oPC); + +CreateItemOnObject("nw_it_sparscr301", oPC); + +CreateItemOnObject("x1_it_sparscr301", oPC); + +CreateItemOnObject("x2_it_sparscr305", oPC); + +CreateItemOnObject("nw_it_sparscr309", oPC); + +CreateItemOnObject("nw_it_sparscr304", oPC); + +CreateItemOnObject("x2_it_sparscr304", oPC); + +CreateItemOnObject("x1_it_sparscr303", oPC); + +CreateItemOnObject("nw_it_sparscr312", oPC); + +CreateItemOnObject("nw_it_sparscr308", oPC); + +CreateItemOnObject("nw_it_sparscr314", oPC); + +CreateItemOnObject("x2_it_sparscr303", oPC); + +CreateItemOnObject("nw_it_sparscr310", oPC); + +CreateItemOnObject("nw_it_sparscr302", oPC); + +CreateItemOnObject("x2_it_sparscr301", oPC); + +CreateItemOnObject("nw_it_sparscr315", oPC); + +CreateItemOnObject("nw_it_sparscr303", oPC); + +CreateItemOnObject("x2_it_sparscr302", oPC); + +CreateItemOnObject("nw_it_sparscr313", oPC); + +CreateItemOnObject("nw_it_sparscr305", oPC); + +CreateItemOnObject("nw_it_sparscr306", oPC); + +CreateItemOnObject("nw_it_sparscr311", oPC); + +} + diff --git a/_module/nss/vat_scrolls4.nss b/_module/nss/vat_scrolls4.nss new file mode 100644 index 0000000..6f31f24 --- /dev/null +++ b/_module/nss/vat_scrolls4.nss @@ -0,0 +1,49 @@ +void main() +{ + +object oPC = GetPCSpeaker(); + +CreateItemOnObject("nw_it_sparscr414", oPC); + +CreateItemOnObject("nw_it_sparscr405", oPC); + +CreateItemOnObject("nw_it_sparscr406", oPC); + +CreateItemOnObject("nw_it_sparscr411", oPC); + +CreateItemOnObject("nw_it_sparscr416", oPC); + +CreateItemOnObject("nw_it_sparscr412", oPC); + +CreateItemOnObject("nw_it_sparscr418", oPC); + +CreateItemOnObject("nw_it_sparscr413", oPC); + +CreateItemOnObject("x2_it_sparscr401", oPC); + +CreateItemOnObject("nw_it_sparscr408", oPC); + +CreateItemOnObject("x1_it_sparscr401", oPC); + +CreateItemOnObject("nw_it_sparscr417", oPC); + +CreateItemOnObject("nw_it_sparscr401", oPC); + +CreateItemOnObject("nw_it_sparscr409", oPC); + +CreateItemOnObject("nw_it_sparscr415", oPC); + +CreateItemOnObject("nw_it_spdvscr301", oPC); + +CreateItemOnObject("nw_it_sparscr402", oPC); + +CreateItemOnObject("nw_it_sparscr410", oPC); + +CreateItemOnObject("nw_it_sparscr403", oPC); + +CreateItemOnObject("nw_it_sparscr404", oPC); + +CreateItemOnObject("nw_it_sparscr407", oPC); + +} + diff --git a/_module/nss/vat_scrolls5.nss b/_module/nss/vat_scrolls5.nss new file mode 100644 index 0000000..792e243 --- /dev/null +++ b/_module/nss/vat_scrolls5.nss @@ -0,0 +1,43 @@ +void main() +{ + +object oPC = GetPCSpeaker(); + +CreateItemOnObject("nw_it_sparscr509", oPC); + +CreateItemOnObject("x2_it_sparscr501", oPC); + +CreateItemOnObject("x1_it_sparscr502", oPC); + +CreateItemOnObject("nw_it_sparscr502", oPC); + +CreateItemOnObject("nw_it_sparscr507", oPC); + +CreateItemOnObject("nw_it_sparscr501", oPC); + +CreateItemOnObject("nw_it_sparscr503", oPC); + +CreateItemOnObject("x2_it_sparscr503", oPC); + +CreateItemOnObject("nw_it_sparscr504", oPC); + +CreateItemOnObject("x1_it_sparscr501", oPC); + +CreateItemOnObject("nw_it_sparscr508", oPC); + +CreateItemOnObject("nw_it_sparscr505", oPC); + +CreateItemOnObject("nw_it_sparscr511", oPC); + +CreateItemOnObject("nw_it_sparscr512", oPC); + +CreateItemOnObject("nw_it_sparscr513", oPC); + +CreateItemOnObject("x2_it_sparscr502", oPC); + +CreateItemOnObject("nw_it_sparscr506", oPC); + +CreateItemOnObject("nw_it_sparscr510", oPC); + +} + diff --git a/_module/nss/vat_scrolls6.nss b/_module/nss/vat_scrolls6.nss new file mode 100644 index 0000000..363a4a8 --- /dev/null +++ b/_module/nss/vat_scrolls6.nss @@ -0,0 +1,47 @@ +void main() +{ + +object oPC = GetPCSpeaker(); + +CreateItemOnObject("nw_it_sparscr603", oPC); + +CreateItemOnObject("x1_it_sparscr602", oPC); + +CreateItemOnObject("nw_it_sparscr607", oPC); + +CreateItemOnObject("nw_it_sparscr610", oPC); + +CreateItemOnObject("nw_it_sparscr608", oPC); + +CreateItemOnObject("x1_it_sparscr605", oPC); + +CreateItemOnObject("nw_it_sparscr601", oPC); + +CreateItemOnObject("nw_it_sparscr602", oPC); + +CreateItemOnObject("nw_it_sparscr612", oPC); + +CreateItemOnObject("nw_it_sparscr613", oPC); + +CreateItemOnObject("x1_it_sparscr603", oPC); + +CreateItemOnObject("x2_it_sparscr602", oPC); + +CreateItemOnObject("nw_it_sparscr611", oPC); + +CreateItemOnObject("nw_it_sparscr604", oPC); + +CreateItemOnObject("nw_it_sparscr609", oPC); + +CreateItemOnObject("x1_it_sparscr604", oPC); + +CreateItemOnObject("nw_it_sparscr605", oPC); + +CreateItemOnObject("nw_it_sparscr614", oPC); + +CreateItemOnObject("nw_it_sparscr606", oPC); + +CreateItemOnObject("x2_it_sparscr601", oPC); + +} + diff --git a/_module/nss/vat_scrolls7.nss b/_module/nss/vat_scrolls7.nss new file mode 100644 index 0000000..fdb26d9 --- /dev/null +++ b/_module/nss/vat_scrolls7.nss @@ -0,0 +1,33 @@ +void main() +{ + +object oPC = GetPCSpeaker(); + +CreateItemOnObject("x1_it_spdvscr601", oPC); + +CreateItemOnObject("x1_it_sparscr701", oPC); + +CreateItemOnObject("nw_it_sparscr707", oPC); + +CreateItemOnObject("nw_it_sparscr704", oPC); + +CreateItemOnObject("nw_it_sparscr708", oPC); + +CreateItemOnObject("x2_it_sparscr701", oPC); + +CreateItemOnObject("nw_it_sparscr705", oPC); + +CreateItemOnObject("nw_it_sparscr702", oPC); + +CreateItemOnObject("nw_it_sparscr706", oPC); + +CreateItemOnObject("nw_it_sparscr802", oPC); + +CreateItemOnObject("x2_it_sparscr703", oPC); + +CreateItemOnObject("nw_it_sparscr701", oPC); + +CreateItemOnObject("nw_it_sparscr703", oPC); + +} + diff --git a/_module/nss/vat_scrolls8.nss b/_module/nss/vat_scrolls8.nss new file mode 100644 index 0000000..fba89c3 --- /dev/null +++ b/_module/nss/vat_scrolls8.nss @@ -0,0 +1,33 @@ +void main() +{ + +object oPC = GetPCSpeaker(); + +CreateItemOnObject("x1_it_sparscr801", oPC); + +CreateItemOnObject("x2_it_sparscr801", oPC); + +CreateItemOnObject("x1_it_spdvscr605", oPC); + +CreateItemOnObject("nw_it_sparscr803", oPC); + +CreateItemOnObject("x1_it_spdvscr602", oPC); + +CreateItemOnObject("nw_it_sparscr809", oPC); + +CreateItemOnObject("nw_it_sparscr804", oPC); + +CreateItemOnObject("nw_it_sparscr807", oPC); + +CreateItemOnObject("nw_it_sparscr806", oPC); + +CreateItemOnObject("nw_it_sparscr801", oPC); + +CreateItemOnObject("nw_it_sparscr808", oPC); + +CreateItemOnObject("nw_it_sparscr805", oPC); + +CreateItemOnObject("x1_it_spdvscr802", oPC); + +} + diff --git a/_module/nss/vat_scrolls9.nss b/_module/nss/vat_scrolls9.nss new file mode 100644 index 0000000..9505375 --- /dev/null +++ b/_module/nss/vat_scrolls9.nss @@ -0,0 +1,35 @@ +void main() +{ + +object oPC = GetPCSpeaker(); + +CreateItemOnObject("x1_it_sparscr901", oPC); + +CreateItemOnObject("x2_it_sparscr901", oPC); + +CreateItemOnObject("nw_it_sparscr905", oPC); + +CreateItemOnObject("nw_it_sparscr908", oPC); + +CreateItemOnObject("nw_it_sparscr902", oPC); + +CreateItemOnObject("nw_it_sparscr912", oPC); + +CreateItemOnObject("nw_it_sparscr906", oPC); + +CreateItemOnObject("nw_it_sparscr901", oPC); + +CreateItemOnObject("nw_it_sparscr903", oPC); + +CreateItemOnObject("nw_it_sparscr910", oPC); + +CreateItemOnObject("nw_it_sparscr904", oPC); + +CreateItemOnObject("nw_it_sparscr911", oPC); + +CreateItemOnObject("nw_it_sparscr909", oPC); + +CreateItemOnObject("nw_it_sparscr907", oPC); + +} + diff --git a/_module/nss/vat_set01.nss b/_module/nss/vat_set01.nss new file mode 100644 index 0000000..b00f58a --- /dev/null +++ b/_module/nss/vat_set01.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(1, oPC); +} diff --git a/_module/nss/vat_set02.nss b/_module/nss/vat_set02.nss new file mode 100644 index 0000000..abdee5a --- /dev/null +++ b/_module/nss/vat_set02.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(2, oPC); +} diff --git a/_module/nss/vat_set03.nss b/_module/nss/vat_set03.nss new file mode 100644 index 0000000..c412427 --- /dev/null +++ b/_module/nss/vat_set03.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(3, oPC); +} diff --git a/_module/nss/vat_set04.nss b/_module/nss/vat_set04.nss new file mode 100644 index 0000000..1135c9b --- /dev/null +++ b/_module/nss/vat_set04.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(4, oPC); +} diff --git a/_module/nss/vat_set05.nss b/_module/nss/vat_set05.nss new file mode 100644 index 0000000..8dd5657 --- /dev/null +++ b/_module/nss/vat_set05.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(5, oPC); +} diff --git a/_module/nss/vat_set06.nss b/_module/nss/vat_set06.nss new file mode 100644 index 0000000..a10019c --- /dev/null +++ b/_module/nss/vat_set06.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(6, oPC); +} diff --git a/_module/nss/vat_set07.nss b/_module/nss/vat_set07.nss new file mode 100644 index 0000000..c6652c4 --- /dev/null +++ b/_module/nss/vat_set07.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(7, oPC); +} diff --git a/_module/nss/vat_set08.nss b/_module/nss/vat_set08.nss new file mode 100644 index 0000000..9586867 --- /dev/null +++ b/_module/nss/vat_set08.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(8, oPC); +} diff --git a/_module/nss/vat_set09.nss b/_module/nss/vat_set09.nss new file mode 100644 index 0000000..d72d70b --- /dev/null +++ b/_module/nss/vat_set09.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(9, oPC); +} diff --git a/_module/nss/vat_set10.nss b/_module/nss/vat_set10.nss new file mode 100644 index 0000000..676f911 --- /dev/null +++ b/_module/nss/vat_set10.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(10, oPC); +} diff --git a/_module/nss/vat_set11.nss b/_module/nss/vat_set11.nss new file mode 100644 index 0000000..657785e --- /dev/null +++ b/_module/nss/vat_set11.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(11, oPC); +} diff --git a/_module/nss/vat_set12.nss b/_module/nss/vat_set12.nss new file mode 100644 index 0000000..18f98d5 --- /dev/null +++ b/_module/nss/vat_set12.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(12, oPC); +} diff --git a/_module/nss/vat_set13.nss b/_module/nss/vat_set13.nss new file mode 100644 index 0000000..cb0c093 --- /dev/null +++ b/_module/nss/vat_set13.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(13, oPC); +} diff --git a/_module/nss/vat_set14.nss b/_module/nss/vat_set14.nss new file mode 100644 index 0000000..ccf917d --- /dev/null +++ b/_module/nss/vat_set14.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(14, oPC); +} diff --git a/_module/nss/vat_set15.nss b/_module/nss/vat_set15.nss new file mode 100644 index 0000000..b54dd09 --- /dev/null +++ b/_module/nss/vat_set15.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(15, oPC); +} diff --git a/_module/nss/vat_set16.nss b/_module/nss/vat_set16.nss new file mode 100644 index 0000000..8612bc8 --- /dev/null +++ b/_module/nss/vat_set16.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(16, oPC); +} diff --git a/_module/nss/vat_set17.nss b/_module/nss/vat_set17.nss new file mode 100644 index 0000000..ba56038 --- /dev/null +++ b/_module/nss/vat_set17.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(17, oPC); +} diff --git a/_module/nss/vat_set18.nss b/_module/nss/vat_set18.nss new file mode 100644 index 0000000..781819c --- /dev/null +++ b/_module/nss/vat_set18.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(18, oPC); +} diff --git a/_module/nss/vat_set19.nss b/_module/nss/vat_set19.nss new file mode 100644 index 0000000..0f63d12 --- /dev/null +++ b/_module/nss/vat_set19.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(19, oPC); +} diff --git a/_module/nss/vat_set20.nss b/_module/nss/vat_set20.nss new file mode 100644 index 0000000..d96c8c2 --- /dev/null +++ b/_module/nss/vat_set20.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(20, oPC); +} diff --git a/_module/nss/vat_set21.nss b/_module/nss/vat_set21.nss new file mode 100644 index 0000000..bdcf6ec --- /dev/null +++ b/_module/nss/vat_set21.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(21, oPC); +} diff --git a/_module/nss/vat_set22.nss b/_module/nss/vat_set22.nss new file mode 100644 index 0000000..c4d330d --- /dev/null +++ b/_module/nss/vat_set22.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(22, oPC); +} diff --git a/_module/nss/vat_set23.nss b/_module/nss/vat_set23.nss new file mode 100644 index 0000000..52184e7 --- /dev/null +++ b/_module/nss/vat_set23.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(23, oPC); +} diff --git a/_module/nss/vat_set24.nss b/_module/nss/vat_set24.nss new file mode 100644 index 0000000..e01f347 --- /dev/null +++ b/_module/nss/vat_set24.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(24, oPC); +} diff --git a/_module/nss/vat_set25.nss b/_module/nss/vat_set25.nss new file mode 100644 index 0000000..8209d07 --- /dev/null +++ b/_module/nss/vat_set25.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(25, oPC); +} diff --git a/_module/nss/vat_set26.nss b/_module/nss/vat_set26.nss new file mode 100644 index 0000000..0a6c312 --- /dev/null +++ b/_module/nss/vat_set26.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(26, oPC); +} diff --git a/_module/nss/vat_set27.nss b/_module/nss/vat_set27.nss new file mode 100644 index 0000000..5c52984 --- /dev/null +++ b/_module/nss/vat_set27.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(27, oPC); +} diff --git a/_module/nss/vat_set28.nss b/_module/nss/vat_set28.nss new file mode 100644 index 0000000..fedf0d1 --- /dev/null +++ b/_module/nss/vat_set28.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(28, oPC); +} diff --git a/_module/nss/vat_set29.nss b/_module/nss/vat_set29.nss new file mode 100644 index 0000000..6ffe6a8 --- /dev/null +++ b/_module/nss/vat_set29.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(29, oPC); +} diff --git a/_module/nss/vat_set30.nss b/_module/nss/vat_set30.nss new file mode 100644 index 0000000..f9a421f --- /dev/null +++ b/_module/nss/vat_set30.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(30, oPC); +} diff --git a/_module/nss/vat_set31.nss b/_module/nss/vat_set31.nss new file mode 100644 index 0000000..11fab5b --- /dev/null +++ b/_module/nss/vat_set31.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(31, oPC); +} diff --git a/_module/nss/vat_set32.nss b/_module/nss/vat_set32.nss new file mode 100644 index 0000000..45dd308 --- /dev/null +++ b/_module/nss/vat_set32.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(32, oPC); +} diff --git a/_module/nss/vat_set33.nss b/_module/nss/vat_set33.nss new file mode 100644 index 0000000..facc697 --- /dev/null +++ b/_module/nss/vat_set33.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(33, oPC); +} diff --git a/_module/nss/vat_set34.nss b/_module/nss/vat_set34.nss new file mode 100644 index 0000000..64ba2cf --- /dev/null +++ b/_module/nss/vat_set34.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(34, oPC); +} diff --git a/_module/nss/vat_set35.nss b/_module/nss/vat_set35.nss new file mode 100644 index 0000000..cd0f84b --- /dev/null +++ b/_module/nss/vat_set35.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(35, oPC); +} diff --git a/_module/nss/vat_set36.nss b/_module/nss/vat_set36.nss new file mode 100644 index 0000000..14a0216 --- /dev/null +++ b/_module/nss/vat_set36.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(36, oPC); +} diff --git a/_module/nss/vat_set37.nss b/_module/nss/vat_set37.nss new file mode 100644 index 0000000..2facb5b --- /dev/null +++ b/_module/nss/vat_set37.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(37, oPC); +} diff --git a/_module/nss/vat_set38.nss b/_module/nss/vat_set38.nss new file mode 100644 index 0000000..633002a --- /dev/null +++ b/_module/nss/vat_set38.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(38, oPC); +} diff --git a/_module/nss/vat_set39.nss b/_module/nss/vat_set39.nss new file mode 100644 index 0000000..09d064d --- /dev/null +++ b/_module/nss/vat_set39.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(39, oPC); +} diff --git a/_module/nss/vat_set40.nss b/_module/nss/vat_set40.nss new file mode 100644 index 0000000..07239b1 --- /dev/null +++ b/_module/nss/vat_set40.nss @@ -0,0 +1,9 @@ +#include "inc_levelset" + +void main() +{ + object oPC = GetPCSpeaker(); + int iGoldToTake = GetGold(oPC); + TakeGoldFromCreature(iGoldToTake, oPC, TRUE); + setLevel(40, oPC); +} diff --git a/_module/nss/vat_setaasimar.nss b/_module/nss/vat_setaasimar.nss new file mode 100644 index 0000000..9ad7711 --- /dev/null +++ b/_module/nss/vat_setaasimar.nss @@ -0,0 +1,4 @@ +void main() +{ + SetSubRace(GetPCSpeaker(), "Aasimar"); +} diff --git a/_module/nss/vat_setabyssal.nss b/_module/nss/vat_setabyssal.nss new file mode 100644 index 0000000..eb0ac5b --- /dev/null +++ b/_module/nss/vat_setabyssal.nss @@ -0,0 +1,4 @@ +void main() +{ + SetSubRace(GetPCSpeaker(), "Abyssal"); +} diff --git a/_module/nss/vat_setalign_ben.nss b/_module/nss/vat_setalign_ben.nss new file mode 100644 index 0000000..eb22b58 --- /dev/null +++ b/_module/nss/vat_setalign_ben.nss @@ -0,0 +1,10 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + //AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 15, FALSE); + AdjustAlignment(oPC, ALIGNMENT_GOOD, 15, FALSE); + ReportAlignment(oPC); +} + diff --git a/_module/nss/vat_setalign_ce.nss b/_module/nss/vat_setalign_ce.nss new file mode 100644 index 0000000..c39c5b8 --- /dev/null +++ b/_module/nss/vat_setalign_ce.nss @@ -0,0 +1,7 @@ +#include "inc_alignset" + +void main() +{ + SetAlignment(GetPCSpeaker(), ALIGNMENT_CHAOTIC, ALIGNMENT_EVIL); +} + diff --git a/_module/nss/vat_setalign_cg.nss b/_module/nss/vat_setalign_cg.nss new file mode 100644 index 0000000..0c091aa --- /dev/null +++ b/_module/nss/vat_setalign_cg.nss @@ -0,0 +1,7 @@ +#include "inc_alignset" + +void main() +{ + SetAlignment(GetPCSpeaker(), ALIGNMENT_CHAOTIC, ALIGNMENT_GOOD); +} + diff --git a/_module/nss/vat_setalign_cn.nss b/_module/nss/vat_setalign_cn.nss new file mode 100644 index 0000000..415e989 --- /dev/null +++ b/_module/nss/vat_setalign_cn.nss @@ -0,0 +1,7 @@ +#include "inc_alignset" + +void main() +{ + SetAlignment(GetPCSpeaker(), ALIGNMENT_CHAOTIC, ALIGNMENT_NEUTRAL); +} + diff --git a/_module/nss/vat_setalign_cru.nss b/_module/nss/vat_setalign_cru.nss new file mode 100644 index 0000000..27fcb48 --- /dev/null +++ b/_module/nss/vat_setalign_cru.nss @@ -0,0 +1,9 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 15, FALSE); + AdjustAlignment(oPC, ALIGNMENT_GOOD, 15, FALSE); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_setalign_des.nss b/_module/nss/vat_setalign_des.nss new file mode 100644 index 0000000..00c469e --- /dev/null +++ b/_module/nss/vat_setalign_des.nss @@ -0,0 +1,9 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 15, FALSE); + AdjustAlignment(oPC, ALIGNMENT_EVIL, 15, FALSE); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_setalign_dom.nss b/_module/nss/vat_setalign_dom.nss new file mode 100644 index 0000000..e6bf14e --- /dev/null +++ b/_module/nss/vat_setalign_dom.nss @@ -0,0 +1,9 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 15, FALSE); + AdjustAlignment(oPC, ALIGNMENT_EVIL, 15, FALSE); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_setalign_fre.nss b/_module/nss/vat_setalign_fre.nss new file mode 100644 index 0000000..e961d70 --- /dev/null +++ b/_module/nss/vat_setalign_fre.nss @@ -0,0 +1,9 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 15, FALSE); + //AdjustAlignment(oPC, ALIGNMENT_GOOD, 15, FALSE); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_setalign_jud.nss b/_module/nss/vat_setalign_jud.nss new file mode 100644 index 0000000..9361099 --- /dev/null +++ b/_module/nss/vat_setalign_jud.nss @@ -0,0 +1,10 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 15, FALSE); + //AdjustAlignment(oPC, ALIGNMENT_GOOD, 15, FALSE); + ReportAlignment(oPC); +} + diff --git a/_module/nss/vat_setalign_le.nss b/_module/nss/vat_setalign_le.nss new file mode 100644 index 0000000..7324294 --- /dev/null +++ b/_module/nss/vat_setalign_le.nss @@ -0,0 +1,7 @@ +#include "inc_alignset" + +void main() +{ + SetAlignment(GetPCSpeaker(), ALIGNMENT_LAWFUL, ALIGNMENT_EVIL); +} + diff --git a/_module/nss/vat_setalign_lg.nss b/_module/nss/vat_setalign_lg.nss new file mode 100644 index 0000000..6f09dc8 --- /dev/null +++ b/_module/nss/vat_setalign_lg.nss @@ -0,0 +1,7 @@ +#include "inc_alignset" + +void main() +{ + SetAlignment(GetPCSpeaker(), ALIGNMENT_LAWFUL, ALIGNMENT_GOOD); +} + diff --git a/_module/nss/vat_setalign_ln.nss b/_module/nss/vat_setalign_ln.nss new file mode 100644 index 0000000..fb139f8 --- /dev/null +++ b/_module/nss/vat_setalign_ln.nss @@ -0,0 +1,7 @@ +#include "inc_alignset" + +void main() +{ + SetAlignment(GetPCSpeaker(), ALIGNMENT_LAWFUL, ALIGNMENT_NEUTRAL); +} + diff --git a/_module/nss/vat_setalign_mal.nss b/_module/nss/vat_setalign_mal.nss new file mode 100644 index 0000000..f5dc964 --- /dev/null +++ b/_module/nss/vat_setalign_mal.nss @@ -0,0 +1,9 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + //AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 15, FALSE); + AdjustAlignment(oPC, ALIGNMENT_EVIL, 15, FALSE); + ReportAlignment(oPC); +} diff --git a/_module/nss/vat_setalign_ne.nss b/_module/nss/vat_setalign_ne.nss new file mode 100644 index 0000000..083fe37 --- /dev/null +++ b/_module/nss/vat_setalign_ne.nss @@ -0,0 +1,7 @@ +#include "inc_alignset" + +void main() +{ + SetAlignment(GetPCSpeaker(), ALIGNMENT_NEUTRAL, ALIGNMENT_EVIL); +} + diff --git a/_module/nss/vat_setalign_ng.nss b/_module/nss/vat_setalign_ng.nss new file mode 100644 index 0000000..6d04d60 --- /dev/null +++ b/_module/nss/vat_setalign_ng.nss @@ -0,0 +1,8 @@ +#include "inc_alignset" + +void main() +{ + SetAlignment(GetPCSpeaker(), ALIGNMENT_NEUTRAL, ALIGNMENT_GOOD); +} + + diff --git a/_module/nss/vat_setalign_nn.nss b/_module/nss/vat_setalign_nn.nss new file mode 100644 index 0000000..34726bf --- /dev/null +++ b/_module/nss/vat_setalign_nn.nss @@ -0,0 +1,6 @@ +#include "inc_alignset" + +void main() +{ + SetAlignment(GetPCSpeaker(), ALIGNMENT_NEUTRAL, ALIGNMENT_NEUTRAL); +} diff --git a/_module/nss/vat_setalign_reb.nss b/_module/nss/vat_setalign_reb.nss new file mode 100644 index 0000000..75a6060 --- /dev/null +++ b/_module/nss/vat_setalign_reb.nss @@ -0,0 +1,10 @@ +#include "inc_alignset" + +void main() +{ + object oPC = GetPCSpeaker(); + AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 15, FALSE); + AdjustAlignment(oPC, ALIGNMENT_GOOD, 15, FALSE); + ReportAlignment(oPC); +} + diff --git a/_module/nss/vat_setarmn.nss b/_module/nss/vat_setarmn.nss new file mode 100644 index 0000000..ff18954 --- /dev/null +++ b/_module/nss/vat_setarmn.nss @@ -0,0 +1,7 @@ +void main() +{ + object oPC = GetPCSpeaker(); + SetCreatureBodyPart(CREATURE_PART_LEFT_HAND, CREATURE_MODEL_TYPE_SKIN, oPC); + SetCreatureBodyPart(CREATURE_PART_LEFT_FOREARM, CREATURE_MODEL_TYPE_SKIN, oPC); + SetCreatureBodyPart(CREATURE_PART_LEFT_BICEP, CREATURE_MODEL_TYPE_SKIN, oPC); +} diff --git a/_module/nss/vat_setarmu.nss b/_module/nss/vat_setarmu.nss new file mode 100644 index 0000000..d3f75a7 --- /dev/null +++ b/_module/nss/vat_setarmu.nss @@ -0,0 +1,7 @@ +void main() +{ + object oPC = GetPCSpeaker(); + SetCreatureBodyPart(CREATURE_PART_LEFT_HAND, CREATURE_MODEL_TYPE_UNDEAD, oPC); + SetCreatureBodyPart(CREATURE_PART_LEFT_FOREARM, CREATURE_MODEL_TYPE_UNDEAD, oPC); + SetCreatureBodyPart(CREATURE_PART_LEFT_BICEP, CREATURE_MODEL_TYPE_UNDEAD, oPC); +} diff --git a/_module/nss/vat_setazuth.nss b/_module/nss/vat_setazuth.nss new file mode 100644 index 0000000..11a7212 --- /dev/null +++ b/_module/nss/vat_setazuth.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Azuth"); +} diff --git a/_module/nss/vat_setbane.nss b/_module/nss/vat_setbane.nss new file mode 100644 index 0000000..04c6f4a --- /dev/null +++ b/_module/nss/vat_setbane.nss @@ -0,0 +1,5 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Bane"); +} + diff --git a/_module/nss/vat_setbelt.nss b/_module/nss/vat_setbelt.nss new file mode 100644 index 0000000..1c082d8 --- /dev/null +++ b/_module/nss/vat_setbelt.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_BELT); + + +} + diff --git a/_module/nss/vat_setbicep.nss b/_module/nss/vat_setbicep.nss new file mode 100644 index 0000000..c381342 --- /dev/null +++ b/_module/nss/vat_setbicep.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_LBICEP); + + +} + diff --git a/_module/nss/vat_setcelestial.nss b/_module/nss/vat_setcelestial.nss new file mode 100644 index 0000000..9698616 --- /dev/null +++ b/_module/nss/vat_setcelestial.nss @@ -0,0 +1,4 @@ +void main() +{ + SetSubRace(GetPCSpeaker(), "Celestial"); +} diff --git a/_module/nss/vat_setcharges.nss b/_module/nss/vat_setcharges.nss new file mode 100644 index 0000000..8f0002e --- /dev/null +++ b/_module/nss/vat_setcharges.nss @@ -0,0 +1,9 @@ +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + int iCost = GetLocalInt(oPC, "iModifyCost"); + + TakeGoldFromCreature(iCost, oPC, TRUE); + SetItemCharges(oItem, 99); +} diff --git a/_module/nss/vat_setchauntea.nss b/_module/nss/vat_setchauntea.nss new file mode 100644 index 0000000..d7ed873 --- /dev/null +++ b/_module/nss/vat_setchauntea.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Chauntea"); +} diff --git a/_module/nss/vat_setchestslot.nss b/_module/nss/vat_setchestslot.nss new file mode 100644 index 0000000..0011e62 --- /dev/null +++ b/_module/nss/vat_setchestslot.nss @@ -0,0 +1,6 @@ +//dye item = inventory slot chest +void main() +{ + SetLocalInt(GetPCSpeaker(), "iSlot", INVENTORY_SLOT_CHEST); + +} diff --git a/_module/nss/vat_setcloakslot.nss b/_module/nss/vat_setcloakslot.nss new file mode 100644 index 0000000..602a416 --- /dev/null +++ b/_module/nss/vat_setcloakslot.nss @@ -0,0 +1,7 @@ +//dye item = inventory slot chest +void main() +{ + SetLocalInt(GetPCSpeaker(), "iSlot", INVENTORY_SLOT_CLOAK); + +} + diff --git a/_module/nss/vat_setcloth1.nss b/_module/nss/vat_setcloth1.nss new file mode 100644 index 0000000..c7c7810 --- /dev/null +++ b/_module/nss/vat_setcloth1.nss @@ -0,0 +1,6 @@ +//set color section + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_COLOR_CLOTH1); +} diff --git a/_module/nss/vat_setcloth2.nss b/_module/nss/vat_setcloth2.nss new file mode 100644 index 0000000..72271cb --- /dev/null +++ b/_module/nss/vat_setcloth2.nss @@ -0,0 +1,6 @@ +//set color section + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_COLOR_CLOTH2); +} diff --git a/_module/nss/vat_setcorellon.nss b/_module/nss/vat_setcorellon.nss new file mode 100644 index 0000000..629389c --- /dev/null +++ b/_module/nss/vat_setcorellon.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Corellon Larethian"); +} diff --git a/_module/nss/vat_setcyric.nss b/_module/nss/vat_setcyric.nss new file mode 100644 index 0000000..1e8bf78 --- /dev/null +++ b/_module/nss/vat_setcyric.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Cyric"); +} diff --git a/_module/nss/vat_setdamdivine.nss b/_module/nss/vat_setdamdivine.nss new file mode 100644 index 0000000..c53fbcd --- /dev/null +++ b/_module/nss/vat_setdamdivine.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "MODIFY_PARAM2", IP_CONST_DAMAGETYPE_DIVINE); +} + diff --git a/_module/nss/vat_setdammagica.nss b/_module/nss/vat_setdammagica.nss new file mode 100644 index 0000000..3e0a915 --- /dev/null +++ b/_module/nss/vat_setdammagica.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "MODIFY_PARAM2", IP_CONST_DAMAGETYPE_MAGICAL); +} + diff --git a/_module/nss/vat_setdamnegati.nss b/_module/nss/vat_setdamnegati.nss new file mode 100644 index 0000000..50a23ea --- /dev/null +++ b/_module/nss/vat_setdamnegati.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "MODIFY_PARAM2", IP_CONST_DAMAGETYPE_NEGATIVE); +} + diff --git a/_module/nss/vat_setdampositi.nss b/_module/nss/vat_setdampositi.nss new file mode 100644 index 0000000..365b881 --- /dev/null +++ b/_module/nss/vat_setdampositi.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "MODIFY_PARAM2", IP_CONST_DAMAGETYPE_POSITIVE); +} + diff --git a/_module/nss/vat_setdrow.nss b/_module/nss/vat_setdrow.nss new file mode 100644 index 0000000..8a657ce --- /dev/null +++ b/_module/nss/vat_setdrow.nss @@ -0,0 +1,4 @@ +void main() +{ + SetSubRace(GetPCSpeaker(), "Drow"); +} diff --git a/_module/nss/vat_seteilistrae.nss b/_module/nss/vat_seteilistrae.nss new file mode 100644 index 0000000..2956d30 --- /dev/null +++ b/_module/nss/vat_seteilistrae.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Eilistraee"); +} diff --git a/_module/nss/vat_setfoot.nss b/_module/nss/vat_setfoot.nss new file mode 100644 index 0000000..62026a2 --- /dev/null +++ b/_module/nss/vat_setfoot.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_LFOOT); + + +} + diff --git a/_module/nss/vat_setforearm.nss b/_module/nss/vat_setforearm.nss new file mode 100644 index 0000000..f8d04b8 --- /dev/null +++ b/_module/nss/vat_setforearm.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_LFOREARM); + + +} + diff --git a/_module/nss/vat_setgarlglit.nss b/_module/nss/vat_setgarlglit.nss new file mode 100644 index 0000000..a5092fe --- /dev/null +++ b/_module/nss/vat_setgarlglit.nss @@ -0,0 +1,5 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Garl Glittergold"); +} + diff --git a/_module/nss/vat_setgoblin.nss b/_module/nss/vat_setgoblin.nss new file mode 100644 index 0000000..f36600e --- /dev/null +++ b/_module/nss/vat_setgoblin.nss @@ -0,0 +1,4 @@ +void main() +{ + SetSubRace(GetPCSpeaker(), "Goblin"); +} diff --git a/_module/nss/vat_setgodhelm.nss b/_module/nss/vat_setgodhelm.nss new file mode 100644 index 0000000..c89c638 --- /dev/null +++ b/_module/nss/vat_setgodhelm.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Helm"); +} diff --git a/_module/nss/vat_setgond.nss b/_module/nss/vat_setgond.nss new file mode 100644 index 0000000..3c5073c --- /dev/null +++ b/_module/nss/vat_setgond.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Gond"); +} diff --git a/_module/nss/vat_setgruumsh.nss b/_module/nss/vat_setgruumsh.nss new file mode 100644 index 0000000..5234704 --- /dev/null +++ b/_module/nss/vat_setgruumsh.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Gruumsh"); +} diff --git a/_module/nss/vat_sethand.nss b/_module/nss/vat_sethand.nss new file mode 100644 index 0000000..2a4fdfa --- /dev/null +++ b/_module/nss/vat_sethand.nss @@ -0,0 +1,11 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_LHAND); +} + diff --git a/_module/nss/vat_sethelmslot.nss b/_module/nss/vat_sethelmslot.nss new file mode 100644 index 0000000..f33b4e4 --- /dev/null +++ b/_module/nss/vat_sethelmslot.nss @@ -0,0 +1,5 @@ +//dye item = inventory slot head +void main() +{ + SetLocalInt(GetPCSpeaker(), "iSlot", INVENTORY_SLOT_HEAD); +} diff --git a/_module/nss/vat_setilmater.nss b/_module/nss/vat_setilmater.nss new file mode 100644 index 0000000..4d7ba61 --- /dev/null +++ b/_module/nss/vat_setilmater.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Ilmater"); +} diff --git a/_module/nss/vat_setinfernal.nss b/_module/nss/vat_setinfernal.nss new file mode 100644 index 0000000..baa97d1 --- /dev/null +++ b/_module/nss/vat_setinfernal.nss @@ -0,0 +1,4 @@ +void main() +{ + SetSubRace(GetPCSpeaker(), "Infernal"); +} diff --git a/_module/nss/vat_setkelemvor.nss b/_module/nss/vat_setkelemvor.nss new file mode 100644 index 0000000..0775ef9 --- /dev/null +++ b/_module/nss/vat_setkelemvor.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Kelemvor"); +} diff --git a/_module/nss/vat_setkossuth.nss b/_module/nss/vat_setkossuth.nss new file mode 100644 index 0000000..4e21f1b --- /dev/null +++ b/_module/nss/vat_setkossuth.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Kossuth"); +} diff --git a/_module/nss/vat_setlathander.nss b/_module/nss/vat_setlathander.nss new file mode 100644 index 0000000..449c766 --- /dev/null +++ b/_module/nss/vat_setlathander.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Lathander"); +} diff --git a/_module/nss/vat_setleath1.nss b/_module/nss/vat_setleath1.nss new file mode 100644 index 0000000..ca1eb0d --- /dev/null +++ b/_module/nss/vat_setleath1.nss @@ -0,0 +1,6 @@ +//set color section + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_COLOR_LEATHER1); +} diff --git a/_module/nss/vat_setleath2.nss b/_module/nss/vat_setleath2.nss new file mode 100644 index 0000000..d89f6a4 --- /dev/null +++ b/_module/nss/vat_setleath2.nss @@ -0,0 +1,6 @@ +//set color section + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_COLOR_LEATHER2); +} diff --git a/_module/nss/vat_setlolth.nss b/_module/nss/vat_setlolth.nss new file mode 100644 index 0000000..5f1a909 --- /dev/null +++ b/_module/nss/vat_setlolth.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Lolth"); +} diff --git a/_module/nss/vat_setmalar.nss b/_module/nss/vat_setmalar.nss new file mode 100644 index 0000000..7794f85 --- /dev/null +++ b/_module/nss/vat_setmalar.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Malar"); +} diff --git a/_module/nss/vat_setmask.nss b/_module/nss/vat_setmask.nss new file mode 100644 index 0000000..2d4f383 --- /dev/null +++ b/_module/nss/vat_setmask.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Mask"); +} diff --git a/_module/nss/vat_setmetal1.nss b/_module/nss/vat_setmetal1.nss new file mode 100644 index 0000000..ba24e67 --- /dev/null +++ b/_module/nss/vat_setmetal1.nss @@ -0,0 +1,6 @@ +//set color section + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_COLOR_METAL1); +} diff --git a/_module/nss/vat_setmetal2.nss b/_module/nss/vat_setmetal2.nss new file mode 100644 index 0000000..36944cc --- /dev/null +++ b/_module/nss/vat_setmetal2.nss @@ -0,0 +1,6 @@ +//set color section + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_COLOR_METAL2); +} diff --git a/_module/nss/vat_setmielikki.nss b/_module/nss/vat_setmielikki.nss new file mode 100644 index 0000000..d5516f9 --- /dev/null +++ b/_module/nss/vat_setmielikki.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Mielikki"); +} diff --git a/_module/nss/vat_setmoradin.nss b/_module/nss/vat_setmoradin.nss new file mode 100644 index 0000000..cd47a4d --- /dev/null +++ b/_module/nss/vat_setmoradin.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Moradin"); +} diff --git a/_module/nss/vat_setmystra.nss b/_module/nss/vat_setmystra.nss new file mode 100644 index 0000000..734eff1 --- /dev/null +++ b/_module/nss/vat_setmystra.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Mystra"); +} diff --git a/_module/nss/vat_setneck.nss b/_module/nss/vat_setneck.nss new file mode 100644 index 0000000..4ce1544 --- /dev/null +++ b/_module/nss/vat_setneck.nss @@ -0,0 +1,11 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_NECK); +} + diff --git a/_module/nss/vat_setnodiety.nss b/_module/nss/vat_setnodiety.nss new file mode 100644 index 0000000..3783e0f --- /dev/null +++ b/_module/nss/vat_setnodiety.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), ""); +} diff --git a/_module/nss/vat_setnosubrace.nss b/_module/nss/vat_setnosubrace.nss new file mode 100644 index 0000000..da4b56b --- /dev/null +++ b/_module/nss/vat_setnosubrace.nss @@ -0,0 +1,4 @@ +void main() +{ + SetSubRace(GetPCSpeaker(), ""); +} diff --git a/_module/nss/vat_setoghma.nss b/_module/nss/vat_setoghma.nss new file mode 100644 index 0000000..0daf466 --- /dev/null +++ b/_module/nss/vat_setoghma.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Oghma"); +} diff --git a/_module/nss/vat_setpelvis.nss b/_module/nss/vat_setpelvis.nss new file mode 100644 index 0000000..3f1cb3f --- /dev/null +++ b/_module/nss/vat_setpelvis.nss @@ -0,0 +1,11 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_PELVIS); +} + diff --git a/_module/nss/vat_setphenbig.nss b/_module/nss/vat_setphenbig.nss new file mode 100644 index 0000000..3554c0c --- /dev/null +++ b/_module/nss/vat_setphenbig.nss @@ -0,0 +1,4 @@ +void main() +{ + SetPhenoType(PHENOTYPE_BIG, GetPCSpeaker()); +} diff --git a/_module/nss/vat_setphennorm.nss b/_module/nss/vat_setphennorm.nss new file mode 100644 index 0000000..05d7af7 --- /dev/null +++ b/_module/nss/vat_setphennorm.nss @@ -0,0 +1,4 @@ +void main() +{ + SetPhenoType(PHENOTYPE_NORMAL, GetPCSpeaker()); +} diff --git a/_module/nss/vat_setrobe.nss b/_module/nss/vat_setrobe.nss new file mode 100644 index 0000000..c370e5a --- /dev/null +++ b/_module/nss/vat_setrobe.nss @@ -0,0 +1,11 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_ROBE); +} + diff --git a/_module/nss/vat_setselune.nss b/_module/nss/vat_setselune.nss new file mode 100644 index 0000000..ff18463 --- /dev/null +++ b/_module/nss/vat_setselune.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Selune"); +} diff --git a/_module/nss/vat_setshar.nss b/_module/nss/vat_setshar.nss new file mode 100644 index 0000000..2cf8bf6 --- /dev/null +++ b/_module/nss/vat_setshar.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Shar"); +} diff --git a/_module/nss/vat_setshaundaku.nss b/_module/nss/vat_setshaundaku.nss new file mode 100644 index 0000000..10a8319 --- /dev/null +++ b/_module/nss/vat_setshaundaku.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Shaundakul"); +} diff --git a/_module/nss/vat_setshin.nss b/_module/nss/vat_setshin.nss new file mode 100644 index 0000000..38879f3 --- /dev/null +++ b/_module/nss/vat_setshin.nss @@ -0,0 +1,11 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_LSHIN); +} + diff --git a/_module/nss/vat_setshoulder.nss b/_module/nss/vat_setshoulder.nss new file mode 100644 index 0000000..4c07bcf --- /dev/null +++ b/_module/nss/vat_setshoulder.nss @@ -0,0 +1,11 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_LSHOULDER); +} + diff --git a/_module/nss/vat_setsilvanus.nss b/_module/nss/vat_setsilvanus.nss new file mode 100644 index 0000000..420cc5e --- /dev/null +++ b/_module/nss/vat_setsilvanus.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Silvanus"); +} diff --git a/_module/nss/vat_setsune.nss b/_module/nss/vat_setsune.nss new file mode 100644 index 0000000..5ab69f8 --- /dev/null +++ b/_module/nss/vat_setsune.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Sune"); +} diff --git a/_module/nss/vat_settalos.nss b/_module/nss/vat_settalos.nss new file mode 100644 index 0000000..4df32ae --- /dev/null +++ b/_module/nss/vat_settalos.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Talos"); +} diff --git a/_module/nss/vat_settempus.nss b/_module/nss/vat_settempus.nss new file mode 100644 index 0000000..96fc596 --- /dev/null +++ b/_module/nss/vat_settempus.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Tempus"); +} diff --git a/_module/nss/vat_setthigh.nss b/_module/nss/vat_setthigh.nss new file mode 100644 index 0000000..d6b840f --- /dev/null +++ b/_module/nss/vat_setthigh.nss @@ -0,0 +1,11 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_LTHIGH); +} + diff --git a/_module/nss/vat_settiefling.nss b/_module/nss/vat_settiefling.nss new file mode 100644 index 0000000..37d8f12 --- /dev/null +++ b/_module/nss/vat_settiefling.nss @@ -0,0 +1,4 @@ +void main() +{ + SetSubRace(GetPCSpeaker(), "Tiefling"); +} diff --git a/_module/nss/vat_settorm.nss b/_module/nss/vat_settorm.nss new file mode 100644 index 0000000..db3aba6 --- /dev/null +++ b/_module/nss/vat_settorm.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Torm"); +} diff --git a/_module/nss/vat_settorso.nss b/_module/nss/vat_settorso.nss new file mode 100644 index 0000000..4c5b8b3 --- /dev/null +++ b/_module/nss/vat_settorso.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: vat_set(armor section) +//:: Conversation Action Taken +//:: Set local int on PC for armor appearance adjustment +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(GetPCSpeaker(), "iItemAppr", ITEM_APPR_ARMOR_MODEL_TORSO); + + +} + diff --git a/_module/nss/vat_settymora.nss b/_module/nss/vat_settymora.nss new file mode 100644 index 0000000..f270ab8 --- /dev/null +++ b/_module/nss/vat_settymora.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Tymora"); +} diff --git a/_module/nss/vat_settyr.nss b/_module/nss/vat_settyr.nss new file mode 100644 index 0000000..602e38f --- /dev/null +++ b/_module/nss/vat_settyr.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Tyr"); +} diff --git a/_module/nss/vat_setumberlee.nss b/_module/nss/vat_setumberlee.nss new file mode 100644 index 0000000..11265d0 --- /dev/null +++ b/_module/nss/vat_setumberlee.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Umberlee"); +} diff --git a/_module/nss/vat_setve.nss b/_module/nss/vat_setve.nss new file mode 100644 index 0000000..225f2fb --- /dev/null +++ b/_module/nss/vat_setve.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalString(GetPCSpeaker(), "MODIFY_PROPERTY", "VisualEffect"); +} diff --git a/_module/nss/vat_setwaukeen.nss b/_module/nss/vat_setwaukeen.nss new file mode 100644 index 0000000..cd6fc95 --- /dev/null +++ b/_module/nss/vat_setwaukeen.nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Waukeen"); +} diff --git a/_module/nss/vat_setyondalla .nss b/_module/nss/vat_setyondalla .nss new file mode 100644 index 0000000..e951c91 --- /dev/null +++ b/_module/nss/vat_setyondalla .nss @@ -0,0 +1,4 @@ +void main() +{ + SetDeity(GetPCSpeaker(), "Yondalla"); +} diff --git a/_module/nss/vat_singlelevel.nss b/_module/nss/vat_singlelevel.nss new file mode 100644 index 0000000..5afd08a --- /dev/null +++ b/_module/nss/vat_singlelevel.nss @@ -0,0 +1,136 @@ +//:://///////////////////////////////////////////// +//:: FileName: vat_singlelevel +//:: Created By: Script Wizard +//::////////////////////////////////////////////// + +//:: Give PC speaker 1 level + +void main() +{ + // set the variables + object oSpeaker = GetPCSpeaker(); + int iXP = GetXP(oSpeaker); + + // Give XP for next level up + + if (iXP < 1000) // level 2 + SetXP(oSpeaker, 1000); + + else if (iXP < 3000) // level 3 + SetXP(oSpeaker, 3000); + + else if (iXP < 6000) // level 4 + SetXP(oSpeaker, 6000); + + else if (iXP < 10000) // level 5 + SetXP(oSpeaker, 10000); + + else if (iXP < 15000) // level 6 + SetXP(oSpeaker, 15000); + + else if (iXP < 21000) // level 7 + SetXP(oSpeaker, 21000); + + else if (iXP < 28000) // level 8 + SetXP(oSpeaker, 28000); + + else if (iXP < 36000) // level 9 + SetXP(oSpeaker, 36000); + + else if (iXP < 45000) // level 10 + SetXP(oSpeaker, 45000); + + else if (iXP < 55000) // level 11 + SetXP(oSpeaker, 55000); + + else if (iXP < 66000) // level 12 + SetXP(oSpeaker, 66000); + + else if (iXP < 78000) // level 13 + SetXP(oSpeaker, 78000); + + else if (iXP < 91000) // level 14 + SetXP(oSpeaker, 91000); + + else if (iXP < 105000) // level 15 + SetXP(oSpeaker, 105000); + + else if (iXP < 120000) // level 16 + SetXP(oSpeaker, 120000); + + else if (iXP < 136000) // level 17 + SetXP(oSpeaker, 136000); + + else if (iXP < 153000) // level 18 + SetXP(oSpeaker, 153000); + + else if (iXP < 171000) // level 19 + SetXP(oSpeaker, 171000); + + else if (iXP < 190000) // level 20 + SetXP(oSpeaker, 190000); + + else if (iXP < 210000) // level 21 + SetXP(oSpeaker, 210000); + + else if (iXP < 231000) // level 22 + SetXP(oSpeaker, 231000); + + else if (iXP < 253000) // level 23 + SetXP(oSpeaker, 253000); + + else if (iXP < 276000) // level 24 + SetXP(oSpeaker, 276000); + + else if (iXP < 300000) // level 25 + SetXP(oSpeaker, 300000); + + else if (iXP < 325000) // level 26 + SetXP(oSpeaker, 325000); + + else if (iXP < 351000) // level 27 + SetXP(oSpeaker, 351000); + + else if (iXP < 378000) // level 28 + SetXP(oSpeaker, 378000); + + else if (iXP < 406000) // level 29 + SetXP(oSpeaker, 406000); + + else if (iXP < 435000) // level 30 + SetXP(oSpeaker, 435000); + + else if (iXP < 465000) // level 31 + SetXP(oSpeaker, 465000); + + else if (iXP < 496000) // level 32 + SetXP(oSpeaker, 496000); + + else if (iXP < 528000) // level 33 + SetXP(oSpeaker, 528000); + + else if (iXP < 561000) // level 34 + SetXP(oSpeaker, 561000); + + else if (iXP < 595000) // level 35 + SetXP(oSpeaker, 595000); + + else if (iXP < 630000) // level 36 + SetXP(oSpeaker, 630000); + + else if (iXP < 666000) // level 37 + SetXP(oSpeaker, 666000); + + else if (iXP < 703000) // level 38 + SetXP(oSpeaker, 703000); + + else if (iXP < 741000) // level 39 + SetXP(oSpeaker, 741000); + + else if (iXP < 780000) // level 40 + SetXP(oSpeaker, 780000); + + else + FloatingTextStringOnCreature("That's enough.", oSpeaker); +} + diff --git a/_module/nss/vat_singleuse.nss b/_module/nss/vat_singleuse.nss new file mode 100644 index 0000000..a4d4cc4 --- /dev/null +++ b/_module/nss/vat_singleuse.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "MODIFY_PARAM2", IP_CONST_CASTSPELL_NUMUSES_SINGLE_USE); +} + diff --git a/_module/nss/vat_spl_jump.nss b/_module/nss/vat_spl_jump.nss new file mode 100644 index 0000000..b5d5d32 --- /dev/null +++ b/_module/nss/vat_spl_jump.nss @@ -0,0 +1,6 @@ +void main() +{ + string sSPL = GetCampaignString("PGC3_DATA", "sSelectablePortalLink"); + //string sSPL = GetLocalString(OBJECT_SELF, "sSelectablePortalLink"); + StartNewModule(sSPL); +} diff --git a/_module/nss/vat_spl_token.nss b/_module/nss/vat_spl_token.nss new file mode 100644 index 0000000..5ee0221 --- /dev/null +++ b/_module/nss/vat_spl_token.nss @@ -0,0 +1,7 @@ +void main() +{ + string sSPL = GetCampaignString("PGC3_DATA", "sSelectablePortalLink"); + if (sSPL == "") sSPL = "Not set"; + //string sSPL = GetLocalString(GetObjectByTag("PV_EXITPORTAL"), "sSelectablePortalLink"); + SetCustomToken(113, sSPL); +} diff --git a/_module/nss/vat_stripdmfi.nss b/_module/nss/vat_stripdmfi.nss new file mode 100644 index 0000000..0c14b6c --- /dev/null +++ b/_module/nss/vat_stripdmfi.nss @@ -0,0 +1,28 @@ +#include "inc_levelset" + +void main() +{ + object oTarget = GetPCSpeaker(); + int iFoundItemFlag = 0; + //for testing + //AssignCommand(oTarget, SpeakString("stripInventory fired")); + + //valid only for creatures + //if ( GetObjectType(oTarget) != OBJECT_TYPE_CREATURE) return; + + // set the variables + int i; + object oItem = GetFirstItemInInventory(oTarget); + + // destroy unequipped items in inventory + while ( GetIsObjectValid(oItem) ) + { + if (GetIsDMFI(oItem)) + { + DestroyObject(oItem); + iFoundItemFlag = 1; + } + oItem = GetNextItemInInventory(oTarget); + } + if (iFoundItemFlag = 0) FloatingTextStringOnCreature("No DMFI items found.", oTarget, FALSE); +} diff --git a/_module/nss/vat_stripflags.nss b/_module/nss/vat_stripflags.nss new file mode 100644 index 0000000..0a55702 --- /dev/null +++ b/_module/nss/vat_stripflags.nss @@ -0,0 +1,60 @@ +#include "inc_levelset" + +void main() +{ + object oTarget = GetPCSpeaker(); + int iFoundItemFlag = 0; + int i = 0; + //for testing + //AssignCommand(oTarget, SpeakString("stripInventory fired")); + + //valid only for creatures + //if ( GetObjectType(oTarget) != OBJECT_TYPE_CREATURE) return; + + // set the variables + object oItem = GetFirstItemInInventory(oTarget); + + // unflag unequipped items in inventory + while ( GetIsObjectValid(oItem) ) + { + //SendMessageToPC(oTarget, "Evaluating " + GetName(oItem)); + + if (GetPlotFlag(oItem) == TRUE) + { + SetPlotFlag(oItem, FALSE); + SendMessageToPC(oTarget, "Plot flag removed from " + GetName(oItem)); + iFoundItemFlag = 1; + } + + if (GetStolenFlag(oItem) == TRUE) + { + SetStolenFlag(oItem, FALSE); + SendMessageToPC(oTarget, "Stolen flag removed from " + GetName(oItem)); + iFoundItemFlag = 1; + } + //else SendMessageToPC(oTarget, GetName(oItem) + " was not changed."); + + oItem = GetNextItemInInventory(oTarget); + } + + //unflag equipped items in slots + for ( i = 0; i < NUM_INVENTORY_SLOTS; i++ ) + { + oItem = GetItemInSlot(i, oTarget); + if (GetPlotFlag(oItem) == TRUE) + { + SetPlotFlag(oItem, FALSE); + SendMessageToPC(oTarget, "Plot flag removed from " + GetName(oItem)); + iFoundItemFlag = 1; + } + + if (GetStolenFlag(oItem) == TRUE) + { + SetStolenFlag(oItem, FALSE); + SendMessageToPC(oTarget, "Stolen flag removed from " + GetName(oItem)); + iFoundItemFlag = 1; + } + } + + if (iFoundItemFlag == 0) SendMessageToPC(oTarget, "No Plot or Stolen items found."); +} diff --git a/_module/nss/vat_stripnondrop.nss b/_module/nss/vat_stripnondrop.nss new file mode 100644 index 0000000..08ae6aa --- /dev/null +++ b/_module/nss/vat_stripnondrop.nss @@ -0,0 +1,51 @@ +#include "inc_levelset" + +void main() +{ + object oTarget = GetPCSpeaker(); + int iFoundItemFlag = 0; + int i = 0; + //for testing + //AssignCommand(oTarget, SpeakString("stripInventory fired")); + + //valid only for creatures + //if ( GetObjectType(oTarget) != OBJECT_TYPE_CREATURE) return; + + // set the variables + object oItem = GetFirstItemInInventory(oTarget); + + // unflag unequipped items in inventory + while ( GetIsObjectValid(oItem) ) + { + //SendMessageToPC(oTarget, "Evaluating " + GetName(oItem)); + + if (GetIsDMFI(oItem) != TRUE) + { + if (GetItemCursedFlag(oItem) == TRUE) + { + + SetItemCursedFlag(oItem, FALSE); + SendMessageToPC(oTarget, GetName(oItem) + " changed to droppable."); + iFoundItemFlag = 1; + } + //else SendMessageToPC(oTarget, GetName(oItem) + " was not changed."); + } + else SendMessageToPC(oTarget, GetName(oItem) + " is a DMFI item."); + + oItem = GetNextItemInInventory(oTarget); + } + + //unflag equipped items in slots + for ( i = 0; i < NUM_INVENTORY_SLOTS; i++ ) + { + oItem = GetItemInSlot(i, oTarget); + if (GetItemCursedFlag(oItem) == TRUE) + { + SetItemCursedFlag(oItem, FALSE); + SendMessageToPC(oTarget, GetName(oItem) + " changed to droppable."); + iFoundItemFlag = 1; + } + } + + if (iFoundItemFlag == 0) SendMessageToPC(oTarget, "No cursed / non-droppable items found."); +} diff --git a/_module/nss/vat_tailbone.nss b/_module/nss/vat_tailbone.nss new file mode 100644 index 0000000..05c2ac6 --- /dev/null +++ b/_module/nss/vat_tailbone.nss @@ -0,0 +1,4 @@ +void main() +{ + SetCreatureTailType(CREATURE_TAIL_TYPE_BONE, GetPCSpeaker()); +} diff --git a/_module/nss/vat_taildevil.nss b/_module/nss/vat_taildevil.nss new file mode 100644 index 0000000..e3e73f1 --- /dev/null +++ b/_module/nss/vat_taildevil.nss @@ -0,0 +1,4 @@ +void main() +{ + SetCreatureTailType(CREATURE_TAIL_TYPE_DEVIL, GetPCSpeaker()); +} diff --git a/_module/nss/vat_taillizard.nss b/_module/nss/vat_taillizard.nss new file mode 100644 index 0000000..f924e10 --- /dev/null +++ b/_module/nss/vat_taillizard.nss @@ -0,0 +1,4 @@ +void main() +{ + SetCreatureTailType(CREATURE_TAIL_TYPE_LIZARD, GetPCSpeaker()); +} diff --git a/_module/nss/vat_tailnone.nss b/_module/nss/vat_tailnone.nss new file mode 100644 index 0000000..5bcfbe2 --- /dev/null +++ b/_module/nss/vat_tailnone.nss @@ -0,0 +1,4 @@ +void main() +{ + SetCreatureTailType(CREATURE_TAIL_TYPE_NONE, GetPCSpeaker()); +} diff --git a/_module/nss/vat_thievescant.nss b/_module/nss/vat_thievescant.nss new file mode 100644 index 0000000..b96edad --- /dev/null +++ b/_module/nss/vat_thievescant.nss @@ -0,0 +1,9 @@ +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "hlslang_9"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/vat_uneq_helm.nss b/_module/nss/vat_uneq_helm.nss new file mode 100644 index 0000000..13221a5 --- /dev/null +++ b/_module/nss/vat_uneq_helm.nss @@ -0,0 +1,11 @@ +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC); + if (GetIsObjectValid(oItem)) + { + //ActionUnEquip didn't work, so put a copy in inventory and then destroy the one in the slot + object oCopy = CopyItem(oItem, oPC, TRUE); + DestroyObject(oItem); + } +} diff --git a/_module/nss/vat_unlimiteduse.nss b/_module/nss/vat_unlimiteduse.nss new file mode 100644 index 0000000..fefb5d1 --- /dev/null +++ b/_module/nss/vat_unlimiteduse.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "MODIFY_PARAM2", IP_CONST_CASTSPELL_NUMUSES_UNLIMITED_USE); +} + diff --git a/_module/nss/vat_veacid.nss b/_module/nss/vat_veacid.nss new file mode 100644 index 0000000..8ea3626 --- /dev/null +++ b/_module/nss/vat_veacid.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "MODIFY_PARAM1", ITEM_VISUAL_ACID); +} + diff --git a/_module/nss/vat_wingangel.nss b/_module/nss/vat_wingangel.nss new file mode 100644 index 0000000..6958237 --- /dev/null +++ b/_module/nss/vat_wingangel.nss @@ -0,0 +1,4 @@ +void main() +{ + SetCreatureWingType(CREATURE_WING_TYPE_ANGEL, GetPCSpeaker()); +} diff --git a/_module/nss/vat_wingbat.nss b/_module/nss/vat_wingbat.nss new file mode 100644 index 0000000..b090429 --- /dev/null +++ b/_module/nss/vat_wingbat.nss @@ -0,0 +1,5 @@ +void main() +{ + SetCreatureWingType(CREATURE_WING_TYPE_BAT, GetPCSpeaker()); +} + diff --git a/_module/nss/vat_wingbird.nss b/_module/nss/vat_wingbird.nss new file mode 100644 index 0000000..7c67f33 --- /dev/null +++ b/_module/nss/vat_wingbird.nss @@ -0,0 +1,5 @@ +void main() +{ + SetCreatureWingType(CREATURE_WING_TYPE_BIRD, GetPCSpeaker()); +} + diff --git a/_module/nss/vat_wingbutterfl.nss b/_module/nss/vat_wingbutterfl.nss new file mode 100644 index 0000000..81724f6 --- /dev/null +++ b/_module/nss/vat_wingbutterfl.nss @@ -0,0 +1,5 @@ +void main() +{ + SetCreatureWingType(CREATURE_WING_TYPE_BUTTERFLY, GetPCSpeaker()); +} + diff --git a/_module/nss/vat_wingdemon.nss b/_module/nss/vat_wingdemon.nss new file mode 100644 index 0000000..ef65449 --- /dev/null +++ b/_module/nss/vat_wingdemon.nss @@ -0,0 +1,5 @@ +void main() +{ + SetCreatureWingType(CREATURE_WING_TYPE_DEMON, GetPCSpeaker()); +} + diff --git a/_module/nss/vat_wingdragon.nss b/_module/nss/vat_wingdragon.nss new file mode 100644 index 0000000..a7dcb19 --- /dev/null +++ b/_module/nss/vat_wingdragon.nss @@ -0,0 +1,5 @@ +void main() +{ + SetCreatureWingType(CREATURE_WING_TYPE_DRAGON, GetPCSpeaker()); +} + diff --git a/_module/nss/vat_wingnext.nss b/_module/nss/vat_wingnext.nss new file mode 100644 index 0000000..e47c3cf --- /dev/null +++ b/_module/nss/vat_wingnext.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + int iWing = GetCreatureWingType(oPC)+1; + + if (iWing == 59) iWing = 0; + + SetCreatureWingType(iWing, oPC); + + FloatingTextStringOnCreature("Wing " + IntToString(iWing), oPC); +} diff --git a/_module/nss/vat_wingnone.nss b/_module/nss/vat_wingnone.nss new file mode 100644 index 0000000..5be4c17 --- /dev/null +++ b/_module/nss/vat_wingnone.nss @@ -0,0 +1,5 @@ +void main() +{ + SetCreatureWingType(CREATURE_WING_TYPE_NONE, GetPCSpeaker()); +} + diff --git a/_module/nss/vat_wingprev.nss b/_module/nss/vat_wingprev.nss new file mode 100644 index 0000000..7ece3fc --- /dev/null +++ b/_module/nss/vat_wingprev.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + int iWing = GetCreatureWingType(oPC)-1; + + if (iWing == -1) iWing = 58; + + SetCreatureWingType(iWing, oPC); + + FloatingTextStringOnCreature("Wing " + IntToString(iWing), oPC); +} diff --git a/_module/nss/vat_xp1_ch1.nss b/_module/nss/vat_xp1_ch1.nss new file mode 100644 index 0000000..a73cd01 --- /dev/null +++ b/_module/nss/vat_xp1_ch1.nss @@ -0,0 +1,5 @@ +void main() +{ + StartNewModule("XP1-Chapter 1"); +} + diff --git a/_module/nss/vat_xp1_ch2.nss b/_module/nss/vat_xp1_ch2.nss new file mode 100644 index 0000000..6a58911 --- /dev/null +++ b/_module/nss/vat_xp1_ch2.nss @@ -0,0 +1,5 @@ +void main() +{ + StartNewModule("XP1-Chapter 2"); +} + diff --git a/_module/nss/vat_xp1_ch3.nss b/_module/nss/vat_xp1_ch3.nss new file mode 100644 index 0000000..cebf3d5 --- /dev/null +++ b/_module/nss/vat_xp1_ch3.nss @@ -0,0 +1,5 @@ +void main() +{ + StartNewModule("XP1-Chapter3"); +} + diff --git a/_module/nss/vat_xp1_interlud.nss b/_module/nss/vat_xp1_interlud.nss new file mode 100644 index 0000000..203ff45 --- /dev/null +++ b/_module/nss/vat_xp1_interlud.nss @@ -0,0 +1,5 @@ +void main() +{ + StartNewModule("XP1-Interlude"); +} + diff --git a/_module/nss/vat_xp2_ch1.nss b/_module/nss/vat_xp2_ch1.nss new file mode 100644 index 0000000..3ed7202 --- /dev/null +++ b/_module/nss/vat_xp2_ch1.nss @@ -0,0 +1,6 @@ +void main() +{ + StartNewModule("XP2-Chapter 1"); +} + + diff --git a/_module/nss/vat_xp2_ch2.nss b/_module/nss/vat_xp2_ch2.nss new file mode 100644 index 0000000..bf53867 --- /dev/null +++ b/_module/nss/vat_xp2_ch2.nss @@ -0,0 +1,6 @@ +void main() +{ + StartNewModule("XP2-Chapter 2"); +} + + diff --git a/_module/nss/vat_xp2_ch3.nss b/_module/nss/vat_xp2_ch3.nss new file mode 100644 index 0000000..da45866 --- /dev/null +++ b/_module/nss/vat_xp2_ch3.nss @@ -0,0 +1,6 @@ +void main() +{ + StartNewModule("XP2-Chapter 3"); +} + + diff --git a/_module/nss/vata_adamantineg.nss b/_module/nss/vata_adamantineg.nss new file mode 100644 index 0000000..ff5c8e5 --- /dev/null +++ b/_module/nss/vata_adamantineg.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_golem002"); +} diff --git a/_module/nss/vata_adirebear.nss b/_module/nss/vata_adirebear.nss new file mode 100644 index 0000000..31db600 --- /dev/null +++ b/_module/nss/vata_adirebear.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_beardireboss"); +} diff --git a/_module/nss/vata_air1.nss b/_module/nss/vata_air1.nss new file mode 100644 index 0000000..b431a37 --- /dev/null +++ b/_module/nss/vata_air1.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_air"); +} diff --git a/_module/nss/vata_airelder.nss b/_module/nss/vata_airelder.nss new file mode 100644 index 0000000..27f2ab6 --- /dev/null +++ b/_module/nss/vata_airelder.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_airelder"); +} diff --git a/_module/nss/vata_airhuge.nss b/_module/nss/vata_airhuge.nss new file mode 100644 index 0000000..2f42d1c --- /dev/null +++ b/_module/nss/vata_airhuge.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_airhuge"); +} diff --git a/_module/nss/vata_allip.nss b/_module/nss/vata_allip.nss new file mode 100644 index 0000000..2294ece --- /dev/null +++ b/_module/nss/vata_allip.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_allip"); +} + diff --git a/_module/nss/vata_androsphinx.nss b/_module/nss/vata_androsphinx.nss new file mode 100644 index 0000000..daf2d3f --- /dev/null +++ b/_module/nss/vata_androsphinx.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x0_sphinx"); +} diff --git a/_module/nss/vata_arcanearche.nss b/_module/nss/vata_arcanearche.nss new file mode 100644 index 0000000..99724f8 --- /dev/null +++ b/_module/nss/vata_arcanearche.nss @@ -0,0 +1,21 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_arcanearcher"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + if (iLevelUp == 1 || iLevelUp == 4 || iLevelUp == 6) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_WIZARD, TRUE, PACKAGE_WIZARDGENERALIST); + else if (iLevelUp > 7 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_ARCANE_ARCHER, TRUE, PACKAGE_ARCANE_ARCHER); + else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_RANGER, TRUE, GetCreatureStartingPackage(oCreature)); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = Ranger " + IntToString(GetLevelByClass(CLASS_TYPE_RANGER, oCreature)) + ", Wizard " + IntToString(GetLevelByClass(CLASS_TYPE_WIZARD, oCreature)) + ", Arcane Archer " + IntToString(GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oCreature))); +} + diff --git a/_module/nss/vata_assassin.nss b/_module/nss/vata_assassin.nss new file mode 100644 index 0000000..971b9d8 --- /dev/null +++ b/_module/nss/vata_assassin.nss @@ -0,0 +1,21 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_assassin"); + int iPCLevel = GetHitDice(oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + if (iLevelUp > 7 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_ASSASSIN, TRUE, PACKAGE_ASSASSIN); + else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_MONK, TRUE, GetCreatureStartingPackage(oCreature)); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = Monk " + IntToString(GetLevelByClass(CLASS_TYPE_MONK, oCreature)) + ", Assassin " + IntToString(GetLevelByClass(CLASS_TYPE_ASSASSIN, oCreature))); + +} + diff --git a/_module/nss/vata_azer.nss b/_module/nss/vata_azer.nss new file mode 100644 index 0000000..7847825 --- /dev/null +++ b/_module/nss/vata_azer.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_azer001"); +} + diff --git a/_module/nss/vata_balor.nss b/_module/nss/vata_balor.nss new file mode 100644 index 0000000..2383032 --- /dev/null +++ b/_module/nss/vata_balor.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_demon"); +} + diff --git a/_module/nss/vata_balorlord.nss b/_module/nss/vata_balorlord.nss new file mode 100644 index 0000000..c3b8037 --- /dev/null +++ b/_module/nss/vata_balorlord.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_balorboss"); +} + diff --git a/_module/nss/vata_barbarian.nss b/_module/nss/vata_barbarian.nss new file mode 100644 index 0000000..ed73a0e --- /dev/null +++ b/_module/nss/vata_barbarian.nss @@ -0,0 +1,19 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_barbarian"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_BARBARIAN, TRUE); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + diff --git a/_module/nss/vata_bard.nss b/_module/nss/vata_bard.nss new file mode 100644 index 0000000..8f292cd --- /dev/null +++ b/_module/nss/vata_bard.nss @@ -0,0 +1,19 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_bard"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_BARD, TRUE, PACKAGE_BARD_JESTER); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + diff --git a/_module/nss/vata_basilisk.nss b/_module/nss/vata_basilisk.nss new file mode 100644 index 0000000..4820948 --- /dev/null +++ b/_module/nss/vata_basilisk.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x0_basilisk"); +} diff --git a/_module/nss/vata_battlehorro.nss b/_module/nss/vata_battlehorro.nss new file mode 100644 index 0000000..46fa672 --- /dev/null +++ b/_module/nss/vata_battlehorro.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_bathorror"); +} diff --git a/_module/nss/vata_bccobra.nss b/_module/nss/vata_bccobra.nss new file mode 100644 index 0000000..e3fc719 --- /dev/null +++ b/_module/nss/vata_bccobra.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_blckcobra001"); +} + diff --git a/_module/nss/vata_beholder.nss b/_module/nss/vata_beholder.nss new file mode 100644 index 0000000..5047a0b --- /dev/null +++ b/_module/nss/vata_beholder.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_beholder001"); +} diff --git a/_module/nss/vata_beholdermag.nss b/_module/nss/vata_beholdermag.nss new file mode 100644 index 0000000..2f97247 --- /dev/null +++ b/_module/nss/vata_beholdermag.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_beholder003"); +} diff --git a/_module/nss/vata_blackbear.nss b/_module/nss/vata_blackbear.nss new file mode 100644 index 0000000..88e9516 --- /dev/null +++ b/_module/nss/vata_blackbear.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_bearblck"); +} diff --git a/_module/nss/vata_blackdrag1.nss b/_module/nss/vata_blackdrag1.nss new file mode 100644 index 0000000..e0f59de --- /dev/null +++ b/_module/nss/vata_blackdrag1.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgblack001"); +} diff --git a/_module/nss/vata_blackdrag2.nss b/_module/nss/vata_blackdrag2.nss new file mode 100644 index 0000000..3d79e35 --- /dev/null +++ b/_module/nss/vata_blackdrag2.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgblack002"); +} diff --git a/_module/nss/vata_blackdrag3.nss b/_module/nss/vata_blackdrag3.nss new file mode 100644 index 0000000..80eeafc --- /dev/null +++ b/_module/nss/vata_blackdrag3.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgblack003"); +} diff --git a/_module/nss/vata_blackguard.nss b/_module/nss/vata_blackguard.nss new file mode 100644 index 0000000..f6a3e2d --- /dev/null +++ b/_module/nss/vata_blackguard.nss @@ -0,0 +1,21 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_blackguard"); + int iPCLevel = GetHitDice(oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + if (iLevelUp > 7 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_BLACKGUARD, TRUE, PACKAGE_BLACKGUARD); + else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_BARBARIAN, TRUE, GetCreatureStartingPackage(oCreature)); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = Barbarian " + IntToString(GetLevelByClass(CLASS_TYPE_BARBARIAN, oCreature)) + ", Blackguard " + IntToString(GetLevelByClass(CLASS_TYPE_BLACKGUARD, oCreature))); + +} + diff --git a/_module/nss/vata_blackslaad.nss b/_module/nss/vata_blackslaad.nss new file mode 100644 index 0000000..0b6b278 --- /dev/null +++ b/_module/nss/vata_blackslaad.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_slaadblack001"); +} + diff --git a/_module/nss/vata_bluedrag1.nss b/_module/nss/vata_bluedrag1.nss new file mode 100644 index 0000000..386cddd --- /dev/null +++ b/_module/nss/vata_bluedrag1.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgblue001"); +} diff --git a/_module/nss/vata_bluedrag2.nss b/_module/nss/vata_bluedrag2.nss new file mode 100644 index 0000000..5b487dd --- /dev/null +++ b/_module/nss/vata_bluedrag2.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgblue002"); +} diff --git a/_module/nss/vata_bluedrag3.nss b/_module/nss/vata_bluedrag3.nss new file mode 100644 index 0000000..ee7d436 --- /dev/null +++ b/_module/nss/vata_bluedrag3.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgblue003"); +} diff --git a/_module/nss/vata_blueslaad.nss b/_module/nss/vata_blueslaad.nss new file mode 100644 index 0000000..fe9be43 --- /dev/null +++ b/_module/nss/vata_blueslaad.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_slaadbl"); +} + diff --git a/_module/nss/vata_bombadierbe.nss b/_module/nss/vata_bombadierbe.nss new file mode 100644 index 0000000..0f4711f --- /dev/null +++ b/_module/nss/vata_bombadierbe.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_btlbomb"); +} diff --git a/_module/nss/vata_bonegolem.nss b/_module/nss/vata_bonegolem.nss new file mode 100644 index 0000000..44653cc --- /dev/null +++ b/_module/nss/vata_bonegolem.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_golbone"); +} diff --git a/_module/nss/vata_brownbear.nss b/_module/nss/vata_brownbear.nss new file mode 100644 index 0000000..b5da01b --- /dev/null +++ b/_module/nss/vata_brownbear.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_bearbrn"); +} diff --git a/_module/nss/vata_bugbear.nss b/_module/nss/vata_bugbear.nss new file mode 100644 index 0000000..aab333b --- /dev/null +++ b/_module/nss/vata_bugbear.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_bugbeara"); +} diff --git a/_module/nss/vata_bugbearchie.nss b/_module/nss/vata_bugbearchie.nss new file mode 100644 index 0000000..0f44732 --- /dev/null +++ b/_module/nss/vata_bugbearchie.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_bugbearboss"); +} diff --git a/_module/nss/vata_bugbearhero.nss b/_module/nss/vata_bugbearhero.nss new file mode 100644 index 0000000..2090a0b --- /dev/null +++ b/_module/nss/vata_bugbearhero.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_bugchiefa"); +} diff --git a/_module/nss/vata_bugbearsham.nss b/_module/nss/vata_bugbearsham.nss new file mode 100644 index 0000000..ed25496 --- /dev/null +++ b/_module/nss/vata_bugbearsham.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_bugwiza"); +} diff --git a/_module/nss/vata_bulette.nss b/_module/nss/vata_bulette.nss new file mode 100644 index 0000000..3e4a961 --- /dev/null +++ b/_module/nss/vata_bulette.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_bulette"); +} + diff --git a/_module/nss/vata_claygolem.nss b/_module/nss/vata_claygolem.nss new file mode 100644 index 0000000..c999599 --- /dev/null +++ b/_module/nss/vata_claygolem.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_golclay"); +} + diff --git a/_module/nss/vata_cleric.nss b/_module/nss/vata_cleric.nss new file mode 100644 index 0000000..6c6e428 --- /dev/null +++ b/_module/nss/vata_cleric.nss @@ -0,0 +1,19 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_cleric"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_CLERIC, TRUE); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + diff --git a/_module/nss/vata_cobra_bc.nss b/_module/nss/vata_cobra_bc.nss new file mode 100644 index 0000000..e3fc719 --- /dev/null +++ b/_module/nss/vata_cobra_bc.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_blckcobra001"); +} + diff --git a/_module/nss/vata_cobra_g.nss b/_module/nss/vata_cobra_g.nss new file mode 100644 index 0000000..48ef425 --- /dev/null +++ b/_module/nss/vata_cobra_g.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_grtcobra001"); +} + diff --git a/_module/nss/vata_cobra_gc.nss b/_module/nss/vata_cobra_gc.nss new file mode 100644 index 0000000..b961fe8 --- /dev/null +++ b/_module/nss/vata_cobra_gc.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_goldcobra001"); +} + diff --git a/_module/nss/vata_cobra_s.nss b/_module/nss/vata_cobra_s.nss new file mode 100644 index 0000000..8b7cc3b --- /dev/null +++ b/_module/nss/vata_cobra_s.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_spitcobra001"); +} + diff --git a/_module/nss/vata_cockatrice.nss b/_module/nss/vata_cockatrice.nss new file mode 100644 index 0000000..618e98e --- /dev/null +++ b/_module/nss/vata_cockatrice.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x0_cockatrice"); +} diff --git a/_module/nss/vata_cot.nss b/_module/nss/vata_cot.nss new file mode 100644 index 0000000..58979a7 --- /dev/null +++ b/_module/nss/vata_cot.nss @@ -0,0 +1,21 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_cot"); + int iPCLevel = GetHitDice(oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + if (iLevelUp > 7 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_DIVINE_CHAMPION, TRUE, PACKAGE_DIVINE_CHAMPION); + else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALADIN, TRUE, GetCreatureStartingPackage(oCreature)); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = Paladin " + IntToString(GetLevelByClass(CLASS_TYPE_PALADIN, oCreature)) + ", Champion of Torm " + IntToString(GetLevelByClass(CLASS_TYPE_DIVINE_CHAMPION, oCreature))); + +} + diff --git a/_module/nss/vata_curstmonk.nss b/_module/nss/vata_curstmonk.nss new file mode 100644 index 0000000..e498915 --- /dev/null +++ b/_module/nss/vata_curstmonk.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_curst004"); +} + diff --git a/_module/nss/vata_curstranger.nss b/_module/nss/vata_curstranger.nss new file mode 100644 index 0000000..fe2b445 --- /dev/null +++ b/_module/nss/vata_curstranger.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_curst003"); +} + diff --git a/_module/nss/vata_curstrogue.nss b/_module/nss/vata_curstrogue.nss new file mode 100644 index 0000000..b249ed8 --- /dev/null +++ b/_module/nss/vata_curstrogue.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_curst002"); +} + diff --git a/_module/nss/vata_curstswords.nss b/_module/nss/vata_curstswords.nss new file mode 100644 index 0000000..fdc558f --- /dev/null +++ b/_module/nss/vata_curstswords.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_curstsword"); +} + diff --git a/_module/nss/vata_curstwarrio.nss b/_module/nss/vata_curstwarrio.nss new file mode 100644 index 0000000..29bf9ea --- /dev/null +++ b/_module/nss/vata_curstwarrio.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_curst001"); +} + diff --git a/_module/nss/vata_deathslaad.nss b/_module/nss/vata_deathslaad.nss new file mode 100644 index 0000000..ad1ad14 --- /dev/null +++ b/_module/nss/vata_deathslaad.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_slaaddeth"); +} + diff --git a/_module/nss/vata_deathslaadl.nss b/_module/nss/vata_deathslaadl.nss new file mode 100644 index 0000000..4ca00a8 --- /dev/null +++ b/_module/nss/vata_deathslaadl.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_slaaddthboss"); +} + diff --git a/_module/nss/vata_demilich.nss b/_module/nss/vata_demilich.nss new file mode 100644 index 0000000..e11e0af --- /dev/null +++ b/_module/nss/vata_demilich.nss @@ -0,0 +1,8 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_demilich001"); +} + + diff --git a/_module/nss/vata_demonfleshg.nss b/_module/nss/vata_demonfleshg.nss new file mode 100644 index 0000000..bbc92a6 --- /dev/null +++ b/_module/nss/vata_demonfleshg.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_goldmflesh001"); +} diff --git a/_module/nss/vata_direbadger.nss b/_module/nss/vata_direbadger.nss new file mode 100644 index 0000000..6491344 --- /dev/null +++ b/_module/nss/vata_direbadger.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_direbadg"); +} diff --git a/_module/nss/vata_direbear.nss b/_module/nss/vata_direbear.nss new file mode 100644 index 0000000..afffa51 --- /dev/null +++ b/_module/nss/vata_direbear.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_beardire"); +} diff --git a/_module/nss/vata_direboar.nss b/_module/nss/vata_direboar.nss new file mode 100644 index 0000000..76b8737 --- /dev/null +++ b/_module/nss/vata_direboar.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_boardire"); +} diff --git a/_module/nss/vata_direrat.nss b/_module/nss/vata_direrat.nss new file mode 100644 index 0000000..85974a7 --- /dev/null +++ b/_module/nss/vata_direrat.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ratdire001"); +} diff --git a/_module/nss/vata_direspider.nss b/_module/nss/vata_direspider.nss new file mode 100644 index 0000000..587b6a2 --- /dev/null +++ b/_module/nss/vata_direspider.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_spiddire"); +} diff --git a/_module/nss/vata_diretiger.nss b/_module/nss/vata_diretiger.nss new file mode 100644 index 0000000..ffa0e9b --- /dev/null +++ b/_module/nss/vata_diretiger.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_diretiger"); +} diff --git a/_module/nss/vata_direwolf.nss b/_module/nss/vata_direwolf.nss new file mode 100644 index 0000000..2965c77 --- /dev/null +++ b/_module/nss/vata_direwolf.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_direwolf"); +} diff --git a/_module/nss/vata_doomknight.nss b/_module/nss/vata_doomknight.nss new file mode 100644 index 0000000..ce3ea76 --- /dev/null +++ b/_module/nss/vata_doomknight.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_doomkght"); +} + diff --git a/_module/nss/vata_doomknightc.nss b/_module/nss/vata_doomknightc.nss new file mode 100644 index 0000000..6301776 --- /dev/null +++ b/_module/nss/vata_doomknightc.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_doomkghtboss"); +} + diff --git a/_module/nss/vata_dracolich.nss b/_module/nss/vata_dracolich.nss new file mode 100644 index 0000000..1e278df --- /dev/null +++ b/_module/nss/vata_dracolich.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_dracolich001"); +} + diff --git a/_module/nss/vata_dragon_mist.nss b/_module/nss/vata_dragon_mist.nss new file mode 100644 index 0000000..5aa7040 --- /dev/null +++ b/_module/nss/vata_dragon_mist.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_dragmist001"); +} diff --git a/_module/nss/vata_dragonprism.nss b/_module/nss/vata_dragonprism.nss new file mode 100644 index 0000000..56d4943 --- /dev/null +++ b/_module/nss/vata_dragonprism.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_dragonpris001"); +} + diff --git a/_module/nss/vata_dragonshado.nss b/_module/nss/vata_dragonshado.nss new file mode 100644 index 0000000..5d1c080 --- /dev/null +++ b/_module/nss/vata_dragonshado.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_dragonshad001"); +} + diff --git a/_module/nss/vata_drider.nss b/_module/nss/vata_drider.nss new file mode 100644 index 0000000..6173957 --- /dev/null +++ b/_module/nss/vata_drider.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_drider001"); +} diff --git a/_module/nss/vata_driderchief.nss b/_module/nss/vata_driderchief.nss new file mode 100644 index 0000000..f82c8f6 --- /dev/null +++ b/_module/nss/vata_driderchief.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_drider002"); +} diff --git a/_module/nss/vata_dridercleri.nss b/_module/nss/vata_dridercleri.nss new file mode 100644 index 0000000..46fb2e1 --- /dev/null +++ b/_module/nss/vata_dridercleri.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_fdrider002"); +} diff --git a/_module/nss/vata_driderwizar.nss b/_module/nss/vata_driderwizar.nss new file mode 100644 index 0000000..5d493e8 --- /dev/null +++ b/_module/nss/vata_driderwizar.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_driderw01"); +} diff --git a/_module/nss/vata_druid.nss b/_module/nss/vata_druid.nss new file mode 100644 index 0000000..13f6a1c --- /dev/null +++ b/_module/nss/vata_druid.nss @@ -0,0 +1,19 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_druid"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_DRUID, TRUE); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + diff --git a/_module/nss/vata_dryad.nss b/_module/nss/vata_dryad.nss new file mode 100644 index 0000000..05e5df1 --- /dev/null +++ b/_module/nss/vata_dryad.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_dryad"); +} + diff --git a/_module/nss/vata_dwarfdef.nss b/_module/nss/vata_dwarfdef.nss new file mode 100644 index 0000000..dfb619a --- /dev/null +++ b/_module/nss/vata_dwarfdef.nss @@ -0,0 +1,21 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_dwarfdef"); + int iPCLevel = GetHitDice(oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + if (iLevelUp > 7 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_DWARVEN_DEFENDER, TRUE, PACKAGE_DWARVEN_DEFENDER); + else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_FIGHTER, TRUE, GetCreatureStartingPackage(oCreature)); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = Fighter " + IntToString(GetLevelByClass(CLASS_TYPE_FIGHTER, oCreature)) + ", Dwarven Defender " + IntToString(GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oCreature))); + +} + diff --git a/_module/nss/vata_earth1.nss b/_module/nss/vata_earth1.nss new file mode 100644 index 0000000..f6f728e --- /dev/null +++ b/_module/nss/vata_earth1.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_earth"); +} diff --git a/_module/nss/vata_eartheld.nss b/_module/nss/vata_eartheld.nss new file mode 100644 index 0000000..d802d58 --- /dev/null +++ b/_module/nss/vata_eartheld.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_eartheld"); +} diff --git a/_module/nss/vata_earthhuge.nss b/_module/nss/vata_earthhuge.nss new file mode 100644 index 0000000..fb29e1f --- /dev/null +++ b/_module/nss/vata_earthhuge.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_earthhuge"); +} diff --git a/_module/nss/vata_erinyes.nss b/_module/nss/vata_erinyes.nss new file mode 100644 index 0000000..dd8fdd5 --- /dev/null +++ b/_module/nss/vata_erinyes.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_erinyes"); +} + diff --git a/_module/nss/vata_ettercap.nss b/_module/nss/vata_ettercap.nss new file mode 100644 index 0000000..a9b9c23 --- /dev/null +++ b/_module/nss/vata_ettercap.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ettercap"); +} diff --git a/_module/nss/vata_ettin.nss b/_module/nss/vata_ettin.nss new file mode 100644 index 0000000..224c2d7 --- /dev/null +++ b/_module/nss/vata_ettin.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ettin"); +} diff --git a/_module/nss/vata_fenhound.nss b/_module/nss/vata_fenhound.nss new file mode 100644 index 0000000..4606137 --- /dev/null +++ b/_module/nss/vata_fenhound.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_fenhound"); +} + diff --git a/_module/nss/vata_fighter.nss b/_module/nss/vata_fighter.nss new file mode 100644 index 0000000..8d83120 --- /dev/null +++ b/_module/nss/vata_fighter.nss @@ -0,0 +1,106 @@ +#include "x2_inc_itemprop" +#include "inc_baseitem" + +object ArenaSummon(string sTemplate) +{ + // do the summon + object oOrb = GetObjectByTag("CS_ORBSUMMON"); + object oCreature = CreateObject(OBJECT_TYPE_CREATURE, sTemplate, GetLocation(GetObjectByTag("WP_ARENASUMMON"))); + SendMessageToPC(GetPCSpeaker(), "Summoned " + GetName(oCreature) + "."); + + //visual effects + location lOrbLocation = GetLocation(oOrb); + effect eOrbEffect = EffectVisualEffect(VFX_FNF_DISPEL); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eOrbEffect, lOrbLocation, 0.5); + + location lCreatureLocation = GetLocation(oCreature); + effect eCreatureEffect = EffectVisualEffect(VFX_FNF_SMOKE_PUFF); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eCreatureEffect, lCreatureLocation, 1.0); + + return oCreature; +} + +int RandomDamageType() +{ + //pick a random damage type + int iDamageType; + int iSwitch = Random(6); + if (iSwitch == 0) iDamageType = IP_CONST_DAMAGETYPE_ACID; + if (iSwitch == 1) iDamageType = IP_CONST_DAMAGETYPE_COLD; + if (iSwitch == 2) iDamageType = IP_CONST_DAMAGETYPE_ELECTRICAL; + if (iSwitch == 3) iDamageType = IP_CONST_DAMAGETYPE_FIRE; + if (iSwitch == 4) iDamageType = IP_CONST_DAMAGETYPE_MAGICAL; + if (iSwitch == 5) iDamageType = IP_CONST_DAMAGETYPE_SONIC; + return iDamageType; +} + +void EquipNPC(object oNPC, int iLevel) +//assigns equipment to NPC based on level +{ + object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oNPC); + object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oNPC); + object oOffHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oNPC); + + int iWeaponBonus = iLevel/3; + if (iWeaponBonus > 12) iWeaponBonus = 12; + int iArmorBonus = (iLevel+2)/4; + int iOffhandBonus = iLevel/4; + + int iDamageType = RandomDamageType(); + + //apply main weapon bonuses + IPSafeAddItemProperty(oWeapon, ItemPropertyAttackBonus(iWeaponBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + if (isMelee(oWeapon)) + IPSafeAddItemProperty(oWeapon, ItemPropertyDamageBonus(iDamageType, iWeaponBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + else + { + object oAmmo = GetItemInSlot(INVENTORY_SLOT_ARROWS, oNPC); + if (GetObjectType(oAmmo)!= OBJECT_TYPE_INVALID) + IPSafeAddItemProperty(oAmmo, ItemPropertyDamageBonus(iDamageType, iWeaponBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + + oAmmo = GetItemInSlot(INVENTORY_SLOT_BOLTS, oNPC); + if (GetObjectType(oAmmo)!= OBJECT_TYPE_INVALID) + IPSafeAddItemProperty(oAmmo, ItemPropertyDamageBonus(iDamageType, iWeaponBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + + oAmmo = GetItemInSlot(INVENTORY_SLOT_BULLETS, oNPC); + if (GetObjectType(oAmmo)!= OBJECT_TYPE_INVALID) + IPSafeAddItemProperty(oAmmo, ItemPropertyDamageBonus(iDamageType, iWeaponBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + } + + //apply armor bonus + IPSafeAddItemProperty(oArmor, ItemPropertyACBonus(iArmorBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + + //apply shield or offhand weapon bonus + if (GetObjectType(oOffHand)!= OBJECT_TYPE_INVALID) + { + if (isArmor(oOffHand)) + IPSafeAddItemProperty(oOffHand, ItemPropertyACBonus(iOffhandBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE); + if (isMelee(oOffHand)) + IPSetWeaponEnhancementBonus(oOffHand, iOffhandBonus); + } + + //AssignCommand(oNPC, SpeakString("Weapon bonus = " + IntToString(iWeaponBonus), TALKVOLUME_SHOUT)); + //AssignCommand(oNPC, SpeakString("Armor bonus = " + IntToString(iArmorBonus), TALKVOLUME_SHOUT)); + //AssignCommand(oNPC, SpeakString("Offhand bonus = " + IntToString(iOffhandBonus), TALKVOLUME_SHOUT)); +} + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_fighter"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_FIGHTER, TRUE); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + + + + diff --git a/_module/nss/vata_fightera.nss b/_module/nss/vata_fightera.nss new file mode 100644 index 0000000..f8dd772 --- /dev/null +++ b/_module/nss/vata_fightera.nss @@ -0,0 +1,22 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_fighter"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_FIGHTER, TRUE); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + + + + diff --git a/_module/nss/vata_fire1.nss b/_module/nss/vata_fire1.nss new file mode 100644 index 0000000..4e986eb --- /dev/null +++ b/_module/nss/vata_fire1.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_fire"); +} diff --git a/_module/nss/vata_firebeetle.nss b/_module/nss/vata_firebeetle.nss new file mode 100644 index 0000000..6b81975 --- /dev/null +++ b/_module/nss/vata_firebeetle.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_btlfire"); +} diff --git a/_module/nss/vata_fireelder.nss b/_module/nss/vata_fireelder.nss new file mode 100644 index 0000000..dbbcb36 --- /dev/null +++ b/_module/nss/vata_fireelder.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_fireelder"); +} diff --git a/_module/nss/vata_firegiant.nss b/_module/nss/vata_firegiant.nss new file mode 100644 index 0000000..f79536c --- /dev/null +++ b/_module/nss/vata_firegiant.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_gntfire"); +} diff --git a/_module/nss/vata_firehuge.nss b/_module/nss/vata_firehuge.nss new file mode 100644 index 0000000..1b9328a --- /dev/null +++ b/_module/nss/vata_firehuge.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_firehuge"); +} diff --git a/_module/nss/vata_fleshgolem.nss b/_module/nss/vata_fleshgolem.nss new file mode 100644 index 0000000..db56a81 --- /dev/null +++ b/_module/nss/vata_fleshgolem.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_golflesh"); +} diff --git a/_module/nss/vata_formian_myr.nss b/_module/nss/vata_formian_myr.nss new file mode 100644 index 0000000..912920b --- /dev/null +++ b/_module/nss/vata_formian_myr.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x0_form_myrmarch"); +} + diff --git a/_module/nss/vata_formian_que.nss b/_module/nss/vata_formian_que.nss new file mode 100644 index 0000000..f69c594 --- /dev/null +++ b/_module/nss/vata_formian_que.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x0_form_queen"); +} + diff --git a/_module/nss/vata_formian_tas.nss b/_module/nss/vata_formian_tas.nss new file mode 100644 index 0000000..ccca3eb --- /dev/null +++ b/_module/nss/vata_formian_tas.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x0_form_taskmast"); +} + diff --git a/_module/nss/vata_formian_war.nss b/_module/nss/vata_formian_war.nss new file mode 100644 index 0000000..ed5d8b4 --- /dev/null +++ b/_module/nss/vata_formian_war.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x0_form_warrior"); +} + diff --git a/_module/nss/vata_formian_wrk.nss b/_module/nss/vata_formian_wrk.nss new file mode 100644 index 0000000..abbb511 --- /dev/null +++ b/_module/nss/vata_formian_wrk.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x0_form_worker"); +} + diff --git a/_module/nss/vata_frostgiant.nss b/_module/nss/vata_frostgiant.nss new file mode 100644 index 0000000..a966035 --- /dev/null +++ b/_module/nss/vata_frostgiant.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_gntfrost"); +} diff --git a/_module/nss/vata_gargoyle.nss b/_module/nss/vata_gargoyle.nss new file mode 100644 index 0000000..0b6af9f --- /dev/null +++ b/_module/nss/vata_gargoyle.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_gargoyle"); +} diff --git a/_module/nss/vata_gelatinousc.nss b/_module/nss/vata_gelatinousc.nss new file mode 100644 index 0000000..a72d038 --- /dev/null +++ b/_module/nss/vata_gelatinousc.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_gelcube"); +} diff --git a/_module/nss/vata_ghast.nss b/_module/nss/vata_ghast.nss new file mode 100644 index 0000000..d2ebb37 --- /dev/null +++ b/_module/nss/vata_ghast.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ghast"); +} + diff --git a/_module/nss/vata_ghoul.nss b/_module/nss/vata_ghoul.nss new file mode 100644 index 0000000..24b7039 --- /dev/null +++ b/_module/nss/vata_ghoul.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ghoul"); +} + diff --git a/_module/nss/vata_ghoullord.nss b/_module/nss/vata_ghoullord.nss new file mode 100644 index 0000000..ce36d38 --- /dev/null +++ b/_module/nss/vata_ghoullord.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ghoullord"); +} + diff --git a/_module/nss/vata_ghoulravage.nss b/_module/nss/vata_ghoulravage.nss new file mode 100644 index 0000000..8079962 --- /dev/null +++ b/_module/nss/vata_ghoulravage.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ghoulboss"); +} + diff --git a/_module/nss/vata_giantspider.nss b/_module/nss/vata_giantspider.nss new file mode 100644 index 0000000..7033fb9 --- /dev/null +++ b/_module/nss/vata_giantspider.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_spidgiant"); +} diff --git a/_module/nss/vata_goblina.nss b/_module/nss/vata_goblina.nss new file mode 100644 index 0000000..2ea286b --- /dev/null +++ b/_module/nss/vata_goblina.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_goblina"); +} diff --git a/_module/nss/vata_goblinchief.nss b/_module/nss/vata_goblinchief.nss new file mode 100644 index 0000000..133cbab --- /dev/null +++ b/_module/nss/vata_goblinchief.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_goblinboss"); +} + diff --git a/_module/nss/vata_goblinelite.nss b/_module/nss/vata_goblinelite.nss new file mode 100644 index 0000000..81f70d8 --- /dev/null +++ b/_module/nss/vata_goblinelite.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_gobchiefa"); +} diff --git a/_module/nss/vata_goblinshama.nss b/_module/nss/vata_goblinshama.nss new file mode 100644 index 0000000..de30b05 --- /dev/null +++ b/_module/nss/vata_goblinshama.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_gobwiza"); +} diff --git a/_module/nss/vata_golem_diamo.nss b/_module/nss/vata_golem_diamo.nss new file mode 100644 index 0000000..b4fc2d5 --- /dev/null +++ b/_module/nss/vata_golem_diamo.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_diagolem001"); +} diff --git a/_module/nss/vata_golem_emera.nss b/_module/nss/vata_golem_emera.nss new file mode 100644 index 0000000..8117aa2 --- /dev/null +++ b/_module/nss/vata_golem_emera.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_emgolem001"); +} diff --git a/_module/nss/vata_golem_ruby.nss b/_module/nss/vata_golem_ruby.nss new file mode 100644 index 0000000..44bf669 --- /dev/null +++ b/_module/nss/vata_golem_ruby.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_rubygolem001"); +} diff --git a/_module/nss/vata_grayslaad.nss b/_module/nss/vata_grayslaad.nss new file mode 100644 index 0000000..2b8784c --- /dev/null +++ b/_module/nss/vata_grayslaad.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_slaadgray"); +} + diff --git a/_module/nss/vata_grayslaadlo.nss b/_module/nss/vata_grayslaadlo.nss new file mode 100644 index 0000000..f85b128 --- /dev/null +++ b/_module/nss/vata_grayslaadlo.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_slaadgryboss"); +} + diff --git a/_module/nss/vata_greatermumm.nss b/_module/nss/vata_greatermumm.nss new file mode 100644 index 0000000..57f864d --- /dev/null +++ b/_module/nss/vata_greatermumm.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_mumcleric"); +} + diff --git a/_module/nss/vata_greendrag1.nss b/_module/nss/vata_greendrag1.nss new file mode 100644 index 0000000..df406c9 --- /dev/null +++ b/_module/nss/vata_greendrag1.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drggreen001"); +} diff --git a/_module/nss/vata_greendrag2.nss b/_module/nss/vata_greendrag2.nss new file mode 100644 index 0000000..b198fbb --- /dev/null +++ b/_module/nss/vata_greendrag2.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drggreen002"); +} diff --git a/_module/nss/vata_greendrag3.nss b/_module/nss/vata_greendrag3.nss new file mode 100644 index 0000000..cea47f5 --- /dev/null +++ b/_module/nss/vata_greendrag3.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drggreen003"); +} diff --git a/_module/nss/vata_greenslaad.nss b/_module/nss/vata_greenslaad.nss new file mode 100644 index 0000000..4532d00 --- /dev/null +++ b/_module/nss/vata_greenslaad.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_slaadgrn"); +} + diff --git a/_module/nss/vata_greyrender.nss b/_module/nss/vata_greyrender.nss new file mode 100644 index 0000000..d8f1270 --- /dev/null +++ b/_module/nss/vata_greyrender.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_grayrend"); +} diff --git a/_module/nss/vata_grig.nss b/_module/nss/vata_grig.nss new file mode 100644 index 0000000..f23d008 --- /dev/null +++ b/_module/nss/vata_grig.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_grig"); +} + diff --git a/_module/nss/vata_gynosphinx.nss b/_module/nss/vata_gynosphinx.nss new file mode 100644 index 0000000..41fc0c8 --- /dev/null +++ b/_module/nss/vata_gynosphinx.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x0_gynosphinx"); +} diff --git a/_module/nss/vata_harat.nss b/_module/nss/vata_harat.nss new file mode 100644 index 0000000..050e1ec --- /dev/null +++ b/_module/nss/vata_harat.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_harat"); +} + diff --git a/_module/nss/vata_harpy.nss b/_module/nss/vata_harpy.nss new file mode 100644 index 0000000..08379c7 --- /dev/null +++ b/_module/nss/vata_harpy.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_harpy001"); +} diff --git a/_module/nss/vata_hellhound.nss b/_module/nss/vata_hellhound.nss new file mode 100644 index 0000000..25208a2 --- /dev/null +++ b/_module/nss/vata_hellhound.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_hellhound"); +} + diff --git a/_module/nss/vata_helmedhorro.nss b/_module/nss/vata_helmedhorro.nss new file mode 100644 index 0000000..214cc74 --- /dev/null +++ b/_module/nss/vata_helmedhorro.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_helmhorr"); +} diff --git a/_module/nss/vata_hillgiant.nss b/_module/nss/vata_hillgiant.nss new file mode 100644 index 0000000..5d663f0 --- /dev/null +++ b/_module/nss/vata_hillgiant.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_gnthill"); +} diff --git a/_module/nss/vata_hivemother.nss b/_module/nss/vata_hivemother.nss new file mode 100644 index 0000000..1f0c37d --- /dev/null +++ b/_module/nss/vata_hivemother.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_beetleboss"); +} diff --git a/_module/nss/vata_hobgoblin.nss b/_module/nss/vata_hobgoblin.nss new file mode 100644 index 0000000..08704aa --- /dev/null +++ b/_module/nss/vata_hobgoblin.nss @@ -0,0 +1,8 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_hobgoblin001"); +} + + diff --git a/_module/nss/vata_hobgoblinsh.nss b/_module/nss/vata_hobgoblinsh.nss new file mode 100644 index 0000000..9dddc06 --- /dev/null +++ b/_module/nss/vata_hobgoblinsh.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_hobgoblin002"); +} + diff --git a/_module/nss/vata_hookhorror.nss b/_module/nss/vata_hookhorror.nss new file mode 100644 index 0000000..63a78c2 --- /dev/null +++ b/_module/nss/vata_hookhorror.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_horror"); +} diff --git a/_module/nss/vata_horse_hw.nss b/_module/nss/vata_horse_hw.nss new file mode 100644 index 0000000..b6aa70d --- /dev/null +++ b/_module/nss/vata_horse_hw.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_hvywarhorse4"); +} + diff --git a/_module/nss/vata_hugeirongol.nss b/_module/nss/vata_hugeirongol.nss new file mode 100644 index 0000000..815e99d --- /dev/null +++ b/_module/nss/vata_hugeirongol.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_goliron_huge"); +} diff --git a/_module/nss/vata_imp.nss b/_module/nss/vata_imp.nss new file mode 100644 index 0000000..18cc3ae --- /dev/null +++ b/_module/nss/vata_imp.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_imp"); +} + diff --git a/_module/nss/vata_invstalk.nss b/_module/nss/vata_invstalk.nss new file mode 100644 index 0000000..e03db08 --- /dev/null +++ b/_module/nss/vata_invstalk.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_invstalk"); +} diff --git a/_module/nss/vata_irongolem.nss b/_module/nss/vata_irongolem.nss new file mode 100644 index 0000000..7d51967 --- /dev/null +++ b/_module/nss/vata_irongolem.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_goliron"); +} diff --git a/_module/nss/vata_kobold.nss b/_module/nss/vata_kobold.nss new file mode 100644 index 0000000..435e261 --- /dev/null +++ b/_module/nss/vata_kobold.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_kobold001"); +} diff --git a/_module/nss/vata_koboldfootp.nss b/_module/nss/vata_koboldfootp.nss new file mode 100644 index 0000000..7a7cc7a --- /dev/null +++ b/_module/nss/vata_koboldfootp.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_kobold004"); +} diff --git a/_module/nss/vata_koboldheale.nss b/_module/nss/vata_koboldheale.nss new file mode 100644 index 0000000..e26b9a3 --- /dev/null +++ b/_module/nss/vata_koboldheale.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_kobold006"); +} diff --git a/_module/nss/vata_koboldshama.nss b/_module/nss/vata_koboldshama.nss new file mode 100644 index 0000000..7a7172f --- /dev/null +++ b/_module/nss/vata_koboldshama.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_kobold005"); +} diff --git a/_module/nss/vata_koboldthug.nss b/_module/nss/vata_koboldthug.nss new file mode 100644 index 0000000..edf03c0 --- /dev/null +++ b/_module/nss/vata_koboldthug.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_kobold003"); +} diff --git a/_module/nss/vata_lich.nss b/_module/nss/vata_lich.nss new file mode 100644 index 0000000..a2ee7fd --- /dev/null +++ b/_module/nss/vata_lich.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_lich001"); +} + diff --git a/_module/nss/vata_lich3.nss b/_module/nss/vata_lich3.nss new file mode 100644 index 0000000..f42e49a --- /dev/null +++ b/_module/nss/vata_lich3.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_lich003"); +} + diff --git a/_module/nss/vata_lichboss.nss b/_module/nss/vata_lichboss.nss new file mode 100644 index 0000000..6882aec --- /dev/null +++ b/_module/nss/vata_lichboss.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_lichboss"); +} + diff --git a/_module/nss/vata_lichking.nss b/_module/nss/vata_lichking.nss new file mode 100644 index 0000000..f86d881 --- /dev/null +++ b/_module/nss/vata_lichking.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_masterius002"); +} + diff --git a/_module/nss/vata_lizardchief.nss b/_module/nss/vata_lizardchief.nss new file mode 100644 index 0000000..5794893 --- /dev/null +++ b/_module/nss/vata_lizardchief.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_oldchiefa"); +} diff --git a/_module/nss/vata_lizardshama.nss b/_module/nss/vata_lizardshama.nss new file mode 100644 index 0000000..eee3835 --- /dev/null +++ b/_module/nss/vata_lizardshama.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_oldmagea"); +} diff --git a/_module/nss/vata_lizardwarri.nss b/_module/nss/vata_lizardwarri.nss new file mode 100644 index 0000000..c05bd8c --- /dev/null +++ b/_module/nss/vata_lizardwarri.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_oldwarra"); +} diff --git a/_module/nss/vata_malarpanthe.nss b/_module/nss/vata_malarpanthe.nss new file mode 100644 index 0000000..6309f34 --- /dev/null +++ b/_module/nss/vata_malarpanthe.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_beastmalar001"); +} diff --git a/_module/nss/vata_manticore.nss b/_module/nss/vata_manticore.nss new file mode 100644 index 0000000..7d4c325 --- /dev/null +++ b/_module/nss/vata_manticore.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x0_manticore"); +} diff --git a/_module/nss/vata_medusa.nss b/_module/nss/vata_medusa.nss new file mode 100644 index 0000000..baf0bdd --- /dev/null +++ b/_module/nss/vata_medusa.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x0_medusa"); +} diff --git a/_module/nss/vata_mindfdarken.nss b/_module/nss/vata_mindfdarken.nss new file mode 100644 index 0000000..cad094d --- /dev/null +++ b/_module/nss/vata_mindfdarken.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_mindfdarkener"); +} diff --git a/_module/nss/vata_mindflayer.nss b/_module/nss/vata_mindflayer.nss new file mode 100644 index 0000000..17ae646 --- /dev/null +++ b/_module/nss/vata_mindflayer.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_mindflayer001"); +} diff --git a/_module/nss/vata_mindfvenera.nss b/_module/nss/vata_mindfvenera.nss new file mode 100644 index 0000000..56fc713 --- /dev/null +++ b/_module/nss/vata_mindfvenera.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_mindfveneratr"); +} + diff --git a/_module/nss/vata_minogon.nss b/_module/nss/vata_minogon.nss new file mode 100644 index 0000000..02db357 --- /dev/null +++ b/_module/nss/vata_minogon.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_minogon"); +} diff --git a/_module/nss/vata_minotaur.nss b/_module/nss/vata_minotaur.nss new file mode 100644 index 0000000..daef33d --- /dev/null +++ b/_module/nss/vata_minotaur.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_minotaur"); +} diff --git a/_module/nss/vata_minotaurber.nss b/_module/nss/vata_minotaurber.nss new file mode 100644 index 0000000..3227b30 --- /dev/null +++ b/_module/nss/vata_minotaurber.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_minchief"); +} diff --git a/_module/nss/vata_minotaurchi.nss b/_module/nss/vata_minotaurchi.nss new file mode 100644 index 0000000..238ca5d --- /dev/null +++ b/_module/nss/vata_minotaurchi.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_minotaurboss"); +} diff --git a/_module/nss/vata_minotaursha.nss b/_module/nss/vata_minotaursha.nss new file mode 100644 index 0000000..6c5393f --- /dev/null +++ b/_module/nss/vata_minotaursha.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_minwiz"); +} diff --git a/_module/nss/vata_mithralgole.nss b/_module/nss/vata_mithralgole.nss new file mode 100644 index 0000000..040ae28 --- /dev/null +++ b/_module/nss/vata_mithralgole.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_golem001"); +} diff --git a/_module/nss/vata_monk.nss b/_module/nss/vata_monk.nss new file mode 100644 index 0000000..1d039fe --- /dev/null +++ b/_module/nss/vata_monk.nss @@ -0,0 +1,19 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_monk"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_MONK, TRUE); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + diff --git a/_module/nss/vata_mountaingia.nss b/_module/nss/vata_mountaingia.nss new file mode 100644 index 0000000..fbcd520 --- /dev/null +++ b/_module/nss/vata_mountaingia.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_gntmount"); +} diff --git a/_module/nss/vata_mummy.nss b/_module/nss/vata_mummy.nss new file mode 100644 index 0000000..c58e0f8 --- /dev/null +++ b/_module/nss/vata_mummy.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_mummy"); +} + diff --git a/_module/nss/vata_mummylord.nss b/_module/nss/vata_mummylord.nss new file mode 100644 index 0000000..d2804a7 --- /dev/null +++ b/_module/nss/vata_mummylord.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_mummyboss"); +} + diff --git a/_module/nss/vata_mummywarrio.nss b/_module/nss/vata_mummywarrio.nss new file mode 100644 index 0000000..957d6de --- /dev/null +++ b/_module/nss/vata_mummywarrio.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_mumfight"); +} + diff --git a/_module/nss/vata_nightmare.nss b/_module/nss/vata_nightmare.nss new file mode 100644 index 0000000..9df4eaf --- /dev/null +++ b/_module/nss/vata_nightmare.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_nightmare002"); +} + diff --git a/_module/nss/vata_nixie.nss b/_module/nss/vata_nixie.nss new file mode 100644 index 0000000..a0d1be9 --- /dev/null +++ b/_module/nss/vata_nixie.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_nixie"); +} + diff --git a/_module/nss/vata_nymph.nss b/_module/nss/vata_nymph.nss new file mode 100644 index 0000000..12bfee9 --- /dev/null +++ b/_module/nss/vata_nymph.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_nymph"); +} + diff --git a/_module/nss/vata_ochrejelly.nss b/_module/nss/vata_ochrejelly.nss new file mode 100644 index 0000000..ed6f093 --- /dev/null +++ b/_module/nss/vata_ochrejelly.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ochrejellylrg"); +} diff --git a/_module/nss/vata_ogre.nss b/_module/nss/vata_ogre.nss new file mode 100644 index 0000000..6e538a8 --- /dev/null +++ b/_module/nss/vata_ogre.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ogre01"); +} diff --git a/_module/nss/vata_ogreberserk.nss b/_module/nss/vata_ogreberserk.nss new file mode 100644 index 0000000..9852b17 --- /dev/null +++ b/_module/nss/vata_ogreberserk.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ogrechief01"); +} diff --git a/_module/nss/vata_ogrechief.nss b/_module/nss/vata_ogrechief.nss new file mode 100644 index 0000000..c8fcd35 --- /dev/null +++ b/_module/nss/vata_ogrechief.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ogreboss"); +} diff --git a/_module/nss/vata_ogrechiefx3.nss b/_module/nss/vata_ogrechiefx3.nss new file mode 100644 index 0000000..bd098da --- /dev/null +++ b/_module/nss/vata_ogrechiefx3.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_ogrechief001"); +} diff --git a/_module/nss/vata_ogremage.nss b/_module/nss/vata_ogremage.nss new file mode 100644 index 0000000..8107425 --- /dev/null +++ b/_module/nss/vata_ogremage.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_ogremage01"); +} diff --git a/_module/nss/vata_orc.nss b/_module/nss/vata_orc.nss new file mode 100644 index 0000000..d5cc709 --- /dev/null +++ b/_module/nss/vata_orc.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_orca"); +} diff --git a/_module/nss/vata_orcchamp.nss b/_module/nss/vata_orcchamp.nss new file mode 100644 index 0000000..de958df --- /dev/null +++ b/_module/nss/vata_orcchamp.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_orcchiefa"); +} diff --git a/_module/nss/vata_orcchief.nss b/_module/nss/vata_orcchief.nss new file mode 100644 index 0000000..d3a0fbd --- /dev/null +++ b/_module/nss/vata_orcchief.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_orcboss"); +} diff --git a/_module/nss/vata_orcshaman.nss b/_module/nss/vata_orcshaman.nss new file mode 100644 index 0000000..cc63f16 --- /dev/null +++ b/_module/nss/vata_orcshaman.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_orcwiza"); +} diff --git a/_module/nss/vata_packleader.nss b/_module/nss/vata_packleader.nss new file mode 100644 index 0000000..366d868 --- /dev/null +++ b/_module/nss/vata_packleader.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_wolfdireboss"); +} diff --git a/_module/nss/vata_paladin.nss b/_module/nss/vata_paladin.nss new file mode 100644 index 0000000..8a057e3 --- /dev/null +++ b/_module/nss/vata_paladin.nss @@ -0,0 +1,19 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_paladin"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALADIN, TRUE); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + diff --git a/_module/nss/vata_palemaster.nss b/_module/nss/vata_palemaster.nss new file mode 100644 index 0000000..2106e03 --- /dev/null +++ b/_module/nss/vata_palemaster.nss @@ -0,0 +1,24 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_palemaster"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + if (iLevelUp > 5 && iLevelUp < 9) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALE_MASTER, TRUE); + else if (iLevelUp > 9 && iLevelUp < 12) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALE_MASTER, TRUE); + else if (iLevelUp > 12 && iLevelUp < 15) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALE_MASTER, TRUE); + else if (iLevelUp > 15 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALE_MASTER, TRUE); + else if (iLevelUp == 19) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALE_MASTER, TRUE); + else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_WIZARD, TRUE, GetCreatureStartingPackage(oCreature)); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = Wizard " + IntToString(GetLevelByClass(CLASS_TYPE_WIZARD, oCreature)) + ", Pale Master " + IntToString(GetLevelByClass(CLASS_TYPE_PALE_MASTER, oCreature))); +} + diff --git a/_module/nss/vata_panther.nss b/_module/nss/vata_panther.nss new file mode 100644 index 0000000..3509b46 --- /dev/null +++ b/_module/nss/vata_panther.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_panther"); +} diff --git a/_module/nss/vata_pdknight.nss b/_module/nss/vata_pdknight.nss new file mode 100644 index 0000000..9aedbd3 --- /dev/null +++ b/_module/nss/vata_pdknight.nss @@ -0,0 +1,21 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_knight"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + if (iLevelUp > 4 && iLevelUp < 10) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PURPLE_DRAGON_KNIGHT, TRUE, PACKAGE_INVALID); + else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_FIGHTER, TRUE, GetCreatureStartingPackage(oCreature)); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = Fighter " + IntToString(GetLevelByClass(CLASS_TYPE_FIGHTER, oCreature)) + ", Purple Dragon Knight " + IntToString(GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oCreature))); + +} + diff --git a/_module/nss/vata_phasespider.nss b/_module/nss/vata_phasespider.nss new file mode 100644 index 0000000..e3208fa --- /dev/null +++ b/_module/nss/vata_phasespider.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_spidphase"); +} + diff --git a/_module/nss/vata_pitfiend.nss b/_module/nss/vata_pitfiend.nss new file mode 100644 index 0000000..3971d2b --- /dev/null +++ b/_module/nss/vata_pitfiend.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_devil001"); +} + diff --git a/_module/nss/vata_pixie.nss b/_module/nss/vata_pixie.nss new file mode 100644 index 0000000..c055cd5 --- /dev/null +++ b/_module/nss/vata_pixie.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_pixie"); +} + diff --git a/_module/nss/vata_polarbear.nss b/_module/nss/vata_polarbear.nss new file mode 100644 index 0000000..071a2ca --- /dev/null +++ b/_module/nss/vata_polarbear.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_bearpolar"); +} diff --git a/_module/nss/vata_quasit.nss b/_module/nss/vata_quasit.nss new file mode 100644 index 0000000..f613c06 --- /dev/null +++ b/_module/nss/vata_quasit.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_dmquasit"); +} + diff --git a/_module/nss/vata_queenspider.nss b/_module/nss/vata_queenspider.nss new file mode 100644 index 0000000..4b7f1ff --- /dev/null +++ b/_module/nss/vata_queenspider.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_spiderboss"); +} diff --git a/_module/nss/vata_rakshasa.nss b/_module/nss/vata_rakshasa.nss new file mode 100644 index 0000000..8f3d18e --- /dev/null +++ b/_module/nss/vata_rakshasa.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_rakshasa"); +} + diff --git a/_module/nss/vata_ranger.nss b/_module/nss/vata_ranger.nss new file mode 100644 index 0000000..884271c --- /dev/null +++ b/_module/nss/vata_ranger.nss @@ -0,0 +1,19 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_ranger"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_RANGER, TRUE); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + diff --git a/_module/nss/vata_rdd.nss b/_module/nss/vata_rdd.nss new file mode 100644 index 0000000..acf7236 --- /dev/null +++ b/_module/nss/vata_rdd.nss @@ -0,0 +1,21 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_rdd"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + if (iLevelUp > 4 && iLevelUp < 15) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_DRAGON_DISCIPLE, TRUE); + else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_BARD, TRUE, GetCreatureStartingPackage(oCreature)); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = Bard " + IntToString(GetLevelByClass(CLASS_TYPE_BARD, oCreature)) + ", Red Dragon Disciple " + IntToString(GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE, oCreature))); + +} + diff --git a/_module/nss/vata_reddrag1.nss b/_module/nss/vata_reddrag1.nss new file mode 100644 index 0000000..ad579b0 --- /dev/null +++ b/_module/nss/vata_reddrag1.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgred001"); +} diff --git a/_module/nss/vata_reddrag2.nss b/_module/nss/vata_reddrag2.nss new file mode 100644 index 0000000..1d90e94 --- /dev/null +++ b/_module/nss/vata_reddrag2.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgred002"); +} diff --git a/_module/nss/vata_reddrag3.nss b/_module/nss/vata_reddrag3.nss new file mode 100644 index 0000000..1810ee5 --- /dev/null +++ b/_module/nss/vata_reddrag3.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgred003"); +} diff --git a/_module/nss/vata_redslaad.nss b/_module/nss/vata_redslaad.nss new file mode 100644 index 0000000..7542805 --- /dev/null +++ b/_module/nss/vata_redslaad.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_slaadred"); +} + diff --git a/_module/nss/vata_rogue.nss b/_module/nss/vata_rogue.nss new file mode 100644 index 0000000..804d405 --- /dev/null +++ b/_module/nss/vata_rogue.nss @@ -0,0 +1,19 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_rogue"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_ROGUE, TRUE); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + diff --git a/_module/nss/vata_satyr.nss b/_module/nss/vata_satyr.nss new file mode 100644 index 0000000..0e697a6 --- /dev/null +++ b/_module/nss/vata_satyr.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_satyr003"); +} + diff --git a/_module/nss/vata_satyrarcher.nss b/_module/nss/vata_satyrarcher.nss new file mode 100644 index 0000000..6ec3be3 --- /dev/null +++ b/_module/nss/vata_satyrarcher.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_satyr002"); +} + diff --git a/_module/nss/vata_satyrwarrio.nss b/_module/nss/vata_satyrwarrio.nss new file mode 100644 index 0000000..8f0d80e --- /dev/null +++ b/_module/nss/vata_satyrwarrio.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_satyr001"); +} + diff --git a/_module/nss/vata_shadow.nss b/_module/nss/vata_shadow.nss new file mode 100644 index 0000000..0a1ab4a --- /dev/null +++ b/_module/nss/vata_shadow.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_shadow"); +} + diff --git a/_module/nss/vata_shadowdance.nss b/_module/nss/vata_shadowdance.nss new file mode 100644 index 0000000..864c911 --- /dev/null +++ b/_module/nss/vata_shadowdance.nss @@ -0,0 +1,21 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_shadowdancer"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + if (iLevelUp > 6 && iLevelUp < 17) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_SHADOWDANCER, TRUE); + else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_ROGUE, TRUE, GetCreatureStartingPackage(oCreature)); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = Rogue " + IntToString(GetLevelByClass(CLASS_TYPE_ROGUE, oCreature)) + ", Shadowdancer " + IntToString(GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oCreature))); + +} + diff --git a/_module/nss/vata_shadowfiend.nss b/_module/nss/vata_shadowfiend.nss new file mode 100644 index 0000000..d6ab89b --- /dev/null +++ b/_module/nss/vata_shadowfiend.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_shfiend"); +} + diff --git a/_module/nss/vata_sharkhammer.nss b/_module/nss/vata_sharkhammer.nss new file mode 100644 index 0000000..330419b --- /dev/null +++ b/_module/nss/vata_sharkhammer.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_sharkhammer"); +} diff --git a/_module/nss/vata_sharkmako.nss b/_module/nss/vata_sharkmako.nss new file mode 100644 index 0000000..308e023 --- /dev/null +++ b/_module/nss/vata_sharkmako.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_sharkmako"); +} diff --git a/_module/nss/vata_shieldguard.nss b/_module/nss/vata_shieldguard.nss new file mode 100644 index 0000000..e77b205 --- /dev/null +++ b/_module/nss/vata_shieldguard.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_shguard"); +} diff --git a/_module/nss/vata_shifter.nss b/_module/nss/vata_shifter.nss new file mode 100644 index 0000000..c903c2c --- /dev/null +++ b/_module/nss/vata_shifter.nss @@ -0,0 +1,22 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_shifter"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + if (iLevelUp > 4 && iLevelUp < 16) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_SHIFTER, TRUE); + else if (iLevelUp > 20 && iLevelUp < 36) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_SHIFTER, TRUE); + else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_DRUID, TRUE, GetCreatureStartingPackage(oCreature)); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = Druid " + IntToString(GetLevelByClass(CLASS_TYPE_DRUID, oCreature)) + ", Shifter " + IntToString(GetLevelByClass(CLASS_TYPE_SHIFTER, oCreature))); + +} + diff --git a/_module/nss/vata_skeleton.nss b/_module/nss/vata_skeleton.nss new file mode 100644 index 0000000..861caec --- /dev/null +++ b/_module/nss/vata_skeleton.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_skeleton"); +} + diff --git a/_module/nss/vata_skeletonchi.nss b/_module/nss/vata_skeletonchi.nss new file mode 100644 index 0000000..4be57ed --- /dev/null +++ b/_module/nss/vata_skeletonchi.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_skelchief"); +} + diff --git a/_module/nss/vata_skeletonmag.nss b/_module/nss/vata_skeletonmag.nss new file mode 100644 index 0000000..fae2118 --- /dev/null +++ b/_module/nss/vata_skeletonmag.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_skelmage"); +} + diff --git a/_module/nss/vata_skeletonpri.nss b/_module/nss/vata_skeletonpri.nss new file mode 100644 index 0000000..ada63d2 --- /dev/null +++ b/_module/nss/vata_skeletonpri.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_skelpriest"); +} + diff --git a/_module/nss/vata_skeletonwar.nss b/_module/nss/vata_skeletonwar.nss new file mode 100644 index 0000000..68c1b61 --- /dev/null +++ b/_module/nss/vata_skeletonwar.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_skelwarr01"); +} + diff --git a/_module/nss/vata_sorcerer.nss b/_module/nss/vata_sorcerer.nss new file mode 100644 index 0000000..f9e3495 --- /dev/null +++ b/_module/nss/vata_sorcerer.nss @@ -0,0 +1,19 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_sorcerer"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_SORCERER, TRUE); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + diff --git a/_module/nss/vata_spectre.nss b/_module/nss/vata_spectre.nss new file mode 100644 index 0000000..3b331b0 --- /dev/null +++ b/_module/nss/vata_spectre.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_spectre"); +} + diff --git a/_module/nss/vata_stagbeetle.nss b/_module/nss/vata_stagbeetle.nss new file mode 100644 index 0000000..cb1d009 --- /dev/null +++ b/_module/nss/vata_stagbeetle.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_btlstag"); +} diff --git a/_module/nss/vata_stinkbeetle.nss b/_module/nss/vata_stinkbeetle.nss new file mode 100644 index 0000000..8d1ec90 --- /dev/null +++ b/_module/nss/vata_stinkbeetle.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_btlstink"); +} diff --git a/_module/nss/vata_stirge.nss b/_module/nss/vata_stirge.nss new file mode 100644 index 0000000..06373b6 --- /dev/null +++ b/_module/nss/vata_stirge.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_stirge"); +} diff --git a/_module/nss/vata_stonegolem.nss b/_module/nss/vata_stonegolem.nss new file mode 100644 index 0000000..970b165 --- /dev/null +++ b/_module/nss/vata_stonegolem.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_golstone"); +} diff --git a/_module/nss/vata_succubus.nss b/_module/nss/vata_succubus.nss new file mode 100644 index 0000000..9cb97e8 --- /dev/null +++ b/_module/nss/vata_succubus.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_dmsucubus"); +} + diff --git a/_module/nss/vata_swordspider.nss b/_module/nss/vata_swordspider.nss new file mode 100644 index 0000000..b66c275 --- /dev/null +++ b/_module/nss/vata_swordspider.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_spidswrd"); +} diff --git a/_module/nss/vata_troll.nss b/_module/nss/vata_troll.nss new file mode 100644 index 0000000..75aac4e --- /dev/null +++ b/_module/nss/vata_troll.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_troll"); +} diff --git a/_module/nss/vata_trollberser.nss b/_module/nss/vata_trollberser.nss new file mode 100644 index 0000000..8bdce2e --- /dev/null +++ b/_module/nss/vata_trollberser.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_trollchief"); +} diff --git a/_module/nss/vata_trollchief.nss b/_module/nss/vata_trollchief.nss new file mode 100644 index 0000000..449bb32 --- /dev/null +++ b/_module/nss/vata_trollchief.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_trollboss"); +} diff --git a/_module/nss/vata_trollshaman.nss b/_module/nss/vata_trollshaman.nss new file mode 100644 index 0000000..1613e6a --- /dev/null +++ b/_module/nss/vata_trollshaman.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_trollwiz"); +} diff --git a/_module/nss/vata_tyrantfogzo.nss b/_module/nss/vata_tyrantfogzo.nss new file mode 100644 index 0000000..f898658 --- /dev/null +++ b/_module/nss/vata_tyrantfogzo.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_zombtyrant"); +} + diff --git a/_module/nss/vata_umberhulk.nss b/_module/nss/vata_umberhulk.nss new file mode 100644 index 0000000..b910860 --- /dev/null +++ b/_module/nss/vata_umberhulk.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_umberhulk"); +} diff --git a/_module/nss/vata_vampire.nss b/_module/nss/vata_vampire.nss new file mode 100644 index 0000000..44cc852 --- /dev/null +++ b/_module/nss/vata_vampire.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_vampire"); +} + diff --git a/_module/nss/vata_vampiremage.nss b/_module/nss/vata_vampiremage.nss new file mode 100644 index 0000000..90f1747 --- /dev/null +++ b/_module/nss/vata_vampiremage.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_vampire003"); +} + diff --git a/_module/nss/vata_vampireprie.nss b/_module/nss/vata_vampireprie.nss new file mode 100644 index 0000000..817410e --- /dev/null +++ b/_module/nss/vata_vampireprie.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_vampire004"); +} + diff --git a/_module/nss/vata_vampirerogu.nss b/_module/nss/vata_vampirerogu.nss new file mode 100644 index 0000000..d39e459 --- /dev/null +++ b/_module/nss/vata_vampirerogu.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_vampire002"); +} + diff --git a/_module/nss/vata_vampirewarr.nss b/_module/nss/vata_vampirewarr.nss new file mode 100644 index 0000000..c6e3761 --- /dev/null +++ b/_module/nss/vata_vampirewarr.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_vampire001"); +} + diff --git a/_module/nss/vata_vrock.nss b/_module/nss/vata_vrock.nss new file mode 100644 index 0000000..86d3e29 --- /dev/null +++ b/_module/nss/vata_vrock.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_dmvrock"); +} + diff --git a/_module/nss/vata_water1.nss b/_module/nss/vata_water1.nss new file mode 100644 index 0000000..ed75aa2 --- /dev/null +++ b/_module/nss/vata_water1.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_water"); +} diff --git a/_module/nss/vata_waterelder.nss b/_module/nss/vata_waterelder.nss new file mode 100644 index 0000000..6100c18 --- /dev/null +++ b/_module/nss/vata_waterelder.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_watelder"); +} diff --git a/_module/nss/vata_waterhuge.nss b/_module/nss/vata_waterhuge.nss new file mode 100644 index 0000000..8ad6dfb --- /dev/null +++ b/_module/nss/vata_waterhuge.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_waterhuge"); +} diff --git a/_module/nss/vata_wereboar.nss b/_module/nss/vata_wereboar.nss new file mode 100644 index 0000000..af8b312 --- /dev/null +++ b/_module/nss/vata_wereboar.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_wereboar001"); +} + diff --git a/_module/nss/vata_werecat.nss b/_module/nss/vata_werecat.nss new file mode 100644 index 0000000..6199ebb --- /dev/null +++ b/_module/nss/vata_werecat.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_werecat"); +} + diff --git a/_module/nss/vata_wererat.nss b/_module/nss/vata_wererat.nss new file mode 100644 index 0000000..5fc5157 --- /dev/null +++ b/_module/nss/vata_wererat.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_wererat"); +} + diff --git a/_module/nss/vata_werewolf.nss b/_module/nss/vata_werewolf.nss new file mode 100644 index 0000000..9526fdd --- /dev/null +++ b/_module/nss/vata_werewolf.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_werewolf"); +} + diff --git a/_module/nss/vata_whitedrag1.nss b/_module/nss/vata_whitedrag1.nss new file mode 100644 index 0000000..b209bfc --- /dev/null +++ b/_module/nss/vata_whitedrag1.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgwhite001"); +} diff --git a/_module/nss/vata_whitedrag2.nss b/_module/nss/vata_whitedrag2.nss new file mode 100644 index 0000000..35a4d5e --- /dev/null +++ b/_module/nss/vata_whitedrag2.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgwhite002"); +} diff --git a/_module/nss/vata_whitedrag3.nss b/_module/nss/vata_whitedrag3.nss new file mode 100644 index 0000000..c1de691 --- /dev/null +++ b/_module/nss/vata_whitedrag3.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_drgwhite003"); +} diff --git a/_module/nss/vata_whiteslaad.nss b/_module/nss/vata_whiteslaad.nss new file mode 100644 index 0000000..f25d942 --- /dev/null +++ b/_module/nss/vata_whiteslaad.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x2_slaadwhite001"); +} + diff --git a/_module/nss/vata_wight.nss b/_module/nss/vata_wight.nss new file mode 100644 index 0000000..4834294 --- /dev/null +++ b/_module/nss/vata_wight.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_wight"); +} + diff --git a/_module/nss/vata_winterwolf.nss b/_module/nss/vata_winterwolf.nss new file mode 100644 index 0000000..c76c5fb --- /dev/null +++ b/_module/nss/vata_winterwolf.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_wolfwint"); +} diff --git a/_module/nss/vata_wizard.nss b/_module/nss/vata_wizard.nss new file mode 100644 index 0000000..2c27882 --- /dev/null +++ b/_module/nss/vata_wizard.nss @@ -0,0 +1,19 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_wizard"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_WIZARD, TRUE); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = " + IntToString(iLevelUp)); +} + diff --git a/_module/nss/vata_wolf.nss b/_module/nss/vata_wolf.nss new file mode 100644 index 0000000..c601e3a --- /dev/null +++ b/_module/nss/vata_wolf.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_wolf"); +} diff --git a/_module/nss/vata_worg.nss b/_module/nss/vata_worg.nss new file mode 100644 index 0000000..f2b474c --- /dev/null +++ b/_module/nss/vata_worg.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_worg"); +} diff --git a/_module/nss/vata_wpnmaster.nss b/_module/nss/vata_wpnmaster.nss new file mode 100644 index 0000000..f4a77ad --- /dev/null +++ b/_module/nss/vata_wpnmaster.nss @@ -0,0 +1,21 @@ +#include "inc_arenapc" + +void main() +{ + object oPC = GetPCSpeaker(); + object oCreature = ArenaSummon("cs1_weaponmast"); + int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); + int iLevelUp = 1; + + while (iLevelUp < iPCLevel) + { + if (iLevelUp > 7 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_WEAPON_MASTER, TRUE, PACKAGE_WEAPONMASTER); + else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_FIGHTER, TRUE, GetCreatureStartingPackage(oCreature)); + } + + EquipNPC(oCreature, iLevelUp); + + SendMessageToPC(oPC, GetName(oCreature) + "'s level = Fighter " + IntToString(GetLevelByClass(CLASS_TYPE_FIGHTER, oCreature)) + ", Weapon Master " + IntToString(GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oCreature))); + +} + diff --git a/_module/nss/vata_wraith.nss b/_module/nss/vata_wraith.nss new file mode 100644 index 0000000..ad77831 --- /dev/null +++ b/_module/nss/vata_wraith.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_wraith"); +} + diff --git a/_module/nss/vata_wraithspide.nss b/_module/nss/vata_wraithspide.nss new file mode 100644 index 0000000..c81a2af --- /dev/null +++ b/_module/nss/vata_wraithspide.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_spidwra"); +} diff --git a/_module/nss/vata_wyverna.nss b/_module/nss/vata_wyverna.nss new file mode 100644 index 0000000..3b1cc65 --- /dev/null +++ b/_module/nss/vata_wyverna.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_wyvern002"); +} diff --git a/_module/nss/vata_wyverng.nss b/_module/nss/vata_wyverng.nss new file mode 100644 index 0000000..97515b4 --- /dev/null +++ b/_module/nss/vata_wyverng.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_wyvern001"); +} diff --git a/_module/nss/vata_wyvernj.nss b/_module/nss/vata_wyvernj.nss new file mode 100644 index 0000000..2bf332e --- /dev/null +++ b/_module/nss/vata_wyvernj.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_wyvern003"); +} diff --git a/_module/nss/vata_wyverny.nss b/_module/nss/vata_wyverny.nss new file mode 100644 index 0000000..3f57771 --- /dev/null +++ b/_module/nss/vata_wyverny.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("x3_wyvern004"); +} diff --git a/_module/nss/vata_yuanti.nss b/_module/nss/vata_yuanti.nss new file mode 100644 index 0000000..b242f04 --- /dev/null +++ b/_module/nss/vata_yuanti.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_yuan_ti001"); +} diff --git a/_module/nss/vata_yuantipries.nss b/_module/nss/vata_yuantipries.nss new file mode 100644 index 0000000..b319c2f --- /dev/null +++ b/_module/nss/vata_yuantipries.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_yuan_ti003"); +} diff --git a/_module/nss/vata_yuantisorce.nss b/_module/nss/vata_yuantisorce.nss new file mode 100644 index 0000000..fa68dde --- /dev/null +++ b/_module/nss/vata_yuantisorce.nss @@ -0,0 +1,6 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_yuan_ti002"); +} diff --git a/_module/nss/vata_zombie.nss b/_module/nss/vata_zombie.nss new file mode 100644 index 0000000..b59c6ab --- /dev/null +++ b/_module/nss/vata_zombie.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_zombie01"); +} + diff --git a/_module/nss/vata_zombielord.nss b/_module/nss/vata_zombielord.nss new file mode 100644 index 0000000..16e5f2c --- /dev/null +++ b/_module/nss/vata_zombielord.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_zombieboss"); +} + diff --git a/_module/nss/vata_zombiewarri.nss b/_module/nss/vata_zombiewarri.nss new file mode 100644 index 0000000..fa1173b --- /dev/null +++ b/_module/nss/vata_zombiewarri.nss @@ -0,0 +1,7 @@ +#include "inc_arenasummon" + +void main() +{ + ArenaSummon("nw_zombwarr01"); +} + diff --git a/_module/nss/vatp_port_constr.nss b/_module/nss/vatp_port_constr.nss new file mode 100644 index 0000000..de8308b --- /dev/null +++ b/_module/nss/vatp_port_constr.nss @@ -0,0 +1,6 @@ +#include "inc_playground" + +void main() +{ + PGteleport(GetPCSpeaker(), "PG_CONSTRUCTS"); +} diff --git a/_module/nss/vatp_port_dragon.nss b/_module/nss/vatp_port_dragon.nss new file mode 100644 index 0000000..6fcb3ad --- /dev/null +++ b/_module/nss/vatp_port_dragon.nss @@ -0,0 +1,6 @@ +#include "inc_playground" + +void main() +{ + PGteleport(GetPCSpeaker(), "PG_DRAGONS"); +} diff --git a/_module/nss/vatp_port_drow.nss b/_module/nss/vatp_port_drow.nss new file mode 100644 index 0000000..a92a8bf --- /dev/null +++ b/_module/nss/vatp_port_drow.nss @@ -0,0 +1,6 @@ +#include "inc_playground" + +void main() +{ + PGteleport(GetPCSpeaker(), "PG_DROW"); +} diff --git a/_module/nss/vatp_port_exit.nss b/_module/nss/vatp_port_exit.nss new file mode 100644 index 0000000..cc0993e --- /dev/null +++ b/_module/nss/vatp_port_exit.nss @@ -0,0 +1,6 @@ +#include "inc_playground" + +void main() +{ + PGteleport(GetPCSpeaker(), "PG_EXIT"); +} diff --git a/_module/nss/vatp_port_fey.nss b/_module/nss/vatp_port_fey.nss new file mode 100644 index 0000000..297dc05 --- /dev/null +++ b/_module/nss/vatp_port_fey.nss @@ -0,0 +1,6 @@ +#include "inc_playground" + +void main() +{ + PGteleport(GetPCSpeaker(), "PG_FEY"); +} diff --git a/_module/nss/vatp_port_fiends.nss b/_module/nss/vatp_port_fiends.nss new file mode 100644 index 0000000..4edc41f --- /dev/null +++ b/_module/nss/vatp_port_fiends.nss @@ -0,0 +1,6 @@ +#include "inc_playground" + +void main() +{ + PGteleport(GetPCSpeaker(), "PG_FIENDS"); +} diff --git a/_module/nss/vatp_port_giants.nss b/_module/nss/vatp_port_giants.nss new file mode 100644 index 0000000..8ae9807 --- /dev/null +++ b/_module/nss/vatp_port_giants.nss @@ -0,0 +1,6 @@ +#include "inc_playground" + +void main() +{ + PGteleport(GetPCSpeaker(), "PG_GIANTS"); +} diff --git a/_module/nss/vatp_port_humano.nss b/_module/nss/vatp_port_humano.nss new file mode 100644 index 0000000..28048a5 --- /dev/null +++ b/_module/nss/vatp_port_humano.nss @@ -0,0 +1,6 @@ +#include "inc_playground" + +void main() +{ + PGteleport(GetPCSpeaker(), "PG_HUMANOIDS"); +} diff --git a/_module/nss/vatp_port_shapes.nss b/_module/nss/vatp_port_shapes.nss new file mode 100644 index 0000000..fc431df --- /dev/null +++ b/_module/nss/vatp_port_shapes.nss @@ -0,0 +1,6 @@ +#include "inc_playground" + +void main() +{ + PGteleport(GetPCSpeaker(), "PG_SHAPESHIFTERS"); +} diff --git a/_module/nss/vatp_port_spider.nss b/_module/nss/vatp_port_spider.nss new file mode 100644 index 0000000..199bdc9 --- /dev/null +++ b/_module/nss/vatp_port_spider.nss @@ -0,0 +1,6 @@ +#include "inc_playground" + +void main() +{ + PGteleport(GetPCSpeaker(), "PG_SPIDERS"); +} diff --git a/_module/nss/vatp_port_undead.nss b/_module/nss/vatp_port_undead.nss new file mode 100644 index 0000000..b36ffc0 --- /dev/null +++ b/_module/nss/vatp_port_undead.nss @@ -0,0 +1,6 @@ +#include "inc_playground" + +void main() +{ + PGteleport(GetPCSpeaker(), "PG_UNDEAD"); +} diff --git a/_module/nss/vc_orb.nss b/_module/nss/vc_orb.nss new file mode 100644 index 0000000..7f3726d --- /dev/null +++ b/_module/nss/vc_orb.nss @@ -0,0 +1,6 @@ +void main() +{ + ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); + SetLocalInt(OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE", 0); + SoundObjectStop(GetObjectByTag("MagicGlowingBall")); +} diff --git a/_module/nss/vcf_configurator.nss b/_module/nss/vcf_configurator.nss new file mode 100644 index 0000000..912f68d --- /dev/null +++ b/_module/nss/vcf_configurator.nss @@ -0,0 +1,5 @@ +void main() +{ + object oObject = GetObjectByTag("PGC3Configurator"); + DestroyObject(oObject, 0.1); +} diff --git a/_module/nss/vtw_abyssal.nss b/_module/nss/vtw_abyssal.nss new file mode 100644 index 0000000..7993d10 --- /dev/null +++ b/_module/nss/vtw_abyssal.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hlslang_11"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_allow01.nss b/_module/nss/vtw_allow01.nss new file mode 100644 index 0000000..e142614 --- /dev/null +++ b/_module/nss/vtw_allow01.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 1)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow02.nss b/_module/nss/vtw_allow02.nss new file mode 100644 index 0000000..ce06bd7 --- /dev/null +++ b/_module/nss/vtw_allow02.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 2)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow03.nss b/_module/nss/vtw_allow03.nss new file mode 100644 index 0000000..5c151f2 --- /dev/null +++ b/_module/nss/vtw_allow03.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 3)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow04.nss b/_module/nss/vtw_allow04.nss new file mode 100644 index 0000000..72404e4 --- /dev/null +++ b/_module/nss/vtw_allow04.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 4)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow05.nss b/_module/nss/vtw_allow05.nss new file mode 100644 index 0000000..7c8a4fd --- /dev/null +++ b/_module/nss/vtw_allow05.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 5)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow06.nss b/_module/nss/vtw_allow06.nss new file mode 100644 index 0000000..ebd33ca --- /dev/null +++ b/_module/nss/vtw_allow06.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 6)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow07.nss b/_module/nss/vtw_allow07.nss new file mode 100644 index 0000000..b094688 --- /dev/null +++ b/_module/nss/vtw_allow07.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 7)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow08.nss b/_module/nss/vtw_allow08.nss new file mode 100644 index 0000000..e215870 --- /dev/null +++ b/_module/nss/vtw_allow08.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 8)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow09.nss b/_module/nss/vtw_allow09.nss new file mode 100644 index 0000000..3861c79 --- /dev/null +++ b/_module/nss/vtw_allow09.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 9)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow10.nss b/_module/nss/vtw_allow10.nss new file mode 100644 index 0000000..8f1e62d --- /dev/null +++ b/_module/nss/vtw_allow10.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 10)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow11.nss b/_module/nss/vtw_allow11.nss new file mode 100644 index 0000000..e2ef4b8 --- /dev/null +++ b/_module/nss/vtw_allow11.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 11)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow12.nss b/_module/nss/vtw_allow12.nss new file mode 100644 index 0000000..6ba8ed4 --- /dev/null +++ b/_module/nss/vtw_allow12.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 12)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow13.nss b/_module/nss/vtw_allow13.nss new file mode 100644 index 0000000..37c5d86 --- /dev/null +++ b/_module/nss/vtw_allow13.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 13)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow14.nss b/_module/nss/vtw_allow14.nss new file mode 100644 index 0000000..e4db722 --- /dev/null +++ b/_module/nss/vtw_allow14.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 14)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow15.nss b/_module/nss/vtw_allow15.nss new file mode 100644 index 0000000..c35e9c1 --- /dev/null +++ b/_module/nss/vtw_allow15.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 15)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allow16.nss b/_module/nss/vtw_allow16.nss new file mode 100644 index 0000000..dd9cff9 --- /dev/null +++ b/_module/nss/vtw_allow16.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 16)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow17.nss b/_module/nss/vtw_allow17.nss new file mode 100644 index 0000000..9747263 --- /dev/null +++ b/_module/nss/vtw_allow17.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 17)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow18.nss b/_module/nss/vtw_allow18.nss new file mode 100644 index 0000000..882a6e3 --- /dev/null +++ b/_module/nss/vtw_allow18.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 18)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow19.nss b/_module/nss/vtw_allow19.nss new file mode 100644 index 0000000..6d7a7e4 --- /dev/null +++ b/_module/nss/vtw_allow19.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 19)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow20.nss b/_module/nss/vtw_allow20.nss new file mode 100644 index 0000000..4dd89ac --- /dev/null +++ b/_module/nss/vtw_allow20.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 20)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow21.nss b/_module/nss/vtw_allow21.nss new file mode 100644 index 0000000..2d30b08 --- /dev/null +++ b/_module/nss/vtw_allow21.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 21)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow22.nss b/_module/nss/vtw_allow22.nss new file mode 100644 index 0000000..2627c97 --- /dev/null +++ b/_module/nss/vtw_allow22.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 22)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow23.nss b/_module/nss/vtw_allow23.nss new file mode 100644 index 0000000..7453056 --- /dev/null +++ b/_module/nss/vtw_allow23.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 23)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow24.nss b/_module/nss/vtw_allow24.nss new file mode 100644 index 0000000..6681924 --- /dev/null +++ b/_module/nss/vtw_allow24.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 24)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow25.nss b/_module/nss/vtw_allow25.nss new file mode 100644 index 0000000..d05bbb4 --- /dev/null +++ b/_module/nss/vtw_allow25.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 25)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow26.nss b/_module/nss/vtw_allow26.nss new file mode 100644 index 0000000..3f6e1f0 --- /dev/null +++ b/_module/nss/vtw_allow26.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 26)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow27.nss b/_module/nss/vtw_allow27.nss new file mode 100644 index 0000000..fba845e --- /dev/null +++ b/_module/nss/vtw_allow27.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 27)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow28.nss b/_module/nss/vtw_allow28.nss new file mode 100644 index 0000000..d584475 --- /dev/null +++ b/_module/nss/vtw_allow28.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 28)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow29.nss b/_module/nss/vtw_allow29.nss new file mode 100644 index 0000000..bf0bf5a --- /dev/null +++ b/_module/nss/vtw_allow29.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 29)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow30.nss b/_module/nss/vtw_allow30.nss new file mode 100644 index 0000000..d6bd6a6 --- /dev/null +++ b/_module/nss/vtw_allow30.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 30)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow31.nss b/_module/nss/vtw_allow31.nss new file mode 100644 index 0000000..a49d017 --- /dev/null +++ b/_module/nss/vtw_allow31.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 31)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow32.nss b/_module/nss/vtw_allow32.nss new file mode 100644 index 0000000..98508ea --- /dev/null +++ b/_module/nss/vtw_allow32.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 32)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow33.nss b/_module/nss/vtw_allow33.nss new file mode 100644 index 0000000..beeac92 --- /dev/null +++ b/_module/nss/vtw_allow33.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 33)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow34.nss b/_module/nss/vtw_allow34.nss new file mode 100644 index 0000000..56cdcbc --- /dev/null +++ b/_module/nss/vtw_allow34.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 34)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow35.nss b/_module/nss/vtw_allow35.nss new file mode 100644 index 0000000..fdd6422 --- /dev/null +++ b/_module/nss/vtw_allow35.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 35)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow36.nss b/_module/nss/vtw_allow36.nss new file mode 100644 index 0000000..da2b181 --- /dev/null +++ b/_module/nss/vtw_allow36.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 36)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow37.nss b/_module/nss/vtw_allow37.nss new file mode 100644 index 0000000..3e4f460 --- /dev/null +++ b/_module/nss/vtw_allow37.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 37)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow38.nss b/_module/nss/vtw_allow38.nss new file mode 100644 index 0000000..13d2608 --- /dev/null +++ b/_module/nss/vtw_allow38.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 38)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow39.nss b/_module/nss/vtw_allow39.nss new file mode 100644 index 0000000..546bd5a --- /dev/null +++ b/_module/nss/vtw_allow39.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 39)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allow40.nss b/_module/nss/vtw_allow40.nss new file mode 100644 index 0000000..72d6ea2 --- /dev/null +++ b/_module/nss/vtw_allow40.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetModule(), "iMaxLevelUp") >= 40)) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_allowalign.nss b/_module/nss/vtw_allowalign.nss new file mode 100644 index 0000000..4e26eee --- /dev/null +++ b/_module/nss/vtw_allowalign.nss @@ -0,0 +1,11 @@ +//allow alignment shift from setup helper + +int StartingConditional() +{ + + // Inspect local variables + if(!(GetLocalInt(GetModule(), "iAllowAlignmentShift") == 1)) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/vtw_allowexit.nss b/_module/nss/vtw_allowexit.nss new file mode 100644 index 0000000..a0e0fbe --- /dev/null +++ b/_module/nss/vtw_allowexit.nss @@ -0,0 +1,8 @@ +//Allow portal to other modules + +int StartingConditional() +{ + if((GetLocalInt(GetModule(), "iAllowExitPortal") == 1)) return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allowgold.nss b/_module/nss/vtw_allowgold.nss new file mode 100644 index 0000000..9c36390 --- /dev/null +++ b/_module/nss/vtw_allowgold.nss @@ -0,0 +1,8 @@ +//Allow Equipment Helper to give free gold + +int StartingConditional() +{ + if((GetLocalInt(GetModule(), "iAllowGold") == 1)) return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_allowlevelup.nss b/_module/nss/vtw_allowlevelup.nss new file mode 100644 index 0000000..dfb9e4c --- /dev/null +++ b/_module/nss/vtw_allowlevelup.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + if( GetLocalInt(GetModule(), "iMaxLevelUp") > GetHitDice(oPC) ) return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_animal.nss b/_module/nss/vtw_animal.nss new file mode 100644 index 0000000..90b064d --- /dev/null +++ b/_module/nss/vtw_animal.nss @@ -0,0 +1,13 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hlslang_8"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} diff --git a/_module/nss/vtw_armn.nss b/_module/nss/vtw_armn.nss new file mode 100644 index 0000000..c245c80 --- /dev/null +++ b/_module/nss/vtw_armn.nss @@ -0,0 +1,7 @@ +///show if left hand = normal + +int StartingConditional() +{ + if (GetCreatureBodyPart(CREATURE_PART_LEFT_HAND, GetPCSpeaker()) == CREATURE_MODEL_TYPE_SKIN) return TRUE; + else return FALSE; +} diff --git a/_module/nss/vtw_armu.nss b/_module/nss/vtw_armu.nss new file mode 100644 index 0000000..3d883db --- /dev/null +++ b/_module/nss/vtw_armu.nss @@ -0,0 +1,7 @@ +///show if left hand = undead + +int StartingConditional() +{ + if (GetCreatureBodyPart(CREATURE_PART_LEFT_HAND, GetPCSpeaker()) == CREATURE_MODEL_TYPE_UNDEAD) return TRUE; + else return FALSE; +} diff --git a/_module/nss/vtw_autofollow.nss b/_module/nss/vtw_autofollow.nss new file mode 100644 index 0000000..4a23b05 --- /dev/null +++ b/_module/nss/vtw_autofollow.nss @@ -0,0 +1,15 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "dmfi_pc_follow"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + + diff --git a/_module/nss/vtw_bookvoicecmd.nss b/_module/nss/vtw_bookvoicecmd.nss new file mode 100644 index 0000000..aa9d0c8 --- /dev/null +++ b/_module/nss/vtw_bookvoicecmd.nss @@ -0,0 +1,13 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "dmfi_playerbook"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + return TRUE; +} + diff --git a/_module/nss/vtw_calccr.nss b/_module/nss/vtw_calccr.nss new file mode 100644 index 0000000..767d86c --- /dev/null +++ b/_module/nss/vtw_calccr.nss @@ -0,0 +1,39 @@ +int StartingConditional() +{ + //initialize variables + float fTotalCR = 0.0; + float fPreviousCR = 0.0; + float fCreatureCR = 0.0; + string sDisplayCR; + object oCreature = GetFirstObjectInArea(OBJECT_SELF); + + //calculate total CR + while (GetIsObjectValid(oCreature)) + { + if ( + !GetIsPC(oCreature) && + !GetIsDM(oCreature) && + GetObjectType(oCreature) == OBJECT_TYPE_CREATURE + ) + { + fCreatureCR = GetChallengeRating(oCreature); + fTotalCR = fCreatureCR + fPreviousCR; + fPreviousCR = fTotalCR; + } + + oCreature = GetNextObjectInArea(OBJECT_SELF); + } + + //set custom token + if (fTotalCR > 0.0) + { + sDisplayCR = "Total CR = " + GetSubString(FloatToString(fTotalCR), 5, 6); + } + else + sDisplayCR = " "; + + SetCustomToken(110, sDisplayCR); + + return TRUE; +} + diff --git a/_module/nss/vtw_celestial.nss b/_module/nss/vtw_celestial.nss new file mode 100644 index 0000000..b863587 --- /dev/null +++ b/_module/nss/vtw_celestial.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hslang_10"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_chargecost.nss b/_module/nss/vtw_chargecost.nss new file mode 100644 index 0000000..2e88ba6 --- /dev/null +++ b/_module/nss/vtw_chargecost.nss @@ -0,0 +1,19 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + + int iCurrentValue = GetGoldPieceValue(oItem); + int iCurrentCharges = GetItemCharges(oItem); + int iCost; + if (iCurrentCharges < 1) iCost = 0; + else iCost = ((iCurrentValue * 50)/iCurrentCharges) - iCurrentValue; + int iChargesToAdd = 50 - iCurrentCharges; + + SetLocalInt(oPC, "iModifyCost", iCost); + + SetCustomToken(101, IntToString(iCost)); + SetCustomToken(103, IntToString(iChargesToAdd)); + + return TRUE; +} diff --git a/_module/nss/vtw_chestslot.nss b/_module/nss/vtw_chestslot.nss new file mode 100644 index 0000000..5c9b933 --- /dev/null +++ b/_module/nss/vtw_chestslot.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + if (GetIsObjectValid(oItem)) return TRUE; + else return FALSE; +} diff --git a/_module/nss/vtw_cloakslot.nss b/_module/nss/vtw_cloakslot.nss new file mode 100644 index 0000000..98d4f71 --- /dev/null +++ b/_module/nss/vtw_cloakslot.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC); + if (GetIsObjectValid(oItem)) return TRUE; + else return FALSE; +} + diff --git a/_module/nss/vtw_configurator.nss b/_module/nss/vtw_configurator.nss new file mode 100644 index 0000000..2d61d24 --- /dev/null +++ b/_module/nss/vtw_configurator.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ + object oUser = GetPCSpeaker(); + if (GetIsDM(oUser)) return FALSE; + else return TRUE; +} diff --git a/_module/nss/vtw_dicebag.nss b/_module/nss/vtw_dicebag.nss new file mode 100644 index 0000000..06fe4de --- /dev/null +++ b/_module/nss/vtw_dicebag.nss @@ -0,0 +1,13 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "dmfi_pc_dicebag"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} diff --git a/_module/nss/vtw_dm.nss b/_module/nss/vtw_dm.nss new file mode 100644 index 0000000..93b354e --- /dev/null +++ b/_module/nss/vtw_dm.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ + object oUser = GetPCSpeaker(); + + return GetIsDM(oUser); +} diff --git a/_module/nss/vtw_draconic.nss b/_module/nss/vtw_draconic.nss new file mode 100644 index 0000000..1ac52e0 --- /dev/null +++ b/_module/nss/vtw_draconic.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hslang_7"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_drow.nss b/_module/nss/vtw_drow.nss new file mode 100644 index 0000000..641115c --- /dev/null +++ b/_module/nss/vtw_drow.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hlslang_13"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_dup_go.nss b/_module/nss/vtw_dup_go.nss new file mode 100644 index 0000000..3ff22fc --- /dev/null +++ b/_module/nss/vtw_dup_go.nss @@ -0,0 +1,11 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + + int iValue = GetGoldPieceValue(oItem); + int iGold = GetGold(oPC); + + if (iValue < iGold) return TRUE; + else return FALSE; +} diff --git a/_module/nss/vtw_dup_nogo.nss b/_module/nss/vtw_dup_nogo.nss new file mode 100644 index 0000000..b74bc9b --- /dev/null +++ b/_module/nss/vtw_dup_nogo.nss @@ -0,0 +1,11 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + object oItem = GetLocalObject(oPC, "MODIFY_ITEM"); + + int iValue = GetGoldPieceValue(oItem); + int iGold = GetGold(oPC); + + if (iValue > iGold) return TRUE; + else return FALSE; +} diff --git a/_module/nss/vtw_dwarven.nss b/_module/nss/vtw_dwarven.nss new file mode 100644 index 0000000..e7ef4ae --- /dev/null +++ b/_module/nss/vtw_dwarven.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hlslang_4"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_elf.nss b/_module/nss/vtw_elf.nss new file mode 100644 index 0000000..104be72 --- /dev/null +++ b/_module/nss/vtw_elf.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + if(GetRacialType(GetPCSpeaker()) == RACIAL_TYPE_ELF) + return TRUE; + if(GetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HALFELF) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_elven.nss b/_module/nss/vtw_elven.nss new file mode 100644 index 0000000..8d5a6d0 --- /dev/null +++ b/_module/nss/vtw_elven.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hlslang_1"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_emotewand.nss b/_module/nss/vtw_emotewand.nss new file mode 100644 index 0000000..d86d8ee --- /dev/null +++ b/_module/nss/vtw_emotewand.nss @@ -0,0 +1,15 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "dmfi_pc_emote"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + + diff --git a/_module/nss/vtw_false.nss b/_module/nss/vtw_false.nss new file mode 100644 index 0000000..7176826 --- /dev/null +++ b/_module/nss/vtw_false.nss @@ -0,0 +1,7 @@ +// vtw_false +// hide conversation nodes that won't be used + +int StartingConditional() +{ + return FALSE; +} diff --git a/_module/nss/vtw_gmra.nss b/_module/nss/vtw_gmra.nss new file mode 100644 index 0000000..133f03d --- /dev/null +++ b/_module/nss/vtw_gmra.nss @@ -0,0 +1,15 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isGauntlet(oItem) || + isMelee(oItem) || + isRanged(oItem) || + isAmmunition(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_gmrt.nss b/_module/nss/vtw_gmrt.nss new file mode 100644 index 0000000..1a11608 --- /dev/null +++ b/_module/nss/vtw_gmrt.nss @@ -0,0 +1,15 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isGauntlet(oItem) || + isMelee(oItem) || + isRanged(oItem) || + isThrowing(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_gmta.nss b/_module/nss/vtw_gmta.nss new file mode 100644 index 0000000..ea43e13 --- /dev/null +++ b/_module/nss/vtw_gmta.nss @@ -0,0 +1,15 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isGauntlet(oItem) || + isMelee(oItem) || + isThrowing(oItem) || + isAmmunition(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_gnome.nss b/_module/nss/vtw_gnome.nss new file mode 100644 index 0000000..4c2e974 --- /dev/null +++ b/_module/nss/vtw_gnome.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hlslang_2"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_goblin.nss b/_module/nss/vtw_goblin.nss new file mode 100644 index 0000000..f5c0be9 --- /dev/null +++ b/_module/nss/vtw_goblin.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hlslang_6"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_halfling.nss b/_module/nss/vtw_halfling.nss new file mode 100644 index 0000000..2006bc5 --- /dev/null +++ b/_module/nss/vtw_halfling.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hlslang_3"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_halforc.nss b/_module/nss/vtw_halforc.nss new file mode 100644 index 0000000..86bfb04 --- /dev/null +++ b/_module/nss/vtw_halforc.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ + if(GetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HALFORC) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_hasarcanelvl.nss b/_module/nss/vtw_hasarcanelvl.nss new file mode 100644 index 0000000..e376628 --- /dev/null +++ b/_module/nss/vtw_hasarcanelvl.nss @@ -0,0 +1,19 @@ +//Arcane level for store + +int StartingConditional() +{ +object oPC = GetPCSpeaker(); + +if((GetLocalInt(GetModule(), "iAllowStores") != 1)) + { + if ((GetLevelByClass(CLASS_TYPE_BARD, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_SORCERER, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_WIZARD, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_HARPER, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_DRAGONDISCIPLE, oPC)==0)) + return FALSE; + } +return TRUE; +} + diff --git a/_module/nss/vtw_hasexoticlvl.nss b/_module/nss/vtw_hasexoticlvl.nss new file mode 100644 index 0000000..2bc91e5 --- /dev/null +++ b/_module/nss/vtw_hasexoticlvl.nss @@ -0,0 +1,20 @@ +//Exotic level for store + +int StartingConditional() +{ +object oPC = GetPCSpeaker(); + +if((GetLocalInt(GetModule(), "iAllowStores") != 1)) + { + if ((GetLevelByClass(CLASS_TYPE_MONK, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_RANGER, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_ROGUE, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_BARD, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_HARPER, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oPC)==0)) + return FALSE; + } +return TRUE; +} + diff --git a/_module/nss/vtw_hasgold.nss b/_module/nss/vtw_hasgold.nss new file mode 100644 index 0000000..15eedac --- /dev/null +++ b/_module/nss/vtw_hasgold.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int iCost = GetLocalInt(oPC, "iModifyCost"); + int iGold = GetGold(oPC); + + if (iGold < iCost) return FALSE; + else return TRUE; +} diff --git a/_module/nss/vtw_haspriestlvl.nss b/_module/nss/vtw_haspriestlvl.nss new file mode 100644 index 0000000..d6fd9d4 --- /dev/null +++ b/_module/nss/vtw_haspriestlvl.nss @@ -0,0 +1,20 @@ +//Priest level for store + +int StartingConditional() +{ +object oPC = GetPCSpeaker(); + +if((GetLocalInt(GetModule(), "iAllowStores") == 1)) return TRUE; + +if ((GetLevelByClass(CLASS_TYPE_CLERIC, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_DRUID, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_PALADIN, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_RANGER, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_DIVINECHAMPION, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_SHIFTER, oPC)==0)) + return FALSE; + +return TRUE; +} + diff --git a/_module/nss/vtw_haswarriorlv.nss b/_module/nss/vtw_haswarriorlv.nss new file mode 100644 index 0000000..46f492b --- /dev/null +++ b/_module/nss/vtw_haswarriorlv.nss @@ -0,0 +1,21 @@ +//Allow warrior store + +int StartingConditional() +{ +object oPC = GetPCSpeaker(); + +if((GetLocalInt(GetModule(), "iAllowStores") != 1)) + { + if ((GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_FIGHTER, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_PALADIN, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_RANGER, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_DIVINECHAMPION, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_DWARVENDEFENDER, oPC)==0)&& + (GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oPC)==0)) + return FALSE; + } +return TRUE; +} diff --git a/_module/nss/vtw_headslot.nss b/_module/nss/vtw_headslot.nss new file mode 100644 index 0000000..7c33619 --- /dev/null +++ b/_module/nss/vtw_headslot.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC); + if (GetIsObjectValid(oItem)) return TRUE; + else return FALSE; +} diff --git a/_module/nss/vtw_iallowpchest.nss b/_module/nss/vtw_iallowpchest.nss new file mode 100644 index 0000000..83b17af --- /dev/null +++ b/_module/nss/vtw_iallowpchest.nss @@ -0,0 +1,4 @@ +int StartingConditional() +{ + return GetLocalInt(GetModule(), "iAllowPChest"); +} diff --git a/_module/nss/vtw_ilrexceeded.nss b/_module/nss/vtw_ilrexceeded.nss new file mode 100644 index 0000000..18335dc --- /dev/null +++ b/_module/nss/vtw_ilrexceeded.nss @@ -0,0 +1,13 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int iItemLevel = GetLocalInt(oPC, "iItemLevel"); + int iPCLevel = GetHitDice(oPC); + + if (GetLocalInt(GetModule(), "iAllowExceedILR") == 0) + { + if (iItemLevel > iPCLevel) return TRUE; + } + + return FALSE; +} diff --git a/_module/nss/vtw_infernal.nss b/_module/nss/vtw_infernal.nss new file mode 100644 index 0000000..9849098 --- /dev/null +++ b/_module/nss/vtw_infernal.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hlslang_12"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_isdrow.nss b/_module/nss/vtw_isdrow.nss new file mode 100644 index 0000000..6ea2790 --- /dev/null +++ b/_module/nss/vtw_isdrow.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ + if(GetSubRace(GetPCSpeaker()) == "Drow") + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_isdwarf.nss b/_module/nss/vtw_isdwarf.nss new file mode 100644 index 0000000..07dc5c2 --- /dev/null +++ b/_module/nss/vtw_isdwarf.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ + if(GetRacialType(GetPCSpeaker()) == RACIAL_TYPE_DWARF) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_isgnome.nss b/_module/nss/vtw_isgnome.nss new file mode 100644 index 0000000..a396ae2 --- /dev/null +++ b/_module/nss/vtw_isgnome.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + if(GetRacialType(GetPCSpeaker()) == RACIAL_TYPE_GNOME) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_ishalfling.nss b/_module/nss/vtw_ishalfling.nss new file mode 100644 index 0000000..1416a17 --- /dev/null +++ b/_module/nss/vtw_ishalfling.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + if(GetRacialType(GetPCSpeaker()) == RACIAL_TYPE_HALFLING) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_islawful.nss b/_module/nss/vtw_islawful.nss new file mode 100644 index 0000000..8c5b6ed --- /dev/null +++ b/_module/nss/vtw_islawful.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + + // Restrict based on the player's alignment + if(GetAlignmentLawChaos(GetPCSpeaker()) != ALIGNMENT_LAWFUL) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/vtw_islawfulgood.nss b/_module/nss/vtw_islawfulgood.nss new file mode 100644 index 0000000..5e74229 --- /dev/null +++ b/_module/nss/vtw_islawfulgood.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName vtw_islawfulgood +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2005 12:16:42 AM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's alignment + if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_GOOD) + return FALSE; + if(GetAlignmentLawChaos(GetPCSpeaker()) != ALIGNMENT_LAWFUL) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/vtw_islearned.nss b/_module/nss/vtw_islearned.nss new file mode 100644 index 0000000..6626eeb --- /dev/null +++ b/_module/nss/vtw_islearned.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: FileName vtw_islearned +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2005 1:06:57 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, GetPCSpeaker()) >= 1) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_CLERIC, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_HARPER, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_MONK, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_PALE_MASTER, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_SORCERER, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WIZARD, GetPCSpeaker()) >= 1)) + iPassed = 1; + if(iPassed == 0) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/vtw_isnaturalist.nss b/_module/nss/vtw_isnaturalist.nss new file mode 100644 index 0000000..399a467 --- /dev/null +++ b/_module/nss/vtw_isnaturalist.nss @@ -0,0 +1,29 @@ +//:://///////////////////////////////////////////// +//:: FileName vtw_isnaturalist +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2005 1:03:56 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, GetPCSpeaker()) >= 1) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARBARIAN, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_CLERIC, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DRUID, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_RANGER, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_SHIFTER, GetPCSpeaker()) >= 1)) + iPassed = 1; + if(iPassed == 0) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/vtw_isnotchaotic.nss b/_module/nss/vtw_isnotchaotic.nss new file mode 100644 index 0000000..becba19 --- /dev/null +++ b/_module/nss/vtw_isnotchaotic.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName vtw_isnotchaotic +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2005 12:22:37 AM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's alignment + if(GetAlignmentLawChaos(GetPCSpeaker()) == ALIGNMENT_CHAOTIC) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/vtw_isnotdm.nss b/_module/nss/vtw_isnotdm.nss new file mode 100644 index 0000000..93b354e --- /dev/null +++ b/_module/nss/vtw_isnotdm.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ + object oUser = GetPCSpeaker(); + + return GetIsDM(oUser); +} diff --git a/_module/nss/vtw_isnotevil.nss b/_module/nss/vtw_isnotevil.nss new file mode 100644 index 0000000..1952191 --- /dev/null +++ b/_module/nss/vtw_isnotevil.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_EVIL) + return TRUE; + + return FALSE; +} + diff --git a/_module/nss/vtw_isnotgood.nss b/_module/nss/vtw_isnotgood.nss new file mode 100644 index 0000000..973c84e --- /dev/null +++ b/_module/nss/vtw_isnotgood.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ + if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_GOOD) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_isnotlawevil.nss b/_module/nss/vtw_isnotlawevil.nss new file mode 100644 index 0000000..29f19a8 --- /dev/null +++ b/_module/nss/vtw_isnotlawevil.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName vtw_isnotlawevil +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2005 12:20:20 AM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's alignment + if(GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_EVIL) + return FALSE; + if(GetAlignmentLawChaos(GetPCSpeaker()) == ALIGNMENT_LAWFUL) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/vtw_isnotlawful.nss b/_module/nss/vtw_isnotlawful.nss new file mode 100644 index 0000000..1f91483 --- /dev/null +++ b/_module/nss/vtw_isnotlawful.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName vtw_isnotlawful +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2005 12:18:22 AM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's alignment + if(GetAlignmentLawChaos(GetPCSpeaker()) == ALIGNMENT_LAWFUL) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/vtw_isnotlawgood.nss b/_module/nss/vtw_isnotlawgood.nss new file mode 100644 index 0000000..dee8f63 --- /dev/null +++ b/_module/nss/vtw_isnotlawgood.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName vtw_isnotlawgood +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2005 12:19:38 AM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's alignment + if(GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_GOOD) + return FALSE; + if(GetAlignmentLawChaos(GetPCSpeaker()) == ALIGNMENT_LAWFUL) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/vtw_isspellcaste.nss b/_module/nss/vtw_isspellcaste.nss new file mode 100644 index 0000000..55ec811 --- /dev/null +++ b/_module/nss/vtw_isspellcaste.nss @@ -0,0 +1,29 @@ +//:://///////////////////////////////////////////// +//:: FileName vtw_isspellcaste +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2005 12:59:49 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, GetPCSpeaker()) >= 1) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_CLERIC, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_PALE_MASTER, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_SORCERER, GetPCSpeaker()) >= 1)) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_WIZARD, GetPCSpeaker()) >= 1)) + iPassed = 1; + if(iPassed == 0) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/vtw_itemlevel.nss b/_module/nss/vtw_itemlevel.nss new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/_module/nss/vtw_itemlevel.nss @@ -0,0 +1 @@ + diff --git a/_module/nss/vtw_m.nss b/_module/nss/vtw_m.nss new file mode 100644 index 0000000..9b652bd --- /dev/null +++ b/_module/nss/vtw_m.nss @@ -0,0 +1,12 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isMelee(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_mod_align0.nss b/_module/nss/vtw_mod_align0.nss new file mode 100644 index 0000000..f0a8cd0 --- /dev/null +++ b/_module/nss/vtw_mod_align0.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowAlignmentShift"); + + if (iReturn !=1) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_mod_align1.nss b/_module/nss/vtw_mod_align1.nss new file mode 100644 index 0000000..febc3d2 --- /dev/null +++ b/_module/nss/vtw_mod_align1.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowAlignmentShift"); + + if (iReturn ==1) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_mod_forge0.nss b/_module/nss/vtw_mod_forge0.nss new file mode 100644 index 0000000..ed0579d --- /dev/null +++ b/_module/nss/vtw_mod_forge0.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowForge"); + + if (iReturn !=1) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_mod_forge1.nss b/_module/nss/vtw_mod_forge1.nss new file mode 100644 index 0000000..488dc77 --- /dev/null +++ b/_module/nss/vtw_mod_forge1.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowForge"); + + if (iReturn ==1) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_mod_gold0.nss b/_module/nss/vtw_mod_gold0.nss new file mode 100644 index 0000000..ac31ef0 --- /dev/null +++ b/_module/nss/vtw_mod_gold0.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowGold"); + + if (iReturn !=1) return TRUE; + + else return FALSE; +} + diff --git a/_module/nss/vtw_mod_gold1.nss b/_module/nss/vtw_mod_gold1.nss new file mode 100644 index 0000000..62474bc --- /dev/null +++ b/_module/nss/vtw_mod_gold1.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowGold"); + + if (iReturn ==1) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_mod_ilr0.nss b/_module/nss/vtw_mod_ilr0.nss new file mode 100644 index 0000000..adc54c0 --- /dev/null +++ b/_module/nss/vtw_mod_ilr0.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowExceedILR"); + + if (iReturn !=1) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_mod_ilr1.nss b/_module/nss/vtw_mod_ilr1.nss new file mode 100644 index 0000000..ab870ff --- /dev/null +++ b/_module/nss/vtw_mod_ilr1.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowExceedILR"); + + if (iReturn ==1) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_mod_pchest0.nss b/_module/nss/vtw_mod_pchest0.nss new file mode 100644 index 0000000..20e62c7 --- /dev/null +++ b/_module/nss/vtw_mod_pchest0.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowPChest"); + + if (iReturn !=1) return TRUE; + + else return FALSE; +} + diff --git a/_module/nss/vtw_mod_pchest1.nss b/_module/nss/vtw_mod_pchest1.nss new file mode 100644 index 0000000..81a01b1 --- /dev/null +++ b/_module/nss/vtw_mod_pchest1.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowPChest"); + + if (iReturn ==1) return TRUE; + + else return FALSE; +} + diff --git a/_module/nss/vtw_mod_portal0.nss b/_module/nss/vtw_mod_portal0.nss new file mode 100644 index 0000000..3fa9718 --- /dev/null +++ b/_module/nss/vtw_mod_portal0.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowExitPortal"); + + if (iReturn !=1) return TRUE; + + else return FALSE; +} + diff --git a/_module/nss/vtw_mod_portal1.nss b/_module/nss/vtw_mod_portal1.nss new file mode 100644 index 0000000..971db98 --- /dev/null +++ b/_module/nss/vtw_mod_portal1.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowExitPortal"); + + if (iReturn ==1) return TRUE; + + else return FALSE; +} + diff --git a/_module/nss/vtw_mod_store0.nss b/_module/nss/vtw_mod_store0.nss new file mode 100644 index 0000000..f77b0a4 --- /dev/null +++ b/_module/nss/vtw_mod_store0.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowStores"); + + if (iReturn !=1) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_mod_store1.nss b/_module/nss/vtw_mod_store1.nss new file mode 100644 index 0000000..8b1bf2e --- /dev/null +++ b/_module/nss/vtw_mod_store1.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iAllowStores"); + + if (iReturn ==1) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_mod_strip0.nss b/_module/nss/vtw_mod_strip0.nss new file mode 100644 index 0000000..0814ca5 --- /dev/null +++ b/_module/nss/vtw_mod_strip0.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iStripInventory"); + + if (iReturn !=1) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_mod_strip1.nss b/_module/nss/vtw_mod_strip1.nss new file mode 100644 index 0000000..c58b18a --- /dev/null +++ b/_module/nss/vtw_mod_strip1.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iReturn = GetLocalInt(GetModule(), "iStripInventory"); + + if (iReturn ==1) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_mrt.nss b/_module/nss/vtw_mrt.nss new file mode 100644 index 0000000..4f965b8 --- /dev/null +++ b/_module/nss/vtw_mrt.nss @@ -0,0 +1,14 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isMelee(oItem) || + isRanged(oItem) || + isThrowing(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_mt.nss b/_module/nss/vtw_mt.nss new file mode 100644 index 0000000..ea62339 --- /dev/null +++ b/_module/nss/vtw_mt.nss @@ -0,0 +1,13 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isMelee(oItem) || + isThrowing(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_mta.nss b/_module/nss/vtw_mta.nss new file mode 100644 index 0000000..cd4e985 --- /dev/null +++ b/_module/nss/vtw_mta.nss @@ -0,0 +1,14 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isMelee(oItem) || + isThrowing(oItem) || + isAmmunition(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_nonsupported.nss b/_module/nss/vtw_nonsupported.nss new file mode 100644 index 0000000..e1259a3 --- /dev/null +++ b/_module/nss/vtw_nonsupported.nss @@ -0,0 +1,38 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oAnvil = GetNearestObjectByTag("pAnvilOfWonder"); + object oItem = GetFirstItemInInventory(oAnvil); + + if ( + !GetIsObjectValid(oItem) || + isArmor(oItem) || + isWearable(oItem) || + isGauntlet(oItem) || + isMelee(oItem) || + isRanged(oItem) || + isThrowing(oItem) || + isAmmunition(oItem) || + isArcane(oItem) + ) return FALSE; + else + { + //Make sure an item is on the anvil + object oItem = GetFirstItemInInventory(oAnvil); + if (oItem != OBJECT_INVALID) + { + //Make sure no extra items are on the anvil + object oNext = GetNextItemInInventory(oAnvil); + if (oNext == OBJECT_INVALID) + { + //Debug + int iValue = GetGoldPieceValue(oItem); + //Real + SetLocalObject(GetPCSpeaker(), "MODIFY_ITEM", oItem); + SetCustomToken(100, GetName(oItem)); + } + } + return TRUE; + } +} diff --git a/_module/nss/vtw_notgold.nss b/_module/nss/vtw_notgold.nss new file mode 100644 index 0000000..e0520ce --- /dev/null +++ b/_module/nss/vtw_notgold.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int iCost = GetLocalInt(oPC, "iModifyCost"); + int iGold = GetGold(oPC); + + if (iGold < iCost) return TRUE; + else return FALSE; +} + diff --git a/_module/nss/vtw_orc.nss b/_module/nss/vtw_orc.nss new file mode 100644 index 0000000..4ce839a --- /dev/null +++ b/_module/nss/vtw_orc.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hlslang_5"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_phenobig.nss b/_module/nss/vtw_phenobig.nss new file mode 100644 index 0000000..b75f302 --- /dev/null +++ b/_module/nss/vtw_phenobig.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ + if (GetPhenoType(GetPCSpeaker()) == PHENOTYPE_BIG) return TRUE; + else return FALSE; +} diff --git a/_module/nss/vtw_phenonorm.nss b/_module/nss/vtw_phenonorm.nss new file mode 100644 index 0000000..bb49675 --- /dev/null +++ b/_module/nss/vtw_phenonorm.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ + if (GetPhenoType(GetPCSpeaker()) == PHENOTYPE_NORMAL) return TRUE; + else return FALSE; +} diff --git a/_module/nss/vtw_plot0.nss b/_module/nss/vtw_plot0.nss new file mode 100644 index 0000000..c27304b --- /dev/null +++ b/_module/nss/vtw_plot0.nss @@ -0,0 +1,8 @@ +//Allow Equip Helper to remove Plot and Stolen flags + +int StartingConditional() +{ + if((GetLocalInt(GetModule(), "iAllowPlotFlagRemoval") != 1)) return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_plot1.nss b/_module/nss/vtw_plot1.nss new file mode 100644 index 0000000..c68219c --- /dev/null +++ b/_module/nss/vtw_plot1.nss @@ -0,0 +1,8 @@ +//Allow Equip Helper to remove Plot and Stolen flags + +int StartingConditional() +{ + if((GetLocalInt(GetModule(), "iAllowPlotFlagRemoval") == 1)) return TRUE; + + return FALSE; +} diff --git a/_module/nss/vtw_quickset.nss b/_module/nss/vtw_quickset.nss new file mode 100644 index 0000000..eed683d --- /dev/null +++ b/_module/nss/vtw_quickset.nss @@ -0,0 +1,12 @@ +int StartingConditional() +{ + string sStripWarning; + + if (GetLocalInt(GetModule(), "iStripInventory") == 1) + sStripWarning = "Warning: this feature will strip your inventory."; + else sStripWarning = ""; + + SetCustomToken(107, sStripWarning); + + return TRUE; +} diff --git a/_module/nss/vtw_r.nss b/_module/nss/vtw_r.nss new file mode 100644 index 0000000..2dba913 --- /dev/null +++ b/_module/nss/vtw_r.nss @@ -0,0 +1,12 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isRanged(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_recallstone.nss b/_module/nss/vtw_recallstone.nss new file mode 100644 index 0000000..c960927 --- /dev/null +++ b/_module/nss/vtw_recallstone.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName vtw_recallstone +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/23/2006 2:41:12 PM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(HasItem(GetPCSpeaker(), "NW_IT_RECALL")) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/vtw_rightslot.nss b/_module/nss/vtw_rightslot.nss new file mode 100644 index 0000000..7355420 --- /dev/null +++ b/_module/nss/vtw_rightslot.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); + if (GetIsObjectValid(oItem)) return TRUE; + else return FALSE; +} diff --git a/_module/nss/vtw_rt.nss b/_module/nss/vtw_rt.nss new file mode 100644 index 0000000..29526da --- /dev/null +++ b/_module/nss/vtw_rt.nss @@ -0,0 +1,13 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isRanged(oItem) || + isThrowing(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_s.nss b/_module/nss/vtw_s.nss new file mode 100644 index 0000000..6d2210a --- /dev/null +++ b/_module/nss/vtw_s.nss @@ -0,0 +1,13 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isArmor(oItem) + ) + return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_shgmr.nss b/_module/nss/vtw_shgmr.nss new file mode 100644 index 0000000..9115889 --- /dev/null +++ b/_module/nss/vtw_shgmr.nss @@ -0,0 +1,16 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isArmor(oItem) || + isWearable(oItem) || + isGauntlet(oItem) || + isMelee(oItem) || + isRanged(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_shgmrt.nss b/_module/nss/vtw_shgmrt.nss new file mode 100644 index 0000000..f222505 --- /dev/null +++ b/_module/nss/vtw_shgmrt.nss @@ -0,0 +1,17 @@ +#include "inc_baseitem" + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isArmor(oItem) || + isWearable(oItem) || + isGauntlet(oItem) || + isMelee(oItem) || + isRanged(oItem) || + isThrowing(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_shgmrw.nss b/_module/nss/vtw_shgmrw.nss new file mode 100644 index 0000000..7777e64 --- /dev/null +++ b/_module/nss/vtw_shgmrw.nss @@ -0,0 +1,31 @@ +#include "inc_baseitem" + +//int isArcane(object oItem) +//{ +// int iTyp = GetBaseItemType(oItem); +// if ( +// (iTyp == BASE_ITEM_MAGICROD ) || +// (iTyp == BASE_ITEM_MAGICSTAFF ) || +// (iTyp == BASE_ITEM_MAGICWAND ) || +// (iTyp == BASE_ITEM_BLANK_WAND ) || +// (iTyp == BASE_ITEM_BLANK_SCROLL ) || +// (iTyp == BASE_ITEM_BLANK_POTION ) +// ) return TRUE; +// else return FALSE; +//} + +int StartingConditional() +{ + object oItem = GetLocalObject(GetPCSpeaker(), "MODIFY_ITEM"); + + if ( + isArmor(oItem) || + isWearable(oItem) || + isGauntlet(oItem) || + isMelee(oItem) || + isRanged(oItem) || + isArcane(oItem) + ) return TRUE; + else return FALSE; + +} diff --git a/_module/nss/vtw_shieldslot.nss b/_module/nss/vtw_shieldslot.nss new file mode 100644 index 0000000..4b3f615 --- /dev/null +++ b/_module/nss/vtw_shieldslot.nss @@ -0,0 +1,12 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); + if ( + GetBaseItemType(oItem) == BASE_ITEM_SMALLSHIELD || + GetBaseItemType(oItem) == BASE_ITEM_LARGESHIELD || + GetBaseItemType(oItem) == BASE_ITEM_TOWERSHIELD + ) return TRUE; + + else return FALSE; +} diff --git a/_module/nss/vtw_thievescant.nss b/_module/nss/vtw_thievescant.nss new file mode 100644 index 0000000..444f29b --- /dev/null +++ b/_module/nss/vtw_thievescant.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +int StartingConditional() +{ + string sTag = "hlslang_9"; + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), sTag)) + return FALSE; + + SetLocalString(GetPCSpeaker(), "iDMFIremove", sTag); + return TRUE; +} + diff --git a/_module/nss/vtw_toomanyitems.nss b/_module/nss/vtw_toomanyitems.nss new file mode 100644 index 0000000..db4b2af --- /dev/null +++ b/_module/nss/vtw_toomanyitems.nss @@ -0,0 +1,20 @@ +int StartingConditional() +{ + object oAnvil = GetNearestObjectByTag("pAnvilOfWonder"); + //Look for anvil object + if (oAnvil != OBJECT_INVALID) + { + //Make sure an item is on the anvil + object oItem = GetFirstItemInInventory(oAnvil); + if (oItem != OBJECT_INVALID) + { + //Make sure no extra items are on the anvil + object oNext = GetNextItemInInventory(oAnvil); + if (oNext == OBJECT_INVALID) + { + return FALSE; + } + } + } + return TRUE; +} diff --git a/_module/nss/vtw_wizard.nss b/_module/nss/vtw_wizard.nss new file mode 100644 index 0000000..351b5cb --- /dev/null +++ b/_module/nss/vtw_wizard.nss @@ -0,0 +1,22 @@ +//:://///////////////////////////////////////////// +//:: FileName vtw_wizard +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/10/2006 9:45:38 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetLevelByClass(CLASS_TYPE_WIZARD, GetPCSpeaker()) >= 1) + iPassed = 1; + if(iPassed == 0) + return FALSE; + + // If gold is disallowed, don't give free scrolls either + if((GetLocalInt(GetModule(), "iAllowGold") != 1)) return FALSE; + + return TRUE; +} diff --git a/_module/nss/x2_p_portal.nss b/_module/nss/x2_p_portal.nss new file mode 100644 index 0000000..606ea8b --- /dev/null +++ b/_module/nss/x2_p_portal.nss @@ -0,0 +1,7 @@ +void main() +{ + object oPC = GetItemActivator(); + object oTarget = GetObjectByTag("WP_RECALLTARGET"); + SendMessageToPC(oPC, "Jumping to Character Set-up Area."); + AssignCommand(oPC, ActionJumpToObject(oTarget)); +} diff --git a/_module/nss/x2_p_reaper.nss b/_module/nss/x2_p_reaper.nss new file mode 100644 index 0000000..606ea8b --- /dev/null +++ b/_module/nss/x2_p_reaper.nss @@ -0,0 +1,7 @@ +void main() +{ + object oPC = GetItemActivator(); + object oTarget = GetObjectByTag("WP_RECALLTARGET"); + SendMessageToPC(oPC, "Jumping to Character Set-up Area."); + AssignCommand(oPC, ActionJumpToObject(oTarget)); +} diff --git a/_module/nwn_erf.exe b/_module/nwn_erf.exe new file mode 100644 index 0000000..ae3ee49 Binary files /dev/null and b/_module/nwn_erf.exe differ diff --git a/_module/nwn_gff.exe b/_module/nwn_gff.exe new file mode 100644 index 0000000..7fdf454 Binary files /dev/null and b/_module/nwn_gff.exe differ diff --git a/_module/pcre64.dll b/_module/pcre64.dll new file mode 100644 index 0000000..40b4ac3 Binary files /dev/null and b/_module/pcre64.dll differ diff --git a/_module/sqlite3_64.dll b/_module/sqlite3_64.dll new file mode 100644 index 0000000..401d256 Binary files /dev/null and b/_module/sqlite3_64.dll differ diff --git a/_module/utc/cs1_arcanearcher.utc.json b/_module/utc/cs1_arcanearcher.utc.json new file mode 100644 index 0000000..5d07485 --- /dev/null +++ b/_module/utc/cs1_arcanearcher.utc.json @@ -0,0 +1,718 @@ +{ + "__data_type": "UTC ", + "Appearance_Head": { + "type": "byte", + "value": 2 + }, + "Appearance_Type": { + "type": "word", + "value": 1 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 1 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "BodyPart_Belt": { + "type": "byte", + "value": 0 + }, + "BodyPart_LBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFoot": { + "type": "byte", + "value": 1 + }, + "BodyPart_LHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_LThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Neck": { + "type": "byte", + "value": 1 + }, + "BodyPart_Pelvis": { + "type": "byte", + "value": 1 + }, + "BodyPart_RBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_RFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_RHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_RThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Torso": { + "type": "byte", + "value": 1 + }, + "Cha": { + "type": "byte", + "value": 10 + }, + "ChallengeRating": { + "type": "float", + "value": 0.5 + }, + "ClassList": { + "type": "list", + "value": [ + { + "__struct_id": 2, + "Class": { + "type": "int", + "value": 7 + }, + "ClassLevel": { + "type": "short", + "value": 1 + } + } + ] + }, + "Color_Hair": { + "type": "byte", + "value": 1 + }, + "Color_Skin": { + "type": "byte", + "value": 1 + }, + "Color_Tattoo1": { + "type": "byte", + "value": 1 + }, + "Color_Tattoo2": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Con": { + "type": "byte", + "value": 12 + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CRAdjust": { + "type": "int", + "value": 0 + }, + "CurrentHitPoints": { + "type": "short", + "value": 10 + }, + "DecayTime": { + "type": "dword", + "value": 5000 + }, + 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--- /dev/null +++ b/_module/uti/dmfi_500xp.uti.json @@ -0,0 +1,144 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1003 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "By Hahnsoo (hahns_shin@hotmail.com), based on work done by Demetrious\n\nThis widget gives the party 500 XP." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Party 500 XP" + } + }, + "ModelPart1": { + "type": "byte", + "value": 31 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + 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"cexostring", + "value": "dmfi_500xp" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_500xp" + } +} diff --git a/_module/uti/dmfi_afflict.uti.json b/_module/uti/dmfi_afflict.uti.json new file mode 100644 index 0000000..a5f5eb4 --- /dev/null +++ b/_module/uti/dmfi_afflict.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "This wand gives a DM the ability to apply a variety of effects to a PC or NPC such as inflict damage, disease, poison and many other effects. It also allows you to selectively remove effects.\n\nRestructured to give feedback after trying to poison or infect a player. You can adjust saves and change the target in conversation (I think in the settings section)\n\nRedesigned By Hahnsoo (hahns_shin@hotmail.com)\nOriginal Design by Dezran (dezran@roguepenguin.com)\n" + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Affliction Wand" + } + }, + "ModelPart1": { + "type": "byte", + "value": 43 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_afflict" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_afflict" + } +} diff --git a/_module/uti/dmfi_buff.uti.json b/_module/uti/dmfi_buff.uti.json new file mode 100644 index 0000000..1100135 --- /dev/null +++ b/_module/uti/dmfi_buff.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "A clever little tool to allow you to quickly buff a single target or a group of enemies to punish your favorite players.\n\nCreated by: Demetrious\n" + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Buff Wand" + } + }, + "ModelPart1": { + "type": "byte", + "value": 73 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_buff" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_buff" + } +} diff --git a/_module/uti/dmfi_dicebag.uti.json b/_module/uti/dmfi_dicebag.uti.json new file mode 100644 index 0000000..6e50cbf --- /dev/null +++ b/_module/uti/dmfi_dicebag.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "This wand allows the DM to make skill check, ability, or saving throw rolls for a single PC/NPC, for all PCs/NPCs in an area, or for all PCs in the module. To do PC rolls, target a PC (defaults to targeting the DM). To do NPC rolls, target an NPC.\n\nBroadcast Modes:\n[Local] As Talk\n[Global] As Shout\n[Private] As Private Message\n[DM Only] Only to DMs\n\nAll SoU and HotU skills are now included.\n\nYou can use .skill commands as well to roll all of these functions and change the broadcast settings. See the tips readme for examples.\n\nDemetrious\n\nRedesigned By Hahnsoo (hahns_shin@hotmail.com)\n\nOriginal Design by Rob Bartel (Bioware)" + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Dicebag" + } + }, + "ModelPart1": { + "type": "byte", + "value": 5 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_dicebag" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_dicebag" + } +} diff --git a/_module/uti/dmfi_dmbook.uti.json b/_module/uti/dmfi_dmbook.uti.json new file mode 100644 index 0000000..8a0dcbd --- /dev/null +++ b/_module/uti/dmfi_dmbook.uti.json @@ -0,0 +1,79 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 74 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "A reference manual for voice commands for DMs.\n\nThere MUST be an NPC, summoned creature, familiar or \"voice\" within range for these functions to work.\n\nThis covers voice features other than the *emotes* that are covered in the Player Voice Command book. The majority of these functions are simply shortcuts for what can be done with the wands, but they are quicker if you are comfortable with them.\n\n\n.set / .get / .got functions\n----------------------------------------\n\nThese allow you to set an NPC to a key like \"!\", \"@\", or \"#\". Once set you can use them just like using \":\" which is the default setting.\n\nEX: .set % will set the last voice target to %.\n\nYou can then use \"/dm :text here\" for your default NPC or \"/dm %\" for this character.\n\n.get % - brings this set character to you.\n.got % - takes your avatar to that character.\n\n\n.broadcast commands\n-----------------------------------\n\nThese commands will change how dicerolls are reported for .skill rolls and for rolls performed by the DMFI DM Dicebag\n\n.dm - DM send only\n.private - DM and player\n.local - roll is given via TALK\n.global - roll is given via SHOUT\n\n\n.skill checks\n-------------------\n\n*TARGET NOTE* This category will reference the last DMFI target. This allows you to speak for an NPC (target one with the voice widget) and roll for player (then target player with target widget prior to \"scene\") without manually changing the target.\n\nAll skills and abilities are available. \"all\" is an optional ending (for an NPC it rolls for all in the area and for a PC target, it is the party)\n\n.wisdom or .wisdom all\n\nTwo animation shortcuts:\n\n.anin - animations NO\n.aniy - animations YES\n\n\n.appearance\n--------------------\n\n*NOTE* This function and the .skill checks use the last DMFI Target. All other functions use the default voice target (ie one tied to \":\")\n\nAllows the change appearance to be targetable. For a complete list of accepted entries, examine the DMFI Target / Appearance Data Widget. Type must be ALL CAPS like shown in the widget.\n\n.appearance COW\n.appearance BALOR\n\n\n\n.buff commands\n-------------------------\n\n4 general level buffs of .buff low, .buff mid, .buff high, and .buff epic.\n\nOther options are:\n \nbarkskin\nelements\nhaste\ninvis\nunplot\nplot\nstoneskin\ntrues\n\n.lan commands\n------------------------\n\nSet an NPC to speak a particular language\nEX: .lan drow\n\n.faction commands\n------------------------------\n\nSet target to a default faction\nEX: .fac commoner\n\n\nOther .commands\n----------------------------\n\n.dam - damage by some amount / .dam 8\n.dism - dismiss the target\n.fle - flee\n.fly - fly away\n.fol - follow me\n.fre - freeze target\n.hea - heal by some amount / .hea 8\n.mut - mute an NPC - disable conversation\n.unf - unfreeze target\n.unm - unmute the target\n.vfx - fires a vfx - no way in game to see list though :( / .vfx 30\n " + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Book of DM Voice Commands" + } + }, + "ModelPart1": { + "type": "byte", + "value": 4 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_dmbook" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_dmbook" + } +} diff --git a/_module/uti/dmfi_dmw.uti.json b/_module/uti/dmfi_dmw.uti.json new file mode 100644 index 0000000..8d891de --- /dev/null +++ b/_module/uti/dmfi_dmw.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Revised DM wand: (the old player listing function is now carried in the Admin Server Wand - all functions from that wand plus others are under server functions. The Admin Server wand is now probably ONLY used by PWs).\n\nNow has 4 basic categories:\n\nPlayer functions (including alignment shift, macro inventory function, gold reporting, and server functions)\n\nObject functions (turn on, turn off, rotate, destroy) - To target a NON-USABLE object, move next to the object and then activate the wand. If you don't target a placable it takes the one closest to YOU, NOT where you target. (Best I could get)\n\nChange Time of Day and Weather functions.\n\nTileset effect stuff - Still in infancy and maybe should not be in, but I am working on it and it is getting better by the day." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI DM Wand" + } + }, + "ModelPart1": { + "type": "byte", + "value": 3 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_dmw" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_dmw" + } +} diff --git a/_module/uti/dmfi_emote.uti.json b/_module/uti/dmfi_emote.uti.json new file mode 100644 index 0000000..5a33795 --- /dev/null +++ b/_module/uti/dmfi_emote.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "The DMFI Emote Wand, unlike the PC version, is targetable. If you have a target for the DMFI Emote Wand, the target plays the animation chosen instead of the wand user.\n\nEmotes:\n-Drink\n-Drunk\n-Fall Prone\n-Follow Nearest PC\n-Meditate/Pray\n-Read\n-Sit on the Floor\n-Worship\n\nMore Emotes:\n-Beg\n-Dance\n-Get Low\n-Get Mid\n-Sit in Nearest Chair\n-Sit on the Floor and Drink\n-Sit on the Floor and Read\n-Smoke\n-Threaten\n\nRedesigned again by: \nDemetrious and Hahnsoo\n\nOriginal Design by Jhenne and Doppleganger." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Emote Wand" + } + }, + "ModelPart1": { + "type": "byte", + "value": 51 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_emote" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_emote" + } +} diff --git a/_module/uti/dmfi_en_ditto.uti.json b/_module/uti/dmfi_en_ditto.uti.json new file mode 100644 index 0000000..1e97e5f --- /dev/null +++ b/_module/uti/dmfi_en_ditto.uti.json @@ -0,0 +1,144 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1003 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "By Hahnsoo (hahns_shin@hotmail.com)\n\nThis widget duplicates the last encounter that you've created with the Encounter Wand." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Encounter Ditto Widget" + } + }, + "ModelPart1": { + "type": "byte", + "value": 23 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 10 + }, + "CostValue": { + "type": "word", + "value": 5 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 11 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_en_ditto" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_en_ditto" + } +} diff --git a/_module/uti/dmfi_encounte.uti.json b/_module/uti/dmfi_encounte.uti.json new file mode 100644 index 0000000..8de1e30 --- /dev/null +++ b/_module/uti/dmfi_encounte.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "New Feature: \n\nMake custom encounters that you can change dynamically in game and call with this wand. See the in game directions in the new DMFI custom encounter area and the tips readme for further information.\n\nThe Encounter Wand allows you to quickly create and replicate (with the Encounter Ditto Widget) various encounters.\n\nTarget a location with the wand. The conversation will pop up showing 9 encounter groups. After selecting a group, select one of 9 \"types\" of encounters. The encounters are ranked from easiest as the top number 1 option to the hardest number 9 option.\n\nBy Hahnsoo (hahns_shin@hotmail.com" + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Encounter Wand" + } + }, + "ModelPart1": { + "type": "byte", + "value": 24 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_encounter" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_encounte" + } +} diff --git a/_module/uti/dmfi_exploder.uti.json b/_module/uti/dmfi_exploder.uti.json new file mode 100644 index 0000000..4c7205b --- /dev/null +++ b/_module/uti/dmfi_exploder.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "DM USE ONLY\n\nBy Hahnsoo (hahns_shin@hotmail.com), based on an idea by OldManWhistler\n\nThis widget creates all of the DMFI equipment on you at the same time." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Exploder Widget" + } + }, + "ModelPart1": { + "type": "byte", + "value": 10 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_exploder" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_exploder" + } +} diff --git a/_module/uti/dmfi_faction.uti.json b/_module/uti/dmfi_faction.uti.json new file mode 100644 index 0000000..b3744f7 --- /dev/null +++ b/_module/uti/dmfi_faction.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "This wand gives the DM several options for controlling NPCs, including changing factions, reputations, and corpse behavior. To use, target an NPC with this wand. 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b/_module/uti/dmfi_playerbook.uti.json @@ -0,0 +1,79 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 74 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "A reference manual for voice commands for players and DMs\n\nThere MUST be an NPC, summoned creature, familiar or \"voice\" within range for these functions to work. Repeated text is ALWAYS ignored (ie in testing hi, hi, hi)\n\nBASIC VOICE FUNCTIONS:\n-----------------------------------------\n**structure is /dmSPACE **\nThe SPACE is mandatory. The basic structure is to use the DM channel to \"hide\" the throwing of your voice. There is NO way to not spam the DM channel.\n\n/dm [your typing here]\n\nwill speak your \"native\" language. If you have more than one, use the language widgets to determine the language you will be speaking.\n\n/dm ; your text here\n\nYour familiar or companion will say your text.\n\n/dm ,your text here\n\nYour summoned creature will say your text.\n\n\n*emotes*\n--------------\nBracketing text between two * will attempt to perform an emote. This does NOT need to use the DM channel. This applies to simple spoken text by the PC.\n\nThis will work for DM possessed creatures or for players. The action will be taken by the speaker.\n\nTwo uses: \n\n1) is for skill checks or ability checks - ie *uses strength to move rock*\n\n2) is for emotes - ie *bows to the leader of the town*\n\nAppropriate actions include:\n\nAll abilities and all skills (spell them just like the actual skill or ability - ie use magic device)\n\nEmote animations:\n\nagree\nbeg, plead\nbends, stoops\nbored, scratch\nbow\ncantrip\ncheer, hooray, celebrate\ndemand, threaten\ndrink , sip\ndrunk, woozy\nducks, dodge\nfall back\nfiddle\nfidget, shift\nflop, prone\ngiggle\ngreet\nhum\nlaugh, chuckle\nnap\nnod\npeers, scans\npray, meditate\nread\nsalute\nsearch\nshakes head\nsing\nsit\nsits on floor or ground\nsmokes\nsnore\nspasm\nspellcast\nsteal\nswipe\ntalks, chats\ntaunt, mock\ntired, fatigue, exhausted\nwave\nwhistles\nworship\nyawn, stretch\n" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Book of Player Voice Commands" + } + }, + "ModelPart1": { + "type": "byte", + "value": 4 + }, + "PaletteID": { + "type": "byte", + "value": 4 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_playerbook" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_playerbook" + } +} diff --git a/_module/uti/dmfi_server.uti.json b/_module/uti/dmfi_server.uti.json new file mode 100644 index 0000000..fee993e --- /dev/null +++ b/_module/uti/dmfi_server.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Uses the original DM Wand player listing feature, mainly for PW or modules with a bunch of players.\n\nNow just holds basic function.\n\nNo object or npc functions now. Target a PC or target the ground to bring up a \"list players\" option.\n\nOptions are the classic penguin / unpenquin / boot / jump to and jump to me plus the listing function." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Admin Server Wand" + } + }, + "ModelPart1": { + "type": "byte", + "value": 42 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_server" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_server" + } +} diff --git a/_module/uti/dmfi_sound.uti.json b/_module/uti/dmfi_sound.uti.json new file mode 100644 index 0000000..30e9043 --- /dev/null +++ b/_module/uti/dmfi_sound.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "This wand allows you to place sound effects anywhere in your module.\n\nTry Option 6 followed by Option 1.\n\nRedesigned by Hahnsoo\nOriginal Design by volition (tyworsham@msn.com)" + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Sound Wand" + } + }, + "ModelPart1": { + "type": "byte", + "value": 4 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_sound" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_sound" + } +} diff --git a/_module/uti/dmfi_target.uti.json b/_module/uti/dmfi_target.uti.json new file mode 100644 index 0000000..b0753b3 --- /dev/null +++ b/_module/uti/dmfi_target.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Use this widget to set a new target for the DMFI wands - mainly for distant players using the scroll bar or for .command skill checks or to set a target for the .appearance command.\n\n2DA DATA Alphabetically for use with .appearance command. USE ALL CAPS WHEN SETTING THE APPEARANCE.\n\nAn example: Target your friend \"Joe\" with the targetting widget (or else the last target with any DMFI wand is affected) and then type:\n\n.appearance ARANEA\n\nThat is it. Here is a full list of options.\n\nARANEA\nALLIP\nARCH_TARGET\nARIBETH\nASABI_CHIEFTAIN\nASABI_SHAMAN\nASABI_WARRIOR\nBADGER\nBADGER_DIRE\nBALOR\nBARTENDER\nBASILISK\nBAT\nBAT_HORROR\nBEAR_BLACK\nBEAR_BROWN\nBEAR_DIRE\nBEAR_KODIAK\nBEAR_POLAR\nBEETLE_FIRE\nBEETLE_SLICER\nBEETLE_STAG\nBEETLE_STINK\nBEGGER\nBLOOD_SAILER\nBOAR\nBOAR_DIRE\nBODAK\nBUGBEAR_A\nBUGBEAR_B\nBUGBEAR_CHIEFTAIN_A\nBUGBEAR_CHIEFTAIN_B\nBUGBEAR_SHAMAN_A\nBUGBEAR_SHAMAN_B\nCAT_CAT_DIRE\nCAT_COUGAR\nCAT_CRAG_CAT\nCAT_JAGUAR\nCAT_KRENSHAR\nCAT_LEOPARD\nCAT_LION\nCAT_MPANTHER\nCAT_PANTHER\nCHICKEN\nCOCKATRICE\nCOMBAT_DUMMY\nCONVICT\nCOW\nCULT_MEMBER\nDEER\nDEER_STAG\nDEVIL\nDOG\nDOG_BLINKDOG\nDOG_DIRE_WOLF\nDOG_FENHOUND\nDOG_HELL_HOUND\nDOG_SHADOW_MASTIF\nDOG_WINTER_WOLF\nDOG_WORG\nDOG_WOLF\nDOOM_KNIGHT\nDRAGON_BLACK\nDRAGON_BLUE\nDRAGON_BRASS\nDRAGON_BRONZE\nDRAGON_COPPER\nDRAGON_GOLD\nDRAGON_GREEN\nDRAGON_RED\nDRAGON_SILVER\nDRAGON_WHITE\nDROW_CLERIC\nDROW_FIGHTER\nDRUEGAR_CLERIC\nDRUEGAR_FIGHTER\nDRYAD\nDWARF\nDWARF_NPC_FEMALE\nDWARF_NPC_MALE\nELEMENTAL_AIR\nELEMENTAL_AIR_ELDER\nELEMENTAL_EARTH\nELEMENTAL_EARTH_ELDER\nELEMENTAL_FIRE\nELEMENTAL_FIRE_ELDER\nELEMENTAL_WATER\nELEMENTAL_WATER_ELDER\nELF\nELF_NPC_FEMALE\nELF_NPC_MALE_01\nELF_NPC_MALE_02\nETTERCAP\nETTIN\nFAERIE_DRAGON\nFAIRY\nFALCON\nFEMALE_01\nFEMALE_02\nFEMALE_03\nFEMALE_04\nFORMIAN_MYRMARCH\nFORMIAN_QUEEN\nFORMIAN_WARRIOR\nFORMIAN_WORKER\nGARGOYLE\nGHAST\nGHOUL\nGHOUL_LORD\nGIANT_FIRE\nGIANT_FIRE_FEMALE\nGIANT_FROST\nGIANT_FROST_FEMALE\nGIANT_HILL\nGIANT_MOUNTAIN\nGNOLL_WARRIOR\nGNOLL_WIZ\nGNOME\nGNOME_NPC_FEMALE\nGNOME_NPC_MALE\nGOBLIN_A\nGOBLIN_B\nGOBLIN_CHIEF_A\nGOBLIN_CHIEF_B\nGOBLIN_SHAMAN_A\nGOBLIN_SHAMAN_B\nGOLEM_BONE\nGOLEM_CLAY\nGOLEM_FLESH\nGOLEM_IRON\nGOLEM_STONE\nGORGON\nGREY_RENDER\nGYNOSPHINX\nHALF_ELF\nHALF_ORC\nHALF_ORC_NPC_FEMALE\nHALF_ORC_NPC_MALE_01\nHALF_ORC_NPC_MALE_02\nHALFLING\nHALFLING_NPC_FEMALE\nHALFLING_NPC_MALE\nHELMED_HORROR\nHEURODIS_LICH\nHOBGOBLIN_WARRIOR\nHOOK_HORROR\nHOBGOBLIN_WIZARD\nHOUSE_GUARD\nHUMAN\nHUMAN_NPC_FEMALE_01\nHUMAN_NPC_FEMALE_02\nHUMAN_NPC_FEMALE_03\nHUMAN_NPC_FEMALE_04\nHUMAN_NPC_FEMALE_05\nHUMAN_NPC_FEMALE_06\nHUMAN_NPC_FEMALE_07\nHUMAN_NPC_FEMALE_08\nHUMAN_NPC_FEMALE_09\nHUMAN_NPC_FEMALE_10\nHUMAN_NPC_FEMALE_11\nHUMAN_NPC_FEMALE_12\nHUMAN_NPC_MALE_02\nHUMAN_NPC_MALE_01\nHUMAN_NPC_MALE_03\nHUMAN_NPC_MALE_04\nHUMAN_NPC_MALE_05\nHUMAN_NPC_MALE_06\nHUMAN_NPC_MALE_07\nHUMAN_NPC_MALE_08\nHUMAN_NPC_MALE_09\nHUMAN_NPC_MALE_10\nHUMAN_NPC_MALE_11\nHUMAN_NPC_MALE_12\nHUMAN_NPC_MALE_13\nHUMAN_NPC_MALE_14\nHUMAN_NPC_MALE_15\nHUMAN_NPC_MALE_16\nHUMAN_NPC_MALE_17\nHUMAN_NPC_MALE_18\nIMP\nINN_KEEPER\nINTELLECT_DEVOURER\nINVISIBLE_HUMAN_MALE\nINVISIBLE_STALKER\nKID_FEMALE\nKID_MALE\nKOBOLD_A\nKOBOLD_B\nKOBOLD_CHIEF_A\nKOBOLD_CHIEF_B\nKOBOLD_SHAMAN_A\nKOBOLD_SHAMAN_B\nLANTERN_ARCHON\nLICH\nLIZARDFOLK_A\nLIZARDFOLK_B\nLIZARDFOLK_SHAMAN_A\nLIZARDFOLK_SHAMAN_B\nLIZARDFOLK_WARRIOR_A\nLIZARDFOLK_WARRIOR_B\nLUSKAN_GUARD\nMALE_01\nMALE_02\nMALE_03\nMALE_04\nMALE_05\nMANTICORE\nMEDUSA\nMEPHIT_AIR\nMEPHIT_DUST\nMEPHIT_EARTH\nMEPHIT_FIRE\nMEPHIT_ICE\nMEPHIT_MAGMA\nMEPHIT_OOZE\nMEPHIT_SALT\nMEPHIT_STEAM\nMEPHIT_WATER\nMINOGON\nMINOTAUR\nMINOTAUR_CHIEFTAIN\nMINOTAUR_SHAMAN\nMOHRG\nMUMMY_COMMON\nMUMMY_FIGHTER_2\nMUMMY_GREATER\nMUMMY_WARRIOR\nNW_MILITIA_MEMBER\nNWN_AARIN\nNWN_ARIBETH_EVIL\nNWN_HAEDRALINE\nNWN_MAUGRIM\nNWN_MORAG\nNWN_NASHER\nNWN_SEDOS\nNYMPH\nOGRE\nOGRE_CHIEFTAIN\nOGRE_CHIEFTAINB\nOGRE_MAGE\nOGRE_MAGEB\nOGREB\nOLD_MAN\nOLD_WOMAN\nORC_A\nORC_B\nORC_CHIEFTAIN_A\nORC_CHIEFTAIN_B\nORC_SHAMAN_A\nORC_SHAMAN_B\nOX\nPENGUIN\nPLAGUE_VICTIM\nPROSTITUTE_01\nPROSTITUTE_02\nPSEUDODRAGON\nQUASIT\nRAKSHASA_BEAR_MALE\nRAKSHASA_TIGER_FEMALE\nRAKSHASA_TIGER_MALE\nRAKSHASA_WOLF_MALE\nRAT\nRAT_DIRE\nRAVEN\nSHADOW\nSHADOW_FIEND\nSHIELD_GUARDIAN\nSHOP_KEEPER\nSKELETAL_DEVOURER\nSKELETON_CHIEFTAIN\nSKELETON_COMMON\nSKELETON_MAGE\nSKELETON_WARRIOR\nSKELETON_PRIEST\nSKELETON_WARRIOR_1\nSKELETON_WARRIOR\nSKELETON_WARRIOR_2\nSLAAD_BLUE\nSLAAD_DEATH\nSLAAD_GRAY\nSLAAD_GREEN\nSLAAD_RED\nSPECTRE\nSPHINX\nSPIDER_DIRE\nSPIDER_GIANT\nSPIDER_PHASE\nSPIDER_SWORD\nSPIDER_WRAITH\nSTINGER\nSTINGER_CHIEFTAIN\nSTINGER_MAGE\nSTINGER_WARRIOR\nSUCCUBUS\nTROLL\nTROLL_CHIEFTAIN\nTROLL_SHAMAN\nUMBERHULK\nUTHGARD_ELK_TRIBE\nUTHGARD_TIGER_TRIBE\nVAMPIRE_FEMALE\nVAMPIRE_MALE\nVROCK\nWAITRESS\nWAR_DEVOURER\nWERECAT\nWERERAT\nWEREWOLF\nWIGHT\nWILL_O_WISP\nWRAITH\nWYRMLING_BLACK\nWYRMLING_BLUE\nWYRMLING_BRASS\nWYRMLING_BRONZE\nWYRMLING_COPPER\nWYRMLING_GOLD\nWYRMLING_GREEN\nWYRMLING_RED\nWYRMLING_SILVER\nWYRMLING_WHITE\nYUAN_TI\nYUAN_TI_CHIEFTEN\nYUAN_TI_WIZARD\nZOMBIE\nZOMBIE_ROTTING\nZOMBIE_TYRANT_FOG\nZOMBIE_WARRIOR_1\nZOMBIE_WARRIOR_2\n\n" + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Target / Appearance Data Widget" + } + }, + "ModelPart1": { + "type": "byte", + "value": 38 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_target" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_target" + } +} diff --git a/_module/uti/dmfi_voice.uti.json b/_module/uti/dmfi_voice.uti.json new file mode 100644 index 0000000..7b04460 --- /dev/null +++ b/_module/uti/dmfi_voice.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": " represents something that can be \"recorded\" in game.\n\nThere are two ways to set up the voice wand. One is to write a script to load up the conversions (yuck) and the other way is to record them live using the DM client.\n\nRecorded phrases are set as campaign variable and therefore have persistence - travel to new modules etc. IF you record them in game, then they are ALSO set as Tokens so you will see the text show up in the conversation to help your memory of what was recorded where.\n\nBoth tokens AND the recorded phrases are persistent - Recording them in game is recommended for easiest set-up.\n\n\nBy Hahnsoo (hahns_shin@hotmail.com)" + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Voice Wand" + } + }, + "ModelPart1": { + "type": "byte", + "value": 2 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_voice" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_voice" + } +} diff --git a/_module/uti/dmfi_voicewidget.uti.json b/_module/uti/dmfi_voicewidget.uti.json new file mode 100644 index 0000000..b07e650 --- /dev/null +++ b/_module/uti/dmfi_voicewidget.uti.json @@ -0,0 +1,142 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1003 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "By Hahnsoo (hahns_shin@hotmail.com)\n\nThis widget is a simpler version of the DMFI Voice Wand. There are two functions:\n1) Aim the Unique Power at an NPC to set that NPC as your target for Ditto Mode. Type \"/dm :What you want to say\" to make the NPC say that. It also targets the NPC for .commands and other functions.\n2) Aim the Unique Power at the ground to create a Voice there. You can throw your voice to that Voice's location by typing \"/dm :What you want to say\". Useful for flavor text on the fly." + } + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI Voice Widget" + } + }, + "ModelPart1": { + "type": "byte", + "value": 6 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 10 + }, + "CostValue": { + "type": "word", + "value": 5 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 11 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "dmfi_voicewidget" + }, + "TemplateResRef": { + "type": "resref", + "value": "dmfi_voicewidget" + } +} diff --git a/_module/uti/dmfi_xp.uti.json b/_module/uti/dmfi_xp.uti.json new file mode 100644 index 0000000..9087c0c --- /dev/null +++ b/_module/uti/dmfi_xp.uti.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 24 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "Cursed": { + "type": "byte", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Allows you to give good feedback to your players by telling them why the XP is given. A great tool to shape the play towards the style of play that you like.\n\n\nBy Demetrious (mstorey20@comcast.net)" + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "DMFI XP Wand" + } + }, + "ModelPart1": { + "type": "byte", + "value": 81 + }, + "PaletteID": { + "type": "byte", + "value": 53 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 13 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + } + ] + }, + "StackSize": { + 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weapons to give them a poisoning effect when they hit. The effect is very temporary, lasting only a few rounds. Applying poison to a weapon requires a Dexterity check unless you have the Use Poison feat. Whether the check succeeds or not, the poison vial is consumed.\n\nThe following general types of poison vials can be purchased:\n\n* Centipede Venom attacks Dexterity.\n* Giant Bee Venom attacks Constitution.\n* Spider Venom attacks Strength.\n\nAll three types cause 1d2 points of damage to the affected ability.\n\nStronger poison doses are more difficult for the victim to resist:\n\n* Weak = DC 16\n* Mild = DC 18\n* Average = DC 20\n* Strong = DC 22\n* Very Strong = DC 24\n* Deadly = DC 26", + "id": 13026 + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Guide to Poisons", + "id": 13025 + } + }, + "ModelPart1": { + "type": "byte", + "value": 2 + }, + "PaletteID": { + "type": "byte", + "value": 60 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "IM_BKPOISON" + }, + "TemplateResRef": { + "type": "resref", + "value": "im_bkpoison" + } +} diff --git a/_module/uti/im_bookarmor.uti.json b/_module/uti/im_bookarmor.uti.json new file mode 100644 index 0000000..a24a8e1 --- /dev/null +++ b/_module/uti/im_bookarmor.uti.json @@ -0,0 +1,81 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 74 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "CONTENTS:\n\n~ Armor Class bonuses\n~ Chaos Shield\n~ Damage Reduction\n~ Damage Resistance.\n\n-----\n\nARMOR CLASS BONUSES:\n\nThere are several types of bonuses that can increase Armor Class. Different bonuses always stack together, but (except for Dodge) bonuses of the same type don't stack,\n\nThe different bonus types are described below:\n\nArmor bonus is provided by armor or bracers (note that gloves provide Deflection). Armor bonus from armor and bracers do not stack.\n\nDeflection bonus is provided by all rings, cloaks, and weapons. Defection bonuses do not stack.\n\nDodge bonus is provided by boots. Dodge represents physical skill at avoiding blows and other ill effects, and stacks with bonuses such as high Dexterity up to the cap of +20. Dodge bonuses apply against touch attacks. Any situation or effect that negates a character's Dexterity bonus also negates other Dodge bonuses. Uncanny Dodge and Defensive Awareness feats may restore Dexterity bonus but don't restore Dodge granted from items.\n\nNatural Armor bonus is provided by amulets. It does not stack with other natural armor bonuses, such as the Barkskin spell.\n\nShield bonus is provided by a shield. Stacking is not an issue because because you can only carry one sheild at a time. \n\n-----\n\nCHAOS SHIELD:\n\nChaos Shield is an On Hit: Cast Spell property. It has a chance of applying a random effect to a creature striking the wearer. The chance of triggering the On Hit effect is 2% per level of the Chaos Shield.\n\nThere are different sets of random effects, depending on whether the hit comes from a melee or ranged weapon: \n\nMelee effects:\n~ Slow for 1d4 rounds \n~ Knockdown for 6 seconds \n~ 2d4 fire damage \n~ Immobilized for 1d3 rounds (no immunity) with 50% miss chance\n\nRanged effects: \n~ Stunned for 1d2 rounds \n~ 1d6+1 fire damage \n~ 1d8+1 electrical damage\n~ Blindness for 1d2 rounds \n\nThere is no saving throw against these effects. Multiple Chaos Shield effects do not stack. \n\n-----\n\nDAMAGE REDUCTION:\n\nDamage Reduction enables a creature to ignore an amount of physical damage (Bludgeoning, Piercing, or Slashing) from each hit unless the weapon inflicting the damage has an Attack or Enhancement Bonus equal to or greater than the Damage Reduction level.\n\nNon-physical damage (such as from elemental or magical attacks) is not reduced by Damage Reduction. \n\nDamage Reduction is listed with the amount of damage ignored and the bonus of the weapon needed to bypass it. For example, Damage Reduction 10/+2 means the first 10 points of physical damage from a weapon is ignored if the weapon doesn't have an attack bonus of +2 or greater.\n\n-----\n\nDAMAGE RESISTANCE:\n\nDamage Resistance absorbs damage of a specific type up to a specified amount. Unlike Damage Reduction, Damage Resistance is not bypassed by high Attack or Enhancement bonuses.\n\nThe amount of damage resisted is listed as a value and a damage type, For example, Fire 20/- means that the first 20 points of Fire damage from each individual attack is ignored.", + "id": 13016 + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Guide to Armor Properties", + "id": 13015 + } + }, + "ModelPart1": { + "type": "byte", + "value": 2 + }, + "PaletteID": { + "type": "byte", + "value": 60 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "IM_BOOKARMOR" + }, + "TemplateResRef": { + "type": "resref", + "value": "im_bookarmor" + } +} diff --git a/_module/uti/im_bookweapon.uti.json b/_module/uti/im_bookweapon.uti.json new file mode 100644 index 0000000..1a091bd --- /dev/null +++ b/_module/uti/im_bookweapon.uti.json @@ -0,0 +1,81 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 74 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "CONTENTS:\n\n~ Attack Bonus\n~ Enhancement Bonus\n~ Freeze\n~ Holy Avenger\n~ Keen\n~ Massive Critical\n~ Mighty\n~ Vampiric Regeneration\n~ Vorpal\n~ Wounding\n\n-----\n\nATTACK BONUS:\n\nAttack bonus improves a weapon's ability to hit opponents. It can be applied to melee and ranged weapons. This bonus can stack with other bonuses the character has to hit, up to a maximum of +20. Attack Bonus does not increase damage. Attack Bonus bypasses Damage Reduction if the weapon bonus is equal to or greater than the Damage Reduction level.\n\n-----\n\nENHANCEMENT BONUS:\n\nEnhancement Bonus increases both the to hit bonus and the base damage of the weapon by the amount shown. The type of bonus added by Enchancement is the same as that of the weapon (Bludgeoning, Piercing, or Slashing). Enhancement can bypass Damage Reduction the same as Attack Bonus.\n\nEnhancement and Attack bonuses do not stack. Enhancement Bonus counts towards the +20 attack bonus cap. \n\n-----\n\nFREEZE:\n\nFreeze is an On Hit - Cast Spell property. It slows the opponent for 1d3 rounds unless they make a Fortitude save vs. Cold.\n\n-----\n\nHOLY AVENGER:\n\nWhen wielded by a Paladin, a Holy Avenger weapon has the following bonuses: \n\n~ +5 Enhancement Bonus \n~ +1d6 Divine damage vs. Evil \n~ +16 Spell Resistance \n~ 25% chance of Dispel Magic per hit \n\nOnly Paladins get the full benefits of a Holy Avenger. If the wielder does not have any Paladin levels, the weapon has a +2 Enhancement bonus.\n\n-----\n\nKEEN:\n\nKeen weapons have double their base critical threat range.\n\n~ Base of 20 becomes 19-20\n~ Base of 19-20 becomes 17-20 \n~ Base of 18-20 becomes 15-20 \n~ Base of 17-20 becomes 13-20 \n\n-----\n\nMASSIVE CRITICAL:\n\nMassive Critical applies additional damage on a critical hit. This damage stacks with other weapon damage bonuses and Strength bonuses.\n\nMassive Critical damage from a weapon overrides additional damage granted from feats such as Overwhelming Critical or Thundering Rage. \n\n-----\n\nMIGHTY:\n\nMighty ranged weapons enable part of the wielder's Strength modifier to be added to damage, up to the Mighty bonus.\n\nFor example,\n\n~ A Mighty +1 shortbow would add +1 damage when wielded with Strength 12 or higher.\n~ A Mighty +5 shortbow would add +1 damage when wielded with 12 Strength, +2 when wielded with 14 Strength, and so on up to +5 when wielded with 20 Strength or higher.\n\nDarts and throwing axes apply the wielder's Strength without being Mighty. Crossbows and shurikens are unaffected by the wielder's Strength.\n\n-----\n\nUNLIMITED AMMUNITION:\n\nUnlimited Ammunition enables a ranged weapon to fire a specific type of ammunition without reloading. However, ranged weapons with Unlimited Ammunition can't fire other ammunition. \n\n-----\n\nVAMPIRIC REGENERATION:\n\nVampiric Regeneration restores Hit Points (HP) to the wielder when hitting an opponent. The amount of HP restored is limited by the amount of damage done and the amount of Vampiric Regeneration the weapon has. \n\nFor example, with Vampiric Regeneration +2: \n\n~ A hit for 1 point of damage restores 1 HP to the wielder.\n~ A hit for 2 or more points of damage restores 2 HP to the wielder.\n\nVampiric Regeneration does not increase the damage done by the weapon. Restored HP is not added if the wielder is already at full health.\n\n-----\n\nVORPAL:\n\nA Vorpal weapon can slay an opponent on a successful critical hit. 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