int isArmor(object oItem)
{
    int iTyp = GetBaseItemType(oItem);
    if  (
        (iTyp == BASE_ITEM_ARMOR ) ||
        (iTyp == BASE_ITEM_LARGESHIELD ) ||
        (iTyp == BASE_ITEM_SMALLSHIELD ) ||
        (iTyp == BASE_ITEM_TOWERSHIELD )
        ) return TRUE;
        else return FALSE;
}

int isWearable(object oItem)
{
    int iTyp = GetBaseItemType(oItem);
    if  (
        (iTyp == BASE_ITEM_HELMET ) ||
        (iTyp == BASE_ITEM_BELT ) ||
        (iTyp == BASE_ITEM_BOOTS ) ||
        (iTyp == BASE_ITEM_BRACER ) ||
        (iTyp == BASE_ITEM_CLOAK )||
        (iTyp == BASE_ITEM_AMULET ) ||
        (iTyp == BASE_ITEM_RING )
        ) return TRUE;
        else return FALSE;
}

int isGauntlet(object oItem)
{
    int iTyp = GetBaseItemType(oItem);
    if  (iTyp == BASE_ITEM_GLOVES )
        return TRUE;
        else return FALSE;
}

int isMelee(object oItem)
{
    int iTyp = GetBaseItemType(oItem);
    if  (
        (iTyp == BASE_ITEM_BASTARDSWORD ) ||
        (iTyp == BASE_ITEM_BATTLEAXE ) ||
        (iTyp == BASE_ITEM_CLUB ) ||
        (iTyp == BASE_ITEM_DAGGER ) ||
        (iTyp == BASE_ITEM_DIREMACE ) ||
        (iTyp == BASE_ITEM_DOUBLEAXE ) ||
        (iTyp == BASE_ITEM_DWARVENWARAXE ) ||
        (iTyp == BASE_ITEM_GREATAXE ) ||
        (iTyp == BASE_ITEM_GREATSWORD ) ||
        (iTyp == BASE_ITEM_HALBERD ) ||
        (iTyp == BASE_ITEM_HANDAXE ) ||
        (iTyp == BASE_ITEM_HEAVYFLAIL ) ||
        (iTyp == BASE_ITEM_KAMA ) ||
        (iTyp == BASE_ITEM_KATANA ) ||
        (iTyp == BASE_ITEM_KUKRI ) ||
        (iTyp == BASE_ITEM_LIGHTFLAIL ) ||
        (iTyp == BASE_ITEM_LIGHTHAMMER ) ||
        (iTyp == BASE_ITEM_LIGHTMACE ) ||
        (iTyp == BASE_ITEM_LONGSWORD ) ||
        (iTyp == BASE_ITEM_MAGICSTAFF ) ||
        (iTyp == BASE_ITEM_MORNINGSTAR ) ||
        (iTyp == BASE_ITEM_QUARTERSTAFF ) ||
        (iTyp == BASE_ITEM_RAPIER ) ||
        (iTyp == BASE_ITEM_SCIMITAR ) ||
        (iTyp == BASE_ITEM_SCYTHE ) ||
        (iTyp == BASE_ITEM_SHORTSPEAR ) ||
        (iTyp == BASE_ITEM_SHORTSWORD ) ||
        (iTyp == BASE_ITEM_SICKLE ) ||
        (iTyp == BASE_ITEM_TWOBLADEDSWORD ) ||
        (iTyp == BASE_ITEM_WARHAMMER ) ||
        (iTyp == BASE_ITEM_WHIP )
        ) return TRUE;
        else return FALSE;
}

int isRanged(object oItem)
{
    int iTyp = GetBaseItemType(oItem);
    if  (
        (iTyp == BASE_ITEM_HEAVYCROSSBOW ) ||
        (iTyp == BASE_ITEM_LIGHTCROSSBOW ) ||
        (iTyp == BASE_ITEM_LONGBOW ) ||
        (iTyp == BASE_ITEM_SHORTBOW ) ||
        (iTyp == BASE_ITEM_SLING )
        ) return TRUE;
        else return FALSE;
}

int isThrowing(object oItem)
{
    int iTyp = GetBaseItemType(oItem);
    if  (
        (iTyp == BASE_ITEM_DART ) ||
        (iTyp == BASE_ITEM_SHURIKEN ) ||
        (iTyp == BASE_ITEM_THROWINGAXE )
        ) return TRUE;
        else return FALSE;
}

int isAmmunition(object oItem)
{
    int iTyp = GetBaseItemType(oItem);
    if  (
        (iTyp == BASE_ITEM_ARROW ) ||
        (iTyp == BASE_ITEM_BOLT ) ||
        (iTyp == BASE_ITEM_BULLET )
        ) return TRUE;
        else return FALSE;
}

int isArcane(object oItem)
{
    int iTyp = GetBaseItemType(oItem);
    if  (
        (iTyp == BASE_ITEM_MAGICROD ) ||
        (iTyp == BASE_ITEM_MAGICSTAFF ) ||
        (iTyp == BASE_ITEM_MAGICWAND ) ||
        (iTyp == BASE_ITEM_BLANK_WAND ) ||
        (iTyp == BASE_ITEM_BLANK_SCROLL ) ||
        (iTyp == BASE_ITEM_BLANK_POTION ) ||
        (iTyp == BASE_ITEM_MISCLARGE ) ||
        (iTyp == BASE_ITEM_MISCMEDIUM ) ||
        (iTyp == BASE_ITEM_MISCSMALL ) ||
        (iTyp == BASE_ITEM_MISCTHIN ) ||
        (iTyp == BASE_ITEM_MISCWIDE )
        ) return TRUE;
        else return FALSE;
}
