// onSpawn for Item Property Helper to enable listening for new item name

#include "x0_i0_anims"
// #include "x0_i0_walkway" - in x0_i0_anims
//#include "x0_i0_treasure"
//#include "x2_inc_switches"

void main()
{
  //using "**" listens to all text
  //the 777 is arbitrary and can be any number you like
  SetListenPattern(OBJECT_SELF, "**", 777);
  SetListening(OBJECT_SELF, TRUE);          //be sure NPC is listening

  SetLocalInt(OBJECT_SELF, "iListenFlag", FALSE);
//  SetListeningPatterns();
  WalkWayPoints();

}

