From 119983a3c5a67da511d7c95d9ccd65e9917e5a57 Mon Sep 17 00:00:00 2001 From: Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com> Date: Fri, 30 Dec 2022 00:36:44 -0500 Subject: [PATCH] Updated NPC Behaviour Variables (markdown) --- NPC-Behaviour-Variables.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/NPC-Behaviour-Variables.md b/NPC-Behaviour-Variables.md index 5447379..ccd8976 100644 --- a/NPC-Behaviour-Variables.md +++ b/NPC-Behaviour-Variables.md @@ -38,4 +38,7 @@ The higher value of this variable, the higher the chance that the creature will The higher value of this variable, the higher the chance that the creature will aid friendly creatures in combat. Not that helping usually degrades the overall difficulty of an encounter, but makes it more interesting. ### X2_S_PM_SPECIAL_ITEM -This allows you to script items that enhance a palemaster's summoned creatures. You needto put the name of a script into this variable that will be run on any creature called by the pale master's summon undead ability. You can use this script to add effects to the creature. You can use the OnEquip/OnUnEquip event hooks set this variable. \ No newline at end of file +This allows you to script items that enhance a palemaster's summoned creatures. You needto put the name of a script into this variable that will be run on any creature called by the pale master's summon undead ability. You can use this script to add effects to the creature. You can use the OnEquip/OnUnEquip event hooks set this variable. + +### X2_SPECIAL_COMBAT_AI_SCRIPT +Runs the named AI script. \ No newline at end of file