NWNDS/nwnds_module/x2_def_ondeath.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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//::///////////////////////////////////////////////
//:: Name x2_def_ondeath
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default OnDeath script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////////////////
// Necromancy 101 /////////
#include "_inc_livingdead_"
#include "_inc_battlecry_"
////////////////////////////
#include "NW_I0_SPELLS"
#include "nw_i0_plot"
void main()
{
object oNPC = OBJECT_SELF;
if ((GetResRef(oNPC) == "NPC_KLEDGUARD") ||
(GetResRef(oNPC) == "NPC_IANTO_GUARD1") ||
(GetResRef(oNPC) == "NPC_IANTO_GUARD2") ||
(GetResRef(oNPC) == "ds_vorlon_guard1") ||
(GetResRef(oNPC) == "ds_vorlon_guard2"))
{
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oNPC);
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oNPC);
// Give a 3% chance to drop armor &/or equipped weapon
int bDroppableA = d100() > 97;
int bDroppableW = d100() > 97;
SetDroppableFlag(oArmor, bDroppableA);
SetDroppableFlag(oWeapon, bDroppableW);
}
int nInsanity = GetLocalInt(OBJECT_SELF,"INSANITY");
if(nInsanity)
{
object oCaster = OBJECT_SELF;
object oTarget = GetLastKiller();
effect eConfuse = EffectConfused();
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S);
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eMind, eConfuse);
eLink = EffectLinkEffects(eLink, eDur);
eLink = SupernaturalEffect(eLink);
// Get oCaster's DC
int nCreCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oCaster);
int nCreHD = GetHitDice (oCaster);
int nDC = (10 + (nCreHD/2) + nCreCHAMod);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetSpellTargetLocation());
if ( !MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oCaster))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); // Apply Viz
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
AssignCommand(oTarget,SpeakString("*The "+GetName(oCaster)+" has driven you insane!*"));
}
}
int nVFX = GetLocalInt(OBJECT_SELF,"SpawnVFX");
if(nVFX)
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectVisualEffect(nVFX)),OBJECT_SELF);
}
int nFirey = GetLocalInt(OBJECT_SELF,"FIREY");
if (nFirey)
{
effect eVis = EffectVisualEffect(VFX_DUR_INFERNO_NO_SOUND);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nShadowy = GetLocalInt(OBJECT_SELF,"SHADOWY");
if (nShadowy)
{
effect eVis = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nStony = GetLocalInt(OBJECT_SELF,"STONY");
if (nStony)
{
effect eVis = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nWoody = GetLocalInt(OBJECT_SELF,"WOODY");
if (nWoody)
{
effect eVis = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nIcy = GetLocalInt(OBJECT_SELF,"ICY");
if (nIcy)
{
effect eVis = EffectVisualEffect(VFX_DUR_ICESKIN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nConcealed20 = GetLocalInt(OBJECT_SELF,"CONCEALED20");
if (nConcealed20)
{
effect eVis = EffectVisualEffect(VFX_DUR_BLUR );
effect eConceal = EffectConcealment(20, 0);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nConcealed50 = GetLocalInt(OBJECT_SELF,"CONCEALED50");
if (nConcealed50)
{
effect eVis = EffectVisualEffect(VFX_DUR_BLUR );
effect eConceal = EffectConcealment(50, 0);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
int nGlow = GetLocalInt (OBJECT_SELF,"GLOW_COLOR");
if (nGlow == 1)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BLUE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 2)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BROWN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 3)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_GREEN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 4)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_GREY);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 5)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BLUE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 6)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BROWN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 7)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_GREEN);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 8)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_ORANGE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 9)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_PURPLE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 10)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_RED);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 11)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_YELLOW);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 12)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_ORANGE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 13)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_PURPLE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 14)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_RED);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 15)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_WHITE);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
else if (nGlow == 16)
{
effect eVis = EffectVisualEffect(VFX_DUR_GLOW_YELLOW);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
ExecuteScript("nw_c2_default7", OBJECT_SELF);
// Necromancy 101 ///////////////////////
DoDeathCry();
if (UndeadCheck(GetLastKiller())) return;
/////////////////////////////////////////
}