NWNDS/nwnds_module/ps_psdrn2.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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#include "lib_psionic"
void main()
{
object oPC=GetLocalObject(GetModule(), "PsychicDrainer");
object oTarget=GetLocalObject(GetModule(), "PsychicDrainee");
int nPSP=GetPSP(oPC);
int nPSPMax=GetMaxPSP(oPC);
effect eVis1=EffectVisualEffect(VFX_IMP_HEAD_MIND);
effect eVis2=EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
effect eLink=EffectAbilityDecrease(ABILITY_CONSTITUTION, 1);
eLink=EffectLinkEffects(eLink, EffectAbilityDecrease(ABILITY_WISDOM, 1));
eLink=EffectLinkEffects(eLink, EffectAbilityDecrease(ABILITY_INTELLIGENCE, 1));
eLink=ExtraordinaryEffect(eLink);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
nPSP=nPSP+30;
if (nPSP>nPSPMax) nPSP=nPSPMax;
SetPSP(oPC, nPSP);
SendMessageToPC(oPC, "Remaining Psionic Strength Points: "+IntToString(nPSP));
DeleteLocalObject(GetModule(), "PsychicDrainer");
DeleteLocalObject(GetModule(), "PsychicDraine");
}