NWNDS/nwnds_module/ps_plnrg_water.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Summon Planar Energy (Water) *
* *
* Cost: 16 *
* Power Score: Int *
* *
************************************/
#include "lib_psionic"
void Drown(object oTarget, object oPC)
{
effect eVis=EffectVisualEffect(VFX_IMP_FROST_S);
int nDamage=GetMaxHitPoints(oTarget)/4;
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_SUMMON_PLANAR_ENERGY);
int nDC=14+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_INTELLIGENCE);
if(nDamage<1) nDamage=1;
if (!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC))
{
AssignCommand(oTarget, PlayAnimation(ANIMATION_FIREFORGET_SPASM));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage), oTarget);
DelayCommand(6.0, Drown(oTarget, oPC));
}
}
void main()
{
object oPC=OBJECT_SELF;
int nCost=16;
int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE);
object oTarget=GetSpellTargetObject();
int nTargRace=GetRacialType(oTarget);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_SUMMON_PLANAR_ENERGY)) return;
if ( GetObjectType(oTarget)!=OBJECT_TYPE_CREATURE
|| nTargRace==RACIAL_TYPE_CONSTRUCT || nTargRace==RACIAL_TYPE_UNDEAD
|| nTargRace==RACIAL_TYPE_ELEMENTAL || nTargRace==RACIAL_TYPE_OOZE )
{
FloatingTextStringOnCreature("This power only affects creatures that breathe.", oPC, FALSE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
return;
}
SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_SUMMON_PLANAR_ENERGY));
Drown(oTarget, oPC);
}