36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
/************************************
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* Flesh Armor *
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* *
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* Cost: 12 *
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* Power Score: Con -2 *
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* *
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*************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=12;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-2;
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_FLESH_ARMOR);
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effect eVis=EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR);
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int nBonus=2+nLevel/2;
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if (nLevel>=10) nBonus=7;
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effect eLink=EffectACIncrease(nBonus, AC_NATURAL_BONUS);
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eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eLink=EffectLinkEffects(eLink, eVis);
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eLink=ExtraordinaryEffect(eLink);
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_FLESH_ARMOR)) return;
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int nDuration=GetEnhancedDuration(nLevel);
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RemoveEffectsFrom(oPC, SPELL_PSIONIC_FLESH_ARMOR);
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SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_FLESH_ARMOR, FALSE));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
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}
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