197 lines
5.3 KiB
Plaintext
197 lines
5.3 KiB
Plaintext
#include "gen_inc_color"
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#include "aps_include"
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void wow_Setup()
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{
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object oModule = GetModule();
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int nSystem = GetLocalInt(oModule, "WOW_LOADING_SYSTEM");
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int nHour = GetTimeHour();
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int nMinute = GetTimeMinute();
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int nSecond = GetTimeSecond();
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int nMilli = GetTimeMillisecond();
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object oTemp;
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switch(nSystem)
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{
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case 0:
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{
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WriteTimestampedLogEntry("Load time start: "+IntToString(nHour)+":"+IntToString(nMinute)+":"+IntToString(nSecond)+":"+IntToString(nMilli));
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SetLocalInt(oModule, "WOW_LOADING_SYSTEM", 1);
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DelayCommand(0.1, wow_SetUpScoreBoard());
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break;
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}
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case 1:
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{
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SetLocalInt(oModule, "WOW_LOADING_SYSTEM", 2);
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DelayCommand(0.1, wow_SetupForge());
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break;
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}
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case 2:
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{
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SetLocalInt(oModule, "WOW_LOADING_SYSTEM", 3);
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DelayCommand(0.1, wow_SetUpLootableHomes());
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break;
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}
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default:
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{
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WriteTimestampedLogEntry("Load time end: "+IntToString(nHour)+":"+IntToString(nMinute)+":"+IntToString(nSecond)+":"+IntToString(nMilli));
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DeleteLocalInt(oModule, "WOW_LOADING_SYSTEM");
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oTemp = GetFirstPC();
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while(GetIsObjectValid(oTemp))
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{
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if(GetPCPlayerName(oTemp) == "Kyriani Agrivar") SendMessageToPC(oTemp, "All 2DA systems loaded");// Kyriani Agrivar
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oTemp = GetNextPC();
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}
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SendMessageToAllDMs("All 2DA systems loaded");
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break;
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}
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}
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}
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void wow_SetUpScoreBoard(int nNumber = 0)
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{
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object oModule = GetModule();
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if(nNumber == 0) nNumber = 1;
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{
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SetLocalInt(oModule, "nArenaKills" + IntToString(nNumber), GetPersistentInt(oModule, "nArenaKills" + IntToString(nNumber),"ar_dsostats"));
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SetLocalString(oModule, "sArenaKills" + IntToString(nNumber), GetPersistentString(oModule, "sArenaKills" + IntToString(nNumber),"ar_dsostats"));
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SetLocalString(oModule, "sArenaKillsAccount" + IntToString(nNumber), GetPersistentString(oModule, "sArenaKillsAccount" + IntToString(nNumber),"ar_dsostats"));
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SetLocalInt(oModule, "nPlayerKills" + IntToString(nNumber), GetPersistentInt(oModule, "nPlayerKills" + IntToString(nNumber),"ar_dsostats"));
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SetLocalString(oModule, "sPlayerKills" + IntToString(nNumber), GetPersistentString(oModule, "sPlayerKills" + IntToString(nNumber),"ar_dsostats"));
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SetLocalString(oModule, "sPlayerKillsAccount" + IntToString(nNumber), GetPersistentString(oModule, "sPlayerKillsAccount" + IntToString(nNumber),"ar_dsostats"));
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}
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nNumber++;
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if(nNumber <=10) DelayCommand(0.2, wow_SetUpScoreBoard(nNumber));
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else DelayCommand(0.2, wow_Setup());
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}
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string wow_GetAndReturnColoredText(string sText)
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{
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int nRight, nLength;
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int nSub = wow_FindMarker(sText);
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string sLeft, sColor, sNew;
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while(nSub != -1)
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{
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nLength = GetStringLength(sText);
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sNew += GetStringLeft(sText, nSub);
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nRight = nLength - (nSub + 2);
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sText = GetStringRight(sText, nRight);
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nSub = wow_FindMarker(sText);
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if(nSub != -1)
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{
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nLength = GetStringLength(sText);
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sColor = GetStringLeft(sText, nSub);
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nRight = nLength - (nSub + 2);
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sNew += GetTextColor(sColor);
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sText = GetStringRight(sText, nRight);
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}
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nSub = wow_FindMarker(sText);
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}
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if(sNew != "") sNew += sText;
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else sNew = sText;
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return sNew;
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}
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int wow_FindMarker(string sText)
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{
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return FindSubString(sText, "||");
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}
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int wow_CountMarkers(string sText)
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{
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int nSub, nCount, nLength, nRight;
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while(nSub != -1)
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{
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nSub = wow_FindMarker(sText);
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if(nSub != -1)
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{
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nCount++;
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nLength = GetStringLength(sText);
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nRight = nLength - (nSub + 2);
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sText = GetStringRight(sText, nRight);
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}
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}
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return nCount;
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}
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int wow_FindD(string sText)
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{
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return FindSubString(sText, "d");
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}
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int wow_CountDs(string sText)
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{
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int nSub, nCount, nLength, nRight;
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while(nSub != -1)
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{
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nSub = wow_FindD(sText);
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if(nSub != -1)
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{
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nCount++;
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nLength = GetStringLength(sText);
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nRight = nLength - (nSub + 2);
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sText = GetStringRight(sText, nRight);
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}
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}
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return nCount;
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}
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int wow_RollDice(int nNumber, int nDice)
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{
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int nReturn;
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switch(nDice)
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{
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case 2:
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{
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nReturn = d2(nNumber);
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break;
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}
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case 3:
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{
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nReturn = d3(nNumber);
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break;
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}
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case 4:
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{
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nReturn = d4(nNumber);
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break;
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}
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case 6:
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{
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nReturn = d6(nNumber);
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break;
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}
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case 8:
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{
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nReturn = d8(nNumber);
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break;
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}
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case 10:
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{
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nReturn = d10(nNumber);
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break;
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}
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case 12:
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{
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nReturn = d12(nNumber);
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break;
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}
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case 20:
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{
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nReturn = d20(nNumber);
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break;
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}
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case 100:
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{
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nReturn = d100(nNumber);
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break;
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}
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}
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return nReturn;
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}
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//void main(){}
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