NWNDS/nwnds_module/ps_lifedrn.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Life Draining *
* *
* Cost: 9 *
* Power Score: Con -3 *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=11;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-3;
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_LIFE_DRAINING);
effect eVis1=EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
effect eVis2=EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
object oTarget=GetSpellTargetObject();
int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_CONSTITUTION, oPC);
int nTargRace=GetRacialType(oTarget);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_LIFE_DRAINING)) return;
int nDamage = GetEnhancedEffect(d6()+nLevel, FEAT_PSIONIC_LIFE_DRAINING);
effect eLink1=EffectHeal(nDamage);
eLink1=EffectLinkEffects(eLink1, eVis1);
effect eLink2=EffectDamage(nDamage);
eLink2=EffectLinkEffects(eLink2, eVis2);
SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_LIFE_DRAINING, TRUE));
if (nTargRace==RACIAL_TYPE_UNDEAD)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink1, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink2, oPC);
}
else if (!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oPC))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink1, oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink2, oTarget);
}
}