NWNDS/nwnds_module/ps_inertbarr.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

34 lines
1.3 KiB
Plaintext

/************************************
* Inertial Barrier *
* *
* Cost: 7 *
* Power Score: Con -3 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=7;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-3;
effect eVis=EffectVisualEffect(VFX_DUR_GLOBE_MINOR);
eVis=EffectLinkEffects(eVis, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
effect eLink=EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 20);
eLink=EffectLinkEffects(eVis, eLink);
eLink=EffectLinkEffects(EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 20), eLink);
eLink=EffectLinkEffects(EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 30), eLink);
eLink=EffectLinkEffects(EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 30), eLink);
eLink=ExtraordinaryEffect(eLink);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_INERTIAL_BARRIER);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_INERTIAL_BARRIER)) return;
int nDuration=GetEnhancedDuration(nLevel);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
}