NWNDS/nwnds_module/ps_projforce.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Project Force *
* *
* Cost: 10 *
* Power Score: Con -2 *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=10;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-2;
effect eVis=EffectVisualEffect(VFX_FNF_LOS_NORMAL_10);
eVis=EffectLinkEffects(eVis, EffectVisualEffect(VFX_FNF_SCREEN_BUMP));
effect eLink=EffectKnockdown();
eLink=EffectLinkEffects(eVis, eLink);
eLink=ExtraordinaryEffect(eLink);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_PROJECT_FORCE);
int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_CONSTITUTION);
object oTarget=GetSpellTargetObject();
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_PROJECT_FORCE)) return;
if (GetObjectType(oTarget)==OBJECT_TYPE_CREATURE)
{
SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_PROJECT_FORCE));
if (!ReflexSave(oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetEnhancedEffect(d6()+1, FEAT_PSIONIC_PROJECT_FORCE), DAMAGE_TYPE_BLUDGEONING), oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(GetEnhancedEffect(3, FEAT_PSIONIC_PROJECT_FORCE)));
if (!GetIsImmune(oTarget, IMMUNITY_TYPE_KNOCKDOWN))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneParalyze(), oTarget, RoundsToSeconds(GetEnhancedEffect(3, FEAT_PSIONIC_PROJECT_FORCE)));
}
}
else if (GetObjectType(oTarget)==OBJECT_TYPE_DOOR)
{
nDC=20+nLevel/2+GetAbilityModifier(ABILITY_CONSTITUTION);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
if(GetIsOpen(oTarget))
AssignCommand(oTarget, ActionCloseDoor(oTarget));
else if (!GetLocked(oTarget))
AssignCommand(oTarget, ActionOpenDoor(oTarget));
else if (!GetPlotFlag(oTarget) && GetLockUnlockDC(oTarget)<=nDC+5)
{
AssignCommand(oTarget, ActionOpenDoor(oTarget));
AssignCommand(oTarget, ActionUnlockObject(oTarget));
TriggerTrap(oTarget);
}
else
FloatingTextStringOnCreature("*locked*", oPC, FALSE);
}
else if (GetObjectType(oTarget)==OBJECT_TYPE_PLACEABLE)
{
nDC=20+nLevel/2+GetAbilityModifier(ABILITY_CONSTITUTION);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
if(GetIsOpen(oTarget))
AssignCommand(oTarget, PlayAnimation(ANIMATION_PLACEABLE_CLOSE));
else if (!GetPlotFlag(oTarget) && GetLocked(oTarget)
&& GetLockUnlockDC(oTarget)<=nDC)
{
AssignCommand(oTarget, PlayAnimation(ANIMATION_PLACEABLE_OPEN));
AssignCommand(oTarget, ActionUnlockObject(oTarget));
TriggerTrap(oTarget);
}
else if (GetLocked(oTarget))
FloatingTextStringOnCreature("*locked*", oPC, FALSE);
else if (GetHasInventory(oTarget))
AssignCommand(oTarget, PlayAnimation(ANIMATION_PLACEABLE_OPEN));
else
AssignCommand(oTarget, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE));
}
}