NWNDS/nwnds_module/ps_intfrtrss.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Intellect Fortress *
* *
* Cost: 4 *
* Power Score: Wis -3 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=4;
int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-3;
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_INTELLECT_FORTRESS);
effect eVis=EffectVisualEffect(VFX_IMP_SPELL_MANTLE_USE);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_INTELLECT_FORTRESS)) return;
effect eLink=EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
eLink=EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetEnhancedEffect(nLevel/2, FEAT_PSIONIC_INTELLECT_FORTRESS), SAVING_THROW_TYPE_MIND_SPELLS));
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_AURA_COLD));
eLink=EffectLinkEffects(eLink, EffectAreaOfEffect(AOE_PSIONIC_INTELLECT_FORTRESS));
eLink=ExtraordinaryEffect(eLink);
int nDuration=GetEnhancedDuration(nLevel);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
TransferEnhancements(GetNearestObject(OBJECT_TYPE_AREA_OF_EFFECT));
}