NWNDS/nwnds_module/re_custom21.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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////////////////////////////////////////////////////
/*
Custom Random Encounter Table for use with the BESIE
Random Encounter Package by Ray Miller
Athas Reborn
Table 21 - The Forest Ridge
Areas Used in:
The Forest Ridge
*/
////////////////////////////////////////////////////
void main()
{
int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum");
float fMinCR = GetLocalFloat(OBJECT_SELF, "re_fMinCR");
float fMaxCR = GetLocalFloat(OBJECT_SELF, "re_fMaxCR");
int END;
int iCounter1;
int iCounter2;
int iMaxNum;
int iMinNum;
int iWeight;
float fCR;
string sChoice;
object oMod = GetModule();
while(!END)
{
sChoice = "";
switch(iCounter1)
{
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//DO NOT EDIT ABOVE THIS LINE/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ===========================================================================================================================================
// Encounter Weights
// Very Rare = 2
// Rare = 4
// Uncommon = 8
// Common = 16
//============================================================================================================================================
//CUSTOM ENCOUNTER TABLE BELOW:///////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/* case 0:sChoice = "tarek_001"; // Creature ResRef goes between the " marks.
fCR = 6.0; // Set this to the challenge rating of the creature as shown on the creature pallette.
iMinNum = 0; //
iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR.
iWeight = 4; // This is the number of times this mob should be considered for the likelyhood of appearing.
break;
*/
case 0:sChoice = "halfhunter001"; // Feral Halfling Hunter
fCR = 20.0;
iMinNum = 2;
iMaxNum = 4;
iWeight = 4;
break;
case 1:sChoice = "halfranger001"; // Feral Halfling Ranger
fCR = 15.0;
iMinNum = 2;
iMaxNum = 4;
iWeight = 8;
break;
case 2:sChoice = "half_rg_druid001"; // Feral Halfling Rouge / Druid
fCR = 18.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 4;
break;
case 3:sChoice = "ar_ape001"; // Ape, Dire
fCR = 5.0;
iMinNum = 2;
iMaxNum = 6;
iWeight = 4;
break;
case 4:sChoice = "ar_aranea001"; // Aranea
fCR = 4.0;
iMinNum = 2;
iMaxNum = 6;
iWeight = 4;
break;
case 5:sChoice = "assassinvine001"; // Assassin Vine - Horizontal
fCR = 3.0;
iMinNum = 1;
iMaxNum = 4;
iWeight = 4;
break;
case 6:sChoice = "assassinvine002"; // Assassin Vine - Vertical
fCR = 3.0;
iMinNum = 1;
iMaxNum = 4;
iWeight = 4;
break;
case 7:sChoice = "ar_bear001"; // Bear, Black
fCR = 3.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 16;
break;
case 8:sChoice = "ar_ettercap001"; // Ettercap [AR]
fCR = 6.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 4;
break;
case 9:sChoice = "ar_hawk002"; // Hawk, Dire
fCR = 6.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 4;
break;
case 10:sChoice = "ar_krenshar001"; // Krenshar [AR]
fCR = 3.0;
iMinNum = 2;
iMaxNum = 10;
iWeight = 4;
break;
case 11:sChoice = "ar_leopard001"; // Leopard
fCR = 3.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 8;
break;
case 12:sChoice = "monst_spider001"; // Monstrous Spider, Tiny [AR]
fCR = 0.33;
iMinNum = 8;
iMaxNum = 16;
iWeight = 16;
break;
case 13:sChoice = "monst_spider002"; // Monstrous Spider, Small [AR]
fCR = 1.0;
iMinNum = 1;
iMaxNum = 11;
iWeight = 16;
break;
case 14:sChoice = "monst_spider003"; // Monstrous Spider, Medium [AR]
fCR = 3.0;
iMinNum = 1;
iMaxNum = 5;
iWeight = 16;
break;
case 15:sChoice = "monst_spider004"; // Monstrous Spider, Large [AR]
fCR = 8.0;
iMinNum = 1;
iMaxNum = 5;
iWeight = 8;
break;
case 16:sChoice = "ar_owlbear_001"; // Owlbear
fCR = 5.0;
iMinNum = 1;
iMaxNum = 8;
iWeight = 4;
break;
case 17:sChoice = "ar_pseudodrag001"; // Psuedodragon
fCR = 1.0;
iMinNum = 1;
iMaxNum = 5;
iWeight = 2;
break;
case 18:sChoice = "ar_tiger002"; // Tiger
fCR = 6.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 8;
break;
case 19:sChoice = "ar_tiger001"; // Tiger, Dire
fCR = 15.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 20:sChoice = "ar_tiger003"; // Tiger, Legendary
fCR = 27.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 2;
break;
case 21:sChoice = "ar_tiger003"; // Tiger, Legendary
fCR = 27.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 2;
break;
case 22:sChoice = "ar_raven001"; // Raven
fCR = 0.16;
iMinNum = 1;
iMaxNum = 1;
iWeight = 16;
break;
case 23:sChoice = "puddingdun001"; // Pudding, Dun
fCR = 7.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 24:sChoice = "shardspider001"; // Shard Spider
fCR = 5.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 25:sChoice = "ds_aprig001"; // Aprig
fCR = 0.5;
iMinNum = 2;
iMaxNum = 20;
iWeight = 16;
break;
case 26:sChoice = "ar_axebeak001"; // Axebeak
fCR = 4.0;
iMinNum = 1;
iMaxNum = 6;
iWeight = 4;
break;
case 27:sChoice = "ar_hawk001"; // Hawk
fCR = 1.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 8;
break;
case 28:sChoice = "ds_idfiend001"; // Id Fiend
fCR = 9.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 29:sChoice = "kirre001"; // Kirre
fCR = 8.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 4;
break;
case 30:sChoice = "kirre002"; // Kirre, Greater
fCR = 14.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 4;
break;
case 31:sChoice = "kirre003"; // Kirre, Legendary
fCR = 25.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 2;
break;
case 32:sChoice = "kivit001"; // Kivit
fCR = 1.0;
iMinNum = 1;
iMaxNum = 5;
iWeight = 8;
break;
case 33:sChoice = "sitak"; // Sitak
fCR = 1.0;
iMinNum = 1;
iMaxNum = 12;
iWeight = 4;
break;
case 34:sChoice = "ds_athsloth001"; // Sloth, Athasian
fCR = 11.0;
iMinNum = 1;
iMaxNum = 4;
iWeight = 4;
break;
case 35:sChoice = "takis001"; // Takis
fCR = 5.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 8;
break;
case 36:sChoice = "tigone001"; // Tigone
fCR = 5.0;
iMinNum = 1;
iMaxNum = 5;
iWeight = 8;
break;
case 37:sChoice = "ar_zhackal_001"; // Zhackal
fCR = 4.0;
iMinNum = 2;
iMaxNum = 6;
iWeight = 4;
break;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE//////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
default:END = TRUE;
break;
}
if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "")
{
for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++)
{
SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice);
SetLocalInt(oMod, "re_iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum);
SetLocalInt(oMod, "re_iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum);
iVarNum++;
}
}
iCounter1++;
}
SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum);
}