NWNDS/nwnds_module/tlr_buycost.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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//::///////////////////////////////////////////////
//:: Tailoring - Buy Cost
//:: tlr_buycost.nss
//:: Copyright (c) 2003 Jake E. Fitch
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By: Jake E. Fitch (Milambus Mandragon)
//:: Created On: March 8, 2004
//-- bloodsong base cost and xer for adjusting price ranges
//:://////////////////////////////////////////////
int StartingConditional()
{
int BaseCost = 0; //-- change to raise prices
float BaseMultiplyer = 2.0; //-- milamber's default
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF);
int iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer));
int iAC = GetItemACValue(oItem);
string sOut = "Cost: " + IntToString(iCost) + " gold.\n";
sOut += "AC: " + IntToString(iAC) + "\n";
sOut += "(Note: Armor feats my be required to wear this.)\n";
sOut += "\nDo you wish to continue with the purchase?";
SetCustomToken(9876, sOut);
//-- this is called to check if the pc has the money to buy
SetLocalInt(OBJECT_SELF, "CURRENTPRICE", iCost);
return TRUE;
}