NWNDS/nwnds_module/ps_deathfld.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Death Field *
* *
* Cost: 40 *
* Power Score: Con -6 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=40;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-6;
effect eVis=EffectVisualEffect(VFX_IMP_DISEASE_S);
eVis=EffectLinkEffects(eVis, EffectDamage(GetCurrentHitPoints(oPC)/2, DAMAGE_TYPE_NEGATIVE));
effect eLink=EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_AURA_DISEASE));
eLink=EffectLinkEffects(eLink, EffectAreaOfEffect(AOE_PSIONIC_DEATH_FIELD));
eLink=ExtraordinaryEffect(eLink);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_DEATH_FIELD);
eLink=ExtraordinaryEffect(eLink);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_DEATH_FIELD)) return;
int nDuration=GetEnhancedDuration(2+nLevel/2);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
TransferEnhancements(GetNearestObject(OBJECT_TYPE_AREA_OF_EFFECT));
}