NWNDS/nwnds_module/re_custom7.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

331 lines
9.1 KiB
Plaintext

////////////////////////////////////////////////////
/*
Custom Random Encounter Table for use with the BESIE
Random Encounter Package by Ray Miller
Athas Reborn
Table 7 - Underground / Sewers CR 0 - CR 5
*/
////////////////////////////////////////////////////
void main()
{
int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum");
float fMinCR = GetLocalFloat(OBJECT_SELF, "re_fMinCR");
float fMaxCR = GetLocalFloat(OBJECT_SELF, "re_fMaxCR");
int END;
int iCounter1;
int iCounter2;
int iMaxNum;
int iMinNum;
int iWeight;
float fCR;
string sChoice;
object oMod = GetModule();
while(!END)
{
sChoice = "";
switch(iCounter1)
{
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//DO NOT EDIT ABOVE THIS LINE/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ===========================================================================================================================================
// Encounter Weights
// Very Rare = 2
// Rare = 4
// Uncommon = 8
// Common = 16
//============================================================================================================================================
//CUSTOM ENCOUNTER TABLE BELOW:///////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/* case 0:sChoice = "tarek_001"; // Creature ResRef goes between the " marks.
fCR = 6.0; // Set this to the challenge rating of the creature as shown on the creature pallette.
iMinNum = 0; //
iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR.
iWeight = 4; // This is the number of times this mob should be considered for the likelyhood of appearing.
break;
*/
case 0:sChoice = "crp_twigblight"; // Twig Blight
fCR = 0.5;
iMinNum = 1;
iMaxNum = 5;
iWeight = 2;
break;
case 1:sChoice = "ar_shadowasp001"; // Shadow Asp
fCR = 0.5;
iMinNum = 1;
iMaxNum = 6;
iWeight = 2;
break;
case 2:sChoice = "direrat_001"; // Rat, Dire
fCR = 1.0;
iMinNum = 1;
iMaxNum = 3;
iWeight = 16;
break;
case 3:sChoice = "skeletonhuman001"; // Skeleton, Human
fCR = 1.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 8;
break;
case 4:sChoice = "skeletondwarf001"; // Skeleton, Dwarf
fCR = 1.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 8;
break;
case 5:sChoice = "wrab001"; // Wrab
fCR = 1.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 6:sChoice = "ar_gianttick001"; // Tick, Giant
fCR = 2.0;
iMinNum = 3;
iMaxNum = 6;
iWeight = 8;
break;
case 7:sChoice = "vilstrak001"; // Vilstrak
fCR = 2.0;
iMinNum = 2;
iMaxNum = 5;
iWeight = 4;
break;
case 8:sChoice = "skeletonhgiant"; // Skeleton, Half-Giant
fCR = 2.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 9:sChoice = "ar_ethfilcher001"; // Ethereal Filcher
fCR = 2.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 8;
break;
case 10:sChoice = "slimeolive001"; // Olive Slime
fCR = 2.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 2;
break;
case 11:sChoice = "ar_shadowrat001"; // Shadow Rat, Common
fCR = 3.0;
iMinNum = 1;
iMaxNum = 5;
iWeight = 4;
break;
case 12:sChoice = "elem_earth_sm001"; // [AR] Earth Elemental, Small
fCR = 3.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 13:sChoice = "antloid002"; // Antloid Worker
fCR = 3.0;
iMinNum = 1;
iMaxNum = 3;
iWeight = 8;
break;
case 14:sChoice = "cr_hejkin001"; // Hej-Kin, Warrior
fCR = 3.0;
iMinNum = 2;
iMaxNum = 5;
iWeight = 4;
break;
case 15:sChoice = "ar_anglerooze001"; // Ooze, Angler
fCR = 3.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 8;
break;
case 16:sChoice = "ar_shadowrat002"; // Shadow Rat, Dire
fCR = 3.0;
iMinNum = 1;
iMaxNum = 5;
iWeight = 2;
break;
case 17:sChoice = "direrat_002"; // Rat, Dire - Greater
fCR = 3.0;
iMinNum = 2;
iMaxNum = 6;
iWeight = 8;
break;
case 18:sChoice = "shadow003"; // Shadow, Lesser
fCR = 3.0;
iMinNum = 1;
iMaxNum = 5;
iWeight = 8;
break;
case 19:sChoice = "ar_mepearth001"; // Mephit, Earth
fCR = 4.0;
iMinNum = 1;
iMaxNum = 6;
iWeight = 4;
break;
case 20:sChoice = "shadow001"; // Shadow
fCR = 4.0;
iMinNum = 1;
iMaxNum = 5;
iWeight = 4;
break;
case 21:sChoice = "slithertrack001"; // Slithering Tracker
fCR = 4.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 8;
break;
case 22:sChoice = "ar_mepsalt001"; // Mephit, Salt
fCR = 4.0;
iMinNum = 1;
iMaxNum = 6;
iWeight = 4;
break;
case 23:sChoice = "ar_amphis001"; // Amphisibaena
fCR = 4.0;
iMinNum = 1;
iMaxNum = 4;
iWeight = 4;
break;
case 24:sChoice = "ar_mepooze001"; // Mephit, Ooze
fCR = 4.0;
iMinNum = 1;
iMaxNum = 6;
iWeight = 4;
break;
case 25:sChoice = "stunjelly001"; // Stunjelly
fCR = 2.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 26:sChoice = "tchowb_001"; // T'Chowb
fCR = 5.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 27:sChoice = "jellymustard001"; // Jelly, Mustard
fCR = 5.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 8;
break;
case 28:sChoice = "magera_001"; // Magera, Common
fCR = 5.0;
iMinNum = 1;
iMaxNum = 4;
iWeight = 8;
break;
case 29:sChoice = "ar_pakubrazi_001"; // Pakubrazi
fCR = 5.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 30:sChoice = "ar_bladehood001"; // Blade Hood
fCR = 5.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 31:sChoice = "elem_earth_md001"; // [AR] Earth Elemental, Medium
fCR = 5.0;
iMinNum = 1;
iMaxNum = 1;
iWeight = 4;
break;
case 32:sChoice = "ar_rat001"; // Rat, Common
fCR = 0.16;
iMinNum = 1;
iMaxNum = 6;
iWeight = 16;
break;
case 33:sChoice = "ghast001"; // Ghast
fCR = 5.0;
iMinNum = 2;
iMaxNum = 4;
iWeight = 4;
break;
case 34:sChoice = "tarek_001"; // Tarek
fCR = 5.0;
iMinNum = 1;
iMaxNum = 4;
iWeight = 8;
break;
case 35:sChoice = "ar_leechgiant"; // Leech, Giant
fCR = 1.0;
iMinNum = 2;
iMaxNum = 4;
iWeight = 8;
break;
case 36:sChoice = "oozecrystal_001"; // Ooze, Crystal
fCR = 4.0;
iMinNum = 1;
iMaxNum = 2;
iWeight = 4;
break;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE//////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
default:END = TRUE;
break;
}
if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "")
{
for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++)
{
SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice);
SetLocalInt(oMod, "re_iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum);
SetLocalInt(oMod, "re_iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum);
iVarNum++;
}
}
iCounter1++;
}
SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum);
}