NWNDS/nwnds_module/ps_tf_golem.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Transformation (Iron Golem) *
* *
* Cost: 32 *
* Power Score: Con -6 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=32;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-6;
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_TRANSFORMATION);
effect eVis=EffectVisualEffect(VFX_IMP_POLYMORPH);
effect eLink=EffectPolymorph(POLYMORPH_TYPE_IRON_GOLEM);
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink=EffectLinkEffects(eLink, eVis);
eLink=ExtraordinaryEffect(eLink);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_TRANSFORMATION)) return;
int nDuration=GetEnhancedDuration(nLevel/2);
RemoveEffectsFrom(oPC, SPELL_PSIONIC_ENHANCED_STRENGTH);
SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_TRANSFORMATION, FALSE));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
}