Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Displacement *
* *
* Cost: 12 *
* Power Score: Con -3 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=12;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-3;
effect eVis=EffectVisualEffect(448); //VFX_DUR_PROT_ACIDSHIELD
effect eLink=EffectConcealment(50);
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE));
eLink=ExtraordinaryEffect(eLink);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_DISPLACEMENT);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_DISPLACEMENT)) return;
int nDuration=GetEnhancedDuration(nLevel);
SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_DISPLACEMENT, FALSE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
}