NWNDS/nwnds_module/ps_balatk.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

32 lines
1.1 KiB
Plaintext

/************************************
* Ballistic Attack *
* *
* Cost: 5 *
* Power Score: Con -2 *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=5;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-2;
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_BALLISTIC_ATTACK);
effect eVis=EffectVisualEffect(VFX_COM_BLOOD_SPARK_LARGE);
object oTarget=GetSpellTargetObject();
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_BALLISTIC_ATTACK)) return;
effect eLink=EffectLinkEffects(eVis,EffectVisualEffect(VFX_COM_HIT_FROST));
eLink=EffectLinkEffects(eLink, EffectDamage(GetEnhancedEffect(d6()+nLevel, FEAT_PSIONIC_BALLISTIC_ATTACK), DAMAGE_TYPE_BLUDGEONING, (nLevel/7)));
eLink=ExtraordinaryEffect(eLink);
SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_BALLISTIC_ATTACK));
DelayCommand(0.6, ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget));
}