32 lines
1.1 KiB
Plaintext
32 lines
1.1 KiB
Plaintext
/************************************
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* Ballistic Attack *
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* *
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* Cost: 5 *
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* Power Score: Con -2 *
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* *
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************************************/
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#include "lib_psionic"
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void main()
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{
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object oPC=OBJECT_SELF;
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int nCost=5;
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int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-2;
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int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_BALLISTIC_ATTACK);
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effect eVis=EffectVisualEffect(VFX_COM_BLOOD_SPARK_LARGE);
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object oTarget=GetSpellTargetObject();
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if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_BALLISTIC_ATTACK)) return;
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effect eLink=EffectLinkEffects(eVis,EffectVisualEffect(VFX_COM_HIT_FROST));
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eLink=EffectLinkEffects(eLink, EffectDamage(GetEnhancedEffect(d6()+nLevel, FEAT_PSIONIC_BALLISTIC_ATTACK), DAMAGE_TYPE_BLUDGEONING, (nLevel/7)));
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eLink=ExtraordinaryEffect(eLink);
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SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_BALLISTIC_ATTACK));
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DelayCommand(0.6, ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget));
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}
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