14 lines
433 B
Plaintext
14 lines
433 B
Plaintext
void main()
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{
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if (GetHitDice(GetPCSpeaker()) < 3)
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SetXP(GetPCSpeaker(), 3000);
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// Capture the PC in a variable for later use in the AssignCommand
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// object oPC = GetPCSpeaker();
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// Give the speaker the items
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// object oSpecialItem = CreateItemOnObject ("PsionicLevel1", GetPCSpeaker(), 1);
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//Force the speaker to equip the item that was just given
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// AssignCommand(oPC, ActionEquipItem (oSpecialItem, INVENTORY_SLOT_CARMOUR));
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}
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