NWNDS/_notes_/AI conversation prompt.txt
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"I'd like to create a conversation in Troy Denning's style between a player character (PC) and a non-player character (NPC) in the "Neverwinter Nights 1" game toolset. The NPC is an escaped slave. The game's setting is Dark Sun. Could you create a dialogue tree for this conversation, with consideration for ease of copying and pasting into the Aurora toolset?
The PC's character has a normal intelligence (10). The NPC is a desperate character, and the conversation should be fairly extensive with a minimum of 30 lines. The PC should It's important to note that this dialogue can trigger the slave to mug the PC for food & water & attack if they aren't provided. The PC should ask about nearby landmarks. The NPC can also depart peacefully."
Create a conversation in Troy Denning's writing style between a player character (PC) and a non-player character (NPC) in the "Neverwinter Nights 1" game toolset. The setting is Dark Sun. The NPC is an elven scout from a nearby tribe that is searching for game, water, potential enemies or even possible raiding targets. Create a dialogue tree for this conversation, with consideration for ease of copying and pasting into the Aurora toolset. Show any actions taken by the NPC in brackets [].
The player character has an average intelligence (10). The elf is cool & aloof, and the conversation should be fairly extensive with a minimum of 30 lines. It's important to note that this dialogue can involve the scout running away or attacking the PC if they are insulted. The PC can ask about nearby flora or fauna. The elf give information, attack, run away or depart peacefully & these actions should be shown in brackets when taken. Try to incorporate dialog branches with good, evil & neutrally aligned replies for the player character. Keep in mind that Dark Sun is a low metal, low magic, mostly desert environment. Life is worth very little on Athas.