NWNDS/nwnds_module/ps_plnrg_fire.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Summon Planar Energy (Fire) *
* *
* Cost: 16 *
* Power Score: Int *
* *
************************************/
#include "lib_psionic"
#include "nw_i0_spells"
void main()
{
object oPC=OBJECT_SELF;
int nCost=16;
int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_SUMMON_PLANAR_ENERGY);
effect eVis1=EffectVisualEffect(494); //VFX_FNF_DRAGBREATHGROUND
effect eVis2=EffectVisualEffect(VFX_COM_HIT_FIRE);
object oTarget=GetSpellTargetObject();
location lTargLoc=GetLocation(oTarget);
if (!GetIsObjectValid(oTarget))
lTargLoc=GetSpellTargetLocation();
oTarget=GetFirstObjectInShape(SHAPE_SPHERE, 4.0, lTargLoc, TRUE);
int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_INTELLIGENCE);
float fDelay;
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_SUMMON_PLANAR_ENERGY)) return;
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis1, lTargLoc);
while (GetIsObjectValid(oTarget))
{
if (!ReflexSave(oTarget, nDC, SAVING_THROW_TYPE_FIRE))
{
fDelay=GetRandomDelay(0.2, 0.8);
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetEnhancedEffect(d8(3), FEAT_PSIONIC_SUMMON_PLANAR_ENERGY), DAMAGE_TYPE_FIRE), oTarget));
DelayCommand(fDelay, SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_SUMMON_PLANAR_ENERGY)));
}
else
{
fDelay=GetRandomDelay(0.2, 0.8);
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetEnhancedEffect(d8(3), FEAT_PSIONIC_SUMMON_PLANAR_ENERGY)/2, DAMAGE_TYPE_FIRE), oTarget));
DelayCommand(fDelay, SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_SUMMON_PLANAR_ENERGY)));
}
oTarget=GetNextObjectInShape(SHAPE_SPHERE, 4.0, lTargLoc, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
}
}