NWNDS/nwnds_module/ps_objread.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Object Reading *
* *
* Cost: 8 *
* Power Score: Int -2 *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=8;
int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE)-2;
effect eVis=EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_OBJECT_READING);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_OBJECT_READING)) return;
effect eLink=EffectSkillIncrease(SKILL_APPRAISE, GetEnhancedEffect(10, FEAT_PSIONIC_OBJECT_READING));
eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_LORE, GetEnhancedEffect(10, FEAT_PSIONIC_OBJECT_READING)));
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink=ExtraordinaryEffect(eLink);
int nDuration=GetEnhancedDuration(5+nLevel);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDuration));
}