NWNDS/nwnds_module/ps_enhstr.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Enhanced Strength *
* *
* Cost: 18-Str *
* Power Score: Wis -1 *
* *
*************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=18-GetAbilityScore(oPC, ABILITY_STRENGTH);
int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-1;
effect eVis=EffectVisualEffect(VFX_IMP_HEAD_ODD);
effect eLink=EffectAbilityIncrease(ABILITY_STRENGTH, 18-GetAbilityScore(oPC, ABILITY_STRENGTH));
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_BLUR));
eLink=ExtraordinaryEffect(eLink);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_ENHANCED_STRENGTH);
if(GetAbilityScore(oPC, ABILITY_STRENGTH)>=18)
{
FloatingTextStringOnCreature("You are too strong to benefit from this power.", oPC, FALSE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC);
return;
}
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_ENHANCED_STRENGTH)) return;
int nDuration=GetEnhancedDuration(nLevel);
SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_ENHANCED_STRENGTH, FALSE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
}