NWNDS/nwnds_module/ps_champwr.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Chameleon Power *
* *
* Cost: 12 *
* Power Score: Con -1 *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=12;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-1;
effect eVis=EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CHAMELEON_POWER);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CHAMELEON_POWER)) return;
effect eLink=EffectVisualEffect(VFX_DUR_GHOSTLY_PULSE);
eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_HIDE, GetEnhancedEffect(10, FEAT_PSIONIC_CHAMELEON_POWER)));
eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_MOVE_SILENTLY, GetEnhancedEffect(10, FEAT_PSIONIC_CHAMELEON_POWER)));
eLink=ExtraordinaryEffect(eLink);
int nDuration=GetEnhancedDuration(nLevel);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
}