NWNDS/nwnds_module/ps_catfall.nss
Jaysyn904 de24f81734 Added NWN Dark Sun module contents
Added NWN Dark Sun module contents.
2021-07-12 21:24:46 -04:00

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/************************************
* Catfall *
* *
* Cost: 8 *
* Power Score: Con -1 *
* *
************************************/
#include "lib_psionic"
void main()
{
object oPC=OBJECT_SELF;
int nCost=8;
int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-1;
effect eVis=EffectVisualEffect(VFX_IMP_HASTE);
eVis=EffectLinkEffects(eVis, EffectVisualEffect(VFX_IMP_HOLY_AID));
int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CATFALL);
if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CATFALL)) return;
effect eLink=EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN);
eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_TUMBLE, GetEnhancedEffect(5, FEAT_PSIONIC_CATFALL)));
eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink=ExtraordinaryEffect(eLink);
int nDuration=GetEnhancedDuration(nLevel);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration));
}