void main() { // Get the creature who triggered this event. object oPC = GetExitingObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once per PC. if ( GetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Set a local integer. SetLocalInt(oPC, "ring_mount_pass", 1); }