/************************************ * Lend Health 25% * * * * Cost: 5 * * Power Score: Con -1 * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=5; int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-1; int nHP=GetCurrentHitPoints(oPC)/4; effect eLink1=EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE); eLink1=EffectLinkEffects(eLink1, EffectDamage(nHP)); effect eLink2=EffectVisualEffect(VFX_IMP_HEALING_L); eLink2=EffectLinkEffects(eLink2, EffectHeal(nHP)); object oTarget=GetSpellTargetObject(); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_LEND_HEALTH)) return; SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_LEND_HEALTH, FALSE)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink1, oPC); ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink2, oTarget); }