/************************************ * ESP * * * * Cost: 6 * * Power Score: Wis -2 * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=6; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-2; effect eVis=EffectVisualEffect(VFX_IMP_SILENCE); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_ESP); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_ESP)) return; effect eLink=EffectSkillIncrease(SKILL_BLUFF, GetEnhancedEffect(10, FEAT_PSIONIC_ESP)); eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_INTIMIDATE, GetEnhancedEffect(10, FEAT_PSIONIC_ESP))); eLink=EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_PERSUADE, GetEnhancedEffect(10, FEAT_PSIONIC_ESP))); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink=ExtraordinaryEffect(eLink); int nDuration=GetEnhancedDuration(5+nLevel); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDuration)); }