/************************************ * Attraction * * * * Cost: 12 * * Power Score: Wis -4 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=12; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-4; effect eVis=EffectVisualEffect(VFX_IMP_CHARM); effect eLink=EffectLinkEffects(EffectCharmed(), EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); eLink=EffectLinkEffects(eLink, eVis); eLink=ExtraordinaryEffect(eLink); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_ATTRACTION); object oTarget=GetSpellTargetObject(); int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM, oPC); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_ATTRACTION)) return; int nDuration=GetEnhancedDuration(nLevel+1); SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_ATTRACTION, FALSE)); if(!WillSave(oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oPC)) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); } }