/************************************ * Contact * * * * Cost: 3 * * Power Score: Wis * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=3; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM); effect eVis=EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CONTACT); object oTarget=GetSpellTargetObject(); int nDC=16+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_WISDOM, oPC); int nTargRace=GetRacialType(oTarget); if (nTargRace==RACIAL_TYPE_CONSTRUCT || nTargRace==RACIAL_TYPE_UNDEAD ) { FloatingTextStringOnCreature("This power only affects creatures with minds", oPC, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC); return; } if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CONTACT)) return; effect eLink=EffectSavingThrowDecrease(SAVING_THROW_WILL, GetEnhancedEffect(nLevel/2, FEAT_PSIONIC_CONTACT), SAVING_THROW_TYPE_MIND_SPELLS); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); eLink=ExtraordinaryEffect(eLink); int nDuration=GetEnhancedDuration(4+nLevel*2); if( GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS) || (GetLevelByClass(60, oTarget)>=1 && WillSave(oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oPC))) { return; } ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); }